JP2022165764A5 - - Google Patents

Download PDF

Info

Publication number
JP2022165764A5
JP2022165764A5 JP2021071249A JP2021071249A JP2022165764A5 JP 2022165764 A5 JP2022165764 A5 JP 2022165764A5 JP 2021071249 A JP2021071249 A JP 2021071249A JP 2021071249 A JP2021071249 A JP 2021071249A JP 2022165764 A5 JP2022165764 A5 JP 2022165764A5
Authority
JP
Japan
Prior art keywords
current number
game media
total score
score indicating
value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2021071249A
Other languages
Japanese (ja)
Other versions
JP7401789B2 (en
JP2022165764A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2021071249A priority Critical patent/JP7401789B2/en
Priority claimed from JP2021071249A external-priority patent/JP7401789B2/en
Publication of JP2022165764A publication Critical patent/JP2022165764A/en
Publication of JP2022165764A5 publication Critical patent/JP2022165764A5/ja
Priority to JP2023197791A priority patent/JP2024009173A/en
Application granted granted Critical
Publication of JP7401789B2 publication Critical patent/JP7401789B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本発明は、電文を送受信可能であり、電文には、外部に対して送信可能な貸出受領結果応答を有し、現在の遊技媒体数を示す総得点が第一の閾値以上であり、且つ第二の閾値未満の値である所定の値であるときは、ベットスイッチの操作受付は可能であるよう構成されており、現在の遊技媒体数を示す総得点が前記所定の値であるときは、貸出受領結果応答の貸出点受領結果情報を異常で通知可能であるよう構成されており、現在の遊技媒体数を示す総得点が前記所定の値であるときは、計数スイッチの操作受付は可能であるよう構成されており、現在の遊技媒体数を示す総得点が第一の閾値以上の値であり、且つ第二の閾値以上の値である特定の値であるときは、ベットスイッチの操作受付はできないように構成されており、現在の遊技媒体数を示す総得点が前記特定の値であるときは、貸出受領結果応答を異常で通知可能であるよう構成されており、現在の遊技媒体数を示す総得点が前記特定の値であるときは、計数スイッチの操作受付は可能であるよう構成されており、第一の閾値は、「現在の遊技媒体数を示す総得点の記憶上限値」-「1回分の最大計数点」で求められる値未満の値であり、第二の閾値は、「現在の遊技媒体数を示す総得点の記憶上限値」-「14」で求められる値である遊技機。 In the present invention, electronic messages can be sent and received, the electronic messages have a lending acceptance result response that can be sent to the outside, the total score indicating the current number of game media is equal to or greater than the first threshold, and the second When the value is a predetermined value that is less than two thresholds, the bet switch operation can be accepted, and when the total score indicating the current number of game media is the predetermined value, It is configured to be able to notify the lending point receipt result information of the lending receipt result response as abnormal, and when the total score indicating the current number of game media is the predetermined value, it is possible to accept the operation of the counting switch. When the total score indicating the current number of game media is a value equal to or greater than the first threshold and a specific value equal to or greater than the second threshold, the bet switch operation is accepted. When the total score indicating the current number of game media is equal to the above-mentioned specific value, it is configured to be able to notify the lending reception result response as abnormal, and the current number of game media is the specific value , the operation of the counter switch can be accepted , and the first threshold is the ``storage upper limit of the total score indicating the current number of game media''. - A value less than the value obtained by "maximum count points for one play", and the second threshold is a value obtained by "maximum memory value of the total score indicating the current number of game media" - "14" game machine.

Claims (1)

電文を送受信可能であり、
電文には、外部に対して送信可能な貸出受領結果応答を有し、
現在の遊技媒体数を示す総得点が第一の閾値以上であり、且つ第二の閾値未満の値である所定の値であるときは、ベットスイッチの操作受付は可能であるよう構成されており、
現在の遊技媒体数を示す総得点が前記所定の値であるときは、貸出受領結果応答の貸出点受領結果情報を異常で通知可能であるよう構成されており、
現在の遊技媒体数を示す総得点が前記所定の値であるときは、計数スイッチの操作受付は可能であるよう構成されており、
現在の遊技媒体数を示す総得点が第一の閾値以上の値であり、且つ第二の閾値以上の値である特定の値であるときは、ベットスイッチの操作受付はできないように構成されており、
現在の遊技媒体数を示す総得点が前記特定の値であるときは、貸出受領結果応答を異常で通知可能であるよう構成されており、
現在の遊技媒体数を示す総得点が前記特定の値であるときは、計数スイッチの操作受付は可能であるよう構成されており、
第一の閾値は、「現在の遊技媒体数を示す総得点の記憶上限値」-「1回分の最大計数点」で求められる値未満の値であり、
第二の閾値は、「現在の遊技媒体数を示す総得点の記憶上限値」-「14」で求められる値である
遊技機。
It is possible to send and receive telegrams,
The message contains a lending acceptance result response that can be sent to the outside,
When the total score indicating the current number of game media is equal to or greater than the first threshold value and is a predetermined value less than the second threshold value, the operation of the bet switch can be accepted. ,
When the total score indicating the current number of game media is the predetermined value, the lending point reception result information of the lending reception result response is abnormal and can be notified,
When the total score indicating the current number of game media is equal to the predetermined value, the operation of the counting switch can be accepted,
When the total score indicating the current number of game media is a value equal to or higher than the first threshold and a specific value equal to or higher than the second threshold, the operation of the bet switch cannot be accepted. cage,
When the total score indicating the current number of game media is the specific value, the lending reception result response is abnormal and can be notified,
When the total score indicating the current number of game media is the specific value, the operation of the counting switch can be accepted ,
The first threshold is a value less than the value obtained by "storage upper limit of total score indicating the current number of game media" - "maximum score for one game",
The second threshold is a value obtained by "the storage upper limit of the total score indicating the current number of game media" - "14".
game machine.
JP2021071249A 2021-04-20 2021-04-20 gaming machine Active JP7401789B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2021071249A JP7401789B2 (en) 2021-04-20 2021-04-20 gaming machine
JP2023197791A JP2024009173A (en) 2021-04-20 2023-11-22 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021071249A JP7401789B2 (en) 2021-04-20 2021-04-20 gaming machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023197791A Division JP2024009173A (en) 2021-04-20 2023-11-22 Game machine

Publications (3)

Publication Number Publication Date
JP2022165764A JP2022165764A (en) 2022-11-01
JP2022165764A5 true JP2022165764A5 (en) 2023-05-11
JP7401789B2 JP7401789B2 (en) 2023-12-20

Family

ID=83851263

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021071249A Active JP7401789B2 (en) 2021-04-20 2021-04-20 gaming machine
JP2023197791A Pending JP2024009173A (en) 2021-04-20 2023-11-22 Game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023197791A Pending JP2024009173A (en) 2021-04-20 2023-11-22 Game machine

Country Status (1)

Country Link
JP (2) JP7401789B2 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021118833A (en) 2020-01-30 2021-08-12 株式会社平和 Game machine
JP7231233B2 (en) 2020-03-31 2023-03-01 株式会社大都技研 Game machines and game systems
JP2022034200A (en) 2020-08-18 2022-03-03 山佐株式会社 Game machine

Similar Documents

Publication Publication Date Title
CN104540405B (en) Electronics steam offer device
JP2017202204A5 (en) Game machine
JP2014526092A5 (en)
EP1078666A3 (en) Image-display game system and information storage medium used therefor
JP2022165764A5 (en)
WO2014164184A3 (en) Providing an unseen message count across devices
CN109224453B (en) Game supervision method and system, computer equipment and computer-readable storage medium
TWI672020B (en) Method and device for determining information transmission time
JP2013545199A5 (en)
EP2447875A3 (en) Information processing program, information processing apparatus, information processing method, and information processing system
JP2022130619A5 (en)
JP2020032101A5 (en)
JP2018138102A5 (en)
CN107450914A (en) A kind of informing message treatment method, device and computer-readable recording medium
US11190208B2 (en) Techniques for link partner error reporting
JP2017202197A5 (en) Game machine
JP2022130620A5 (en)
Go et al. Internet
JP2022053716A5 (en)
JP2020039687A5 (en) Slot machine
JP2023036296A5 (en)
JP2020032088A5 (en)
JP2020032090A5 (en)
JP2003324706A5 (en)
JP2023036295A5 (en)