JP2021000305A5 - - Google Patents

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JP2021000305A5
JP2021000305A5 JP2019116050A JP2019116050A JP2021000305A5 JP 2021000305 A5 JP2021000305 A5 JP 2021000305A5 JP 2019116050 A JP2019116050 A JP 2019116050A JP 2019116050 A JP2019116050 A JP 2019116050A JP 2021000305 A5 JP2021000305 A5 JP 2021000305A5
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state
suppressed
advantageous state
amount
advantageous
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JP2019116050A
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JP2021000305A (en
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Priority to JP2019116050A priority Critical patent/JP2021000305A/en
Priority claimed from JP2019116050A external-priority patent/JP2021000305A/en
Publication of JP2021000305A publication Critical patent/JP2021000305A/en
Publication of JP2021000305A5 publication Critical patent/JP2021000305A5/ja
Priority to JP2022207752A priority patent/JP7431471B2/en
Priority to JP2023183906A priority patent/JP2023178462A/en
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Description

ところで、このような遊技機では、射幸性が過度に高くなってしまうことは抑制できるものの、有利状態がその途中で突然終了してしまうことから、遊技者が不信感や喪失感などを抱き、遊技の興趣を低下させてしまう場合があるという問題があった。By the way, with such a gaming machine, although it is possible to prevent the gambling from becoming excessively high, the advantageous state suddenly ends in the middle of the process, so that the player feels distrust or loss. There was a problem that it may reduce the interest of the game.

本発は、このような点に鑑みてなされたものであり、射幸性が過度に高くなってしまうことを抑制しつつも、遊技者の感情にも配慮した遊技機を提供することを目的とする。 This onset Ming, has been made in view of the above problems, aims to provide while suppressing that the gambling resistance becomes excessively high, the gaming machine with consideration to feelings of the player And.

本発明に係る遊技機は、
第1状態(例えば、非有利区間)と第2状態(例えば、有利区間)とを含む複数の状態を備え、該第2状態において遊技者に有利な有利状態(例えば、増加区間)に制御可能な遊技機であって、
前記第2状態において遊技価値の増加量が所定量(例えば、2400枚)となったときに、前記第2状態を終了させて前記第1状態に制御する第1規制手段(例えば、通常リミット処理(払出数)を行うメインCPU101)と、
前記有利状態に制御される権利(例えば、1G連ストック)を付与可能な権利付与手段(例えば、1G連抽籤を行うメインCPU101)と、
前記第2状態において遊技価値の増加量が前記所定量よりも少ない特別量(例えば、1851枚)となったとき、以後の前記第2状態において前記権利付与手段による権利の付与が抑制される抑制状態に制御する第2規制手段(例えば、準リミット処理(払出数)を行うメインCPU101)と、を備え、
前記抑制状態ではないときに当籤した場合に、前記権利付与手段により権利が付与されることが確定する確定役(例えば、「確定チェリー」)と、前記権利付与手段により権利が付与されることが確定しない通常役(例えば、「リプレイ」)とがあり、
前記確定役に当籤したとき、所定の態様(例えば、右第1停止以外)で停止操作が行われた場合には特別の図柄組合せ(例えば、「確定チェリーリプ」)が表示可能であり、前記所定の態様とは異なる特定の態様(例えば、右第1停止)で停止操作が行われた場合には前記特別の図柄組合せは表示されず、所定の図柄組合せ(例えば、「中段リプ」)が表示されるように構成され、
前記所定の図柄組合せは、前記通常役に当籤した場合にも表示され得る図柄組合せであり、
前記抑制状態で前記確定役に当籤したときには、停止操作の手順として前記特定の態様を報知する特殊報知手段(例えば、表示装置11に特殊報知を表示させるサブCPU201)と、
前記抑制状態ではないときに、前記特別の図柄組合せが表示された場合には特別報知(例えば、特別入賞音の出力)を行うことを可能とし、前記抑制状態で前記特別の図柄組合せが表示された場合には前記特別報知を行うことを可能としない特別報知手段(例えば、スピーカ群84から特別入賞音を出力させるサブCPU201)と、をさらに備え、
前記特殊報知手段は、前記抑制状態で前記通常役に当籤したときにも同様の報知を行うことが可能であり、
前記有利状態は、第1有利状態(RUSH状態)と、該第1有利状態から移行可能であって所定の終了条件を満たすまで継続可能な第2有利状態(疑似ボーナス)とを含み、
前記第1有利状態から移行した前記第2有利状態が終了した場合は、前記第1有利状態へ移行可能であり、
前記抑制状態においては、前記第1有利状態から前記第2有利状態への移行を行わない
構成を有する。
The gaming machine according to the present invention
A plurality of states including a first state (for example, a non-advantageous section) and a second state (for example, an advantageous section) are provided, and the second state can be controlled to an advantageous state (for example, an increasing section) that is advantageous to the player. It ’s a game machine
When the amount of increase in the game value reaches a predetermined amount (for example, 2400 sheets) in the second state, the first regulating means (for example, normal limit processing) that terminates the second state and controls the first state. Main CPU 101) that performs (number of payouts) and
A right granting means (for example, a main CPU 101 that performs a 1G continuous lottery) capable of granting a right controlled to the advantageous state (for example, 1G continuous stock), and
When the amount of increase in the game value becomes a special amount (for example, 1851 sheets) smaller than the predetermined amount in the second state, the granting of the right by the right granting means is suppressed in the subsequent second state. A second regulating means for controlling the state (for example, a main CPU 101 that performs quasi-limit processing (number of payouts)) is provided.
When the right is won when the state is not suppressed, the definite combination (for example, "determined cherry") in which the right is determined to be granted by the right granting means and the right can be granted by the right granting means. There are regular roles that are not fixed (for example, "replay"),
When the winning combination is won, a special symbol combination (for example, "fixed cherry lip") can be displayed when the stop operation is performed in a predetermined mode (for example, other than the first right stop). When the stop operation is performed in a specific mode different from the predetermined mode (for example, the first right stop), the special symbol combination is not displayed and the predetermined symbol combination (for example, "middle lip") is displayed. Configured to be displayed,
The predetermined symbol combination is a symbol combination that can be displayed even when the normal combination is won.
When the definite combination is won in the suppressed state, a special notification means (for example, a sub CPU 201 for displaying the special notification on the display device 11) for notifying the specific mode as a procedure for the stop operation, and
When the special symbol combination is displayed when it is not in the suppressed state, it is possible to perform a special notification (for example, output of a special winning sound), and the special symbol combination is displayed in the suppressed state. In this case, a special notification means (for example, a sub CPU 201 that outputs a special winning sound from the speaker group 84) that does not enable the special notification to be performed is further provided.
The special notification means can perform the same notification even when the normal combination is won in the suppressed state.
The advantageous state includes a first advantageous state (RUSH state) and a second advantageous state (pseudo-bonus) that can be transferred from the first advantageous state and can be continued until a predetermined end condition is satisfied.
When the second advantageous state that has shifted from the first advantageous state ends, it is possible to shift to the first advantageous state.
The suppressed state has a configuration in which the transition from the first advantageous state to the second advantageous state is not performed.

なお、本発明に係る遊技機は、The gaming machine according to the present invention is
前記第2状態において遊技価値の増加量が前記特別量となったとき、以後の前記第2状態では遊技価値の増加量が前記所定量となるまで前記有利状態に制御するWhen the increase amount of the game value becomes the special amount in the second state, the advantageous state is controlled until the increase amount of the game value becomes the predetermined amount in the subsequent second state.
構成としてもよい。It may be configured.

上記構成の遊技機によれば、射幸性が過度に高くなってしまうことを抑制しつつも、遊技者の感情にも配慮した遊技機を提供することができる。

According to the gaming machine having the above configuration, it is possible to provide a gaming machine that takes into consideration the emotions of the player while suppressing the gambling from becoming excessively high.

Claims (2)

第1状態と第2状態とを含む複数の状態を備え、該第2状態において遊技者に有利な有利状態に制御可能な遊技機であって、
前記第2状態において遊技価値の増加量が所定量となったときに、前記第2状態を終了させて前記第1状態に制御する第1規制手段と、
前記有利状態に制御される権利を付与可能な権利付与手段と、
前記第2状態において遊技価値の増加量が前記所定量よりも少ない特別量となったとき、以後の前記第2状態において前記権利付与手段による権利の付与が抑制される抑制状態に制御する第2規制手段と、を備え、
前記抑制状態ではないときに当籤した場合に、前記権利付与手段により権利が付与されることが確定する確定役と、前記権利付与手段により権利が付与されることが確定しない通常役とがあり、
前記確定役に当籤したとき、所定の態様で停止操作が行われた場合には特別の図柄組合せが表示可能であり、前記所定の態様とは異なる特定の態様で停止操作が行われた場合には前記特別の図柄組合せは表示されず、所定の図柄組合せが表示されるように構成され、
前記所定の図柄組合せは、前記通常役に当籤した場合にも表示され得る図柄組合せであり、
前記抑制状態で前記確定役に当籤したときには、停止操作の手順として前記特定の態様を報知する特殊報知手段と、
前記抑制状態ではないときに、前記特別の図柄組合せが表示された場合には特別報知を行うことを可能とし、前記抑制状態で前記特別の図柄組合せが表示された場合には前記特別報知を行うことを可能としない特別報知手段と、をさらに備え、
前記特殊報知手段は、前記抑制状態で前記通常役に当籤したときにも同様の報知を行うことが可能であり、
前記有利状態は、第1有利状態と、該第1有利状態から移行可能であって所定の終了条件を満たすまで継続可能な第2有利状態とを含み、
前記第1有利状態から移行した前記第2有利状態が終了した場合は、前記第1有利状態へ移行可能であり、
前記抑制状態においては、前記第1有利状態から前記第2有利状態への移行を行わない
ことを特徴とする遊技機。
A gaming machine that includes a plurality of states including a first state and a second state, and can be controlled to an advantageous state that is advantageous to the player in the second state.
When the amount of increase in the game value reaches a predetermined amount in the second state, the first regulating means for ending the second state and controlling the first state, and
The rights granting means capable of granting the right to be controlled in the advantageous state, and
When the amount of increase in the game value becomes a special amount smaller than the predetermined amount in the second state, the second state is controlled to a suppressed state in which the granting of the right by the right granting means is suppressed in the subsequent second state. With regulatory measures,
There are a definite role in which the right is determined to be granted by the right granting means and a normal role in which the right is not determined to be granted by the right granting means when the right is won when the state is not suppressed.
When the winning combination is won, a special symbol combination can be displayed when the stop operation is performed in a predetermined mode, and when the stop operation is performed in a specific mode different from the predetermined mode. Is configured so that the special symbol combination is not displayed and a predetermined symbol combination is displayed.
The predetermined symbol combination is a symbol combination that can be displayed even when the normal combination is won.
When the definite combination is won in the suppressed state, the special notification means for notifying the specific mode as the procedure of the stop operation and the special notification means.
When the special symbol combination is displayed when the state is not suppressed, the special notification can be performed, and when the special symbol combination is displayed in the suppressed state, the special notification is performed. With special notification means that do not make it possible,
The special notification means can perform the same notification even when the normal combination is won in the suppressed state.
The advantageous state includes a first advantageous state and a second advantageous state that can be transferred from the first advantageous state and can be continued until a predetermined termination condition is satisfied.
When the second advantageous state that has shifted from the first advantageous state ends, it is possible to shift to the first advantageous state.
A gaming machine characterized in that the transition from the first advantageous state to the second advantageous state is not performed in the suppressed state.
前記第2状態において遊技価値の増加量が前記特別量となったとき、以後の前記第2状態では遊技価値の増加量が前記所定量となるまで前記有利状態に制御することを特徴とする請求項1に記載の遊技機。 A claim characterized in that when the increase amount of the game value becomes the special amount in the second state, the advantageous state is controlled until the increase amount of the game value becomes the predetermined amount in the subsequent second state. Item 1. The gaming machine according to item 1.
JP2019116050A 2019-06-24 2019-06-24 Game machine Pending JP2021000305A (en)

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JP2019116050A JP2021000305A (en) 2019-06-24 2019-06-24 Game machine
JP2022207752A JP7431471B2 (en) 2019-06-24 2022-12-26 gaming machine
JP2023183906A JP2023178462A (en) 2019-06-24 2023-10-26 Game machine

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JP6057552B2 (en) 2012-06-07 2017-01-11 株式会社三共 Slot machine
JP2014000238A (en) 2012-06-19 2014-01-09 Sammy Corp Game machine
JP6681695B2 (en) 2015-10-30 2020-04-15 株式会社三共 Amusement machine
JP6865526B2 (en) * 2016-02-01 2021-04-28 株式会社三共 Pachinko machine
JP6935068B2 (en) * 2016-12-16 2021-09-15 株式会社オリンピア Pachinko machine
JP6416955B2 (en) 2017-02-28 2018-10-31 京楽産業.株式会社 Game machine
JP6474440B2 (en) 2017-02-28 2019-02-27 株式会社三共 Slot machine
JP6393803B2 (en) * 2017-05-26 2018-09-19 株式会社ユニバーサルエンターテインメント Game machine
JP2018201540A (en) * 2017-05-30 2018-12-27 サミー株式会社 Slot machine
JP6793693B2 (en) * 2017-08-25 2020-12-02 株式会社エンターライズ Game machine
JP6682723B2 (en) 2018-12-18 2020-04-15 株式会社大都技研 Game table

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