JP2023033448A5 - - Google Patents

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JP2023033448A5
JP2023033448A5 JP2023004848A JP2023004848A JP2023033448A5 JP 2023033448 A5 JP2023033448 A5 JP 2023033448A5 JP 2023004848 A JP2023004848 A JP 2023004848A JP 2023004848 A JP2023004848 A JP 2023004848A JP 2023033448 A5 JP2023033448 A5 JP 2023033448A5
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predetermined
game
information
game value
reference information
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JP2023033448A (en
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Priority claimed from JP2016257098A external-priority patent/JP2017192708A/en
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この目的を達成するために請求項1記載の遊技機は、発射手段と、該発射手段によって発射された遊技球が流下する流下領域と、該流下領域の所定の領域を通過した遊技球を検知する複数の所定検知手段と、前記所定の領域の一部に対応して設けられ、対応する所定の領域への遊技球の通過を制御する遊技球誘導部材と、前記複数の所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、前記遊技価値として遊技球を付与する付与手段と、前記遊技価値付与手段と電気的に接続され、前記付与手段と制御信号の送受信を行う事なく、前記遊技球誘導部材が設けられた前記所定の領域への遊技球の通過に係る情報に基づき付与される遊技価値を示すための所定の処理を実行する処理実行手段と、を備えるものであって、前記遊技価値付与手段は、前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、当該遊技機への電力の所定の供給が開始された後であって遊技を進行させるための特定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、を備え、前記処理実行手段は、前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、該実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、前記処理結果情報に基づいて所定の表示手段を制御する表示制御手段と、を備え、前記遊技価値付与手段と、前記処理実行手段とは、異なる基板ボックスに収納される。 In order to achieve this object, the game machine according to claim 1 comprises a shooting means, a flow-down area in which game balls shot by the shooting means flow down, and game balls that have passed through a predetermined area of the flow-down area are detected. a game ball guidance member provided corresponding to a part of the predetermined area and controlling passage of the game ball to the corresponding predetermined area; the plurality of predetermined detection means; game value imparting means for executing processing for imparting a game value to a game; imparting means for imparting a game ball as the game value; electrically connected to the game value imparting means; Predetermined processing for indicating the game value to be provided based on information relating to passage of the game ball to the predetermined area provided with the game ball guide member is executed without transmitting/receiving a control signal to and from the providing means. wherein the game value giving means is information used in a process for giving a game value to the game, and is referred to for detection by the predetermined detecting means. and a first reference information storage means for storing reference information to be stored in the game machine; a first transmission means for transmitting a reference information signal corresponding to the reference information stored in the first reference information storage means to the processing execution means; second transmission means for transmitting to the process execution means a predetermined information signal based on the entered ball information, which is the received information; second reference information storage means for storing reference information corresponding to an information signal; said predetermined information signal transmitted from said second transmission means; and said reference information stored in said second reference information storage means execution means for executing the predetermined process based on information; processing result information storage means for storing processing result information that is information relating to the result of processing of the predetermined process by the execution means; and based on the processing result information and display control means for controlling predetermined display means, and the game value imparting means and the process execution means are housed in different board boxes.

本発明の遊技機によれば、発射手段と、該発射手段によって発射された遊技球が流下する流下領域と、該流下領域の所定の領域を通過した遊技球を検知する複数の所定検知手段と、前記所定の領域の一部に対応して設けられ、対応する所定の領域への遊技球の通過を制御する遊技球誘導部材と、前記複数の所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、前記遊技価値として遊技球を付与する付与手段と、前記遊技価値付与手段と電気的に接続され、前記付与手段と制御信号の送受信を行う事なく、前記遊技球誘導部材が設けられた前記所定の領域への遊技球の通過に係る情報に基づき付与される遊技価値を示すための所定の処理を実行する処理実行手段と、を備えるものであって、前記遊技価値付与手段は、前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、当該遊技機への電力の所定の供給が開始された後であって遊技を進行させるための特定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、を備え、前記処理実行手段は、前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、該実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、前記処理結果情報に基づいて所定の表示手段を制御する表示制御手段と、を備え、前記遊技価値付与手段と、前記処理実行手段とは、異なる基板ボックスに収納されるので、参照用情報を、処理実行手段に予め記憶させなくても使用可能にできるという効果がある。 According to the gaming machine of the present invention, there are a launching means, a flow-down area where the game balls shot by the launching means flow down, and a plurality of predetermined detection means for detecting game balls that have passed through a predetermined area of the flow-down area. , a game ball guiding member provided corresponding to a part of the predetermined area and controlling passage of the game ball to the corresponding predetermined area; Game value giving means for executing processing for giving a game value; giving means for giving a game ball as the game value; and electrically connected to the game value giving means for transmitting and receiving a control signal to and from the giving means. a processing execution means for executing a predetermined processing for indicating a game value to be imparted based on information relating to the passage of the game ball through the predetermined area provided with the game ball guide member without performing The game value giving means stores reference information that is information used in processing for giving a game value to the game and that is referenced for detection by the predetermined detection means. a first reference information storage means, which stores the first reference information after a predetermined supply of electric power to the gaming machine is started and before execution of specific processing for progressing the game is started; a first transmission means for transmitting a reference information signal corresponding to the reference information stored in the means to the processing execution means; a second transmitting means for transmitting a predetermined information signal based on information to the processing executing means, the processing executing means transmitting a reference signal corresponding to the reference information signal transmitted from the game value imparting means; second reference information storage means for storing information; the predetermined information signal transmitted from the second transmission means; and the reference information stored in the second reference information storage means. execution means for executing the process of; processing result information storage means for storing processing result information that is information relating to the result of the predetermined process by the execution means; and control of predetermined display means based on the processing result information. The game value imparting means and the process execution means are accommodated in different board boxes, so that the reference information can be used without being stored in advance in the process execution means. It has the effect of being able to

Claims (1)

発射手段と、
該発射手段によって発射された遊技球が流下する流下領域と、
該流下領域の所定の領域を通過した遊技球を検知する複数の所定検知手段と、
前記所定の領域の一部に対応して設けられ、対応する所定の領域への遊技球の通過を制御する遊技球誘導部材と、
前記複数の所定検知手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、
前記遊技価値として遊技球を付与する付与手段と、
前記遊技価値付与手段と電気的に接続され、前記付与手段と制御信号の送受信を行う事なく、前記遊技球誘導部材が設けられた前記所定の領域への遊技球の通過に係る情報に基づき付与される遊技価値を示すための所定の処理を実行する処理実行手段と、
を備える遊技機であって、
前記遊技価値付与手段は、
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検知手段の検知に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、
当該遊技機への電力の所定の供給が開始された後であって遊技を進行させるための特定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、
前記所定検知手段による検知に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、
を備え、
前記処理実行手段は、
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、
該実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、
前記処理結果情報に基づいて所定の表示手段を制御する表示制御手段と、を備え、
前記遊技価値付与手段と、前記処理実行手段とは、異なる基板ボックスに収納されることを特徴とする遊技機。
a launching means;
a flow-down area where the game balls shot by the shooting means flow down;
a plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area of the flow-down area;
a game ball guide member provided corresponding to a part of the predetermined area and controlling passage of the game ball to the corresponding predetermined area;
a game value imparting means electrically connected to the plurality of predetermined detection means and executing a process for imparting a game value to a game;
granting means for granting game balls as the game value;
It is electrically connected to the game value imparting means and imparted based on information relating to passage of the game ball to the predetermined area provided with the game ball guiding member without transmitting/receiving a control signal to/from the imparting means. a process executing means for executing a predetermined process for indicating the game value to be played;
A gaming machine comprising
The game value imparting means is
a first reference information storage means for storing reference information that is information used in a process for imparting a game value to the game and is referenced for detection by the predetermined detection means;
After the predetermined supply of electric power to the gaming machine is started and before the execution of the specific process for advancing the game is started, the reference data stored in the first reference information storage means a first transmitting means for transmitting a reference information signal corresponding to information to the processing executing means;
a second transmission means for transmitting a predetermined information signal based on ball entry information, which is information acquired based on detection by the predetermined detection means, to the process execution means;
with
The processing execution means is
a second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value imparting means;
execution means for executing the predetermined processing based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means;
a processing result information storage means for storing processing result information that is information relating to the processing result of the predetermined processing by the execution means;
a display control means for controlling a predetermined display means based on the processing result information;
A gaming machine, wherein the game value imparting means and the process execution means are accommodated in different board boxes.
JP2023004848A 2016-12-28 2023-01-17 game machine Pending JP2023033448A (en)

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JP2023004848A JP2023033448A (en) 2016-12-28 2023-01-17 game machine

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JP2016257098A JP2017192708A (en) 2016-12-28 2016-12-28 Game machine
JP2021093183A JP2021121389A (en) 2016-12-28 2021-06-02 Game machine
JP2023004848A JP2023033448A (en) 2016-12-28 2023-01-17 game machine

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JP2023004848A Pending JP2023033448A (en) 2016-12-28 2023-01-17 game machine

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JP2017192707A (en) * 2016-12-28 2017-10-26 株式会社三洋物産 Game machine

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JP3937075B2 (en) * 2001-06-21 2007-06-27 タイヨーエレック株式会社 Combination ball game machine
JP2003126503A (en) * 2001-10-26 2003-05-07 Samii Kk Pinball game machine
JP2017184785A (en) * 2016-03-31 2017-10-12 サミー株式会社 Pachinko game machine
JP2017192707A (en) * 2016-12-28 2017-10-26 株式会社三洋物産 Game machine

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