JP2508169Y2 - Hitting toys - Google Patents
Hitting toysInfo
- Publication number
- JP2508169Y2 JP2508169Y2 JP1993034736U JP3473693U JP2508169Y2 JP 2508169 Y2 JP2508169 Y2 JP 2508169Y2 JP 1993034736 U JP1993034736 U JP 1993034736U JP 3473693 U JP3473693 U JP 3473693U JP 2508169 Y2 JP2508169 Y2 JP 2508169Y2
- Authority
- JP
- Japan
- Prior art keywords
- bellows
- doll
- hammer
- head
- hole
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Landscapes
- Toys (AREA)
Description
【0001】[0001]
【産業上の利用分野】本考案は、家庭用の的叩き玩具に
関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a household hitting toy.
【0002】[0002]
【従来の技術】従来、この種の的叩き玩具としては、複
数の孔からランダムに突出するモグラ等の形態をした的
を遊戯者がハンマーで叩き、的が内蔵したスプリングの
作用でゲーム盤から飛び出し、その叩くことのできた的
の数の多少を競ってゲームを楽しむものであった。2. Description of the Related Art Conventionally, as a hitting toy of this kind, a player hits a target in the form of a mole protruding randomly from a plurality of holes with a hammer, and a spring built into the target causes the game board to move from the game board. It was a game in which players jumped out and competed for the number of hits they could hit.
【0003】[0003]
【考案が解決しようとする課題】上記従来例の構成で
は、的にスプリングを内蔵させなくてはならず構造が複
雑で、かつ壊れやすくなっていた。さらに、的がバラバ
ラに飛び出すため複数の遊戯者が同時に遊ぶことができ
なかった。In the structure of the above-mentioned conventional example, the spring had to be built in, the structure was complicated, and it was easily broken. In addition, multiple players could not play at the same time because the targets jumped apart.
【0004】[0004]
【課題を解決するための手段】 上記の課題を解決する
ために本考案は、ハンマーの柄の先端に頭部を構成し、
柄と頭部の連絡部分内側に笛を形成すると共に、前記頭
部の下部には蛇腹を構成し、この蛇腹の下面には孔を穿
設する一方、人形の上端には突起を設け、上記のハンマ
ーを振り降して、笛によって音を出しながら蛇腹の孔を
人形の突起に係合させることを特徴とする。また、ハン
マーの柄の先端に頭部を構成し、柄と頭部の連絡部分内
側に笛を形成すると共に、前記頭部の下部には蛇腹を構
成し、この蛇腹の下面には突起を形成する一方、人形の
上端には孔を設け、上記のハンマーを振り降して、笛に
よって音を出しながら蛇腹の突起を人形の孔に係合させ
ることを特徴とする。Means for Solving the Problems In order to solve the above problems, the present invention comprises a head at the tip of a handle of a hammer,
A whistle is formed inside the connecting part between the handle and the head, and
A bellows is formed in the lower part of the part, and a hole is drilled in the lower surface of this bellows.
On the other hand, a protrusion is provided on the top of the doll,
Swing down and whistle to make a sound
It is characterized in that it is engaged with the projection of the doll . Also, Han
The head is formed at the tip of the handle of the ma
A whistle is formed on the side, and a bellows is constructed under the head.
While forming a protrusion on the bottom of this bellows,
A hole is provided at the upper end, and the hammer is shaken down to
Therefore, while making a sound, engage the bellows protrusion with the doll's hole.
Characterized in that that.
【0005】[0005]
【作用】ゲーム盤の複数の載置台の上に人形を載せて、
内蔵している上下機構を駆動させて、載置台をランダム
に上下動させる。上がってきた人形の突起を狙ってハン
マーを振り降ろし、蛇腹の下面に設けた孔を人形の突起
に嵌合させる。[Function] Place dolls on multiple mounting tables on the game board,
The built-in vertical mechanism is driven to randomly move the mounting table up and down. Aim the projection of the doll that has come up, swing the hammer down, and fit the hole provided on the lower surface of the bellows into the projection of the doll.
【0006】[0006]
【実施例】本考案の実施例を図面に基づいて詳細に説明
する。図1はゲーム盤の平面図、図2はハンマーの側面
図、図3はハンマー頭部の断面図および図6は人形の側
面図である。Embodiments of the present invention will be described in detail with reference to the drawings. 1 is a plan view of a game board, FIG. 2 is a side view of a hammer, FIG. 3 is a sectional view of a hammer head, and FIG. 6 is a side view of a doll.
【0007】ゲーム盤50は長方形であり、表面に複数
の孔55を設けてある。この孔55の下部には載置台5
3が上下動自在に形成されている。また、ゲーム盤50
の内部には載置台53の上下機構51が内蔵されてい
る。この上下機構51は従来のものと同様の機構であ
る。この載置台53に人形20を載せる。The game board 50 is rectangular and has a plurality of holes 55 on its surface. The mounting table 5 is provided below the hole 55.
3 is vertically movable. Also, game board 50
An up-and-down mechanism 51 of the mounting table 53 is built in the inside of the. The up-and-down mechanism 51 is a mechanism similar to the conventional one. The doll 20 is placed on the table 53.
【0008】 人形を叩くハンマー10は、柄11の端
部に頭部12を設けてなる。頭部12の下部は0.5m
m程度の厚さの軟質の合成樹脂材料によって作られた蛇
腹13である。この蛇腹13の下面中央には、図4に示
すように略方形の孔15が穿設されている。この孔は図
5に示すように略十字状の孔16でもよい。なお、ハン
マー10の頭部12ないには笛17を取り付け、人形2
0を叩くたびにコミカルな音がでる。すなわちハンマー
10を振り降して頭部12が人形にあたると、蛇腹が収
縮し、内部の空気が柄11側へと移動し、そのときに笛
17が音をだすのである。 A hammer 10 for hitting a doll is provided with a head 12 at an end of a handle 11. 0.5m below the head 12
The bellows 13 is made of a soft synthetic resin material having a thickness of about m. In the center of the lower surface of the bellows 13, a substantially rectangular hole 15 is formed as shown in FIG. This hole may be a substantially cross-shaped hole 16 as shown in FIG. It should be noted, fitted with a whistle 17 to 12 do not have the head of the hammer 10, doll 2
Every time I hit 0, a comical sound comes out. Ie hammer
When you swing down 10 and the head 12 hits the doll, the bellows will settle.
It contracts and the air inside moves to the handle 11 side, at which time the whistle
17 makes a sound.
【0009】図6に示すものが、前記ハンマー10で叩
く人形20である。この人形20は例えば、恐竜を形ど
ったもので、頂点に突起21を形成してなる。この突起
21が前述の蛇腹13の孔15あるいは孔16に嵌合す
る。この場合、蛇腹の作用でハンマー10の孔15が人
形20の突起21に嵌合し易くなるのである。また、こ
の人形20には従来のようにスプリングは内蔵されてい
ないので構造が簡易である。FIG. 6 shows a doll 20 hit by the hammer 10. This doll 20 is, for example, in the shape of a dinosaur, and has a protrusion 21 formed at the apex. The protrusion 21 fits into the hole 15 or the hole 16 of the bellows 13 described above. In this case, the hole 15 of the hammer 10 is easily fitted into the projection 21 of the doll 20 by the action of the bellows. Further, since the doll 20 does not have a built-in spring as in the conventional case, the structure is simple.
【0010】上記のように構成した、本実施例の作用を
説明する。ゲーム盤50の載置台53の上に人形20を
載せる。上下機構51を駆動させて、載置台53をラン
ダムに上下動させて、上がってきた人形20の突起21
を狙ってハンマー10を振り降ろす。蛇腹13の孔15
が人形20の突起21に嵌合すれば、人形20はハンマ
ー10に係合し、ハンマー10と共に手元に持ってくる
ことが出来る。The operation of the present embodiment configured as described above will be described. The doll 20 is placed on the table 53 of the game board 50. By driving the up-and-down mechanism 51 to randomly move the mounting table 53 up and down, the protrusion 21 of the doll 20 that has risen
Shake down the hammer 10 aiming at. Hole 15 of bellows 13
When is fitted into the protrusion 21 of the doll 20, the doll 20 is engaged with the hammer 10 and can be brought to the hand with the hammer 10.
【0011】このように自分で叩いた人形20は自分で
持ってくることができる。そのため2人で交互に叩いて
遊ぶことができる。また、従来のように人形20にスプ
リングを設ける必要がなく構成が簡単になった。さら
に、人形20にはスプリングが内蔵されていないため、
ゲーム盤より飛び出して散らばることがない。Thus, the doll 20 hit by himself can be brought by himself. Therefore, two people can hit and play alternately. Further, unlike the conventional case, it is not necessary to provide the doll 20 with a spring, and the structure is simplified. Furthermore, since the doll 20 does not have a built-in spring,
It does not jump out of the game board and scatter.
【0012】他の実施例としては、図7に示すように頭
部12の蛇腹13の下面に、孔を穿設する代わりに突起
31を設けた。この場合、人形の頭頂部は凹部(図示せ
ず)にしなくてはならない。As another embodiment, as shown in FIG. 7, a protrusion 31 is provided on the lower surface of the bellows 13 of the head 12 instead of forming a hole. In this case, the top of the doll must be recessed (not shown).
【0013】[0013]
【考案の効果】 本考案の的叩き玩具は簡易な構成であ
り、自分の叩いた的をハンマーと共に自分の手元に持っ
てこれるため興趣が増す。また、同時に複数人で遊ぶこ
とができる。さらにハンマーを振り降すたびにコミカル
な音がでて、臨場感が増大する等の効果を奏する。 [Effects of the Invention] The hitting toy of the present invention has a simple structure, and since it brings the hitting target of oneself with the hammer to one's own hand, the interest is increased. You can also play with multiple people at the same time. Furthermore, every time you swing down the hammer, it is comical
This produces an effective sound, such as an increase in the sense of presence.
【図1】本考案の一実施例のゲーム盤の平面図FIG. 1 is a plan view of a game board according to an embodiment of the present invention.
【図2】本考案の一実施例のハンマーの側面図FIG. 2 is a side view of a hammer according to an embodiment of the present invention.
【図3】本考案の一実施例のハンマーの頭部の一部切欠
き断面図FIG. 3 is a partially cutaway sectional view of a head of a hammer according to an embodiment of the present invention.
【図4】本考案の一実施例の蛇腹の底面図FIG. 4 is a bottom view of a bellows according to an embodiment of the present invention.
【図5】本考案の一実施例の蛇腹の底面図FIG. 5 is a bottom view of a bellows according to an embodiment of the present invention.
【図6】本考案の一実施例の人形の側面図FIG. 6 is a side view of a doll according to an embodiment of the present invention.
【図7】本考案の他の実施例のハンマーの正面図FIG. 7 is a front view of a hammer according to another embodiment of the present invention.
10 ハンマー 13 蛇腹 15 孔 16 孔 20 人形 21 突起 50 ゲーム盤 53 載置台 10 Hammer 13 Bellows 15 Hole 16 Hole 20 Doll 21 Protrusion 50 Game Board 53 Placement Table
Claims (2)
と頭部の連絡部分内側に笛を形成すると共に、前記頭部
の下部には蛇腹を構成し、この蛇腹の下面には孔を穿設
する一方、人形の上端には突起を設け、上記のハンマー
を振り降して、笛によって音を出しながら蛇腹の孔を人
形の突起に係合させる的叩き玩具。 1. A head is formed at a tip of a handle of a hammer, a whistle is formed inside a connecting portion between the handle and the head, and a bellows is formed at a lower portion of the head, and a bellows is formed on a lower surface of the bellows. A percussion toy that pierces a hole while providing a protrusion at the upper end of the doll, swings down the hammer, and makes a bellows hole engage the protrusion of the doll while making a sound with a whistle.
と頭部の連絡部分内側に笛を形成すると共に、前記頭部
の下部には蛇腹を構成し、この蛇履の下面には突起を形
成する一方、人形の上端には孔を設け、上記のハンマー
を振り降して、笛によって音を出しながら蛇腹の突起を
人形の孔に係合させる的叩き玩具。 2. A head is formed at the tip of the handle of the hammer, a whistle is formed inside the connecting portion between the handle and the head, and a bellows is formed at the lower part of the head, and a bellows is formed on the lower surface of the bellows. Is a striking toy in which a hole is formed at the upper end of the doll while forming a projection, and the hammer is shaken down so that the bellows projection is engaged with the doll's hole while making a sound with a whistle.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1993034736U JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1993034736U JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH0683089U JPH0683089U (en) | 1994-11-29 |
JP2508169Y2 true JP2508169Y2 (en) | 1996-08-21 |
Family
ID=12422610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP1993034736U Expired - Lifetime JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2508169Y2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5254475Y2 (en) * | 1975-07-04 | 1977-12-09 | ||
JPS5640473Y2 (en) * | 1978-11-06 | 1981-09-21 |
-
1993
- 1993-05-21 JP JP1993034736U patent/JP2508169Y2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JPH0683089U (en) | 1994-11-29 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 19960213 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
EXPY | Cancellation because of completion of term |