JP2023076663A5 - - Google Patents

Download PDF

Info

Publication number
JP2023076663A5
JP2023076663A5 JP2023061912A JP2023061912A JP2023076663A5 JP 2023076663 A5 JP2023076663 A5 JP 2023076663A5 JP 2023061912 A JP2023061912 A JP 2023061912A JP 2023061912 A JP2023061912 A JP 2023061912A JP 2023076663 A5 JP2023076663 A5 JP 2023076663A5
Authority
JP
Japan
Prior art keywords
game
value
gaming
time
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2023061912A
Other languages
Japanese (ja)
Other versions
JP7437087B2 (en
JP2023076663A (en
Filing date
Publication date
Priority claimed from JP2021164135A external-priority patent/JP7264525B2/en
Application filed filed Critical
Priority to JP2023061912A priority Critical patent/JP7437087B2/en
Publication of JP2023076663A publication Critical patent/JP2023076663A/en
Publication of JP2023076663A5 publication Critical patent/JP2023076663A5/ja
Application granted granted Critical
Publication of JP7437087B2 publication Critical patent/JP7437087B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

上記課題を解決するため、本発明の遊技台は、
操作手段と、
遊技に利用される遊技価値に関する遊技価値数を記憶可能な遊技価値数記憶手段と、
前記遊技価値数記憶手段に記憶されている前記遊技価値数を更新する遊技価値更新処理を実行可能な遊技価値数制御手段と、
を備えた遊技台であって、
前記遊技価値数制御手段は、前記操作手段への操作が行われた場合に、前記遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する前記遊技価値更新処理実行可能な手段であり、
前記遊技価値数制御手段は、
前記操作手段が所定の操作状態となってから第一の時間が経過する前に該所定の操作状態が解消された場合には前記遊技価値数として第一の値を前記外部処理装置に送信可能に構成されており、
前記操作手段が前記所定の操作状態となったまま前記第一の時間が経過した場合には前記遊技価値数として前記第一の値よりも大きい第二の値を所定の周期で繰り返し前記外部処理装置に送信可能に構成されており、
前記操作手段が前記所定の操作状態となったまま前記第一の時間よりも長い第二の時間が経過した場合には自動計数状態を設定可能に構成されており、
前記自動計数状態では、前記操作手段の前記所定の操作状態が解消されても、前記遊技価値数として前記第二の値が前記外部処理装置に前記所定の周期で繰り返し送信されるように構成されており、
前記自動計数状態では、該自動計数状態で実行された遊技の結果に基づく前記遊技価値数の払出も含めて自動計数されるように構成されており、
前記第二の時間から前記第一の時間を引いた長さは、前記第一の時間の3倍以上の長さである、
ことを特徴とする。
In order to solve the above problems, the game machine of the present invention includes:
operating means,
A gaming value number storage means capable of storing a gaming value number related to a gaming value used in a game;
a game value number control means capable of executing a game value update process for updating the game value number stored in the game value number storage means;
A game machine comprising:
The game value number control means is capable of executing a process of transmitting the number of game values to an external processing device and a process of updating the game value of subtracting the number of game values when an operation is performed on the operation means. is a means,
The gaming value number control means is
If the predetermined operating state is canceled before a first time elapses after the operating means enters the predetermined operating state, a first value can be transmitted to the external processing device as the number of gaming values. It is composed of
If the first time period has elapsed while the operating means remained in the predetermined operating state, the external processing repeats a second value larger than the first value as the number of gaming values at a predetermined cycle. is configured to be able to send to the device,
The automatic counting state can be set when a second time period that is longer than the first time period elapses while the operating means remains in the predetermined operating state;
In the automatic counting state, the second value is repeatedly transmitted to the external processing device at the predetermined period even if the predetermined operating state of the operating means is canceled. and
In the automatic counting state, the game value is automatically counted, including the payout of the game value based on the result of the game executed in the automatic counting state,
The length obtained by subtracting the first time from the second time is three times or more longer than the first time.
It is characterized by

Claims (1)

操作手段と、
遊技に利用される遊技価値に関する遊技価値数を記憶可能な遊技価値数記憶手段と、
前記遊技価値数記憶手段に記憶されている前記遊技価値数を更新する遊技価値更新処理を実行可能な遊技価値数制御手段と、
を備えた遊技台であって、
前記遊技価値数制御手段は、前記操作手段への操作が行われた場合に、前記遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する前記遊技価値更新処理実行可能な手段であり、
前記遊技価値数制御手段は、
前記操作手段が所定の操作状態となってから第一の時間が経過する前に該所定の操作状態が解消された場合には前記遊技価値数として第一の値を前記外部処理装置に送信可能に構成されており、
前記操作手段が前記所定の操作状態となったまま前記第一の時間が経過した場合には前記遊技価値数として前記第一の値よりも大きい第二の値を所定の周期で繰り返し前記外部処理装置に送信可能に構成されており、
前記操作手段が前記所定の操作状態となったまま前記第一の時間よりも長い第二の時間が経過した場合には自動計数状態を設定可能に構成されており、
前記自動計数状態では、前記操作手段の前記所定の操作状態が解消されても、前記遊技価値数として前記第二の値が前記外部処理装置に前記所定の周期で繰り返し送信されるように構成されており、
前記自動計数状態では、該自動計数状態で実行された遊技の結果に基づく前記遊技価値数の払出も含めて自動計数されるように構成されており、
前記第二の時間から前記第一の時間を引いた長さは、前記第一の時間の3倍以上の長さである、
ことを特徴とする遊技台。
operating means,
A gaming value number storage means capable of storing a gaming value number related to a gaming value used in a game;
a game value number control means capable of executing a game value update process for updating the game value number stored in the game value number storage means;
A game machine comprising:
The game value number control means is capable of executing a process of transmitting the number of game values to an external processing device and a process of updating the game value of subtracting the number of game values when an operation is performed on the operation means. is a means,
The gaming value number control means is
If the predetermined operating state is canceled before a first time elapses after the operating means enters the predetermined operating state, a first value can be transmitted to the external processing device as the number of gaming values. It is composed of
If the first time period has elapsed while the operating means remained in the predetermined operating state, the external processing repeats a second value larger than the first value as the number of gaming values at a predetermined cycle. is configured to be able to send to the device,
The automatic counting state can be set when a second time period that is longer than the first time period elapses while the operating means remains in the predetermined operating state;
In the automatic counting state, the second value is repeatedly transmitted to the external processing device at the predetermined period even if the predetermined operating state of the operating means is canceled. and
In the automatic counting state, the game value is automatically counted, including the payout of the game value based on the result of the game executed in the automatic counting state,
The length obtained by subtracting the first time from the second time is three times or more longer than the first time.
A game machine characterized by:
JP2023061912A 2021-10-05 2023-04-06 game machine Active JP7437087B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2023061912A JP7437087B2 (en) 2021-10-05 2023-04-06 game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2021164135A JP7264525B2 (en) 2021-10-05 2021-10-05 playground
JP2023061912A JP7437087B2 (en) 2021-10-05 2023-04-06 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2021164135A Division JP7264525B2 (en) 2021-10-05 2021-10-05 playground

Publications (3)

Publication Number Publication Date
JP2023076663A JP2023076663A (en) 2023-06-01
JP2023076663A5 true JP2023076663A5 (en) 2023-10-20
JP7437087B2 JP7437087B2 (en) 2024-02-22

Family

ID=85986272

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021164135A Active JP7264525B2 (en) 2021-10-05 2021-10-05 playground
JP2023061912A Active JP7437087B2 (en) 2021-10-05 2023-04-06 game machine

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2021164135A Active JP7264525B2 (en) 2021-10-05 2021-10-05 playground

Country Status (1)

Country Link
JP (2) JP7264525B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7260196B1 (en) * 2021-10-05 2023-04-18 株式会社大都技研 playground

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3875804B2 (en) * 1998-08-04 2007-01-31 アビリット株式会社 Slot machine
JP5354533B2 (en) * 2009-03-30 2013-11-27 サミー株式会社 Game machine
JP6071178B2 (en) * 2011-09-08 2017-02-01 株式会社三共 Slot machine
JP6330164B2 (en) * 2012-10-30 2018-05-30 株式会社北電子 Game machine
JP6516500B2 (en) * 2015-02-17 2019-05-22 株式会社三共 Gaming machine
JP2017209192A (en) * 2016-05-24 2017-11-30 株式会社オリンピア Game machine
JP2019088751A (en) * 2017-11-16 2019-06-13 山佐株式会社 Game machine
JP7026557B2 (en) * 2018-03-30 2022-02-28 ダイコク電機株式会社 Amusement park system
JP2019187836A (en) * 2018-04-26 2019-10-31 株式会社ユニバーサルエンターテインメント Game system, game machine, and game medium management device
JP7128533B2 (en) * 2020-03-31 2022-08-31 株式会社大都技研 Game machines and game systems

Similar Documents

Publication Publication Date Title
JP2023076663A5 (en)
JP2023076664A5 (en)
JP2014054292A5 (en)
JP2020039691A5 (en)
JP2020000520A5 (en)
JP2023126452A5 (en)
JP2023138708A5 (en)
JP2024026750A5 (en)
JP2023164624A5 (en)
JP2018171112A5 (en)
JP2023164625A5 (en)
JP2023174971A5 (en)
JP2016083262A5 (en) Slot machine
JP2023076665A5 (en)
JP2023089280A5 (en)
JP2023116775A5 (en)
JP2023041787A5 (en)
JP2021053004A5 (en)
JP2018153335A5 (en)
JP2021079192A5 (en)
JP2014208124A5 (en)
JP2021074247A5 (en)
JP2014208123A5 (en)
JP2023019864A5 (en)
JP2022185686A5 (en)