JP2024513707A - クラウドゲーミングにおける体感品質向上に関する方法、装置、及びシステム - Google Patents

クラウドゲーミングにおける体感品質向上に関する方法、装置、及びシステム Download PDF

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Publication number
JP2024513707A
JP2024513707A JP2023556866A JP2023556866A JP2024513707A JP 2024513707 A JP2024513707 A JP 2024513707A JP 2023556866 A JP2023556866 A JP 2023556866A JP 2023556866 A JP2023556866 A JP 2023556866A JP 2024513707 A JP2024513707 A JP 2024513707A
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Japan
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latency value
client device
srt
server
latency
Prior art date
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JP2023556866A
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English (en)
Japanese (ja)
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JP2024513707A5 (https=
Inventor
サーモン-レガヌール,チャールズ
タイビ,シャルリーヌ
オーモン,フランク
ゲグー,エイドリアン
Original Assignee
インターディジタル・シーイー・パテント・ホールディングス・ソシエテ・パ・アクシオンス・シンプリフィエ
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Publication of JP2024513707A publication Critical patent/JP2024513707A/ja
Publication of JP2024513707A5 publication Critical patent/JP2024513707A5/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/61Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/65Network streaming protocols, e.g. real-time transport protocol [RTP] or real-time control protocol [RTCP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/80Responding to QoS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/2625Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists for delaying content or additional data distribution, e.g. because of an extended sport event
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/637Control signals issued by the client directed to the server or network components
    • H04N21/6375Control signals issued by the client directed to the server or network components for requesting retransmission, e.g. of data packets lost or corrupted during transmission from server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/654Transmission by server directed to the client
    • H04N21/6547Transmission by server directed to the client comprising parameters, e.g. for client setup

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Databases & Information Systems (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2023556866A 2021-03-22 2022-03-18 クラウドゲーミングにおける体感品質向上に関する方法、装置、及びシステム Pending JP2024513707A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
EP21305349.9 2021-03-22
EP21305349 2021-03-22
PCT/EP2022/057178 WO2022200215A1 (en) 2021-03-22 2022-03-18 Method, apparatuses and systems directed to quality of experience improvement in cloud gaming

Publications (2)

Publication Number Publication Date
JP2024513707A true JP2024513707A (ja) 2024-03-27
JP2024513707A5 JP2024513707A5 (https=) 2025-03-24

Family

ID=75302491

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023556866A Pending JP2024513707A (ja) 2021-03-22 2022-03-18 クラウドゲーミングにおける体感品質向上に関する方法、装置、及びシステム

Country Status (6)

Country Link
US (1) US20240165508A1 (https=)
EP (2) EP4525440A3 (https=)
JP (1) JP2024513707A (https=)
KR (1) KR20230159533A (https=)
CN (1) CN117222457A (https=)
WO (1) WO2022200215A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2024343971A1 (en) * 2023-09-18 2026-04-02 Canopus Networks Assets Pty Ltd Cloud gaming monitoring apparatus and process
KR102875725B1 (ko) * 2023-12-29 2025-10-27 이경훈 홀덤 실시간 타이머 동기화 장치 및 방법

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001119437A (ja) * 1998-11-30 2001-04-27 Matsushita Electric Ind Co Ltd データ伝送方法,データ送信装置,データ受信装置,及びパケットデータ構造

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110126255A1 (en) * 2002-12-10 2011-05-26 Onlive, Inc. System and method for remote-hosted video effects

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001119437A (ja) * 1998-11-30 2001-04-27 Matsushita Electric Ind Co Ltd データ伝送方法,データ送信装置,データ受信装置,及びパケットデータ構造

Also Published As

Publication number Publication date
EP4313336A1 (en) 2024-02-07
EP4313336B1 (en) 2025-04-30
CN117222457A (zh) 2023-12-12
EP4525440A3 (en) 2025-07-02
KR20230159533A (ko) 2023-11-21
EP4525440A2 (en) 2025-03-19
WO2022200215A1 (en) 2022-09-29
US20240165508A1 (en) 2024-05-23

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