JP2021019806A5 - - Google Patents

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JP2021019806A5
JP2021019806A5 JP2019137895A JP2019137895A JP2021019806A5 JP 2021019806 A5 JP2021019806 A5 JP 2021019806A5 JP 2019137895 A JP2019137895 A JP 2019137895A JP 2019137895 A JP2019137895 A JP 2019137895A JP 2021019806 A5 JP2021019806 A5 JP 2021019806A5
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effect
control means
specific
light emitting
brightness
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JP7376067B2 (en
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従来より、所定の条件が成立すると抽選を行い、この抽選結果に基づいて図柄の可変表示を行う遊技機が知られている。そして、抽選結果が特別結果であることを示す態様が導出されると、遊技者に有利な特別遊技状態に制御される。 Conventionally, there has been known a gaming machine in which a lottery is performed when a predetermined condition is satisfied and a variable display of a symbol is performed based on the lottery result. Then, when an aspect indicating that the lottery result is a special result is derived, it is controlled to a special gaming state which is advantageous to the player.

この種の遊技機として、キャラクター画像や図柄などを用いた表示演出を行い、興趣を高めるようにした遊技機が知られている(例えば、特許文献1参照)。 As this type of gaming machine, there is known a gaming machine in which a display effect using a character image, a pattern, or the like is performed to enhance the interest (see, for example, Patent Document 1).

特開2016-29956号公報Japanese Unexamined Patent Publication No. 2016-29965

しかしながら、表示演出をさらに向上させることにより、より一層、興趣を高めることが可能な遊技機の提供が望まれている。 However, it is desired to provide a gaming machine capable of further enhancing the interest by further improving the display effect.

本発明は、のような点に鑑みてなされたものであり、その目的は、興趣を高めることが可能な遊技機を提供することにある。 The present invention has been made in view of such a point, and an object of the present invention is to provide a gaming machine capable of enhancing the interest .

発明に係る遊技機は、
特定条件の成立に基づいて抽選を行う抽選手段(例えば、特別図柄抽選を行うメインCPU101)と、
可変表示を行う可変制御手段(例えば、装飾図柄の変動表示を行うサブCPU)と、
前記抽選の結果に基づいて遊技者に利益(例えば、大当り遊技状態)を付与可能な利益付与手段(例えば、大当り遊技状態に制御するメインCPU)と、
所定の表示領域において特定演出(例えば、ミニゲーム予告演出およびミニゲーム演出B)を行う特定演出制御手段(例えば、サブCPU)と、
前記特定演出から移行する演出であって、所定条件が成立すると(例えば、31人のキャラクター全員を集めることに成功すると)前記利益が付与される可能性が高められる特別演出(例えば、SPリーチ)を行う特別演出制御手段(例えば、サブCPU)と、
を備える遊技機であって、
前記特定演出は、
第1演出(例えば、ミニゲーム予告演出においてキャラクターをストックする演出)と、該第1演出の演出内容のうち特定の演出内容(例えば、第1演出においてストックされたキャラクター)を含む第2演出(例えば、第1演出においてストックされたキャラクターを獲得する演出)と、該第1演出では行われていない演出内容であって前記特定の演出内容とは異なる演出内容(例えば、第1演出においてストックされなかったキャラクター)を含む第3演出(例えば、第1演出においてストックされなかったキャラクターを獲得する演出)とを含み、前記第3演出よりも前記第2演出が優先して先に実行される演出であり、
前記特別演出制御手段は、
前記特定演出において、前記第1演出、前記第2演出または/および前記第3演出が行われ、前記第2演出の結果または/および前記第3演出の結果により前記所定条件が成立すると(例えば、31人のキャラクター全員を集めることに成功すると)前記特別演出を実行可能に構成され、
前記遊技機は、演出を行う際に使用可能な第1の発光部(例えば、バックライト)及び第2の発光部(例えば、盤側LEDおよび枠側LED)と、輝度を制御可能な制御手段(例えば、サブCPU)とをさらに備え、
前記制御手段は、所定の操作手段の入力状態に応じて更新タイミングの異なる複数の制御部位の輝度の変更を行う場合に、前記第1の発光部の輝度変更が行われた後に、前記第2の発光部の輝度変更が行われるよう制御可能である
ことを特徴とする。
The gaming machine according to the present invention
A lottery means for drawing lots based on the establishment of specific conditions (for example, a main CPU 101 for performing a special symbol lottery) and
A variable control means that performs variable display (for example, a sub CPU that performs variable display of decorative symbols) and
A profit-giving means (for example, a main CPU that controls a big-hit gaming state) that can give a profit (for example, a big-hit gaming state) to a player based on the result of the lottery, and
A specific effect control means (for example, a sub CPU) that performs a specific effect (for example, a mini-game notice effect and a mini-game effect B) in a predetermined display area.
A special effect (for example, SP reach) that is a transition from the specific effect and in which the possibility that the benefit is given is increased when a predetermined condition is satisfied (for example, if all 31 characters are successfully collected). Special effect control means (for example, sub CPU) that performs
It is a gaming machine equipped with
The specific effect is
A first effect (for example, an effect of stocking a character in a mini game notice effect) and a second effect (for example, a character stocked in the first effect) including a specific effect content among the effect contents of the first effect (for example, a character stocked in the first effect). For example, an effect that acquires a character stocked in the first effect) and an effect content that is not performed in the first effect and is different from the specific effect content (for example, is stocked in the first effect). A third effect (for example, an effect of acquiring a character that was not stocked in the first effect) including a character that did not exist) is included, and the second effect is prioritized and executed before the third effect. And
The special effect control means is
In the specific effect, the first effect, the second effect and / and the third effect are performed, and the predetermined condition is satisfied by the result of the second effect and / and the result of the third effect (for example,). (If you succeed in collecting all 31 characters), the special production is configured to be feasible.
The gaming machine has a first light emitting unit (for example, a backlight) and a second light emitting unit (for example, a panel side LED and a frame side LED) that can be used when performing an effect, and a control means capable of controlling the brightness. Further equipped with (for example, a sub CPU)
When the control means changes the brightness of a plurality of control portions having different update timings according to the input state of a predetermined operating means, the second light emitting unit is changed in brightness after the first light emitting unit is changed. It is possible to control so that the brightness of the light emitting part of the
It is characterized by that.

本発明によれば、興趣を高めることが可能な遊技機を提供することができるAccording to the present invention, it is possible to provide a gaming machine capable of enhancing the interest.

Claims (1)

特定条件の成立に基づいて抽選を行う抽選手段と、
可変表示を行う可変制御手段と、
前記抽選の結果に基づいて遊技者に利益を付与可能な利益付与手段と、
所定の表示領域において特定演出を行う特定演出制御手段と、
前記特定演出から移行する演出であって、所定条件が成立すると前記利益が付与される可能性が高められる特別演出を行う特別演出制御手段と、
を備える遊技機であって、
前記特定演出は、
第1演出と、該第1演出の演出内容のうち特定の演出内容を含む第2演出と、該第1演出では行われていない演出内容であって前記特定の演出内容とは異なる演出内容を含む第3演出とを含み、前記第3演出よりも前記第2演出が先に実行される演出であり、
前記特別演出制御手段は、
前記特定演出において、前記第1演出、前記第2演出または/および前記第3演出が行われ、前記第2演出の結果または/および前記第3演出の結果により前記所定条件が成立すると前記特別演出を実行可能に構成され、
前記遊技機は、演出を行う際に使用可能な第1の発光部及び第2の発光部と、輝度を制御可能な制御手段とをさらに備え、
前記制御手段は、所定の操作手段の入力状態に応じて更新タイミングの異なる複数の制御部位の輝度の変更を行う場合に、前記第1の発光部の輝度変更が行われた後に、前記第2の発光部の輝度変更が行われるよう制御可能である
とを特徴とする遊技機。
A lottery means to draw lots based on the establishment of specific conditions,
Variable control means for variable display and
A profit-giving means that can give a profit to a player based on the result of the lottery,
A specific effect control means for performing a specific effect in a predetermined display area, and
A special effect control means for performing a special effect that is a transition from the specific effect and in which the possibility that the profit is given when a predetermined condition is satisfied is increased.
It is a gaming machine equipped with
The specific effect is
The first effect, the second effect including a specific effect content among the effect contents of the first effect, and the effect content that is not performed in the first effect and is different from the specific effect content. It is an effect in which the second effect is executed before the third effect, including the third effect including the effect.
The special effect control means is
In the specific effect, the first effect, the second effect and / and the third effect are performed, and when the predetermined condition is satisfied by the result of the second effect and / and the result of the third effect, the special effect is satisfied. Is configured to be executable
The gaming machine further includes a first light emitting unit and a second light emitting unit that can be used when performing an effect, and a control means capable of controlling the brightness.
When the control means changes the brightness of a plurality of control portions having different update timings according to the input state of a predetermined operating means, the second light emitting unit is changed in brightness after the first light emitting unit is changed. It is possible to control so that the brightness of the light emitting part of the
A gaming machine characterized by that .
JP2019137895A 2019-07-26 2019-07-26 gaming machine Active JP7376067B2 (en)

Priority Applications (1)

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Publications (3)

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JP2021019806A JP2021019806A (en) 2021-02-18
JP2021019806A5 true JP2021019806A5 (en) 2022-06-21
JP7376067B2 JP7376067B2 (en) 2023-11-08

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Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5739354B2 (en) * 2012-01-19 2015-06-24 株式会社三共 Game machine
JP6527724B2 (en) * 2015-03-13 2019-06-05 株式会社三共 Gaming machine
JP2018051211A (en) * 2016-09-30 2018-04-05 株式会社サンセイアールアンドディ Game machine
JP6993208B2 (en) * 2017-12-20 2022-01-13 株式会社ユニバーサルエンターテインメント Pachinko machine

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