JP3242414U - Game machine for practicing car accelerator/brake pedal operation - Google Patents

Game machine for practicing car accelerator/brake pedal operation Download PDF

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JP3242414U
JP3242414U JP2023000423U JP2023000423U JP3242414U JP 3242414 U JP3242414 U JP 3242414U JP 2023000423 U JP2023000423 U JP 2023000423U JP 2023000423 U JP2023000423 U JP 2023000423U JP 3242414 U JP3242414 U JP 3242414U
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brake pedal
accelerator
game machine
moving image
accelerator pedal
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一之 益子
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Abstract

【課題】近年、高齢者のアクセルペダルとブレーキペダルの踏み間違いによる交通事故が多発しているため、それを防止するための練習用ゲーム機を提供する。【解決手段】動画データを格納し、その動画内において障害物との衝突を回避するアクセルペダル10とブレーキペダル9の練習に特化したプログラムを有するゲーム機本体1を一般の液晶テレビまたはパソコン用ディスプレイに接続して運転者(主に高齢者)に安価で容易にアクセルペダルとブレーキペダル操作の練習をさせ、アクセルペダルとブレーキペダルの踏み間違いによる交通事故を防止することに役立つ。【選択図】図1Kind Code: A1 In recent years, there have been many traffic accidents caused by elderly people erroneously depressing an accelerator pedal and a brake pedal. SOLUTION: A game machine main body 1 storing moving image data and having a program specialized for training an accelerator pedal 10 and a brake pedal 9 for avoiding a collision with an obstacle in the moving image is used for a general liquid crystal television or a personal computer. By connecting to a display, drivers (mainly elderly people) can easily and inexpensively practice accelerator pedal and brake pedal operation, helping to prevent traffic accidents caused by erroneously stepping on the accelerator and brake pedals. [Selection drawing] Fig. 1

Description

本考案は、運転者(主に高齢者)に自動車のアクセルペダルとブレーキペダル操作の練習をさせ、かつ運転者の運転技術の程度を把握する目安を示すためのゲーム機に関するものである。 The present invention relates to a game machine that allows drivers (mainly elderly people) to practice operating the accelerator and brake pedals of an automobile, and provides an indication of the driver's level of driving skill.

従来のいわゆる運転シミュレーターなどの装置は、専用のモニター画面や高度なプログラム、自動車の運転席を模した設備を伴うなど、大掛かりで複雑かつ高価なものが多い。 Many of the conventional so-called driving simulators and other devices are large, complex, and expensive, with dedicated monitor screens, advanced programs, and equipment that mimics the driver's seat of a car.

本考案では、運転者(主に高齢者)にいかに簡単で安価にアクセルペダルとブレーキペダル操作の練習を行ってもらうかが課題である。 In the present invention, the problem is how to get drivers (mainly elderly people) to practice operation of the accelerator pedal and the brake pedal easily and inexpensively.

本考案では、動画データを格納し、その動画データを進行または停止させて障害物との衝突を適切に回避するプログラムを有するゲーム機を一般の液晶テレビまたはパソコン用ディスプレイに接続し、運転者(主に高齢者)に自動車のアクセルペダルとブレーキペダルの操作の練習をさせ、かつ運転者の運転技術の程度を知る目安を示す。 In the present invention, a game machine having a program that stores moving image data, progresses or stops the moving image data, and appropriately avoids collisions with obstacles is connected to a general liquid crystal television or a personal computer display, and the driver ( (mainly elderly people) to practice the operation of the accelerator pedal and brake pedal of a car, and to provide a guideline for knowing the degree of driving skill of the driver.

アクセルペダルとブレーキペダルの形をし、アクセルペダルを踏むと動画データの進行速度が上がり、ブレーキペダルを踏むと動画データの進行速度が下がって停止するという操作を可能にするコントローラーを使用する。 A controller in the form of an accelerator pedal and a brake pedal is used that enables operation such that when the accelerator pedal is stepped on, the speed of moving image data increases, and when the brake pedal is stepped on, the moving speed of moving image data slows down and stops.

動画データは、自動車内から前面走行風景を撮影した画像またはそれを模したイラストであって、動画データにおいて交差点や曲がり角などから歩行者、自転車、動物もしくは自動車などの写真またはそれらを模したイラストが飛び出し、それらとの衝突をアクセルペダルとブレーキペダルの形をしたコントローラーの操作によって回避する。 Video data is an image or an illustration simulating it taken from inside the vehicle in front of the vehicle. Jump out and avoid colliding with them by operating controllers in the form of accelerator and brake pedals.

自動車のハンドルの形をし、動画データの操作はできないものの、使用者がハンドルを握って回すことで実際に自動車を運転している雰囲気に近づくことに寄与するダミーハンドルを使用する。 A dummy steering wheel in the shape of a steering wheel of an automobile, which cannot operate moving image data, contributes to an atmosphere of actually driving an automobile by a user gripping and turning the steering wheel.

本考案は、従来のような複雑で高度なプログラムや大掛かりな設備を必要とせず、一般の液晶テレビまたはパソコン用ディスプレイに接続するアクセルペダルとブレーキペダルの操作練習に特化したゲーム機とすることで開発コストが比較的安価に抑えられるため教習所や警察署など各所への導入が容易となり、これにより運転者(主に高齢者)に安価な費用で繰り返し練習してもらうことができる。 The present invention is a game machine that does not require complicated and advanced programs or large-scale equipment as in the past, and is specialized for practicing the operation of the accelerator pedal and brake pedal connected to a general liquid crystal television or a personal computer display. Since the development cost can be kept relatively low, it is easy to introduce it to various places such as driving schools and police stations, so that drivers (mainly elderly people) can repeatedly practice at a low cost.

本考案のゲーム機を一般の液晶テレビまたはパソコン用ディスプレイに接続して起動して練習プログラムをスタートすると自動車内から前面走行風景を撮影した画像またはそれを模したイラストである動画データが表示され、コントローラーのアクセルペダルを踏むと動画の進行速度が上がり、途中で突然に歩行者や自転車などの障害物が飛び出してきたときにコントローラーのブレーキペダル踏んでそれらとの衝突を回避する。 When the game machine of the present invention is connected to a general liquid crystal television or computer display and activated to start a practice program, an image of the front driving scene taken from inside the car or video data that is an illustration simulating it is displayed. If you step on the accelerator pedal of the controller, the progress speed of the video will increase, and if obstacles such as pedestrians and bicycles suddenly appear on the way, you will step on the controller's brake pedal to avoid colliding with them.

練習プログラム終了後に動画データにおいてブレーキペダル踏んで操作して障害物との衝突を適切に回避できた回数とできなかった回数をカウントして点数化し、その得点が年齢別の平均的な得点のうちのどれに含まれるかを表示する。 After the training program was completed, the number of times the train was able to properly avoid collisions with obstacles by stepping on the brake pedal and the number of times it was not possible were counted and scored. to show which of the

動画データにおいて障害物との衝突を回避するためにコントローラーのアクセルペダルとブレーキペダルを操作した際の反応速度を測定し、練習プログラム終了後にその人の反応速度が年齢別の平均的な反応速度のうちのどれに含まれるかを表示する。 In the video data, we measured the reaction speed when operating the accelerator pedal and brake pedal of the controller to avoid collisions with obstacles. Show which of these is included.

運転者(主に高齢者)に積極的に練習を行ってもらうために、その人の得点と年齢別の平均得点との比較、該当する反応速度の年齢等を記した証明書のデータを作成し、それを外部記憶媒体等を介して取り出して一般のパソコンに接続したプリンターによって出力できるようにする。 In order to encourage drivers (mainly elderly people) to practice actively, create certificate data that compares the driver's score with the average score by age, and describes the age of the corresponding reaction speed, etc. Then, take it out via an external storage medium, etc., and make it possible to output it with a printer connected to a general personal computer.

運転者(主に高齢者)の得点や反応速度などを記録するためにゲーム機本体に記憶装置を内蔵またはSDカードなどの外部記憶媒体の読み書き装置を備え、その履歴を参照してグラフなどにして上記の証明書に印刷できるようにする。 In order to record the score and reaction speed of the driver (mainly elderly people), the game machine has a built-in storage device or an external storage medium read/write device such as an SD card, and the history can be referenced and graphed. to be able to print on the certificate above.

運転者(主に高齢者)に楽しんで練習を行ってもらうために、動画データにおいて飛び出してくる動物は、犬や猫など普段目にするものだけでなく、ライオンやトラ、ゾウなどバリエーションに富んだものにする。 In order for drivers (mainly elderly people) to enjoy practicing, the animals that pop out in the video data are not only dogs and cats that you usually see, but also a variety of animals such as lions, tigers, and elephants. make it worth it

本考案の全体を示す図である。It is a figure showing the whole of the present invention. 本考案でのメニューを選択する画面を示す図である。FIG. 4 is a diagram showing a menu selection screen according to the present invention; 本考案で実施する動画データによるゲーム画面を示す図である。It is a figure which shows the game screen by the moving image data implemented by this invention.

1 ゲーム機本体
2 電源ボタン
3 メニュー選択/決定ボタン
4 SDカードスロット
5 液晶テレビまたはパソコン用ディスプレイ接続ケーブル
6 電源ケーブル
7 アクセル/ブレーキペダル型コントローラー
8 フットレスト
9 ブレーキペダル
10 アクセルペダル
11 ダミーハンドル
12 メニュー画面
13 ゲーム画面
14 前面走行風景の動画データ
15 飛び出してくる障害物
16 スピード表示
1 Game console 2 Power button 3 Menu selection/decision button 4 SD card slot 5 LCD TV or computer display connection cable 6 Power cable 7 Accelerator/brake pedal type controller 8 Footrest 9 Brake pedal 10 Accelerator pedal 11 Dummy steering wheel 12 Menu screen 13 Game screen 14 Video data of front running scenery 15 Jumping obstacles 16 Speed display

Claims (1)

動画データを格納し、主に高齢者が自動車のアクセルとブレーキの操作の練習をするための、動画内において障害物との衝突を回避するプログラムを有するゲーム機。 A game machine that stores moving image data and has a program for avoiding collisions with obstacles in moving images, mainly for elderly people to practice operating the accelerator and brakes of a car.
JP2023000423U 2023-01-27 2023-01-27 Game machine for practicing car accelerator/brake pedal operation Active JP3242414U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2023000423U JP3242414U (en) 2023-01-27 2023-01-27 Game machine for practicing car accelerator/brake pedal operation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2023000423U JP3242414U (en) 2023-01-27 2023-01-27 Game machine for practicing car accelerator/brake pedal operation

Publications (1)

Publication Number Publication Date
JP3242414U true JP3242414U (en) 2023-06-15

Family

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Family Applications (1)

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JP2023000423U Active JP3242414U (en) 2023-01-27 2023-01-27 Game machine for practicing car accelerator/brake pedal operation

Country Status (1)

Country Link
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