JP2021094111A5 - - Google Patents

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Publication number
JP2021094111A5
JP2021094111A5 JP2019226029A JP2019226029A JP2021094111A5 JP 2021094111 A5 JP2021094111 A5 JP 2021094111A5 JP 2019226029 A JP2019226029 A JP 2019226029A JP 2019226029 A JP2019226029 A JP 2019226029A JP 2021094111 A5 JP2021094111 A5 JP 2021094111A5
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Japan
Prior art keywords
decorative symbols
variable display
specific state
decorative
effect
Prior art date
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Pending
Application number
JP2019226029A
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Japanese (ja)
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JP2021094111A (en
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Publication date
Application filed filed Critical
Priority to JP2019226029A priority Critical patent/JP2021094111A/en
Priority claimed from JP2019226029A external-priority patent/JP2021094111A/en
Publication of JP2021094111A publication Critical patent/JP2021094111A/en
Publication of JP2021094111A5 publication Critical patent/JP2021094111A5/ja
Priority to JP2024007601A priority patent/JP2024026896A/en
Pending legal-status Critical Current

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Description

本発明の上記目的は、下記の手段によって達成される。
(1)複数の装飾図柄の変動表示を実行可能に構成され、遊技結果に応じた表示態様で前記複数の装飾図柄を停止表示可能な図柄表示手段と、
前記装飾図柄の変動表示中に、演出を実行可能な演出実行手段と、
大入賞口を開閉可能に構成された特別電動役物と、を備え、
前記大入賞口を開閉する当り状態を制御可能な遊技機であって、
前記当り状態を経由することなく移行可能な特定状態を有し、
前記特定状態は、有利度がそれぞれ異なる第1特定状態と第2特定状態とを含み、
前記装飾図柄の変動表示は、少なくとも一つの前記装飾図柄が最初に停止動作を開始したときから全装飾図柄が停止するまでの停止動作期間が異なる複数の停止動作パターンを実行可能であり、
実行される演出に応じて、前記停止動作パターンが異なる前記装飾図柄の変動表示を実行可能に構成された
ことを特徴する遊技機。
The above objects of the present invention are achieved by the following means.
(1) A symbol display means configured to be capable of executing a variable display of a plurality of decorative symbols and capable of statically displaying the plurality of decorative symbols in a display mode according to a game result;
an effect executing means capable of executing an effect during the variable display of the decorative pattern;
Equipped with a special electric accessory configured to be able to open and close the big prize opening ,
A gaming machine capable of controlling a winning state for opening and closing the big winning opening ,
Having a specific state that can be shifted without going through the hit state,
The specific state includes a first specific state and a second specific state having different degrees of advantage,
The variable display of the decorative symbols can execute a plurality of stop motion patterns with different stop motion periods from when at least one of the decorative symbols first starts the stop motion until all the decorative symbols stop,
According to the effect to be executed, it is configured to be able to execute the variable display of the decorative pattern with the different stop operation pattern ,
A gaming machine characterized by

そして、具体的な予告演出(ここでは、ステップアップ演出A~Cのいずれか)が決定されると、今回の演出シナリオに関連する装飾図柄の変動パターンが決定される。ステップアップ演出A~Cは、その演出内容に応じて演出実行時間があらかじめ定められており、たとえば、1段階用のステップアップ演出Cは9秒、2段階用のステップアップ演出Bは10秒、最終段階(3段階)まで発展するステップアップ演出Aは12秒という様に定められている。そこで、今回の予告種別抽選により、たとえば、ステップアップ演出C(演出実行時間が9秒)が決定された場合は、装飾図柄演出として、停止動作ロングを伴う装飾図柄演出が決定され、ステップアップ演出B(演出実行時間が10秒)が決定された場合は、装飾図柄演出として、停止動作ミドルを伴う装飾図柄演出が決定され、ステップアップ演出A(演出実行時間が12秒)が決定された場合は、装飾図柄演出として、停止動作ショートを伴う装飾図柄演出が決定される。これにより、図4~図4に示す装飾図柄演出が実現される。たとえば今回の変動パターンが通常変動13sであった場合には、図4に示すような装飾図柄演出が実現されることになる。 Then, when a specific advance notice effect (here, one of the step-up effects A to C) is determined, the variation pattern of decorative symbols related to the current effect scenario is determined. The step-up performances A to C have predetermined performance execution times according to their performance contents. The step-up performance A, which develops to the final stage (three stages), is set to 12 seconds. Therefore, if, for example, step-up performance C (performance execution time is 9 seconds) is determined by the lottery for the type of advance notice this time, a decorative design performance accompanied by a long stop motion is determined as the decorative design performance, and the step-up performance is determined. When B (performance execution time is 10 seconds) is determined, decorative design performance with stop operation middle is determined as the decorative design performance, and step-up performance A (performance execution time is 12 seconds) is determined. , as the decorative symbol effect, the decorative symbol effect accompanied by the stop motion short is determined. As a result, the decorative pattern effects shown in FIGS. 44 to 45 are realized. For example, when the variation pattern of this time is the normal variation 13s, the decoration pattern effect as shown in FIG. 44 is realized.

Claims (1)

複数の装飾図柄の変動表示を実行可能に構成され、遊技結果に応じた表示態様で前記複数の装飾図柄を停止表示可能な図柄表示手段と、
前記装飾図柄の変動表示中に、演出を実行可能な演出実行手段と、
大入賞口を開閉可能に構成された特別電動役物と、を備え、
前記大入賞口を開閉する当り状態を制御可能な遊技機であって、
前記当り状態を経由することなく移行可能な特定状態を有し、
前記特定状態は、有利度がそれぞれ異なる第1特定状態と第2特定状態とを含み、
前記装飾図柄の変動表示は、少なくとも一つの前記装飾図柄が最初に停止動作を開始したときから全装飾図柄が停止するまでの停止動作期間が異なる複数の停止動作パターンを実行可能であり、
実行される演出に応じて、前記停止動作パターンが異なる前記装飾図柄の変動表示を実行可能に構成された
ことを特徴する遊技機。
a symbol display means configured to be capable of executing variable display of a plurality of decorative symbols and capable of statically displaying the plurality of decorative symbols in a display mode according to a game result;
an effect executing means capable of executing an effect during the variable display of the decorative pattern;
Equipped with a special electric accessory configured to be able to open and close the big prize opening ,
A gaming machine capable of controlling a winning state for opening and closing the big winning opening ,
Having a specific state that can be shifted without going through the hit state,
The specific state includes a first specific state and a second specific state having different degrees of advantage,
The variable display of the decorative symbols can execute a plurality of stop motion patterns with different stop motion periods from when at least one of the decorative symbols first starts the stop motion until all the decorative symbols stop,
According to the effect to be executed, it is configured to be able to execute the variable display of the decorative pattern with the different stop operation pattern ,
A gaming machine characterized by
JP2019226029A 2019-12-15 2019-12-15 Game machine Pending JP2021094111A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019226029A JP2021094111A (en) 2019-12-15 2019-12-15 Game machine
JP2024007601A JP2024026896A (en) 2019-12-15 2024-01-22 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019226029A JP2021094111A (en) 2019-12-15 2019-12-15 Game machine

Related Child Applications (1)

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JP2024007601A Division JP2024026896A (en) 2019-12-15 2024-01-22 Game machine

Publications (2)

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JP2021094111A JP2021094111A (en) 2021-06-24
JP2021094111A5 true JP2021094111A5 (en) 2022-12-13

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Family Applications (2)

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JP2019226029A Pending JP2021094111A (en) 2019-12-15 2019-12-15 Game machine
JP2024007601A Pending JP2024026896A (en) 2019-12-15 2024-01-22 Game machine

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JP2024007601A Pending JP2024026896A (en) 2019-12-15 2024-01-22 Game machine

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09215828A (en) * 1996-02-08 1997-08-19 Sophia Co Ltd Game machine
JP2000051465A (en) * 1998-08-13 2000-02-22 Sankyo Kk Game machine
JP2000254300A (en) * 1999-03-05 2000-09-19 Sansei Pachinko game machine
JP2003164606A (en) * 2001-11-30 2003-06-10 Fuji Shoji:Kk Pachinko game machine
JP2013202292A (en) * 2012-03-29 2013-10-07 Heiwa Corp Game machine
JP2014039669A (en) * 2012-08-22 2014-03-06 Sammy Corp Pinball game machine
JP5893115B1 (en) * 2014-10-30 2016-03-23 京楽産業.株式会社 Game machine

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