JP4191784B1 - Signed solid puzzle and its playing method. - Google Patents

Signed solid puzzle and its playing method. Download PDF

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JP4191784B1
JP4191784B1 JP2008038037A JP2008038037A JP4191784B1 JP 4191784 B1 JP4191784 B1 JP 4191784B1 JP 2008038037 A JP2008038037 A JP 2008038037A JP 2008038037 A JP2008038037 A JP 2008038037A JP 4191784 B1 JP4191784 B1 JP 4191784B1
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JP2009172325A (en
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英治 坂本
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英治 坂本
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Abstract

【課題】 遊びにはばができ、より楽しく遊ぶことができる符号付立体パズルを提供する。
【解決手段】 柱10aと、この柱10aに形成された複数の棚10bと、この棚10bの周囲に積み込まれた複数の駒1a〜16a、1b〜16b、1c〜16c、1d〜16d、とを備えた符号付立体パズルにおいて、上記複数の駒は、その側面に遊戯前状態における積み込み位置を示す符号500と、遊戯完成時に表示される分割絵柄200a〜200dと遊戯を手助けしたりする角部を設ける。
【選択図】図1
PROBLEM TO BE SOLVED: To provide a signed three-dimensional puzzle which can be used for play and can be played more happily.
A pillar 10a, a plurality of shelves 10b formed on the pillar 10a, and a plurality of pieces 1a to 16a, 1b to 16b, 1c to 16c, and 1d to 16d stacked around the shelf 10b, In the three-dimensional puzzle with a sign, the plurality of pieces are provided on the side thereof with a reference numeral 500 indicating a loading position in a pre-game state, and divided pictures 200a to 200d displayed at the completion of the game and corners that assist the game. Is provided.
[Selection] Figure 1

Description

この発明は、符号付立体パズルに関する。  The present invention relates to a signed three-dimensional puzzle.

従来のパズルとしては、複数の任意に模様を表示した平板の断片を定められた位置に配置して組み合わせると任意の図絵が平面に表現する事ができる平面パズルがある。  As a conventional puzzle, there is a planar puzzle in which an arbitrary picture can be expressed in a plane when a plurality of pieces of a flat plate on which patterns are arbitrarily displayed are arranged and combined at a predetermined position.

上記のような従来の平面型のパズルは平面ゆえに遊び方に幅がなかった。  The conventional flat puzzle as described above is flat and has no way of playing.

この発明は、上述のような問題点を解決するためになされたもので、遊び方に幅ができ、より楽しく遊ぶことができる。符号付立体パズルを得ることを目的とする。  The present invention has been made to solve the above-described problems, and allows for a wider range of ways of playing and more enjoyable play. The purpose is to obtain a signed 3D puzzle.

この発明の符号付立体パズルは、柱と、この柱に形成された複数の棚と、この棚の4隅の列に積み込まれた複数の駒とを備えた符号付立体パズルで、上記複数の駒は各々角部を挟む2辺に符号を持ち、その符号の数字が若い番号から順に上から下に柱の棚の4隅の列に積みこまれており、その符号が遊戯前状態における積み込み位置を示しており、遊戯表から導き出された並べ替え表で全体を並べ替え、その後全体の駒を反転させることにより分割絵柄が一つの絵柄になり4面に現れることを特徴とする符号付き立体パズル。  The signed three-dimensional puzzle of the present invention is a signed three-dimensional puzzle comprising a pillar, a plurality of shelves formed on the pillar, and a plurality of pieces stacked in a row at four corners of the shelf. Each piece has a sign on two sides sandwiching the corner, and the number of the sign is stacked in order from the top to the bottom in the four corner rows of the pillar shelf, and the sign is loaded in the state before play Signed solids that show the position and rearrange the whole in the rearrangement table derived from the play table, and then reverse the whole piece, so that the divided picture becomes one picture and appears on four sides puzzle.

上記符号付立体パズルを遊戯する人のために、複数の駒を3列の符号にあらわした遊戯表を設け、この遊戯表により3列にあらわされた複数の符号から、4列からなる並べ替え表を導き出すがこの段階で難易度が変えられるよう設定しておき、その後、それを基に全体の駒を並べ替えた後、反対面に、分割絵柄が一つになった絵柄が4面に現れることを特徴とする請求項1記載の符号付立体パズル。  For those who play the three-dimensional puzzle with a sign, a play table is provided in which a plurality of pieces are represented in three rows of codes, and the four rows are rearranged from the plurality of symbols represented in the three rows by the play table. The table is derived, but it is set so that the difficulty level can be changed at this stage. After that, the whole piece is rearranged based on it, and then the pattern with one split pattern is displayed on the opposite side. The signed three-dimensional puzzle according to claim 1, which appears.

柱、棚、遊戯表を利用せず、4等分に積み上げられた複数の駒で、当該複数の駒の角部に符号としての濃淡を設け4辺の側面に分割絵柄を設け、角部の濃淡(グラデーション)が完成時に整列するよう施しておき、それを手がかりに分割絵柄を完成させられ完成時には8面に絵が現れるようになり、またその際、駒の上面と、裏面に文字或いは絵柄を設け、その文字や絵柄でも遊びながら学べる事とした符号付立体パズル。
その場合、角部の濃淡は四箇所ある角部のうち三箇所は同じ色の濃淡にして一箇所だけ色の違う濃淡を施すとよい。
Without using pillars, shelves, and play tables, a plurality of pieces stacked in four equal parts are provided with shades as signs at the corners of the pieces, divided patterns on the sides of the four sides, and shades at the corners. (Gradation) is arranged so that it is aligned when completed, and a divided pattern is completed using this as a clue, and when completed, the picture appears on the 8th page. At that time, characters or patterns are provided on the top and back of the piece. A signed 3D puzzle that you can learn while playing with the characters and patterns.
In that case, it is preferable that the corners are shaded with the same color at three corners, and shades with different colors are applied at only one place.

符号を付された駒の場合は遊戯表、また並べ替え表を利用し符号の反対面の分割絵柄が完成する際に、また複数の駒のそれぞれの4辺に施した絵柄が完成する際に、角部の濃淡が整列するときは手がかりになるため難易度が下がり、角部が乱順序になるときは、手がかりにならないため難易度が上がることになり、そのことでも難易度が変えられることを特徴とする角部を持った符合付き立体パズル。  In the case of a piece with a sign, when a divided picture on the opposite side of the sign is completed using a play table or a rearrangement table, and when a picture given to each of the four sides of the plural pieces is completed, When the shades of parts are aligned, the level of difficulty decreases, and when the corners are out of order, the level of difficulty increases because it is not a clue, which also changes the level of difficulty. A signed 3D puzzle with corners.

3列の遊戯表より4列の駒部の並び替え表を導き出すステップと、その後、それにより駒部を並べ替えるステップと、駒部の並び替え後四隅の同じ段の駒の符号の和が{(n段+1)×2}になるよう、符号により並び替えを完成させるステップとを含む符号付立体パズルの遊戯方法。  The step of deriving the rearrangement table of the four rows of pieces from the three rows of play tables, the step of rearranging the pieces by that, and the sum of the signs of the same step at the four corners after the rearrangement of the pieces is {( A method of playing a signed three-dimensional puzzle including a step of completing rearrangement by a code so that n stages + 1) × 2}.

この発明の符号付立体パズルは、駒に符号を附記したため遊戯表を作成でき、難易度も変えやすいため、遊び方に幅ができ、より楽しく遊ぶことができる。  Since the three-dimensional puzzle with a sign according to the present invention has a sign added to the piece, a play table can be created and the difficulty level can be easily changed.

実施の形態1.
図1はこの発明の一実施の形態を示す符号付立体パズルの斜視図である。図2は図1に示す符号付立体パズルの正面図である。図3は、図1に示す符号付立体パズルの背面図である。図4は支柱の一部を示す正面図である。図5は駒の斜視図で遊戯時の斜視図である。図7は遊戯表難易度Aと並べ替え表難易度Aである。図8は遊戯表難易度Bと並べ替え表難易度Bである。図9は符号付立体パズルの完成図である。図に於いて、1は符号付立体パズル本体である。図4に示すよう、10は支柱であり柱10aに複数の棚10bが形成されている。この複数の駒は図1に示すように駒部20〜23で形成され、図4に示す柱10aの周辺に設けられた棚10b(図2に示す)にそれぞれ差し込まれている。図1に示す駒部20は、例えば複数の駒1a〜16aまで16個積み込まれている。駒部21は複数の駒1b〜16bまで積み込まれている。駒部22は複数の駒1c〜16cまで積み込まれている。駒部23は複数の駒1d〜16dまで積み込まれている。それぞれの駒には図5に示すように例えば駒部21の駒1bの場合は一方の2辺100a、100bに整列させるための符号500である1bが記載され、他方の2辺100c,100dには、分割絵柄600の一片がそれぞれ記載されている。他の各々の駒にも同様に符号と絵柄が記載されている。立体パズルの本体1は、木、紙製または樹脂加工である。
Embodiment 1 FIG.
FIG. 1 is a perspective view of a signed three-dimensional puzzle showing an embodiment of the present invention. FIG. 2 is a front view of the signed three-dimensional puzzle shown in FIG. FIG. 3 is a rear view of the signed three-dimensional puzzle shown in FIG. FIG. 4 is a front view showing a part of the column. FIG. 5 is a perspective view of the piece, and is a perspective view during play. FIG. 7 shows the game table difficulty level A and the rearrangement table difficulty level A. FIG. 8 shows a game table difficulty level B and a rearrangement table difficulty level B. FIG. 9 is a completed drawing of the signed three-dimensional puzzle. In the figure, reference numeral 1 denotes a signed three-dimensional puzzle body. As shown in FIG. 4, 10 is a support | pillar and the some shelf 10b is formed in the pillar 10a. The plurality of pieces are formed by piece portions 20 to 23 as shown in FIG. 1, and are respectively inserted into shelves 10b (shown in FIG. 2) provided around the pillar 10a shown in FIG. For example, 16 pieces 20 are stacked from a plurality of pieces 1a to 16a. The piece portion 21 is loaded with a plurality of pieces 1b to 16b. The piece portion 22 is loaded with a plurality of pieces 1c to 16c. The piece portion 23 is stacked with a plurality of pieces 1d to 16d. As shown in FIG. 5, for example, in the case of the piece 1 b of the piece portion 21, 1 b which is a symbol 500 for aligning with one of the two sides 100 a and 100 b is described in each piece, and the other two sides 100 c and 100 d Each shows one piece of the divided pattern 600. Similarly, symbols and pictures are written on each of the other frames. The main body 1 of the three-dimensional puzzle is made of wood, paper, or resin processing.

上述のように構成された立体パズルについて、図7.図8、に基づいて、遊び方を説明する。表中の符号は駒に記載された符号500を示す。支柱10に記載されたX、Y、OはOを起点に時計回りになるものである。その場合Oの次のYを(O,Y)としXの次のYを(X,Y)とする。OとXはそれぞれのそのままとする。
(1)遊戯の難易度A
先ず3列からなる遊戯表図7の700に基づいて4つの列への並べ替え表800を導き出す。次に並べ替え表800に基づいて、駒を支柱に積み替え前後して駒部の21.22.23.20が揃う。この場合、遊戯表から並べ替え表を導き出す方法は、まず、図7の700で示す遊戯表の中の列Yと左の列の中Xで同じ符合があれば、並べ替え表800の中の列と左の列の間の列X.Yに連ねる、中の列Yと右の列Oで同じ符合があれば中の列と右の列の間O.Yに連ねる。そして、左の列Xと右の列Oにだけある符合はそのままの列に連ねる。こうして遊戯表700の中の列YをX.YとO.Yの二列に別け、また左右の列、xとOとを含めた4列に分けたものが並べ替え表800を示す(B)になる。またその際、並べ替え表800の最上段から最下段までの同じ段の4隅の4つの駒の符号の合計が、(n段+1)×2になるのを基に、それぞれの段で同じその数になるよう表を製作する。例えば最上段から最下段まで16段ある場合16+1=17,17×2=34、であり、4隅に差し込まれている数字の和が34になるように製作する。そして、次に並べ替え表2に基づいて、全体の駒を支柱の4ヵ所に積み替え前後して例えば駒部の20.21.22.23.を完成させ、図9に示す様に絵柄600が現れて終了する。
(2)遊戯の難易度B
遊戯表から並べ替え表を導き出す方法は、同じである。まず、遊戯表900の中の列Yと左の列の中Xで同じ符合があれば、並べ替え表1000の中の列と左の列の間の列X.Yに連ねる、中の列Yと右の列Oで同じ符合があれば中の列と右の列の間O.Yに連ねる。そして、左の列Xと右の列Oにだけある符合はそのままの列に連ねる。こうして遊戯表900の中の列YをX.YとO.Yの二列に別け、また左右の列、xとOとを含めた4列に分けたものが並べ替え表1000になる。しかし、並べ替え表1000の最上段から最下段までの同じ段の4隅の4つの駒の符号の合計が、(n段+1)×2になるのを基に、それぞれの段で同じその数になるよう表を製作していたが、難易度Bでは並べ替え表1000のとおり駒を並べ替えてもOの列が完成しないように製作する。つまり、最上段から最下段まで16段ある場合16+1=17,17×2=34、であり、4隅に差し込まれている数字の和が34になるように製作していたが、Oの列の駒をいずれかの駒又は各駒を合計が34になるようにOの列内の他の駒と上下させなければ完成できないように遊戯表900を製作しておく。この場合、同じ数字があるため表の上では並べ替え出来ないため、実際に駒を移動させて完成させる
(3)遊戯の難易度C.D
遊戯表から並べ替え表を導き出す方法は、同じである、そして、難易度Bでは、Oの列の駒をいずれかの駒又は各駒を合計が34になるようにOの列内の他の駒と上下させなければ完成できないように遊戯表を製作しておいたが、難易度CではO,O.Yの2列で、難易度DではO、O.Y、Xの3列で列内の他の駒と上下入れ替えなければ完成出来ないように作成する。
(4)角部による難易度の上げ下げ。
遊戯前に角部を乱順序にしておき、完成時に整列するようにすれば難易度は下がり、逆に遊戯前に角部を整列させ完成時乱順序になるようにすれば難易度が上がる。
Regarding the three-dimensional puzzle configured as described above, FIG. Based on FIG. 8, how to play will be described. The code | symbol in a table | surface shows the code | symbol 500 described in the piece. X, Y, and O described in the column 10 are clockwise starting from O. In this case, Y after O is (O, Y) and Y after X is (X, Y). O and X are left as they are.
(1) Game difficulty level A
First, a rearrangement table 800 into four columns is derived based on 700 in FIG. Next, based on the rearrangement table 800, 21.22.23.20 of the piece parts are prepared before and after the pieces are transposed to the support. In this case, the method for deriving the rearrangement table from the play table is as follows. First, if there is the same sign in column Y in the play table indicated by 700 in FIG. Column X. between column and left column If there is the same sign in the middle column Y and the right column O connected to Y, O. Y continues. Then, the signs only in the left column X and the right column O are connected to the column as it is. Thus, the column Y in the play table 700 is changed to X. Y and O. A rearrangement table 800 is shown in (B), which is divided into two columns Y and divided into four columns including left and right columns, x and O. At that time, based on the fact that the sum of the codes of the four frames at the four corners of the same level from the top level to the bottom level of the rearrangement table 800 is (n level + 1) × 2, Make a table to be a number. For example, when there are 16 stages from the uppermost stage to the lowermost stage, 16 + 1 = 17, 17 × 2 = 34, so that the sum of the numbers inserted into the four corners is 34. Then, based on the rearrangement table 2, the whole piece is transferred to the four places of the column before and after, for example, 20.21.22.23. Is completed, and the pattern 600 appears as shown in FIG.
(2) Game difficulty level B
The method for deriving the rearrangement table from the play table is the same. First, if there is the same sign in column Y in the play table 900 and X in the left column, the column X. If there is the same sign in the middle column Y and the right column O connected to Y, O. Y continues. Then, the signs only in the left column X and the right column O are connected to the column as it is. Thus, the column Y in the play table 900 is set to X.X. Y and O. The rearrangement table 1000 is divided into two columns Y and divided into four columns including left and right columns, x and O. However, based on the fact that the sum of the codes of the four frames at the four corners of the same row from the top row to the bottom row of the rearrangement table 1000 is (n steps + 1) × 2, the number is the same in each row. Although the table was produced as shown in the table, in difficulty B, even if the pieces are rearranged as shown in the rearrangement table 1000, the O row is not completed. That is, in the case where there are 16 stages from the uppermost stage to the lowermost stage, 16 + 1 = 17, 17 × 2 = 34, and it was manufactured so that the sum of the numbers inserted in the four corners is 34, but the O column The play table 900 is manufactured so that it cannot be completed unless one piece is moved up and down with another piece in the row of O so that the total number of pieces is 34. In this case, since there is the same number, it cannot be rearranged on the table, so the pieces are actually moved and completed. (3) The difficulty level of the game D
The method of deriving the rearrangement table from the play table is the same, and at difficulty level B, either one of the pieces in the O row or another piece in the O row so that each piece has a total of 34. A play table was made so that it could not be completed unless it was moved up and down, but in difficulty C, O, O. In two rows of Y, O, O. It is created so that it cannot be completed unless it is vertically swapped with the other frames in the three rows of Y and X.
(4) Raising or lowering the difficulty level due to corners.
If the corners are arranged in a random order before play and are arranged at the time of completion, the difficulty is lowered. Conversely, if the corners are arranged before play and are arranged in a random order at the time of completion, the difficulty is increased.

この実施形態によれば、複数の駒に符号を付記してあることによって遊びの幅が広がり、遊戯表によって難易度もかえられる。  According to this embodiment, the range of play is widened by adding symbols to a plurality of pieces, and the level of difficulty is also changed by the play table.

実施の形態2.
図1の実施の形態1では、符号を伏してあるため遊戯表を作成できたがこの実施の形態2では、支柱10、柱、棚、遊戯表を利用せず、4等分に積み上げられた複数の駒で、当該複数の駒の角部に符号としての濃淡を設け4辺の側面に分割絵柄を設け、完成すると濃淡が整列することから、角部の濃淡(グラデーション)だけを手がかりに分割絵柄を完成させられ、また、駒の上面と、裏面に文字或いは絵柄を設け、その文字や絵柄でも遊びながら学べる事とした符号付立体パズル。またその場合、角部の濃淡を3箇所は同じ色で残りの1箇所を別の色の濃淡にしておくとよい。
図10は、この発明の実施の形態2を示す立体パズルの駒の斜視図である。図において、例えば駒部20の中の1つの駒の4辺の絵柄200a、200b、200c、200dには文字が記載されてなく、辺200aと辺200dに隣接する角部210に符号としての濃淡(グラデーション)が施されている。同様に他の駒部21,22,23の駒の角部にそれぞれにも濃淡(グラデーション)が施されている。この実施形態2の構成によれば、駒に符号を設けずに4面に絵柄が描かれているので、より多く、絵柄が8面に現れ、遊び方の幅が広がる。
その場合、角部の濃淡は四箇所ある角部のうち三箇所は同じ色の濃淡にして一箇所だけ色の違う濃淡を施す。
またこの場合図11のように駒の側面にマグネットシートを貼り付け、隣接する駒同士が安定するようにしてもよい。
図12は実施の形態2.の完成図である。
Embodiment 2. FIG.
In Embodiment 1 of FIG. 1, the game table can be created because the sign is turned down, but in this Embodiment 2, the support 10, the pillar, the shelf, and the game table are not used, and the game table is stacked in four equal parts. With multiple frames, shades as signs are provided at the corners of the multiple frames, and divided patterns are provided on the sides of the four sides. When completed, the shades are aligned, so the divided pattern is based only on the shades of the corners (gradation). This is a 3D puzzle with a sign that you can learn while playing with the letters and pictures on the top and back of the piece. In that case, it is preferable that the three shades of the corners are the same color and the remaining one is a shade of another color.
FIG. 10 is a perspective view of a three-dimensional puzzle piece showing Embodiment 2 of the present invention. In the figure, for example, there are no characters written on the patterns 200a, 200b, 200c, and 200d on the four sides of one piece in the piece 20, and the corners 210 adjacent to the sides 200a and 200d are shaded as symbols ( (Gradient) is given. Similarly, the corners of the other frame parts 21, 22, and 23 are also shaded (gradation). According to the configuration of the second embodiment, since the symbols are provided on the four faces without providing the symbols, more patterns appear on the eight faces, and the range of how to play is expanded.
In that case, the shades of the corners are shaded with the same color at three of the four corners, and shades with different colors are applied at only one place.
In this case, as shown in FIG. 11, a magnet sheet may be attached to the side surface of the piece so that adjacent pieces are stabilized.
FIG. 12 shows the second embodiment. It is a completed drawing.

この発明の一実施の形態を示す符号付立体パズルの斜視図である。1 is a perspective view of a signed three-dimensional puzzle showing an embodiment of the present invention. 図1に示す符号付立体パズルの正面図である。It is a front view of the three-dimensional puzzle with a sign shown in FIG. 図1に示す符号付立体パズルの背面図である。It is a rear view of the three-dimensional puzzle with a sign shown in FIG. この発明の実施の形態1を示す符号付立体パズルの支柱の一部を示す正面図である。It is a front view which shows a part of support | pillar of the code | symbol three-dimensional puzzle which shows Embodiment 1 of this invention. この発明の実施の形態1を示す符号付立体パズルの駒の斜視図である。It is a perspective view of the piece of the 3D puzzle with a sign which shows Embodiment 1 of this invention. この発明の実施の形態1を示す符号付立体パズルの遊戯時の斜視図である。It is a perspective view at the time of the game of the signed three-dimensional puzzle which shows Embodiment 1 of this invention. この発明の実施の形態1を示す符号付立体パズルの難易度Aの遊戯表と並べ替え表である。It is the game table and rearrangement table of the difficulty A of the signed three-dimensional puzzle which shows Embodiment 1 of this invention. この発明の実施の形態1を示す符号付立体パズルの難易度Bの遊戯表と並べ替え表である。It is the game table and rearrangement table of the difficulty B of the signed three-dimensional puzzle which shows Embodiment 1 of this invention. この発明の実施の形態1を示す符号付立体パズルの完成図の斜視図である。It is a perspective view of the completion figure of the solid puzzle with a sign which shows Embodiment 1 of this invention. この発明の実施の形態2を示す符号付立体パズルの駒の斜視図である。It is a perspective view of the piece of the 3D puzzle with a sign which shows Embodiment 2 of this invention. この発明の実施の形態2を示す符号付立体パズルの駒のマグネットシート取り付け時の斜視図である。It is a perspective view at the time of magnet sheet attachment of the piece of the solid puzzle with a sign which shows Embodiment 2 of this invention. この発明の実施の形態2を示す符号付立体パズルの完成図である。It is a completion figure of the three-dimensional puzzle with a code | symbol which shows Embodiment 2 of this invention.

符号の説明Explanation of symbols

1a〜16a,1b〜16b,1c〜16c,1d〜16d,駒
10 支柱、10a 柱、10b 棚、210 角部
20 駒部、 21 駒部、22 駒部、23 駒部
500 符号、 600 分割絵柄、200a〜200d 分割絵柄310 マグネットシート、300 絵柄、700 遊戯表難易度A、 800 並べ替え表難易度A、 900 遊戯表難易度B、 1000 並べ替え表難易度B、
1a to 16a, 1b to 16b, 1c to 16c, 1d to 16d, piece 10 column, 10a pillar, 10b shelf, 210 corner part 20 piece part, 21 piece part, 22 piece part, 23 piece part 500 code, 600 divided pattern , 200a-200d Dividing pattern 310 Magnet sheet, 300 pattern, 700 Play table difficulty A, 800 Sort table difficulty A, 900 Play table difficulty B, 1000 Sort table difficulty B,

Claims (2)

柱と、この柱に形成された複数の棚と、各々角部を挟む2辺に符号の数字が記載され、他の2辺に分割絵柄が記載された複数の駒と、並び替え表を導き出す遊戯表、とを備えた符号付き立体パズルにおいて、上記複数の駒はその符号の数字が若い番号から順に上から下に柱の棚の4隅の列に整列して積みこまれており、その符号が遊戯前状態における積み込み位置を示しており、遊戯表から導き出された並べ替え表で全体を並べ替え、その後全体の駒を反転させることにより分割絵柄が一つの絵柄になり4面に現れることを特徴とする符号付き立体パズル。A column, a plurality of shelves formed on this column, a plurality of pieces each having a sign number on two sides sandwiching a corner , and a divided pattern on the other two sides, and a rearrangement table game table to derive, in a signed three-dimensional puzzle with a capital, the plurality of frames is being crowded stacked in alignment with the four corners of the rows of shelves columns from top to bottom numbers of the code from the smaller number in the order The sign indicates the loading position in the pre-game state, the whole is rearranged in the rearrangement table derived from the play table, and then the entire frame is reversed, so that the divided pattern becomes one pattern and becomes four sides. A signed 3D puzzle characterized by appearing. 上記遊戯表は上記複数の駒の符号を3列の符号にあらわしこの遊戯表により3列にあらわされた複数の符号から、4列からなる並べ替え表を導き出すがこの段階で難易度が変えられるよう設定しておき、その後、それを基に全体の駒を並べ替えた後、反対面に、分割絵柄が一つになった絵柄4面に現れることを特徴とする請求項1記載の符号付立体パズル。The game table represents the sign of the three rows of the code of the plurality of frames, from a plurality of codes represented in three columns by the game table, difficulty changed but derive sorting table consisting of four columns at this stage are as previously set, then after rearranging the entire frame based on it, on the opposite side, according to claim 1, wherein picture pattern division pattern becomes one which is characterized in that appearing on the four sides Signed 3D puzzle.
JP2008038037A 2008-01-21 2008-01-21 Signed solid puzzle and its playing method. Expired - Fee Related JP4191784B1 (en)

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