JP2025519004A - ユーザゲームセッション内で擬人化エージェントをインスタンス化するためのエージェント擬人化データをインポートすること - Google Patents

ユーザゲームセッション内で擬人化エージェントをインスタンス化するためのエージェント擬人化データをインポートすること Download PDF

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Publication number
JP2025519004A
JP2025519004A JP2024558206A JP2024558206A JP2025519004A JP 2025519004 A JP2025519004 A JP 2025519004A JP 2024558206 A JP2024558206 A JP 2024558206A JP 2024558206 A JP2024558206 A JP 2024558206A JP 2025519004 A JP2025519004 A JP 2025519004A
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agent
game
user
data
instance
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JP2024558206A
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English (en)
Japanese (ja)
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JP2025519004A5 (enExample
Inventor
エー. デガレンヌ,ガブリエル
ビー. ドラン,ウィリアム
ジョン ブロックケット,クリストファー
ラオ,スダ
ダーム,ベンジャミン デイビッド ヴァン
ヴォルム,ライアン
パランギ,ハミッド
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Microsoft Technology Licensing LLC
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Microsoft Technology Licensing LLC
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Priority claimed from US17/855,389 external-priority patent/US12383836B2/en
Application filed by Microsoft Technology Licensing LLC filed Critical Microsoft Technology Licensing LLC
Publication of JP2025519004A publication Critical patent/JP2025519004A/ja
Publication of JP2025519004A5 publication Critical patent/JP2025519004A5/ja
Pending legal-status Critical Current

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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • G06F21/105—Arrangements for software license management or administration, e.g. for managing licenses at corporate level
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00—Machine learning
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00—Computing arrangements using knowledge-based models
    • G06N5/04—Inference or reasoning models
    • G06N5/043—Distributed expert systems; Blackboards
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
    • G06F21/107—License processing; Key processing
    • G06F21/1077—Recurrent authorisation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Theoretical Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Artificial Intelligence (AREA)
  • Mathematical Physics (AREA)
  • Computer Hardware Design (AREA)
  • Computational Linguistics (AREA)
  • Technology Law (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Stored Programmes (AREA)
  • User Interface Of Digital Computer (AREA)
JP2024558206A 2022-05-24 2023-04-19 ユーザゲームセッション内で擬人化エージェントをインスタンス化するためのエージェント擬人化データをインポートすること Pending JP2025519004A (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US202263345216P 2022-05-24 2022-05-24
US63/345,216 2022-05-24
US17/855,389 US12383836B2 (en) 2022-05-24 2022-06-30 Importing agent personalization instantiate a personalized agent in a user game session
US17/855,389 2022-06-30
PCT/US2023/019020 WO2023229753A1 (en) 2022-05-24 2023-04-19 Importing agent personalization data to instantiate a personalized agent in a user game session

Publications (2)

Publication Number Publication Date
JP2025519004A true JP2025519004A (ja) 2025-06-24
JP2025519004A5 JP2025519004A5 (enExample) 2026-04-07

Family

ID=86331746

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2024558206A Pending JP2025519004A (ja) 2022-05-24 2023-04-19 ユーザゲームセッション内で擬人化エージェントをインスタンス化するためのエージェント擬人化データをインポートすること

Country Status (6)

Country Link
US (1) US20250360418A1 (enExample)
EP (1) EP4532056A1 (enExample)
JP (1) JP2025519004A (enExample)
KR (1) KR20250013165A (enExample)
CN (1) CN119136885A (enExample)
WO (1) WO2023229753A1 (enExample)

Also Published As

Publication number Publication date
EP4532056A1 (en) 2025-04-09
US20250360418A1 (en) 2025-11-27
CN119136885A (zh) 2024-12-13
WO2023229753A1 (en) 2023-11-30
KR20250013165A (ko) 2025-01-31

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