CA3098402C - Rendering images using modified multiple importance sampling - Google Patents

Rendering images using modified multiple importance sampling Download PDF

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Publication number
CA3098402C
CA3098402C CA3098402A CA3098402A CA3098402C CA 3098402 C CA3098402 C CA 3098402C CA 3098402 A CA3098402 A CA 3098402A CA 3098402 A CA3098402 A CA 3098402A CA 3098402 C CA3098402 C CA 3098402C
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Prior art keywords
sampling
probability
scene
rendering
different
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CA3098402A
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English (en)
French (fr)
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CA3098402A1 (en
Inventor
Ondrej Karlik
Martin Sik
Petr Vevoda
Tomas Skrivan
Jaroslav Krivanek
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Chaos Software Ltd
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Chaos Software Ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/61Scene description
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2215/00Indexing scheme for image rendering
    • G06T2215/12Shadow map, environment map

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  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
  • Compression Or Coding Systems Of Tv Signals (AREA)
  • Image Processing (AREA)
  • Image Analysis (AREA)
CA3098402A 2019-11-08 2020-11-05 Rendering images using modified multiple importance sampling Active CA3098402C (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US16/679,075 US11030800B2 (en) 2019-11-08 2019-11-08 Rendering images using modified multiple importance sampling
US16/679075 2019-11-08

Publications (2)

Publication Number Publication Date
CA3098402A1 CA3098402A1 (en) 2021-05-08
CA3098402C true CA3098402C (en) 2024-06-11

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CA3098402A Active CA3098402C (en) 2019-11-08 2020-11-05 Rendering images using modified multiple importance sampling

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US (1) US11030800B2 (https=)
EP (2) EP3819870B1 (https=)
JP (1) JP7241055B2 (https=)
CN (1) CN112785675B (https=)
CA (1) CA3098402C (https=)
DK (1) DK3819870T3 (https=)
ES (1) ES3021833T3 (https=)
FI (1) FI3819870T3 (https=)

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* Cited by examiner, † Cited by third party
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US11922556B2 (en) * 2021-04-12 2024-03-05 Nvidia Corporation Ray-traced light resampling using screen space visibility
US11704860B2 (en) 2021-05-14 2023-07-18 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11875444B2 (en) 2021-05-14 2024-01-16 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11908064B2 (en) 2021-05-14 2024-02-20 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11853764B2 (en) 2021-05-14 2023-12-26 Nvidia Corporation Accelerated processing via a physically based rendering engine
US11830123B2 (en) 2021-05-14 2023-11-28 Nvidia Corporation Accelerated processing via a physically based rendering engine
EP4349266A4 (en) 2021-05-28 2025-05-07 Riken FEATURE EXTRACTION DEVICE, FEATURE EXTRACTION METHOD, PROGRAM, AND INFORMATION RECORDING MEDIUM
CN117292068B (zh) * 2023-11-24 2024-03-05 北京渲光科技有限公司 一种多重散射分布生成网络训练方法、渲染方法及装置

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US9703756B2 (en) * 2008-09-05 2017-07-11 Adobe Systems Incorporated Method and apparatus for converting spherical harmonics representations of functions into multi-resolution representations
DE102014105146B4 (de) * 2013-04-22 2021-11-04 Nvidia Corporation System, Verfahren und Computerprogrammprodukt zum Durchführen einer Pfad-Raum-Filterung
US9424684B2 (en) * 2013-08-08 2016-08-23 Nvidia Corporation System, method, and computer program product for simulating light transport
US8982125B1 (en) * 2014-05-15 2015-03-17 Chaos Software Ltd. Shading CG representations of materials
US10311163B2 (en) * 2014-06-30 2019-06-04 Microsoft Technology Licensing, Llc Non-parametric microfacet factor models for isotropic bidirectional reflectance distribution functions
CN104361624B (zh) * 2014-11-20 2017-04-05 南京大学 一种计算机三维模型中全局光照的渲染方法
KR102292923B1 (ko) * 2014-12-15 2021-08-24 삼성전자주식회사 3d 렌더링 방법 및 장치
US9741153B2 (en) * 2015-03-20 2017-08-22 Disney Enterprises, Inc. Combining sampling arrangements and distributions for stochastic integration in rendering
US9852541B2 (en) * 2015-04-23 2017-12-26 Disney Enterprises, Inc. Indoor scene illumination
WO2017024511A1 (zh) * 2015-08-11 2017-02-16 浙江大学 一种无偏的光子映射绘制方法
CN105261059B (zh) * 2015-09-18 2017-12-12 浙江大学 一种基于在屏幕空间计算间接反射高光的渲染方法
US10269166B2 (en) * 2016-02-16 2019-04-23 Nvidia Corporation Method and a production renderer for accelerating image rendering
US10062214B2 (en) * 2016-09-27 2018-08-28 Adobe Systems Incorporated Rendering digital virtual environments utilizing full path space learning
US10445926B2 (en) * 2017-01-11 2019-10-15 Adobe Inc. Light path correlation in digital image rendering of a digital scene
US10748333B2 (en) * 2017-03-23 2020-08-18 Nvidia Corporation Finite aperture omni-directional stereo light transport
CN107527378B (zh) * 2017-08-28 2020-08-11 中国民航大学 一种Metropolis光线追踪自适应两阶段采样方法
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Publication number Publication date
EP3819870B1 (en) 2025-03-05
EP3819870A1 (en) 2021-05-12
FI3819870T3 (fi) 2025-04-10
JP7241055B2 (ja) 2023-03-16
US20210142555A1 (en) 2021-05-13
CA3098402A1 (en) 2021-05-08
CN112785675B (zh) 2024-07-26
EP4583061A2 (en) 2025-07-09
ES3021833T3 (en) 2025-05-27
US11030800B2 (en) 2021-06-08
DK3819870T3 (da) 2025-03-24
JP2021089721A (ja) 2021-06-10
CN112785675A (zh) 2021-05-11
EP4583061A3 (en) 2025-10-08

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