JP3192486U - Speed camp game with round, square and triangular frames - Google Patents

Speed camp game with round, square and triangular frames Download PDF

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JP3192486U
JP3192486U JP2013004754U JP2013004754U JP3192486U JP 3192486 U JP3192486 U JP 3192486U JP 2013004754 U JP2013004754 U JP 2013004754U JP 2013004754 U JP2013004754 U JP 2013004754U JP 3192486 U JP3192486 U JP 3192486U
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square
piece
speed
directions
board game
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金司 永田
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Abstract

【課題】対称移動型ボードゲームに、コマの形とそれに対応した進行方向及び階級によるコマの能力を設定し、より複雑に考える能力を養うと共に、相手のコマを利用することはあってもコマを奪うなどの戦闘性を持たせず、あくまで目的のスペースにいかに早く辿り着けるかを競うスピード陣取りボードゲーム装置を提供する。
【解決手段】進行方向を丸は8方向、四角は角に向かう4方向、三角は同じく3方向というように基本的な形状で示すと共に、2種類の塗り分けによって能力差を与えた計16個のコマを2人の対戦者が持ち合い、8×8マス計64マスの盤面上で、相対する16マスの陣地に並べ、互いの陣地に向かって1手ずつ進め、飛び越しも交えながら1手でも早くすべて自コマによって相手の元陣地を埋めた方を勝ちとする。
【選択図】図2
An object of the present invention is to develop a symmetric moving board game by setting the shape of a piece and the piece's ability according to the direction and rank corresponding to the piece, to develop the ability to think more complicatedly, and even if the opponent's piece is used, the piece A speed-taking board game device that competes how quickly it can reach the target space without having to take advantage of such as fighting.
The traveling direction is indicated by a basic shape such as 8 directions for circles, 4 directions for squares, 4 directions toward the corners, and 3 directions for triangles. Two opponents hold each other's pieces, and they are arranged in 16 square positions on an 8 x 8 square total of 64 squares. The winner is the one who quickly fills the opponent's former base with his own piece.
[Selection] Figure 2

Description

本考案は丸・四角・三角の形状で、それぞれに2種類の能力差を与えた計16個のコマを2人の対戦者が持ち、8マス×8マス計64マスの盤面上で、相対する16マスの互いの元陣地を1手でも早くすべて自コマによって埋めた方を勝ちとするボードゲームに関する。   The present invention has a round, square, and triangular shape. Two opponents have a total of 16 pieces, each with two different abilities, and they are relative to each other on a board of 8 squares x 8 squares, 64 squares in total. This is related to a board game in which the player who fills all the former positions of the 16 squares with their own pieces as soon as possible wins.

既存のダイヤモンドゲームのように、最初の置きゴマをしたポイントから対照的な面にある同数のポイントへ早く自コマを移動させた方を勝ちとするボードゲームや、チェスのようにコマに階級やそれにともなう進行方向を持たせ、相手のコマを奪うボードゲームが古くから存在し、それらの簡易版なども開発されてきた。   Like the existing diamond game, the board game that wins the player who moved the top piece to the same number of points on the contrasting side from the point where the first place was sesame, Along with this, there has been a board game that takes the direction of progress and steals the opponent's pieces for a long time, and simple versions of these have been developed.

特開2006−255369号   JP 2006-255369 A

本考案は従来の対称型移動ゲームのように1コマ進み、1コマ飛び越え進み、またはその連続といった単純なコマの進め方をさせずに、コマの形とそれに対応した進行方向及び階級によるコマの能力を設定し、より複雑に考える能力を養うゲーム性を与えようとするものである。   The present invention does not require simple frame advancement such as one frame advancement, one frame skipping advancement, or continuation like the conventional symmetric movement game, and the ability of the frame by the shape of the frame and the corresponding direction and class. The game is designed to give students the ability to think more complexly.

また本考案は相手のコマを利用することはあってもコマを奪うなどの戦闘性を持たせず、あくまで目的のスペースにいかに早く辿り着けるかを競うゲームとして成り立たせるものである。   In addition, the present invention does not have a fighting property such as taking a piece even if the opponent's piece is used, but it is formed as a game for competing how quickly the target space can be reached.

コマの基本形を丸、四角、三角の3種類とし、丸は8方向、四角は中心から角に向かう4方向、三角は同じく3方向というように、それぞれの形状がそのコマの進む方向を視覚的に表すことで、あらかじめ特定のコマの進め方を覚えておく必要が無く、矢印などの説明的記号をコマに印すことも不要にした。   There are three types of frame top, circle, square, and triangle. Each circle has 8 directions, the square has 4 directions from the center to the corner, and the triangle has 3 directions. This eliminates the need to remember how to advance a specific frame in advance and eliminates the need to mark explanatory symbols such as arrows on the frame.

対戦者は白と黒や赤と青のように色の異なるコマをそれぞれ16個ずつ持ち合い、8マス×8マス計64マスの盤面上の相対する16マスの区画すなわち陣地に持ちゴマを配置し、この時の配置の仕方やコマの向きは自由とする。   The opponent holds 16 pieces of different colors, such as white and black, red and blue, and places sesame seeds in 16 square sections or positions on the board of 8 squares x 8 squares totaling 64 squares. The layout and frame orientation at this time are free.

どのコマも基本的には定められた進行方向へ1コマずつ進むが、進行方向の隣にコマが直線的に並んでいれば次項に定める限りでそれらを何コマでも一度に飛び越えることができる。   Each frame basically advances one frame at a time in the defined direction of travel, but as long as the frames are arranged in a straight line next to the direction of travel, any number of frames can be skipped at a time as long as it is defined in the next section.

各形状のコマは更に1重と2重の2種類の塗り分けを行い、2重は自コマと相手のコマの両方を飛び越えることができるが、1重は相手のコマしか飛び越えられないという能力差を与える。   Each shape frame is further divided into two types, single and double, and double can jump over both the top and the opponent's top, but a single can only jump over the opponent's top Give a difference.

連続しての飛び越えはできず、1手1動作のみとするが、四角と三角のコマについては進んだマス上でコマの向きを自由に1回だけ変えることができる。   It is not possible to jump over continuously, but only one operation per hand, but for square and triangular frames, the direction of the frame can be freely changed only once on the advanced square.

いったん目的の相手の元陣地に入っても後続のコマを入れるために再び陣地外に退くことも可能とし、この時も動き方はコマの形状すなわち進行方向とコマの塗り分けすなわち能力差に従う。   Even after entering the former opponent's former base, it is also possible to move out of the base again in order to enter the subsequent frame. At this time as well, the way of movement depends on the shape of the top, that is, the direction of travel, and the difference in ability, that is, the difference in ability.

先攻後攻にかかわらず、できるだけ少ない手数で先に元の相手の陣地をすべて自コマによって埋めた方を勝ちとする。   Regardless of the first attack or the second attack, the winner is the one who fills all of the original opponent's positions with his own frame first with as few moves as possible.

手持ち16コマの内訳は次の通りとする。丸2重×2、丸1重×2、四角2重×2、四角2重×2、三角2重×2、三角2重×6、計16コマ   The breakdown of 16 frames on hand is as follows. Round double x 2, round single x 2, square double x 2, square double x 2, triangle double x 2, triangle double x 6, total 16 frames

形状と塗り分けによってコマの機能が一目でわかることにより、チェスなどのように基本の理解に時間を要することがなくなったばかりでなく、従来の対称型移動ゲームより複雑で、幼児期を卒業して学童期に至る年齢層から楽しむことのできるボードゲームとなった。   By knowing the function of the top at a glance by shape and painting, not only does it take time to understand the basics like chess, but it is more complicated than conventional symmetric movement games, graduating from early childhood It became a board game that can be enjoyed from the age group until school age.

丸・四角・三角という基礎図形認識と、これに連動した方向認識能力を活性化させることにより、知育道具として教育現場で利用することも可能となる。   By activating the basic figure recognition of circles, squares, and triangles and the direction recognition ability linked to this, it can also be used as an educational tool in educational settings.

盤面とコマの基本図面である。It is a basic drawing of the board and top. 各コマの初期配置例を示した図面である。(実施例1)It is drawing which showed the example of initial arrangement of each frame. Example 1 各コマの形状による進行方向を示した図面である。(実施例2)It is drawing which showed the advancing direction by the shape of each top. (Example 2) 四角・三角のコマが方向を変えられることを示した図面である。(実施例2)It is a drawing showing that a square / triangular frame can change direction. (Example 2) コマの飛び越えの可否を示した図面である。(実施例3)It is a drawing showing the possibility of jumping over frames. (Example 3) 勝敗が決まった場面の例を示した図面である。(実施例4)It is drawing which showed the example of the scene where victory or defeat was decided. Example 4

図2はコマの初期配置例であり、2重コマを最後列に配置し1手で確実に2マス進めたり、前列の三角コマは直前に自コマがあっても前に出られるなど、いかに手数を少なくして目的の陣地へ自コマを運ぶかの戦略構想がこの段階からすでに示されている。   Fig. 2 shows an example of the initial placement of frames, where double frames are placed in the last row and the two rows are moved forward with one hand, and the triangle in the front row can be moved forward even if there is a previous frame. Strategic concepts for reducing the number of moves and carrying the frame to the target position have already been shown from this stage.

図3に形状による各コマの進行方向を示し、図4で移動したマス上で自由に方向が変えられることを示す。   FIG. 3 shows the traveling direction of each frame by shape, and shows that the direction can be freely changed on the moved mass in FIG.

図5ではコマの並び方と塗り分けに従ったコマの能力により、どの場合に1度で飛び越えが可能または不可能であるかを示す。   FIG. 5 shows in which case jumping is possible or impossible at a time depending on how the frames are arranged and the ability of the frames in accordance with the coloring.

図6では例として黒が先に白の元陣地を埋めて勝った場面を示す。   FIG. 6 shows, as an example, a scene in which black wins by first filling a white former base.

Claims (3)

進行方向を丸・四角・三角という基本的な形状で示すと共に、2種類の塗り分けによって能力差を与えた計16個のコマを2人の対戦者が持ち合い、8×8マス計64マスの盤面上で、相対する16マスの陣地に並べ、互いの陣地に向かって1手ずつ進め、飛び越しも交えながら1手でも早くすべて自コマによって相手の元陣地を埋めた方を勝ちとするスピード陣取りボードゲーム   The direction of travel is indicated by the basic shape of circle, square, and triangle, and the two opponents have a total of 16 pieces that give a difference in ability by two types of painting. On the board, line up in 16 opposing positions, move forward one by one toward each other, speed up to win the person who filled the opponent's original position with their own pieces as soon as possible, even with jumps. Board game コマを平面型から高さを持った立体型とするが断面形状はあくまで丸・四角・三角という基本的な形状を保った請求項1に記載のスピード陣取りボードゲーム。   The speed camp board game according to claim 1, wherein the top is changed from a flat type to a three-dimensional type with a height, but the cross-sectional shape is basically a circle, square, or triangle. パーソナルコンピュータもしくは携帯電話等の電子機器上で動作させる際にも請求項1に記載の原理を適用するスピード陣取りボードゲーム。
A speed camp board game to which the principle according to claim 1 is applied even when operating on an electronic device such as a personal computer or a mobile phone.
JP2013004754U 2013-08-17 Speed camp game with round, square and triangular frames Expired - Lifetime JP3192486U (en)

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