JP2022099592A - Game machine - Google Patents

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JP2022099592A
JP2022099592A JP2020213436A JP2020213436A JP2022099592A JP 2022099592 A JP2022099592 A JP 2022099592A JP 2020213436 A JP2020213436 A JP 2020213436A JP 2020213436 A JP2020213436 A JP 2020213436A JP 2022099592 A JP2022099592 A JP 2022099592A
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low
accuracy
state
hit
game
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JP7262814B2 (en
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仁 西村
Hitoshi Nishimura
雄貴 井上
Yuki Inoue
直彦 吉田
Naohiko Yoshida
裕一 木村
Yuichi Kimura
勇輝 平
Yuki Taira
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

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Abstract

To provide a game machine which has the function of switching a game state when the number of times of continuous execution of winning/loss determination bringing about a losing determination result reaches the predetermined and designated number of times, and which enables a player to smoothly perform a game in accordance with switching of the game state.SOLUTION: A pachinko game machine 10 of the present embodiment executes a ceiling right-hitting suggestive performance 50T suggesting that right hitting is advantageous to the player, when a game state is switched due to establishment of a ceiling condition.SELECTED DRAWING: Figure 13

Description

本開示は、遊技領域の左側又は右側に遊技球を打ち込んで遊技を行う遊技機に関する。 The present disclosure relates to a gaming machine in which a gaming ball is driven into the left or right side of a gaming area to play a game.

従来、この種の遊技機として、遊技領域の左側に遊技球を打ち込む左打ちが遊技者にとって有利となるか、遊技領域の右側に遊技球を打ち込む右打ちが遊技者にとって有利となるかが遊技状態によって異なるものが知られている。また、近年の遊技機には、遊技状態が、判定結果が外れになる当否判定の連続実行回数が予め定められた規定回数に到達したときに切り替わるものが知られている(例えば、非特許文献1参照)。 Conventionally, as a gaming machine of this type, whether it is advantageous for the player to hit the game ball on the left side of the game area or to hit the game ball on the right side of the game area is advantageous for the player. Different conditions are known. Further, in recent gaming machines, it is known that the gaming state is switched when the number of consecutive executions of the hit / fail determination in which the determination result is out of order reaches a predetermined predetermined number of times (for example, non-patent documents). 1).

パチンコ・パチスロ生活向上委員会HP(https://pachi-life-up.com/yuutime/参照)Pachinko / Pachislot Life Improvement Committee HP (see https://pachi-life-up.com/yuutime/)

本開示は、そのような機能を備えた遊技機において、遊技者が遊技状態の切り替わりに対応してスムーズに遊技を行うことか可能な遊技機の提供を目的としている。 It is an object of the present disclosure to provide a gaming machine having such a function, in which a player can smoothly play a game in response to a change in the gaming state.

上記課題を解決するためになされた請求項1の発明は、遊技板の前面の遊技領域に遊技球を打ち込み、第1当否判定条件が成立すると、それに起因して第1当否判定が行われ、その判定結果を報知する判定報知演出で大当りが確定すると、通常は入賞困難な第1可変入賞口が通常より入賞容易になる大当り遊技が行われる遊技機であって、遊技状態には、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し難い低確低アシスト状態と、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し易い低確高アシスト状態と、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し易い高確高アシスト状態と、が含まれ、前記低確低アシスト状態では、前記遊技領域の左側に遊技球を打ち込む左打ちが遊技者にとって有利である一方、前記低確高アシスト状態及び前記高確高アシスト状態では、前記遊技領域の右側に遊技球を打ち込む右打ちが遊技者にとって有利となり、前記大当りに前記遊技状態を決定する付加情報が付加されて前記大当り遊技の実行後に前記付加情報に基づいた前記遊技状態になると共に、前記低確低アシスト状態のままで前記第1当否判定の判定結果が外れになる連続実行回数が予め定められた規定回数に到達した天井条件の成立に起因して前記低確高アシスト状態に切り替わる遊技機において、前記天井条件の成立に起因して前記低確高アシスト状態から前記低確高アシスト状態に変更されるときに、遊技者にとって前記右打ちが有利になることを示唆する右打ち示唆演出を行う操作示唆演出手段を有する遊技機である。 In the invention of claim 1 made to solve the above problems, a game ball is driven into a game area on the front surface of a game board, and when the first hit / fail determination condition is satisfied, the first hit / fail judgment is performed accordingly. When a big hit is confirmed by the judgment notification effect that notifies the judgment result, the first variable winning opening, which is normally difficult to win, is a gaming machine in which a big hit game is performed in which the winning is easier than usual. The low-accuracy low-assist state in which the probability of becoming a hit is low and the first hit / fail determination condition is difficult to be satisfied, the low-accuracy high-assist state in which the probability of becoming a jackpot is low and the first hit / fail determination condition is likely to be satisfied, and the jackpot. The player includes a high-accuracy high-assist state in which the probability of becoming the player is high and the first hit / fail determination condition is likely to be satisfied. On the other hand, in the low-probability and high-assist state and the high-probability and high-assist state, right-handed striking to hit the game ball on the right side of the game area is advantageous to the player, and the addition that determines the game state at the jackpot. After the big hit game is executed with the information added, the game state is changed based on the added information, and the number of consecutive executions in which the determination result of the first hit / fail determination is deviated while the low probability and low assist state is maintained is in advance. In a gaming machine that switches to the low-probability and high-assist state due to the establishment of the ceiling condition that has reached a predetermined number of times, the low-probability and high-assist state is changed to the low-probability and high-assist state due to the establishment of the ceiling condition. It is a gaming machine having an operation suggestion effect means for performing a right-handed suggestion effect suggesting that the right-handed strike is advantageous for the player when the game is changed to.

請求項1の遊技機によれば、天井条件の成立に起因して遊技状態が切り替わるときに、操作示唆演出手段により遊技者にとって右打ちが有利になることを示唆する天井右打ち示唆映像50Tが行なわれるので、遊技者が遊技状態の切り替わりに対応してスムーズに右打ちを行うことが可能となる。 According to the gaming machine of claim 1, when the gaming state is switched due to the establishment of the ceiling condition, the ceiling right-handed suggestion video 50T suggesting that the right-handed hit is advantageous for the player by the operation suggestion staging means. Since it is performed, the player can smoothly hit the right in response to the change of the gaming state.

パチンコ遊技機の正面図Front view of pachinko machine 遊技板の正面図Front view of the game board 遊技領域の右側部の正面図Front view of the right side of the game area 入賞ユニットの正断面図Positive sectional view of the winning unit 入賞ユニットを後側から見た分解斜視図An exploded perspective view of the winning unit as seen from the rear 遊技状態と判定報知演出の実行時間との対応表Correspondence table between the game state and the execution time of the judgment notification effect 遊技状態と発生し得る大当りとの対応表Correspondence table between game status and possible jackpots (A)表示画面に右打ち推奨映像が表示されている状態の正面図、(B)非通常状態中の表示画面の状態を示す正面図(A) Front view of the state where the recommended right-handed image is displayed on the display screen, (B) Front view showing the state of the display screen in the abnormal state. 天井条件の成立に起因して右打ち推奨映像が表示されている状態の表示画面の正面図Front view of the display screen in which the recommended right-handed image is displayed due to the establishment of the ceiling condition. 3D映像を説明するための概念図Conceptual diagram for explaining 3D images 3D映像を説明するための図Diagram for explaining 3D images (A)通常状態において特殊判定報知演出で大当りとなるときのタイムチャート、(B)低確時短状態において特殊判定報知演出で大当りとなるときのタイムチャート(A) Time chart when the special judgment notification effect is a big hit in the normal state, (B) Time chart when the special judgment notification effect is a big hit in the low accuracy time saving state. (A)第1規定回数目の判定報知演出で天井右打ち示唆映像が実行されるときのタイムチャート、(B)第1規定回数目の判定報知演出の当否判定で大当りとなったときのタイムチャート(A) Time chart when the ceiling right-handed suggestion video is executed in the first specified number of judgment notification effects, (B) Time when a big hit is made in the hit / fail judgment of the first specified number of judgment notification effects. chart (C)第1規定回数目の判定報知演出で特殊判定報知演出が実行されたときのタイムチャート、(D)第1規定回数目の判定報知演出が第2当否判定による判定報知演出のときのタイムチャート(C) Time chart when the special judgment notification effect is executed in the first specified number of judgment notification effects, (D) When the first specified number of judgment notification effects is the second hit / fail judgment judgment notification effect. Time chart 確変アイコン及び小当りRUSHアイコンが表示された状態の表示画面の正面図Front view of the display screen with the probability change icon and the small hit RUSH icon displayed パチンコ遊技機のブロック図Block diagram of pachinko game machine

以下、図1~図16を参照して、本実施形態のパチンコ遊技機10(本発明の「遊技機」に相当する。)について説明する。図1に示すように、パチンコ遊技機10は、前面を前面枠10Zにて覆われ、その前面枠10Zのガラス窓10Wを通して図2に示す遊技板11の遊技領域R1が視認可能になっている。以下の説明において、特記しない限り「右」及び「左」とは、パチンコ遊技機10を前方から見た場合の「右」及び「左」を指すものとする。また、図面に、横方向を符号「H1」で示し、その矢印の右側を「R」、左側を「L」として示すと共に、前後方向を符号「H2」で示し、その矢印の前側を「F」、後側を「B」として示す。 Hereinafter, the pachinko gaming machine 10 of the present embodiment (corresponding to the “gaming machine” of the present invention) will be described with reference to FIGS. 1 to 16. As shown in FIG. 1, the front surface of the pachinko gaming machine 10 is covered with the front frame 10Z, and the gaming area R1 of the gaming plate 11 shown in FIG. 2 can be visually recognized through the glass window 10W of the front frame 10Z. .. In the following description, unless otherwise specified, "right" and "left" mean "right" and "left" when the pachinko gaming machine 10 is viewed from the front. Further, in the drawing, the horizontal direction is indicated by the symbol "H1", the right side of the arrow is indicated by "R", the left side is indicated by "L", and the front-back direction is indicated by the symbol "H2", and the front side of the arrow is indicated by "F". , The rear side is shown as "B".

<パチンコ遊技機10の前面側の構造について>
前面枠10Zの前面のうちガラス窓10Wより上方には、1対のスピーカ10Sが備えられている。また、前面枠10Zの前面のうちガラス窓10Wより下方には、上側球貯留部26及び下側球貯留部27が上下2段にして設けられている。上側球貯留部26の上面には、後部左側に遊技球を貯留するための図示しない貯留凹部が形成されると共に、前側中央に演出用操作ボタン29Aが設けられ、さらには、演出用操作ボタン29Aの左横には、十字ボタン29B、右横には、球貸ボタン29Cと返却ボタン29Dとが設けられている。なお、上側球貯留部26の上面には、図示しない球排出ボタンも備えられ、その操作により、上側球貯留部26の貯留凹部内の遊技球が下側球貯留部27の図示しない貯留凹部に排出される。
<About the structure on the front side of the pachinko gaming machine 10>
A pair of speakers 10S is provided above the glass window 10W in the front surface of the front frame 10Z. Further, in the front surface of the front frame 10Z, below the glass window 10W, an upper sphere storage portion 26 and a lower sphere storage portion 27 are provided in two upper and lower stages. On the upper surface of the upper ball storage unit 26, a storage recess (not shown) for storing the game ball is formed on the left side of the rear portion, an effect operation button 29A is provided in the center of the front side, and further, an effect operation button 29A is provided. A cross button 29B is provided on the left side of the button, and a ball lending button 29C and a return button 29D are provided on the right side. A ball discharge button (not shown) is also provided on the upper surface of the upper ball storage unit 26, and by the operation thereof, the game ball in the storage recess of the upper ball storage unit 26 becomes a storage recess (not shown) of the lower ball storage unit 27. It is discharged.

上側球貯留部26の貯留凹部に収容された遊技球は、下側球貯留部27の右隣に備えた操作ノブ28の回動操作に起因して遊技領域R1に打ち込まれる。また、操作ノブ28の回動操作量の変更により、遊技球を遊技領域R1の後述する左側流下領域R2に流下させる左打ちを行うか、右側流下領域R3に流下させる右打ちを行うかを打ち分けることができる。 The game ball housed in the storage recess of the upper ball storage unit 26 is driven into the game area R1 due to the rotation operation of the operation knob 28 provided on the right side of the lower ball storage unit 27. Further, by changing the rotation operation amount of the operation knob 28, it is determined whether to perform a left-handed strike that causes the game ball to flow down to the left-side flow-down region R2, which will be described later, or a right-handed strike that causes the game ball to flow down to the right-side flow-down region R3. Can be divided.

<遊技領域R1について>
図2に示すように、遊技領域R1は全体をガイドレール12により囲まれ、内側に遊技板11を貫通する表示開口11Hを備える。そして、表示開口11Hを通して表示装置13の表示画面13Gが視認可能になっている。また、表示開口11Hの開口縁には、表示装飾枠23が取り付けられて、表示開口11H内に遊技球が進入しないように規制している。そして、この表示装飾枠23により、遊技領域R1が表示開口11Hより左側の左側流下領域R2と、右側の右側流下領域R3とに分けられている。また、表示開口11Hの開口縁における右下部分には、複数のLED13Lを有するLED表示部13Pが設けられている。
<About the game area R1>
As shown in FIG. 2, the game area R1 is entirely surrounded by the guide rail 12, and has a display opening 11H that penetrates the game plate 11 inside. Then, the display screen 13G of the display device 13 can be visually recognized through the display opening 11H. Further, a display decorative frame 23 is attached to the opening edge of the display opening 11H to regulate the game ball from entering the display opening 11H. The display decorative frame 23 divides the game area R1 into a left side flow area R2 on the left side of the display opening 11H and a right side flow area R3 on the right side. Further, an LED display unit 13P having a plurality of LEDs 13L is provided at the lower right portion of the opening edge of the display opening 11H.

遊技領域R1のうち表示開口11Hの周囲には、複数の入賞口と図示しない複数の障害釘とが分散配置されている。また、遊技領域R1の下端部にはアウト口22が設けられている。そして、遊技領域R1を流下する遊技球は、何れかの入賞口かアウト口22を通って遊技板11の後側に取り込まれる。また、入賞口に遊技球が入球することは「入賞」と呼ばれ、各入賞口に遊技球が入賞すると、複数の遊技球(賞球)が上側球貯留部26の貯留凹部に払い出される。 A plurality of winning openings and a plurality of obstacle nails (not shown) are dispersedly arranged around the display opening 11H in the game area R1. Further, an out port 22 is provided at the lower end of the game area R1. Then, the game ball flowing down the game area R1 is taken into the rear side of the game board 11 through any of the winning openings or the out openings 22. Further, the entry of a game ball into the winning opening is called "winning", and when the game ball wins in each winning opening, a plurality of game balls (prize balls) are paid out to the storage recess of the upper ball storage unit 26. ..

上記した複数の入賞口には、ポケット型の入賞口である複数の普通入賞口21、第1及び第3の始動入賞口14,16と、スライド開閉型の入賞口である第2始動入賞口15と、横回動開閉型の入賞口である大入賞口20とが含まれる。 The above-mentioned plurality of winning openings include a plurality of ordinary winning openings 21 which are pocket-type winning openings, first and third starting winning openings 14, 16 and a second starting winning opening which is a slide opening / closing type winning opening. 15 and a large winning opening 20, which is a winning opening of the transverse rotation opening / closing type, are included.

ポケット型の複数の普通入賞口21、第1及び第3の始動入賞口14,16は、遊技板11の前面から突出する入賞突部の上面に開口し、遊技球が1つずつ入賞可能な大きさをなしている。そして、遊技領域R1のうち表示装飾枠23より下方の領域の横方向H1の中央に第1始動入賞口14が配置されると共に、その右下に第3始動入賞口16が配置されている。また、第1始動入賞口14の左側に1対の普通入賞口21が配置されると共に、右側流下領域R3の上部に1つの普通入賞口21が配置されている。 The plurality of pocket-shaped ordinary winning openings 21, the first and third starting winning openings 14, 16 are opened on the upper surface of the winning protrusion protruding from the front surface of the game plate 11, and the game balls can be won one by one. It is sized. The first start winning opening 14 is arranged in the center of the lateral direction H1 in the area below the display decorative frame 23 in the game area R1, and the third starting winning opening 16 is arranged in the lower right of the first starting winning opening 14. Further, a pair of ordinary winning openings 21 are arranged on the left side of the first starting winning opening 14, and one ordinary winning opening 21 is arranged on the upper part of the right flow area R3.

図3に示すように、大入賞口20は、右側流下領域R3の上下方向における途中部分に配置されている。具体的には、大入賞口20は、遊技板11の前面から突出して、表示装飾枠23の右側面に隣接する前面ダクト20Dの側面に開口し、回動扉20Tによって開閉される。その回動扉20Tは、大入賞口20の下端開口縁に沿って前後方向H2に延びる回転軸を中心に回動し、通常は、起立姿勢になって大入賞口20を閉塞していて、後述する当否判定で大当り又は小当りになったことに起因して、回動扉20Tが横に倒れて大入賞口20が開放すると共に、遊技球を大入賞口20に案内する。 As shown in FIG. 3, the large winning opening 20 is arranged in the middle portion of the right side flow region R3 in the vertical direction. Specifically, the large winning opening 20 projects from the front surface of the game board 11 and opens on the side surface of the front duct 20D adjacent to the right side surface of the display decorative frame 23, and is opened and closed by the rotating door 20T. The rotating door 20T rotates about a rotation axis extending in the front-rear direction H2 along the lower end opening edge of the large winning opening 20, and normally takes an upright posture to close the large winning opening 20. Due to a big hit or a small hit in the hit / fail judgment described later, the rotary door 20T falls sideways to open the big winning opening 20, and guides the game ball to the big winning opening 20.

右側流下領域R3のうち表示開口11Hの下端部の右横部分には、遊技球が1つずつ通過可能な幅をなして緩やかに傾斜する傾斜ダクト部95が設けられている。また、傾斜ダクト部95の末端部は、下方に曲がって真下を向き、共通幹流路94に接続されている。さらに、共通幹流路94は、例えば、吊り鐘形をなして下方に向かって幅広になっている。そして、共通幹流路94の上端部における横方向H1の中央に、傾斜ダクト部95の末端開口である絞り開口94Aが配置されている。 In the right lateral portion of the lower end portion of the display opening 11H in the right flow area R3, an inclined duct portion 95 having a width that allows the game balls to pass one by one is provided. Further, the end portion of the inclined duct portion 95 bends downward and faces straight down, and is connected to the common trunk flow path 94. Further, the common trunk flow path 94 has, for example, a hanging bell shape and widens downward. A throttle opening 94A, which is a terminal opening of the inclined duct portion 95, is arranged at the center of the lateral direction H1 at the upper end portion of the common trunk flow path 94.

図2に示すように、共通幹流路94の下方に位置する遊技領域R1の右下部分には、入賞ユニット30が備えられている。その入賞ユニット30は、図5に示したユニット本体31の前面にユニットカバー32を取り付けてなる。そして、ユニット本体31が、遊技領域R1の右下コーナー部で遊技板11を貫通する図示しない貫通窓に嵌め込まれて固定されている。また、ユニットカバー32は、ガラス窓10Wのガラス板の内面に重ねられ、その後面からは仕切壁33が突出している。さらには、ユニット本体31の前面からも仕切壁34が突出している。そして、ユニットカバー32とユニット本体31との間に仕切壁33,34が挟まれた状態に固定され、ユニット本体31とユニットカバー32との間に遊技球が通過する流下経路が形成されている。 As shown in FIG. 2, a winning unit 30 is provided in the lower right portion of the game area R1 located below the common trunk flow path 94. The winning unit 30 has a unit cover 32 attached to the front surface of the unit main body 31 shown in FIG. Then, the unit main body 31 is fitted and fixed in a through window (not shown) penetrating the game plate 11 at the lower right corner portion of the game area R1. Further, the unit cover 32 is overlapped with the inner surface of the glass plate of the glass window 10W, and the partition wall 33 projects from the rear surface. Further, the partition wall 34 protrudes from the front surface of the unit main body 31. Then, the partition walls 33 and 34 are fixed in a state of being sandwiched between the unit cover 32 and the unit main body 31, and a flow path through which the game ball passes is formed between the unit main body 31 and the unit cover 32. ..

図4に示すように、遊技領域R1の右下角部は、入賞ユニット30の仕切壁33,34等によって第1~第3の流下経路91,92,93に分割されている。それら第1~第3の流下経路91,92,93は、遊技球が1つずつ流下する幅をなし、それらの入球口91A,92A,93Aは、共通幹流路94の下端部で横並びに配置されて上方を向いている。そして、右側流下領域R3に打ち込まれた遊技球で大入賞口20(図2参照)に入賞しなかった遊技球の全てが共通幹流路94を通り、第1~第3の流下経路91,92,93の何れか1つに流れ込むようになっている。 As shown in FIG. 4, the lower right corner portion of the game area R1 is divided into first to third flow paths 91, 92, 93 by the partition walls 33, 34 and the like of the winning unit 30. The first to third flow paths 91, 92, 93 have a width in which the game balls flow down one by one, and the entry ports 91A, 92A, 93A are arranged side by side at the lower end of the common trunk flow path 94. It is placed and faces upward. Then, all of the game balls that did not win the large winning opening 20 (see FIG. 2) in the game ball driven into the right side flow area R3 pass through the common trunk flow path 94, and the first to third flow paths 91 and 92. , 93 is designed to flow into one of them.

図4に示すように、第1流下経路91は、入賞ユニット30の上面を構成する仕切壁33の一部と、表示装飾枠23の一部とに挟まれてなり、共通幹流路94の下端部の左端に入球口91Aを備える。そして、第1流下経路91は、入球口91Aから鉛直方向に僅かに延びてから斜め左下に下るように延びている。 As shown in FIG. 4, the first flow path 91 is sandwiched between a part of the partition wall 33 constituting the upper surface of the winning unit 30 and a part of the display decorative frame 23, and is the lower end of the common trunk flow path 94. An entrance 91A is provided at the left end of the portion. The first flow path 91 extends slightly in the vertical direction from the entry port 91A and then descends diagonally to the lower left.

第3流下経路93は、入賞ユニット30の右側面を構成する仕切壁34と、仕切壁34の下端部と交差するガイドレール12の一部と、それらと対向する仕切壁33とに挟まれてなり、共通幹流路94の下端部の右端に入球口93Aを備える。また、第3流下経路93全体は、ガイドレール12の一部を横辺とするL字形をなし、第3流下経路93を通過した遊技球は、ガイドレール12上を転動して第3始動入賞口16の下方を通過し、アウト口22に向かう。 The third flow path 93 is sandwiched between the partition wall 34 forming the right side surface of the winning unit 30, a part of the guide rail 12 intersecting the lower end of the partition wall 34, and the partition wall 33 facing them. Therefore, a ball entry port 93A is provided at the right end of the lower end of the common trunk flow path 94. Further, the entire third flow path 93 has an L shape with a part of the guide rail 12 as a horizontal side, and the game ball passing through the third flow path 93 rolls on the guide rail 12 and starts the third. It passes below the winning opening 16 and heads for the out opening 22.

第2流下経路92は、入球口92Aが共通幹流路94の下端部の横方向H1における中央で、絞り開口94Aの真下に位置し、排出口92Bが第3始動入賞口16の真上に位置している。また、第2流下経路92の上端部は、遊技球の通過を検出する検出スイッチ18Sを備えた始動ゲート18になっている。さらに、第2流下経路92の途中位置から排出口92Bに亘る範囲が転動路96をなしていて、転動路96における上流寄り位置に前述の第2始動入賞口15が開口し、通常はスライド扉15Tによって閉塞されて、そのスライド扉15Tによって転動路96の一部が構成されている。 In the second flow path 92, the entry port 92A is located at the center of the lower end of the common trunk flow path 94 in the lateral direction H1 and directly below the throttle opening 94A, and the discharge port 92B is directly above the third start winning opening 16. positioned. Further, the upper end of the second flow path 92 is a start gate 18 provided with a detection switch 18S for detecting the passage of the game ball. Further, the range extending from the middle position of the second flow path 92 to the discharge port 92B forms the rolling path 96, and the above-mentioned second starting winning opening 15 opens at the upstream position in the rolling path 96, which is usually the case. It is closed by the slide door 15T, and a part of the rolling path 96 is formed by the slide door 15T.

スライド扉15Tが後方にスライドして第2始動入賞口15が開放されると転動路96上の遊技球が第2始動入賞口15に入賞する。また、第2流下経路92には、図5の太線矢印で示されているように、転動路96の上端位置から後方に分岐してから再び転動路96に合流する分岐転動路96Bが備えられている。これにより、スライド扉15Tが開くと、分岐転動路96B上の遊技球と転動路96上の遊技球とが共に第2始動入賞口15に入賞するようになっている。一方、スライド扉15Tが閉じた状態では、遊技球がスライド扉15T及び分岐転動路96Bを通過して排出口92Bから第3始動入賞口16に向かって流下する。 When the slide door 15T slides backward and the second start winning opening 15 is opened, the game ball on the rolling path 96 wins the second starting winning opening 15. Further, in the second flow path 92, as shown by the thick arrow in FIG. 5, the branch rolling path 96B that branches backward from the upper end position of the rolling path 96 and then joins the rolling path 96 again. Is provided. As a result, when the slide door 15T is opened, both the game ball on the branch rolling path 96B and the game ball on the rolling path 96 win the second start winning opening 15. On the other hand, when the slide door 15T is closed, the game ball passes through the slide door 15T and the branch rolling path 96B and flows down from the discharge port 92B toward the third start winning port 16.

<当否判定権について>
本実施形態のパチンコ遊技機10では、始動ゲート18、第1~第3の始動入賞口14~16に遊技球が入賞すると当否判定権が発生し、その当否判定権を使用した当否判定が行われる。当否判定権には、普図判定権と、特図判定権とが設けられ、特図判定権には、第1の当否判定権と、第2の当否判定権とが設けられている。
<Right to judge whether it is right or wrong>
In the pachinko gaming machine 10 of the present embodiment, when a game ball wins a prize in the starting gate 18 and the first to third starting winning openings 14 to 16, a winning / failing determination right is generated, and the winning / failing determination is performed using the winning / failing determination right. Will be. The right / wrong judgment right is provided with a normal figure judgment right and a special figure judgment right, and the special figure judgment right is provided with a first right / wrong judgment right and a second right / wrong judgment right.

普図判定権は、遊技球が始動ゲート18を通過したことを「普図当否判定条件の成立」として発生し、その成立に起因して普図当否判定が行われる。普図当否判定は、表示画面13Gにて表示され、例えば、図2に示すように、表示画面13Gの右下に1桁の数字である普通図柄13Dを、奇数と偶数とに交互に切り替わるように変動表示した後、停止表示させ、その停止表示された普通図柄13Dが、例えば、奇数であれば「当り」、偶数であれば「外れ」として報知される。そして、普図当否判定で当りになると、第2始動入賞口15のスライド扉15Tが一定時間に亘って開き、第2始動入賞口15に遊技球が入賞し易くなる。 The normal figure determination right is generated when the game ball passes through the start gate 18 as "the establishment of the normal figure correctness determination condition", and the normal figure correctness determination is performed due to the establishment. The normal figure pass / fail judgment is displayed on the display screen 13G. For example, as shown in FIG. 2, the normal symbol 13D, which is a one-digit number, is alternately switched between odd numbers and even numbers at the lower right of the display screen 13G. After the variable display is performed, the stop display is performed, and if the stopped display of the normal symbol 13D is, for example, an odd number is notified as "hit", and an even number is notified as "missing". Then, when the hit is made in the normal drawing success / failure determination, the slide door 15T of the second start winning opening 15 opens for a certain period of time, and the game ball is easily won in the second starting winning opening 15.

第1の当否判定権は、第1又は第2の始動入賞口14,15への遊技球の入賞を「第1の当否判定条件の成立」として発生し、その成立に起因して第1の当否判定が行われる。第1の当否判定は、表示画面13Gにて表示され、例えば、表示画面13Gに後述する3つの特別図柄41,42,43を変動表示した後、順次、停止表示させ、その停止表示された特別図柄41,42,43の図柄組み合わせにて報知される。以下、このように第1の当否判定権の判定結果を報知する演出を「第1の判定報知演出」という。当否判定が大当りの場合には、停止表示された3つの特別図柄41,42,43の組み合わせが、大当りを意味する大当り図柄組み合わせ(例えば、ぞろ目)となり、小当りの場合には、小当り図柄組合せとなり、外れの場合には、外れを意味する外れ図柄組み合わせになる。また、第1の判定報知演出を行っている間、及び、後述する大当り遊技及び小当り遊技を行っている間に、第1又は第2の始動入賞口14,15に遊技球が入賞した場合には、その分の第1の当否判定権が、予め定められた上限数(例えば、最大4つ)まで保留され、それ以上は第1の当否判定権は発生しない。そして、保留された第1の当否判定権は、発生順(古い順)に使用される。 The first hit / fail judgment right is generated by winning a game ball in the first or second starting winning openings 14 and 15 as "the first hit / fail judgment condition is satisfied", and the first is caused by the establishment. A pass / fail judgment is made. The first hit / fail judgment is displayed on the display screen 13G. For example, three special symbols 41, 42, and 43, which will be described later, are variablely displayed on the display screen 13G, then stopped and displayed in sequence, and the stopped display is displayed. It is notified by a combination of symbols 41, 42, and 43. Hereinafter, the effect of notifying the determination result of the first hit / miss determination right in this way is referred to as a “first determination notification effect”. When the hit / fail judgment is a big hit, the combination of the three special symbols 41, 42, 43 which are stopped and displayed becomes a big hit symbol combination (for example, doublet) which means a big hit, and in the case of a small hit, it is a small hit. It is a winning symbol combination, and in the case of a miss, it is a missed symbol combination meaning a miss. In addition, when the game ball wins in the first or second starting winning openings 14 and 15 while the first determination notification effect is being performed and while the big hit game and the small hit game described later are being performed. The first pass / fail judgment right for that amount is reserved up to a predetermined upper limit (for example, up to four), and the first pass / fail judgment right does not occur after that. Then, the reserved first pass / fail determination right is used in the order of occurrence (oldest order).

第2の当否判定権は、第3始動入賞口16への入賞を「第2の当否判定条件の成立」として発生し、その成立に起因して第2の当否判定が行われる。第2の当否判定は、LED表示部13Pにて表示され、例えば、複数のLED13Lを点滅させて変動表示させた後、それらの点滅を停止して停止表示させ、そのときの複数のLED13Lの点灯パターンによって報知される。以下、このように第2の当否判定権の判定結果を報知する演出を「第2の判定報知演出」という。なお、LED13Lの点灯パターンは、遊技者による解読は極めて困難であるので、第3始動入賞口16への入賞に起因する第2の当否判定権の判定結果の報知は、実質的には行われないに等しい。 The second winning / failing determination right is generated by winning a prize in the third starting winning opening 16 as "the establishment of the second winning / failing determination condition", and the second winning / failing determination is performed based on the establishment. The second hit / fail determination is displayed on the LED display unit 13P. For example, after blinking a plurality of LEDs 13L to make a variable display, the blinking is stopped and the display is stopped, and the plurality of LEDs 13L at that time are lit. Notified by the pattern. Hereinafter, the effect of notifying the determination result of the second hit / miss determination right in this way is referred to as a “second determination notification effect”. Since it is extremely difficult for the player to decipher the lighting pattern of the LED 13L, the notification of the determination result of the second winning / failing determination right due to the winning of the third starting winning opening 16 is substantially performed. Equal to none.

第2の判定報知演出を行っている間、及び、後述する大当り遊技及び小当り遊技を行っている間に、第3始動入賞口16に遊技球が入賞した場合には、その分の第2の当否判定権が、予め定められた上限数(例えば、最大4つ)まで保留され、それ以上は第2の当否判定権は発生しない。そして、保留された第2の当否判定権は、発生順(古い順)に使用される。 If a game ball wins in the third start winning opening 16 while the second determination notification effect is being performed, or while the big hit game and the small hit game described later are being performed, the second of the corresponding amount. The right / wrong judgment right is reserved up to a predetermined upper limit (for example, up to four), and the second right / wrong judgment right does not occur after that. Then, the reserved second pass / fail determination right is used in the order of occurrence (oldest order).

また、上述したように、第1の当否判定権同士の間及び第2の当否判定権同士の間では、発生順に当否判定権を使用して判定報知演出が開始され、第1又は第2の一方の当否判定権の判定報知演出が実行中か否かとは無関係に他方の当否判定権の判定報知演出が開始される。 Further, as described above, between the first pass / fail determination rights and between the second pass / fail determination rights, the determination notification effect is started using the pass / fail determination rights in the order of occurrence, and the first or second pass / fail determination right is started. The determination notification effect of the other right / wrong determination right is started regardless of whether or not the determination notification effect of one of the hit / fail determination rights is being executed.

第1及び第2の当否判定の判定結果には、「大当り」と、「小当り」と、「外れ」とがあり、「大当り」及び「小当り」になると、大入賞口20が規定開放時間に亘って開状態となるラウンドが規定回数行われる大当り遊技及び小当り遊技が実行される。そして、大当り遊技の終了後には、次述するように、遊技状態が変わることがあるが、小当り遊技の終了後に、遊技状態が変わることはない。このことから、本実施形態のパチンコ遊技機10の遊技者の間で、単に「当り」と呼ばれるときには、小当りを含まず、大当りのみを意味することがある。また、1ラウンドの大入賞口20の規定開放時間は、大当りに比べて小当たりは短く、1回の大当り遊技又は小当り遊技で行われるラウンドの規定回数は、大当り遊技では、2,4,10回の何れかであるのに対し(図7参照)、小当り遊技では、2回になっている。また、大当りになる確率は、第1の当否判定権及び第2の当否判定権の何れによる当否判定でも同じである。これに対し、小当りになる確率は、第2の当否判定権による当否判定では極めて高いのに対し(例えば、1/1.2)、第1の当否判定権による当否判定では、0か又は、極めて低いため実質的に0になっている。 The judgment results of the first and second hit / fail judgments include "big hit", "small hit", and "missing", and when it becomes "big hit" and "small hit", the big winning opening 20 is open. A big hit game and a small hit game in which rounds that are opened over a specified number of times are performed are executed. Then, after the end of the big hit game, the game state may change as described below, but the game state does not change after the end of the small hit game. For this reason, among the players of the pachinko gaming machine 10 of the present embodiment, when simply called "hit", it may mean only a big hit without including a small hit. In addition, the specified opening time of the big winning opening 20 in one round is shorter than the big hit, and the specified number of rounds performed in one big hit game or the small hit game is 2, 4, in the big hit game. Whereas it is one of 10 times (see FIG. 7), it is 2 times in the small hit game. Further, the probability of becoming a big hit is the same regardless of whether the first hit / miss judgment right or the second hit / miss judgment right is used. On the other hand, the probability of becoming a small hit is extremely high in the hit / fail judgment by the second hit / miss judgment right (for example, 1 / 1.2), whereas it is 0 or in the hit / fail judgment by the first hit / miss judgment right. , Because it is extremely low, it is practically 0.

<遊技状態について>
遊技状態には、普図判定を行うときの状態が異なる「非時短状態」と「時短状態」とが設けられていて、大当り遊技の終了を境にして、非時短状態と時短状態とに切り替わる。その時短状態は、非時短状態に比べて、普図当否判定における普通図柄13Dの変動表示時間が短く、当りになったときの第2始動入賞口15の開放時間が長くなっている。つまり、時短状態になると、非時短状態に比べて、第1の当否判定条件が成立し易くなっている。
<About the game status>
The game state is provided with a "non-time saving state" and a "time saving state" in which the states when performing the normal drawing judgment are different, and the state is switched between the non-time saving state and the time saving state at the end of the big hit game. .. In the time-reduced state, the fluctuation display time of the normal symbol 13D in the normal figure hit / miss determination is shorter, and the opening time of the second start winning opening 15 when a hit is made is longer than in the non-time-reduced state. That is, in the time-saving state, the first hit / fail determination condition is more likely to be satisfied as compared with the non-time-saving state.

また、遊技状態には、特図判定を行うときの状態が異なる「低確率状態」と「高確率状態」とが設けられていて、時短状態と同様に大当り遊技の終了を境にして、低確率状態と高確率状態とに切り替わる。その高確率状態では、低確率状態より大当りとなる確率が高くなっている。 In addition, the game state is provided with a "low probability state" and a "high probability state" in which the states when the special figure determination is performed are different. It switches between a probabilistic state and a high-probability state. In the high probability state, the probability of becoming a big hit is higher than in the low probability state.

上記した非時短状態と時短状態、低確率状態と高確率状態とが組み合わされて、パチンコ遊技機10は、以下の遊技状態になり得る。即ち、パチンコ遊技機10は、低確率状態で且つ非時短状態の低確非時短状態と、低確率状態で且つ時短状態の低確時短状態と、高確率状態で且つ非時短状態の高確非時短状態と、高確率状態で且つ時短状態の高確時短状態との4つの遊技状態が設定されている。以下、低確非時短状態を「通常状態」ともいい、低確非時短状態以外の遊技状態を、「非通常状態」ともいうこととする。 By combining the above-mentioned non-time saving state and time saving state, and low probability state and high probability state, the pachinko gaming machine 10 can be in the following gaming states. That is, the pachinko gaming machine 10 has a low probability non-time saving state in a low probability state and a non-time saving state, a low probability time saving state in a low probability state and a time saving state, and a high probability non-time saving state in a high probability state and a non-time saving state. Four gaming states are set: a time-saving state and a high-probability state and a high-probability time-saving state. Hereinafter, the low probability non-time saving state is also referred to as a "normal state", and the gaming state other than the low probability non-time saving state is also referred to as a "non-normal state".

パチンコ遊技機10では、遊技状態によって第1及び第2の判定報知演出の実行時間は異なっていて、図6に示すようになっている。本実施形態では、第1の当否判定権に基づく判定報知演出の実行時間は、高確非時短状態以外は比較的短く、高確非時短状態で比較的長く設定されているのに対し、第2の当否判定権に基づく判定報知演出の実行時間は、高確非時短状態以外は比較的長く、高確非時短状態で比較的短く設定されている。 In the pachinko gaming machine 10, the execution times of the first and second determination notification effects differ depending on the gaming state, and are as shown in FIG. In the present embodiment, the execution time of the determination notification effect based on the first hit / fail determination right is set to be relatively short except in the high-accuracy non-time-saving state, and relatively long in the high-accuracy non-time-saving state. The execution time of the determination notification effect based on the right / wrong determination right of 2 is set to be relatively long except in the high-accuracy non-time-saving state, and relatively short in the high-accuracy non-time-saving state.

この構成により、本実施形態のパチンコ遊技機10では、高確非時短状態において小当りが頻発する小当りRUSHとなる。具体的には、高確非時短状態で右打ち遊技を行うと、多くの遊技球が入賞ユニット30のうち第2流下経路92へと流下する。このとき、第1の当否判定条件が成立し難いため、ほとんどの遊技球が第2始動入賞口15上を通過して排出口92Bから第3始動入賞口16へと向かう。また、第3始動入賞口16への入賞に基づく第2の当否判定権では、小当りが高い確率(例えば、1/1.2)で発生しかつ判定報知時間が短くなっているので、小当りが頻繁に発生し、小当りラッシュとなる。以下、「高確非時短状態」を「小当りRUSH」ともいうこととする。 With this configuration, the pachinko gaming machine 10 of the present embodiment has a small hit RUSH in which small hits frequently occur in a highly accurate non-time saving state. Specifically, when a right-handed game is performed in a highly accurate non-time saving state, many game balls flow down to the second flow path 92 of the winning units 30. At this time, since it is difficult to satisfy the first hit / fail determination condition, most of the game balls pass over the second start winning opening 15 and head from the discharge port 92B to the third starting winning opening 16. Further, in the second winning / failing judgment right based on the winning of the third starting winning opening 16, the small hit occurs with a high probability (for example, 1 / 1.2) and the judgment notification time is short, so that the small hit is small. Hits occur frequently, resulting in a small hit rush. Hereinafter, the “high accuracy non-time saving state” will also be referred to as a “small hit RUSH”.

さらに、遊技状態によって、大当りの種類は異なっていて、例えば、図7に示すようになっている。なお、図7等における例えば、「10R」は、大当り遊技が10ラウンド行われることを示している。 Further, the type of jackpot differs depending on the game state, and is as shown in FIG. 7, for example. For example, "10R" in FIG. 7 and the like indicates that the jackpot game is performed for 10 rounds.

<遊技状態に応じた左打ち遊技と右打ち遊技について>
上述した構成により、本実施形態のパチンコ遊技機10では、通常状態の場合には、第2始動入賞口15において第1の当否判定条件が成立し難く、第3始動入賞口16への入賞に起因する第2の判定報知演出の実行時間が非常に長いため、左側流下領域R2から第1始動入賞口14を狙う左打ち遊技を行う方が遊技者に有利な設定になっている。一方、遊技状態が非通常状態の場合には、第2始動入賞口15において第1の当否判定条件が成立し易いこと及び第3始動入賞口16への入賞に起因する第2の判定報知演出の実行時間が短いことの何れか一方又は両方の条件が揃うため、右打ち遊技を行う方が遊技者に有利な設定となっている。また、当否判定が大当り又は小当りになった場合には、右側流下領域R3に配置された大入賞口20へ遊技球を入賞させるために右打ち遊技を行うことが遊技者によって有利となる。
<About left-handed and right-handed games according to the game status>
Due to the above-described configuration, in the pachinko gaming machine 10 of the present embodiment, in the normal state, it is difficult for the first winning / failing determination condition to be satisfied in the second starting winning opening 15, and the winning in the third starting winning opening 16 is achieved. Since the execution time of the second determination notification effect caused by this is very long, it is more advantageous for the player to perform a left-handed game aiming at the first start winning opening 14 from the left flow area R2. On the other hand, when the gaming state is an abnormal state, the first winning / failing determination condition is likely to be satisfied in the second starting winning opening 15, and the second determination notification effect due to the winning in the third starting winning opening 16. Since one or both of the conditions of the short execution time are satisfied, it is advantageous for the player to perform the right-handed game. Further, when the hit / fail determination is a big hit or a small hit, it is advantageous for the player to perform a right-handed game in order to make the game ball win the big winning opening 20 arranged in the right flow area R3.

そして、パチンコ遊技機10では、遊技状態によって遊技領域R1のうち左側流下領域R2及び右側流下領域R3の何れに打ち込むことが遊技者にとって有利かを示唆するための映像が、例えば、遊技を開始するとき、小当り遊技及び大当り遊技を開始するとき、及び、大当り遊技後に遊技状態が非通常状態と通常状態との間で切り替わるときなどに表示画面13Gに表示される。具体的には、図8(A)に示すように、非通常状態に切り替わるとき及び小当り遊技及び大当り遊技を開始するときなどには、表示画面13Gの中央に配置される「右打ち」というメッセージ51と、表示画面13Gの右上部に配置される右向きの矢印52とを含んだ右打ち示唆映像50が表示されるようになっている。また、非通常状態のときには、図8(B)に示すように、右向き矢印52が常時、表示されている。一方、通常遊技状態に切り替わるときなどには、図示しないが、表示画面13Gに「左に打て」というメッセージと左向きの矢印とを含んだ左打ち示唆映像が表示される。 Then, in the pachinko gaming machine 10, for example, a video for suggesting which of the left side flow area R2 and the right side flow area R3 of the game area R1 is advantageous for the player depending on the game state starts the game. When the small hit game and the big hit game are started, and when the game state is switched between the abnormal state and the normal state after the big hit game, the display screen 13G is displayed. Specifically, as shown in FIG. 8A, when switching to an abnormal state or when starting a small hit game or a big hit game, it is called "right-handed" arranged in the center of the display screen 13G. A right-handed suggestion image 50 including a message 51 and a right-pointing arrow 52 arranged in the upper right portion of the display screen 13G is displayed. Further, in the abnormal state, as shown in FIG. 8B, the right-pointing arrow 52 is always displayed. On the other hand, when switching to the normal gaming state or the like, although not shown, a left-handed suggestion image including a message "hit to the left" and a left-pointing arrow is displayed on the display screen 13G.

<第1の判定報知演出について>
第1の判定報知演出には、特別図柄41,42,43のうち2つの特別図柄41,42が同じ図柄で停止してリーチ状態になると、例えば、遊技に登場するキャラクターが競争する映像に切り替わり、キャラクターが競争に勝利するか否かによって判定結果を報知するリーチ判定報知演出が複数種類、設けられている。また、これら複数種類のリーチ判定報知演出には、通常のリーチ判定報知演出とは異なる特殊判定報知演出60が設けられている。以下、特殊判定報知演出60の一つである「ペンギン行くぞ!」を例に特殊判定報知演出60を説明する。
<About the first judgment notification effect>
In the first determination notification effect, when two of the special symbols 41, 42, 43 stop at the same symbol and enter the reach state, for example, the image is switched to a video in which the characters appearing in the game compete. , There are a plurality of types of reach judgment notification effects that notify the judgment result depending on whether or not the character wins the competition. Further, these plurality of types of reach determination notification effects are provided with a special determination notification effect 60 that is different from the normal reach determination notification effect. Hereinafter, the special determination notification effect 60 will be described by taking "Penguins go!", Which is one of the special determination notification effects 60, as an example.

特殊判定報知演出60は、特別図柄41,42,43が変動を開始してリーチ状態になると、特別図柄41,42,43が表示画面13Gの中央(図2参照)から左上部に移動すると共に、小さく表示される。そして、表示画面13Gにペンギンと、その他の動物とが水泳短距離で競争する映像に切り替わり、ペンギンが他の動物と競り合いながら泳ぐ様子が表示される。その後、ゴール付近でラストスパートする様子が表示され、ペンギンが一位でゴールしたときには大当りとなり、特別図柄41,42,43が全て同じ図柄で停止表示される。一方、ペンギンが一位以外でゴールしたときには外れとなり、特別図柄41,42,43がリーチ外れで停止表示される。 In the special determination notification effect 60, when the special symbols 41, 42, 43 start to fluctuate and reach the reach state, the special symbols 41, 42, 43 move from the center of the display screen 13G (see FIG. 2) to the upper left portion. , Is displayed small. Then, the display screen 13G switches to an image in which the penguins and other animals compete for swimming at a short distance, and the state in which the penguins swim while competing with other animals is displayed. After that, the state of the last spurt near the goal is displayed, and when the penguins finish in the first place, it becomes a big hit, and the special symbols 41, 42, 43 are all stopped and displayed with the same symbol. On the other hand, when the penguins reach a goal other than the first place, it will be off, and the special symbols 41, 42, 43 will be stopped and displayed because they are out of reach.

ここで、特殊判定報知演出60のうち、ペンギンがゴール手前でラストスパートする部分の映像は、3D映像60Aとなっている。具体的には、3D映像60Aは、図10に示すように、第1レイヤー61と、第2レイヤー62と、第3レイヤー63とから構成されている。第1レイヤー61は、最前面に配置され、中央に第1対象像61Aとしてペンギンが描かれている。第2レイヤー62は、第1レイヤー61と第3レイヤー63の間に配置され、第1対象像61Aを囲む位置に第2対象像62Aとして紙吹雪が描かれている。第3レイヤー63は、最背面に配置され、第1対象像61Aを囲むように第3対象像63Aとして閃光が描かれている。また、これら第1~第3のレイヤー61,62,63は、図柄の無い部分が無色透明になっている。 Here, in the special determination notification effect 60, the image of the portion where the penguins make the last spurt in front of the goal is the 3D image 60A. Specifically, as shown in FIG. 10, the 3D image 60A is composed of a first layer 61, a second layer 62, and a third layer 63. The first layer 61 is arranged in the foreground, and a penguin is drawn as the first object image 61A in the center. The second layer 62 is arranged between the first layer 61 and the third layer 63, and confetti is drawn as the second target image 62A at a position surrounding the first target image 61A. The third layer 63 is arranged on the backmost surface, and a flash is drawn as the third object image 63A so as to surround the first object image 61A. Further, in these first to third layers 61, 62, 63, the portion without the pattern is colorless and transparent.

3D映像60Aでは、これら第1~第3のレイヤー61,62,63が重ねられたて、図11(A)から図11(B)の変化に示すように、ペンギンが飛び出してくるように見える映像となっている。詳細には、本実施形態の3D映像60Aでは、第1レイヤー61が前方に拡大する動きをとる一方、第2及び第3のレイヤー62,63が後方に縮小する動きをとって変化する。これにより、第1レイヤー61の第1対象像61Aが大きくなる様子が強調され、第1対象像61Aが前側に飛び出してくる度合いが増した映像となっている。 In the 3D image 60A, these first to third layers 61, 62, 63 are overlapped, and as shown in the change from FIGS. 11 (A) to 11 (B), the penguins appear to pop out. It is a video. Specifically, in the 3D image 60A of the present embodiment, the first layer 61 moves to expand forward, while the second and third layers 62 and 63 move to shrink backward. As a result, the appearance of the first object image 61A of the first layer 61 becoming larger is emphasized, and the degree to which the first object image 61A protrudes to the front side is increased.

また、特殊判定報知演出60は、リーチ判定報知演出と大当り遊技後の遊技状態の設定が異なっている。リーチ判定報知演出は、大当り遊技後の遊技状態がランダムに決定されるものであるのに対し、特殊判定報知演出60は、大当り遊技後の遊技状態が予め決められていると共に、その大当り遊技後の遊技状態が特殊判定報知演出60の実行時の遊技状態によって異なる設定となっている。具体的には、図12(A)に示すように、特殊判定報知演出60が通常状態で実行されて当否判定が大当りの場合には、大当り遊技後の遊技状態が高確非時短状態に移行し、図12(B)に示すように、特殊判定報知演出60が低確時短状態で実行されて当否判定が大当りの場合には、大当り遊技後の遊技状態が高確時短状態に移行するようになっている。これにより、遊技者は、特殊判定報知演出60が通常状態で実行されたのか、低確時短状態で実行されたのかを注視している。 Further, the special determination notification effect 60 is different from the reach determination notification effect in setting the game state after the big hit game. In the reach determination notification effect, the game state after the big hit game is randomly determined, whereas in the special determination notification effect 60, the game state after the big hit game is predetermined and after the big hit game. The game state of is set differently depending on the game state at the time of execution of the special determination notification effect 60. Specifically, as shown in FIG. 12A, when the special determination notification effect 60 is executed in the normal state and the hit / fail judgment is a big hit, the game state after the big hit game shifts to the high probability non-time saving state. Then, as shown in FIG. 12B, when the special determination notification effect 60 is executed in the low probability time saving state and the hit / fail judgment is a big hit, the gaming state after the big hit game shifts to the high probability time saving state. It has become. As a result, the player is paying close attention to whether the special determination notification effect 60 is executed in the normal state or in the low probability time saving state.

<遊技状態の切り替わりについて>
本実施形態のパチンコ遊技機10には、上述したように遊技状態が大当り遊技を境にして切り替わる場合に加えて、通常状態において第1及び第2の当否判定の外れの判定結果が予め定められた第1規定回数(例えば、900回)、連続した場合に、遊技状態が低確時短状態に切り替わる、所謂、遊タイムが設定されている。遊タイムは、その切り替わりから第1及び第2の当否判定の判定回数が予め設定された第2規定回数(例えば、120回)に到達するまでの間、遊技状態が通常状態に戻らないようになっていて、遊タイム中に大当りを引き当てたときには、遊技状態が低確時短状態から高確時短状態に発展するか、低確時短状態が維持される。以下、通常状態で第1及び第2の当否判定の外れの判定結果が第1規定回数、連続したことを、「天井条件の成立」ということとする。
<About switching game states>
In the pachinko gaming machine 10 of the present embodiment, in addition to the case where the gaming state is switched at the big hit game as described above, the determination results of the first and second hit / fail determinations are predetermined in the normal state. A so-called play time is set, in which the gaming state is switched to the low probability time saving state when the first specified number of times (for example, 900 times) is continuous. The play time is set so that the gaming state does not return to the normal state from the switching until the number of determinations of the first and second hit / fail determination reaches the preset second specified number of times (for example, 120 times). When a big hit is assigned during the play time, the game state develops from the low probability time reduction state to the high probability time reduction state, or the low probability time reduction state is maintained. Hereinafter, the fact that the judgment results of the first and second hit / fail judgments are consecutive for the first specified number of times in the normal state is referred to as "the establishment of the ceiling condition".

ところで、遊タイムは、パチンコ遊技機10に導入されて日が浅く、大当り遊技を境にして遊技状態が切り替わる場合とは異なるため、遊技者は何が起こったのか理解できず、遊技状態の切り替わりに対応することができない恐れがあった。そこで、本実施形態のパチンコ遊技機10では、天井条件の成立に起因して遊技状態が通常状態から低確時短状態に変更されるときに、遊技領域R1のうち右側流下領域R3に遊技球を打ち込むことが有利であることを示唆する右打ち示唆映像50が表示されるようになっている。以下、天井条件の成立に起因して表示される右打ち示唆映像50を、前述した大当り遊技後を境にして遊技状態が切り替わる際に表示される右打ち示唆映像50と区別するために、「天井右打ち示唆映像50T」と呼び、大当り遊技後を境にした右打ち示唆映像50を「通常の右打ち示唆映像50」と呼ぶこととする。 By the way, since the play time is different from the case where the game state is switched after the big hit game is introduced in the pachinko gaming machine 10 in a short time, the player cannot understand what happened and the game state is switched. There was a risk that it could not be dealt with. Therefore, in the pachinko gaming machine 10 of the present embodiment, when the gaming state is changed from the normal state to the low probability time saving state due to the establishment of the ceiling condition, the gaming ball is placed in the right flow area R3 of the gaming area R1. A right-handed suggestion image 50 suggesting that it is advantageous to hit is displayed. Hereinafter, in order to distinguish the right-handed suggestion image 50 displayed due to the establishment of the ceiling condition from the right-handed suggestion image 50 displayed when the game state is switched after the above-mentioned big hit game, " The ceiling right-handed suggestion image 50T is called, and the right-handed suggestion image 50 after the big hit game is called "normal right-handed suggestion image 50".

天井右打ち示唆映像50Tは、図13(A)に示すように、第1及び第2の当否判定の外れの判定結果が第1規定回数、連続して天井条件が成立した場合に、その第1規定回数目(即ち、900回目)の判定報知演出が開始されるときに表示画面13Gに表示される。天井右打ち示唆映像50Tは、その表示態様が通常の右打ち示唆映像50の表示態様(図8(A)参照)とは異なり、以下のようになっている。即ち、天井右打ち示唆映像50Tでは、まず、表示画面13Gの中央に通常の右打ち示唆映像50とは異なる「救済発動!右打ち」というメッセージ53が表示された後(図9(A)参照)、「全力モード」というメッセージ54が表示される(図9(B)参照)。そして、そのメッセージ54の前側に、通常の右打ち示唆映像50で表示されるメッセージ51が重ねて表示される映像となっている(図9(C)参照)。また、天井右打ち示唆映像50Tでは、通常の右打ち示唆映像50と同様に、表示画面13Gの右上部に右向きの矢印52が表示されている。そして、天井右打ち示唆映像50Tが終了すると、判定報知演出が開始される。これにより、遊技者が、遊技状態が低確時短状態となる遊タイムに突入したことを理解することができると共に、右打ちに変更して遊技を行う必要があることを理解することが可能となっている。 As shown in FIG. 13A, the ceiling right-handed suggestion video 50T is the first when the ceiling condition is continuously satisfied for the first specified number of times as the judgment result of the failure of the first and second hit / fail judgments. It is displayed on the display screen 13G when the determination notification effect for the first specified number of times (that is, the 900th time) is started. The display mode of the ceiling right-handed suggestion image 50T is as follows, unlike the display mode of the normal right-handed suggestion image 50 (see FIG. 8A). That is, in the ceiling right-handed suggestion video 50T, first, after the message 53 "Relief is activated! Right-handed", which is different from the normal right-handed suggestion video 50, is displayed in the center of the display screen 13G (see FIG. 9A). ), The message 54 "Full power mode" is displayed (see FIG. 9B). Then, the message 51 displayed in the normal right-handed suggestion video 50 is superimposed and displayed on the front side of the message 54 (see FIG. 9C). Further, in the ceiling right-handed suggestion image 50T, a right-pointing arrow 52 is displayed in the upper right portion of the display screen 13G as in the normal right-handed suggestion image 50. Then, when the ceiling right-handed suggestion video 50T ends, the determination notification effect is started. This makes it possible for the player to understand that the game state has entered the play time in which the game state becomes a low probability time reduction state, and that it is necessary to change to right-handed to play the game. It has become.

なお、図13(B)に示すように、第1規定回数目(即ち、900回目)に判定報知演出の判定結果が大当りとなる場合(図13(B)には、判定報知演出として特殊判定報知演出60が実行された例が示されている)は、第1及び第2の当否判定の外れの判定結果が第1規定回数、連続していないため、天井条件は成立していない。このため、遊タイムには移行せず、天井右打ち示唆映像50Tも実行されない。また、外れの判定結果が第1規定回数、連続する前に、判定報知演出の判定結果が大当りになった場合には、消化してきた連続外れの回数がリセットされ、大当り遊技から連続外れの回数が再度カウントされるようになっている(図13(B)参照)。 As shown in FIG. 13B, when the judgment result of the judgment notification effect becomes a big hit at the first specified number of times (that is, the 900th time) (in FIG. 13B, a special determination is made as the determination notification effect. (An example in which the notification effect 60 is executed) is shown, the ceiling condition is not satisfied because the determination results of the first and second hit / fail judgments are not continuous for the first specified number of times. Therefore, the play time does not shift, and the ceiling right-handed suggestion video 50T is not executed. In addition, if the determination result of the determination notification effect becomes a big hit before the determination result of the deviation is the first specified number of times, the number of consecutive deviations that have been digested is reset, and the number of consecutive deviations from the big hit game. Is counted again (see FIG. 13B).

ここで、本実施形態のパチンコ遊技機10では、上述したように、天井右打ち示唆映像50Tが第1規定回数目の判定報知演出が開始される前に表示されるため、遊技者は天井右打ち示唆映像50Tの後の判定報知演出が低確時短状態で発生したものと認識してしまう。しかしながら、天井右打ち示唆映像50Tの後の判定報知演出は通常状態で発生したものであり、遊技状態は天井右打ち示唆映像50Tの後に開始された判定報知演出終了後に切り替えられる。このため、第1規定回数目(即ち、900回目)の判定報知演出が前述した特殊判定報知演出60であり、且つ、その特殊判定報知演出60が開始される前に天井右打ち示唆映像50Tが実行されると、通常状態で特殊判定報知演出60が実行されたにも拘わらず、遊技者は低確時短状態で特殊判定報知演出60が発生したと認識してしまい、実際の遊技状態と、遊技者の認識との間にズレが生じ得る。 Here, in the pachinko gaming machine 10 of the present embodiment, as described above, the ceiling right-handed suggestion video 50T is displayed before the first predetermined number of determination notification effects are started, so that the player is on the ceiling right. It is recognized that the judgment notification effect after the hitting suggestion video 50T has occurred in a low-probability time-saving state. However, the determination notification effect after the ceiling right-handed suggestion image 50T occurs in the normal state, and the gaming state is switched after the determination notification effect started after the ceiling right-handed suggestion image 50T ends. Therefore, the determination notification effect of the first specified number of times (that is, the 900th time) is the above-mentioned special determination notification effect 60, and the ceiling right-handed suggestion image 50T is displayed before the special determination notification effect 60 is started. When it is executed, the player recognizes that the special determination notification effect 60 has occurred in the low probability time saving state even though the special determination notification effect 60 is executed in the normal state. There may be a discrepancy with the player's perception.

そこで、本実施形態のパチンコ遊技機10では、図14(C)に示すように、第1規定回数目の判定報知演出で特殊判定報知演出60が実行されるとき(より詳細には、特殊判定報知演出で判定結果が外れのとき)には、天井右打ち示唆映像50Tを第1規定回数目の判定報知演出のときには行わずに、次に行われる判定報知演出が開始されるときに実行する構成となっている。これにより、通常状態で特殊判定報知演出60が実行されたと遊技者に認識させることができるので、上記誤認をなくすことが可能となる。なお、第1規定回数目の判定報知演出で特殊判定報知演出60が実行されて判定結果が大当りの場合には、上述したように、天井条件が成立していないため、天井右打ち示唆映像50Tはそもそも実行されない。 Therefore, in the pachinko gaming machine 10 of the present embodiment, as shown in FIG. 14C, when the special determination notification effect 60 is executed in the determination notification effect of the first predetermined number of times (more specifically, the special determination). (When the judgment result is out of the notification effect), the ceiling right-handed suggestion video 50T is not performed at the time of the first predetermined number of judgment notification effects, but is executed when the next judgment notification effect is started. It is composed. As a result, the player can be made to recognize that the special determination notification effect 60 has been executed in the normal state, so that the above-mentioned misidentification can be eliminated. When the special judgment notification effect 60 is executed in the first specified number of times of the determination notification effect and the determination result is a big hit, the ceiling condition is not satisfied as described above, so that the ceiling right-handed suggestion video 50T Is not executed in the first place.

また、パチンコ遊技機10では、第1規定回数目の判定報知演出が、表示画面13Gにて実行される第1の判定報知演出ではなく、LED表示部13Pにて実行される第2の判定報知演出である場合についても、図14(D)に示すように、次の第1の判定報知演出が開始されるときに右打ち示唆映像50Tを実行するようになっている。 Further, in the pachinko gaming machine 10, the first predetermined number of determination notification effects is not the first determination notification effect executed on the display screen 13G, but the second determination notification performed on the LED display unit 13P. Even in the case of the staging, as shown in FIG. 14D, the right-handed suggestion video 50T is executed when the next first determination notification staging is started.

本実施形態のパチンコ遊技機10では、遊技状態が高確非時短状態又は遊技状態が高確時短状態に移行するときに、図15に示すように、表示画面13Gの下部に小当りRUSHアイコン64又は確変アイコン65が表示されるようになっている。ここで、上述したように、特殊判定報知演出60は、通常状態で判定結果が大当りの場合には、高確非時短状態、即ち、小当りRUSHへ移行し、低確時短状態で判定結果が大当りの場合には、高確時短状態に移行する。従って、特殊判定報知演出60において、通常状態で大当りになると、表示画面13Gに小当りRUSHアイコン64が表示され、低確時短状態で大当りになると、表示画面13Gに確変アイコン65が表示されるようになっている。そして、本実施形態のパチンコ遊技機10では、特殊判定報知演出60で大当りしたときに表示するアイコンの種類を、天井右打ち示唆映像50Tを行っているか否かによって判断する構成としている。 In the pachinko gaming machine 10 of the present embodiment, when the gaming state shifts to the high-accuracy non-time saving state or the gaming state shifts to the high-accuracy non-time saving state, as shown in FIG. 15, the small hit RUSH icon 64 is displayed at the bottom of the display screen 13G. Alternatively, the probability change icon 65 is displayed. Here, as described above, when the determination result is a big hit in the normal state, the special determination notification effect 60 shifts to the high accuracy non-time saving state, that is, the small hit RUSH, and the determination result is obtained in the low accuracy time saving state. In the case of a big hit, it shifts to a high-accuracy time-saving state. Therefore, in the special determination notification effect 60, when a big hit occurs in the normal state, the small hit RUSH icon 64 is displayed on the display screen 13G, and when the big hit occurs in the low probability time saving state, the probability change icon 65 is displayed on the display screen 13G. It has become. The pachinko gaming machine 10 of the present embodiment is configured to determine the type of icon to be displayed when a big hit is performed in the special determination notification effect 60, depending on whether or not the ceiling right-handed suggestion video 50T is performed.

具体的には、特殊判定報知演出60が実行され、その判定結果が大当りの場合には、図13(B)に示すように、天井右打ち示唆映像50Tが実行されていないときには小当りRUSHアイコン64を表示し、図13(A)に示すように、天井右打ち示唆映像50Tが実行されているときには、確変アイコン65を表示するようになっている。 Specifically, when the special determination notification effect 60 is executed and the determination result is a big hit, as shown in FIG. 13B, when the ceiling right-handed suggestion video 50T is not executed, the small hit RUSH icon is executed. 64 is displayed, and as shown in FIG. 13A, the probability change icon 65 is displayed when the ceiling right-handed suggestion video 50T is being executed.

なお、特殊判定報知演出60以外の判定報知演出において大当りになり、大当り遊技後の遊技状態が高確非時短状態又は遊技状態が高確時短状態に移行するときにも、小当りRUSHアイコン64又は確変アイコン65が表示される。また、これら小当りRUSHアイコン64又は確変アイコン65が表示されるタイミングは、判定報知演出において判定結果が大当りであることが確定したとき以降であればいつでもよく、例えば、特別図柄41,42,43が大当り図柄で確定停止された後であってもよいし、リーチ判定報知演出及び特殊判定報知演出60のキャラクターが登場する映像の中で大当りが確定するタイミングであってもよい。 It should be noted that even when a big hit occurs in a judgment notification effect other than the special determination notification effect 60 and the game state after the big hit game shifts to the high accuracy non-time saving state or the game state shifts to the high accuracy time saving state, the small hit RUSH icon 64 or The probability change icon 65 is displayed. Further, the timing at which the small hit RUSH icon 64 or the probability variation icon 65 is displayed may be any time after the judgment result is confirmed to be a big hit in the judgment notification effect, and the special symbols 41, 42, 43 are displayed, for example. May be after the jackpot symbol has been confirmed and stopped, or may be the timing at which the jackpot is confirmed in the video in which the characters of the reach determination notification effect and the special determination notification effect 60 appear.

図16には、本実施形態のパチンコ遊技機10の主制御部70が示されている。この主制御部70は、各入賞口14,15,16の入賞に基づく検出信号を受け取り、その検出信号に基づいて乱数生成部70Aにて生成された乱数値を取得する。そして、その乱数値から当否判定、大当り種別、判定報知演出の種類等の情報を取得して演出に関する情報を演出制御部71に出力する。また、主制御部70は、連続外れ回数、遊タイムが開始されて消化した当否判定の回数等をカウントする複数のカウンタを有すると共に、遊技状態に対応した複数のフラグを備えている。 FIG. 16 shows the main control unit 70 of the pachinko gaming machine 10 of the present embodiment. The main control unit 70 receives a detection signal based on the winning of each of the winning openings 14, 15 and 16, and acquires a random number value generated by the random number generation unit 70A based on the detection signal. Then, information such as a hit / fail determination, a big hit type, and a type of determination notification effect is acquired from the random number value, and information related to the effect is output to the effect control unit 71. Further, the main control unit 70 has a plurality of counters for counting the number of consecutive deviations, the number of times of hit / miss determination when the play time is started, and the like, and is provided with a plurality of flags corresponding to the game state.

演出制御部71は、取得した情報に基づいて演出処理プログラムを実行する。そして、当否判定、大当り種別、判定報知演出の種類等の情報に基づいて判定報知演出データテーブル72を含む複数のデータテーブルから対応するデータを取得する。また、演出処理プログラムは、定期的に主制御部70から連続外れ回数及び遊タイムが開始されて消化した当否判定の回数に関する情報を取得し、天井条件が成立したか否かを判断する。そして、天井条件が成立したときには、第1規定回数目の判定報知演出が特殊判定報知演出60か否かを判別し、天井右打ち示唆映像50Tを実行する。さらに、演出処理プログラムは、天井右打ち示唆映像50Tの実行されたか否かを記憶して、小当りRUSHアイコン64又は確変アイコン65の何れを表示するか判定する。そして、これらの各判定結果に基づき各データを表示装置13及びスピーカ10Sに出力する。 The staging control unit 71 executes the staging process program based on the acquired information. Then, the corresponding data is acquired from a plurality of data tables including the determination notification effect data table 72 based on the information such as the hit / fail determination, the jackpot type, and the type of the determination notification effect. Further, the staging processing program periodically acquires information from the main control unit 70 regarding the number of times of continuous deviation and the number of times of hit / miss determination after the play time is started, and determines whether or not the ceiling condition is satisfied. Then, when the ceiling condition is satisfied, it is determined whether or not the first predetermined number of determination notification effects is the special determination notification effect 60, and the ceiling right-handed suggestion video 50T is executed. Further, the staging processing program stores whether or not the ceiling right-handed suggestion video 50T has been executed, and determines whether to display the small hit RUSH icon 64 or the probability change icon 65. Then, each data is output to the display device 13 and the speaker 10S based on each of these determination results.

なお、本実施形態のパチンコ遊技機10における第1及び第2の当否判定条件の成立が特許請求の範囲の「第1当否判定条件」に相当する。また、本実施形態の低確非時短状態、低確時短状態、高確非時短状態、及び、高確時短状態が、特許請求の範囲の「低確低アシスト状態」、「低確高アシスト状態」、「高確低アシスト状態」及び「高確高アシスト状態」に相当し、確変アイコン65及び小当りRUSHアイコン64が、特許請求の範囲の「第1のアイコン」及び「第2のアイコン」に相当する。さらに、本実施形態の右打ち示唆映像50,50Tを実行する演出制御部71が特許請求の範囲の「操作示唆演出手段」に相当する。 It should be noted that the establishment of the first and second hit / miss determination conditions in the pachinko gaming machine 10 of the present embodiment corresponds to the "first pass / fail judgment condition" in the claims. Further, the low-accuracy non-time-saving state, the low-accuracy non-time-saving state, the high-accuracy non-time-saving state, and the high-accuracy time-saving state of the present embodiment are the "low-accuracy low-assisting state" and the "low-accuracy high-assisting state" within the scope of the claims. , "High accuracy low assist state" and "High accuracy high assist state", and the probability variation icon 65 and the small hit RUSH icon 64 are the "first icon" and "second icon" in the claims. Corresponds to. Further, the staging control unit 71 that executes the right-handed suggestion images 50 and 50T of the present embodiment corresponds to the "operation suggestion staging means" in the claims.

本実施形態のパチンコ遊技機10の構成に関する説明は以上である。次に、本実施形態のパチンコ遊技機10の作用効果について説明する。パチンコ遊技機10で遊技を開始し、第1及び第2の当否判定で大当りがでずに外れが連続し、その外れの判定結果が第1規定回数に到達することがある。すると、本実施形態のパチンコ遊技機10では、天井条件の成立に起因して遊タイムに突入するときに、演出制御部71により遊技者にとって右打ちが有利になることを示唆する天井右打ち示唆映像50Tが行なわれるので、遊技者が遊技状態の切り替わりに対応してスムーズに右打ちを行うことが可能となる。 This concludes the description of the configuration of the pachinko gaming machine 10 of the present embodiment. Next, the operation and effect of the pachinko gaming machine 10 of the present embodiment will be described. The game may be started by the pachinko gaming machine 10, and the first and second hit / fail determinations may not result in a big hit and the deviations may be continuous, and the determination result of the deviation may reach the first specified number of times. Then, in the pachinko gaming machine 10 of the present embodiment, when the play time is entered due to the establishment of the ceiling condition, the staging control unit 71 suggests that the right-handed hitting is advantageous for the player. Since the video 50T is performed, the player can smoothly hit the right in response to the change of the gaming state.

ここで、天井右打ち示唆映像50Tは、第1規定回数目の判定報知演出が開始される前に表示されるため、遊技者は天井右打ち示唆映像50Tの後の判定報知演出が低確時短状態で発生したものと認識してしまう。しかしながら、天井右打ち示唆映像50Tの後の判定報知演出は通常状態で発生したものであり、遊技状態は天井右打ち示唆映像50Tの後に開始された判定報知演出終了後に切り替えられる。このため、第1規定回数目(即ち、900回目)の判定報知演出が前述した特殊判定報知演出60であり、且つ、その特殊判定報知演出60が開始される前に天井右打ち示唆映像50Tが実行されると、通常状態で特殊判定報知演出60が実行されたにも拘わらず、遊技者は低確時短状態で特殊判定報知演出60が発生したと認識してしまい、実際の遊技状態と、遊技者の認識との間にズレが生じ得る。 Here, since the ceiling right-handed suggestion video 50T is displayed before the determination notification effect of the first specified number of times is started, the player can perform the judgment notification effect after the ceiling right-handed suggestion video 50T with low probability and shortening. It will be recognized as having occurred in the state. However, the determination notification effect after the ceiling right-handed suggestion image 50T occurs in the normal state, and the gaming state is switched after the determination notification effect started after the ceiling right-handed suggestion image 50T ends. Therefore, the determination notification effect of the first specified number of times (that is, the 900th time) is the above-mentioned special determination notification effect 60, and the ceiling right-handed suggestion image 50T is displayed before the special determination notification effect 60 is started. When it is executed, the player recognizes that the special determination notification effect 60 has occurred in the low probability time saving state even though the special determination notification effect 60 is executed in the normal state. There may be a discrepancy with the player's perception.

そこで、本実施形態のパチンコ遊技機10では、第1規定回数目の判定報知演出で特殊判定報知演出60が実行されるとき(より詳細には、特殊判定報知演出で判定結果が外れのとき)には、天井右打ち示唆映像50Tを第1規定回数目の判定報知演出のときには行わずに、次に行われる判定報知演出が開始されるときに実行する構成となっている。これにより、通常状態で特殊判定報知演出60が実行されたと遊技者に認識させることができるので、上記誤認をなくすことが可能となっている。 Therefore, in the pachinko gaming machine 10 of the present embodiment, when the special determination notification effect 60 is executed in the first predetermined number of determination notification effects (more specifically, when the determination result is out of the special determination notification effect). The ceiling right-handed suggestion video 50T is not performed at the time of the first predetermined number of judgment notification effects, but is executed when the next determination notification effect is started. As a result, the player can be made to recognize that the special determination notification effect 60 has been executed in the normal state, so that the above-mentioned misidentification can be eliminated.

[他の実施形態]
(1)上記実施形態では、天井右打ち示唆映像50Tと、通常の右打ち示唆映像50とが相異する構成となっていたが、同じであってもよい。
[Other embodiments]
(1) In the above embodiment, the ceiling right-handed suggestion image 50T and the normal right-handed suggestion image 50 have different configurations, but they may be the same.

(2)上記実施形態では、天井右打ち示唆映像50Tが判定報知演出が開始されるときに実行され、天井右打ち示唆映像50Tの終了後に判定報知演出が開始される構成になっていたが、例えば、判定報知演出における背景映像を天井右打ち示唆映像とし、判定報知演出中に流れ続ける構成であってもよい。 (2) In the above embodiment, the ceiling right-handed suggestion video 50T is executed when the judgment notification effect is started, and the judgment notification effect is started after the ceiling right-handed suggestion video 50T ends. For example, the background image in the determination notification effect may be a ceiling right-handed suggestion image, and may be configured to continue to flow during the determination notification effect.

なお、本明細書及び図面には、特許請求の範囲に含まれる技術の具体例が開示されているが、特許請求の範囲に記載の技術は、これら具体例に限定されるものではなく、具体例を様々に変形、変更したものも含み、また、具体例から一部を単独で取り出したものも含む。 Although specific examples of the techniques included in the claims are disclosed in the present specification and the drawings, the techniques described in the claims are not limited to these specific examples, and are specific. It includes various modifications and changes of the examples, and also includes those obtained by extracting a part of the specific examples independently.

<付記>
以下、上述した実施形態から抽出される発明群について、必要に応じて効果等を示しつつ説明する。なお、以下では、理解の容易のため、上記実施形態において対応する構成を括弧書き等で適宜示すが、この括弧書き等で示した具体的構成に限定されるものではない。
<Additional Notes>
Hereinafter, the invention group extracted from the above-described embodiments will be described while showing the effects and the like as necessary. In the following, for the sake of easy understanding, the corresponding configurations in the above-described embodiment are appropriately shown in parentheses or the like, but the present invention is not limited to the specific configurations shown in the parentheses or the like.

[発明1]
遊技板の前面の遊技領域に遊技球を打ち込み、第1当否判定条件が成立すると、それに起因して第1当否判定が行われ、その判定結果を報知する判定報知演出で大当りが確定すると、通常は入賞困難な第1可変入賞口が通常より入賞容易になる大当り遊技が行われる遊技機であって、
遊技状態には、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し難い低確低アシスト状態と、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し易い低確高アシスト状態と、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し易い高確高アシスト状態と、が含まれ、
前記低確低アシスト状態では、前記遊技領域の左側に遊技球を打ち込む左打ちが遊技者にとって有利である一方、前記低確高アシスト状態及び前記高確高アシスト状態では、前記遊技領域の右側に遊技球を打ち込む右打ちが遊技者にとって有利となり、
前記大当りに前記遊技状態を決定する付加情報が付加されて前記大当り遊技の実行後に前記付加情報に基づいた前記遊技状態になると共に、前記低確低アシスト状態のままで前記第1当否判定の判定結果が外れになる連続実行回数が予め定められた規定回数に到達した天井条件の成立に起因して前記低確高アシスト状態に切り替わる遊技機において、
前記天井条件の成立に起因して前記低確高アシスト状態から前記低確高アシスト状態に変更されるときに、遊技者にとって前記右打ちが有利になることを示唆する右打ち示唆演出を行う操作示唆演出手段を有する遊技機。
[Invention 1]
When a game ball is driven into the game area in front of the game board and the first hit / fail judgment condition is satisfied, the first hit / fail judgment is performed due to the first hit / miss judgment, and when the big hit is confirmed by the judgment notification effect for notifying the judgment result, it is normal. Is a gaming machine in which a big hit game is performed in which the first variable winning opening, which is difficult to win, becomes easier to win than usual.
In the gaming state, there are a low probability low assist state in which the probability of becoming a big hit is low and the first hit / fail determination condition is difficult to be satisfied, and a low probability in which the probability of becoming a big hit is low and the first hit / fail determination condition is likely to be satisfied. A high assist state and a high accuracy high assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is easily satisfied are included.
In the low-accuracy low-assist state, it is advantageous for the player to hit the game ball on the left side of the game area, while in the low-accuracy high-assist state and the high-accuracy high-assist state, it is on the right side of the game area. Right-handed hitting the game ball is advantageous for the player,
Additional information for determining the game state is added to the jackpot, and after the jackpot game is executed, the game state is set based on the additional information, and the determination of the first hit / fail determination is made while the low accuracy and low assist state remains. In a gaming machine that switches to the low-accuracy and high-assist state due to the establishment of a ceiling condition in which the number of continuous executions for which the result is out of order reaches a predetermined number of times.
An operation of performing a right-handed suggestion effect suggesting that the right-handed strike is advantageous for the player when the low-accuracy high-assisted state is changed to the low-accuracy high-assisted state due to the establishment of the ceiling condition. A gaming machine with suggestive staging means.

発明1によれば、天井条件の成立に起因して遊技状態が切り替わるときに、操作示唆演出手段により遊技者にとって右打ちが有利になることを示唆する天井右打ち示唆映像が行なわれるので、遊技者が遊技状態の切り替わりに対応してスムーズに右打ちを行うことが可能となる。 According to the first invention, when the game state is switched due to the establishment of the ceiling condition, the ceiling right-handed suggestion image suggesting that the right-handed hit is advantageous for the player by the operation suggestion staging means is performed. It is possible for a person to smoothly hit the right in response to a change in the gaming state.

[発明2]
遊技状態には、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し難い高確低アシスト状態が含まれ、
前記判定報知演出には、前記低確低アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確低アシスト状態に切り替わり、前記低確高アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確高アシスト状態に切り替わる第1特殊判定報知演出が含まれ、
前記天井条件の成立に起因する前記右打ち示唆演出は、前記規定回数のときの前記判定報知演出が開始するときに表示され、その判定報知演出終了後に遊技状態が前記低確高アシスト状態に切り替わり、
前記操作示唆演出手段は、前記天井条件が成立するときの前記第1当否判定で前記第1特殊判定報知演出が行われるときには、前記右打ち示唆演出を行わない発明1に記載の遊技機。
[Invention 2]
The gaming state includes a high-accuracy and low-assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is difficult to be satisfied.
The determination notification effect is performed in the low accuracy and low assist state, and if the determination result is a hit, the game is switched to the high accuracy and low assist state after the big hit game is executed, and the determination notification effect is performed in the low accuracy and high assist state. If the determination result is a hit, the first special determination notification effect of switching to the high accuracy and high assist state after the execution of the big hit game is included.
The right-handed suggestion effect caused by the establishment of the ceiling condition is displayed when the determination notification effect at the specified number of times starts, and the gaming state is switched to the low accuracy and high assist state after the determination notification effect ends. ,
The gaming machine according to invention 1, wherein the operation suggestion effect means does not perform the right-handed suggestion effect when the first special determination notification effect is performed in the first hit / fail determination when the ceiling condition is satisfied.

天井条件が成立したときに第1特殊判定報知演出が実行され、且つ、その第1判定報知演出が開始されるときに右打ち示唆演出が実行されると、低確低アシスト状態で第1特殊判定報知演出が発生したにも拘わらず、遊技者は低確高アシスト状態で第1特殊判定報知演出が実行されたものと認識してしまい、実際の遊技状態と、遊技者の認識とにズレが生じ得る。そこで、発明2では、天井条件が成立するときに第1特殊判定報知演出が実行される場合には、右打ち示唆演出を実行しない構成としたので、上記誤認を防ぐことが可能となっている。 If the first special determination notification effect is executed when the ceiling condition is satisfied and the right-handed suggestion effect is executed when the first determination notification effect is started, the first special determination effect is performed in a low accuracy and low assist state. Despite the fact that the judgment notification effect has occurred, the player recognizes that the first special determination notification effect has been executed in the low accuracy and high assist state, and there is a discrepancy between the actual game state and the player's recognition. Can occur. Therefore, in the second invention, when the first special determination notification effect is executed when the ceiling condition is satisfied, the right-handed suggestion effect is not executed, so that the above misidentification can be prevented. ..

[発明3]
遊技状態には、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し難い高確低アシスト状態が含まれ、
前記判定報知演出には、前記低確低アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確低アシスト状態に切り替わり、前記低確高アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確高アシスト状態に切り替わる第1特殊判定報知演出が含まれ、
前記天井条件の成立に起因する前記右打ち示唆演出は、前記規定回数のときの前記判定報知演出が開始するときに表示され、その判定報知演出終了後に遊技状態が前記低確高アシスト状態に切り替わり、
前記操作示唆演出手段は、前記天井条件が成立するときの前記第1当否判定で前記第1特殊判定報知演出が行われるときには前記右打ち示唆演出を行わず、次の前記第1当否判定で前記判定報知演出が行われるときに前記右打ち示唆演出を行う発明1に記載の遊技機。
[Invention 3]
The gaming state includes a high-accuracy and low-assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is difficult to be satisfied.
The determination notification effect is performed in the low accuracy and low assist state, and if the determination result is a hit, the game is switched to the high accuracy and low assist state after the big hit game is executed, and the determination notification effect is performed in the low accuracy and high assist state. If the determination result is a hit, the first special determination notification effect of switching to the high accuracy and high assist state after the execution of the big hit game is included.
The right-handed suggestion effect caused by the establishment of the ceiling condition is displayed when the determination notification effect at the specified number of times starts, and the gaming state is switched to the low accuracy and high assist state after the determination notification effect ends. ,
The operation suggestion effect means does not perform the right-handed suggestion effect when the first special determination notification effect is performed in the first hit / fail determination when the ceiling condition is satisfied, and the operation suggestion effect means does not perform the right-handed suggestion effect in the next first hit / fail determination. The gaming machine according to Invention 1, which performs the right-handed suggestion effect when the determination notification effect is performed.

天井条件が成立したときに第1特殊判定報知演出が実行され、且つ、その第1判定報知演出が開始されるときに右打ち示唆演出が実行されると、低確低アシスト状態で第1特殊判定報知演出が発生したにも拘わらず、遊技者は低確高アシスト状態で第1特殊判定報知演出が実行されたものと認識してしまい、実際の遊技状態と、遊技者の認識とにズレが生じ得る。そこで、発明3では、天井条件が成立するときに第1特殊判定報知演出が実行されるときには右打ち示唆演出を実行せず、次の判定報知演出が開始されるときに右打ち示唆演出を実行するので、上記誤認を防ぐことが可能となると共に、遊技者に遊技状態の切り替わりを示唆することができる。 If the first special determination notification effect is executed when the ceiling condition is satisfied and the right-handed suggestion effect is executed when the first determination notification effect is started, the first special determination effect is performed in a low accuracy and low assist state. Despite the fact that the judgment notification effect has occurred, the player recognizes that the first special determination notification effect has been executed in the low accuracy and high assist state, and there is a discrepancy between the actual game state and the player's recognition. Can occur. Therefore, in the third invention, the right-handed suggestion effect is not executed when the first special determination notification effect is executed when the ceiling condition is satisfied, and the right-handed suggestion effect is executed when the next determination notification effect is started. Therefore, it is possible to prevent the above-mentioned misidentification and to suggest the player to switch the gaming state.

[発明4]
前記操作示唆演出手段は、前記低確高アシスト状態から前記高確高アシスト状態への変更されるときにも前記右打ち示唆演出を行う発明2又は発明3に記載の遊技機。
[Invention 4]
The gaming machine according to the invention 2 or the invention 3, wherein the operation suggestion effect means performs the right-handed suggestion effect even when the low accuracy and high assist state is changed to the high accuracy and high assist state.

発明4によれば、打ち分けが変更になったとき以外にも遊技領域のどちらに打ち込むのが有利かを示して、遊技者が遊技を行い易くすることが可能となる。 According to the fourth invention, it is possible to make it easier for the player to play a game by showing which of the game areas is advantageous to hit the game other than when the hitting is changed.

[発明5]
前記天井条件の成立に起因にして前記遊技状態が変更されるときに行われる前記右打ち示唆演出と、前記大当りの前記付加情報に基づいて前記遊技状態が変更されるときに行われる前記右打ち示唆演出と、が相違する発明4に記載の遊技機。
[Invention 5]
The right-handed suggestion effect performed when the game state is changed due to the establishment of the ceiling condition, and the right-handed effect performed when the game state is changed based on the additional information of the jackpot. The gaming machine according to the invention 4, which is different from the suggestion staging.

発明5によれば、天井条件の成立に起因する右打ち示唆演出と、それ以外の場合の右打ち示唆演出とが相異するので、天井条件の成立に起因する遊技状態の変更なのかを区別することが可能となる。 According to the invention 5, since the right-handed suggestion effect caused by the establishment of the ceiling condition and the right-handed suggestion effect in other cases are different, it is distinguished whether the game state is changed due to the establishment of the ceiling condition. It becomes possible to do.

[発明6]
前記第1当否判定には、前記大当り遊技より前記第1可変入賞口の入賞容易な期間が短い小当り遊技を行う小当りが含まれ、
前記高確低アシスト状態では、前記低確低アシスト状態、前記低確高アシスト状態及び前記高確高アシスト状態より前記小当りとなる頻度が高く、前記高確高アシスト状態では、前記低確低アシスト状態及び前記低確高アシスト状態より前記大当りとなる頻度が高い発明2から発明5の何れか1に記載の遊技機。
[Invention 6]
The first hit / fail determination includes a small hit game in which the period in which the first variable winning opening is easier to win is shorter than that of the big hit game.
In the high-accuracy low-assist state, the small hits are more frequent than in the low-accuracy low-assist state, the low-accuracy high-assist state, and the high-accuracy high-assist state, and in the high-accuracy and high-assist state, the low-accuracy low. The gaming machine according to any one of Inventions 2 to 5, wherein the jackpot is more frequent than the assisted state and the low-accuracy and high-assisted state.

発明6によれば、遊技状態によって頻発する判定結果の種類を異なる。 According to the invention 6, the types of determination results that frequently occur differ depending on the gaming state.

[発明7]
前記第1特殊判定報知演出が前記高確低アシスト状態で行われて前記判定結果が当りであったときには、前記高確高アシスト状態になったことを意味する第1のアイコンを表示し、前記第1特殊判定報知演出が前記低確低アシスト状態で行われて前記判定結果が当りであったときには、前記高確低アシスト状態になったことを意味する第2のアイコンを表示するアイコン表示手段を有し、
前記アイコン表示手段は、前記第1又は第2のアイコンのうち何れを表示するか、前記天井条件の成立に起因した前記右打ち示唆演出を行ったか否かに基づいて判断している発明6に記載の遊技機。
[Invention 7]
When the first special determination notification effect is performed in the high-accuracy and low-assist state and the determination result is a hit, the first icon indicating that the high-accuracy and high-assist state has been reached is displayed. When the first special determination notification effect is performed in the low accuracy / low assist state and the determination result is a hit, the icon display means for displaying the second icon meaning that the high accuracy / low assist state has been reached. Have,
According to the invention 6, the icon display means determines which of the first and second icons is displayed, and whether or not the right-handed suggestion effect caused by the establishment of the ceiling condition is performed. The described gaming machine.

発明7によれば、右打ち示唆演出を行ったか否か基づいて第1又は第2のアイコンの何れを表示するかを判断するので、遊技状態の誤認を防ぐすることが可能となる。 According to the seventh invention, since it is determined whether to display the first icon or the second icon based on whether or not the right-handed suggestion effect is performed, it is possible to prevent misidentification of the gaming state.

[発明8]
遊技板の前面の遊技領域に遊技球を打ち込み、第1当否判定条件が成立すると、それに起因して第1当否判定が行われ、その判定結果を報知する判定報知演出で大当りが確定すると、通常は入賞困難な第1可変入賞口が通常より入賞容易になる大当り遊技が行われる遊技機であって、
遊技状態には、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し難い低確低アシスト状態と、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し易い低確高アシスト状態と、が含まれ、
前記低確低アシスト状態では、前記遊技領域の左側に遊技球を打ち込む左打ちが遊技者にとって有利である一方、前記低確高アシスト状態では、前記遊技領域の右側に遊技球を打ち込む右打ちが遊技者にとって有利となり、
前記大当り遊技を境にして遊技状態が前記低確低アシスト状態と前記低確高アシスト状態とが切り替わると共に、前記低確低アシスト状態のままで前記第1当否判定の判定結果が外れになる連続実行回数が予め定められた規定回数に到達した天井条件の成立に起因して前記低確高アシスト状態に切り替わる遊技機において、
前記天井条件の成立に起因して前記低確高アシスト状態から前記低確高アシスト状態に変更されるときに、遊技者にとって前記右打ちが有利になることを示唆する右打ち示唆演出を行う操作示唆演出手段を有する遊技機。
[Invention 8]
When a game ball is driven into the game area in front of the game board and the first hit / fail judgment condition is satisfied, the first hit / fail judgment is performed due to the first hit / miss judgment, and when the big hit is confirmed by the judgment notification effect for notifying the judgment result, it is normal. Is a gaming machine in which a big hit game is performed in which the first variable winning opening, which is difficult to win, becomes easier to win than usual.
In the gaming state, there are a low probability low assist state in which the probability of becoming a big hit is low and the first hit / fail determination condition is difficult to be satisfied, and a low probability in which the probability of becoming a big hit is low and the first hit / fail determination condition is likely to be satisfied. Highly assisted, including,
In the low-accuracy low-assist state, left-handed hitting to hit the game ball on the left side of the game area is advantageous for the player, while in the low-accuracy high-assist state, right-handed hitting to hit the game ball to the right side of the game area is advantageous. It will be advantageous for the player
With the big hit game as a boundary, the gaming state is switched between the low accuracy low assist state and the low accuracy high assist state, and the determination result of the first hit / miss determination is out of order while the low accuracy low assist state remains. In a gaming machine that switches to the low-accuracy and high-assist state due to the establishment of a ceiling condition in which the number of executions reaches a predetermined number of times.
An operation of performing a right-handed suggestion effect suggesting that the right-handed strike is advantageous for the player when the low-accuracy high-assisted state is changed to the low-accuracy high-assisted state due to the establishment of the ceiling condition. A gaming machine with suggestive staging means.

発明8によれば、天井条件の成立に起因して遊技状態が切り替わるときに、操作示唆演出手段により遊技者にとって右打ちが有利になることを示唆する天井右打ち示唆映像が行なわれるので、遊技者が遊技状態の切り替わりに対応してスムーズに右打ちを行うことが可能となる。 According to the invention 8, when the game state is switched due to the establishment of the ceiling condition, the ceiling right-handed suggestion image suggesting that the right-handed hit is advantageous for the player by the operation suggestion staging means is performed. It is possible for a person to smoothly hit the right in response to a change in the gaming state.

10 パチンコ遊技機
13G 表示画面
14~16 始動入賞口
20 大入賞口
50,50T 右打ち示唆映像
60 特殊判定報知演出
64 小当りRUSHアイコン
65 確変アイコン
10 Pachinko game machine 13G Display screen 14-16 Start winning opening 20 Large winning opening 50, 50T Right-handed suggestion video 60 Special judgment notification production 64 Small hit RUSH icon 65 Probability change icon

Claims (7)

遊技板の前面の遊技領域に遊技球を打ち込み、第1当否判定条件が成立すると、それに起因して第1当否判定が行われ、その判定結果を報知する判定報知演出で大当りが確定すると、通常は入賞困難な第1可変入賞口が通常より入賞容易になる大当り遊技が行われる遊技機であって、
遊技状態には、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し難い低確低アシスト状態と、前記大当りになる確率が低くかつ前記第1当否判定条件が成立し易い低確高アシスト状態と、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し易い高確高アシスト状態と、が含まれ、
前記低確低アシスト状態では、前記遊技領域の左側に遊技球を打ち込む左打ちが遊技者にとって有利である一方、前記低確高アシスト状態及び前記高確高アシスト状態では、前記遊技領域の右側に遊技球を打ち込む右打ちが遊技者にとって有利となり、
前記大当りに前記遊技状態を決定する付加情報が付加されて前記大当り遊技の実行後に前記付加情報に基づいた前記遊技状態になると共に、前記低確低アシスト状態のままで前記第1当否判定の判定結果が外れになる連続実行回数が予め定められた規定回数に到達した天井条件の成立に起因して前記低確高アシスト状態に切り替わる遊技機において、
前記天井条件の成立に起因して前記低確高アシスト状態から前記低確高アシスト状態に変更されるときに、遊技者にとって前記右打ちが有利になることを示唆する右打ち示唆演出を行う操作示唆演出手段を有する遊技機。
When a game ball is driven into the game area in front of the game board and the first hit / fail judgment condition is satisfied, the first hit / fail judgment is performed due to the first hit / miss judgment, and when the big hit is confirmed by the judgment notification effect for notifying the judgment result, it is normal. Is a gaming machine in which a big hit game is performed in which the first variable winning opening, which is difficult to win, becomes easier to win than usual.
In the gaming state, there are a low probability low assist state in which the probability of becoming a big hit is low and the first hit / fail determination condition is difficult to be satisfied, and a low probability in which the probability of becoming a big hit is low and the first hit / fail determination condition is likely to be satisfied. A high assist state and a high accuracy high assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is easily satisfied are included.
In the low-accuracy low-assist state, it is advantageous for the player to hit the game ball on the left side of the game area, while in the low-accuracy high-assist state and the high-accuracy high-assist state, it is on the right side of the game area. Right-handed hitting the game ball is advantageous for the player,
Additional information for determining the game state is added to the jackpot, and after the jackpot game is executed, the game state is set based on the additional information, and the determination of the first hit / fail determination is made while the low accuracy and low assist state remains. In a gaming machine that switches to the low-accuracy and high-assist state due to the establishment of a ceiling condition in which the number of continuous executions for which the result is out of order reaches a predetermined number of times.
An operation of performing a right-handed suggestion effect suggesting that the right-handed strike is advantageous for the player when the low-accuracy high-assisted state is changed to the low-accuracy high-assisted state due to the establishment of the ceiling condition. A gaming machine with suggestive staging means.
遊技状態には、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し難い高確低アシスト状態が含まれ、
前記判定報知演出には、前記低確低アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確低アシスト状態に切り替わり、前記低確高アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確高アシスト状態に切り替わる第1特殊判定報知演出が含まれ、
前記天井条件の成立に起因する前記右打ち示唆演出は、前記規定回数のときの前記判定報知演出が開始するときに表示され、その判定報知演出終了後に遊技状態が前記低確高アシスト状態に切り替わり、
前記操作示唆演出手段は、前記天井条件が成立するときの前記第1当否判定で前記第1特殊判定報知演出が行われるときには、前記右打ち示唆演出を行わない請求項1に記載の遊技機。
The gaming state includes a high-accuracy and low-assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is difficult to be satisfied.
The determination notification effect is performed in the low accuracy and low assist state, and if the determination result is a hit, the game is switched to the high accuracy and low assist state after the big hit game is executed, and the determination notification effect is performed in the low accuracy and high assist state. If the determination result is a hit, the first special determination notification effect of switching to the high accuracy and high assist state after the execution of the big hit game is included.
The right-handed suggestion effect caused by the establishment of the ceiling condition is displayed when the determination notification effect at the specified number of times starts, and the gaming state is switched to the low accuracy and high assist state after the determination notification effect ends. ,
The gaming machine according to claim 1, wherein the operation suggestion effect means does not perform the right-handed suggestion effect when the first special determination notification effect is performed in the first hit / fail determination when the ceiling condition is satisfied.
遊技状態には、前記大当りになる確率が高くかつ前記第1当否判定条件が成立し難い高確低アシスト状態が含まれ、
前記判定報知演出には、前記低確低アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確低アシスト状態に切り替わり、前記低確高アシスト状態で行われて前記判定結果が当りであると前記大当り遊技の実行後に前記高確高アシスト状態に切り替わる第1特殊判定報知演出が含まれ、
前記天井条件の成立に起因する前記右打ち示唆演出は、前記規定回数のときの前記判定報知演出が開始するときに表示され、その判定報知演出終了後に遊技状態が前記低確高アシスト状態に切り替わり、
前記操作示唆演出手段は、前記天井条件が成立するときの前記第1当否判定で前記第1特殊判定報知演出が行われるときには前記右打ち示唆演出を行わず、次の前記第1当否判定で前記判定報知演出が行われるときに前記右打ち示唆演出を行う請求項1に記載の遊技機。
The gaming state includes a high-accuracy and low-assist state in which the probability of becoming a big hit is high and the first hit / fail determination condition is difficult to be satisfied.
The determination notification effect is performed in the low accuracy and low assist state, and if the determination result is a hit, the game is switched to the high accuracy and low assist state after the big hit game is executed, and the determination notification effect is performed in the low accuracy and high assist state. If the determination result is a hit, the first special determination notification effect of switching to the high accuracy and high assist state after the execution of the big hit game is included.
The right-handed suggestion effect caused by the establishment of the ceiling condition is displayed when the determination notification effect at the specified number of times starts, and the gaming state is switched to the low accuracy and high assist state after the determination notification effect ends. ,
The operation suggestion effect means does not perform the right-handed suggestion effect when the first special determination notification effect is performed in the first hit / fail determination when the ceiling condition is satisfied, and the operation suggestion effect means does not perform the right-handed suggestion effect in the next first hit / fail determination. The gaming machine according to claim 1, wherein the right-handed suggestion effect is performed when the determination notification effect is performed.
前記操作示唆演出手段は、前記低確高アシスト状態から前記高確高アシスト状態への変更されるときにも前記右打ち示唆演出を行う請求項2又は3に記載の遊技機。 The gaming machine according to claim 2 or 3, wherein the operation suggestion effect means also performs the right-handed suggestion effect even when the low accuracy and high assist state is changed to the high accuracy and high assist state. 前記天井条件の成立に起因にして前記遊技状態が変更されるときに行われる前記右打ち示唆演出と、前記大当りの前記付加情報に基づいて前記遊技状態が変更されるときに行われる前記右打ち示唆演出と、が相違する請求項4に記載の遊技機。 The right-handed suggestion effect performed when the gaming state is changed due to the establishment of the ceiling condition, and the right-handed hitting performed when the gaming state is changed based on the additional information of the jackpot. The gaming machine according to claim 4, which is different from the suggestion effect. 前記第1当否判定には、前記大当り遊技より前記第1可変入賞口の入賞容易な期間が短い小当り遊技を行う小当りが含まれ、
前記高確低アシスト状態では、前記低確低アシスト状態、前記低確高アシスト状態及び前記高確高アシスト状態より前記小当りとなる頻度が高く、前記高確高アシスト状態では、前記低確低アシスト状態及び前記低確高アシスト状態より前記大当りとなる頻度が高い請求項2から5の何れか1の請求項に記載の遊技機。
The first hit / fail determination includes a small hit game in which the period in which the first variable winning opening is easier to win is shorter than that of the big hit game.
In the high-accuracy low-assist state, the small hits are more frequent than in the low-accuracy low-assist state, the low-accuracy high-assist state, and the high-accuracy high-assist state, and in the high-accuracy and high-assist state, the low-accuracy low. The gaming machine according to claim 1, wherein the jackpot is more frequent than the assist state and the low accuracy and high assist state.
前記第1特殊判定報知演出が前記高確低アシスト状態で行われて前記判定結果が当りであったときには、前記高確高アシスト状態になったことを意味する第1のアイコンを表示し、前記第1特殊判定報知演出が前記低確低アシスト状態で行われて前記判定結果が当りであったときには、前記高確低アシスト状態になったことを意味する第2のアイコンを表示するアイコン表示手段を有し、
前記アイコン表示手段は、前記第1又は第2のアイコンのうち何れを表示するか、前記天井条件の成立に起因した前記右打ち示唆演出を行ったか否かに基づいて判断している請求項6に記載の遊技機。
When the first special determination notification effect is performed in the high-accuracy and low-assist state and the determination result is a hit, the first icon indicating that the high-accuracy and high-assist state has been reached is displayed. When the first special determination notification effect is performed in the low accuracy / low assist state and the determination result is a hit, the icon display means for displaying the second icon meaning that the high accuracy / low assist state has been reached. Have,
6. The icon display means determines which of the first and second icons is displayed, and whether or not the right-handed suggestion effect caused by the establishment of the ceiling condition is performed. The gaming machine described in.
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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015093093A (en) * 2013-11-12 2015-05-18 京楽産業.株式会社 Game machine
JP2016086890A (en) * 2014-10-30 2016-05-23 京楽産業.株式会社 Game machine
JP2020000782A (en) * 2018-07-02 2020-01-09 株式会社高尾 Pinball game machine
JP2020108479A (en) * 2018-12-31 2020-07-16 株式会社藤商事 Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015093093A (en) * 2013-11-12 2015-05-18 京楽産業.株式会社 Game machine
JP2016086890A (en) * 2014-10-30 2016-05-23 京楽産業.株式会社 Game machine
JP2020000782A (en) * 2018-07-02 2020-01-09 株式会社高尾 Pinball game machine
JP2020108479A (en) * 2018-12-31 2020-07-16 株式会社藤商事 Game machine

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