JP2020195631A5 - - Google Patents

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JP2020195631A5
JP2020195631A5 JP2019104179A JP2019104179A JP2020195631A5 JP 2020195631 A5 JP2020195631 A5 JP 2020195631A5 JP 2019104179 A JP2019104179 A JP 2019104179A JP 2019104179 A JP2019104179 A JP 2019104179A JP 2020195631 A5 JP2020195631 A5 JP 2020195631A5
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predetermined
state
determining
power
supplied
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JP2019104179A
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Japanese (ja)
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JP2020195631A (en
JP7230695B2 (en
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Priority to JP2019104179A priority Critical patent/JP7230695B2/en
Priority claimed from JP2019104179A external-priority patent/JP7230695B2/en
Publication of JP2020195631A publication Critical patent/JP2020195631A/en
Publication of JP2020195631A5 publication Critical patent/JP2020195631A5/ja
Priority to JP2023019560A priority patent/JP2023053182A/en
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[形態][form]
所定の電力が供給されている場合に所定の遊技処理を実行可能な遊技処理実行手段と、 A game processing execution means capable of executing a predetermined game processing when a predetermined power is supplied, and
所定状態で前記所定の電力が断たれた電断であると判定した場合に所定の電断処理を実行可能な電断処理実行手段と、 A power failure processing execution means capable of executing a predetermined power failure process when it is determined that the predetermined power is cut off in a predetermined state.
を備え、 With
電断後に所定の方法で前記所定の電力が供給された場合に遊技可能な状態となり得る遊技機であって、 A gaming machine that can be in a playable state when the predetermined power is supplied by a predetermined method after a power failure.
第1位置と第2位置に変位可能であり、前記第1位置に位置する場合は所定の非通電状態となり得り、前記第2位置に位置する場合は所定の通電状態となり得る変位手段と、 Displacement means that can be displaced to the first position and the second position, can be in a predetermined non-energized state when located in the first position, and can be in a predetermined energized state when located in the second position.
電断中に所定情報を保持可能な記憶手段と、 A storage means that can hold predetermined information during a power failure,
電断後に前記所定の電力が供給された場合に前記記憶手段に記憶されている前記所定情報を判定する手段と、 A means for determining the predetermined information stored in the storage means when the predetermined power is supplied after the power failure, and a means for determining the predetermined information.
当該遊技機に前記所定の電力が供給された場合に、前記変位手段の状態を判定可能な状態判定手段と、 A state determining means capable of determining the state of the displacement means when the predetermined electric power is supplied to the gaming machine, and a state determining means capable of determining the state of the displacement means.
当該遊技機に前記所定の電力が供給された後の所定タイミングにおいて、前記状態判定手段によって前記変位手段の位置に対応した情報の判定を行い、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていると判定された第1の場合に第1処理を実行し、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていないと判定された第2の場合に前記第1処理とは異なる処理である第2処理を実行する処理実行手段と、 At a predetermined timing after the predetermined power is supplied to the game machine, the state determining means determines the information corresponding to the position of the displacement means, and the displacement means is positioned at the first position by the determination. The first process is executed in the first case where it is determined that the information corresponding to the above is set, and the information corresponding to the position of the displacement means at the first position is set by the determination. A process execution means for executing a second process, which is a process different from the first process, in the second case determined to be none.
を備えることを特徴とする遊技機。 A gaming machine characterized by being equipped with.


Claims (2)

所定の電力が供給されている場合に所定の遊技処理を実行可能な遊技処理実行手段と、 A game processing execution means capable of executing a predetermined game processing when a predetermined power is supplied, and
所定状態で前記所定の電力が断たれた電断であると判定した場合に所定の電断処理を実行可能な電断処理実行手段と、 A power failure processing execution means capable of executing a predetermined power failure process when it is determined that the predetermined power is cut off in a predetermined state.
を備え、 With
電断後に所定の方法で前記所定の電力が供給された場合に遊技可能な状態となり得る遊技機であって、 A gaming machine that can be in a playable state when the predetermined power is supplied by a predetermined method after a power failure.
第1位置と第2位置に変位可能であり、前記第1位置に位置する場合は所定の非通電状態となり得り、前記第2位置に位置する場合は所定の通電状態となり得る変位手段と、 Displacement means that can be displaced to the first position and the second position, can be in a predetermined non-energized state when located in the first position, and can be in a predetermined energized state when located in the second position.
電断中に所定情報を保持可能な記憶手段と、 A storage means that can hold predetermined information during a power failure,
電断後に前記所定の電力が供給された場合に前記記憶手段に記憶されている前記所定情報を判定する手段と、 A means for determining the predetermined information stored in the storage means when the predetermined power is supplied after the power failure, and a means for determining the predetermined information.
当該遊技機に前記所定の電力が供給された場合に、前記変位手段の状態を判定可能な状態判定手段と、 A state determining means capable of determining the state of the displacement means when the predetermined electric power is supplied to the gaming machine, and a state determining means capable of determining the state of the displacement means.
当該遊技機に前記所定の電力が供給された後の所定タイミングにおいて、前記状態判定手段によって前記変位手段の位置に対応した情報の判定を行い、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていると判定された第1の場合に第1処理を実行し、前記判定によって前記変位手段が前記第1位置に位置することに対応する情報が設定されていないと判定された第2の場合に前記第1処理とは異なる処理である第2処理を実行する処理実行手段と、 At a predetermined timing after the predetermined power is supplied to the game machine, the state determining means determines the information corresponding to the position of the displacement means, and the displacement means is positioned at the first position by the determination. The first process is executed in the first case where it is determined that the information corresponding to the above is set, and the information corresponding to the position of the displacement means at the first position is set by the determination. A process execution means for executing a second process, which is a process different from the first process, in the second case determined to be none.
を備えることを特徴とする遊技機。 A gaming machine characterized by being equipped with.
請求項1に記載の遊技機であって、 The gaming machine according to claim 1.
前記所定の非通電状態では、一部の部材が通電状態となり得る In the predetermined non-energized state, some members may be energized.
ことを特徴とする遊技機。 A gaming machine characterized by that.
JP2019104179A 2019-06-04 2019-06-04 game machine Active JP7230695B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019104179A JP7230695B2 (en) 2019-06-04 2019-06-04 game machine
JP2023019560A JP2023053182A (en) 2019-06-04 2023-02-12 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019104179A JP7230695B2 (en) 2019-06-04 2019-06-04 game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023019560A Division JP2023053182A (en) 2019-06-04 2023-02-12 game machine

Publications (3)

Publication Number Publication Date
JP2020195631A JP2020195631A (en) 2020-12-10
JP2020195631A5 true JP2020195631A5 (en) 2021-10-28
JP7230695B2 JP7230695B2 (en) 2023-03-02

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JP2019104179A Active JP7230695B2 (en) 2019-06-04 2019-06-04 game machine
JP2023019560A Withdrawn JP2023053182A (en) 2019-06-04 2023-02-12 game machine

Family Applications After (1)

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JP2023019560A Withdrawn JP2023053182A (en) 2019-06-04 2023-02-12 game machine

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JP (2) JP7230695B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7272206B2 (en) * 2019-09-20 2023-05-12 株式会社三洋物産 game machine
JP7272205B2 (en) * 2019-09-20 2023-05-12 株式会社三洋物産 game machine
JP7272203B2 (en) * 2019-09-20 2023-05-12 株式会社三洋物産 game machine
JP7272204B2 (en) * 2019-09-20 2023-05-12 株式会社三洋物産 game machine
JP7272207B2 (en) * 2019-09-20 2023-05-12 株式会社三洋物産 game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003210698A (en) 2002-01-22 2003-07-29 Maruhon Ind Co Ltd Game machine, computer program and recording medium
JP6768605B2 (en) 2017-07-06 2020-10-14 株式会社藤商事 Game machine
JP7020456B2 (en) 2019-06-04 2022-02-16 株式会社三洋物産 Pachinko machine

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