JP3060176U - Multi-seal type game - Google Patents

Multi-seal type game

Info

Publication number
JP3060176U
JP3060176U JP1998004225U JP422598U JP3060176U JP 3060176 U JP3060176 U JP 3060176U JP 1998004225 U JP1998004225 U JP 1998004225U JP 422598 U JP422598 U JP 422598U JP 3060176 U JP3060176 U JP 3060176U
Authority
JP
Japan
Prior art keywords
piece
game
pieces
name
rules
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1998004225U
Other languages
Japanese (ja)
Inventor
哲治 水谷
Original Assignee
有限会社キンセー総合研究所
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 有限会社キンセー総合研究所 filed Critical 有限会社キンセー総合研究所
Priority to JP1998004225U priority Critical patent/JP3060176U/en
Application granted granted Critical
Publication of JP3060176U publication Critical patent/JP3060176U/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Abstract

(57)【要約】 【目 的】本考案のゲームは室内外、車中等で遊べ、2
人で対戦するゲーム。駒には各々ルールを表示するた
め、ルールが一目瞭然で言語を超越し、世界の誰もが老
若男女問わず楽しめ、駒に好みのシールを貼り付けたり
装飾して各々の国や人種、地方の個性を表現出来る。
又、このゲームは作戦を練る事により楽しみが増すの
で、思考力の発達やボケ防止、家族のだんらん、友達の
和、その他社交性拡大。 【構 成】盤(1)および駒(11)又はマグネット
(12)を組み込んだ駒、それらにルールを表示、デザ
インしたものを貼り付け又は駒に直接それらを表示、装
飾した物などにより構成。
(57) [Summary] [Purpose] The game of the present invention can be played indoors and outdoors, in a car, etc.
A game in which people play against each other. The rules are displayed on each piece, so the rules are clear at a glance and transcend the language.Everyone in the world can enjoy it regardless of age and gender. Can express the individuality of
In addition, this game has more fun as you work out strategies, so you can develop your thinking skills, prevent blurring, get along with your family, get along with friends, and expand your sociability. [Structure] Consists of a board (1) and a piece incorporating a piece (11) or a magnet (12), a rule displayed on them, a design attached to the piece, or a piece decorated or displayed directly on the piece.

Description

【考案の詳細な説明】[Detailed description of the invention]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

この考案は盤と駒を使用し、駒には好みのシールを貼ったり、装飾を施した りして個性を持たせる事が出来るようにしたゲーム。 This game uses a board and a piece, and you can attach your favorite stickers to the pieces and decorate them so that you can give them individuality.

【0002】[0002]

【従来の技術】[Prior art]

将棋を例に上げると、盤と駒を使用し、ゲームが出来る処は同じだが、個性 をもたせる事は考えなかった。 又、文字がルールの大半を表現している為、文字が読めない子供や外人は興 味をそそれなかった。 駒の文字はその地位を表わし、役目(動き方)は表示していないのでルール の一目瞭然は表現出来なかった。 駒配列の関係上、駒の並べ替でゲームの幅を広げる発想はなかった。 In the case of shogi, for example, using a board and a piece, the place where you can play a game is the same, but I didn't consider giving it personality. In addition, children and foreigners who could not read the letters did not attract interest because the letters represented most of the rules. The character of the piece indicates its position, and the role (how to move) is not displayed, so the rules could not be clearly understood. Due to the arrangement of the pieces, there was no idea to expand the width of the game by rearranging the pieces.

【0003】[0003]

【考案が解決しようとする課題点】[Issues to be solved by the invention]

ルールが一目瞭然、言語を超越し世界の誰もが楽しめ、遊び方が変えられ個 性をもたせられるゲーム。 A game where the rules are at a glance, transcends language and can be enjoyed by anyone in the world.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

盤に標準的な駒の並べ方を表示、駒本体は成形された素材とし、その駒には 「ルール及びデザイン」が印刷されたシールを貼り付けたり、貝殻からダイヤ まであらゆる装飾を施せる用にし、個性を表現出来る構成にした。 駒シールを貼り替る事により、標準以外の並べ方でも遊べるように構成。 The standard arrangement of the pieces is displayed on the board.The pieces are made of molded material, and stickers with "rules and designs" are attached to the pieces, and various decorations can be applied from shells to diamonds. Was made to be able to express. By changing the sticker, it is possible to play in non-standard arrangements.

【0005】[0005]

【作用】[Action]

本案の駒は裏、表を非対称とし、ゲームをしている時に、駒を摘み易い形即 ち、駒の前方を盤面に押すと駒の後部が持ち上がる作用がある。 又、駒の中にマグネットを組み込んだ場合は、敵駒の上に自分の駒を持って 行くとその駒が吸い付く作用をもたらす。 The pieces of the present invention have an asymmetrical back and front, so that when playing a game, the pieces can be easily picked, and when the front of the piece is pressed against the board, the rear of the piece is lifted. Also, when a magnet is built into a piece, if you bring your piece over an enemy piece, the piece will have the effect of sticking.

【0006】[0006]

【実施例】【Example】

盤(1)は個体の材料なら何でも良く、大きさも自由に設定できる。 これは印刷、手書き、物を並べる、粉類を蒔く等で実施できる。 升目状に仕切を設け、その数は限定しない。 又駒(1〜9)は素材が個体であれば成形、切削、注形、手造り粘土、陶器 、型抜き、腐食、布、骨、その他を使って自由に作る事が出来る。 又、表面、裏面に張り付けるシールは紙、布、写真、貝殻、プラスチック類 金属類にデザインしたものを印刷、手書き、メッキ、腐食、彫刻、宝飾品等に より製作した物を貼り付け、又は直接駒に表現させた構造。 ルールを(図2)に示す。 このゲームのルール(図2)をコンピューターソフトとしてに組込む事も出来 る。 The board (1) can be made of any material of the individual, and its size can be freely set. This can be done by printing, handwriting, arranging things, sowing flour, and the like. Partitions are provided in a grid shape, and the number is not limited. The pieces (1 to 9) can be freely formed by molding, cutting, casting, handmade clay, pottery, die cutting, corrosion, cloth, bone, etc. if the material is solid. Also, stickers on the front and back sides are printed on paper, cloth, photographs, shells, plastics, metals, etc., printed, hand-painted, plated, corroded, engraved, attached with jewelry, or Structure directly expressed by pieces. The rules are shown in FIG. The rules of this game (Figure 2) can be incorporated into computer software.

【0007】[0007]

【考案の効果】[Effect of the invention]

ゲームは場所を選ばない為、天候に左右されず、屋内外、車中等どこでも楽 しめて、思考力の発達、ボケ防止、家族だんらん、友達、その他社交性拡大。 又、本ゲームは駒にルールを表示している為、言葉の通じない人同士でも対 戦を楽しむ事が出来るので世界中に広まる効果が期待出来る。 Because the game does not choose a place, it can be enjoyed anywhere, such as indoors and outdoors, in a car, regardless of the weather, development of thinking skills, prevention of blurring, family dandelion, friends, and other social expansion. In addition, since the game displays rules on pieces, even people who do not understand the language can enjoy a match, so it can be expected to be effective worldwide.

【図面の簡単な説明】[Brief description of the drawings]

【図1】盤平面図FIG. 1 is a plan view of the board.

【図2】ルール説明図FIG. 2 is an explanatory diagram of a rule.

【図3】駒平面図FIG. 3 is a plan view of a piece;

【図4】駒側面図FIG. 4 is a side view of a piece.

【図5】マグネット組み込み側面図FIG. 5 is a side view of a magnet incorporated.

【図5】駒底面図FIG. 5: Piece bottom view

【図5】FIG. 5

【符号の説明】[Explanation of symbols]

1は盤面 2は駒仮称「豹」 3は駒仮称「鷹」 4は駒仮称「亀」 5は駒仮称「熊」 6は駒仮称「虎」 7は駒仮称「鰐」 8は駒仮称「猿」 9は駒仮称「狼」 10は駒仮称「猪」 11は駒 12はマグネット 1 is a board 2 is a piece temporary name "leopard" 3 is a piece temporary name "hawk" 4 is a piece temporary name "turtle" 5 is a piece temporary name "bear" 6 is a piece temporary name "tiger" 7 is a piece temporary name "crocodile" 8 is a piece temporary name " "Monkey" 9 is the tentative piece name "wolf" 10 is the tentative piece name "Boar" 11 is the piece 12 Magnet

【手続補正書】[Procedure amendment]

【提出日】平成10年8月29日[Submission date] August 29, 1998

【手続補正2】[Procedure amendment 2]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】実用新案登録請求の範囲[Correction target item name] Claims for utility model registration

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【実用新案登録請求の範囲】[Utility model registration claims]

【図4】
の駒(11)側面図のように前方背面にテーパーを持た
せた形状の物。
FIG. 4
The piece (11) has a tapered front rear surface as shown in the side view.

【手続補正3】[Procedure amendment 3]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】図面の簡単な説明[Correction target item name] Brief description of drawings

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【図面の簡単な説明】[Brief description of the drawings]

【図1】(1)は盤平面図で、縦横各9升作った上下に
標準の駒(2)から(10)の配置図を設け、升目には
縦横の番号1から9を付す。
FIG. 1 (1) is a plan view of a board, in which layout diagrams of standard pieces (2) to (10) are provided above and below 9 squares each, and squares are numbered 1 to 9 vertically.

【図2】ルール説明図 1.勝敗の決定例 駒(6)の「虎」を先に取った方が
勝ち(どの駒を指定しても良いが対戦者同士は必ず同じ
駒にした方が良い)。 2.駒の動き方とその表示(1回に動かせる範囲)。 イ.駒(2),(9)で太い矢印はその方向に丸の中に
書いてある数以内で動かす事ができる。細い矢印の方向
には一つだけ動かせる。 ロ.駒(3)の鷹は斜めの方向のみ、駒(10)の猪は
縦横にのみ動け、その数は最大5まで動かす事ができ
る。 ハ.駒(8)の狼は斜め一つ先の左右と後ろのいずれか
に1、動く事ができる。 ニ.駒(4)、(5)、(7)のこれら亀、熊、鰐は各
矢印の方向に1だけ動く事ができる。 ホ.駒(6)の虎は左右前後斜めに2以内で動ける。 3.将棋と違って敵陣に入っても成りは有りません。取
った敵の駒は使えます。 4.駒の配置は盤面、外側に記したものを標準とします
が好みのシール、駒の配置替えをすることが出来ます。
FIG. 2 is a diagram for explaining rules. Win / Loss Decision Example The player who wins the "tiger" of piece (6) wins (any piece can be specified, but it is better for opponents to always use the same piece). 2. The movement of the piece and its display (the range that can be moved at one time). I. Thick arrows in the pieces (2) and (9) can be moved within the number written in the circle in that direction. Only one can be moved in the direction of the thin arrow. B. The hawk of the piece (3) can move only in the diagonal direction, and the wild boar of the piece (10) can move only in the vertical and horizontal directions. C. The wolf in the piece (8) can move one diagonally forward, left, right, or one behind. D. The turtle, bear, and crocodile of the pieces (4), (5), and (7) can move by one in the direction of each arrow. E. The tiger of the piece (6) can move within 2 within the left, right, front and back diagonally. 3. Unlike shogi, there is no point in entering the enemy line. You can use the enemy piece you took. 4. The arrangement of the pieces is the board, the one written on the outside is standard, but you can rearrange the stickers and pieces you like.

【図3】駒(11)の平面図FIG. 3 is a plan view of a piece (11).

【図4】駒(11)の側面図FIG. 4 is a side view of the piece (11).

【図5】駒(11)にマグネット(12)を挿入した場
合の側断面図
FIG. 5 is a side sectional view when a magnet (12) is inserted into a piece (11).

【図6】駒(11)の底面図FIG. 6 is a bottom view of the piece (11).

【符号の説明】 1は盤面 2は駒仮称「豹」 3は駒仮称「鷹」 4は駒仮称「亀」 5は駒仮称「熊」 6は駒仮称「虎」 7は駒仮称「鰐」 8は駒仮称「猿」 9は駒仮称「狼」 10は駒仮称「猪」 11は駒 12はマグネット ─────────────────────────────────────────────────────
[Description of Signs] 1 is the board surface 2 is the tentative piece name "leopard" 3 is the tentative piece name "Hawk" 4 is the tentative piece name "turtle" 5 is the tentative piece name "bear" 6 is the tentative piece name "tiger" 7 is the tentative piece name "crocodile" 8 is a piece temporary name "Monkey" 9 is a piece temporary name "wolf" 10 is a piece temporary name "Boar" 11 is a piece 12 is a magnet ─────────────────────── ──────────────────────────────

【手続補正書】[Procedure amendment]

【提出日】平成11年1月28日[Submission date] January 28, 1999

【手続補正2】[Procedure amendment 2]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】実用新案登録請求の範囲[Correction target item name] Claims for utility model registration

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【実用新案登録請求の範囲】[Utility model registration claims]

Claims (3)

【実用新案登録請求の範囲】[Utility model registration claims] 【請求項1】盤(1)は個体の材料なら何でも良く、大
きさも自由に設定でき、印刷、手書き、物を並べる、粉
類を蒔く等で実施。升目状に仕切を設け、その数は限定
しない。又駒(1〜9)は素材が個体であれば成形、切
削、注形、手造り粘土、陶器、型抜き、腐食、布、骨、
その他を使って自由に作る事が出来る。又、表面、裏面
に張り付けるシールは紙、布、写真、貝殻、プラスチッ
ク類金属類にデザインしたものを印刷、手書き、メッ
キ、腐食、彫刻、宝飾品等により製作した物を貼り付
け、又は直接駒に表現させた構造。
1. The board (1) can be made of any material of an individual, can be freely set in size, and is implemented by printing, handwriting, arranging objects, sowing powders and the like. Partitions are provided in a grid shape, and the number is not limited. Also, if the material is solid, molding, cutting, casting, handmade clay, pottery, die cutting, corrosion, cloth, bone,
It can be made freely using other. Also, stickers on the front and back sides are printed on paper, cloth, photos, shells, plastics and metals, printed, handwritten, plated, corroded, engraved, engraved on jewelry, etc., or directly Structure expressed by pieces.
【請求項2】(図2)に示すルール。2. A rule shown in FIG. 【請求項3】本ルール(図2)をコンピューターソフト
化したもの。
3. A computer software version of the rule (FIG. 2).
JP1998004225U 1998-05-11 1998-05-11 Multi-seal type game Expired - Lifetime JP3060176U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1998004225U JP3060176U (en) 1998-05-11 1998-05-11 Multi-seal type game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1998004225U JP3060176U (en) 1998-05-11 1998-05-11 Multi-seal type game

Publications (1)

Publication Number Publication Date
JP3060176U true JP3060176U (en) 1999-07-30

Family

ID=43194009

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1998004225U Expired - Lifetime JP3060176U (en) 1998-05-11 1998-05-11 Multi-seal type game

Country Status (1)

Country Link
JP (1) JP3060176U (en)

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