JP2020195616A5 - - Google Patents

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Publication number
JP2020195616A5
JP2020195616A5 JP2019104164A JP2019104164A JP2020195616A5 JP 2020195616 A5 JP2020195616 A5 JP 2020195616A5 JP 2019104164 A JP2019104164 A JP 2019104164A JP 2019104164 A JP2019104164 A JP 2019104164A JP 2020195616 A5 JP2020195616 A5 JP 2020195616A5
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JP
Japan
Prior art keywords
predetermined
determining
power
state
gaming machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2019104164A
Other languages
Japanese (ja)
Other versions
JP7183953B2 (en
JP2020195616A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2019104164A priority Critical patent/JP7183953B2/en
Priority claimed from JP2019104164A external-priority patent/JP7183953B2/en
Publication of JP2020195616A publication Critical patent/JP2020195616A/en
Publication of JP2020195616A5 publication Critical patent/JP2020195616A5/ja
Priority to JP2022186648A priority patent/JP2023010895A/en
Application granted granted Critical
Publication of JP7183953B2 publication Critical patent/JP7183953B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Description

[形態]
所定の電力が供給されている場合に所定の遊技処理を実行可能な遊技処理実行手段と、
所定状態で前記所定の電力が断たれた電断であると判定した場合に所定の電断処理を実行可能な電断処理実行手段と、
を備え、
電断後に所定の方法で前記所定の電力が供給された場合に遊技可能な状態となり得る遊技機であって、
第1位置と第2位置に変位可能であり、前記第1位置に位置する場合は所定の非通電状態となり得り、前記第2位置に位置する場合は所定の通電状態となり得る変位手段と、
電断中に所定情報を保持可能な記憶手段と、
電断後に前記所定の電力が供給された場合に前記記憶手段に記憶されている前記所定情報を判定する手段と、
当該遊技機に前記所定の電力が供給された場合に、前記変位手段の状態を判定可能な状態判定手段と、
当該遊技機に前記所定の電力が供給された後の所定タイミングにおいて、前記状態判定手段によって前記変位手段の位置に対応した情報の判定を行い、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていると判定された第1の場合に第1処理を実行し、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていないと判定された第2の場合に前記第1処理とは異なる処理である第2処理を実行する処理実行手段と、
を備え
本遊技機は、
所定の発射許可条件が成立したか否かを判断する発射許可条件判断手段と、
所定の発射操作が行われることに基づいて遊技球を発射するための発射手段と、
を備え、
少なくとも前記第1の場合において前記発射許可条件判断手段によって前記所定の発射許可条件が成立したと判断された場合に前記発射手段は遊技球を発射し得るように構成されている
ことを特徴とする遊技機。
[form]
A game processing execution means capable of executing a predetermined game processing when a predetermined power is supplied, and a game processing execution means.
A power cut processing execution means capable of executing a predetermined power cut process when it is determined that the power is cut off in a predetermined state.
Equipped with
A gaming machine that can be in a playable state when the predetermined power is supplied by a predetermined method after a power failure.
Displacement means that can be displaced to the first position and the second position, can be in a predetermined non-energized state when located in the first position, and can be in a predetermined energized state when located in the second position.
A storage means that can hold predetermined information during a power failure,
A means for determining the predetermined information stored in the storage means when the predetermined power is supplied after the power failure, and a means for determining the predetermined information.
A state determining means capable of determining the state of the displacement means when the predetermined electric power is supplied to the gaming machine, and a state determining means.
At a predetermined timing after the predetermined power is supplied to the gaming machine, the state determination means determines information corresponding to the position of the displacement means, and the displacement means is positioned at the first position by the determination. The first process is executed in the first case where it is determined that the information corresponding to the above is set, and the information corresponding to the position of the displacement means at the first position is set by the determination. A process execution means for executing a second process, which is a process different from the first process in the second case determined to be none.
Equipped with
This gaming machine is
A means for determining the conditions for determining the conditions for launching, and a means for determining whether or not the predetermined conditions for permitting the launch have been met.
A launching means for launching a game ball based on a predetermined launch operation,
Equipped with
At least in the first case, the launching means is configured to be able to launch a game ball when it is determined by the launching permission condition determining means that the predetermined firing permitting condition is satisfied.
A gaming machine characterized by that.

Claims (2)

所定の電力が供給されている場合に所定の遊技処理を実行可能な遊技処理実行手段と、
所定状態で前記所定の電力が断たれた電断であると判定した場合に所定の電断処理を実行可能な電断処理実行手段と、
を備え、
電断後に所定の方法で前記所定の電力が供給された場合に遊技可能な状態となり得る遊技機であって、
第1位置と第2位置に変位可能であり、前記第1位置に位置する場合は所定の非通電状態となり得り、前記第2位置に位置する場合は所定の通電状態となり得る変位手段と、
電断中に所定情報を保持可能な記憶手段と、
電断後に前記所定の電力が供給された場合に前記記憶手段に記憶されている前記所定情報を判定する手段と、
当該遊技機に前記所定の電力が供給された場合に、前記変位手段の状態を判定可能な状態判定手段と、
当該遊技機に前記所定の電力が供給された後の所定タイミングにおいて、前記状態判定手段によって前記変位手段の位置に対応した情報の判定を行い、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていると判定された第1の場合に第1処理を実行し、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていないと判定された第2の場合に前記第1処理とは異なる処理である第2処理を実行する処理実行手段と、
を備え
本遊技機は、
所定の発射許可条件が成立したか否かを判断する発射許可条件判断手段と、
所定の発射操作が行われることに基づいて遊技球を発射するための発射手段と、
を備え、
少なくとも前記第1の場合において前記発射許可条件判断手段によって前記所定の発射許可条件が成立したと判断された場合に前記発射手段は遊技球を発射し得るように構成されている
ことを特徴とする遊技機。
A game processing execution means capable of executing a predetermined game processing when a predetermined power is supplied, and a game processing execution means.
A power cut processing execution means capable of executing a predetermined power cut process when it is determined that the power is cut off in a predetermined state.
Equipped with
A gaming machine that can be in a playable state when the predetermined power is supplied by a predetermined method after a power failure.
Displacement means that can be displaced to the first position and the second position, can be in a predetermined non-energized state when located in the first position, and can be in a predetermined energized state when located in the second position.
A storage means that can hold predetermined information during a power failure,
A means for determining the predetermined information stored in the storage means when the predetermined power is supplied after the power failure, and a means for determining the predetermined information.
A state determining means capable of determining the state of the displacement means when the predetermined electric power is supplied to the gaming machine, and a state determining means.
At a predetermined timing after the predetermined power is supplied to the gaming machine, the state determination means determines information corresponding to the position of the displacement means, and the displacement means is positioned at the first position by the determination. The first process is executed in the first case where it is determined that the information corresponding to the above is set, and the information corresponding to the position of the displacement means at the first position is set by the determination. A process execution means for executing a second process, which is a process different from the first process in the second case determined to be none.
Equipped with
This gaming machine is
A means for determining the conditions for determining the conditions for launching, and a means for determining whether or not the predetermined conditions for permitting the launch have been met.
A launching means for launching a game ball based on a predetermined launch operation,
Equipped with
At least in the first case, the launching means is configured to be able to launch a game ball when it is determined by the launching permission condition determining means that the predetermined firing permitting condition is satisfied.
A gaming machine characterized by that.
請求項1に記載の遊技機であって、
前記所定の非通電状態では、一部の部材が通電状態となり得る
ことを特徴とする遊技機。
The gaming machine according to claim 1.
A gaming machine characterized in that some members can be energized in the predetermined non-energized state.
JP2019104164A 2019-06-04 2019-06-04 game machine Active JP7183953B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019104164A JP7183953B2 (en) 2019-06-04 2019-06-04 game machine
JP2022186648A JP2023010895A (en) 2019-06-04 2022-11-22 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019104164A JP7183953B2 (en) 2019-06-04 2019-06-04 game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022186648A Division JP2023010895A (en) 2019-06-04 2022-11-22 game machine

Publications (3)

Publication Number Publication Date
JP2020195616A JP2020195616A (en) 2020-12-10
JP2020195616A5 true JP2020195616A5 (en) 2022-04-27
JP7183953B2 JP7183953B2 (en) 2022-12-06

Family

ID=73648604

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2019104164A Active JP7183953B2 (en) 2019-06-04 2019-06-04 game machine
JP2022186648A Pending JP2023010895A (en) 2019-06-04 2022-11-22 game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022186648A Pending JP2023010895A (en) 2019-06-04 2022-11-22 game machine

Country Status (1)

Country Link
JP (2) JP7183953B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7183957B2 (en) * 2019-06-04 2022-12-06 株式会社三洋物産 game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003210698A (en) * 2002-01-22 2003-07-29 Maruhon Ind Co Ltd Game machine, computer program and recording medium
JP6768605B2 (en) * 2017-07-06 2020-10-14 株式会社藤商事 Game machine
JP2019104168A (en) * 2017-12-12 2019-06-27 Toyo Tire株式会社 Production method of pneumatic tire
JP6988423B2 (en) * 2017-12-12 2022-01-05 コニカミノルタ株式会社 Inkjet recording medium, image forming method and film laminate manufacturing method
JP6894833B2 (en) * 2017-12-12 2021-06-30 Kyb株式会社 Ready-mixed concrete amount display method and ready-mixed concrete amount display program
JP6894834B2 (en) * 2017-12-12 2021-06-30 Kyb株式会社 Ready-mixed concrete status display method and ready-mixed concrete status display program

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