JP2022015252A - Information holding body, toy set, and game system - Google Patents

Information holding body, toy set, and game system Download PDF

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Publication number
JP2022015252A
JP2022015252A JP2020117962A JP2020117962A JP2022015252A JP 2022015252 A JP2022015252 A JP 2022015252A JP 2020117962 A JP2020117962 A JP 2020117962A JP 2020117962 A JP2020117962 A JP 2020117962A JP 2022015252 A JP2022015252 A JP 2022015252A
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game
main body
information
unit
covering
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JP7300425B2 (en
Inventor
真由 浅野
Mayu ASANO
侑樹 門田
Yuki KADOTA
裕貴 畑山
Hirotaka Hatayama
大祐 坂本
Daisuke Sakamoto
真理奈 東
Marina Azuma
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Bandai Co Ltd
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Bandai Co Ltd
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Priority to JP2020117962A priority Critical patent/JP7300425B2/en
Priority to CN202110675753.2A priority patent/CN113350776A/en
Priority to PCT/JP2021/025528 priority patent/WO2022009906A1/en
Publication of JP2022015252A publication Critical patent/JP2022015252A/en
Priority to JP2023100402A priority patent/JP2023120346A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
    • G06K17/0025Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device the arrangement consisting of a wireless interrogation device in combination with a device for optically marking the record carrier
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/01Details
    • G06K7/015Aligning or centering of the sensing device with respect to the record carrier
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/14Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/242Bar codes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Electromagnetism (AREA)
  • General Health & Medical Sciences (AREA)
  • Toxicology (AREA)
  • Toys (AREA)

Abstract

To provide an information holding body capable of accurately detecting an identification code, and to provide a related technology.SOLUTION: An information holding body 10 has a body part 11, a first region 13 provided on the body part 11 and having an identification code attached thereto for holding game information, a second region 14 provided on the body part 11 and arranged around the first region 13, a covering part 12 capable of covering the body part 11, and an opening 17 provided on the covering part 12. According to the fact that the body part 11 is covered with the covering part 12, the second region 14 is covered with the covering part 12, and the first region 13 is exposed from the opening 17.SELECTED DRAWING: Figure 1

Description

本発明は、情報保持体、玩具セットおよびゲームシステムに関し、特に、二次元コードのような識別コードを含む情報保持体、その情報保持体を備えた玩具セット、および、その玩具セットを備えたゲームシステムに関する。 The present invention relates to an information holder, a toy set and a game system, in particular, an information holder including an identification code such as a two-dimensional code, a toy set including the information holder, and a game including the toy set. Regarding the system.

従来、ゲーム情報を保持する識別コードなどが付されたカード(情報保持体)から、ゲーム情報を読み取ることが可能なゲーム装置が流通している。例えば、特許文献1には、カードに記された二次元コードをゲーム装置の検出部で検出し、検出された情報に基づいて、ゲーム装置においてゲーム内容を実行できる技術が開示されている。 Conventionally, a game device capable of reading game information from a card (information holder) to which an identification code for holding game information is attached has been distributed. For example, Patent Document 1 discloses a technique in which a two-dimensional code written on a card is detected by a detection unit of a game device, and the game content can be executed on the game device based on the detected information.

特開2013-198520号公報Japanese Unexamined Patent Publication No. 2013-198520

しかしながら、特許文献1では、検出部を用いて二次元コードを検出する際に、ユーザ自身が検出部の位置を合わせる必要があるので、ゲーム装置を移動させて、二次元コードおよび検出部の位置合わせを調整しなければならない。それ故、子供などの器用でない者がユーザである場合、二次元コードの検出が確実に行えない恐れがある。また、特許文献1には、二次元コードの誤認識を防止するような施策は開示されていない。 However, in Patent Document 1, when the detection unit is used to detect the two-dimensional code, the user himself / herself needs to align the position of the detection unit. Therefore, the game device is moved to move the position of the two-dimensional code and the detection unit. You have to adjust the alignment. Therefore, if the user is a non-dexterous person such as a child, there is a risk that the two-dimensional code cannot be detected reliably. Further, Patent Document 1 does not disclose a measure for preventing erroneous recognition of a two-dimensional code.

本願の主な目的は、識別コードを精度良く検出できる情報保持体を提供することである。その他の課題と新規な特徴は、本明細書の記述および添付図面から明らかになる。 A main object of the present application is to provide an information holder capable of accurately detecting an identification code. Other issues and novel features will become apparent from the description and accompanying drawings herein.

本願において開示される実施の形態のうち、代表的なものの概要を簡単に説明すれば、次のとおりである。 A brief description of typical embodiments disclosed in the present application is as follows.

一実施の形態における情報保持体は、第1本体部と、前記第1本体部に設けられ、且つ、ゲーム情報を保持する識別コードが付された第1領域と、前記第1本体部に設けられ、且つ、前記第1領域の周囲に配置された第2領域と、前記第1本体部を被覆可能な被覆部と、前記被覆部に設けられた第1開口部とを有する。ここで、前記被覆部が前記第1本体部を被覆したことに応じて、前記第2領域が前記被覆部によって被覆され、前記第1領域が前記第1開口部において露出される。 The information holding body in one embodiment is provided in the first main body portion, the first region provided in the first main body portion and having an identification code for holding the game information, and the first main body portion. It also has a second region arranged around the first region, a covering portion capable of covering the first main body portion, and a first opening provided in the covering portion. Here, in response to the covering portion covering the first main body portion, the second region is covered by the coating portion, and the first region is exposed in the first opening portion.

一実施の形態によれば、識別コードを精度良く検出できる情報保持体を提供できる。 According to one embodiment, it is possible to provide an information holder capable of accurately detecting the identification code.

実施の形態1における情報保持体を示す斜視図である。It is a perspective view which shows the information holding body in Embodiment 1. FIG. 実施の形態1における情報保持体を示す斜視図である。It is a perspective view which shows the information holding body in Embodiment 1. FIG. 実施の形態1におけるゲーム周辺装置を示す斜視図である。It is a perspective view which shows the game peripheral device in Embodiment 1. FIG. 実施の形態1におけるゲーム周辺装置の凸部および情報保持体の凹部を示す斜視図である。It is a perspective view which shows the convex part of the game peripheral device and the concave part of an information holding body in Embodiment 1. FIG. 実施の形態1におけるゲーム装置を示す斜視図である。It is a perspective view which shows the game apparatus in Embodiment 1. FIG. 実施の形態1におけるゲーム付属装置を搭載したゲーム周辺装置を示す斜視図である。It is a perspective view which shows the game peripheral device which mounted the game accessory device in Embodiment 1. FIG. 実施の形態1におけるゲームシステムを示す模式図である。It is a schematic diagram which shows the game system in Embodiment 1. FIG.

以下、本発明の実施の形態を図面に基づいて詳細に説明する。なお、実施の形態を説明するための全図において、同一の機能を有する部材には同一の符号を付し、その繰り返しの説明は省略する。また、以下の実施の形態では、特に必要なときを除き、同一または同様な部分の説明を原則として繰り返さない。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. In all the drawings for explaining the embodiment, the members having the same function are designated by the same reference numerals, and the repeated description thereof will be omitted. Further, in the following embodiments, the same or similar parts will not be repeated in principle unless it is particularly necessary.

(実施の形態1)
<情報保持体10の構成>
以下に図1および図2を用いて、実施の形態1における情報保持体10について説明する。なお、情報保持体10は、後述のゲーム周辺装置20と共に玩具セット100の一部を構成する場合もある。言い換えれば、情報保持体10が単独で市場に販売される場合もあるし、情報保持体10を含む玩具セット100が市場に販売される場合もある。
(Embodiment 1)
<Structure of information holding body 10>
The information holding body 10 in the first embodiment will be described below with reference to FIGS. 1 and 2. The information holding body 10 may form a part of the toy set 100 together with the game peripheral device 20 described later. In other words, the information holding body 10 may be sold independently to the market, or the toy set 100 including the information holding body 10 may be sold to the market.

図1および図2に示されるように、情報保持体10は、本体部11と、本体部11を被覆可能な被覆部12とを有する。図1は、本体部11が被覆部12から露出された状態を示し、図2は、本体部11が被覆部12によって被覆された状態を示している。 As shown in FIGS. 1 and 2, the information holding body 10 has a main body portion 11 and a covering portion 12 capable of covering the main body portion 11. FIG. 1 shows a state in which the main body portion 11 is exposed from the covering portion 12, and FIG. 2 shows a state in which the main body portion 11 is covered by the covering portion 12.

本体部11は、ゲーム情報を保持する識別コードが付された第1領域13、および、第1領域13の周囲に配置された第2領域14を含む。第1領域13に付されている識別コードは、例えば二次元コードである。識別コードは、様々なゲーム情報に対応するように、様々なパターンを適用できる。また、実施の形態1における二次元コードには、データセルにカラーリングを施したコード、または、データセルを変形させ、三次元化させたコードも含まれる。また、ゲーム情報を保持可能であれば、二次元コードではなく一次元コードであってもよい。 The main body 11 includes a first region 13 to which an identification code for holding game information is attached, and a second region 14 arranged around the first region 13. The identification code attached to the first region 13 is, for example, a two-dimensional code. Various patterns can be applied to the identification code so as to correspond to various game information. Further, the two-dimensional code in the first embodiment includes a code in which the data cell is colored, or a code in which the data cell is deformed and made three-dimensional. Further, as long as the game information can be retained, it may be a one-dimensional code instead of the two-dimensional code.

第2領域14には、例えばゲーム情報に関連する絵柄および解説の少なくとも何れか一方が、装飾として付されている。図1では、第2領域14の一部に、ゲーム情報に関連するキャラクターなどを表わす絵柄16が付されている。第2領域14の他部に、キャラクターに関する解説が付されていてもよいし、他の装飾が付されていてもよい。このように、第2領域14に、絵柄16のような装飾が付されていることで、ユーザは、第1領域13の識別コードに含まれるゲーム情報の概要を認識できる。 In the second area 14, for example, at least one of a pattern and a commentary related to game information is attached as a decoration. In FIG. 1, a pattern 16 representing a character or the like related to game information is attached to a part of the second region 14. A commentary on the character may be attached to the other part of the second region 14, or other decorations may be attached. As described above, by attaching the decoration such as the pattern 16 to the second area 14, the user can recognize the outline of the game information included in the identification code of the first area 13.

なお、図1では、第1領域13の識別コードおよび第2領域14の絵柄16は、例えばシールであり、これらのシールが本体部11に付されている。しかし、これらは、本体部11に直接描かれていてもよいし、シール以外の他の手段によって本体部11に付されていてもよい。また、本実施の形態において本体部11に付されている識別コードおよび装飾がシート状の物品の所定の面に付されており、シート状の物品を保持可能な保持部を備えた物品が識別コードおよび装飾が付されたシート状の物品を保持している状態のものを情報保持体10とすることも可能である。 In FIG. 1, the identification code of the first region 13 and the design 16 of the second region 14 are, for example, stickers, and these stickers are attached to the main body 11. However, these may be drawn directly on the main body 11, or may be attached to the main body 11 by means other than the seal. Further, in the present embodiment, the identification code and decoration attached to the main body 11 are attached to a predetermined surface of the sheet-shaped article, and the article provided with the holding portion capable of holding the sheet-shaped article is identified. It is also possible to use the information holding body 10 in a state of holding a sheet-shaped article with a cord and decoration.

本体部11には連結部15aが設けられ、被覆部12には連結部15aに連結可能な連結部15bが設けられている。連結部15aに連結部15bが連結された状態で、本体部11に対して被覆部12を変位させることで、第2領域14が被覆部12によって被覆され、且つ、第1領域13が開口部17において露出される被覆状態と、第1領域13および第2領域14が被覆部12から露出される露出状態とをとり得る。 The main body 11 is provided with a connecting portion 15a, and the covering portion 12 is provided with a connecting portion 15b that can be connected to the connecting portion 15a. By displacing the covering portion 12 with respect to the main body portion 11 in a state where the connecting portion 15b is connected to the connecting portion 15a, the second region 14 is covered by the covering portion 12, and the first region 13 is an opening portion. A covered state exposed in 17, and an exposed state in which the first region 13 and the second region 14 are exposed from the covering portion 12 can be taken.

言い換えれば、本体部11の端部には、本体部11と一体化している連結部15aが設けられ、被覆部12の端部には、被覆部12と一体化している連結部15bが設けられ、連結部15aおよび連結部15bは、互いに連結している。そして、互いに連結された連結部15aおよび連結部15bを軸として、本体部11または被覆部12を移動させることで、上記被覆状態と、上記露出状態との切り替えが可能となる。 In other words, a connecting portion 15a integrated with the main body 11 is provided at the end of the main body 11, and a connecting portion 15b integrated with the covering 12 is provided at the end of the covering portion 12. , The connecting portion 15a and the connecting portion 15b are connected to each other. Then, by moving the main body portion 11 or the covering portion 12 around the connecting portion 15a and the connecting portion 15b connected to each other, it is possible to switch between the covering state and the exposed state.

被覆部12には、被覆部12を貫通する開口部17が設けられている。開口部17の開口面積は、第1領域13の面積とほぼ同じである。それ故、被覆部12が本体部11を被覆したことに応じて、第2領域14が被覆部12によって被覆され、第1領域13が開口部17において露出される。 The covering portion 12 is provided with an opening 17 that penetrates the covering portion 12. The opening area of the opening 17 is substantially the same as the area of the first region 13. Therefore, in response to the covering portion 12 covering the main body portion 11, the second region 14 is covered by the covering portion 12, and the first region 13 is exposed in the opening portion 17.

後で詳細に説明するが、第1領域13の識別コードは、ゲーム付属装置32の検出部33によって検出可能である。この際、検出動作は、本体部11が被覆部12によって被覆された状態で行われることが望ましく、開口部17において第1領域13が露出された状態で行われる。 As will be described in detail later, the identification code of the first region 13 can be detected by the detection unit 33 of the game accessory device 32. At this time, it is desirable that the detection operation is performed in a state where the main body portion 11 is covered by the covering portion 12, and is performed in a state where the first region 13 is exposed in the opening portion 17.

上述のように、第1領域13の周囲には、絵柄16のような様々な装飾を有する第2領域14が設けられている。仮に、検出動作が、本体部11の全体が被覆部12によって被覆されていない状態で行われると、第2領域14の装飾を第1領域13の識別コードと混同し、第2領域14の装飾によって誤認識が発生する恐れがある。 As described above, around the first region 13, a second region 14 having various decorations such as a pattern 16 is provided. If the detection operation is performed in a state where the entire main body portion 11 is not covered by the covering portion 12, the decoration of the second region 14 is confused with the identification code of the first region 13, and the decoration of the second region 14 is performed. May cause misrecognition.

実施の形態1では、図2のように、検出動作は、開口部17において第1領域13のみが露出された状態で行われるので、上記誤認識が発生する恐れを抑制でき、識別コードを精度良く検出できる。 In the first embodiment, as shown in FIG. 2, since the detection operation is performed in a state where only the first region 13 is exposed in the opening 17, it is possible to suppress the possibility that the above-mentioned erroneous recognition occurs, and the identification code is accurate. It can be detected well.

また、被覆部12のうち開口部17の近くであって、且つ、被覆部12によって第1本体部11が被覆された状態における被覆部12の表面上には、凹部18が設けられている。凹部18は、ゲーム周辺装置20の凸部23と嵌合可能である。凹部18および凸部23の関係については、後で詳細に説明する。 Further, a recess 18 is provided on the surface of the covering portion 12 in a state where the covering portion 12 is near the opening 17 and the first main body portion 11 is covered by the covering portion 12. The concave portion 18 can be fitted with the convex portion 23 of the game peripheral device 20. The relationship between the concave portion 18 and the convex portion 23 will be described in detail later.

<ゲーム周辺装置20の構成>
以下に図3および図4を用いて、実施の形態1におけるゲーム周辺装置20について説明する。ゲーム周辺装置20は、情報保持体10と共に玩具セット100の一部を構成する。
<Configuration of game peripheral device 20>
The game peripheral device 20 according to the first embodiment will be described below with reference to FIGS. 3 and 4. The game peripheral device 20 constitutes a part of the toy set 100 together with the information holding body 10.

図3に示されるように、ゲーム周辺装置20は、本体部21と、搭載部22と、凸部23と、開口部24と、開閉部25とを有する。 As shown in FIG. 3, the game peripheral device 20 has a main body portion 21, a mounting portion 22, a convex portion 23, an opening portion 24, and an opening / closing portion 25.

搭載部22は、本体部21の内部に設けられ、後述のゲーム付属装置32を搭載するために設けられている。言い換えれば、搭載部22はゲーム付属装置32を搭載するための空間である。開閉部25において本体部21の一部は開閉可能であり、開閉部25を介して、搭載部22へゲーム付属装置32を挿入する、または、搭載部22からゲーム付属装置32を取り出すことができる。 The mounting unit 22 is provided inside the main body unit 21 and is provided for mounting the game accessory device 32 described later. In other words, the mounting unit 22 is a space for mounting the game accessory device 32. A part of the main body 21 can be opened and closed in the opening / closing section 25, and the game accessory device 32 can be inserted into the mounting section 22 or the game accessory device 32 can be taken out from the mounting section 22 via the opening / closing section 25. ..

開口部24は、本体部の外周に設けられている。ゲーム付属装置32が搭載部22に搭載されている状態において、ゲーム付属装置32の検出部33は、開口部24において露出される(図6を参照)。 The opening 24 is provided on the outer periphery of the main body. While the game accessory device 32 is mounted on the mounting unit 22, the detection unit 33 of the game accessory device 32 is exposed at the opening 24 (see FIG. 6).

凸部23は、本体部の外周に設けられ、開口部24の近くに設けられている。また、凸部23は、情報保持体10の凹部18と嵌合可能である。 The convex portion 23 is provided on the outer periphery of the main body portion and is provided near the opening 24. Further, the convex portion 23 can be fitted with the concave portion 18 of the information holding body 10.

図4に示されるように、凹部18の形状および凸部23の形状は、ほぼ同じ形状であるが、真円または正多角形などのような回転対称が成立する形状ではなく、回転対称が成立しない形状であることが望ましい。仮に、凹部18の形状および凸部23の形状が真円であったとすると、ゲーム周辺装置20は、情報保持体10に対して様々な向きで接合可能となる。または、嵌合された凹部18および凸部23を軸として、ゲーム周辺装置20が、情報保持体10に対して回動可能となる。 As shown in FIG. 4, the shape of the concave portion 18 and the shape of the convex portion 23 are almost the same, but the rotational symmetry is established instead of the shape such as a perfect circle or a regular polygon that establishes rotational symmetry. It is desirable that the shape is not. Assuming that the shape of the concave portion 18 and the shape of the convex portion 23 are perfect circles, the game peripheral device 20 can be joined to the information holding body 10 in various directions. Alternatively, the game peripheral device 20 can rotate about the fitted concave portion 18 and the convex portion 23 with respect to the information holding body 10.

そうすると、情報保持体10の開口部17を、ゲーム周辺装置20の開口部24に対向させ難くなり、開口部17および開口部24の位置合わせが行い難くなる。従って、開口部24において露出される検出部33と、開口部17において露出される第1領域13の識別コードとの位置合わせが行い難くなり、検出動作に要する時間が増加してしまう。 Then, it becomes difficult to make the opening 17 of the information holding body 10 face the opening 24 of the game peripheral device 20, and it becomes difficult to align the opening 17 and the opening 24. Therefore, it becomes difficult to align the detection unit 33 exposed in the opening 24 with the identification code of the first region 13 exposed in the opening 17, and the time required for the detection operation increases.

実施の形態1では、図4のように、凹部18の形状および凸部23の形状は、ほぼ同じ形状であり、回転対称が成立しない形状であり、凹部18に凸部23が嵌合された状態において、情報保持体10に対する本体部21の回動が規制される形状である。それ故、ゲーム周辺装置20は、情報保持体10に対して特定の向きでのみ接合可能となり、情報保持体10に対して回動しない。 In the first embodiment, as shown in FIG. 4, the shape of the concave portion 18 and the shape of the convex portion 23 are substantially the same, and the rotational symmetry is not established, and the convex portion 23 is fitted to the concave portion 18. In the state, the rotation of the main body 21 with respect to the information holding body 10 is restricted. Therefore, the game peripheral device 20 can be joined to the information holding body 10 only in a specific direction, and does not rotate with respect to the information holding body 10.

従って、開口部17および開口部24が互いに対向するための作業を、容易に行うことができるので、識別コードの検出を容易に行うことができる。また、検出動作に要する時間も短縮できる。 Therefore, since the work for the opening 17 and the opening 24 to face each other can be easily performed, the identification code can be easily detected. In addition, the time required for the detection operation can be shortened.

<ゲーム装置30およびゲームシステム200の構成>
以下に図5~図7を用いて、実施の形態1におけるゲーム装置30およびゲームシステム200について説明する。図7は、実施の形態1におけるゲームシステム200を示し、ゲームシステム200は、玩具セット100(情報保持体10、ゲーム周辺装置20)と、以下のゲーム装置30とを備える。
<Configuration of game device 30 and game system 200>
Hereinafter, the game device 30 and the game system 200 according to the first embodiment will be described with reference to FIGS. 5 to 7. FIG. 7 shows the game system 200 according to the first embodiment, and the game system 200 includes a toy set 100 (information holding body 10, game peripheral device 20) and the following game device 30.

図5に示されるように、ゲーム装置30は、ゲーム本体装置31と、ゲーム付属装置32とを有する。ゲーム付属装置32は、ゲーム本体装置31に取り付けられているが、ゲーム本体装置31から分離可能である。 As shown in FIG. 5, the game device 30 has a game main body device 31 and a game accessory device 32. Although the game accessory device 32 is attached to the game main body device 31, it can be separated from the game main body device 31.

図5および図7に示されるように、ゲーム本体装置31は、実行部37と、実行部37に電気的に接続された制御部36と、制御部36に電気的に接続された受信部35とを含む。 As shown in FIGS. 5 and 7, the game main unit 31 includes an execution unit 37, a control unit 36 electrically connected to the execution unit 37, and a reception unit 35 electrically connected to the control unit 36. And include.

実行部37は、例えばモニタおよび画像処理部を含んで構成され、制御部36からの制御信号に基づいてゲーム内容を実行できる。制御部36は、実行部37において実行されるゲーム内容を制御でき、受信部35から伝達される情報を処理できる。受信部35は、ゲーム付属装置32から送信される情報を受信できる。 The execution unit 37 includes, for example, a monitor and an image processing unit, and can execute the game content based on the control signal from the control unit 36. The control unit 36 can control the game content executed by the execution unit 37 and can process the information transmitted from the reception unit 35. The receiving unit 35 can receive the information transmitted from the game accessory device 32.

また、ゲーム付属装置32は、検出部33と、検出部33に電気的に接続された送信部34とを含む。また、ゲーム付属装置32には、ユーザが実行部37においてゲーム内容を操作するためのボタン40およびスティック41などの操作器具も設けられている。 Further, the game accessory device 32 includes a detection unit 33 and a transmission unit 34 electrically connected to the detection unit 33. Further, the game accessory device 32 is also provided with operating devices such as a button 40 and a stick 41 for the user to operate the game content in the execution unit 37.

検出部33は、例えばカメラおよび画像処理部を含んで構成され、第1領域13の識別コードを検出でき、識別コードに保持されているゲーム情報を送信部34へ伝達できる。送信部34は、ゲーム本体装置31の受信部35へ情報を送信できる。なお、送信部34と受信部35との間で行われる通信は、非接触で行われ、例えば無線で行われる。 The detection unit 33 includes, for example, a camera and an image processing unit, can detect the identification code of the first region 13, and can transmit the game information held in the identification code to the transmission unit 34. The transmission unit 34 can transmit information to the reception unit 35 of the game main unit device 31. The communication performed between the transmitting unit 34 and the receiving unit 35 is performed in a non-contact manner, for example, wirelessly.

図6に示されるように、ゲーム付属装置32は、ゲーム周辺装置20の搭載部22に搭載される。搭載部22にゲーム付属装置32が搭載された状態において、検出部33は、開口部24において露出される。また、ボタン40およびスティック41は、ゲーム周辺装置20の本体部21に設けられた他の開口部において露出される。 As shown in FIG. 6, the game accessory device 32 is mounted on the mounting unit 22 of the game peripheral device 20. The detection unit 33 is exposed at the opening 24 in a state where the game accessory device 32 is mounted on the mounting unit 22. Further, the button 40 and the stick 41 are exposed in another opening provided in the main body 21 of the game peripheral device 20.

搭載部22にゲーム付属装置32が搭載され、情報保持体10の本体部11が被覆部12によって被覆され、且つ、凹部18に凸部23が嵌合された状態において、検出部33は、識別コードを検出可能である。この際、開口部17において露出された識別コードおよび開口部24において露出された検出部33は、凹部18および凸部23の嵌合方向において、検出部33が識別コードを検出可能な所定の距離で離間する。 In a state where the game accessory device 32 is mounted on the mounting portion 22, the main body portion 11 of the information holding body 10 is covered by the covering portion 12, and the convex portion 23 is fitted in the concave portion 18, the detection unit 33 identifies. The code can be detected. At this time, the identification code exposed in the opening 17 and the detection unit 33 exposed in the opening 24 have a predetermined distance at which the detection unit 33 can detect the identification code in the fitting direction of the concave portion 18 and the convex portion 23. Separate with.

例えば、検出部33と第1領域13とが接触していると、検出部33のカメラによって、第1領域13の識別コードを読み取ることが困難となる。検出部33と識別コードとの間において所定の距離を保つことで、検出部33のカメラの焦点を、識別コードに合わせ易くなる。それ故、検出部33の検出精度を向上させることができる。実施の形態1では、凹部18に凸部23が嵌合された状態において、上述のような所定の距離が保たれるように、凹部18の窪みの深さおよび凸部23の長さや開口部17の位置および開口部24の位置が工夫されている。 For example, if the detection unit 33 and the first region 13 are in contact with each other, it becomes difficult for the camera of the detection unit 33 to read the identification code of the first region 13. By keeping a predetermined distance between the detection unit 33 and the identification code, it becomes easy to focus the camera of the detection unit 33 on the identification code. Therefore, the detection accuracy of the detection unit 33 can be improved. In the first embodiment, in a state where the convex portion 23 is fitted to the concave portion 18, the depth of the concave portion of the concave portion 18 and the length and opening of the convex portion 23 are maintained so as to maintain a predetermined distance as described above. The position of 17 and the position of the opening 24 are devised.

以下に図7を用いて、実施の形態1におけるゲームシステム200による一連のゲーム情報の取得方法について説明する。なお、この一連のゲーム情報の取得方法は、基本的に、搭載部22にゲーム付属装置32が搭載され、本体部11が被覆部12によって被覆され、且つ、凹部18および凸部23が嵌合された状態において行われる。 Hereinafter, a method of acquiring a series of game information by the game system 200 according to the first embodiment will be described with reference to FIG. 7. In this series of game information acquisition methods, basically, the game accessory device 32 is mounted on the mounting portion 22, the main body portion 11 is covered by the covering portion 12, and the concave portion 18 and the convex portion 23 are fitted. It is done in the state where it was done.

まず、検出部33は、第1領域13の識別コードを検出し、識別コードに保持されているゲーム情報を送信部34へ伝達する。次に、送信部34は、検出部33から伝達されたゲーム情報を受信部35へ送信する。次に、受信部35は、受信したゲーム情報を制御部36へ伝達する。次に、制御部36は、受信部35から伝達されたゲーム情報に基づいて、実行部37にゲーム内容を実行させる。 First, the detection unit 33 detects the identification code of the first region 13 and transmits the game information held in the identification code to the transmission unit 34. Next, the transmission unit 34 transmits the game information transmitted from the detection unit 33 to the reception unit 35. Next, the receiving unit 35 transmits the received game information to the control unit 36. Next, the control unit 36 causes the execution unit 37 to execute the game content based on the game information transmitted from the reception unit 35.

このように、情報保持体10が保持するゲーム情報を、ゲーム装置30で行われるゲーム内容に反映させることができる。 In this way, the game information held by the information holder 10 can be reflected in the game content played by the game device 30.

以上、本願の発明を実施の形態に基づき具体的に説明したが、本願の発明は上記実施の形態に限定されるものではなく、その要旨を逸脱しない範囲で種々変更可能である。 Although the invention of the present application has been specifically described above based on the embodiment, the invention of the present application is not limited to the above-described embodiment and can be variously modified without departing from the gist thereof.

例えば、玩具セット100は、1つの情報保持体10だけでなく、複数の情報保持体10を有していてもよい。その場合、複数の情報保持体10は、それぞれ同じゲーム情報を含んでいる必要はなく、それぞれ異なるゲーム情報を含んでいてもよい。すなわち、複数の情報保持体10の各々の第1領域13の識別コードが、異なるパターンで構成されていてもよい。 For example, the toy set 100 may have not only one information holding body 10 but also a plurality of information holding bodies 10. In that case, the plurality of information holders 10 do not have to include the same game information, but may include different game information. That is, the identification code of the first region 13 of each of the plurality of information holders 10 may be configured in different patterns.

また、実施の形態においては、ゲーム装置30はゲーム本体装置31とゲーム本体装置31と分離可能なゲーム付属装置32とから構成され、ゲーム付属装置32をゲーム周辺装置20に搭載するものとして説明しているが、そのような形態に限られるものではなく、ゲーム本体装置31とゲーム付属装置32とが一体となって構成されたゲーム機30の一部または全体をゲーム周辺装置20に搭載し、ゲーム本体装置31の検出部33を開口部24から露出可能に構成することによっても本実施の形態と同様の効果を得ることが可能である。 Further, in the embodiment, the game device 30 is described as being composed of a game main body device 31, a game main body device 31 and a separable game accessory device 32, and the game accessory device 32 is mounted on the game peripheral device 20. However, the present invention is not limited to such a form, and a part or the whole of the game machine 30 in which the game main device 31 and the game accessory device 32 are integrated is mounted on the game peripheral device 20. It is also possible to obtain the same effect as that of the present embodiment by configuring the detection unit 33 of the game body device 31 so that it can be exposed from the opening 24.

10 情報保持体
11 本体部
12 被覆部
13 第1領域
14 第2領域
15a、15b 連結部
16 絵柄
17 開口部
18 凹部
20 ゲーム周辺装置
21 本体部
22 搭載部
23 凸部
24 開口部
25 開閉部
30 ゲーム装置
31 ゲーム本体装置
32 ゲーム付属装置
33 検出部
34 送信部
35 受信部
36 制御部
37 実行部
40 ボタン
41 スティック
100 玩具セット
200 ゲームシステム
10 Information holder 11 Main body 12 Cover 13 First area 14 Second area 15a, 15b Connecting part 16 Picture 17 Opening 18 Concave 20 Game peripheral device 21 Main body 22 Mounting part 23 Convex part 24 Opening 25 Opening and closing part 30 Game device 31 Game main device 32 Game accessory device 33 Detection unit 34 Transmission unit 35 Reception unit 36 Control unit 37 Execution unit 40 Button 41 Stick 100 Toy set 200 Game system

Claims (9)

ゲーム情報を保持する識別コードが付された第1領域、および、前記第1領域の周囲に配置された第2領域を含む第1本体部と、
前記第1本体部を被覆可能な被覆部と、
前記被覆部に設けられた第1開口部と、
を有し、
前記被覆部が前記第1本体部を被覆したことに応じて、前記第2領域が前記被覆部によって被覆され、前記第1領域が前記第1開口部において露出される、情報保持体。
A first area to which an identification code for holding game information is attached, and a first main body unit including a second area arranged around the first area.
A covering portion capable of covering the first main body portion and a covering portion
The first opening provided in the covering portion and
Have,
An information holder in which the second region is covered by the covering portion and the first region is exposed in the first opening portion in response to the covering portion covering the first main body portion.
請求項1に記載の情報保持体において、
前記第2領域には、前記ゲーム情報に関連する絵柄および解説の少なくとも何れか一方が付されている、情報保持体。
In the information holding body according to claim 1,
An information holder to which at least one of a pattern and an explanation related to the game information is attached to the second region.
請求項1または2に記載の情報保持体において、
前記第1本体部には、第1連結部が設けられ、
前記被覆部には、第1連結部に連結可能な第2連結部が設けられ、
前記第1連結部に前記第2連結部が連結された状態で、前記第1本体部に対して前記被覆部を変位させることで、前記第2領域が前記被覆部によって被覆され、且つ、前記第1領域が前記開口部において露出される状態と、前記第1領域および前記第2領域が前記被覆部から露出される状態とをとり得る、情報保持体。
In the information holding body according to claim 1 or 2.
The first main body portion is provided with a first connecting portion.
The covering portion is provided with a second connecting portion that can be connected to the first connecting portion.
By displacing the covering portion with respect to the first main body portion in a state where the second connecting portion is connected to the first connecting portion, the second region is covered by the covering portion and the said. An information holding body capable of taking a state in which a first region is exposed in the opening and a state in which the first region and the second region are exposed from the covering portion.
請求項1に記載の情報保持体において、
前記被覆部のうち前記第1開口部の近くであって、且つ、前記被覆部によって前記第1本体部が被覆された状態における前記被覆部の表面上には、凹部が設けられている、情報保持体。
In the information holding body according to claim 1,
Information that a recess is provided on the surface of the covering portion in the state where the covering portion is near the first opening and the first main body portion is covered by the covering portion. Retainer.
請求項4に記載の情報保持体と、ゲーム周辺装置とを備えた玩具セットであって、
前記ゲーム周辺装置は、
第2本体部と、
前記第2本体部の外周に設けられた凸部と、
を有し、
前記凹部および前記凸部は、互いに嵌合可能であり、
前記凹部の形状および前記凸部の形状は、前記凹部に前記凸部が嵌合された状態において、前記情報保持体に対する前記第2本体部の回動が規制される形状である、玩具セット。
A toy set including the information holder according to claim 4 and a game peripheral device.
The game peripheral device
The second main body and
The convex portion provided on the outer circumference of the second main body portion and
Have,
The concave portion and the convex portion can be fitted to each other, and the concave portion and the convex portion can be fitted to each other.
The shape of the concave portion and the shape of the convex portion are shapes in which the rotation of the second main body portion with respect to the information holding body is restricted when the convex portion is fitted in the concave portion.
請求項5に記載の玩具セットであって、
前記ゲーム周辺装置は、前記第2本体部の外周に設けられ、且つ、前記凸部の近くに設けられた第2開口部を更に有し、
前記凹部に前記凸部が嵌合された状態において、前記第1開口部および前記第2開口部は、互いに対向する、玩具セット。
The toy set according to claim 5.
The game peripheral device further has a second opening provided on the outer periphery of the second main body portion and provided near the convex portion.
A toy set in which the first opening and the second opening face each other in a state where the convex portion is fitted in the concave portion.
請求項6に記載の玩具セットであって、
前記ゲーム周辺装置は、前記第2本体部の内部に設けられ、且つ、ゲーム装置の少なくとも一部を搭載するための搭載部を更に有し、
前記搭載部に前記ゲーム装置の少なくとも一部が搭載された状態において、前記ゲーム装置に設けられ、且つ、前記第1領域に付された前記識別コードを検出可能な検出部が、前記第2開口部において露出され、
前記搭載部に前記ゲーム装置の少なくとも一部が搭載され、前記第1本体部が前記被覆部によって被覆され、且つ、前記凹部に前記凸部が嵌合された状態において、前記検出部は、前記識別コードを検出可能である、玩具セット。
The toy set according to claim 6.
The game peripheral device is provided inside the second main body portion, and further has a mounting portion for mounting at least a part of the game device.
In a state where at least a part of the game device is mounted on the mounting unit, the detection unit provided in the game device and capable of detecting the identification code attached to the first region is the second opening. Exposed in the part,
In a state where at least a part of the game device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the convex portion is fitted in the concave portion, the detecting portion is described. A toy set that can detect the identification code.
請求項7に記載の玩具セットであって、
前記搭載部に前記ゲーム装置の少なくとも一部が搭載され、前記第1本体部が前記被覆部によって被覆され、且つ、前記凹部に前記凸部が嵌合された状態において、前記第1開口部において露出された前記識別コードおよび前記第2開口部において露出された前記検出部は、前記凹部および前記凸部の嵌合方向において、検出部が前記識別コードを検出可能な所定の距離で離間する、玩具セット。
The toy set according to claim 7.
In the first opening portion, in a state where at least a part of the game device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the convex portion is fitted in the concave portion. The exposed identification code and the detection unit exposed in the second opening are separated from each other by a predetermined distance at which the detection unit can detect the identification code in the fitting direction of the concave portion and the convex portion. Toy set.
請求項7に記載の玩具セットと、ゲーム装置とを備えたゲームシステムであって、
前記ゲーム装置は、前記ゲーム本体装置と、前記ゲーム付属装置とを有し、
前記ゲーム本体装置は、
実行部と、
前記実行部に電気的に接続され、且つ、前記実行部において実行されるゲーム内容を制御するための制御部と、
前記制御部に電気的に接続され、且つ、前記ゲーム付属装置から送信される情報を受信するための受信部と、
を含み、
前記ゲーム付属装置は、
前記検出部と、
前記検出部に電気的に接続され、且つ、前記ゲーム本体装置へ情報を送信するための送信部と、
を含み、
前記搭載部に前記ゲーム付属装置が搭載され、前記第1本体部が前記被覆部によって被覆され、且つ、前記凹部および前記凸部が嵌合された状態において、前記検出部は、前記識別コードを検出し、前記識別コードに保持されている前記ゲーム情報を前記送信部へ伝達し、前記送信部は、前記検出部から伝達された前記ゲーム情報を前記受信部へ送信し、前記受信部は、受信した前記ゲーム情報を前記制御部へ伝達し、前記制御部は、前記受信部から伝達された前記ゲーム情報に基づいて、前記実行部に前記ゲーム内容を実行させる、ゲームシステム。
A game system including the toy set according to claim 7 and a game device.
The game device includes the game main body device and the game accessory device.
The game main unit is
Execution part and
A control unit that is electrically connected to the execution unit and that controls the content of the game executed in the execution unit.
A receiving unit that is electrically connected to the control unit and that receives information transmitted from the game accessory device.
Including
The game accessory device is
With the detection unit
A transmission unit that is electrically connected to the detection unit and that transmits information to the game main unit.
Including
In a state where the game accessory device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the concave portion and the convex portion are fitted, the detection unit obtains the identification code. The game information detected and held in the identification code is transmitted to the transmission unit, the transmission unit transmits the game information transmitted from the detection unit to the reception unit, and the reception unit receives the game information. A game system in which the received game information is transmitted to the control unit, and the control unit causes the execution unit to execute the game content based on the game information transmitted from the reception unit.
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