JP2023041195A5 - - Google Patents

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JP2023041195A5
JP2023041195A5 JP2021148417A JP2021148417A JP2023041195A5 JP 2023041195 A5 JP2023041195 A5 JP 2023041195A5 JP 2021148417 A JP2021148417 A JP 2021148417A JP 2021148417 A JP2021148417 A JP 2021148417A JP 2023041195 A5 JP2023041195 A5 JP 2023041195A5
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上記目的を達成するために、本発明に係る遊技機(例えば、第7のパチンコ遊技機及び第8のパチンコ遊技機)は、識別図柄の可変表示を実行可能な遊技機において、
演出を実行する演出実行手段(例えば、サブ制御回路300)と、遊技状態を移行させ、移行させた遊技状態の制御を行う遊技状態制御手段(例えば、メインCPU201)と、前記識別図柄のうちの第1識別図柄(例えば、第1特別図柄)または第2識別図柄(例えば、第2特別図柄)を所定の変動時間まで変動表示させた後、所定の停止態様で停止表示させることが可能な識別図柄可変表示制御手段(例えば、メインCPU201)と、を備え、
前記遊技状態制御手段は、通常遊技状態と、前記通常遊技状態とは異なる特定遊技状態(例えば、時短遊技状態)と、前記通常遊技状態および前記特定遊技状態とは異なる遊技状態であり、特別条件(例えば、大当り)を満たす場合に遊技者に所定の特典を付与可能な特別遊技状態(例えば、大当り遊技状態)と、前記特別条件とは異なる所定条件(例えば、小当り)を満たす場合に前記特別遊技状態よりも少ない特典を付与可能な所定遊技状態(例えば、小当り遊技状態)と、を少なくとも含む何れかの遊技状態に制御可能であり、
前記演出実行手段は、複数種類の演出態様(例えば、演出ステージ)のいずれかにて実行する演出態様実行手段(例えば、サブCPU301)と、前記演出態様実行手段により実行される前記演出態様を選択する演出態様選択手段(例えば、サブCPU301)と、を有し、
前記演出態様実行手段は、前記特定遊技状態において、少なくとも第1特定演出態様(例えば、男性キャラクタの演出ステージ30)と前記第1特定演出態様とは異なる第2特定演出態様(例えば、女性キャラクタの演出ステージ31)とが含まれた複数の特定演出態様の中からいずれかの演出態様にて実行可能であり、
前記演出態様選択手段は、所定の選択条件が成立している場合に、少なくとも前記第1特定演出態様と前記第2特定演出態様とのいずれかの演出態様を遊技者により選択可能にし、
前記演出態様実行手段は、前記特定遊技状態において実行された前記識別図柄の可変表示にて前記特別条件を満たした場合には、該特別条件を満たしたときに実行されている演出態様を、前記特別遊技状態の終了後の前記特定遊技状態にて継続して実行可能であり、
前記演出実行手段は、前記特定遊技状態において所定の特定演出(例えば、図柄演出パターンのボスバトル演出)を実行可能であり、前記所定の特定演出は、所定の演出条件が成立している場合に前記識別図柄の変動表示と停止表示とに跨って実行可能な演出であり、
前記識別図柄可変表示制御手段は、前記特定遊技状態に制御されているときに変動回数が特定回数に達する場合(例えば、第2の時短遊技状態または第3の時短遊技状態の最終変動時)に、前記第2識別図柄を第1の変動時間にて変動させることが可能であり、
前記演出実行手段は、前記第2識別図柄が前記第1の変動時間により変動表示しているときに、前記第2識別図柄の停止態様が前記特別条件を満たすことになるときと前記特別条件を満たさないときとで、異なる演出(例えば、戦国タイム演出または連続バトル突入演出)を実行可能であり、
前記遊技状態制御手段は、前記特定遊技状態に制御されているときに前記所定条件が成立し得る前記第2識別図柄が変動されると、前記所定遊技状態の終了後に前記通常遊技状態に移行するときと、前記所定遊技状態の終了後に前記特定遊技状態を継続するときとのうち何れかに制御可能であることを特徴とする。
In order to achieve the above object, the gaming machine according to the present invention (for example, the seventh pachinko gaming machine and the eighth pachinko gaming machine) is a gaming machine capable of variably displaying identification symbols,
The game machine includes: a presentation execution means (e.g., a sub-control circuit 300) for executing a presentation; a game state control means (e.g., a main CPU 201) for shifting a game state and controlling the shifted game state; and a discrimination pattern variable display control means (e.g., the main CPU 201) capable of variably displaying a first discrimination pattern (e.g., a first special pattern) or a second discrimination pattern (e.g., a second special pattern) among the discrimination patterns for a predetermined variation time and then stopping the display in a predetermined stopped state,
The game state control means is capable of controlling the game state to any one of the game states including at least a normal game state, a specific game state (e.g., a time-saving game state) different from the normal game state, a special game state (e.g., a big win game state) which is a game state different from the normal game state and the specific game state and can provide a predetermined benefit to a player when a special condition (e.g., a big win) is satisfied, and a predetermined game state (e.g., a small win game state) which can provide a lesser benefit than the special game state when a predetermined condition (e.g., a small win) different from the special condition is satisfied,
The performance execution means includes a performance mode execution means (e.g., the sub-CPU 301) for executing a performance in one of a plurality of types of performance modes (e.g., a performance stage), and a performance mode selection means (e.g., the sub-CPU 301) for selecting the performance mode to be executed by the performance mode execution means,
the presentation mode execution means is capable of executing in the specific game state one of a plurality of specific presentation modes including at least a first specific presentation mode (e.g., a presentation stage 30 of a male character) and a second specific presentation mode (e.g., a presentation stage 31 of a female character) different from the first specific presentation mode;
the presentation mode selection means allows a player to select at least one of the first specific presentation mode and the second specific presentation mode when a predetermined selection condition is established;
the presentation mode execution means, when the special condition is satisfied by the variable display of the identification symbol executed in the specific game state, is capable of continuously executing the presentation mode executed when the special condition is satisfied, in the specific game state after the special game state ends;
the effect execution means is capable of executing a predetermined specific effect (e.g., a boss battle effect of a symbol effect pattern) in the specific game state, the predetermined specific effect being an effect that can be executed across the variable display and the stationary display of the identification symbol when a predetermined effect condition is established;
The identification symbol variable display control means is capable of varying the second identification symbol in a first variation time when the variation count reaches a specific count while being controlled in the specific game state (for example, at the final variation time of the second time-saving game state or the third time-saving game state);
the effect execution means is capable of executing different effects (for example, a Sengoku time effect or a continuous battle entry effect) depending on whether the stop mode of the second identification pattern satisfies the special condition or does not satisfy the special condition when the second identification pattern is variably displayed according to the first variation time,
The game state control means is characterized in that, when the second identification pattern, which can satisfy the specified condition while controlled to the specific game state, is changed, it can control either when transitioning to the normal game state after the specified game state ends, or when continuing the specific game state after the specified game state ends .

Claims (1)

識別図柄の可変表示を実行可能な遊技機において、
演出を実行する演出実行手段と、
遊技状態を移行させ、移行させた遊技状態の制御を行う遊技状態制御手段と、
前記識別図柄のうちの第1識別図柄または第2識別図柄を所定の変動時間まで変動表示させた後、所定の停止態様で停止表示させることが可能な識別図柄可変表示制御手段と、
を備え、
前記遊技状態制御手段は、
通常遊技状態と、前記通常遊技状態とは異なる特定遊技状態と、前記通常遊技状態および前記特定遊技状態とは異なる遊技状態であり、特別条件を満たす場合に遊技者に所定の特典を付与可能な特別遊技状態と、前記特別条件とは異なる所定条件を満たす場合に前記特別遊技状態よりも少ない特典を付与可能な所定遊技状態と、を少なくとも含む何れかの遊技状態に制御可能であり、
前記演出実行手段は、
複数種類の演出態様のいずれかにて実行する演出態様実行手段と、
前記演出態様実行手段により実行される前記演出態様を選択する演出態様選択手段と、
を有し、
前記演出態様実行手段は、
前記特定遊技状態において、少なくとも第1特定演出態様と前記第1特定演出態様とは異なる第2特定演出態様とが含まれた複数の特定演出態様の中からいずれかの演出態様にて実行可能であり、
前記演出態様選択手段は、
所定の選択条件が成立している場合に、少なくとも前記第1特定演出態様と前記第2特定演出態様とのいずれかの演出態様を遊技者により選択可能にし、
前記演出態様実行手段は、
前記特定遊技状態において実行された前記識別図柄の可変表示にて前記特別条件を満たした場合には、該特別条件を満たしたときに実行されている演出態様を、前記特別遊技状態の終了後の前記特定遊技状態にて継続して実行可能であり、
前記演出実行手段は、
前記特定遊技状態において所定の特定演出を実行可能であり、
前記所定の特定演出は、所定の演出条件が成立している場合に前記識別図柄の変動表示と停止表示とに跨って実行可能な演出であり、
前記識別図柄可変表示制御手段は、
前記特定遊技状態に制御されているときに変動回数が特定回数に達する場合に、前記第2識別図柄を第1の変動時間にて変動させることが可能であり、
前記演出実行手段は、
前記第2識別図柄が前記第1の変動時間により変動表示しているときに、前記第2識別図柄の停止態様が前記特別条件を満たすことになるときと前記特別条件を満たさないときとで、異なる演出を実行可能であり、
前記遊技状態制御手段は、
前記特定遊技状態に制御されているときに前記所定条件が成立し得る前記第2識別図柄が変動されると、前記所定遊技状態の終了後に前記通常遊技状態に移行するときと、前記所定遊技状態の終了後に前記特定遊技状態を継続するときとのうち何れかに制御可能である
ことを特徴とする遊技機。
In a gaming machine capable of variably displaying identification symbols,
A performance execution means for executing a performance;
A game state control means for shifting a game state and controlling the shifted game state;
A variable identification symbol display control means for displaying the first identification symbol or the second identification symbol among the identification symbols in a variable manner for a predetermined period of time and then displaying the first identification symbol or the second identification symbol in a stationary manner;
Equipped with
The game state control means includes:
The game state can be controlled to any one of the game states including at least a normal game state, a specific game state different from the normal game state, a special game state which is a game state different from the normal game state and the specific game state and can provide a player with a predetermined benefit when a special condition is satisfied, and a predetermined game state which can provide a player with a lesser benefit than the special game state when a predetermined condition different from the special condition is satisfied;
The performance execution means includes:
A performance mode execution means for executing one of a plurality of types of performance modes;
a performance mode selection means for selecting the performance mode to be executed by the performance mode execution means;
having
The performance mode execution means includes:
In the specific game state, the game can be executed in any one of a plurality of specific performance modes including at least a first specific performance mode and a second specific performance mode different from the first specific performance mode;
The performance mode selection means includes:
When a predetermined selection condition is established, at least one of the first specific presentation mode and the second specific presentation mode is selectable by a player;
The performance mode execution means includes:
When the special condition is satisfied by the variable display of the identification symbol executed in the specific game state, the performance mode executed when the special condition is satisfied can be continuously executed in the specific game state after the special game state ends.
The performance execution means includes:
A predetermined specific performance can be executed in the specific game state,
The predetermined specific performance is a performance that can be executed across the variable display and the stationary display of the identification pattern when a predetermined performance condition is established,
The identification pattern variable display control means
When the number of variations reaches a specific number of times while being controlled to the specific game state, the second identification symbol can be varied in a first variation time,
The performance execution means includes:
When the second identification symbol is variably displayed according to the first variation time, different effects can be executed depending on whether the stop mode of the second identification symbol satisfies the special condition or does not satisfy the special condition;
The game state control means includes:
A gaming machine characterized in that, when the second identification pattern, which can satisfy the specified condition while the game machine is controlled to the specific game state, is changed, the game machine can be controlled to either transition to the normal game state after the specified game state ends, or continue the specific game state after the specified game state ends .
JP2021148417A 2021-09-13 2021-09-13 game machine Pending JP2023041195A (en)

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JP2023041195A5 true JP2023041195A5 (en) 2024-04-04

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