JP2022113165A5 - - Google Patents

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JP2022113165A5
JP2022113165A5 JP2021009048A JP2021009048A JP2022113165A5 JP 2022113165 A5 JP2022113165 A5 JP 2022113165A5 JP 2021009048 A JP2021009048 A JP 2021009048A JP 2021009048 A JP2021009048 A JP 2021009048A JP 2022113165 A5 JP2022113165 A5 JP 2022113165A5
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game
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上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機Z3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、遊技者に有利となる当たり遊技が実行されるものがある。かかる遊技機の中には、当たり遊技の終了後に、遊技者にとって有利度合いが高い遊技状態を設定することで遊技者の遊技に対する興趣向上を図っているものも存在する(例えば、特許文献1:特開2001-038007号公報)。
しかしながら、更なる興趣の向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な入球手段と、所定の設定条件の成立に基づいて、第1制御と、その第1制御よりも前記入球手段へと遊技球が入球し易くなる第2制御と、を少なくとも含む複数のうち1の制御を設定する制御設定手段と、前記第2制御が設定される状態において予め定められた特定条件が成立したことに基づいて、前記第2制御から前記第1制御に切替可能な切替手段と、を備え、前記第2制御に設定される所定の遊技状態では、第1の遊技方法で遊技を行った方が、前記第1の遊技方法とは異なる第2の遊技方法で遊技を行うよりも、有利度合いが高くなり易くなる構成である。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、前記第2制御が設定される第1遊技状態では、前記第1の遊技方法で遊技を行うよりも、前記第2の遊技方法で遊技を行った方が、前記特定条件が成立するまでの期間が長くなり易くなる構成である。
技術的思想3の遊技機は、技術的思想2記載の遊技機において、第1の設定条件の成立に基づいて、前記第1遊技状態と、前記第2制御が少なくとも設定される遊技状態であって前記第1遊技状態とは異なる第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段を備え、前記第1遊技状態は、前記第1の遊技方法で遊技を行った方が、前記第2の遊技方法で遊技を行うよりも、有利度合いが高くなり易い構成であり、前記第2遊技状態は、前記第2の遊技方法で遊技を行った方が、前記第1の遊技方法で遊技を行うよりも有利度合いが高くなり易い構成である。
技術的思想4の遊技機は、技術的思想3記載の遊技機において、前記第1遊技状態において前記特定条件が成立したことに基づいて、前記第1遊技状態よりも有利度合いが低い状態を形成可能であり、前記第2遊技状態において前記特定条件が成立したことに基づいて、前記第2遊技状態よりも有利度合いが高い状態を形成可能である。
技術的思想5の遊技機は、技術的思想1から4のいずれかに記載の遊技機において、遊技球を第1方向と、その第1方向とは異なる第2方向と、を少なくとも含む複数のうちいずれかの方向へと発射可能な発射手段を備え、前記入球手段は、前記第1方向へと発射された遊技球が入球困難な位置であって前記第2方向へと発射された遊技球が入球可能な位置に設けられており、前記第1の遊技方法は、前記第1方向へと遊技球を発射する遊技方法であり、前記第2の遊技方法は、前記第2方向へと遊技球を発射する遊技方法である。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な入球手段と、所定の設定条件の成立に基づいて、第1制御と、その第1制御よりも前記入球手段へと遊技球が入球し易くなる第2制御と、を少なくとも含む複数のうち1の制御を設定する制御設定手段と、前記第2制御が設定される状態において予め定められた特定条件が成立したことに基づいて、前記第2制御から前記第1制御に切替可能な切替手段と、を備え、前記第2制御に設定される所定の遊技状態では、第1の遊技方法で遊技を行った方が、前記第1の遊技方法とは異なる第2の遊技方法で遊技を行うよりも、有利度合いが高くなり易くなる構成である。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、前記第2制御が設定される第1遊技状態では、前記第1の遊技方法で遊技を行うよりも、前記第2の遊技方法で遊技を行った方が、前記特定条件が成立するまでの期間が長くなり易くなる構成である。
これにより、第1遊技状態においては、第2の遊技方法で遊技を行うことで入球手段へと遊技球が入球し易い第2制御が継続する期間を長くできるので、第2制御を長く継続させるために第2の遊技方法で遊技を行うか、所定の遊技状態であれば有利度合いが高くなる第1の遊技方法で遊技を行うかを遊技者に選択させる斬新な遊技性を実現することができるという効果がある。
技術的思想3記載の遊技機によれば、技術的思想2記載の遊技機の奏する効果に加え、第1の設定条件の成立に基づいて、前記第1遊技状態と、前記第2制御が少なくとも設定される遊技状態であって前記第1遊技状態とは異なる第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段を備え、前記第1遊技状態は、前記第1の遊技方法で遊技を行った方が、前記第2の遊技方法で遊技を行うよりも、有利度合いが高くなり易い構成であり、前記第2遊技状態は、前記第2の遊技方法で遊技を行った方が、前記第1の遊技方法で遊技を行うよりも有利度合いが高くなり易い構成である。
これにより、第2制御が設定される遊技状態であっても、第1遊技状態であるか第2遊技状態であるかによって有利度合いが高くなる遊技方法を異ならせることができるので、第2制御が設定された場合に、第1遊技状態であるか第2遊技状態であるかを判断して、対応する遊技方法を選択させる斬新な遊技性を実現することができるという効果がある。
技術的思想4記載の遊技機によれば、技術的思想3記載の遊技機の奏する効果に加え、前記第1遊技状態において前記特定条件が成立したことに基づいて、前記第1遊技状態よりも有利度合いが低い状態を形成可能であり、前記第2遊技状態において前記特定条件が成立したことに基づいて、前記第2遊技状態よりも有利度合いが高い状態を形成可能である。
これにより、第1遊技状態では、特定条件が成立しないことを期待させることができる一方で、第2遊技状態では特定条件が早期に成立することを期待させる斬新な遊技性を実現することができるので、遊技者の遊技に対する興趣をより向上させることができるという効果がある。
技術的思想5記載の遊技機によれば、技術的思想1から4のいずれかに記載の遊技機の奏する効果に加え、遊技球を第1方向と、その第1方向とは異なる第2方向と、を少なくとも含む複数のうちいずれかの方向へと発射可能な発射手段を備え、前記入球手段は、前記第1方向へと発射された遊技球が入球困難な位置であって前記第2方向へと発射された遊技球が入球可能な位置に設けられており、前記第1の遊技方法は、前記第1方向へと遊技球を発射する遊技方法であり、前記第2の遊技方法は、前記第2方向へと遊技球を発射する遊技方法である。
これにより、遊技球の発射方向を調節することで、第1の遊技方法で遊技を行うか第2の遊技方法で遊技を行うかを遊技者が容易に選択することができるので、遊技者の利便性を向上させることができるという効果がある。
In any of the above-mentioned gaming machines, gaming machine Z3 is characterized in that the gaming machine is a combination of a pachinko gaming machine and a slot machine. Among these, the basic configuration of the integrated gaming machine is as follows: ``Equipped with a variable display means that dynamically displays an identification information string consisting of a plurality of pieces of identification information and then definitively displays the identification information, and a starting operating means (for example, an operating lever). The dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, a stop button) or after a predetermined period of time has elapsed. A special gaming state generating means for generating a special gaming state advantageous to the player with the necessary condition that the confirmed identification information at the time of stopping is specific identification information, and a ball is used as a gaming medium and the identification information is A gaming machine is configured such that a predetermined number of balls are required to start the dynamic display, and a large number of balls are paid out when a special gaming state occurs.
<Others>
BACKGROUND ART Some gaming machines such as pachinko machines execute a winning game that is advantageous to the player when the result of a lottery conducted based on the winning of a game ball in a starting winning hole is a winning result. Some of these gaming machines aim to improve the player's interest in the game by setting a gaming state that is highly advantageous to the player after the winning game ends (for example, Patent Document 1: (Japanese Patent Application Laid-open No. 2001-038007).
However, there was a need for further improvement in interest.
The present technical idea has been made to solve the above-mentioned problems, and aims to provide a gaming machine that can improve the player's interest in playing games.
<Means>
In order to achieve this objective, the game machine of Technical Idea 1 has a first control and a ball entering means that allows a game ball to enter, and a first control and an earlier control prior to the first control based on the establishment of a predetermined setting condition. a second control that makes it easier for the game ball to enter the ball entry means; a control setting means that sets one control among a plurality of controls including at least a second control; a switching means capable of switching from the second control to the first control based on the establishment of a condition, and in a predetermined gaming state set to the second control, the game is played in the first gaming method. This is a configuration in which the degree of advantage is likely to be higher when playing the game using the second gaming method that is different from the first gaming method.
The gaming machine according to technical idea 2 is the gaming machine according to technical idea 1, in which, in the first gaming state in which the second control is set, the second control method is used, rather than playing the game using the first gaming method. The configuration is such that the period until the specific condition is satisfied is likely to be longer if the game is played using the gaming method.
The gaming machine according to technical idea 3 is the gaming machine according to technical idea 2, wherein at least the first gaming state and the second control are set based on the establishment of the first setting condition. and a second gaming state different from the first gaming state. The configuration is such that playing the game using the second gaming method tends to be more advantageous than playing the game using the second gaming method, and in the second gaming state, playing the game using the second gaming method This is a configuration that tends to be more advantageous than playing a game using the first gaming method.
The gaming machine according to technical idea 4 is the gaming machine according to technical idea 3, which forms a state with a lower degree of advantage than the first gaming state based on the fact that the specific condition is satisfied in the first gaming state. This is possible, and based on the fact that the specific condition is satisfied in the second gaming state, it is possible to form a state that is more advantageous than the second gaming state.
A gaming machine according to technical idea 5 is a gaming machine according to any one of technical ideas 1 to 4, in which the game ball is moved in a plurality of directions including at least a first direction and a second direction different from the first direction. The game ball is provided with a firing means capable of firing in any one of the directions, and the ball hitting means is located at a position where it is difficult for the game ball fired in the first direction to fire the ball in the second direction. The game ball is provided at a position where the ball can enter, the first game method is a game method in which the game ball is launched in the first direction, and the second game method is a game method in which the game ball is launched in the second direction. This is a game method in which game balls are fired at targets.
<Effect>
According to the gaming machine described in Technical Idea 1, based on the ball entering means into which a game ball can enter, and the establishment of a predetermined setting condition, the first control and the first control are directed to the ball entering means from the first control. and a second control that makes it easier for the game ball to enter the ball, and a control setting means that sets one of the plurality of controls including at least the following, and a predetermined specific condition is established in a state in which the second control is set. a switching means capable of switching from the second control to the first control; However, this is a configuration in which the degree of advantage is likely to be higher than when playing a game using a second gaming method different from the first gaming method.
This has the effect of increasing the player's interest in the game.
According to the gaming machine according to technical idea 2, in addition to the effects produced by the gaming machine according to technical idea 1, in the first gaming state in which the second control is set, the game is performed using the first gaming method. The configuration is such that playing a game using the second gaming method tends to take a longer period of time until the specific condition is met.
As a result, in the first gaming state, by playing the game using the second gaming method, the duration of the second control in which the game ball easily enters the ball entering means can be extended, so the second control can be extended. To realize novel gameplay that allows a player to choose whether to play a game using a second gaming method in order to continue the game, or to play a game using a first gaming method that increases the degree of advantage in a predetermined gaming state. It has the effect of being able to
According to the gaming machine according to technical idea 3, in addition to the effects produced by the gaming machine according to technical idea 2, based on the establishment of the first setting condition, the first gaming state and the second control are at least and a second gaming state that is different from the first gaming state. The configuration is such that playing a game using the first gaming method tends to be more advantageous than playing a game using the second gaming method, and the second gaming state is set in the second gaming state when playing the game using the second gaming method. This is a configuration in which playing a game tends to be more advantageous than playing a game using the first gaming method.
As a result, even in a gaming state in which the second control is set, it is possible to vary the gaming method with a higher degree of advantage depending on whether it is the first gaming state or the second gaming state, so that the second control can be set. is set, it is possible to realize a novel gameplay in which it is determined whether the game is in the first game state or the second game state and the corresponding game method is selected.
According to the gaming machine according to technical idea 4, in addition to the effect produced by the gaming machine according to technical idea 3, based on the fact that the specific condition is satisfied in the first gaming state, the gaming machine has a function that is higher than that in the first gaming state. It is possible to form a state with a low degree of advantage, and based on the fact that the specific condition is satisfied in the second gaming state, it is possible to form a state with a degree of advantage higher than the second gaming state.
As a result, in the first game state, it is possible to make the user expect that the specific condition will not be met, while in the second game state, it is possible to realize a novel gameplay that makes the user expect that the specific condition will be met early. Therefore, there is an effect that the player's interest in playing the game can be further improved.
According to the gaming machine according to technical idea 5, in addition to the effects produced by the gaming machine according to any one of technical ideas 1 to 4, the game ball can be moved in a first direction and in a second direction different from the first direction. and a firing means capable of firing the game ball in any one of a plurality of directions including at least the above, and the ball entering means is located at a position where it is difficult for the game ball shot in the first direction to enter the ball, It is provided at a position where game balls fired in two directions can enter, and the first game method is a game method in which game balls are fired in the first direction, and the second game method is a game method in which game balls are fired in the first direction. The method is a game method in which a game ball is launched in the second direction.
This allows the player to easily select whether to play the game using the first game method or the second game method by adjusting the firing direction of the game ball. This has the effect of improving convenience.

Claims (1)

遊技球が入球可能な入球手段と、
所定の設定条件の成立に基づいて、第1制御と、その第1制御よりも前記入球手段へと遊技球が入球し易くなる第2制御と、を少なくとも含む複数のうち1の制御を設定する制御設定手段と、
前記第2制御が設定される状態において予め定められた特定条件が成立したことに基づいて、前記第2制御から前記第1制御に切替可能な切替手段と、を備え、
前記第2制御に設定される所定の遊技状態では、第1の遊技方法で遊技を行った方が、前記第1の遊技方法とは異なる第2の遊技方法で遊技を行うよりも、有利度合いが高くなり易くなる構成であることを特徴とする遊技機。
A ball entry means into which a game ball can enter;
Based on the establishment of a predetermined setting condition, one control among a plurality of controls including at least a first control and a second control that makes it easier for the game ball to enter the ball entry means than the first control is performed. a control setting means for setting;
a switching means capable of switching from the second control to the first control based on a predetermined specific condition being satisfied in a state in which the second control is set;
In the predetermined gaming state set to the second control, playing the game using the first gaming method is more advantageous than playing the game using the second gaming method different from the first gaming method. A gaming machine characterized by having a configuration in which the value tends to increase.
JP2021009048A 2021-01-22 2021-01-22 game machine Pending JP2022113165A (en)

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JP2022113165A JP2022113165A (en) 2022-08-04
JP2022113165A5 true JP2022113165A5 (en) 2024-01-29

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