JP4217209B2 - Game machine - Google Patents

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JP4217209B2
JP4217209B2 JP2004367595A JP2004367595A JP4217209B2 JP 4217209 B2 JP4217209 B2 JP 4217209B2 JP 2004367595 A JP2004367595 A JP 2004367595A JP 2004367595 A JP2004367595 A JP 2004367595A JP 4217209 B2 JP4217209 B2 JP 4217209B2
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control device
game
information supply
board
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JP2006167348A (en
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定男 井置
欽一 亀井
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株式会社ソフィア
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本発明は、複数の制御装置が並設される遊技機に関するものである。   The present invention relates to a gaming machine in which a plurality of control devices are arranged in parallel.

従来、パチンコ遊技機に代表される遊技機には、遊技制御装置,排出制御装置,演出制御装置,発射制御装置など、4〜5種類程度の制御装置が設けられ、電源装置から各制御装置に電源供給されて所定の機能動作を行うものであった。   Conventionally, a gaming machine represented by a pachinko gaming machine is provided with about 4 to 5 types of control devices such as a game control device, a discharge control device, an effect control device, and a launch control device. The power is supplied to perform a predetermined function operation.

例えば、上記遊技制御装置は、遊技盤の前面側に配置される変動入賞装置等の各種遊技装置の駆動制御、遊技盤に配設された遊技媒体の入賞センサからの信号処理に関する制御等を行い、上記演出制御装置は、遊技盤の前面側に配置される装飾ランプやLED等の装飾装置による装飾演出の制御、入賞音等の音声出力制御、遊技盤前面に配置された液晶表示装置等の表示制御等の複数の機能を兼ねるものであった。また、排出・発射制御装置は、遊技媒体としての遊技球の排出手段の制御と、遊技媒体としての遊技球を遊技盤の遊技領域内へ発射する発射モータやソレノイドの駆動制御を司り、電源装置は、前記各種遊技装置および前記の各装置に電力を供給する機能を果たすものである。   For example, the game control device performs drive control of various game devices such as a variable prize device arranged on the front side of the game board, control related to signal processing from a prize sensor of game media arranged on the game board, and the like. The above-mentioned effect control device is a control of a decoration effect by a decoration device such as a decoration lamp or LED arranged on the front side of the game board, a sound output control of a winning sound, a liquid crystal display device arranged on the front of the game board, etc. It also has a plurality of functions such as display control. The discharge / launch control device controls the discharge means of the game ball as a game medium, and controls the drive of the launch motor and solenoid that launches the game ball as the game medium into the game area of the game board. Fulfills the function of supplying power to the various gaming devices and the devices.

また、各制御装置同士で信号の授受が必要であることから、各制御装置は、制御基板を内包した樹脂ケースの所定部位にコネクタ部を露出させ、このコネクタ部を介して他の制御装置等との接続ケーブルが配線されるものであった。   In addition, since it is necessary to exchange signals between the control devices, each control device exposes the connector portion to a predetermined portion of the resin case containing the control board, and other control devices, etc. via this connector portion. The connecting cable was wired.

そして、遊技機裏面側の狭い空間において、多数のコネクタ部と多数の配線をそれぞれ確実に接続する作業は困難であるとの理由から、予めコネクタ部に配線を接続しておき、これらのコネクタ部をまとめて制御基板に接続することで、結線作業の効率化を図った発明が提案されている(例えば、特許文献1を参照)。   And, in the narrow space on the back side of the gaming machine, because it is difficult to reliably connect a large number of connector parts and a large number of wires, wiring is connected to the connector parts in advance. An invention has been proposed in which connection efficiency is improved by collectively connecting to the control board (for example, see Patent Document 1).

特開2000−342825号公報JP 2000-342825 A

また、例えばパチンコ機、スロットマシンのような、遊技面を備えた遊技機は、遊技面に図柄等を表示する画像表示手段を備えるものが一般的である。この画像表示手段に表示する画像としては、その美しさやストーリー性にも高度なものが求められるようになってきている。さらに、画像に同期した音声等も必要になっている。このため、画像表示および音声出力を制御するプログラムの容量、画像および音声データといった演出情報の容量は肥大化する一方である。   Further, for example, a gaming machine having a gaming surface such as a pachinko machine or a slot machine is generally provided with an image display means for displaying a symbol or the like on the gaming surface. As an image to be displayed on the image display means, a high level of beauty and story is required. Furthermore, audio synchronized with the image is also required. For this reason, the capacity of a program for controlling image display and sound output, and the capacity of effect information such as image and sound data are increasing.

なお、従来の遊技機における演出情報(プログラムおよびデータ)は、マスクROM等のROM(リード・オンリー・メモリ)IC(集積回路)に格納され、遊技機を制御するための遊技制御基板および演出制御基板内に設置されていた。遊技機を制御するための遊技制御プログラムは遊技制御基板内のROMに記憶され、画像を制御するためのプログラムおよびデータは演出制御基板内のROMに記憶されていた。   The production information (program and data) in the conventional gaming machine is stored in a ROM (read only memory) IC (integrated circuit) such as a mask ROM, and a game control board and production control for controlling the gaming machine. It was installed in the board. A game control program for controlling the gaming machine is stored in the ROM in the game control board, and a program and data for controlling the images are stored in the ROM in the effect control board.

このように、従来の遊技機では、遊技、画像および音声を制御するプログラムおよびデータが遊技制御基板または演出制御基板内のROMに格納されていたため、機種を交換する場合には、遊技盤とともに遊技制御基板および演出制御基板内のこれらのプログラムおよびデータが格納されたROMも一緒に交換する必要があった。なお、ROMを適正なものに交換しないと、遊技盤の種類と遊技内容を制御するプログラムおよびデータとが不整合を起こし、遊技続行が不可能となる事態も生じ得る。   As described above, in the conventional gaming machine, the program and data for controlling the game, the image and the sound are stored in the ROM in the game control board or the effect control board. The ROM storing these programs and data in the control board and the production control board had to be exchanged together. If the ROM is not replaced with an appropriate one, there may be a situation in which the game board type and the program and data for controlling the game content are inconsistent and the game cannot be continued.

従って、画像表示手段を含む遊技盤の交換に伴って、それと整合するように遊技制御基板および演出制御基板の交換も必要となるため、遊技盤の交換作業が複雑となり、作業ミスも生じ易いという問題があった。このような問題点を解決するため、演出情報が格納されたROMをカセット形状の収納体に収納したカセットROMを交換可能とした発明も提案されている(例えば、特許文献2を参照)。   Therefore, along with the replacement of the game board including the image display means, it is also necessary to replace the game control board and the effect control board so as to be matched therewith, so that the replacement work of the game board becomes complicated and an operation error is likely to occur. There was a problem. In order to solve such a problem, an invention has been proposed in which a cassette ROM in which a ROM storing production information is stored in a cassette-shaped storage body can be replaced (see, for example, Patent Document 2).

特開平11−300010号公報Japanese Patent Laid-Open No. 11-300010

しかしながら、特許文献1に記載の発明では、コネクタ基板を制御装置に取り付けることで配線接続が容易になるものの、コネクタ基板と制御装置は一対であり、各制御装置間を電気的に接続する配線接続自体は従来と同じであることから、遊技機裏面側の煩雑さは変わらず、作業中にうっかりコネクタが抜けてしまうようなミスを軽減するには至っていない。   However, in the invention described in Patent Document 1, although the wiring connection is facilitated by attaching the connector board to the control device, the connector board and the control device are a pair, and the wiring connection for electrically connecting the control devices. Since it is the same as the conventional one, the complexity of the back side of the gaming machine does not change, and it has not been possible to reduce the mistake that the connector is accidentally disconnected during the work.

また、特許文献2に記載の発明では、対象が大きすぎて、接続部分に差が出やすく、実際問題上手く接続しにくい。   Further, in the invention described in Patent Document 2, the object is too large and a difference is likely to appear in the connection portion, which makes it difficult to connect well due to actual problems.

そこで、本発明は、上記問題点に鑑み、複数の制御装置に対する配線接続を効率的に容易化する遊技機の提供、および演出制御装置を共通化して利用できる遊技機の提供を目的とする。   In view of the above problems, an object of the present invention is to provide a gaming machine that efficiently facilitates wiring connection to a plurality of control devices, and a gaming machine that can share and use an effect control device.

上記の課題を解決するために、請求項1に係る発明は、前記複数の制御装置は、少なくとも、遊技を統括的に制御するための遊技制御基板を内包する遊技制御装置と、遊技の演出部分を制御する演出制御基板を内包する演出制御装置と、を含み、前記遊技制御装置は、前記演出制御基板による演出制御に利用される演出情報が固定的に記憶された演出ROMが実装された演出ROM基板をカセット状の収納体に収納した演出情報供給部を、所定の変換機構部により収容状態から接続状態へ変換可能に保持し、前記演出制御装置は、接続状態に変換した演出情報供給部の演出情報供給側接続部が接続可能な演出制御基板側接続部を備え、前記演出供給部が収容状態から接続状態に変換することで、演出情報供給部の演出情報供給側接続部と演出制御装置の演出制御基板側接続部が接続し、演出情報が演出制御基板に供給されるようにしたことを特徴とする。 In order to solve the above-mentioned problem, the invention according to claim 1 is characterized in that the plurality of control devices include at least a game control device including a game control board for overall control of the game, and a game effect portion. An effect control device including an effect control board for controlling the effect, wherein the game control device is provided with an effect ROM in which effect information used for effect control by the effect control board is fixedly stored. An effect information supply unit that stores the ROM substrate in a cassette-shaped storage body is held so as to be convertible from the accommodated state to the connected state by a predetermined conversion mechanism, and the effect control device converts the effect information supply unit into the connected state The production information supply side connection section of the production information supply side of the production information supply section is connected to the production control board side connection section to which the production information supply side connection section can be connected. Connect the performance control board-side connecting portion of the control device, wherein the presentation information is to be supplied to the performance control board.

また、請求項2に係る発明は、前記請求項1に記載の遊技機において、前記演出情報供給部は、前記演出ROM基板の外縁部適所に前記演出情報供給側接続部を備え、前記演出ROM基板を収納した前記収納体の一側面には、前記演出情報供給側接続部が臨むように接続開口部を形成し、前記収納状態における前記演出情報供給部の前記接続開口部が、前記遊技制御装置のケース表面とほぼ面一となるように前記演出情報供給部を収納可能なカセット収納凹部を前記遊技制御装置の適所に設けたことを特徴とする。 The invention according to claim 2 is the gaming machine according to claim 1, wherein the effect information supply unit includes the effect information supply side connection portion at an appropriate position on an outer edge portion of the effect ROM board, and the effect ROM A connection opening is formed on one side of the storage body storing the board so that the effect information supply side connection portion faces, and the connection opening of the effect information supply unit in the storage state is the game control. A cassette storage recess capable of storing the production information supply unit is provided at an appropriate position of the game control device so as to be substantially flush with the case surface of the device .

また、請求項3に係る発明は、前記請求項に記載の遊技機において、前記演出情報供給部は、前記接続開口部から適宜隔離した部位に軸受孔を備え、前記カセット収納凹部は、前記演出情報供給部の軸受孔を挿通させて前記演出情報供給部を回動可能に支持する回動軸を備え、前記演出情報供給部が前記カセット収納凹部に収納された収納状態から、前記回動軸を軸心として前記演出情報供給部を回転させることで接続状態に変換するようにしたことを特徴とする。 The invention according to claim 3 is the gaming machine according to claim 2 , wherein the effect information supply unit includes a bearing hole in a part appropriately separated from the connection opening, and the cassette housing recess A rotation shaft that rotatably supports the production information supply unit by inserting a bearing hole of the production information supply unit is provided, and the production information supply unit is rotated from the storage state stored in the cassette storage recess. The production information supply unit is rotated around an axis as a center to convert it into a connected state .

上記課題を解決するために、請求項4に係る発明は、前記請求項2に記載の遊技機において、前記演出情報供給部の上面及び下面には、各々板状のスライド片を突設し、前記カセット収納凹部には、前記演出情報供給部の各スライド片をスライド可能に保持するガイド溝を上下部に各々設け、前記演出情報供給部を前記カセット収納凹部に収納された収納状態から、接続方向へスライドすることで接続状態に変換するようにしたことを特徴とする。 In order to solve the above-mentioned problems, the invention according to claim 4 is the gaming machine according to claim 2, wherein plate-like slide pieces are respectively provided on the upper surface and the lower surface of the production information supply unit, The cassette storage recess is provided with guide grooves in the upper and lower portions for slidably holding the slide pieces of the effect information supply unit, and the effect information supply unit is connected from the stored state stored in the cassette storage recess. It is characterized in that it is converted into a connected state by sliding in the direction .

請求項1に係る遊技機によれば、演出制御基板による演出制御に利用される演出情報が固定的に記憶された演出ROMが実装された演出ROM基板をカセット状の収納体に収納した演出情報供給部を、収容状態から接続状態に変換することで、演出情報供給部の演出情報供給側接続部と演出制御装置の演出制御基板側接続部が接続し、演出情報が演出制御基板に供給されるので、演出制御基板には遊技盤固有の演出情報を除く共通制御機能だけを持たせておけば、遊技盤の交換に伴って他の遊技制御装置に交換されても、その遊技制御装置が保持する演出情報供給部から新たな遊技盤に対応する演出情報の供給を受けて演出制御を行うことができ、演出制御装置の共通利用が可能となる。 According to the gaming machine according to claim 1, the effect information in which the effect ROM board on which the effect ROM in which the effect information used for the effect control by the effect control board is fixedly stored is mounted is stored in the cassette-shaped storage body. By converting the supply unit from the housed state to the connected state, the production information supply side connection unit of the production information supply unit and the production control board side connection unit of the production control device are connected, and production information is supplied to the production control board. Therefore, if the production control board has only a common control function excluding production information unique to the game board, even if the game control device is replaced with another game control device, the game control device The production control can be performed by receiving the production information corresponding to the new game board from the production information supply unit to be held, and the production control device can be used in common.

また、請求項2に係る遊技機によれば、前記演出情報供給部は、前記演出ROM基板の外縁部適所に前記演出情報供給側接続部を備え、前記演出ROM基板を収納した前記収納体の一側面には、前記演出情報供給側接続部が臨むように接続開口部を形成し、前記収納状態における前記演出情報供給部の前記接続開口部が、前記遊技制御装置のケース表面とほぼ面一となるように前記演出情報供給部を収納可能なカセット収納凹部を前記遊技制御装置の適所に設けたので、遊技制御装置に演出情報供給部を設けたことが、遊技制御装置の搬送作業や組み付け作業の障害となることを防止できる。 Further, according to the gaming machine according to claim 2, the production information supply unit includes the production information supply side connection unit at an appropriate position on an outer edge portion of the production ROM board, and the storage body that stores the production ROM board. In one aspect, a connection opening is formed so that the production information supply side connection portion faces, and the connection opening of the production information supply unit in the storage state is substantially flush with a case surface of the game control device. Since the cassette storage recess capable of storing the production information supply unit is provided at an appropriate position of the game control device, the production control device is provided with the production information supply unit. It is possible to prevent work from becoming an obstacle.

また、請求項3に係る遊技機によれば、前記演出情報供給部は、前記接続開口部から適宜隔離した部位に軸受孔を備え、前記カセット収納凹部は、前記演出情報供給部の軸受孔を挿通させて前記演出情報供給部を回動可能に支持する回動軸を備え、前記演出情報供給部が前記カセット収納凹部に収納された収納状態から、前記回動軸を軸心として前記演出情報供給部を回転させることで接続状態に変換するようにしたので、簡易な回動操作によって演出情報供給部の状態変換を行うことができる。 Further, according to the gaming machine according to claim 3, the production information supply unit includes a bearing hole in a part appropriately separated from the connection opening, and the cassette housing recess includes the bearing hole of the production information supply unit. The production information is provided with a rotation shaft that is inserted to support the production information supply unit in a rotatable manner, and the production information is stored in the cassette housing recess, and the production information is centered on the rotation shaft. Since the state is converted into the connection state by rotating the supply unit, the state of the effect information supply unit can be converted by a simple rotation operation.

また、請求項4に係る遊技機によれば、前記演出情報供給部の上面及び下面には、各々板状のスライド片を突設し、前記カセット収納凹部には、前記演出情報供給部の各スライド片をスライド可能に保持するガイド溝を上下部に各々設け、前記演出情報供給部を前記カセット収納凹部に収納された収納状態から、接続方向へスライドすることで接続状態に変換するようにしたので、簡易なスライド操作によって演出情報供給部の状態変換を行うことができる。 Further, according to the gaming machine according to claim 4, plate-like slide pieces are respectively provided on the upper surface and the lower surface of the effect information supply unit, and each of the effect information supply unit is provided in the cassette housing recess. Guide grooves for slidably holding the slide pieces are provided in the upper and lower parts, respectively, and the production information supply unit is converted from the storage state stored in the cassette storage recess to the connection state by sliding in the connection direction. Therefore, the state conversion of the effect information supply unit can be performed by a simple slide operation.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。図1に示すのは、パチンコ遊技を行える遊技機1の正面図で、遊技機本体1aの側方に遊技球を貸し出すためのプリペイドカードを処理するカードユニット1bを備えるものとしてある。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings. FIG. 1 is a front view of a gaming machine 1 capable of playing a pachinko game, and includes a card unit 1b for processing a prepaid card for lending gaming balls to the side of the gaming machine main body 1a.

遊技機本体1aは、機枠2の前面側に額縁状の前面枠3を開閉可能に設け、該前面枠3に開設した窓部の前面側にガラス枠4と開閉扉5を開閉可能に軸着し、窓部の背面側には窓部を塞ぐようにして遊技盤6を装着し、前面枠3の下部前面側に球受皿7と発射操作ハンドル8などを取り付けてある。   The gaming machine main body 1a is provided with a frame-shaped front frame 3 on the front side of the machine frame 2 so as to be openable and closable, and the glass frame 4 and the door 5 can be opened and closed on the front side of the window portion opened on the front frame 3. A game board 6 is attached to the back side of the window part so as to close the window part, and a ball tray 7 and a firing operation handle 8 are attached to the lower front side of the front frame 3.

また、開閉扉5には遊技球貯留手段として球供給皿9を設け、該球供給皿9より打球発射機構(図示省略)へ供給された遊技球が弾発され、遊技盤6の遊技領域(主として、ガラス枠4の装飾部材4aにより覆われていない遊技窓部4bから遊技者が視認できる状態になっている領域であり、後に詳述する。)へ到達する。また、窓部4bにおける略中央部の左右両側には、それぞれスピーカ4c,4cを設けてある。   Further, the opening / closing door 5 is provided with a ball supply tray 9 as a game ball storage means, and the game balls supplied from the ball supply tray 9 to a hitting ball launching mechanism (not shown) are ejected, and the game area ( This is an area where the player can visually recognize the game window 4b not covered by the decorative member 4a of the glass frame 4 and will be described later in detail. Speakers 4c and 4c are provided on the left and right sides of the substantially central portion of the window 4b, respectively.

また、プリペイドカードで遊技球を借り受ける場合、カードユニット1bのカード挿入口10にプリペイドカードを挿入すると、そのプリペイドカードでの球貸が可能であれば使用可能な度数が度数表示器11に表示され、球貸スイッチ12aを操作する毎に単位度数分(例えば、100円に相当する1度数分)の球貸動作が行われる。なお、カード返却スイッチ12bが操作されると、プリペイドカードがカード挿入口10より排出される。   Further, when borrowing a game ball with a prepaid card, when a prepaid card is inserted into the card insertion slot 10 of the card unit 1b, the usable frequency is displayed on the frequency display 11 if the prepaid card can be lent. Every time the ball lending switch 12a is operated, a ball lending operation is performed for a unit frequency (for example, one frequency corresponding to 100 yen). When the card return switch 12b is operated, the prepaid card is discharged from the card insertion slot 10.

また、上記遊技盤6は、厚肉の合板材を略四角形状に加工した本体盤の表面に種々の遊技装置や遊技器具等を設けてなる遊技部13を形成したもので、この遊技盤6を交換することで、他の機種に変更することができる。打球発射装置により弾発された遊技球が誘導される遊技部6には、図示を省略した障害釘が複数植設されると共に、変動表示器14aを備える変動表示装置14や開閉扉14aにより大入賞口を閉塞する第1状態と大入賞口を開放する第2状態とに変換可能な変動入賞装置15といった大型の遊技装置のほか、入賞口16…や風車17が配置されている。   Further, the game board 6 is formed by forming a game section 13 having various game devices and game machines provided on the surface of a main board obtained by processing a thick plywood into a substantially square shape. You can change to another model by exchanging. A plurality of obstacle nails (not shown) are planted in the game unit 6 to which the game balls that are bulleted by the hitting ball launching device are guided, and the variation display device 14 including the variation indicator 14a and the open / close door 14a are used to increase the size of the game ball. In addition to a large gaming device such as a variable prize device 15 that can be converted into a first state that closes the winning opening and a second state that opens the big winning opening, a winning opening 16... And a windmill 17 are arranged.

また、遊技領域12には、通過する遊技球を検出する第1普図始動ゲート18aと第2普図始動ゲート18bを設け、これら第1,第2普図始動ゲート18a,18bのセンサが遊技球の通過を検出すると、変動入賞装置15に設けた普図表示器19を用いた普通図柄変動表示ゲームが行われる。この普通図柄変動表示ゲームでは、例えば、左表示ランプと右表示ランプをそれぞれ当たりランプと外れランプに対応させておき、これらを交互に点灯させて、所定時間経過後に停止表示された表示ランプが当たりランプであった場合に、普通電動役物20の可動部材20a,20aが左右に開いて特図始動口20bに入賞し易い状態となる。   Further, the game area 12 is provided with a first general figure start gate 18a and a second general figure start gate 18b for detecting a passing game ball, and the sensors of the first and second general figure start gates 18a and 18b are used for the game. When the passage of the ball is detected, a normal symbol variation display game using the universal symbol display device 19 provided in the variable winning device 15 is performed. In this normal symbol variation display game, for example, the left display lamp and the right display lamp are made to correspond to the hit lamp and the off lamp, respectively, and these are turned on alternately, and the display lamp stopped and displayed after a predetermined time has passed. In the case of a lamp, the movable members 20a, 20a of the ordinary electric accessory 20 are opened to the left and right, and the special figure starting port 20b is easily won.

上記特図始動口20bへの入賞球を特図始動センサ21が検出した場合には、上記変動表示装置14の変動表示器14aに複数の識別情報を変動表示させて所定のタイミングで停止表示する特別図柄変動表示ゲームが行われる。特別図柄変動表示ゲームとは、例えば、3桁の数字や各種記号等を高速で変換表示した後に、所定の順序で停止表示させてゆき、3桁の停止表示態様が予め定めた特別表示態様(例えば、「0,0,0」「2,2,2」「3,3,3」「7,7,7」等、3桁の数字や記号が全て一致するぞろ目の停止態様)になると、特別遊技への遊技移行条件が達成されるものである。   When the special figure start sensor 21 detects a winning ball in the special figure start port 20b, a plurality of identification information is displayed in a variable manner on the fluctuation display device 14a of the fluctuation display device 14 and stopped and displayed at a predetermined timing. A special symbol variation display game is performed. The special symbol variation display game is a special display mode in which, for example, a three-digit stop display mode is set in advance after a three-digit number, various symbols, and the like are converted and displayed at high speed and then stopped and displayed in a predetermined order. For example, “0,0,0”, “2,2,2”, “3,3,3”, “7,7,7”, etc.) Then, the game transition condition to the special game is achieved.

なお、特別遊技への移行条件が達成される特別表示態様の中でも特に定めた特賞結果態様(例えば、奇数のぞろ目である「1,1,1」「3,3,3」「5,5,5」「7,7,7」「9,9,9」)になった場合には、特別図柄変動表示ゲームで特別表示態様が発生する確率を通常の第1確率から、特別表示態様が発生する確率が第1確率よりも高い第2確率へ変更する(所謂、確変モードに変更する)ことで、次の特別遊技移行条件を達成し易くする特典を与えるようにしても良い。また、変動表示ゲーム実行中に特図始動口20bへの入賞球が検出された場合、これを所定数(例えば、4個)まで記憶すると共に、変動表示装置14の始動入賞記憶表示器14bにて可視表示し、変動表示ゲームの終了後にこの始動記憶に基づいて、次の変動表示ゲームを実行できる。   In addition, special prize result modes (for example, “1,1,1”, “3,3,3”, “5, which are odd numbers”), which are particularly defined among the special display modes in which the transition condition to the special game is achieved. 5, 5 ”,“ 7, 7, 7 ”,“ 9, 9, 9 ”), the probability of occurrence of the special display mode in the special symbol variation display game is changed from the normal first probability to the special display mode. By changing to the second probability that the probability of occurrence is higher than the first probability (changing to the so-called probability variation mode), a privilege that makes it easy to achieve the next special game transition condition may be given. Further, when a winning ball to the special figure starting port 20b is detected during the execution of the variable display game, it stores up to a predetermined number (for example, four) and also stores it in the starting winning memory display 14b of the variable display device 14. The next variable display game can be executed based on the start-up memory after the variable display game is finished.

上記のようにして特別図柄変動表示ゲームの停止表示態様が特別表示態様となることで行われる特別遊技においては変動入賞装置15を用い、例えば、開閉扉15aが大入賞口を開放している第2状態変換時間が所定時間(例えば30秒)に達するサイクル終了第1条件と、第2状態へ変換してからカウントセンサ15bが検出した大入賞口への入賞球数が所定個数(例えば、10個)に達するサイクル終了第2条件のうち、何れかの条件が達成されると、これを以てサイクル遊技の終了となり、所定時間幅のウェイトタイム経過後に再びサイクル遊技を行う。また、特別遊技におけるサイクル更新は所定回数(例えば、15回)までとし、最初のサイクル遊技から数えて16回目のサイクル遊技が実行されると、この16回目のサイクル遊技の終了を以て特別遊技を終了させるものとした。   In the special game that is performed when the stop display mode of the special symbol variation display game becomes the special display mode as described above, the variable prize winning device 15 is used, for example, the opening / closing door 15a opens the big prize opening. The first condition at the end of the cycle when the two-state conversion time reaches a predetermined time (for example, 30 seconds), and the predetermined number of balls (for example, 10 for the winning prize opening detected by the count sensor 15b after the conversion to the second state) When any one of the second conditions for reaching the cycle end is reached, the cycle game is ended, and the cycle game is performed again after the wait time of the predetermined time width elapses. In addition, the cycle update in the special game is limited to a predetermined number of times (for example, 15 times), and when the 16th cycle game is counted from the first cycle game, the special game is terminated at the end of the 16th cycle game. It was supposed to be

なお、特別遊技の内容は、上述した例に限定されるものではなく、遊技者の獲得利益を高めるという特別遊技の趣旨に沿うように、適宜設定すれば良い。無論、普通変動表示ゲームなども、上述した例に限定されるものではない。また、普通変動表示ゲームを行うための普図表示器19を別途設けずに、変動表示装置14の変動表示器14aを用いて行うようにしても良い。   Note that the content of the special game is not limited to the above-described example, and may be set as appropriate in accordance with the purpose of the special game to increase the player's gain. Of course, the normal variation display game is not limited to the above-described example. Moreover, you may make it perform using the fluctuation | variation display 14a of the fluctuation | variation display apparatus 14, without providing the usual map display 19 for performing a normal fluctuation display game separately.

上述した遊技機1における遊技機本体1aの裏側には、図2に示すように、遊技盤6に設けられた各種入賞口へ入賞して回収された遊技球や何れの入賞口にも入賞せずにアウト口から回収された遊技球を機外の回収球搬送路へ導く遊技球回収機構などが形成された裏機構盤22が装着され、この裏機構盤22の背面側には、島設備より供給される遊技球を受けて貯留する上部タンク23、球貸要求に応じた球排出動作や入賞に基づく賞球排出動作を行う排出装置24、遊技盤6に設けた各種遊技装置の動作制御などを行うことで遊技の進行を統括的に制御する遊技制御装置25、排出装置24に対する球排出制御や打球の発射制御を行う排出・発射制御装置26、各部へ所定の電源を供給する電源装置27、機外と接続するための枠用外部出力端子板28等を適所に設けてある。なお、遊技盤6のほぼ中央に設けた変動表示装置14の背面側には演出制御装置29が装着されているが、カバー部材22aによって覆い隠されている。   On the back side of the gaming machine main body 1a in the gaming machine 1 described above, as shown in FIG. 2, the game balls collected by winning the various winning holes provided on the gaming board 6 and any winning holes are awarded. A back mechanism board 22 on which a game ball collection mechanism for guiding the game balls collected from the out port to the collection ball conveyance path outside the machine is formed is mounted. On the back side of the back mechanism board 22 is an island facility. The upper tank 23 that receives and stores the game balls supplied from the player, the ball discharge operation according to the ball lending request and the discharge device 24 that performs the prize ball discharge operation based on the winning, the operation control of various game devices provided in the game board 6 And the like, a game control device 25 that controls the progress of the game in an integrated manner, a discharge / launch control device 26 that controls the ball discharge control and hitting control for the discharge device 24, and a power supply device that supplies a predetermined power to each part 27. Outboard for connecting to outside the machine It is provided with the terminal plate 28 or the like in place. An effect control device 29 is mounted on the back side of the variable display device 14 provided in the approximate center of the game board 6, but is covered with a cover member 22a.

しかして、本実施形態に係る遊技機1においては、排出・発射制御装置26と電源装置27と共通中継基板30により直接的に接続するものとした。共通中継基板30とその接続機構の詳細を図3〜図7に示す。   Therefore, in the gaming machine 1 according to the present embodiment, the discharge / launch control device 26, the power supply device 27, and the common relay board 30 are directly connected. Details of the common relay board 30 and its connection mechanism are shown in FIGS.

排出発射制御基板26aを内包する排出・発射制御装置26には、共通中継基板30の第1中継基板接続受部31が接続可能な中継基板接続部26bを備え、電源基板27aを内包する電源装置27には、共通中継基板30の第2中継基板接続受部32が接続可能な中継基板接続部27bを備える。そして、共通中継基板27の第1,第2中継基板接続受部31,32を、排出・発射制御装置26の中継基板接続部26bと電源装置27の中継基板接続部27bへ同時に接続させるだけで、排出・発射制御装置26と電源装置27の接続を行うことができる。   The discharge / launch control device 26 including the discharge / fire control board 26a includes a relay board connection portion 26b to which the first relay board connection receiving portion 31 of the common relay board 30 can be connected, and includes a power supply board 27a. 27 includes a relay board connecting part 27b to which the second relay board connection receiving part 32 of the common relay board 30 can be connected. Then, the first and second relay board connection receiving portions 31 and 32 of the common relay board 27 are simply connected to the relay board connection section 26b of the discharge / launch control device 26 and the relay board connection portion 27b of the power supply device 27 at the same time. The discharge / launch control device 26 and the power supply device 27 can be connected.

また、横長四角の板状の外観を呈する中継基板30には、中継用コネクタ部33を備え、この中継用コネクタ部33と他の制御装置(第1,第2中継基板接続受部31,32を介して直接接続されていない遊技制御25や演出制御装置29等)や各種電機部品(遊技盤6に設けられる各種入賞口のセンサ、変動入賞装置15の電気的駆動源であるソレノイド等)と接続することにより、排出・発射制御基板26aと電源基板27aと他の制御装置や電機部品との電気的な接続を簡易に行うことが可能となる。なお、中継用コネクタ部33により接続するのは、他の制御装置のみでも良いし、電機部品のみでも良い。   Further, the relay board 30 having a laterally rectangular plate-like appearance is provided with a relay connector part 33, and this relay connector part 33 and other control devices (first and second relay board connection receiving parts 31, 32). Game control 25 and effect control device 29, etc., which are not directly connected to each other) and various electric parts (sensors for various winning openings provided on the game board 6, solenoids which are electric drive sources of the variable winning device 15, etc.) By connecting, it becomes possible to easily connect the discharge / firing control board 26a, the power supply board 27a, and other control devices and electrical parts. In addition, only another control device may be connected by the relay connector portion 33, or only an electric part may be connected.

上記のような共通中継基板30による排出・発射制御装置26と電源装置27との接続や切断を簡易に行うための機構の第1構成例として、共通中継基板30を保持する基板ホルダ40の適所から基板保持面40aにほぼ直交するように延出させた一対の回動支持腕部41,41の端部に設けた軸受孔41a、41aを、裏機構盤22の背面側から突出させた一対の軸支部50、50の適所より軸心がほぼ一直線上に位置するよう形成した回動軸51,51に挿通させることで、回動軸51,51を回動中心に、回動支持腕部41,41を回動半径として基板ホルダ40の基板保持面40aがほぼ水平で上を向く状態からほぼ水平で下を向く状態まで概ね180゜の回動範囲が得られるようにした。なお、基板ホルダ40を回動する回動手法としては、軸支部50に設けた回動軸51に回動支持腕部41の軸受孔41aを軸着するものに限らず、逆に、回動支持腕部41側に回動軸を設けて、軸支部50側に軸受孔を設けるようにしても良いし、その他の公知既存の回動手法を適用しても構わない。また、回動支持腕部41,41は基板ホルダ40と一体的に成型するものに限らず、別体の回動支持腕部材を基板ホルダに接続することで回動支持腕部として機能させても良い。   As a first configuration example of a mechanism for easily connecting and disconnecting the discharge / emission control device 26 and the power supply device 27 by the common relay board 30 as described above, an appropriate place of the substrate holder 40 that holds the common relay board 30 is suitable. A pair of bearing holes 41 a, 41 a provided at the ends of a pair of rotation support arm portions 41, 41 extended so as to be substantially orthogonal to the substrate holding surface 40 a from the back side of the back mechanism board 22. The pivot support arms 50 and 51 are pivoted about the pivot shafts 51 and 51 by being inserted into the pivot shafts 51 and 51 formed so that the shaft centers are positioned substantially in a straight line from the appropriate positions of the shaft support portions 50 and 50. A rotation range of approximately 180 ° is obtained from a state where the substrate holding surface 40a of the substrate holder 40 is substantially horizontal and facing upward to a state where the substrate holding surface 40a of the substrate holder 40 is facing substantially horizontally and facing downward. The rotation method for rotating the substrate holder 40 is not limited to the method in which the bearing hole 41a of the rotation support arm portion 41 is pivotally attached to the rotation shaft 51 provided in the shaft support portion 50. A rotation shaft may be provided on the support arm portion 41 side, and a bearing hole may be provided on the shaft support portion 50 side, or other known existing rotation methods may be applied. Further, the rotation support arm portions 41 and 41 are not limited to those molded integrally with the substrate holder 40, but can function as a rotation support arm portion by connecting a separate rotation support arm member to the substrate holder. Also good.

上記構造において、基板ホルダ40の基板保持面40aが上向いた状態で共通中継基板30を取り付けると、排出・発射制御装置26側の後部(図3〜図5においては紙面の手前側)に第1中継基板接続受部31が、電源装置27側の後部(図3〜図5においては紙面の手前側)に第2中継基板接続受部32が各々位置し、このまま基板保持面40aを後方から下方へ向かわせるように基板ホルダ40を180゜回転させて行くと、排出・発射制御装置26側の前部(図3〜図5においては紙面の奥側)に第1中継基板接続受部31が、電源装置27側の前部(図3〜図5においては紙面の奥側)に第2中継基板接続受部32が各々位置し、排出・発射制御装置26の中継基板接続部26bと電源基板27の中継基板接続部27bに跨って同時にコンタクトできる位置へ導かれてゆき、共通中継基板30による排出・発射制御基板26aと電源基板27aの電気的接続が同時に行われる(図6(a)を参照)。   In the above structure, when the common relay substrate 30 is attached with the substrate holding surface 40a of the substrate holder 40 facing upward, the first portion is disposed at the rear portion (on the front side of the paper surface in FIGS. 3 to 5) on the discharge / launch control device 26 side. The relay board connection receiving part 31 is located at the rear part of the power supply device 27 side (the front side of the paper in FIGS. 3 to 5), and the board holding surface 40a is lowered from the rear as it is. When the substrate holder 40 is rotated 180 degrees so as to face the first relay substrate connection receiving portion 31 at the front portion on the discharge / firing control device 26 side (the back side in FIG. 3 to FIG. 5). The second relay board connection receiving portions 32 are respectively located on the front portion on the power supply device 27 side (the back side of the paper in FIGS. 3 to 5), and the relay board connection portion 26b of the discharge / launch control device 26 and the power supply board. 27 over the relay board connecting portion 27b Yuki guided to the contact can be positioned, the electrical connection of the discharge-launch control board 26a and the power supply board 27a by a common relay substrate 30 are performed simultaneously (see Figure 6 (a)).

上記第1,第2中継基板接続受部31,32は、接続部位に応じた複数の配線パターン31a、32aからなるもので、これら配線パターン31a,32aが中継基板接続部26b,27bに複数形成された接続弁26c,27cに各々導通するように予め位置決めしておくことにより、排出・発射制御装置26の中継基板接続部26bへ第1中継基板接続受部31を、電源装置27の中継基板接続部27bへ第2中継基板接続受部32を各々押し込むだけで、共通中継基板30による電気的接続が適切に実現されるものとした。   The first and second relay board connection receiving parts 31 and 32 are composed of a plurality of wiring patterns 31a and 32a corresponding to the connection parts, and a plurality of these wiring patterns 31a and 32a are formed on the relay board connection parts 26b and 27b. The first relay board connection receiving part 31 is connected to the relay board connection part 26b of the discharge / firing control device 26, and the relay board of the power supply device 27 is previously positioned so as to be electrically connected to the connection valves 26c and 27c. It is assumed that the electrical connection by the common relay board 30 is appropriately realized only by pushing the second relay board connection receiving part 32 into the connection part 27b.

一方、共通中継基板30による排出・発射制御基板26aと電源基板27aの同時接続を断つ場合には、接続時とは逆方向へ基板ホルダ30を回転させ、排出・発射制御装置26の中継基板接続部26bから第1中継基板接続受部31を、電源装置27の中継基板接続部27bから第2中継基板接続受部32を各々引き抜けば良い。なお、共通中継基板30による接続を断つ方向へ基板ホルダを180゜回転させると、共通中継基板30が上向きとなり、共通中継基板30の裏面(中継用コネクタ部33が設けられていない側の面)を容易に見ることが出来るので、共通中継基板30の裏面に不正な部品が付いているかどうかを容易に確認できる。   On the other hand, when the simultaneous connection of the discharge / launch control board 26a and the power supply board 27a by the common relay board 30 is cut off, the board holder 30 is rotated in the direction opposite to that at the time of connection, and the relay board connection of the discharge / fire control device 26 is performed. The first relay board connection receiving part 31 may be pulled out from the part 26 b and the second relay board connection receiving part 32 may be pulled out from the relay board connection part 27 b of the power supply device 27. When the substrate holder is rotated 180 ° in the direction in which the connection by the common relay board 30 is cut off, the common relay board 30 faces upward, and the back surface of the common relay board 30 (the surface on which the relay connector portion 33 is not provided). Therefore, it can be easily confirmed whether or not an illegal part is attached to the back surface of the common relay board 30.

また、基板ホルダ40へ共通中継基板30を取り付ける手法は特に限定されるものではないが、本構成例においては、可撓性を有する合成樹脂等の非導電性素材で形成した基板ホルダ40の基板保持面40aの三方端、例えば、左右両側の2短辺と、回動支持腕部41,41が延出していない側の長辺の3方に、各々凸状の第1ガイド部42,第2ガイド部43,第3ガイド部44を設け、共通中継基板30の三辺をこれら第1〜第3ガイド部42〜44により位置決めできるようにし、ガイド部を設けていない辺の側よりホルダ保持面40a側に突出させた一対の係止爪45,45を設けた。   Further, the method for attaching the common relay substrate 30 to the substrate holder 40 is not particularly limited, but in this configuration example, the substrate of the substrate holder 40 formed of a nonconductive material such as a synthetic resin having flexibility. For example, the first guide part 42 and the first guide part 42 are formed on the three sides of the holding surface 40a, for example, on the two short sides on the left and right sides and on the long side on the side where the rotation support arm parts 41 and 41 do not extend. Two guide portions 43 and a third guide portion 44 are provided so that the three sides of the common relay substrate 30 can be positioned by the first to third guide portions 42 to 44, and the holder is held from the side where the guide portions are not provided. A pair of locking claws 45, 45 projecting toward the surface 40a are provided.

すなわち、図7(a)に示すように、ガイド部42〜44に共通中継基板30を合わせつつ基板ホルダ40の基板保持面40a上に落とし込んで行くと、コネクタ用開口部46に中継用コネクタ部33が填り込んで位置決めがなされ、更に共通中継基板30を押し込むと、係止爪45の爪部45aの誘導傾斜面を共通中継基板30が押すことで、爪部45aが側方へ開き(図7(b)を参照)、共通中継基板30が基板保持面40a上に当たるまで押し込まれると、係止爪45の爪部45aは共通中継基板30の押圧力から解放されて初期状態に復帰し、係止爪45の爪部45aが共通中継基板30の上方へ突出した状態となるので、共通中継基板30が基板ホルダ40から外れ難くなる。   That is, as shown in FIG. 7A, when the common relay substrate 30 is aligned with the guide portions 42 to 44 and dropped onto the substrate holding surface 40a of the substrate holder 40, the relay connector portion is inserted into the connector opening 46. When the common relay board 30 is pushed in, the common relay board 30 pushes the guide inclined surface of the claw part 45a of the locking claw 45, and the claw part 45a opens to the side ( When the common relay board 30 is pushed in until it hits the board holding surface 40a, the claw portion 45a of the locking claw 45 is released from the pressing force of the common relay board 30 and returns to the initial state. Since the claw portion 45 a of the locking claw 45 protrudes upward from the common relay board 30, the common relay board 30 is unlikely to be detached from the board holder 40.

一方、共通中継基板30を基板ホルダ40から取り外す場合には、係止爪45の爪部45aが共通中継基板30の上方から退くように押し開いて、基板保持面40aから共通中継基板30を引き起こせば良い。なお、共通中継基板30の着脱に際して係止爪45が撓みやすくなるように、係止爪45の基端部の側方に溝部47を形成した。また、共通中継基板30によって共通中継基板30によって排出・発射制御基板26aと電源基板27との同時接続を行った際には、基板ホルダ40の下方に共通中継基板30が位置することとなるので、共通中継基板30が自重により撓んでしまわないよう、排出・発射制御装置26には中継基板支持用凹部26cおよび中継基板支持用延出部26dを、電源装置27には中継基板支持用凹部27cを各々設け、ほぼ面一な状態で共通中継基板30の裏面(中継用コネクタ部33が設けられていない側の面)を支持できるようにした。また、中継基板支持用凹部26c,27cおよび中継基板支持用延出部26dによって共通中継基板30の裏面側を支えておけば、共通中継基板30の中継用コネクタ部33に対するコネクタの着脱作業を安定的に行えるという利点もある。   On the other hand, when removing the common relay board 30 from the board holder 40, the claw portion 45a of the locking claw 45 is pushed open so as to retract from above the common relay board 30, and the common relay board 30 is pulled from the board holding surface 40a. Wake up. In addition, the groove part 47 was formed in the side of the base end part of the latching claw 45 so that the latching claw 45 might bend easily at the time of attachment / detachment of the common relay board | substrate 30. FIG. In addition, when the common relay board 30 and the power supply board 27 are simultaneously connected by the common relay board 30, the common relay board 30 is positioned below the board holder 40. In order to prevent the common relay board 30 from being bent by its own weight, the discharge / launch control device 26 has a relay board support recess 26c and a relay board support extension 26d, and the power supply device 27 has a relay board support recess 27c. And the rear surface of the common relay board 30 (the surface on which the relay connector portion 33 is not provided) can be supported in a substantially flush state. Further, if the back side of the common relay board 30 is supported by the relay board support recesses 26c and 27c and the relay board support extension 26d, the connector can be attached and detached with respect to the relay connector portion 33 of the common relay board 30 stably. There is also an advantage of being able to do it.

上述した第1実施形態では、排出・発射制御装置26と電源装置27を共通中継基板30によって接続するものとしたが、これに限らず、他のどの制御装置の接続に用いても良いし、また、2つの制御装置に限らず、3つ以上の制御装置を同時に接続するように構成しても良い。さらに、共通中継基板30によって接続する制御装置の配置も横方向に並設する場合に限らず、縦方向あるいは斜めに並設しても構わない。何れにしても、共通中継基板30による一括接続が可能なように、各制御装置の中継基板接続部が同一面上に配置されていれば、構造上の制約は特に無く、基板ホルダ40の回動範囲や回動軸の向きを調整することで、設計上の自由度も高くなる。   In the first embodiment described above, the discharge / launch control device 26 and the power supply device 27 are connected by the common relay board 30. However, the present invention is not limited to this, and any other control device may be used. Moreover, not only two control apparatuses but 3 or more control apparatuses may be connected simultaneously. Furthermore, the arrangement of the control devices connected by the common relay board 30 is not limited to being arranged in the horizontal direction, but may be arranged in the vertical direction or diagonally. In any case, if the relay board connection portions of the control devices are arranged on the same surface so that the common connection by the common relay board 30 is possible, there is no particular structural limitation, and the rotation of the board holder 40 can be performed. Adjusting the moving range and the direction of the rotating shaft also increases the degree of freedom in design.

また、上述した第1実施形態に係る遊技機1における共通中継基板30の接続構成例においては、回動支持腕部41を回動半径として回動する基板ホルダ40に共通中継基板30を搭載する構造を採用したので、共通中継基板30を排出・発射制御装置26および電源装置27に接続したり接続を断ったりする際には、比較的大きな回動空間を必要とする。そこで、中継基板による制御装置の接続・切断をコンパクトな回転空間内で行えるようにした第2実施形態について、以下に詳述する。   Moreover, in the connection structural example of the common relay board | substrate 30 in the gaming machine 1 which concerns on 1st Embodiment mentioned above, the common relay board | substrate 30 is mounted in the board | substrate holder 40 rotated using the rotation support arm part 41 as a rotation radius. Since the structure is adopted, when the common relay board 30 is connected to or disconnected from the discharge / launch control device 26 and the power supply device 27, a relatively large rotation space is required. Therefore, a second embodiment in which connection / disconnection of the control device by the relay board can be performed in a compact rotating space will be described in detail below.

図8に示すのは、第2実施形態に係る遊技機1として、遊技制御装置25と演出制御装置29を共通中継基板60によって同時接続できるようにした構成例を示すものである。図8(a)は非接続時の共通中継基板60を上方から見た図で、図8(b)は接続時の共通中継基板60を上方から見た図で、図8(c)は接続時の共通中継基板60を後方から見た図である。   FIG. 8 shows a configuration example in which the game control device 25 and the effect control device 29 can be simultaneously connected by the common relay board 60 as the gaming machine 1 according to the second embodiment. 8A is a view of the common relay board 60 when not connected, as viewed from above. FIG. 8B is a view of the common relay board 60 when connected as viewed from above. FIG. It is the figure which looked at the common relay board | substrate 60 at the time from the back.

本構成例に示す共通中継基板60は、任意形状の板材のほぼ中央(重心位置)に軸受孔60aを開設し、遊技制御装置25等が取り付けられる裏機構盤22の背面側から突出させた回動軸支部52の上面適所より突出する回動軸53に挿通することで、共通中継基板60が水平方向に回動できるようにしてある。すなわち、本構成例においては、共通中継基板60に開設した軸受孔60aを回動軸支部52の回動軸53へ挿通することで、共通中継基板60が回動自在に軸支されるのである。なお、回動軸53の頂上部には軸受孔60aよりも径の大きな抜け止め部53aを形成してある。   The common relay board 60 shown in the present configuration example has a bearing hole 60a formed at substantially the center (center of gravity) of a plate material having an arbitrary shape, and is rotated from the back side of the back mechanism board 22 to which the game control device 25 and the like are attached. The common relay substrate 60 can be rotated in the horizontal direction by being inserted into a rotation shaft 53 protruding from a proper position on the upper surface of the dynamic shaft support portion 52. That is, in the present configuration example, the common relay board 60 is pivotally supported by inserting the bearing hole 60a opened in the common relay board 60 into the pivot shaft 53 of the pivot shaft support portion 52. . Note that a retaining portion 53a having a diameter larger than that of the bearing hole 60a is formed at the top of the rotating shaft 53.

また、軸受孔60aが回動軸53に挿通されて回動自在に保持される共通中継基板60は、軸受孔60aを挟んで相対向する部位に夫々第1中継基板接続受部61と第2中継基板接続受部62を形成してある。第1中継基板接続受部61は、遊技制御装置25の遊技制御基板25aに設けた中継基板接続部25bに接続されるもので、第2中継基板接続受部62は、演出制御装置29の演出制御基板29aに設けた中継基板接続部29bに接続されるものである。   In addition, the common relay board 60 in which the bearing hole 60a is inserted into the rotary shaft 53 and is rotatably held is located at a portion facing the bearing hole 60a and the first relay board connection receiving portion 61 and the second relay board 60 respectively. A relay board connection receiving portion 62 is formed. The first relay board connection receiving part 61 is connected to the relay board connection part 25 b provided on the game control board 25 a of the game control device 25, and the second relay board connection receiving part 62 is an effect of the effect control device 29. It is connected to the relay board connection part 29b provided on the control board 29a.

非接続状態における共通中継基板60は、第1中継基板接続受部61は後側に位置して遊技制御装置25側を向き、第2中継基板接続受部62は前側に位置して演出制御装置29側を向いている(図8(a)を参照)。なお、遊技制御装置25や演出制御装置29が背面側に取り付けられる裏機構盤22には、中継基板ガイド凹部22bを形成し、演出制御装置29の取付部位よりも前側に第2中継基板接続受部62が位置することとなる共通中継基板60の障害とならないようにすると共に、非接続状態における共通中継基板60の回動範囲を規制できるようにした。   In the non-connected state, the common relay board 60 has the first relay board connection receiving part 61 located on the rear side and facing the game control device 25 side, and the second relay board connection receiving part 62 located on the front side. It faces the 29 side (see FIG. 8A). A relay board guide recess 22b is formed in the back mechanism board 22 to which the game control device 25 and the effect control device 29 are attached on the back side, and the second relay board connection receiving portion is provided in front of the attachment portion of the effect control device 29. The common relay board 60 where the part 62 is located is prevented from being obstructed, and the rotation range of the common relay board 60 in the unconnected state can be regulated.

上記共通中継基板60を非接続状態から接続状態へ変換する場合には、第1中継基板接続受部61を遊技制御基板25aの中継基板接続部25bへ、第2中継基板接続受部62を演出制御基板29aの中継基板接続受部29bへ夫々向わせる方向(図8(a)における矢印方向)へ回転させると、第1中継基板接続受部61は遊技制御装置25に設けた中継基板誘導凹部25cを通って、遊技制御装置25の前面側(裏機構盤22に近い側)に位置する遊技制御基板25aから後方向きに設けられた中継基板受部25bに接続され、第2中継基板接続受部62は演出制御装置29に設けた中継基板誘導凹部29cを通って、演出制御装置29の背面側(裏機構盤22から遠い側)に位置する演出制御基板29aから前方向きに設けられた中継基板受部29bに接続される。   When the common relay board 60 is converted from a non-connected state to a connected state, the first relay board connection receiving part 61 is directed to the relay board connecting part 25b of the game control board 25a, and the second relay board connection receiving part 62 is rendered. When the control board 29a is rotated in the direction (in the direction of the arrow in FIG. 8A) toward the relay board connection receiving portion 29b of the control board 29a, the first relay board connection receiving portion 61 guides the relay board provided in the game control device 25. Connected to the relay board receiving portion 25b provided rearward from the game control board 25a located on the front side of the game control device 25 (the side close to the back mechanism board 22) through the recess 25c, and connected to the second relay board The receiving part 62 is provided in a forward direction from the effect control board 29a located on the back side (the side far from the back mechanism panel 22) of the effect control apparatus 29 through the relay board guiding recess 29c provided in the effect control apparatus 29. relay It is connected to the plate-receiving portion 29b.

一方、共通中継基板60を接続状態から非接続状態へ変換する場合には、接続時とは逆方向(図8(b)における矢印方向)へ共通中継基板60を回転させ、遊技制御装置25の中継基板接続部25bから第1中継基板接続受部61を、演出制御装置29の中継基板接続部29bから第2中継基板接続受部62を各々引き抜けば良い。   On the other hand, when the common relay board 60 is converted from the connected state to the non-connected state, the common relay board 60 is rotated in a direction opposite to that at the time of connection (in the direction of the arrow in FIG. 8B). The first relay board connection receiving part 61 may be pulled out from the relay board connection part 25b, and the second relay board connection receiving part 62 may be pulled out from the relay board connection part 29b of the effect control device 29.

また、共通中継基板60の上面側(回動軸支部52上に載っていない側)には、中継用コネクタ部63を設け、この中継用コネクタ部63と他の制御装置(排出・発射制御26や電源装置27等)や各種電機部品と接続することにより、遊技制御基板25aと演出制御基板29aと他の制御装置や電機部品との電気的な接続を簡易に行うことが可能となる。なお、中継用コネクタ部63により接続するのは、他の制御装置のみでも良いし、電機部品のみでも良い。   Further, a relay connector portion 63 is provided on the upper surface side of the common relay board 60 (the side not on the rotation shaft support portion 52), and this relay connector portion 63 and other control devices (discharge / launch control 26). And the power supply device 27) and various electric parts, it is possible to easily connect the game control board 25a and the effect control board 29a to other control devices and electric parts. The relay connector 63 may be connected only to another control device or only an electric part.

上述した本構成例の回動手法による共通中継基板60の接続・非接続の変換動作に際しては、回動中心(軸受孔60a)から第1,第2中継基板接続受部61,62の最遠部までを半径とする回動空部が水平方向で確保できれば良く、上下方向(共通中継基板60の回動方向に直交する向き)では、図8(c)より良く分かるように、共通中継基板60の厚みを十分収容できる程度の領域で済むことから、上述した第1実施形態の回動手法による共通中継基板30の回動動作に要するスペースに比べて、共通中継基板60の回動動作に要するスペースを抑制できるという利点がある。但し、回動軸支部に対して相対向する2箇所にしか中継基板接続受部を設けることができないので、3つ以上の制御装置を同時に接続することはできない。   In the conversion operation of connecting / disconnecting the common relay board 60 by the turning method of the above-described configuration example, the farthest of the first and second relay board connection receiving portions 61, 62 from the turning center (bearing hole 60a). It is only necessary to secure a rotation empty portion having a radius up to the portion in the horizontal direction, and in the vertical direction (direction orthogonal to the rotation direction of the common relay substrate 60), as can be seen better from FIG. Since the area sufficient to accommodate the thickness of 60 is sufficient, the rotation of the common relay board 60 can be performed as compared with the space required for the rotation of the common relay board 30 by the rotation method of the first embodiment described above. There is an advantage that a required space can be suppressed. However, since the relay board connection receiving portions can be provided only at two locations opposite to the rotation shaft support portion, it is not possible to connect three or more control devices at the same time.

この第2実施形態では、遊技制御装置25と演出制御装置29を共通中継基板60によって接続するものとしたが、これに限らず、他のどの制御装置の接続に用いても良い。さらに、共通中継基板30によって接続する制御装置の配置も横方向に並べる場合に限らず、縦方向あるいは斜めに配置しても構わない。また、共通中継基板60を回動自在に軸支する回動軸支部52に設ける回動軸53も鉛直方向に限らず、斜めあるいは水平方向へ設けても良いし、或いは裏機構盤22の背面から後向きに突出するような回動軸を設けることで、共通中継基板60が鉛直面内で回動するようにしても構わない。   In the second embodiment, the game control device 25 and the effect control device 29 are connected by the common relay board 60. However, the present invention is not limited to this, and any other control device may be used. Furthermore, the arrangement of the control devices connected by the common relay board 30 is not limited to being arranged in the horizontal direction, and may be arranged in the vertical direction or obliquely. Further, the rotation shaft 53 provided on the rotation shaft support portion 52 that rotatably supports the common relay substrate 60 is not limited to the vertical direction, and may be provided in an oblique or horizontal direction, or the back surface of the back mechanism board 22. The common relay board 60 may be rotated in the vertical plane by providing a rotation shaft that protrudes backward from the vertical axis.

次に、演出制御装置29の演出制御基板29aに演出情報(演出制御用のプログラムやデータ)を供給する演出情報供給部として演出情報供給装置を用い、演出情報供給装置から供給する演出情報を変えることで、演出制御装置29による演出制御内容を変更できる遊技機の実施形態について説明する。   Next, the effect information supply device is used as an effect information supply unit for supplying effect information (program or data for effect control) to the effect control board 29a of the effect control device 29, and the effect information supplied from the effect information supply device is changed. Thus, an embodiment of a gaming machine capable of changing the effect control content by the effect control device 29 will be described.

図9(a)は、演出情報供給装置たる演出カセットROM70の外観を示すもので、演出制御基板29aによる演出制御に利用される演出情報が固定的に記憶された演出ROM71aが実装された演出ROM基板71をカセット状の収納体72に収納したものである。演出ROM基板71の外縁部適所には接続部71bを設け、この接続部71bを介して演出ROM71aから外部へ演出情報を供給可能である。   FIG. 9A shows the appearance of the effect cassette ROM 70 as the effect information supply device. The effect ROM 71a in which effect information used for effect control by the effect control board 29a is fixedly stored is mounted. The substrate 71 is stored in a cassette-shaped storage body 72. A connection portion 71b is provided at a suitable place on the outer edge of the effect ROM substrate 71, and the effect information can be supplied from the effect ROM 71a to the outside via the connection portion 71b.

また、収容体72の側壁における、演出ROM基板71の接続部71bが臨む部位には、所要形状の接続用開口部72aを設け、この接続用開口部72aを介して演出制御基板29aの接続受部29dを挿通可能とした(図9(b)を参照)。そして、接続部位に応じた複数の配線パターンにより形成された接続部71bが、演出制御基板29aの接続受部29dに複数形成された接続弁29eに各々導通するように、収容体72の接続用開口部72aから演出制御基板29aの接続受部29dを演出ROM基板71の接続部71bに嵌め込むことで、演出ROM71aから演出制御装置29へ演出情報が適正に供給されるようになり、演出制御装置29による演出制御が実行可能となる。従って、演出カセットROM70の演出ROM71aに固定的に記憶された演出情報に応じて、種々の演出制御に対応させることができるのである。   In addition, a connection opening 72a having a required shape is provided at a portion of the side wall of the housing 72 where the connection portion 71b of the effect ROM board 71 faces, and the connection of the effect control board 29a is received through the connection opening 72a. The portion 29d can be inserted (see FIG. 9B). And for connection of the container 72, the connection portions 71b formed by a plurality of wiring patterns corresponding to the connection parts are respectively connected to the connection valves 29e formed in the connection receiving portions 29d of the effect control board 29a. By fitting the connection receiving portion 29d of the effect control board 29a into the connection portion 71b of the effect ROM board 71 from the opening 72a, the effect information is appropriately supplied from the effect ROM 71a to the effect control device 29, and the effect control is performed. Production control by the device 29 can be executed. Therefore, it is possible to cope with various effect controls according to the effect information fixedly stored in the effect ROM 71a of the effect cassette ROM 70.

なお、上述した演出カセットROM70は、遊技制御装置25の演出カセットROM収納凹部25d内に収納され、例えば、封印シール25eによって、演出カセットROM70が出荷時の収納状態に保たれていることを保証する(図10(a1),(a2)を参照)。また、この封印シール25eは、演出カセットROM70の接続用開口部72aを概ね遮蔽する状態で貼るものとし、封印シール25aを剥がすことなく演出ROM基板71の接続部71bへ外部からアクセスできないようにした。   The above-described effect cassette ROM 70 is accommodated in the effect cassette ROM storage recess 25d of the game control device 25, and for example, the seal cassette 25e ensures that the effect cassette ROM 70 is kept in the stored state at the time of shipment. (See FIGS. 10 (a1) and (a2)). Further, the seal seal 25e is pasted in a state in which the connection opening 72a of the effect cassette ROM 70 is substantially shielded, so that the connection portion 71b of the effect ROM substrate 71 cannot be accessed from the outside without removing the seal seal 25a. .

遊技制御装置25の演出カセットROM収納凹部25dに収納されている演出カセットROM70は、接続用開口部72aの形成位置から適宜離隔した部位(例えば、収容体72の長手方向で、接続用開口部72aが開設されていない方の端部に近い部位)で収容体72を貫通する回動軸25fに回動可能に支持される。このため、収容体72の軸支部位における上板および下板(演出ROM基板71に平行な二面を構成する板)に各々軸受孔72b,72bを開設すると共に、演出ROM基板71の対応する部位にも軸受孔71cを開設しておく。   The effect cassette ROM 70 housed in the effect cassette ROM housing recess 25d of the game control device 25 is a portion that is appropriately separated from the position where the connection opening 72a is formed (for example, the connection opening 72a in the longitudinal direction of the container 72). (A part near the end of the one where the opening is not established) is rotatably supported by the rotation shaft 25f penetrating the containing body 72. For this reason, bearing holes 72b and 72b are respectively provided in the upper plate and the lower plate (plates forming two surfaces parallel to the effect ROM substrate 71) in the shaft support portion of the container 72, and the effect ROM substrate 71 corresponds. A bearing hole 71c is also opened in the part.

また、演出カセットROM70が遊技制御装置25の演出カセットROM収納凹部25dに収納された収納状態においては、演出側接続用開口部72aを開設した側面が遊技制御装置25の外表面とほぼ面一となるように、回動軸25fによる軸着位置や収容体72の外形を調整しておくと、遊技制御装置25の外表面から演出カセットROM70が突出する部位を減少させることができるので、演出カセットROM70を設けたことが遊技制御装置25の搬送作業や組み付け作業の障害となることを防止できる。   In the storage state where the effect cassette ROM 70 is stored in the effect cassette ROM storage recess 25d of the game control device 25, the side surface where the effect-side connection opening 72a is opened is substantially flush with the outer surface of the game control device 25. As described above, if the pivoting position of the rotation shaft 25f and the outer shape of the container 72 are adjusted, the portion where the effect cassette ROM 70 protrudes from the outer surface of the game control device 25 can be reduced. Providing the ROM 70 can prevent the game control device 25 from being an obstacle to the transfer work and assembly work.

そして、本構成例においては、演出カセットROM70を収納状態から演出制御装置29側へ回転させる操作を容易に行えるように、軸着部位から適宜離隔して遊技制御装置25の外表面よりも突出させ得る部位(例えば、封印シール25eによる封印される接続用開口部72aにおける反軸着側の端縁部)に板片状の取っ手部72cを設けた。例えば、演出カセットROM収納凹部25dと取っ手部72c端部との隙間から指先をちょっと入れて手前に引き起こせば、回動軸25fを軸心として演出カセットROM70が回転し、演出カセットROM収納凹部25dから演出カセットROM70を簡単に引き出すことができる(図10(b1),(b2)を参照)。なお、演出カセットROM70を収納状態から接続状態へ変換するに際して、封印シール25eを剥がすと、遊技制御装置25の外表面には剥離痕25e′が残るようにし、演出カセットROM70が初期出荷状態でないことを視覚的に判定できるようにした。   In this configuration example, the effect cassette ROM 70 is protruded from the outer surface of the game control device 25 so as to be appropriately separated from the shaft attachment part so that the operation of rotating the effect cassette ROM 70 to the effect control device 29 side can be easily performed. A plate-like handle portion 72c is provided at a portion to be obtained (for example, an end edge portion on the opposite side of the connection opening 72a to be sealed by the seal seal 25e). For example, if the fingertip is slightly inserted through the gap between the effect cassette ROM storage recess 25d and the end of the handle portion 72c and is raised to the front, the effect cassette ROM 70 rotates about the rotation shaft 25f as the axis, and the effect cassette ROM storage recess 25d. Thus, the effect cassette ROM 70 can be easily pulled out (see FIGS. 10B1 and 10B2). When the effect cassette ROM 70 is converted from the stored state to the connected state, if the seal seal 25e is peeled off, the peeling mark 25e 'remains on the outer surface of the game control device 25, and the effect cassette ROM 70 is not in the initial shipment state. Can be judged visually.

上記のようにして、遊技制御装置25の演出カセットROM収納凹部25dから引き起こされた演出カセットROM70を更に演出制御装置29側(図10(2b)中の矢印方向)へ回転させると、演出制御装置29に設けた演出カセットROM誘導凹部29fから演出制御基板29aの接続受部29dに、演出カセットROM70の接続用開口部72aが臨むように誘導されてゆき、そのまま演出カセットROM70の接続部71bを演出制御装置29の接続受部29dに押し込むことで接続状態となり、演出ROM基板71の演出ROM71aが保持する演出情報が演出制御装置29へ供給されるように、電気的接続が適切に実現される(図10(c1),(c2)を参照)。   As described above, when the effect cassette ROM 70 raised from the effect cassette ROM storage recess 25d of the game control device 25 is further rotated toward the effect control device 29 (in the direction of the arrow in FIG. 10 (2b)), the effect control device. 29, the effect cassette ROM guiding recess 29f is guided to the connection receiving portion 29d of the effect control board 29a so that the connection opening 72a of the effect cassette ROM 70 faces, and the connection portion 71b of the effect cassette ROM 70 is effected as it is. Electrical connection is appropriately realized so that the connection state is obtained by pushing into the connection receiving portion 29d of the control device 29, and the effect information held by the effect ROM 71a of the effect ROM board 71 is supplied to the effect control device 29 ( (See FIG. 10 (c1) and (c2)).

ここで、演出カセットROM70を備える遊技制御装置25と演出制御装置29との入出力関連の構成につき、図11に基づいて説明する。   Here, an input / output-related configuration between the game control device 25 and the effect control device 29 including the effect cassette ROM 70 will be described with reference to FIG.

先ず、遊技制御装置25の遊技制御基板25aは、CPU(Central Processing Unit)、ROM(Read Only Memory)、RAM(Random Access Memory)を有する遊技用マイコン251が発振器252からの動作用クロックを受けて動作し、入出力インターフェース253を介して第1特図始動センサ21,第1普図始動センサ81a,第2普図始動センサ81b,カウントセンサ15b,第1入賞口センサ82a〜第n入賞口センサ82n等より各検出情報が入力され、また、入出力インターフェース253を介して普図表示器19,普電ソレノイド83,大入賞口ソレノイド84,盤用外部出力部85,排出・発射制御装置26,演出制御装置29等へ制御信号や制御用コマンドを送る。   First, the game control board 25a of the game control device 25 receives a clock for operation from an oscillator 252 by a game microcomputer 251 having a CPU (Central Processing Unit), a ROM (Read Only Memory), and a RAM (Random Access Memory). The first special figure start sensor 21, the first general figure start sensor 81a, the second general figure start sensor 81b, the count sensor 15b, the first prize opening sensor 82a to the nth prize opening sensor are operated through the input / output interface 253. Each detection information is input from 82n and the like, and via the input / output interface 253, the general-purpose display 19, the general-purpose solenoid 83, the big prize opening solenoid 84, the panel external output unit 85, the discharge / launch control device 26, A control signal and a control command are sent to the effect control device 29 and the like.

上記遊技制御装置25から演出用のコマンドを受けて適宜な演出動作を行う演出制御装置29の演出制御基板29aは、CPU、共通ROM、RAMを有する演出用マイコン72aが発振器292からの動作用クロックを受けて動作し、入出力インターフェース293を介してスピーカ86,各種の装飾ランプや装飾LEDよりなる装飾表示器87,変動表示装置14等に駆動信号や制御コマンド等を送信する。   The effect control board 29a of the effect control device 29 that receives an effect command from the game control device 25 and performs an appropriate effect operation is the operation clock from the oscillator 292 by the effect microcomputer 72a having a CPU, a common ROM, and a RAM. In response to this, it transmits a drive signal, a control command, and the like to the speaker 86, the decorative display 87 including various decorative lamps and decorative LEDs, the variable display device 14 and the like via the input / output interface 293.

なお、演出制御基板29に実装された演出用マイコン291の共通ROMには、機種に依存しない共通プログラムやデータのみが固定的に記憶されており、機種に固有の演出情報は、遊技制御装置25の演出カセットROM収納凹部25dに収納された演出カセットROM70の演出カセット基板71に実装された演出ROM71aに記憶されている。従って、演出ROM71の演出情報が供給されていない演出制御装置29では、遊技制御装置25からの演出コマンドに応じた適正な演出制御を行うことができない。   Note that only the common program and data independent of the model are fixedly stored in the common ROM of the production microcomputer 291 mounted on the production control board 29, and the production information unique to the model is stored in the game control device 25. Is stored in the effect ROM 71a mounted on the effect cassette board 71 of the effect cassette ROM 70 stored in the effect cassette ROM storage recess 25d. Therefore, the effect control device 29 to which the effect information of the effect ROM 71 is not supplied cannot perform appropriate effect control according to the effect command from the game control device 25.

ここにおいて、演出カセットROM70が収納状態から接続状態に変換されると(図12を参照)、演出カセットROM基板71の接続部71bと演出制御基板29aの接続受部29dとが接続されることで、演出ROM71aの演出情報が入出力インターフェース293を介して演出制御基板29aの演出用マイコン291に供給されるようになり、遊技制御装置25からの演出コマンドに応じた適正な演出制御を行うことが可能となる。しかも、演出カセットROM70は、遊技制御装置25に収納された状態となっているので、遊技盤69の交換に伴って遊技制御装置25を交換する際にも、新たな遊技制御装置25に適合しない演出カセットROM70を誤って接続してしまうようなミスを防止でき、作業性の向上も期せる。   Here, when the effect cassette ROM 70 is converted from the housed state to the connected state (see FIG. 12), the connection portion 71b of the effect cassette ROM substrate 71 and the connection receiving portion 29d of the effect control substrate 29a are connected. The production information in the production ROM 71a is supplied to the production microcomputer 291 of the production control board 29a via the input / output interface 293, and appropriate production control according to the production command from the game control device 25 can be performed. It becomes possible. Moreover, since the effect cassette ROM 70 is housed in the game control device 25, the game cassette device 69 is not adapted to the new game control device 25 when the game control device 25 is replaced with the replacement of the game board 69. It is possible to prevent mistakes that cause the production cassette ROM 70 to be connected by mistake, and to improve workability.

また、遊技制御装置25と演出制御装置29との接続には、上述した共通中継基板30或いは共通中継基板60を用いても良いが、演出カセットROM70を経由して遊技制御装置25と演出制御装置29とを接続するようにしても良い。例えば、図13に示すように、入出力インターフェース253と演出カセット基板71とを接続し、演出カセットROM70が演出制御装置29に接続された際には、演出カセット基板71および演出制御基板29aの入出力インターフェース293を介して、演出用マイコン291へ演出コマンド等を送信する(図14を参照)。斯くすれば、遊技制御装置25と演出制御装置29との接続を一層簡易に行うことができ、遊技盤交換時やメンテナンス時における作業性の向上を期せる。さらに、遊技制御基板225aから演出カセット演出カセット基板71への配線を中空状にした回動軸25fを介して行うものとすれば、高価なロータリージョイント式コネクタを用いる必要がなく、コストの低減を期せる。   Further, the common relay board 30 or the common relay board 60 described above may be used for connection between the game control device 25 and the effect control device 29, but the game control device 25 and the effect control device via the effect cassette ROM 70. 29 may be connected. For example, as shown in FIG. 13, when the input / output interface 253 and the effect cassette board 71 are connected and the effect cassette ROM 70 is connected to the effect control device 29, the effect cassette board 71 and the effect control board 29a are turned on. An effect command or the like is transmitted to the effecting microcomputer 291 via the output interface 293 (see FIG. 14). In this way, the game control device 25 and the effect control device 29 can be more easily connected, and the workability during game board replacement and maintenance can be improved. Furthermore, if the wiring from the game control board 225a to the effect cassette effect cassette board 71 is performed through the hollow rotation shaft 25f, there is no need to use an expensive rotary joint connector, and the cost can be reduced. I can expect.

上記の実施形態においては、遊技制御装置25が演出カセットROM70を収容状態から接続状態へ変換可能に保持する機構として、演出カセットROM70の軸受孔72bを回動軸25fによって所定回動範囲を回動可能に保持するものとしたが、演出カセットROM70の状態変換可能な保持手法はこれに限定されるものではない。例えば、回動軸25fを用いて演出カセットROM70を回動させることにより状態変換する場合は、そのための回動空部が必要となるが、直線運動(スライド方式)によって状態変換を行わせれば、そのようなスペースは不要となる。以下、演出制御装置29による演出制御内容を変更できる遊技機の他の実施形態として、遊技制御装置25に収納される演出カセットROM80によって演出情報を演出制御装置29へ供給する第4実施形態を説明する。   In the above embodiment, the game control device 25 rotates the bearing hole 72b of the effect cassette ROM 70 through a predetermined rotation range by the rotation shaft 25f as a mechanism for holding the effect cassette ROM 70 so as to be convertible from the housed state to the connected state. Although the holding method is assumed to be possible, the holding method capable of changing the state of the effect cassette ROM 70 is not limited to this. For example, when the state conversion is performed by rotating the effect cassette ROM 70 using the rotation shaft 25f, a rotation empty portion for that is necessary, but if the state conversion is performed by a linear motion (slide method), Such a space becomes unnecessary. Hereinafter, as another embodiment of the gaming machine capable of changing the content of the effect control by the effect control device 29, a fourth embodiment in which effect information is supplied to the effect control device 29 by the effect cassette ROM 80 housed in the game control device 25 will be described. To do.

図15に示すように、演出情報供給装置としての演出カセットROM80は、演出制御基板29aによる演出制御に利用される演出情報が固定的に記憶された演出ROM81aが実装された演出ROM基板81をカセット状の収納体82に収納したもので、演出ROM基板81の外縁部適所に設けた接続部81bが収納体82の一側面に形成した接続用開口部82aに臨むように配置してある。なお、図15(a1),(b1),(c1)は遊技機1の裏面から遊技制御装置25および演出制御装置29の背面側を見た図で、図15(a2),(b2),(c2)は夫々(a1)〜(c1)の横断面を下から上に見上げた図である。   As shown in FIG. 15, the effect cassette ROM 80 as the effect information supply device is a cassette of the effect ROM substrate 81 on which the effect ROM 81a on which effect information used for effect control by the effect control board 29a is fixedly stored is mounted. The connection portion 81b provided at a suitable position on the outer edge of the effect ROM substrate 81 is disposed so as to face the connection opening 82a formed on one side surface of the storage body 82. 15 (a1), (b1), and (c1) are views of the back side of the game control device 25 and the effect control device 29 from the back side of the gaming machine 1, and FIGS. 15 (a2), (b2), (C2) is the figure which looked up the cross section of (a1)-(c1) from the bottom up, respectively.

そして、上記接続用開口部82aが遊技制御装置25のケース表面(演出制御装置29の接続受部29fに相対する側壁面)とほぼ面一になるように、遊技制御装置25の適所に設けたカセット収納凹部25gに収納されることで、演出カセットROM80は収納状態となる(図15(a1),(a2)を参照)。また、演出カセットROM80の接続部81bが演出制御装置29の演出制御基板29aに設けた接続受部29fに当接する位置までスライド移動可能なように、例えば、収容体2の上面及び下面には板状のスライド片2b,2bを突設すると共に、カセット収納凹部25gの上下部に各々設けたガイド溝25h,25hにより演出カセットROM80の各スライド片82b,82bをスライド可能に保持させた(特に、図15(d)を参照)。 The connection opening 82a is provided at an appropriate position of the game control device 25 so that it is substantially flush with the case surface of the game control device 25 (the side wall surface facing the connection receiving portion 29f of the effect control device 29). By storing in the cassette storing recess 25g, the effect cassette ROM 80 is stored (see FIGS. 15A1 and 15A2). Also, so as to be slidably moved to a position where the connecting portion 81b of the effect cassette ROM80 abuts the connection receiving portion 29f provided on the performance control board 29a of the performance control unit 29, for example, the upper and lower surfaces of the housing body 8 2 while projecting the plate-shaped slide piece 8 2b, 8 2b, each provided with a guide groove 25h in the upper and lower portions of the cassette housing recess 25 g, it was slidably to retain the slide piece 82b of the directing cassette ROM 80, the 82b by 25h (See especially FIG. 15 (d)).

なお、本構成例においては、演出カセットROM80の背面を露出するように、カセット収納凹部25gの背面側を開放させておき、この露出した収容体82の背面を指先などで直接押すことにより、演出カセットROM80を演出制御装置29に向けてスライド移動させるものとしたが、これに限らず、操作レバーなどを介して演出カセットROM80をスライド移動させるようにしても良い。また、本構成例のように、カセット収納凹部25gから出する演出カセットROM80の外面を遊技制御装置25の外表面と概ね面一になるようにしておけば、演出カセットROM80を設けたことが遊技制御装置25の搬送作業や組み付け作業の障害となることを防止できる。 In this configuration example, the back side of the cassette housing recess 25g is opened so that the back surface of the rendering cassette ROM 80 is exposed, and the back surface of the exposed container 82 is directly pressed with a fingertip or the like. Although the cassette ROM 80 is slid and moved toward the effect control device 29, the present invention is not limited to this, and the effect cassette ROM 80 may be slid and moved via an operation lever or the like. Also, as in the present configuration example, if set to be an outer surface of the effect cassette ROM80 to leave collision from the cassette housing recess 25g in a generally flush with the outer surface of the game controller 25, it is provided an effect cassette ROM80 It is possible to prevent the game control device 25 from being obstructed in the transfer work and assembly work.

さらに、本構成例においては、演出カセットROM80を収納状態に安定的に保てると共に、演出カセットROM80の接続部81bが演出制御装置29の接続受部29fに接続した接続状態に変換した場合にも、その接続状態を良好に保持できるように、演出カセットROM80の収容体82の前面壁適所に係止片受け孔82cを開設し、該係止片受け孔82cに対応する部位に係止片25iを設けた。この係止片25は、演出カセットROM80が収納状態にあるとき、係止突部25i′がちょうど係止片受け孔82c内に嵌まり込んだ状態となる。なお、係止片25iは、接続方向(演出カセットROM80の接続29fを演出制御装置29の接続受部29fへ近づける方向)側の端縁部を自由端に、反接続側を固定端にすると共に、係止突部25i′は接続方向に向かってなだらかに突出量が増える形状としてある。   Further, in the present configuration example, the production cassette ROM 80 can be stably kept in the housed state, and also when the connection portion 81b of the production cassette ROM 80 is converted into a connection state connected to the connection receiving portion 29f of the production control device 29, A locking piece receiving hole 82c is opened at an appropriate position on the front wall of the housing 82 of the effect cassette ROM 80 so that the connection state can be satisfactorily maintained, and the locking piece 25i is provided at a position corresponding to the locking piece receiving hole 82c. Provided. When the effect cassette ROM 80 is in the stored state, the locking piece 25 is in a state in which the locking projection 25i ′ is just fitted in the locking piece receiving hole 82c. The locking piece 25i has an end edge on the connection direction (a direction in which the connection 29f of the effect cassette ROM 80 is brought closer to the connection receiving portion 29f of the effect control device 29) as a free end and a non-connection side as a fixed end. The locking protrusion 25i ′ has a shape in which the protruding amount gradually increases in the connecting direction.

そして、演出カセットROM80を接続状態へ変換するために、接続方向へスライドさせると、演出カセットROM80の係止片受け孔82cの開口縁に係止片25iの係止突部25i′が当接するために、係止片25iが撓んで徐々に係止突部25i′が係止受け孔82cから押し出されてゆき(図15(b1),(b2)を参照)、演出カセットROM80の接続29fが演出制御装置29の接続受部29fに接続して接続状態になると、演出カセットROM80の収容体82における反接続側の壁部が係止片25iの係止突部25i′をちょうど乗り越える位置となり、係止片25iが常態に復帰することで、係止突部25i′の接続側端部が演出カセットROM80における収容体82の反接続側の壁部に係止され、反接続方向へ戻りスライドすることを防止する(図15(c1),(c2)を参照)。   When the effect cassette ROM 80 is slid in the connection direction in order to convert the effect cassette ROM 80 into the connected state, the locking protrusion 25i ′ of the locking piece 25i comes into contact with the opening edge of the locking piece receiving hole 82c of the effect cassette ROM 80. Then, the locking piece 25i is bent and the locking projection 25i 'is gradually pushed out of the locking receiving hole 82c (see FIGS. 15B1 and 15B2), and the connection 29f of the effect cassette ROM 80 is effected. When connected to the connection receiving portion 29f of the control device 29 and connected, the wall portion on the opposite side of the housing 82 of the effect cassette ROM 80 is just over the locking protrusion 25i 'of the locking piece 25i. By returning the stop piece 25i to the normal state, the connection side end of the locking projection 25i ′ is locked to the wall portion on the anti-connection side of the housing 82 in the effect cassette ROM 80, and returns to the anti-connection direction. To prevent the slides (see Figure 15 (c1), (c2)).

一方、演出カセットROM80を収納状態へ戻す場合には、演出カセットROM80における収容体82の反接続側の壁部に係止された係止突部25i′を指先等で押し込むことにより、係止片25iによる係止を解除した上で演出カセットROM80を反接続方向へ動かせば良い。   On the other hand, when the effect cassette ROM 80 is returned to the housed state, the locking piece 25i ′ that is locked to the wall of the effect cassette ROM 80 on the side opposite to the container 82 is pushed by a fingertip or the like, thereby The effect cassette ROM 80 may be moved in the anti-connection direction after releasing the locking by 25i.

以上本発明を種々の実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described based on various embodiments, it should be considered that all the embodiments disclosed in the present specification are examples and are not limited to the disclosed technology. . That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

本発明に係る遊技機の正面図である。It is a front view of the gaming machine according to the present invention. 遊技機本体の背面図である。It is a rear view of a gaming machine main body. 排出・発射制御装置と電源装置に共通中継基板を取り付けた状態の斜視図である。It is a perspective view of the state which attached the common relay board | substrate to the discharge | emission / launch control apparatus and the power supply device. 排出・発射制御装置と電源装置から共通中継基板を取り外した状態の斜視図である。It is a perspective view of the state which removed the common relay board | substrate from the discharge / launch control device and the power supply device. 共通中継基板および中継基板ホルダの分離状態を示す斜視図である。It is a perspective view which shows the separation state of a common relay board | substrate and a relay board | substrate holder. 共通中継基板と制御装置との接続状態説明図である。It is connection state explanatory drawing of a common relay board | substrate and a control apparatus. 共通中継基板を中継基板ホルダへ取り付ける工程の説明図である。It is explanatory drawing of the process of attaching a common relay board | substrate to a relay board | substrate holder. 第2実施形態に係る遊技機における中継基板接続構造の説明図である。It is explanatory drawing of the relay board | substrate connection structure in the game machine which concerns on 2nd Embodiment. (a)は第3実施形態に係る遊技機における演出カセットROMの外観斜視図である。(b)は演出カセットROMと演出制御装置との接続状態説明図である。(A) is an external appearance perspective view of the production cassette ROM in the gaming machine according to the third embodiment. (B) is an explanatory diagram of a connection state between the effect cassette ROM and the effect control device. 第1構成例に係る演出カセットROMを収納状態から接続状態に変換する過程の説明図である。It is explanatory drawing of the process which converts the production cassette ROM which concerns on a 1st structural example from a storage state to a connection state. 演出カセットROMが収納状態にあるときの遊技制御装置と演出制御装置の入出力関連を示すブロック図である。It is a block diagram which shows the input / output relationship of a game control apparatus and an effect control apparatus when an effect cassette ROM is in the accommodation state. 演出カセットROMが接続状態にあるときの遊技制御装置と演出制御装置の入出力関連を示すブロック図である。It is a block diagram which shows the input / output relation of the game control device and the effect control device when the effect cassette ROM is in the connected state. 遊技制御装置と演出制御装置との接続機能を持たせた演出カセットROMが収納状態にあるときの遊技制御装置と演出制御装置の入出力関連を示すブロック図である。It is a block diagram showing the input / output relationship between the game control device and the effect control device when the effect cassette ROM having a connection function between the game control device and the effect control device is in the stored state. 遊技制御装置と演出制御装置との接続機能を持たせた演出カセットROMが接続状態にあるときの遊技制御装置と演出制御装置の入出力関連を示すブロック図である。It is a block diagram showing the input / output relationship between the game control device and the effect control device when the effect cassette ROM having a connection function between the game control device and the effect control device is in the connected state. 第2構成例に係る演出カセットROMを収納状態から接続状態に変換する過程の説明図である。It is explanatory drawing of the process which converts the production cassette ROM which concerns on a 2nd structural example from a storage state to a connection state.

符号の説明Explanation of symbols

1 遊技機
6 遊技盤
25 遊技制御装置
26 排出・発射制御装置
26a 排出・発射制御基板
26b 中継基板接続部
27 電源装置
27a 電源基板
27b 中継基板接続部
29 演出制御装置
30 共通中継基板
31 第1中継基板接続受部
32 第2中継基板接続受部
40 基板ホルダ
41 回動支持腕部
41a 軸受孔
50 軸支部
51 回動軸
DESCRIPTION OF SYMBOLS 1 Game machine 6 Game board 25 Game control apparatus 26 Ejection / launch control apparatus 26a Ejection / launch control board 26b Relay board connection part 27 Power supply device 27a Power supply board 27b Relay board connection part 29 Production control apparatus 30 Common relay board 31 1st relay Substrate connection receiving portion 32 Second relay substrate connection receiving portion 40 Substrate holder 41 Rotating support arm portion 41a Bearing hole 50 Shaft support portion 51 Rotating shaft

Claims (4)

複数の制御装置が並設される遊技機において、
前記複数の制御装置は、少なくとも、遊技を統括的に制御するための遊技制御基板を内包する遊技制御装置と、遊技の演出部分を制御する演出制御基板を内包する演出制御装置と、を含み、
前記遊技制御装置は、前記演出制御基板による演出制御に利用される演出情報が固定的に記憶された演出ROMが実装された演出ROM基板をカセット状の収納体に収納した演出情報供給部を、所定の変換機構部により収容状態から接続状態へ変換可能に保持し、
前記演出制御装置は、接続状態に変換した演出情報供給部の演出情報供給側接続部が接続可能な演出制御基板側接続部を備え、
前記演出供給部が収容状態から接続状態に変換することで、演出情報供給部の演出情報供給側接続部と演出制御装置の演出制御基板側接続部が接続し、演出情報が演出制御基板に供給されるようにしたことを特徴とする遊技機。
In a gaming machine in which a plurality of control devices are juxtaposed,
The plurality of control devices include at least a game control device that includes a game control board for overall control of the game, and an effect control device that includes an effect control board for controlling the effect portion of the game,
The game control device includes an effect information supply unit that stores an effect ROM board on which an effect ROM in which effect information used for effect control by the effect control board is fixedly stored is mounted in a cassette-shaped storage body, Holds in a convertible state from a housed state to a connected state by a predetermined conversion mechanism,
The production control device includes a production control board side connection unit to which the production information supply side connection unit of the production information supply unit converted into the connected state can be connected,
When the effect supply unit converts from the housed state to the connected state, the effect information supply side connection unit of the effect information supply unit and the effect control board side connection unit of the effect control device are connected, and the effect information is supplied to the effect control board. A gaming machine characterized by being made to be.
前記演出情報供給部は、
前記演出ROM基板の外縁部適所に前記演出情報供給側接続部を備え、
前記演出ROM基板を収納した前記収納体の一側面には、前記演出情報供給側接続部が臨むように接続開口部を形成し、
前記収納状態における前記演出情報供給部の前記接続開口部が、前記遊技制御装置のケース表面とほぼ面一となるように前記演出情報供給部を収納可能なカセット収納凹部を前記遊技制御装置の適所に設けたことを特徴とする請求項1に記載の遊技機。
The production information supply unit
The production information supply side connection portion is provided at an appropriate position on the outer edge of the production ROM substrate,
A connection opening is formed on one side of the housing housing the production ROM board so that the production information supply side connection portion faces,
A cassette storage recess capable of storing the production information supply unit is provided at an appropriate position of the game control device so that the connection opening of the production information supply unit in the storage state is substantially flush with the case surface of the game control device. the gaming machine according to claim 1, characterized in that provided in the.
前記演出情報供給部は、前記接続開口部から適宜隔離した部位に軸受孔を備え、
前記カセット収納凹部は、前記演出情報供給部の軸受孔を挿通させて前記演出情報供給部を回動可能に支持する回動軸を備え、
前記演出情報供給部が前記カセット収納凹部に収納された収納状態から、前記回動軸を軸心として前記演出情報供給部を回転させることで接続状態に変換するようにしたことを特徴とする請求項に記載の遊技機。
The production information supply unit includes a bearing hole in a part appropriately separated from the connection opening,
The cassette housing recess includes a rotation shaft that rotatably supports the production information supply unit by inserting a bearing hole of the production information supply unit.
The production information supply unit is converted from a storage state stored in the cassette storage recess to a connected state by rotating the production information supply unit about the rotation shaft. Item 3. The gaming machine according to Item 2 .
前記演出情報供給部の上面及び下面には、各々板状のスライド片を突設し、
前記カセット収納凹部には、前記演出情報供給部の各スライド片をスライド可能に保持するガイド溝を上下部に各々設け、
前記演出情報供給部を前記カセット収納凹部に収納された収納状態から、接続方向へスライドすることで接続状態に変換するようにしたことを特徴とする請求項2に記載の遊技機。
A plate-like slide piece is provided on each of the upper and lower surfaces of the production information supply unit,
The cassette housing recess is provided with guide grooves in the upper and lower parts for holding the slide pieces of the production information supply unit slidably,
3. The gaming machine according to claim 2, wherein the effect information supply unit is converted from a storage state stored in the cassette storage recess to a connection state by sliding in the connection direction .
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JP5488513B2 (en) * 2011-03-28 2014-05-14 奥村遊機株式会社 Electronic parts mounting structure for gaming machines
JP5633624B2 (en) * 2013-12-25 2014-12-03 奥村遊機株式会社 Electronic parts mounting structure for gaming machines

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JP3845130B2 (en) * 1995-07-13 2006-11-15 アルゼ株式会社 Game machine
JP2000093621A (en) * 1998-09-24 2000-04-04 Sankyo Kk Game machine
JP4248735B2 (en) * 2000-07-26 2009-04-02 株式会社平和 Board mounting device for front frame of gaming machine

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