JP2021040772A5 - - Google Patents

Download PDF

Info

Publication number
JP2021040772A5
JP2021040772A5 JP2019163436A JP2019163436A JP2021040772A5 JP 2021040772 A5 JP2021040772 A5 JP 2021040772A5 JP 2019163436 A JP2019163436 A JP 2019163436A JP 2019163436 A JP2019163436 A JP 2019163436A JP 2021040772 A5 JP2021040772 A5 JP 2021040772A5
Authority
JP
Japan
Prior art keywords
work area
specific
information
arithmetic processing
control means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2019163436A
Other languages
Japanese (ja)
Other versions
JP7260166B2 (en
JP2021040772A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2019163436A priority Critical patent/JP7260166B2/en
Priority claimed from JP2019163436A external-priority patent/JP7260166B2/en
Publication of JP2021040772A publication Critical patent/JP2021040772A/en
Publication of JP2021040772A5 publication Critical patent/JP2021040772A5/ja
Application granted granted Critical
Publication of JP7260166B2 publication Critical patent/JP7260166B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

従来、複数の図柄表示装置(表示領域)を備え、複数の図柄表示装置において同時に識別情報を変動表示可能な機能が設けられたパチンコ遊技機が知られている(例えば、特許文献1参照)。 Conventionally, there is known a pachinko gaming machine provided with a plurality of symbol display devices (display areas) and provided with a function capable of variablely displaying identification information at the same time in the plurality of symbol display devices (see, for example, Patent Document 1).

ところで、上述した遊技機は、通常、識別情報の判定等の主な遊技動作を制御する回路(主制御回路)が実装された主制御基板と、映像の表示等による演出動作を制御する回路(副制御回路)が実装された副制御基板とを備える。遊技動作は、主制御回路に搭載されたCPU(Central Processing Unit)により制御される。この際、CPUの制御により、主制御回路のROM(Read Only Memory)に記憶されたプログラム及び各種テーブルデータ等が主制御回路のRAM(Random Access Memory)に展開され、各種遊技動作に関する処理が実行される。そして、近年、このような遊技機では、主制御回路で行われる処理をより効率よく実行し、主制御回路の処理負荷を軽減できる技術の開発が求められている。By the way, the above-mentioned gaming machine usually has a main control board on which a circuit (main control circuit) for controlling a main game operation such as determination of identification information is mounted, and a circuit for controlling an effect operation by displaying an image or the like (main control circuit). A sub-control board on which a sub-control circuit) is mounted is provided. The game operation is controlled by a CPU (Central Processing Unit) mounted on the main control circuit. At this time, under the control of the CPU, the program stored in the ROM (Read Only Memory) of the main control circuit, various table data, etc. are expanded in the RAM (Random Access Memory) of the main control circuit, and processing related to various game operations is executed. Will be done. In recent years, in such gaming machines, there is a demand for the development of a technique capable of more efficiently executing the processing performed by the main control circuit and reducing the processing load of the main control circuit.

特開2015−150303号公報Japanese Unexamined Patent Publication No. 2015-150303

本発明は、上述した課題に鑑みてなされたものであり、主制御回路で行われる処理をより効率よく実行し、主制御回路の処理負荷を軽減することが可能な遊技機を提供することを目的とする。 The present invention has been made in view of the above-mentioned problems, and it is intended to provide a gaming machine capable of more efficiently executing the processing performed by the main control circuit and reducing the processing load of the main control circuit. The purpose.

本発明に係る遊技機は、遊技の動作を制御するための演算処理を行う演算処理手段と、前記演算処理手段による前記演算処理の実行に必要な情報が記憶される記憶手段と、を備え、前記記憶手段には、少なくとも2つの作業領域が設けられ、各作業領域を使用して処理が実施される情報には、使用する作業領域に対応付けられた特定情報が付加されており、前記演算処理手段は、前記2つの作業領域のうちの一方の作業領域を使用して情報の処理を行う場合には、処理対象となる情報に付加された前記特定情報に基づいて、使用する作業領域を選択可能であり、前記特定情報は、対応する作業領域のアドレスを構成する上位側のアドレスデータを示すものであり、前記演算処理手段による作業領域の選択処理では、前記演算処理手段は、前記特定情報に基づいて、使用する作業領域のアドレスを指定可能であり、前記特定情報に基づいて指定可能な作業領域には、識別情報に関する情報が含まれる作業領域が存在し、前記記憶手段の作業領域には、遊技者により実施される遊技の進行に直接関与しない処理の作業領域となる領域外作業領域が含まれ、所定条件の成立に基づいて抽選を行う抽選手段と、可変表示を行い、前記抽選の結果を導出する可変制御手段と、前記可変制御手段により特定の結果が導出されると、所定の利益が付与されうる特定遊技の実行頻度が高められる特定遊技状態に制御可能な特定遊技状態制御手段と、前記特定遊技状態において利益付与条件が成立すると利益を付与する利益付与手段と、所定の演出を実行可能な演出制御手段と、を備え、前記演出制御手段は、前記特定遊技状態において、所定の条件を満たす態様で前記所定の利益が付与される都度、演出内容をステップアップさせることが可能に構成されることを特徴としている。 The gaming machine according to the present invention includes arithmetic processing means for performing arithmetic processing for controlling the operation of a game, and storage means for storing information necessary for executing the arithmetic processing by the arithmetic processing means. The storage means is provided with at least two work areas, and specific information associated with the work area to be used is added to the information for which processing is performed using each work area. When processing information using one of the two work areas, the processing means determines the work area to be used based on the specific information added to the information to be processed. The specific information can be selected, and the specific information indicates higher-level address data constituting the address of the corresponding work area. In the work area selection process by the arithmetic processing means, the arithmetic processing means is the specific. The address of the work area to be used can be specified based on the information, and the work area that can be specified based on the specific information includes a work area including information related to the identification information, and the work area of the storage means. Includes an out-of-area work area that is a work area for processing that is not directly involved in the progress of the game performed by the player. A variable control means that derives the result of the lottery, and a specific game state that can be controlled to a specific game state in which the execution frequency of the specific game that can be given a predetermined benefit is increased when a specific result is derived by the variable control means. A control means, a profit-giving means for giving a profit when a profit-giving condition is satisfied in the specific game state, and an effect control means capable of executing a predetermined effect are provided, and the effect control means is provided in the specific game state. It is characterized in that the production content can be stepped up each time the predetermined benefit is given in a mode satisfying a predetermined condition.

本発明によれば、主制御回路で行われる処理をより効率よく実行し、主制御回路の処理負荷を軽減することができる。 According to the present invention, it is possible to more efficiently execute the processing performed by the main control circuit and reduce the processing load of the main control circuit .

Claims (1)

遊技の動作を制御するための演算処理を行う演算処理手段と、
前記演算処理手段による前記演算処理の実行に必要な情報が記憶される記憶手段と、を備え、
前記記憶手段には、少なくとも2つの作業領域が設けられ、
各作業領域を使用して処理が実施される情報には、使用する作業領域に対応付けられた特定情報が付加されており、
前記演算処理手段は、前記2つの作業領域のうちの一方の作業領域を使用して情報の処理を行う場合には、処理対象となる情報に付加された前記特定情報に基づいて、使用する作業領域を選択可能であり、
前記特定情報は、対応する作業領域のアドレスを構成する上位側のアドレスデータを示すものであり、
前記演算処理手段による作業領域の選択処理では、前記演算処理手段は、前記特定情報に基づいて、使用する作業領域のアドレスを指定可能であり、
前記特定情報に基づいて指定可能な作業領域には、識別情報に関する情報が含まれる作業領域が存在し、
前記記憶手段の作業領域には、遊技者により実施される遊技の進行に直接関与しない処理の作業領域となる領域外作業領域が含まれ、
所定条件の成立に基づいて抽選を行う抽選手段と、
可変表示を行い、前記抽選の結果を導出する可変制御手段と、
前記可変制御手段により特定の結果が導出されると、所定の利益が付与されうる特定遊技の実行頻度が高められる特定遊技状態に制御可能な特定遊技状態制御手段と、
前記特定遊技状態において利益付与条件が成立すると利益を付与する利益付与手段と、
所定の演出を実行可能な演出制御手段と、を備え、
前記演出制御手段は、
前記特定遊技状態において、所定の条件を満たす態様で前記所定の利益が付与される都度、演出内容をステップアップさせることが可能に構成される
ことを特徴とする遊技機。
Arithmetic processing means that performs arithmetic processing to control the operation of the game,
A storage means for storing information necessary for executing the arithmetic processing by the arithmetic processing means is provided.
The storage means is provided with at least two work areas.
Specific information associated with the work area to be used is added to the information to be processed using each work area.
When processing information using one of the two work areas, the arithmetic processing means is used based on the specific information added to the information to be processed. Area can be selected,
The specific information indicates the address data on the upper side that constitutes the address of the corresponding work area.
In the work area selection process by the arithmetic processing means, the arithmetic processing means can specify the address of the work area to be used based on the specific information.
In the work area that can be specified based on the specific information, there is a work area that includes information related to the identification information.
The work area of the storage means includes an extra-area work area that is a work area of processing that is not directly involved in the progress of the game performed by the player.
A lottery means for drawing lots based on the establishment of predetermined conditions,
A variable control means that performs variable display and derives the result of the lottery, and
When a specific result is derived by the variable control means, a specific game state control means capable of controlling to a specific game state in which the execution frequency of the specific game to which a predetermined benefit can be given is increased, and a specific game state control means.
A profit-giving means for giving a profit when the profit-giving condition is satisfied in the specific gaming state,
Equipped with an effect control means capable of executing a predetermined effect,
The effect control means
A gaming machine characterized in that, in the specific gaming state, each time the predetermined profit is given in a mode satisfying a predetermined condition, the effect content can be stepped up .
JP2019163436A 2019-09-06 2019-09-06 game machine Active JP7260166B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019163436A JP7260166B2 (en) 2019-09-06 2019-09-06 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019163436A JP7260166B2 (en) 2019-09-06 2019-09-06 game machine

Publications (3)

Publication Number Publication Date
JP2021040772A JP2021040772A (en) 2021-03-18
JP2021040772A5 true JP2021040772A5 (en) 2021-09-16
JP7260166B2 JP7260166B2 (en) 2023-04-18

Family

ID=74862721

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019163436A Active JP7260166B2 (en) 2019-09-06 2019-09-06 game machine

Country Status (1)

Country Link
JP (1) JP7260166B2 (en)

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08116348A (en) * 1994-10-18 1996-05-07 Fujitsu Ltd High-speed communication equipment
JP2008194113A (en) 2007-02-09 2008-08-28 Daiman:Kk Game machine
JP6492259B2 (en) 2016-12-14 2019-04-03 株式会社ソフイア Game machine
JP2018149116A (en) 2017-03-13 2018-09-27 株式会社ユニバーサルエンターテインメント Game machine
JP2019058431A (en) 2017-09-27 2019-04-18 株式会社藤商事 Game machine
JP6712989B2 (en) 2017-12-27 2020-06-24 株式会社藤商事 Amusement machine
JP2019163430A (en) * 2018-03-20 2019-09-26 ライオン株式会社 Liquid detergent composition for clothing

Similar Documents

Publication Publication Date Title
JP2021040669A5 (en)
JP2021040767A5 (en)
JP2021040769A5 (en)
JP2021040770A5 (en)
JP2021040774A5 (en)
JP2021040668A5 (en)
JP2021083856A5 (en)
JP2021083912A5 (en)
JP2021083848A5 (en)
JP2021040771A5 (en)
JP2021040768A5 (en)
JP2021040670A5 (en)
JP2021040775A5 (en)
JP2021083858A5 (en)
JP2021083855A5 (en)
JP2021040772A5 (en)
JP2021083914A5 (en)
JP2021040766A5 (en)
JP2021040760A5 (en)
JP2021040765A5 (en)
JP2021040759A5 (en)
JP2021040763A5 (en)
JP2021040762A5 (en)
JP2021040764A5 (en)
JP2021040761A5 (en)