JP2022068501A5 - - Google Patents

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JP2022068501A5
JP2022068501A5 JP2020177234A JP2020177234A JP2022068501A5 JP 2022068501 A5 JP2022068501 A5 JP 2022068501A5 JP 2020177234 A JP2020177234 A JP 2020177234A JP 2020177234 A JP2020177234 A JP 2020177234A JP 2022068501 A5 JP2022068501 A5 JP 2022068501A5
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state
predetermined
determination
game
result
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JP2022068501A (en
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Priority to JP2020177234A priority Critical patent/JP2022068501A/en
Priority claimed from JP2020177234A external-priority patent/JP2022068501A/en
Publication of JP2022068501A publication Critical patent/JP2022068501A/en
Publication of JP2022068501A5 publication Critical patent/JP2022068501A5/ja
Priority to JP2023173525A priority patent/JP2023171490A/en
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Description

例えばパチンコ機等の遊技機においては、通常遊技状態と、それよりも遊技者にとって有利な遊技状態とを有し、所定条件の成立に基づいて遊技状態を切り替えるなどの制御を行い、遊技進行に関する各種切り替えを行うものが知られている(例えば特許文献1参照)。 For example, a game machine such as a pachinko machine has a normal game state and a game state more advantageous to the player than the normal game state. A device that performs various switching is known (see Patent Document 1, for example).

ここで、上記例示したような遊技機等においては遊技進行に関する所定の切り替えを行う上で未だ改善の余地がある。 Here, there is still room for improvement in performing predetermined switching relating to game progress in the gaming machines and the like as exemplified above.

本発明は、上記例示した事情等に鑑みてなされたものであり、遊技進行に関する所定の切り替えを好適に行うことが可能な遊技機を提供することを目的とするものである。 SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine capable of suitably performing predetermined switching regarding game progress .

本発明は、
予め定められた第1判定条件の成立に基づいて第1判定を実行する第1判定手段と、
予め定められた第2判定条件の成立に基づいて第2判定を実行する第2判定手段と、
遊技球が入球可能又は入球しやすい第1態様と、遊技球が入球不可又は前記第1態様よりも入球しにくい第2態様とに切り替わり可能な可変入球手段と、
前記第2判定の結果に基づいて、前記可変入球手段を前記第2態様から前記第1態様とし、その後、前記第2態様とする可変入球制御を実行することが可能な手段と、
前記第2判定が行われることに基づいて遊技回用動作が開始され、前記第2判定の結果に対応した報知結果とされることを遊技回の1回として、遊技回が行われるように制御する遊技回制御手段と、
を備え、
遊技の状態として少なくとも第1状態と第2状態とを有しており、前記第1判定に基づく遊技において所定条件が成立したことに基づいて前記第1状態から前記第2状態への移行が生じるように構成されており、
前記第2判定に基づく所定の遊技回の実行中に前記所定条件が成立して前記第1状態から前記第2状態に移行する場合に、実行中の前記所定の遊技回を終了させることが可能な特定手段を備えていることを特徴とする。
The present invention
a first determination means for executing a first determination based on the establishment of a predetermined first determination condition;
a second determination means for executing a second determination based on the establishment of a predetermined second determination condition;
Variable ball entry means capable of switching between a first mode in which a game ball can enter or is likely to enter, and a second mode in which a game ball cannot enter or is more difficult to enter than the first mode;
Means capable of changing the variable ball entry means from the second mode to the first mode based on the result of the second determination, and then executing variable ball entry control to the second mode. When,
A game round operation is started based on the performance of the second determination, and a game round is performed with a notification result corresponding to the result of the second determination as one game round. a game turn control means for
with
A game state has at least a first state and a second state, and a transition from the first state to the second state occurs when a predetermined condition is established in the game based on the first determination. is configured as
When the predetermined condition is satisfied during execution of a predetermined game round based on the second determination and the state is shifted from the first state to the second state, the predetermined game round being executed can be terminated. It is characterized by having a specific means.

本発明によれば、遊技進行に関する所定の切り替えを好適に行うことが可能となる。 According to the present invention, it is possible to suitably perform predetermined switching regarding game progress .

Claims (5)

予め定められた第1判定条件の成立に基づいて第1判定を実行する第1判定手段と、
予め定められた第2判定条件の成立に基づいて第2判定を実行する第2判定手段と、
遊技球が入球可能又は入球しやすい第1態様と、遊技球が入球不可又は前記第1態様よりも入球しにくい第2態様とに切り替わり可能な可変入球手段と、
前記第2判定の結果に基づいて、前記可変入球手段を前記第2態様から前記第1態様とし、その後、前記第2態様とする可変入球制御を実行することが可能な手段と、
前記第2判定が行われることに基づいて遊技回用動作が開始され、前記第2判定の結果に対応した報知結果とされることを遊技回の1回として、遊技回が行われるように制御する遊技回制御手段と、
を備え、
遊技の状態として少なくとも第1状態と第2状態とを有しており、前記第1判定に基づく遊技において所定条件が成立したことに基づいて前記第1状態から前記第2状態への移行が生じるように構成されており、
前記第2判定に基づく所定の遊技回の実行中に前記所定条件が成立して前記第1状態から前記第2状態に移行する場合に、実行中の前記所定の遊技回を終了させることが可能な特定手段を備えていることを特徴とする遊技機。
a first determination means for executing a first determination based on the establishment of a predetermined first determination condition;
a second determination means for executing a second determination based on the establishment of a predetermined second determination condition;
Variable ball entry means capable of switching between a first mode in which a game ball can enter or is likely to enter, and a second mode in which a game ball cannot enter or is more difficult to enter than the first mode;
Means capable of changing the variable ball entry means from the second mode to the first mode based on the result of the second determination, and then executing variable ball entry control to the second mode. When,
A game round operation is started based on the performance of the second determination, and a game round is performed with a notification result corresponding to the result of the second determination as one game round. a game turn control means for
with
A game state has at least a first state and a second state, and a transition from the first state to the second state occurs when a predetermined condition is established in the game based on the first determination. is configured as
When the predetermined condition is satisfied during execution of a predetermined game round based on the second determination and the state is shifted from the first state to the second state, the predetermined game round being executed can be terminated. A game machine characterized by comprising a specific means.
前記第1判定の結果に基づいて遊技者にとって有利な特別状態に移行させることが可能な手段を備え、
前記特定手段は、前記第2判定に基づく前記所定の遊技回の実行中において、前記特別状態を経由することなく前記第1状態から前記第2状態に移行する状況で、実行中の前記所定の遊技回を終了させることが可能であることを特徴とする請求項1に記載の遊技機。
A means capable of shifting to a special state advantageous to the player based on the result of the first determination,
The specifying means , during execution of the predetermined game round based on the second determination, in a situation in which the state transitions from the first state to the second state without going through the special state , 2. The game machine according to claim 1, wherein said predetermined game cycle can be terminated.
前記特定手段により前記所定の遊技回が終了れる場合において、前記所定の遊技回における前記第2判定の結果が所定結果である場合に、前記所定の遊技回での前記報知結果として前記所定結果とは異なる結果に対応する報知を実行することが可能な手段を備えていることを特徴とする請求項1又は請求項2に記載の遊技機。 When the predetermined game round is ended by the specifying means , when the result of the second determination in the predetermined game round is a predetermined result, the notification result in the predetermined game round is the 3. A gaming machine according to claim 1, further comprising means capable of executing notification corresponding to a result different from a predetermined result . 前記第1判定が行われることに基づいて第1遊技回用動作が開始され、当該第1遊技回用動作の終了後、前記第1判定の結果に対応した所定報知が行われることを第1遊技回の1回として、第1遊技回が行われるように構成されており、A first action for game rotation is started based on the first determination, and a predetermined notification corresponding to the result of the first determination is performed after the first action for game rotation is completed. It is configured so that the first game round is performed as one game round,
前記遊技回制御手段は、前記遊技回としての第2遊技回が行われるように制御するものであり、The game round control means controls to perform a second game round as the game round,
前記第1判定に基づく遊技において前記所定条件が成立した場合に前記第2状態に移行させる移行手段を備え、A transition means for transitioning to the second state when the predetermined condition is satisfied in the game based on the first determination,
前記移行手段は、前記所定条件が成立した第1遊技回において前記所定報知の終了より前の所定タイミングにて前記第2状態への移行を行うように構成されていることを特徴とする請求項1乃至請求項3のいずれかに記載の遊技機。3. The transition means is configured to transition to the second state at a predetermined timing before the end of the predetermined notification in a first game cycle in which the predetermined condition is satisfied. The game machine according to any one of claims 1 to 3.
前記第1判定の結果に基づいて所定状態よりも遊技者にとって有利な特別状態に移行させることが可能な手段を備え、a means capable of shifting to a special state more advantageous to the player than a predetermined state based on the result of the first determination;
遊技の状態として、前記所定状態よりも遊技者にとって有利なものであって前記特別状態とは異なる特定状態を有しており、As a game state, it has a specific state that is more advantageous to the player than the predetermined state and different from the special state,
前記第1状態と前記第2状態の一方が前記所定状態であり、前記第1状態と前記第2状の他方が前記特定状態であることを特徴とする請求項1乃至請求項4のいずれかに記載の遊技機。5. One of the first state and the second state is the predetermined state, and the other of the first state and the second state is the specific state. The gaming machine described in .
JP2020177234A 2020-10-22 2020-10-22 Game machine Pending JP2022068501A (en)

Priority Applications (2)

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JP2020177234A JP2022068501A (en) 2020-10-22 2020-10-22 Game machine
JP2023173525A JP2023171490A (en) 2020-10-22 2023-10-05 Game machine

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JP2020177234A JP2022068501A (en) 2020-10-22 2020-10-22 Game machine

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JP2022068501A5 true JP2022068501A5 (en) 2022-08-31

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006122085A (en) * 2004-10-26 2006-05-18 Samii Kk Pachinko game machine (2)
JP2009028412A (en) * 2007-07-30 2009-02-12 Olympia:Kk Game machine, program, and storage medium
JP7079513B2 (en) * 2020-04-21 2022-06-02 株式会社高尾 Pachinko machine

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