JP3053246U - Heterogeneous prize payout device - Google Patents

Heterogeneous prize payout device

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Publication number
JP3053246U
JP3053246U JP1998002878U JP287898U JP3053246U JP 3053246 U JP3053246 U JP 3053246U JP 1998002878 U JP1998002878 U JP 1998002878U JP 287898 U JP287898 U JP 287898U JP 3053246 U JP3053246 U JP 3053246U
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Japan
Prior art keywords
game
prize
player
score
game device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1998002878U
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Japanese (ja)
Inventor
田 數 夫 山
沢 正 明 中
Original Assignee
株式会社トーゴ
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  • Coin-Freed Apparatuses For Hiring Articles (AREA)
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Abstract

(57)【要約】 (修正有) 【課題】飽きが来ない何度でもゲ−ムに挑戦しようとす
る装置を提供しようとするもので、いかにしたら高得点
が得られるか、いかにしたら短時間で終了することがで
きるか等々を考えながらゲ−ムを行い、該ゲ−ム装置で
ある得点以上を達成した遊戯者にはより高級な商品を提
供し、そうでない遊戯者には普通の商品を提供して、遊
戯者とってはより良い景品を取ってやろうとして飽きが
来ないより興趣にとんだゲ−ム装置を提供する。 【解決手段】ゲ−ム装置のゲ−ム得点またはゲ−ム時間
等がある設定数値より大小、強弱、長短か否かの判定手
段と、異なる景品群の払出機構部とを具備し、前記判定
手段の判定結果に基づき払出機構部を作動させて複数の
異なる景品群のうち何れかの一方の景品をゲ−ム装置外
に払出す興趣にとんだ異種景品払出装置を提供すること
にある。
(57) [Summary] (Modifications required) [Problem] To provide a device that attempts to challenge the game as many times as possible without getting tired, how to get a high score, how to get short The game is performed while considering whether or not the game can be ended, and a higher-grade product is provided to a player who has achieved a score or more of the game device, and a normal product is provided to a player who does not. To provide a more entertaining game device that does not allow the player to get tired of trying to get better prizes. The game device includes a means for determining whether a game score, a game time, and the like of a game device are larger, smaller, stronger, and shorter than a certain set value, and a payout mechanism for different prize groups. It is an object of the present invention to provide a different kind of prize dispensing apparatus which has an interest of dispensing one of a plurality of different prize groups out of the game apparatus by operating a dispensing mechanism based on a result of determination by a determination means.

Description

【考案の詳細な説明】[Detailed description of the invention]

【0001】[0001]

【考案の属する技術分野】[Technical field to which the invention belongs]

この考案は遊戯施設またはゲ−ムセンタ−等に設置する各種娯楽用ゲ−ム装置 または遊戯装置(以下単に「ゲ−ム装置」と記す)に於いて、該ゲ−ム装置のゲ −ム結果が高得点、または遊戯ゲ−ムが短時間等で終了した場合に遊戯者に別の 種類の景品を払出す景品払出装置に関する。 The present invention relates to a game result of a game apparatus or a game apparatus (hereinafter simply referred to as "game apparatus") installed in a game facility or a game center. The present invention relates to a prize dispensing device that pays out another kind of prize to a player when the player has a high score or when the game is completed in a short time.

【0002】[0002]

【従来の技術】[Prior art]

従来遊戯施設に設置されているゲ−ム装置等では、遊戯者が一定の高得点また は遊戯時間が短時間で終了した場合など、遊戯者に景品を払出するゲ−ム装置が あるが、これらゲ−ム装置から払い出される景品は、得点を競うゲ−ムではゲ− ムが高得点でも、または一定の時間内に終了する時間を競うゲ−ムにおいては短 時間でゲ−ムが終了しても、ゲ−ム装置から払い出される景品は同じ商品群の中 から払出されている(特開平9−271581)。また、予め遊戯者がA商品、 B商品、C商品のボタンのうち、遊戯者が欲しいと思う商品のボタンを選択して おき、ある数値以上の得点に達した場合に、前記で選択した商品が払い出される 遊戯装置もある(特開平9−108431)。 しかし如何にしたら高得点が得られるか、如何にしたら短時間で終了できるか などのゲ−ム努力を必要としないので、一度ゲ−ム内容を習得し商品を獲得でき たらそのゲ−ムは飽きられしまい、二度と同じゲ−ムをしなくなってしまう。 Conventionally, there is a game device that is installed in a game facility and pays out a prize to the player when the player has a certain high score or the game time is completed in a short time. The prizes paid out from these game devices are such that even if the game has a high score in a game competing for a score, or if the game competes for a time to finish within a certain time, the game ends in a short time. Even so, premiums paid out from the game device are paid out from the same product group (Japanese Patent Laid-Open No. 9-271581). In addition, the player selects in advance the button of the product desired by the player among the buttons of the product A, the product B, and the product C, and when the score reaches a certain value or more, the player selects the product selected above. There is also an amusement device in which a payout is paid out (JP-A-9-108431). However, there is no need for a game effort such as how to get a high score or how to finish in a short time, so once you have learned the game contents and acquired the product, the game will be I get bored and never play the same game again.

【0003】[0003]

【考案の解決しようとする課題】[Problem to be solved by the invention]

本考案では前記のような飽きが来ない何度でもゲ−ムに挑戦しようとする装置 を提供しようとするもので、いかにしたら高得点が得られるか、いかにしたら短 時間で終了することができるか等々を考えながらゲ−ムを行い、該ゲ−ム装置で ある得点以上を達成した遊戯者にはより高級な商品を提供し、そうでない遊戯者 には普通の商品を提供して、遊戯者にとっては、より良い景品を取ってやろうと 飽きが来ないより興趣にとんだゲ−ム装置を提供するものである The purpose of the present invention is to provide a device for trying the game as many times as possible without getting tired as described above.How to get a high score and how to finish it in a short time By playing games while thinking about things, etc., players who have achieved a score of the game device or higher are provided with higher-grade products, and players who do not have such products are provided with ordinary products, For those who are not tired of trying to get better prizes, it provides a more entertaining game device.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

前記課題を解決するために本考案では、娯楽用ゲ−ム装置の商品払出装置にお いて、該ゲ−ム装置のゲ−ム得点またはゲ−ム時間等が予め設定したある数値よ り大小、強弱、長短か否かの判定手段と、異なる景品群の払出装置とを具備し、 前記判定手段の判定結果に基づき払出装置を作動させて複数の異なる景品群のう ち何れかの一方の景品をゲ−ム装置外に払出すことを特長とし、よって2種類以 上の異なる商品を本ゲ−ム装置内に装備しているので、遊戯者が一定の高得点ま たはゲ−ム時間が短時間で終了した場合には高級な商品群であるA商品群から、 通常得点または通常時間で終了した場合には普通の商品群であるB商品群の中か ら払出されるようにし、遊戯者がより高級な商品群の商品を獲得するよう努力す る興趣にとんだ異種景品払出装置を提供することにある。 In order to solve the above-mentioned problem, according to the present invention, in a game dispensing device of an entertainment game device, a game score or a game time of the game device is larger or smaller than a predetermined value. And a payout device for different prize groups, and a payout device for operating the payout device based on a result of the determination by the determining unit, thereby determining one of a plurality of different prize groups. The feature is that prizes are paid out of the game device, and therefore, since two or more different products are provided in the game device, the player can obtain a certain high score or game. If the time ends in a short period of time, it will be paid out from the high-end product group A, which is a high-end product group, and if the time ends, it will be paid out from the normal product group B, which is a normal product group. , The player is trying to get more upscale products And to provide a seed prize dispensing device.

【0005】[0005]

【考案の実施の形態】[Embodiment of the invention]

以下、図面を参考にして本考案の実施の形態について説明する。図1は本考案 実施例である異種景品払出装置の外観斜視図、図2は図1左側部分の側面図、図 3は図2A−A’断面図、図4は従来のゲ−ム装置の一例である。 図4の従来のゲ−ム装置(実願平10−1900)において、遊戯者はゲ−ム 機中央の人形を(ボクシングのパンチを想定して)拳で強く叩くと該人形は後ろ に倒る。と同時に遊戯者のパンチ力が装置奥中央上部に表示される。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a perspective view showing the appearance of a different kind of prize dispensing apparatus according to an embodiment of the present invention, FIG. 2 is a side view of a left portion of FIG. 1, FIG. 3 is a sectional view of FIG. 2A-A ', and FIG. This is an example. In the conventional game apparatus shown in FIG. 4 (Japanese Utility Model Application No. 10-1900), when a player hits a doll in the center of the game machine with a fist (assuming a boxing punch), the doll falls down. You. At the same time, the punch force of the player is displayed in the upper center on the back of the device.

【0006】 現在遊戯施設またはゲ−ムセンタ−等に設置されている各種ゲ−ム機器を調査 すると、 ・ある得点を獲得するゲ−ム装置 〇〇点 ・ある時間内でゲ−ムを完遂するゲ−ム装置 〇〇分/秒 ・あるスピ−ドを競うゲ−ム装置 〇〇km ・ある圧力/加速度を競うゲ−ム装置 〇〇〇km/Tなどがある。 そのうちの一例を実施例として図4に示す。本実施例の場合のゲ−ム内容は遊 戯者が自分の手を痛めないように備えつけのグロ−ブを嵌め、ゲ−ム装置の略中 央前部の人形をボクシングのパンチよろしく(強く)殴打すると、該人形は瞬時 に後部に倒れる。該ゲ−ム装置の制御部はその倒れる瞬間の早さを計測し、その 値〇〇kmを表示するというパンチ力のスピ−ドを競うゲ−ム装置である。When investigating various game devices currently installed in a play facility or a game center, etc., a game device that obtains a certain score 〇〇 points • a game is completed within a certain time Game device 〇〇min / sec Game device that competes for a certain speed 〇〇km Game device that competes for a certain pressure / acceleration 〇〇〇km / T. One example is shown in FIG. 4 as an embodiment. In the case of the present embodiment, the game is fitted with a glove provided so that the player does not hurt his or her own hand, and the doll almost in the front of the center of the game device is fitted with a boxing punch. When hit, the doll instantly falls to the rear. The control unit of the game device is a game device that measures the speed of the moment of the fall and competes for the speed of the punch force to display the value Δkm.

【0007】 この場合遊戯者のパンチ力が100km(キロメ−トル)を越えたら高得点と みなし、100km以下であれば通常得点とする。 よって、ある遊戯者が110km以上であったと仮定すると、該ゲ−ム装置の スピ−ドを計測した制御部からはA商品群から商品を払出すよう指示信号が発せ られ、また100km以下であった場合はB商品群から商品を払出すよう指示信 号が発せられる。 すなわち本ゲ−ム装置の制御部には、予め「A商品群>100km<B商品群 」の信号を発するようプログラムしておけば良い。In this case, if the player's punching force exceeds 100 km (kilometer), a high score is considered, and if the punching force is 100 km or less, a normal score is obtained. Therefore, assuming that a certain player is 110 km or more, the control unit that measures the speed of the game device issues an instruction signal to pay out the product from the product A group, and the speed is 100 km or less. If this occurs, an instruction signal is issued to pay out the product from the product group B. That is, the control unit of the game apparatus may be programmed in advance to emit a signal of “A product group> 100 km <B product group”.

【0008】 図1の異種景品払出装置は、前記ゲ−ム装置制御部からの商品払出しの指示信 号を受信すると、異種景品払出装置内の制御部はAベルト2を駆動するAモ−タ 21に一定時間電源を入力するので一定時間回転する。すると該Aモ−タ21の 軸に取りつけたモ−タギア9が回転しチェ−ン16を介してロ−ラギア10を回 転させ、該軸10に連結されたロ−ラ24が同方向に回転するので、該Aベルト 2が動き、該Aベルト2の上のイロハニホ・・・の商品群を乗せたA商品群のA ベルト2を一商品分だけ回転して歩進させる。Aモ−タ21が一商品分だけ歩進 するとAベルト2の上に乗ったA商品(イは)はAベルト2から転がり落ちて、 ガイド板17から外部の取り出し口に転がり、遊戯者はその商品を手にすること ができる。In the heterogeneous prize dispensing apparatus shown in FIG. 1, upon receiving an instruction signal for commodity dispensing from the game apparatus control unit, the control unit in the heterogeneous prize dispensing apparatus drives an A belt 2. Since the power is input to the power supply 21 for a certain time, the motor 21 rotates for a certain time. Then, the motor gear 9 attached to the shaft of the A motor 21 rotates to rotate the roller gear 10 via the chain 16, and the roller 24 connected to the shaft 10 moves in the same direction. Since the A belt 2 rotates, the A belt 2 moves, and the A belt 2 of the A product group on which the product group of Irohaniho... When the A motor 21 moves forward by one product, the A product (a) riding on the A belt 2 rolls off the A belt 2 and rolls from the guide plate 17 to the outside take-out port. You can get the product.

【0009】 図1〜図3における取付金具8は予めモ−タ21、ロ−ラ24を取り付け固定 し、さらにロ−ラギア−10、モ−タギア−9、チェ−ン16を組立、さらにリ セットボタンA、同Bを配線した後、外箱1に組立てる方法を取っている。また センサ−4、5は同6、7と供に景品が所定のとおりにベルトから落下したか否 かを検知確認するための感知センサ−である。 リセットボタン13、14はサ−ビス用のスイッチであって、異種景品払出装 置が正常に動作しない場合に、サ−ビスマンが使用するスイッチである。 図2において受板31はベルトに景品を乗せるとその景品の重みでベルトがた わまないように重みを受ける板であって、さん32は受板を支えるハリである。 尚、本実施例ではベルトがABの2本の例で詳述してあるが、該ベルトは3本以 上あっても本実用新案登録請求の範囲に影響を与えない。1 to 3, a motor 21 and a roller 24 are attached and fixed in advance, and a roller gear 10, a motor gear 9 and a chain 16 are assembled. After the set buttons A and B are wired, they are assembled into the outer box 1. Sensors -4 and 5 are sensors for detecting and confirming whether or not the prize has fallen off the belt in a predetermined manner together with the sensors -6 and -7. The reset buttons 13 and 14 are service switches, and are used by a serviceman when the different kind of prize dispensing apparatus does not operate normally. In FIG. 2, the receiving plate 31 is a plate that receives weight so that the belt is not deflected by the weight of the prize when the prize is placed on the belt, and the support plate 32 is a spring supporting the receiving plate. In this embodiment, two belts of AB are described in detail. However, even if there are three or more belts, it does not affect the scope of the present invention.

【0010】[0010]

【考案の効果】[Effect of the invention]

以上説明したように、この考案は遊戯施設またはゲ−ムセンタ−等に設置する 各種娯楽用ゲ−ム装置または遊戯装置に於いて、該ゲ−ム装置の遊戯結果が高得 点、または遊戯ゲ−ムが短時間等で終了した遊戯者には、通常より高級な景品と 普通の景品の2種類を払い出すことが可能となり、遊戯者は普通の景品より高い 景品をねらって、さらにゲ−ムに集中し興趣にとんだゲ−ム装置を提供できると 共に、ゲ−ム店にとってはより売上が増大することとなるなどの効果がきたいさ れる。 As described above, the present invention can be applied to a variety of recreational game devices or game devices installed in a game facility or a game center or the like. -Players who have completed their games in a short period of time can pay out two types of premiums, higher-grade than normal and ordinary prizes, and players can aim for higher prizes than ordinary prizes, In addition to providing game devices that are focused on games and entertaining interests, game stores are expected to have the effect of increasing sales.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本考案実施例である異種景品払出装置の外観斜
視図
FIG. 1 is an external perspective view of a heterogeneous prize payout apparatus according to an embodiment of the present invention.

【図2】図1左側部分の側面図FIG. 2 is a side view of the left part of FIG. 1;

【図3】図2A−A’断面図FIG. 3 is a sectional view of FIG. 2A-A ';

【図4】従来のゲ−ム装置の一例FIG. 4 shows an example of a conventional game device.

【符号の説明】[Explanation of symbols]

1、外箱 2、ベルトA 3、ベルトB 8、取付金具 16、チェ−ン 17、ガイド板21、22、モ−タA/B 18、保護金具 24、ロ−ラA/B 1, outer box 2, belt A3, belt B8, mounting bracket 16, chain 17, guide plates 21, 22, motor A / B 18, protective bracket 24, roller A / B

Claims (1)

【実用新案登録請求の範囲】[Utility model registration claims] 【請求項1】 娯楽用ゲ−ム装置の景品払出装置におい
て、該ゲ−ム装置のゲ−ム得点またはゲ−ム時間等該ゲ
−ム装置の目的とする得点、時間等々について予め設定
した数値より大か小か、強か弱か、長か短か等々複数に
分類してその信号を出力する判定手段と、複数の異なる
景品群の払い出す機構部とを具備し、前記判定手段の判
定結果に基づき該当する景品の払い出す機構部を作動さ
せて、複数の異なる景品群のうちから何れかの一つの景
品を払出すことを特長とする異種景品払出装置。
1. A prize dispensing device for an entertainment game device, wherein a target score, time, etc., of the game device, such as a game score or a game time, are set in advance. A determination means for classifying the signal into a plurality such as larger or smaller, stronger or weaker, longer or shorter, etc. and outputting the signal, and a mechanism for paying out a plurality of different prize groups; and A different kind of prize dispensing device characterized by operating a mechanism for dispensing a corresponding prize based on a determination result to pay out any one prize from a plurality of different prize groups.
JP1998002878U 1998-04-15 1998-04-15 Heterogeneous prize payout device Expired - Lifetime JP3053246U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1998002878U JP3053246U (en) 1998-04-15 1998-04-15 Heterogeneous prize payout device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1998002878U JP3053246U (en) 1998-04-15 1998-04-15 Heterogeneous prize payout device

Publications (1)

Publication Number Publication Date
JP3053246U true JP3053246U (en) 1998-10-23

Family

ID=43187337

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
JP (1) JP3053246U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001198349A (en) * 2000-01-20 2001-07-24 Taito Corp Prize carrying device and game apparatus
JP2020175104A (en) * 2019-04-22 2020-10-29 温州根旭電子科技有限公司 Digital toy with rewards for right answers

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001198349A (en) * 2000-01-20 2001-07-24 Taito Corp Prize carrying device and game apparatus
JP2020175104A (en) * 2019-04-22 2020-10-29 温州根旭電子科技有限公司 Digital toy with rewards for right answers

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