JP2022002665A5 - - Google Patents

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Publication number
JP2022002665A5
JP2022002665A5 JP2020108179A JP2020108179A JP2022002665A5 JP 2022002665 A5 JP2022002665 A5 JP 2022002665A5 JP 2020108179 A JP2020108179 A JP 2020108179A JP 2020108179 A JP2020108179 A JP 2020108179A JP 2022002665 A5 JP2022002665 A5 JP 2022002665A5
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JP
Japan
Prior art keywords
value
count value
state
gaming machine
initialized
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2020108179A
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Japanese (ja)
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JP2022002665A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020108179A priority Critical patent/JP2022002665A/en
Priority claimed from JP2020108179A external-priority patent/JP2022002665A/en
Publication of JP2022002665A publication Critical patent/JP2022002665A/en
Publication of JP2022002665A5 publication Critical patent/JP2022002665A5/ja
Pending legal-status Critical Current

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Description

しかしながら、遊技機に様々な機能が付加されることでホール側での取り扱いも複雑になってしまい運用の難しさを招いてしまうという問題があった。 However, there has been a problem in that the addition of various functions to gaming machines has made handling on the hall side more complicated, leading to operational difficulties.

上記した目的を達成するために、請求項1に係る発明においては、
始動口への入球に基づいて図柄の変動表示を行い、該図柄の変動表示の結果として大当り図柄が停止表示されることで大当り状態に制御可能な遊技機において、
前記始動口に遊技球が入球した場合に、該入球に関連した計数値を更新する計数値更新手段と、
前記計数値が特定値になることに基づいて、前記大当り状態とは異なる特定状態に制御する特定状態制御手段と、
当該遊技機の電源が投入される際に当該遊技機を初期化可能な初期化手段と、
を備え、
前記初期化手段は、
前記計数値と当該遊技機の状態の一方を初期化する場合と、前記計数値と当該遊技機の状態の両方を初期化する場合と、があって、
電源投入操作としてラムクリア操作が行われた場合には、所定のラムクリア処理によって当該遊技機の状態が初期化されるものであり、
電源投入操作として前記ラムクリア操作が行われた場合だけでなく、前記ラムクリア操作が行われていない場合にも、前記計数値が初期化可能とされる
ように構成されており、
さらに、前記計数値更新手段は、前記始動口とは別の所定の入球口に遊技球が入球した場合にも前記計数値を更新可能であり、
さらに、前記所定の入球口に遊技球が入球した場合に、前記計数値が前記特定値に対して近づくことも遠ざかることもなく維持される場合があって、
さらに、前記計数値が前記特定値になる前の所定値となることに基づいて、該特定値に近づいていることを示唆する事前表示を行う
ことを特徴とする。
In order to achieve the above object, in the invention according to claim 1,
In a gaming machine that can be controlled to a jackpot state by displaying a symbol in a variable manner based on a ball entering a starting hole and stopping displaying a jackpot symbol as a result of the variable display of the symbol,
Count value updating means for updating a count value related to the game ball entering the starting port when the game ball enters the starting port;
A specific state control means that controls to a specific state different from the jackpot state based on the count value becoming a specific value;
initialization means capable of initializing the gaming machine when the gaming machine is powered on;
Equipped with
The initialization means includes:
There are cases where one of the count value and the state of the game machine is initialized, and a case where both the count value and the state of the game machine are initialized.
When a ram clear operation is performed as a power-on operation, the state of the gaming machine is initialized by a predetermined ram clear process.
The count value can be initialized not only when the ram clear operation is performed as a power-on operation, but also when the ram clear operation is not performed.
It is configured as follows.
Furthermore, the counting value updating means is capable of updating the counting value even when a game ball enters a predetermined ball entry port other than the starting port,
Furthermore, when a game ball enters the predetermined ball entry opening, the counted value may be maintained without approaching or departing from the specific value;
Furthermore, based on the fact that the count value reaches a predetermined value before reaching the specific value, a preliminary display is performed to suggest that the count value is approaching the specific value.
It is characterized by

Claims (1)

始動口への入球に基づいて図柄の変動表示を行い、該図柄の変動表示の結果として大当り図柄が停止表示されることで大当り状態に制御可能な遊技機において、
前記始動口に遊技球が入球した場合に、該入球に関連した計数値を更新する計数値更新手段と、
前記計数値が特定値になることに基づいて、前記大当り状態とは異なる特定状態に制御する特定状態制御手段と、
当該遊技機の電源が投入される際に当該遊技機を初期化可能な初期化手段と、
を備え、
前記初期化手段は、
前記計数値と当該遊技機の状態の一方を初期化する場合と、前記計数値と当該遊技機の状態の両方を初期化する場合と、があって、
電源投入操作としてラムクリア操作が行われた場合には、所定のラムクリア処理によって当該遊技機の状態が初期化されるものであり、
電源投入操作として前記ラムクリア操作が行われた場合だけでなく、前記ラムクリア操作が行われていない場合にも、前記計数値が初期化可能とされる
ように構成されており、
さらに、前記計数値更新手段は、前記始動口とは別の所定の入球口に遊技球が入球した場合にも前記計数値を更新可能であり、
さらに、前記所定の入球口に遊技球が入球した場合に、前記計数値が前記特定値に対して近づくことも遠ざかることもなく維持される場合があって、
さらに、前記計数値が前記特定値になる前の所定値となることに基づいて、該特定値に近づいていることを示唆する事前表示を行う
ことを特徴とする遊技機。
In a gaming machine that can be controlled to a jackpot state by displaying a symbol in a variable manner based on a ball entering a starting hole and stopping displaying a jackpot symbol as a result of the variable display of the symbol,
Count value updating means for updating a count value related to the game ball entering the starting port when the game ball enters the starting port;
A specific state control means that controls to a specific state different from the jackpot state based on the count value becoming a specific value;
initialization means capable of initializing the gaming machine when the gaming machine is powered on;
Equipped with
The initialization means includes:
There are cases where one of the count value and the state of the game machine is initialized, and a case where both the count value and the state of the game machine are initialized.
When a ram clear operation is performed as a power-on operation, the state of the gaming machine is initialized by a predetermined ram clear process.
The count value can be initialized not only when the ram clear operation is performed as a power-on operation, but also when the ram clear operation is not performed.
It is configured as follows.
Furthermore, the counting value updating means is capable of updating the counting value even when a game ball enters a predetermined ball entry port other than the starting port,
Furthermore, when a game ball enters the predetermined ball entry opening, the counted value may be maintained without approaching or departing from the specific value;
Furthermore, the gaming machine is characterized in that, based on the fact that the count value reaches a predetermined value before reaching the specific value, a preliminary display is performed to suggest that the count value is approaching the specific value.
JP2020108179A 2020-06-23 2020-06-23 Game machine Pending JP2022002665A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020108179A JP2022002665A (en) 2020-06-23 2020-06-23 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020108179A JP2022002665A (en) 2020-06-23 2020-06-23 Game machine

Publications (2)

Publication Number Publication Date
JP2022002665A JP2022002665A (en) 2022-01-11
JP2022002665A5 true JP2022002665A5 (en) 2023-11-27

Family

ID=79247047

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020108179A Pending JP2022002665A (en) 2020-06-23 2020-06-23 Game machine

Country Status (1)

Country Link
JP (1) JP2022002665A (en)

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