JP2020092799A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020092799A5 JP2020092799A5 JP2018232071A JP2018232071A JP2020092799A5 JP 2020092799 A5 JP2020092799 A5 JP 2020092799A5 JP 2018232071 A JP2018232071 A JP 2018232071A JP 2018232071 A JP2018232071 A JP 2018232071A JP 2020092799 A5 JP2020092799 A5 JP 2020092799A5
- Authority
- JP
- Japan
- Prior art keywords
- time
- identification symbol
- saving state
- ball
- entry port
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
本発明の遊技機は、
第1入球口と、
第2入球口と、
前記第1入球口への入球に基づいて第1判定処理の結果を示す第1識別図柄を変動表示可能であり、前記第2入球口への入球に基づいて第2判定処理の結果を示す第2識別図柄を変動表示可能な遊技制御手段と、を備える遊技機において、
前記遊技制御手段は、
非時短状態よりも遊技球が前記第1入球口に入球し易い時短状態に制御可能であり、
前記時短状態に制御されてから前記第1識別図柄又は前記第2識別図柄の変動表示の回数が所定の上限回数に達すると、前記第2入球口が前記第1入球口よりも入球し易い前記非時短状態に制御可能であり、
前記時短状態にて前記第1判定処理で大当たりと判定された場合よりも、前記非時短状態に移行した後に前記第2判定処理で大当たりと判定された場合の方が、遊技者にとって有利にし易いことを特徴とする遊技機である。
The gaming machine of the present invention
The first entrance and
The second entrance and
The first identification symbol showing the result of the first determination process can be variablely displayed based on the entry into the first entry port, and the second determination process is performed based on the entry into the second entry opening. In a gaming machine provided with a gaming control means capable of variablely displaying a second identification symbol indicating a result.
The game control means is
It is possible to control the game ball to a time-saving state in which it is easier to enter the first ball entry port than in the non-time-saving state.
When the number of times of variation display of the first identification symbol or the second identification symbol reaches a predetermined upper limit after being controlled to the time saving state, the second ball entry port enters the ball more than the first ball entry port. It is possible to control the non-time saving state, which is easy to do,
The time-shortening than when it is determined that the jackpot in the first determination process in the state, who if it is determined in the second determination processing after the transition to the front Stories non time reduction state jackpot, and advantageously for the player It is a gaming machine characterized by being easy.
Claims (1)
第2入球口と、
前記第1入球口への入球に基づいて第1判定処理の結果を示す第1識別図柄を変動表示可能であり、前記第2入球口への入球に基づいて第2判定処理の結果を示す第2識別図柄を変動表示可能な遊技制御手段と、を備える遊技機において、
前記遊技制御手段は、
非時短状態よりも遊技球が前記第1入球口に入球し易い時短状態に制御可能であり、
前記時短状態に制御されてから前記第1識別図柄又は前記第2識別図柄の変動表示の回数が所定の上限回数に達すると、前記第2入球口が前記第1入球口よりも入球し易い前記非時短状態に制御可能であり、
前記時短状態にて前記第1判定処理で大当たりと判定された場合よりも、前記非時短状態に移行した後に前記第2判定処理で大当たりと判定された場合の方が、遊技者にとって有利にし易いことを特徴とする遊技機。 The first entrance and
The second entrance and
The first identification symbol showing the result of the first determination process can be variablely displayed based on the entry into the first entry port, and the second determination process is performed based on the entry into the second entry opening. In a gaming machine provided with a gaming control means capable of variablely displaying a second identification symbol indicating a result.
The game control means is
It is possible to control the game ball to a time-saving state in which it is easier to enter the first ball entry port than in the non-time-saving state.
When the number of times of variation display of the first identification symbol or the second identification symbol reaches a predetermined upper limit after being controlled to the time saving state, the second ball entry port enters the ball more than the first ball entry port. It is possible to control the non-time saving state, which is easy to do,
The time-shortening than when it is determined that the jackpot in the first determination process in the state, who if it is determined in the second determination processing after the transition to the front Stories non time reduction state jackpot, and advantageously for the player A gaming machine characterized by being easy.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018232071A JP7313653B2 (en) | 2018-12-12 | 2018-12-12 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018232071A JP7313653B2 (en) | 2018-12-12 | 2018-12-12 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020092799A JP2020092799A (en) | 2020-06-18 |
JP2020092799A5 true JP2020092799A5 (en) | 2022-01-06 |
JP7313653B2 JP7313653B2 (en) | 2023-07-25 |
Family
ID=71084179
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018232071A Active JP7313653B2 (en) | 2018-12-12 | 2018-12-12 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7313653B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7207754B2 (en) * | 2020-07-15 | 2023-01-18 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016107015A (en) | 2014-12-10 | 2016-06-20 | 株式会社平和 | Game machine |
JP6307776B2 (en) | 2016-05-17 | 2018-04-11 | 株式会社サンセイアールアンドディ | Game machine |
-
2018
- 2018-12-12 JP JP2018232071A patent/JP7313653B2/en active Active