JP2023010997A5 - - Google Patents
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- JP2023010997A5 JP2023010997A5 JP2022187998A JP2022187998A JP2023010997A5 JP 2023010997 A5 JP2023010997 A5 JP 2023010997A5 JP 2022187998 A JP2022187998 A JP 2022187998A JP 2022187998 A JP2022187998 A JP 2022187998A JP 2023010997 A5 JP2023010997 A5 JP 2023010997A5
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この目的を達成するために本発明の遊技機は、少なくとも第1態様から、その第1態様とは異なる複数の第2態様のうち、何れかの第2態様へと演出態様を可変させる第1演出を実行する第1演出実行手段と、前記第1演出とは異なる第2演出を実行する第2演出実行手段と、を備え、前記第1演出実行手段は、前記第1演出の実行位置が前記第2演出の実行位置と重なる状況において前記第2演出を隠すように前記第1演出を実行可能であり、前記第2演出実行手段は、前記第1演出が前記第1態様で実行されている状況よりも前記第1演出が前記第2態様で実行されている状況の方が遊技者が視認し易くなる位置を前記実行位置として前記第2演出を実行可能であり、同一の可変態様で前記第1演出が実行される状況において、異なる態様の前記第2演出を実行可能であり、前記遊技機は、前記第1演出実行手段により実行される前記第1演出の前記可変態様に応じて前記第2演出の実行位置が異なるように構成されている。 In order to achieve this object, the gaming machine of the present invention provides a first game machine that changes a production mode from at least a first mode to any one of a plurality of second modes different from the first mode. A first effect executing means for executing an effect, and a second effect executing means for executing a second effect different from the first effect, wherein the first effect executing means has a position where the first effect is executed. It is possible to execute the first effect so as to hide the second effect in a situation overlapping with the execution position of the second effect, and the second effect executing means is configured to execute the first effect in the first mode. The second effect can be executed with the execution position being a position at which the player is more likely to visually recognize the first effect in the second mode than in the situation where the first effect is executed in the same variable mode. In the situation where the first effect is executed in the state, the second effect of a different mode can be executed, and the gaming machine can execute the first effect according to the variable mode of the first effect executed by the first effect executing means , the execution position of the second effect is different .
本発明の遊技機によれば、少なくとも第1態様から、その第1態様とは異なる複数の第2態様のうち、何れかの第2態様へと演出態様を可変させる第1演出を実行する第1演出実行手段と、前記第1演出とは異なる第2演出を実行する第2演出実行手段と、を備え、前記第1演出実行手段は、前記第1演出の実行位置が前記第2演出の実行位置と重なる状況において前記第2演出を隠すように前記第1演出を実行可能であり、前記第2演出実行手段は、前記第1演出が前記第1態様で実行されている状況よりも前記第1演出が前記第2態様で実行されている状況の方が遊技者が視認し易くなる位置を前記実行位置として前記第2演出を実行可能であり、同一の可変態様で前記第1演出が実行される状況において、異なる態様の前記第2演出を実行可能であり、前記遊技機は、前記第1演出実行手段により実行される前記第1演出の前記可変態様に応じて前記第2演出の実行位置が異なるように構成されている。 According to the gaming machine of the present invention , the first effect that changes the effect mode from at least the first mode to any one of the plurality of second modes different from the first mode is executed. A first effect executing means and a second effect executing means for executing a second effect different from the first effect, wherein the first effect executing means is configured such that the execution position of the first effect is that of the second effect. It is possible to execute the first effect so as to hide the second effect in a situation overlapping with the execution position, and the second effect executing means is configured to execute the first effect more than the situation in which the first effect is executed in the first mode. The second effect can be executed with the execution position being a position where the first effect is more likely to be visually recognized by the player in the situation where the first effect is executed in the second mode, and the first effect is executed in the same variable mode. is executed, the second effect can be executed in a different mode, and the gaming machine executes the second effect according to the variable mode of the first effect executed by the first effect executing means are configured to execute at different positions .
Claims (1)
前記第1演出とは異なる第2演出を実行する第2演出実行手段と、を備えた遊技機において、
前記第1演出実行手段は、前記第1演出の実行位置が前記第2演出の実行位置と重なる状況において前記第2演出を隠すように前記第1演出を実行可能であり、
前記第2演出実行手段は、
前記第1演出が前記第1態様で実行されている状況よりも前記第1演出が前記第2態様で実行されている状況の方が遊技者が視認し易くなる位置を前記実行位置として前記第2演出を実行可能であり、
同一の可変態様で前記第1演出が実行される状況において、異なる態様の前記第2演出を実行可能であり、
前記遊技機は、前記第1演出実行手段により実行される前記第1演出の前記可変態様に応じて前記第2演出の実行位置が異なるように構成されていることを特徴とする遊技機。 a first effect executing means for executing a first effect that changes the effect mode from at least the first mode to any one of a plurality of second modes different from the first mode;
A gaming machine comprising a second effect executing means for executing a second effect different from the first effect,
The first effect execution means can execute the first effect so as to hide the second effect in a situation where the execution position of the first effect overlaps the execution position of the second effect,
The second production execution means is
The execution position is defined as a position where the player can more easily see the first effect in the second mode than in the first mode . A second production can be executed ,
In a situation where the first effect is executed in the same variable mode, the second effect in a different mode can be executed,
The gaming machine is characterized in that the execution position of the second effect is different according to the variable mode of the first effect executed by the first effect executing means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022187998A JP7476943B2 (en) | 2017-02-17 | 2022-11-25 | Gaming Machines |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017028044A JP6996085B2 (en) | 2017-02-17 | 2017-02-17 | Pachinko machine |
JP2021203075A JP2022027916A (en) | 2017-02-17 | 2021-12-15 | Game machine |
JP2022187998A JP7476943B2 (en) | 2017-02-17 | 2022-11-25 | Gaming Machines |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021203075A Division JP2022027916A (en) | 2017-02-17 | 2021-12-15 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2023010997A JP2023010997A (en) | 2023-01-20 |
JP2023010997A5 true JP2023010997A5 (en) | 2023-08-02 |
JP7476943B2 JP7476943B2 (en) | 2024-05-01 |
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Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017028044A Active JP6996085B2 (en) | 2017-02-17 | 2017-02-17 | Pachinko machine |
JP2021203075A Pending JP2022027916A (en) | 2017-02-17 | 2021-12-15 | Game machine |
JP2022187998A Active JP7476943B2 (en) | 2017-02-17 | 2022-11-25 | Gaming Machines |
Family Applications Before (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017028044A Active JP6996085B2 (en) | 2017-02-17 | 2017-02-17 | Pachinko machine |
JP2021203075A Pending JP2022027916A (en) | 2017-02-17 | 2021-12-15 | Game machine |
Country Status (1)
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JP (3) | JP6996085B2 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2009273567A (en) * | 2008-05-13 | 2009-11-26 | Aruze Corp | Game machine |
JP5468510B2 (en) * | 2010-10-12 | 2014-04-09 | 株式会社ニューギン | Game machine |
JP5812655B2 (en) * | 2011-04-07 | 2015-11-17 | 株式会社三共 | Game machine |
JP5373158B1 (en) | 2012-07-05 | 2013-12-18 | 京楽産業.株式会社 | Game machine |
JP6041820B2 (en) * | 2014-02-28 | 2016-12-14 | 京楽産業.株式会社 | Game machine |
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2017
- 2017-02-17 JP JP2017028044A patent/JP6996085B2/en active Active
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2021
- 2021-12-15 JP JP2021203075A patent/JP2022027916A/en active Pending
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2022
- 2022-11-25 JP JP2022187998A patent/JP7476943B2/en active Active