JP2022529856A - タッチパッド入力を備えたゲームコントローラ - Google Patents
タッチパッド入力を備えたゲームコントローラ Download PDFInfo
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
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- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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Abstract
Description
Claims (20)
- 少なくとも1つのプロセッサと、
一時的信号ではなく、かつ命令を含む少なくとも1つのコンピュータストレージと、
を備える装置であって、
前記命令は、前記少なくとも1つのプロセッサにより、
コンピュータシミュレーションコントローラのタッチパッドでタッチ信号を受信することと、
第1の圧力を示す前記タッチ信号に応じて、前記コントローラから離れたディスプレイ上でカーソルを移動させるが、文字の選択は確立しないことと、
前記第1の圧力よりも大きい第2の圧力を示す前記タッチ信号に応じて、第1の英数字の選択を確立し、前記第1の英数字を前記ディスプレイ上に提示することと、
を実行可能である、前記装置。 - 前記プロセッサは、前記コンピュータシミュレーションコントローラ内に組み込まれる、請求項1に記載の装置。
- 前記プロセッサは、前記コンピュータシミュレーションコントローラと通信するように構成されたコンピュータシミュレーションコンソール内に組み込まれる、請求項1に記載の装置。
- 前記命令は、
前記第2の圧力を示す前記タッチ信号に応じて、前記ディスプレイ上で前記カーソルを移動させること、
を実行可能である、請求項1に記載の装置。 - 前記命令は、
前記第1の圧力を示す前記タッチ信号に応じて、前記ディスプレイ上でキーボードの画像を拡大すること、
を実行可能である、請求項1に記載の装置。 - 前記命令は、
前記第1の英数字を、少なくとも第1のニューラルネットワーク(NN)に入力することと、
前記第1のNNから、少なくとも第1の予測英数字を含む予測英数字シーケンスを受信することと、
を実行可能である、請求項1に記載の装置。 - 前記命令は、
前記第1の英数字の隣に、少なくとも前記第1の予測英数字を含む前記予測英数字シーケンスを、前記ディスプレイ上に提示すること、
を実行可能である、請求項6に記載の装置。 - 前記第1のNNは、複数の長・短期記憶(LSTM)ネットワークを備える、請求項6に記載の装置。
- コンピュータシミュレーションコントローラから、タッチ信号を受信することと、
第1の圧力を示す前記タッチ信号に応じて、前記ディスプレイ上でカーソルを移動させることと、
前記第1の圧力よりも大きい第2の圧力を示す前記タッチ信号に応じて、少なくとも第1の文字を確立することと、
前記ディスプレイ上に前記第1の文字を提示することと、
を含む方法。 - 前記第1の文字を、少なくとも第1のニューラルネットワーク(NN)に入力することと、
前記第1のNNにより生成された少なくとも第1の予測文字を、前記ディスプレイ上に提示することと、
を含む、請求項9に記載の方法。 - 前記第1のNNにより生成された前記第1の予測文字を含む少なくとも予測文字シーケンスを、前記ディスプレイ上に提示すること、
を含む、請求項10に記載の方法。 - ネットワーク上のコンピュータシミュレーションプレーヤにより入力されたテキストを使用して、前記第1のNNをトレーニングすること、
を含む、請求項9に記載の方法。 - 前記トレーニングは、少なくとも1つの双方向長・短期記憶(LSTM)ネットワークを使用して、コンピュータシミュレーションプレーヤにより入力された前記テキストを処理することを含む、請求項12に記載の方法。
- 前記第1のNNが使用可能なシミュレーション辞書からの単語を前記第1のNNに入力して、前記第1の予測文字を生成すること、
を含む、請求項10に記載の方法。 - 前記第1のNNが使用可能な前記コンピュータシミュレーションコントローラに以前入力された単語を前記第1のNNに入力して、前記第1の予測文字を生成すること、
を含む、請求項10に記載の方法。 - 少なくとも1つの双方向長・短期記憶(LSTM)ネットワークにより生成された文字シーケンスモデルであって、前記第1のNNが使用可能な前記文字シーケンスモデルからのデータを、前記第1のNNに入力して、前記第1の予測文字を生成すること、
を含む、請求項10に記載の方法。 - 少なくとも1つのコンピュータシミュレーションコントローラと、
前記コンピュータシミュレーションコントローラにより支持された少なくとも1つのタッチパッドと、
命令を含む少なくとも1つのコンピュータストレージと、
を備えるアセンブリであって、
前記命令は、少なくとも1つのプロセッサにより、
前記タッチパッド上のタッチ入力に応じて、ディスプレイ上に英数字を提示することと、
前記タッチパッド上の前記タッチ入力に応じて前記ディスプレイ上に提示される前記英数字に少なくとも部分的に基づいて、予測英数字を前記ディスプレイ上に提示することと、
を実行可能である、前記アセンブリ。 - 前記プロセッサを含む少なくとも1つのコンピュータシミュレーションコントローラであって、前記ディスプレイ及び前記コンピュータシミュレーションコントローラと通信するように構成された、前記少なくとも1つのコンピュータシミュレーションコントローラを備える、請求項17に記載のアセンブリ。
- 前記プロセッサは、前記コンピュータシミュレーションコントローラ内に組み込まれる、請求項17に記載のアセンブリ。
- 前記プロセッサは、前記タッチパッド上の前記タッチ入力により生成された信号を受信するように構成された少なくとも1つのネットワークサーバに組み込まれる、請求項17に記載のアセンブリ。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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US16/396,379 US11554322B2 (en) | 2019-04-26 | 2019-04-26 | Game controller with touchpad input |
US16/396,379 | 2019-04-26 | ||
PCT/US2020/028099 WO2020219300A1 (en) | 2019-04-26 | 2020-04-14 | Game controller with touchpad input |
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Publication Number | Publication Date |
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JP2022529856A true JP2022529856A (ja) | 2022-06-24 |
JP7315705B2 JP7315705B2 (ja) | 2023-07-26 |
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US (1) | US11554322B2 (ja) |
EP (1) | EP3959721A4 (ja) |
JP (1) | JP7315705B2 (ja) |
KR (1) | KR102416421B1 (ja) |
CN (1) | CN114072755A (ja) |
TW (1) | TWI743748B (ja) |
WO (1) | WO2020219300A1 (ja) |
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CN112529062B (zh) * | 2020-12-04 | 2021-06-15 | 齐鲁工业大学 | 一种基于灵巧手触觉信息的物体分类方法 |
US20220355211A1 (en) * | 2021-05-04 | 2022-11-10 | Sony Interactive Entertainment Inc. | Controller action recognition from video frames using machine learning |
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EP3959721A4 (en) | 2023-01-18 |
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KR20200125514A (ko) | 2020-11-04 |
WO2020219300A1 (en) | 2020-10-29 |
TWI743748B (zh) | 2021-10-21 |
JP7315705B2 (ja) | 2023-07-26 |
US11554322B2 (en) | 2023-01-17 |
TW202121265A (zh) | 2021-06-01 |
KR102416421B1 (ko) | 2022-07-04 |
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