JP4081466B2 - Amusement measuring instruments and attraction facilities incorporating them - Google Patents

Amusement measuring instruments and attraction facilities incorporating them Download PDF

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JP4081466B2
JP4081466B2 JP2004307191A JP2004307191A JP4081466B2 JP 4081466 B2 JP4081466 B2 JP 4081466B2 JP 2004307191 A JP2004307191 A JP 2004307191A JP 2004307191 A JP2004307191 A JP 2004307191A JP 4081466 B2 JP4081466 B2 JP 4081466B2
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player
game
measuring instrument
determination
fear
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JP2006116078A (en
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博美 久保
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Senyo Kogyo Co Ltd
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本発明は、遊戯中の遊戯者の怖がり具合を判定する遊戯測定具、これを導入したお化け屋敷などのアトラクション施設に関するものである。   The present invention relates to an amusement measuring instrument for determining the fearfulness of a player who is playing, and an attraction facility such as a haunted house in which the instrument is introduced.

お化け屋敷などのアトラクション施設では、入口から入った遊戯者は、遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられた施設内を巡って、出口に向うようにされている。このような施設では、遊戯者を怖がらせたり驚かせるための仕掛けに工夫を凝らして集客に努めているが、施設で一度遊戯を楽しんだ遊戯者はその後は施設内の仕掛けの内容に新鮮味を感じなくなることが多くて繰り返し施設で遊戯を楽しむリピーターの遊戯者は少なく、そのため施設の来客数が伸び悩んでいるのが現状である。   Attraction facilities such as haunted houses, players who enter from the entrance go around the facilities equipped with various devices that scare or surprise the player and head toward the exit. In such facilities, we are trying to attract customers by devising tricks to scare or surprise players, but once a player has enjoyed playing at the facility, the contents of the mechanism in the facility will then be refreshed There are few repeater players who often enjoy playing at the facility, and the number of visitors to the facility is sluggish.

この現状を打開するべく、このような施設には、特許文献1のように、遊戯者の遊戯中の怖がり具合を評価するような遊戯者評価システムを導入し、遊戯後、遊戯者にたとえば遊戯中に怖がっていたことを指摘して悔しい思いをさせることで遊戯者に再び遊戯に挑戦する動機を生じさせ、リピーターを増やして施設の来客数の向上を図ろうとする工夫が施されたものがあった。具体的に、特許文献1のアトラクション施設はいわゆるお化け屋敷であって、導入された遊戯者評価システムは、アトラクション施設の入口と出口にそれぞれ配設した心拍数測定装置と、出口に配設した判定表示装置とで構成され、入口で遊戯前の遊戯者の心拍数を心拍数測定装置で計測し、出口で遊戯後の遊戯者の心拍数を心拍数測定装置で計測し、両心拍数測定装置から得られた遊戯前後の遊戯者の心拍数測定値の違いをもとに遊戯者の怖がり具合を判定表示装置で判定し、その結果を遊戯者に対して表示するようにしている。   In order to overcome this situation, a player evaluation system that evaluates the fear of the player during the game is introduced in such a facility as in Patent Document 1, and after the game, for example, Something that was devised to increase the number of visitors to the facility by increasing the number of repeaters by causing the players to motivate the game to challenge again by pointing out that they were scared inside there were. Specifically, the attraction facility of Patent Document 1 is a so-called haunted house, and the introduced player evaluation system includes a heart rate measuring device disposed at the entrance and the exit of the attraction facility, and a determination disposed at the exit, respectively. It consists of a display device, measures the heart rate of the player before playing at the entrance with a heart rate measuring device, measures the heart rate of the player after playing at the exit with a heart rate measuring device, and both heart rate measuring devices Based on the difference between the measured heart rate values of the player before and after the game obtained from the above, the determination display device determines the scariness of the player, and the result is displayed to the player.

しかしながら、この遊戯者評価システムは、入口及び出口にはそれぞれ心拍数測定装置を配設すると共に出口にはこれに加えて判定表示装置を配設しなければならなく、これら装置の配設場所の確保などの問題からアトラクション施設に導入するには困難な場合があり、また遊戯者に入口及び出口で2度の心拍数計測を行うなど、遊戯者の怖がり具合の測定に際して遊戯者に煩雑感を与えてしまったり時間がかかってしまうといった問題があった。
特開2000−350874号公報
However, in this player evaluation system, a heart rate measuring device must be provided at the entrance and the exit, respectively, and a determination display device must be provided at the exit. It may be difficult to introduce it into an attraction facility due to problems such as securing, etc. Also, the player feels complicated when measuring the player's fear, such as measuring the heart rate twice at the entrance and exit. There were problems such as giving and taking time.
JP 2000-350874 A

本発明は上記の従来の問題点に鑑みて発明したものであって、アトラクション施設に簡易に導入できると共に、遊戯者の怖がり具合の測定が遊戯者に煩雑感を与えることなく行える遊戯測定具、及びこれを導入したアトラクション施設を提供することを課題とするものである。   The present invention has been invented in view of the above-described conventional problems, and can be easily introduced into an attraction facility, and a game measuring instrument capable of measuring the degree of fear of a player without giving the player a sense of complexity, It is another object of the present invention to provide an attraction facility incorporating the same.

上記課題を解決するために本発明の請求項1に係る遊戯測定具にあっては、遊戯中に遊戯者に携帯させて遊戯者の怖がり具合を判定する遊戯測定具1であって、測定具本体に、遊戯中の遊戯者の怖がり具合を測定する測定手段2と、測定手段2で測定した測定値を記録する記録手段3と、記録手段3に記録された測定手段2での測定結果をもとに遊戯者の怖がり具合を判定する判定手段4と、判定手段4での判定結果を表示する表示手段6とを具備し、測定手段2として遊戯者による遊戯測定具1の振動を測定する振動センサ2aを用い、測定具本体に、照明器具8と測定具本体の傾斜を測定する傾斜センサ7とを設けると共に、傾斜センサ7の測定値をもとに振動センサ2aが正常に動作できない程に測定具本体が傾斜していると判定した場合に上記照明器具8の出力をオフにする照明制御手段9を設けたことを特徴とする。
れによると、遊戯中に遊戯者に携帯させた遊戯測定具1にあっては、測定手段2にて遊戯中の遊戯者の怖がり具合を測定すると共に、記録手段3にて測定手段2で測定した測定値を記録し、判定手段4によって記録手段3に記録された測定手段2での測定結果をもとに遊戯者の怖がり具合を判定すると共に、表示手段6にて判定手段4での判定結果を表示するといったことで、遊戯中の遊戯者の遊戯者の怖がり具合を判定して表示することができる。つまり、遊戯者の怖がり具合の測定は、従来の心拍数を測定する遊戯者評価システムのように遊戯前後に時間をとることはなく、遊戯者が遊戯中に携帯する遊戯測定具1によって遊戯中に行わせることができるのである。したがって、遊戯者に、遊戯者の怖がり具合の測定に煩雑感を抱かせることなく、遊戯を楽しませることができるのである。また、遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設Aに対して遊戯者の遊戯中の怖がり具合を判定する遊戯者評価システムを導入するには、携帯可能な遊戯測定具1を導入すれば済むものであって簡易に導入できるのである。また、遊戯者が驚いたり怖がったりして走ったり体を震わせたりすると遊戯者が携帯した遊戯測定具1には振動が予期されるので、測定手段2として採用した振動センサ2aによって簡単に遊戯者の怖がり具合を測定できるのであり、また、振動センサ2aが正常に動作できない程に遊戯測定具1が傾斜した場合には、測定具本体に設けた傾斜センサ7及び照明制御手段9によって照明器具8の出力がオフになるようにされているので、通常暗がりで行われる胆試しなどの遊戯では遊戯者は照明器具8の出力がオフにならないように遊戯測定具1の傾倒姿勢を良好に維持することに努めることが予期できるのであり、遊戯測定具1の姿勢不良による振動センサ2aの誤作動防止を図ることができる。
In order to solve the above-mentioned problem, the game measuring instrument according to claim 1 of the present invention is a game measuring instrument 1 that is carried by a player during a game and determines the degree of fear of the player. In the main body, the measuring means 2 for measuring the fear of the player who is playing, the recording means 3 for recording the measurement value measured by the measuring means 2, and the measurement result by the measuring means 2 recorded in the recording means 3 are shown. A determination means 4 for determining a player's fear level and a display means 6 for displaying the determination result of the determination means 4 are provided, and the vibration of the game measuring instrument 1 by the player is measured as the measurement means 2. Using the vibration sensor 2a, the measuring instrument body is provided with a lighting fixture 8 and an inclination sensor 7 for measuring the inclination of the measuring instrument body, and the vibration sensor 2a cannot operate normally based on the measured value of the inclination sensor 7. It was determined that the measuring tool body was tilted Providing the illumination controller 9 to turn off the output of the luminaire 8 in case you characterized.
According to which this, in the play measuring tool 1 which has been carried by a player during play, as well as measuring the degree afraid of player in play by the measuring means 2, the measuring unit 2 by the recording means 3 The measured value is recorded, the determination means 4 determines the player's fear based on the measurement result of the measurement means 2 recorded in the recording means 3, and the display means 6 By displaying the determination result, it is possible to determine and display the degree of fear of the player who is playing the game. In other words, the player's fear is measured without taking time before and after the game as in the conventional player evaluation system for measuring the heart rate, and the game is being played by the game measuring instrument 1 carried by the player during the game. Can be done. Therefore, it is possible to entertain the game without causing the player to feel troublesome in measuring the player's fear. In addition, in order to introduce a player evaluation system for judging the degree of fear of a player's game to the attraction facility A equipped with various devices that scare or surprise the player, portable game measurement It is only necessary to introduce the tool 1 and can be easily introduced . Further, if the player is surprised or scared and runs or shakes his body, the game measuring instrument 1 carried by the player is expected to vibrate. Therefore, the player can easily use the vibration sensor 2a employed as the measuring means 2. If the game measuring instrument 1 is tilted to such an extent that the vibration sensor 2a cannot operate normally, the lighting sensor 8 and the lighting control means 9 are provided on the measuring instrument body. Since the output of the lighting device 8 is turned off, the player maintains a good tilting posture of the game measuring instrument 1 so that the output of the lighting fixture 8 is not turned off in a game such as a galling test usually performed in the dark. It can be anticipated that the vibration sensor 2a may be prevented from malfunctioning due to a poor posture of the game measuring instrument 1.

また、請求項2に係る遊戯測定具にあっては、請求項1において、測定具本体に判定手段4を作動させるための判定開始スイッチ5を設けたことを特徴とする。これによると、判定開始スイッチ5を押圧したときに、遊戯中の遊戯者の怖がり具合が判定手段4にて判定されて表示手段6にて判定結果が表示されるようになり、したがって、たとえば遊戯後に判定開始スイッチ5を押圧すると、遊戯者は遊戯後に自身の怖がり具合の判定を知ることができる。   The game measuring instrument according to claim 2 is characterized in that, in claim 1, a determination start switch 5 for operating the determining means 4 is provided in the measuring instrument body. According to this, when the determination start switch 5 is pressed, the determination means 4 determines the degree of fear of the player who is playing, and the display means 6 displays the determination result. When the determination start switch 5 is pressed later, the player can know the determination of his / her fear after the game.

また、請求項3に係る遊戯測定具にあっては、請求項1において、上記照明器具8として多色LEDで成る照明具8bを具備し、該照明具8bによって上記表示手段6を構成し、上記判定手段4で判定した遊戯者の怖がり具合を該照明具8bによる通常発光色以外の発光色の発光にて現出したことを特徴とする。これによると、照明器具8で表示手段6を兼ねることができ、部品の共通化を図って遊戯測定具1の構成の簡略化を図ることができる。 Moreover, in the game measuring instrument which concerns on Claim 3 , it comprises the lighting fixture 8b which consists of multicolor LED as the said lighting fixture 8 in Claim 1, and comprises the said display means 6 with this lighting fixture 8b, It is characterized in that the player's fearfulness determined by the determination means 4 is revealed by light emission of a light emission color other than the normal light emission color by the lighting device 8b . According to this, the lighting fixture 8 can also serve as the display means 6, and the configuration of the game measuring instrument 1 can be simplified by sharing parts.

また、請求項4に係る遊戯測定具を導入したアトラクション施設にあっては、遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設Aであって、入口で遊戯者に貸与した請求項1の遊戯測定具1の判定結果を表示させる判定表示装置10を出口に配設したことを特徴とする。これによると、アトラクション施設Aでの遊戯後に、アトラクション施設Aの出口に配設した判定表示装置10によって、遊戯中の遊戯者の怖がり具合を表示させることができる。 In addition, in the attraction facility where the game measuring instrument according to claim 4 is introduced, it is an attraction facility A equipped with various devices that scare or surprise the player, and lent to the player at the entrance. The determination display device 10 for displaying the determination result of the game measuring instrument 1 according to claim 1 is arranged at the outlet . According to this, after the game at the attraction facility A, the fear display of the player who is playing can be displayed by the determination display device 10 disposed at the exit of the attraction facility A.

また、請求項5に係る遊戯測定具を導入したアトラクション施設にあっては、遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設Aであって、入口で遊戯者に貸与した請求項2の遊戯測定具1の判定結果を表示させる判定表示装置10を出口に配設し、判定表示装置10に遊戯測定具1の判定開始スイッチ5を押圧するスイッチ押圧手段18を設けたことを特徴とする。これによると、アトラクション施設Aでの遊戯後に、アトラクション施設Aの出口に配設した判定表示装置10のスイッチ押圧手段18によって判定開始スイッチ5を押圧して判定手段4を作動させ、遊戯中の遊戯者の怖がり具合を表示手段6によって表示させることができる。 Further, in the attraction facility where the game measuring instrument according to claim 5 is introduced, it is an attraction facility A equipped with various devices that scare or surprise the player, and lent to the player at the entrance. The determination display device 10 for displaying the determination result of the game measuring tool 1 according to claim 2 is provided at the exit, and the switch pressing means 18 for pressing the determination start switch 5 of the game measuring device 1 is provided on the determination display device 10. It is characterized by. According to this, after the game at the attraction facility A, the determination start switch 5 is pressed by the switch pressing means 18 of the determination display device 10 disposed at the exit of the attraction facility A to activate the determination means 4, and the game being played The display means 6 can display the person's fear.

また、請求項6に係る遊戯測定具を導入したアトラクション施設にあっては、請求項4または5において、判定表示装置10に判定手段4での判定結果を表示する表示画面11を設けたことを特徴とする。これによると、判定表示装置10の表示画面11によって遊戯者の怖がり具合の判定をより強い印象で遊戯者に表示することができるのであり、より強く遊戯者に遊戯への再挑戦を促すようにできる。 Further, in the attraction facility where the game measuring instrument according to claim 6 is introduced, the display screen 11 for displaying the determination result in the determination means 4 is provided on the determination display device 10 in claim 4 or 5 . Features. According to this, it is possible to display the player's fearfulness determination to the player with a stronger impression on the display screen 11 of the determination display device 10, and to encourage the player to re-attempt the game more strongly. it can.

本発明は、遊戯者の怖がり具合の測定を遊戯者が携帯する遊戯測定具によって遊戯中に行わせることができるから、遊戯者に煩雑感を抱かせることなく遊戯者の怖がり具合の測定を行わせることができ、また、遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設に対して遊戯者の遊戯中の怖がり具合を判定する遊戯者評価システムを導入するにあたっては、主に携帯可能な遊戯測定具を導入すれば済むものであって簡易に導入できるという効果を有している。   In the present invention, since the player's fearfulness measurement can be performed during the play by the player's carrying measurement device, the player's fearfulness measurement is performed without causing the player to feel complicated. In introducing a player evaluation system that determines the degree of fear of a player's play at an attraction facility equipped with various devices that can scare or surprise the player, It is sufficient to introduce a portable game measuring instrument into the device, and it has the effect that it can be easily introduced.

本例のアトラクション施設Aは、施設内には遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたいわゆるお化け屋敷である。遊戯者は施設の入口から暗所とされた施設内を歩いて施設の出口に向う間に、各種の仕掛けによって怖がらされたり驚かされたりして遊戯を楽しむものである。このアトラクション施設Aには、遊戯者の遊戯中の怖がり具合を遊戯後に判定評価するような遊戯者評価システムが導入されており、遊戯者にたとえば遊戯中に怖がっていたことを指摘して悔しい思いをさせることで遊戯者に再び遊戯に挑戦する動機を生じさせ、リピーターを増やして施設の来客数の向上を図ろうとする工夫が施されている。   The attraction facility A in this example is a so-called haunted house in which various devices that scare or surprise the player are provided. The player enjoys the game by being scared or surprised by various devices while walking in the dark facility from the entrance of the facility to the exit of the facility. In this attraction facility A, a player evaluation system that introduces and evaluates the scariness of the player during the game is introduced after the game, and it is disappointing to point out that the player was scared during the game, for example. In order to increase the number of visitors to the facility by increasing the number of repeaters, the gamers are motivated to challenge the game again.

本例の遊戯者評価システムは、携帯用の遊戯測定具1と、出口に配設された判定表示装置10とで構成されている。この遊戯測定具1はアトラクション施設Aの入口で係員が手渡しすることにより遊戯者に貸与されて遊戯中に遊戯者に携帯される器具であり、遊戯測定具1の測定具本体に内装した測定手段2にて遊戯者の怖がり具合の測定を遊戯中に行うものである。具体的に、本例の遊戯測定具1は、図1のように、上端に焔を有した蝋燭の形状に施されたハウジングを有し、遊戯者に把持される棒状の遊戯測定具1の把持部1aには、上記測定手段2として遊戯測定具1の振動を測定する振動センサ2a、遊戯測定具1の傾斜を測定する傾斜センサ7、遊戯測定具1の制御を行う制御回路12、後述する制御回路12の判定手段4を作動させるための判定開始スイッチ5、遊戯測定具1の電源となる充電バッテリー13、主に遊戯者の前方を照らすための照明具8aが備えられており、また、焔のオブジェが形成された遊戯測定具1の先端部1bには、主に遊戯者の周囲を照らすと共に遊戯者の怖がり具合の判定を表示する表示手段6としての照明具8bが備えられている。後述の照明器具8は上記照明具8a,8bを言うものとする。 The player evaluation system of this example includes a portable game measuring instrument 1 and a determination display device 10 disposed at the exit. This game measuring instrument 1 is an instrument that is lent to a player when handed over by an attendant at the entrance of the attraction facility A and carried by the player during the game. At 2, the player's fear is measured during the game. Specifically, as shown in FIG. 1, the game measuring instrument 1 of the present example has a housing that is shaped like a candle with a ridge at the upper end, and is a stick-shaped game measuring instrument 1 held by a player. The gripping unit 1a includes a vibration sensor 2a that measures the vibration of the game measuring instrument 1 as the measuring means 2, an inclination sensor 7 that measures the inclination of the game measuring instrument 1, a control circuit 12 that controls the game measuring instrument 1, and will be described later. A determination start switch 5 for operating the determination means 4 of the control circuit 12 to be operated, a charging battery 13 as a power source for the game measuring instrument 1, and an illumination tool 8a for mainly illuminating the front of the player. The tip portion 1b of the game measuring instrument 1 in which a spear object is formed is provided with an illumination tool 8b as display means 6 for mainly illuminating the player's surroundings and displaying the determination of the player's fear. Yes. The lighting fixture 8 to be described later refers to the lighting fixtures 8a and 8b.

ここで、制御回路12にあっては、図2のように、振動センサ2aで測定した検知回数を記録する記録手段3と、この記録手段3に記録された検知回数をもとに遊戯者の怖がり具合を判定する判定手段4と、傾斜センサ7での測定値をもとに遊戯測定具1の傾斜具合を判断して遊戯測定具1が傾斜姿勢にある場合には照明器具8の出力をオフにするといった制御を行う照明制御手段9とを有して構成されている。詳しくは、記録手段3、判定手段4及び照明制御手段9はそれぞれ制御回路12の一部を構成する回路部位である。なお、判定手段4には判定開始スイッチ5が接続されており、判定開始スイッチ5がオンとなった場合に初めて判定手段4が作動するようにされている。本例では、この判定開始スイッチ5は把持部1aの下端から上方に穿孔された挿入孔15の内部に臨んで配設されている。   Here, in the control circuit 12, as shown in FIG. 2, the recording means 3 for recording the number of detections measured by the vibration sensor 2a, and the player's game based on the number of detections recorded in the recording means 3. When the game measuring instrument 1 is in an inclined posture by determining the inclination of the game measuring instrument 1 based on the determination means 4 for determining the degree of fear and the measurement value of the inclination sensor 7, the output of the lighting fixture 8 is output. It has illumination control means 9 for performing control such as turning it off. Specifically, the recording unit 3, the determination unit 4, and the illumination control unit 9 are circuit parts that constitute a part of the control circuit 12. Note that a determination start switch 5 is connected to the determination means 4, and the determination means 4 is activated only when the determination start switch 5 is turned on. In this example, the determination start switch 5 is arranged facing the inside of the insertion hole 15 drilled upward from the lower end of the gripping portion 1a.

また、遊戯測定具1の先端部1bに備えられた表示手段6としての照明具8bには、七色発光が可能な多色LEDを採用している。この照明具8bは判定手段4に接続されており、記録手段3で記録された検知回数をもとに遊戯者の怖がり具合を数段階に判定した判定手段4の判定結果に応じた制御によって、色が指定されて照明具8bが発光するようにされている。本例の照明具8bでは、周囲を照らす明かりとしての通常発光色は橙に設定されており、遊戯者の怖がり具合を表示させる表示手段6として機能させる場合には、怖がり具合が最大レベルのときにはピンクを発光し、怖がり具合が小さくなるにつれて、赤、橙、黄、緑、青、紫といったように7段階に発光するように設定してある。また、主に遊戯者の前方を照らすための照明具8aとしてはブラックライトのLEDが採用されている。ブラックライトとはいわゆる紫外線灯であって夜光塗料や白い塗料を暗中でも光らせる独特の照明効果があり、図3のように、お化け屋敷であるアトラクション施設Aの施設内を不気味に照し出すことができ、遊戯中、遊戯者が怖がるような雰囲気が演出可能にされている。   In addition, a multi-color LED capable of emitting seven colors is adopted for the lighting tool 8b as the display means 6 provided at the tip 1b of the game measuring tool 1. This illuminating device 8b is connected to the determination means 4, and based on the number of detections recorded by the recording means 3, the control according to the determination result of the determination means 4 that determines the player's fear level in several stages, The color is designated and the lighting device 8b emits light. In the lighting device 8b of this example, the normal light emission color as the light for illuminating the surroundings is set to orange, and when functioning as the display means 6 for displaying the player's fear level, when the fear level is at the maximum level, It is set to emit light in seven steps, such as red, orange, yellow, green, blue, and purple, as pink is emitted and the fear is reduced. Further, a black light LED is employed as the lighting device 8a for mainly illuminating the front of the player. A black light is a so-called ultraviolet light, which has a unique lighting effect that shines a night paint or white paint in the dark, and illuminates the inside of the attraction facility A, which is a haunted house, as shown in FIG. It is possible to create an atmosphere that makes the player scared during the game.

また、アトラクション施設Aの出口に配設された判定表示装置10は、図4のように、アトラクション施設Aの入口で遊戯者に貸与された遊戯測定具1を遊戯後に返却する部位であって、遊戯測定具1に遊戯者の怖がり具合の判定を行わせると共にその判定結果を表示するための装置である。遊戯測定具1を判定表示装置10に返却する際には判定表示装置10に設けた上方に面する載置面16に遊戯測定具1を載置するのであるが、このとき判定表示装置10に載置した遊戯測定具1を保持しつつ遊戯測定具1の判定開始スイッチ5を押圧するようなスイッチ押圧手段18が遊戯測定具1と判定表示装置10との間に設けられている。具体的には、判定表示装置10の載置面16から上方に挿入棒17が突設されており、遊戯後、遊戯測定具1を載置面16に立置きした際に挿入棒17を遊戯測定具1の挿入孔15に嵌合させることで、載置面16に立置きした遊戯測定具1が保持されつつ判定開始スイッチ5が押圧されるのであり、遊戯中の遊戯者の怖がり具合が判定されて遊戯測定具1の表示手段6にて表示されるようになっている。なお、本例の判定表示装置10には、遊戯者の怖がり具合の判定を表示する表示画面11が設けられている。この表示画面11での表示は、遊戯測定具1の判定手段4と判定表示装置10の表示画面11を制御す画面制御部とを接続する信号線として挿入棒17を機能させたり等の任意の伝達手段を用い、遊戯測定具1の表示手段6としての照明具8bと同様に判定手段4に基いて、たとえば図5のように遊戯測定具1の表示手段6としての照明具8bが発光する色と同色の図形やコメントなどの文字を表示画面11に表示させるようになっている。このように本例では、遊戯者の怖がり具合の判定の表示は、遊戯測定具1の表示手段6である照明具8bに加えて表示画面11に表示されたコメントによっても行われるから、照明具8bのみで遊戯者の怖がり具合の判定が表示されるものに比べて遊戯者により印象強く遊戯者の怖がり具合の判定を伝えることができるのであり、遊戯者にアトラクション施設Aへの再挑戦をより強く促すことが図られているのである。   In addition, the determination display device 10 disposed at the exit of the attraction facility A is a part that returns the play measuring instrument 1 lent to the player at the entrance of the attraction facility A after the game as shown in FIG. This is a device for causing the game measuring instrument 1 to determine the degree of fear of the player and displaying the determination result. When the game measuring instrument 1 is returned to the determination display device 10, the game measuring instrument 1 is placed on the placement surface 16 provided on the determination display device 10 and facing upward. A switch pressing means 18 for pressing the determination start switch 5 of the game measuring instrument 1 while holding the placed game measuring instrument 1 is provided between the game measuring instrument 1 and the determination display device 10. Specifically, an insertion rod 17 projects upward from the placement surface 16 of the determination display device 10, and when the game measuring instrument 1 is placed on the placement surface 16 after playing, the insertion rod 17 is played. By fitting in the insertion hole 15 of the measuring tool 1, the determination start switch 5 is pressed while holding the game measuring tool 1 standing on the placement surface 16, and the player's fear of the game is afraid. It is determined and displayed on the display means 6 of the game measuring instrument 1. Note that the determination display device 10 of this example is provided with a display screen 11 for displaying the determination of the player's fear. The display on the display screen 11 can be performed by using the insertion rod 17 as a signal line for connecting the determination means 4 of the game measuring instrument 1 and the screen control unit for controlling the display screen 11 of the determination display device 10. As shown in FIG. 5, for example, as shown in FIG. 5, the illuminating device 8b as the display means 6 of the game measuring instrument 1 emits light based on the determining means 4 in the same manner as the illuminating instrument 8b as the display means 6 of the game measuring instrument 1 using the transmitting means. Characters such as graphics and comments having the same color as the color are displayed on the display screen 11. As described above, in this example, the display of the determination of the player's fear is also performed by a comment displayed on the display screen 11 in addition to the lighting device 8b which is the display means 6 of the game measuring device 1. It is possible to convey the judgment of the player's scariness more strongly than the one that the judgment of the player's scariness is displayed only by 8b, and the player can reattempt the attraction facility A more. It is intended to be strongly encouraged.

このような遊戯者評価システムにあっては、まず、アトラクション施設Aに簡単に導入可能であるといった利点を有している。つまり、この遊戯者評価システムにおいては、遊戯者の怖がり具合を測定する遊戯測定具1が携帯されるものであるから、アトラクション施設Aに配設するものは出口に配設させる判定表示装置10だけである。従来の遊戯者評価システムではアトラクション施設Aの入口及び出口にそれぞれ心拍数測定装置を配設すると共に出口にはこれに加えて判定表示装置を配設する必要があったことを考えると、本例ではアトラクション施設A側に配設する装置の点数が抑えられて配設場所の確保が容易であり、アトラクション施設Aに簡単に導入できるのである。なお、この遊戯者評価システムは既存のアトラクション施設Aに対しても簡易に導入できるのは言うまでもない。また、この遊戯者評価システムにあっては、遊戯中に遊戯者に携帯された遊戯測定具1によって遊戯者の怖がり具合が遊戯中に測定されるから、従来の遊戯者評価システムのように遊戯の前後での心拍数測定の必要もなく、遊戯者の怖がり具合の測定に際し遊戯者に煩雑感を与えることなく遊戯者に遊戯を楽しませることが可能にされているいう利点も有しているのである。   Such a player evaluation system has an advantage that it can be easily introduced into the attraction facility A. That is, in this player evaluation system, the game measuring instrument 1 that measures the fear of the player is carried, so that only the determination display device 10 that is disposed at the attraction facility A is disposed at the exit. It is. Considering that in the conventional player evaluation system, it is necessary to arrange a heart rate measuring device at the entrance and the exit of the attraction facility A, and in addition to this, it is necessary to arrange a judgment display device at the exit. Then, the number of devices arranged on the attraction facility A side is reduced, and it is easy to secure the arrangement place, and the apparatus can be easily introduced into the attraction facility A. In addition, it cannot be overemphasized that this player evaluation system can be easily introduced also into the existing attraction facility A. Further, in this player evaluation system, since the player's fear is measured during the game by the game measuring instrument 1 carried by the player during the game, the game is evaluated like a conventional player evaluation system. There is no need to measure the heart rate before and after the game, and there is an advantage that it is possible to entertain the player without making the player feel awkward when measuring the fear of the player. It is.

また、この遊戯者評価システムにおける遊戯測定具1にあっては、遊戯者の怖がり具合を遊戯中に測定する測定手段2として単純な振動センサ2aが採用されると共に、振動センサ2aの誤動作防止が単純な構成によって可能にされており、したがって、遊戯測定具1、ひいては遊戯者評価システムの簡易化が図られているという利点も有している。つまり、遊戯者が驚いたり怖がったりして走ったり体を震わせたりすると遊戯測定具1の振動が予期されるので、遊戯測定具1の測定手段2として採用した振動センサ2aが検出した遊戯測定具1の振動回数によって、簡単に遊戯者の怖がり具合を測定できるのである。また、遊戯測定具1に設けた傾斜センサ7によって遊戯者に把持された遊戯測定具1の傾倒度合いが測定され、傾斜センサ7の測定値をもとに、振動センサ2aが正常に機能しない程に遊戯測定具1が傾倒姿勢にあると照明制御手段9で判断したときには、照明制御手段9の制御によって遊戯測定具1の照明器具8の出力をオフにするようにしている。照明器具8が消えてしまうと暗所であるアトラクション施設A内での歩行が困難になることから、遊戯者は照明器具8の出力をオフにしないように把持した遊戯測定具1を傾倒させずに適宜姿勢に維持するように努めることが予期でき、したがって遊戯測定具1の姿勢不良による振動センサ2aの誤作動防止が図られているのである。このように本例の遊戯者評価システムは、簡単な構成で製造の低コスト化が図られたものでありながら、遊戯者の怖がり具合の測定において比較的高い作動信頼性も確保できたものである。   In the game measuring instrument 1 in this player evaluation system, a simple vibration sensor 2a is employed as the measuring means 2 for measuring the degree of fear of the player during the game, and the malfunction of the vibration sensor 2a is prevented. It is made possible by a simple configuration, and therefore has an advantage that the play measuring instrument 1 and, in turn, the player evaluation system can be simplified. That is, if the player is surprised or scared and runs or shakes his / her body, the game measuring instrument 1 is expected to vibrate, so the game measuring instrument detected by the vibration sensor 2a employed as the measuring means 2 of the game measuring instrument 1 is used. A player's fear can be easily measured by the number of vibrations of one. Further, the inclination degree of the game measuring instrument 1 held by the player is measured by the inclination sensor 7 provided on the game measuring instrument 1, and based on the measured value of the inclination sensor 7, the vibration sensor 2a does not function normally. When the lighting control means 9 determines that the game measuring instrument 1 is in a tilted posture, the output of the lighting fixture 8 of the game measuring instrument 1 is turned off under the control of the lighting control means 9. If the lighting fixture 8 disappears, it becomes difficult to walk in the attraction facility A, which is a dark place. Therefore, the player does not tilt the held game measuring instrument 1 so that the output of the lighting fixture 8 is not turned off. Therefore, it can be expected that the posture is properly maintained, and therefore, the malfunction of the vibration sensor 2a due to the posture failure of the play measuring instrument 1 is prevented. As described above, the player evaluation system of the present example has achieved a relatively high operation reliability in measuring the fear of the player while being able to reduce the manufacturing cost with a simple configuration. is there.

このように、上記の遊戯者評価システムを導入した本例のアトラクション施設Aにあっては、入口で施設内に入る際に遊戯者には遊戯測定具1が貸与され、遊戯者は遊戯測定具1の照明器具8の明かりを頼りに暗い施設内を出口に向って歩いてゆき、その間に施設内に備えた各種の仕掛けによって遊戯者は驚かされたり怖がらされたりして肝試し的な遊戯を楽しみ、出口に着いた際に遊戯者は遊戯測定具1を判定表示装置10の載置面16に立置きして返却し、その際に遊戯測定具1の挿入孔15に判定表示装置10の挿入棒17を嵌合させて判定開始スイッチ5をオンにし、遊戯者の怖がり具合を判定手段4で判定させ、その判定結果を表示手段6としての照明具8bや判定表示装置10の表示画面11にて遊戯者に対して表示させるのである。しかして、怖がり具合が大きかったと判定された場合には遊戯者に悔しい思いを感じさせることができるため、遊戯者に本例のアトラクション施設Aへの再挑戦を促すことができるのである。つまり、遊戯者評価システムにより、繰り返しアトラクション施設で遊戯を楽しむリピータの増加を促すことがなされているのである。しかも、本例のアトラクション施設Aにあっては、遊戯者の怖がり具合が測定、判定されるといった楽しみを付加させたものでありながら、上述のように従来の遊戯者評価システムにある遊戯の前後での心拍数測定などの煩雑さを無くすることができたものであり、遊戯者に煩雑感を抱かせることなく遊戯を楽しませることが可能にされているのである。   As described above, in the attraction facility A of the present example in which the above-described player evaluation system is introduced, the game measuring instrument 1 is lent to the player when entering the facility at the entrance, and the player uses the game measuring instrument. We walked toward the exit in the dark facility relying on the light of 1 lighting fixture 8, and during that time, the players were surprised or scared by various devices prepared in the facility, and they played a liver-playing game. Having fun, when the player arrives at the exit, the player places the game measuring instrument 1 on the mounting surface 16 of the determination display device 10 and returns it. At that time, the player displays the determination measurement device 10 in the insertion hole 15 of the game measurement instrument 1. The insertion rod 17 is fitted and the determination start switch 5 is turned on. The determination means 4 determines the degree of fear of the player, and the determination result is displayed on the display screen 11 of the illumination tool 8b as the display means 6 or the determination display device 10. To display to the player at That. If it is determined that the degree of fear is great, the player can feel regretful, and the player can be encouraged to re-attempt the attraction facility A of this example. In other words, the player evaluation system encourages the increase of repeaters who enjoy playing repeatedly at an attraction facility. Moreover, in the attraction facility A of this example, while adding the pleasure of measuring and determining the fear of the player, before and after the game in the conventional player evaluation system as described above This makes it possible to eliminate the complications such as heart rate measurement, and to make the game enjoyable without causing the player to feel complicated.

た、上記アトラクション施設Aとしては、入口から出口に向けて遊戯者自身が歩いて遊戯を楽しむものを例示したが、施設内を巡る乗物を配設してこの乗物で施設内を巡って遊戯を楽しむものでも構わない。遊戯測定具1の測定手段2が振動センサ2aで構成され、遊戯者が乗る乗物が多少振動するものであっても、判定手段4での判定基準の設定を変えることで支障なく遊戯者の怖がり具合を判定できるのである。 Also, as is the attraction facility A, it has been exemplified those that enjoy the game by walking the player himself toward from the inlet to the outlet, play around the inside of the facility and provided a vehicle over the inside of the facility in this vehicle You can enjoy it. Even if the measuring means 2 of the game measuring instrument 1 is composed of the vibration sensor 2a and the vehicle on which the player rides is somewhat vibrated, changing the setting of the judgment standard in the judging means 4 makes the player fear without any trouble. The condition can be determined.

また、遊戯測定具1を、上述のようにアトラクション施設Aに導入した遊戯者評価システムの一部として用いるのではなく、アトラクション施設Aを利用しない一般の胆試しなどの催しなどに単体で用いてもよい。なおこの場合には、遊戯測定具1の判定開始スイッチ5を遊戯測定具1の外側に露出させて手で押圧可能にしておけば上記判定表示装置10の必要もなくすることができる。このように、一般の胆試しなどの催しにあっても遊戯測定具1を用いることで、遊戯者の怖がり具合を判定するといった新たな楽しみをつくることができるのである。   In addition, the game measuring instrument 1 is not used as a part of the player evaluation system introduced to the attraction facility A as described above, but is used alone for an event such as a general bile test that does not use the attraction facility A. Also good. In this case, if the judgment start switch 5 of the game measuring instrument 1 is exposed to the outside of the game measuring instrument 1 and can be pressed by hand, the judgment display device 10 can be dispensed with. In this way, even in general events such as trials, the use of the game measuring instrument 1 can create new enjoyment such as determining the degree of fear of the player.

また、遊戯測定具1に判定開示スイッチ5を具備させず、遊戯中に、遊戯者の怖がり具合を測定手段2で測定しつつ、判定手段4で判定してその判定結果を表示手段6としての照明具8bで表示するようにしてもよく、この場合、遊戯中の遊戯者にリアルタイムに自身の怖がり具合を認識させることができて遊戯中に新たな楽しみをつくることができるのである。   In addition, the game measuring instrument 1 is not provided with the determination disclosure switch 5, and during the game, while the gamer's fear is measured by the measuring unit 2, the determination unit 4 determines and the determination result is displayed as the display unit 6. You may make it display with the illuminating tool 8b, In this case, the player who is playing can be made to recognize own fear condition in real time, and a new pleasure can be made during a game.

本発明の実施の形態の例の遊戯測定具を示す透視斜視図である。It is a see-through | perspective perspective view which shows the game measuring device of the example of embodiment of this invention. 同上の遊戯測定具の制御ブロック図である。It is a control block diagram of the game measuring instrument same as the above. 同上の遊戯中の遊戯者の様子を示す図である。It is a figure which shows the mode of the player during a game same as the above. 同上のアトラクション施設の出口近傍を示す斜視図である。It is a perspective view which shows the exit vicinity of an attraction facility same as the above. 同上の判定表示装置に設けた表示画面の一例を示す図である。It is a figure which shows an example of the display screen provided in the determination display apparatus same as the above.

符号の説明Explanation of symbols

1 遊戯測定具
2 測定手段
2a 振動センサ
3 記録手段
4 判定手段
5 判定開始スイッチ
6 表示手段
7 傾斜センサ
8 照明器具
8a 照明具
8b 照明具
9 照明制御手段
10 判定表示装置
11 表示画面
18 スイッチ押圧手段
A アトラクション施設
DESCRIPTION OF SYMBOLS 1 Game measuring instrument 2 Measuring means 2a Vibration sensor 3 Recording means 4 Judging means 5 Judgment start switch 6 Display means 7 Inclination sensor 8 Lighting fixture 8a Illuminating tool 8b Illuminating tool 9 Illumination control means 10 Judgment display apparatus 11 Display screen 18 Switch pressing means A Attraction facility

Claims (6)

遊戯中に遊戯者に携帯させて遊戯者の怖がり具合を判定する遊戯測定具であって、測定具本体に、遊戯中の遊戯者の怖がり具合を測定する測定手段と、測定手段で測定した測定値を記録する記録手段と、記録手段に記録された測定手段での測定結果をもとに遊戯者の怖がり具合を判定する判定手段と、判定手段での判定結果を表示する表示手段とを具備し、測定手段として測定具本体の振動を測定する振動センサを用い、測定具本体に、照明器具と測定具本体の傾斜を測定する傾斜センサとを設けると共に、傾斜センサの測定値をもとに振動センサが正常に動作できない程に測定具本体が傾斜していると判定した場合に上記照明器具の出力をオフにする照明制御手段を設けたことを特徴とする遊戯測定具。 It is a game measuring device that is carried by a player during play and judges the player's fear level, and the measurement device measures the fear level of the player who is playing, and measurement measured by the measurement device. A recording means for recording a value; a determination means for determining the degree of fear of the player based on the measurement result of the measurement means recorded in the recording means; and a display means for displaying the determination result of the determination means. In addition , a vibration sensor that measures the vibration of the measuring tool main body is used as a measuring means, and the measuring tool main body is provided with a lighting device and a tilt sensor that measures the tilt of the measuring tool main body. A game measuring instrument comprising illumination control means for turning off the output of the lighting apparatus when it is determined that the measuring instrument body is tilted so that the vibration sensor cannot operate normally . 測定具本体に判定手段を作動させるための判定開始スイッチを設けたことを特徴とする請求項1記載の遊戯測定具。   2. The game measuring instrument according to claim 1, wherein a determination start switch for operating the determining means is provided in the measuring instrument body. 上記照明器具として多色LEDで成る照明具を具備し、該照明具によって上記表示手段を構成し、上記判定手段で判定した遊戯者の怖がり具合を該照明具による通常発光色以外の発光色の発光にて現出したことを特徴とする請求項1記載の遊戯測定具。 The lighting device includes a lighting device composed of multi-colored LEDs, and the lighting device constitutes the display means, and the player's scariness determined by the determination means is a light emission color other than the normal light emission color by the lighting device . 2. The game measuring instrument according to claim 1, wherein the game measuring instrument appears by light emission. 遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設であって、入口で遊戯者に貸与した請求項1の遊戯測定具の判定結果を表示させる判定表示装置を出口に配設したことを特徴とする遊戯測定具を導入したアトラクション施設。An attraction facility equipped with various devices that scare or surprise the player, and a determination display device for displaying the determination result of the game measuring instrument lent to the player at the entrance is provided at the exit This is an attraction facility equipped with a game measuring instrument. 遊戯者を怖がらせたり驚かすような各種の仕掛けが備えられたアトラクション施設であって、入口で遊戯者に貸与した請求項2の遊戯測定具の判定結果を表示させる判定表示装置を出口に配設し、判定表示装置に遊戯測定具の判定開始スイッチを押圧するスイッチ押圧手段を設けたことを特徴とする遊戯測定具を導入したアトラクション施設。 An attraction facility equipped with various devices that scare or surprise the player, and a judgment display device for displaying the judgment result of the game measuring instrument lent to the player at the entrance is arranged at the exit An attraction facility having a game measuring instrument , wherein the judgment display device is provided with a switch pressing means for pressing a judgment start switch of the game measuring instrument. 判定表示装置に判定手段での判定結果を表示する表示画面を設けたことを特徴とする請求項4または5記載の遊戯測定具を導入したアトラクション施設。 6. An attraction facility incorporating the game measuring instrument according to claim 4 or 5, wherein a display screen for displaying the determination result of the determination means is provided on the determination display device .
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022513755A (en) * 2018-12-13 2022-02-09 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー Amusement park vehicle vibration system

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JP6186423B2 (en) * 2015-12-24 2017-08-23 サノヤス・ライド株式会社 Ferris wheel

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022513755A (en) * 2018-12-13 2022-02-09 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー Amusement park vehicle vibration system
JP7422151B2 (en) 2018-12-13 2024-01-25 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー Vehicle vibration systems and vehicle vibrators

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