JP2021089721A5 - - Google Patents
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- JP2021089721A5 JP2021089721A5 JP2020185637A JP2020185637A JP2021089721A5 JP 2021089721 A5 JP2021089721 A5 JP 2021089721A5 JP 2020185637 A JP2020185637 A JP 2020185637A JP 2020185637 A JP2020185637 A JP 2020185637A JP 2021089721 A5 JP2021089721 A5 JP 2021089721A5
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- JP
- Japan
- Prior art keywords
- mis
- sampling
- sampling techniques
- estimator
- noise
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000000034 method Methods 0.000 description 3
- 238000005070 sampling Methods 0.000 description 3
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/679,075 | 2019-11-08 | ||
| US16/679,075 US11030800B2 (en) | 2019-11-08 | 2019-11-08 | Rendering images using modified multiple importance sampling |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2021089721A JP2021089721A (ja) | 2021-06-10 |
| JP2021089721A5 true JP2021089721A5 (https=) | 2022-03-22 |
| JP7241055B2 JP7241055B2 (ja) | 2023-03-16 |
Family
ID=73198090
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020185637A Active JP7241055B2 (ja) | 2019-11-08 | 2020-11-06 | 修正多重重点的サンプリングを用いる画像のレンダリング |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US11030800B2 (https=) |
| EP (2) | EP3819870B1 (https=) |
| JP (1) | JP7241055B2 (https=) |
| CN (1) | CN112785675B (https=) |
| CA (1) | CA3098402C (https=) |
| DK (1) | DK3819870T3 (https=) |
| ES (1) | ES3021833T3 (https=) |
| FI (1) | FI3819870T3 (https=) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11922556B2 (en) * | 2021-04-12 | 2024-03-05 | Nvidia Corporation | Ray-traced light resampling using screen space visibility |
| US11704860B2 (en) | 2021-05-14 | 2023-07-18 | Nvidia Corporation | Accelerated processing via a physically based rendering engine |
| US11875444B2 (en) | 2021-05-14 | 2024-01-16 | Nvidia Corporation | Accelerated processing via a physically based rendering engine |
| US11908064B2 (en) | 2021-05-14 | 2024-02-20 | Nvidia Corporation | Accelerated processing via a physically based rendering engine |
| US11853764B2 (en) | 2021-05-14 | 2023-12-26 | Nvidia Corporation | Accelerated processing via a physically based rendering engine |
| US11830123B2 (en) | 2021-05-14 | 2023-11-28 | Nvidia Corporation | Accelerated processing via a physically based rendering engine |
| EP4349266A4 (en) | 2021-05-28 | 2025-05-07 | Riken | FEATURE EXTRACTION DEVICE, FEATURE EXTRACTION METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM |
| CN117292068B (zh) * | 2023-11-24 | 2024-03-05 | 北京渲光科技有限公司 | 一种多重散射分布生成网络训练方法、渲染方法及装置 |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9703756B2 (en) * | 2008-09-05 | 2017-07-11 | Adobe Systems Incorporated | Method and apparatus for converting spherical harmonics representations of functions into multi-resolution representations |
| DE102014105146B4 (de) * | 2013-04-22 | 2021-11-04 | Nvidia Corporation | System, Verfahren und Computerprogrammprodukt zum Durchführen einer Pfad-Raum-Filterung |
| US9424684B2 (en) * | 2013-08-08 | 2016-08-23 | Nvidia Corporation | System, method, and computer program product for simulating light transport |
| US8982125B1 (en) * | 2014-05-15 | 2015-03-17 | Chaos Software Ltd. | Shading CG representations of materials |
| US10311163B2 (en) * | 2014-06-30 | 2019-06-04 | Microsoft Technology Licensing, Llc | Non-parametric microfacet factor models for isotropic bidirectional reflectance distribution functions |
| CN104361624B (zh) * | 2014-11-20 | 2017-04-05 | 南京大学 | 一种计算机三维模型中全局光照的渲染方法 |
| KR102292923B1 (ko) * | 2014-12-15 | 2021-08-24 | 삼성전자주식회사 | 3d 렌더링 방법 및 장치 |
| US9741153B2 (en) * | 2015-03-20 | 2017-08-22 | Disney Enterprises, Inc. | Combining sampling arrangements and distributions for stochastic integration in rendering |
| US9852541B2 (en) * | 2015-04-23 | 2017-12-26 | Disney Enterprises, Inc. | Indoor scene illumination |
| WO2017024511A1 (zh) * | 2015-08-11 | 2017-02-16 | 浙江大学 | 一种无偏的光子映射绘制方法 |
| CN105261059B (zh) * | 2015-09-18 | 2017-12-12 | 浙江大学 | 一种基于在屏幕空间计算间接反射高光的渲染方法 |
| US10269166B2 (en) * | 2016-02-16 | 2019-04-23 | Nvidia Corporation | Method and a production renderer for accelerating image rendering |
| US10062214B2 (en) * | 2016-09-27 | 2018-08-28 | Adobe Systems Incorporated | Rendering digital virtual environments utilizing full path space learning |
| US10445926B2 (en) * | 2017-01-11 | 2019-10-15 | Adobe Inc. | Light path correlation in digital image rendering of a digital scene |
| US10748333B2 (en) * | 2017-03-23 | 2020-08-18 | Nvidia Corporation | Finite aperture omni-directional stereo light transport |
| CN107527378B (zh) * | 2017-08-28 | 2020-08-11 | 中国民航大学 | 一种Metropolis光线追踪自适应两阶段采样方法 |
| US10580194B2 (en) * | 2017-11-09 | 2020-03-03 | Disney Enterprises, Inc. | Informed choices in primary sample space for light transport simulation |
-
2019
- 2019-11-08 US US16/679,075 patent/US11030800B2/en active Active
-
2020
- 2020-11-05 CA CA3098402A patent/CA3098402C/en active Active
- 2020-11-06 EP EP20206086.9A patent/EP3819870B1/en active Active
- 2020-11-06 ES ES20206086T patent/ES3021833T3/es active Active
- 2020-11-06 JP JP2020185637A patent/JP7241055B2/ja active Active
- 2020-11-06 EP EP25161247.9A patent/EP4583061A3/en active Pending
- 2020-11-06 FI FIEP20206086.9T patent/FI3819870T3/fi not_active Application Discontinuation
- 2020-11-06 DK DK20206086.9T patent/DK3819870T3/da active
- 2020-11-09 CN CN202011237718.4A patent/CN112785675B/zh active Active
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