JP2021089721A5 - - Google Patents

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Publication number
JP2021089721A5
JP2021089721A5 JP2020185637A JP2020185637A JP2021089721A5 JP 2021089721 A5 JP2021089721 A5 JP 2021089721A5 JP 2020185637 A JP2020185637 A JP 2020185637A JP 2020185637 A JP2020185637 A JP 2020185637A JP 2021089721 A5 JP2021089721 A5 JP 2021089721A5
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JP
Japan
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mis
sampling
sampling techniques
estimator
noise
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JP2020185637A
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Japanese (ja)
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JP7241055B2 (ja
JP2021089721A (ja
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Priority claimed from US16/679,075 external-priority patent/US11030800B2/en
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JP2020185637A 2019-11-08 2020-11-06 修正多重重点的サンプリングを用いる画像のレンダリング Active JP7241055B2 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US16/679,075 2019-11-08
US16/679,075 US11030800B2 (en) 2019-11-08 2019-11-08 Rendering images using modified multiple importance sampling

Publications (3)

Publication Number Publication Date
JP2021089721A JP2021089721A (ja) 2021-06-10
JP2021089721A5 true JP2021089721A5 (https=) 2022-03-22
JP7241055B2 JP7241055B2 (ja) 2023-03-16

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JP2020185637A Active JP7241055B2 (ja) 2019-11-08 2020-11-06 修正多重重点的サンプリングを用いる画像のレンダリング

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US (1) US11030800B2 (https=)
EP (2) EP3819870B1 (https=)
JP (1) JP7241055B2 (https=)
CN (1) CN112785675B (https=)
CA (1) CA3098402C (https=)
DK (1) DK3819870T3 (https=)
ES (1) ES3021833T3 (https=)
FI (1) FI3819870T3 (https=)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11922556B2 (en) * 2021-04-12 2024-03-05 Nvidia Corporation Ray-traced light resampling using screen space visibility
US11704860B2 (en) 2021-05-14 2023-07-18 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11875444B2 (en) 2021-05-14 2024-01-16 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11908064B2 (en) 2021-05-14 2024-02-20 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11853764B2 (en) 2021-05-14 2023-12-26 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11830123B2 (en) 2021-05-14 2023-11-28 Nvidia Corporation Accelerated processing via a physically based rendering engine
EP4349266A4 (en) 2021-05-28 2025-05-07 Riken FEATURE EXTRACTION DEVICE, FEATURE EXTRACTION METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM
CN117292068B (zh) * 2023-11-24 2024-03-05 北京渲光科技有限公司 一种多重散射分布生成网络训练方法、渲染方法及装置

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US9703756B2 (en) * 2008-09-05 2017-07-11 Adobe Systems Incorporated Method and apparatus for converting spherical harmonics representations of functions into multi-resolution representations
DE102014105146B4 (de) * 2013-04-22 2021-11-04 Nvidia Corporation System, Verfahren und Computerprogrammprodukt zum Durchführen einer Pfad-Raum-Filterung
US9424684B2 (en) * 2013-08-08 2016-08-23 Nvidia Corporation System, method, and computer program product for simulating light transport
US8982125B1 (en) * 2014-05-15 2015-03-17 Chaos Software Ltd. Shading CG representations of materials
US10311163B2 (en) * 2014-06-30 2019-06-04 Microsoft Technology Licensing, Llc Non-parametric microfacet factor models for isotropic bidirectional reflectance distribution functions
CN104361624B (zh) * 2014-11-20 2017-04-05 南京大学 一种计算机三维模型中全局光照的渲染方法
KR102292923B1 (ko) * 2014-12-15 2021-08-24 삼성전자주식회사 3d 렌더링 방법 및 장치
US9741153B2 (en) * 2015-03-20 2017-08-22 Disney Enterprises, Inc. Combining sampling arrangements and distributions for stochastic integration in rendering
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WO2017024511A1 (zh) * 2015-08-11 2017-02-16 浙江大学 一种无偏的光子映射绘制方法
CN105261059B (zh) * 2015-09-18 2017-12-12 浙江大学 一种基于在屏幕空间计算间接反射高光的渲染方法
US10269166B2 (en) * 2016-02-16 2019-04-23 Nvidia Corporation Method and a production renderer for accelerating image rendering
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