JP2020175291A5 - - Google Patents

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JP2020175291A5
JP2020175291A5 JP2020135222A JP2020135222A JP2020175291A5 JP 2020175291 A5 JP2020175291 A5 JP 2020175291A5 JP 2020135222 A JP2020135222 A JP 2020135222A JP 2020135222 A JP2020135222 A JP 2020135222A JP 2020175291 A5 JP2020175291 A5 JP 2020175291A5
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Prior art keywords
game
information
storage area
information storage
main control
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JP2020135222A
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JP2020175291A (en
JP6974555B2 (en
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Priority claimed from JP2016128807A external-priority patent/JP2018000359A/en
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Description

このような遊技機では、通常の遊技状態で得られる遊技価値(賞球、賞メダル)が小さく、役物動作中(大入賞口開放中、始動入賞口動作中、ボーナスゲーム中など)に得られる遊技価値が大きい場合、大量の遊技価値が得られる機会が多くなり、遊技によって得られる遊技価値の変化が大きく、射幸性が高くなる。このため、遊技者ののめり込みを防止するため、稼働中の遊技機の正確な出玉率を確認することが求められている。
In such a game machine, the game value (prize ball, prize medal) obtained in the normal game state is small, and it is obtained during the character operation (during the opening of the large winning opening, during the starting winning opening, during the bonus game, etc.). When the game value to be played is large, there are many opportunities to obtain a large amount of game value, the change in the game value obtained by the game is large, and the gambling property is high. Therefore, in order to prevent the player from getting stuck, it is required to confirm the accurate ball output rate of the operating game machine.

本明細書に開示される発明の一例は以下の通りである。すなわち、遊技の進行に係る制御を実行可能な主制御手段を備えた遊技機において、前記主制御手段には、主制御装置と、前記主制御装置が実行するプログラムが記憶された第1記憶手段と、前記第1記憶手段に記憶されたプログラムの実行にもとづく情報を記憶する第2記憶手段と、前記第2記憶手段に記憶された情報を初期化可能な初期化手段と、遊技ゲームの進行とは異なる遊技の出玉に関する情報を表示する表示手段と、前記表示手段を駆動するための駆動手段と、を備え、前記プログラムには、遊技ゲームの進行に関する制御を実行するための処理と遊技の出玉に関する情報を計数する処理とを含み、遊技ゲームの進行に関する制御を実行するための処理は、前記第1記憶手段の第1の領域に記憶され、遊技の出玉に関する情報を計数する処理は、前記第1記憶手段の第1の領域とは異なる第2の領域に記憶され、前記第2記憶手段は、第1の情報記憶領域と、第1の情報記憶領域とは異なる第2の情報記憶領域を備え、前記初期化手段は、第1の情報記憶領域を初期化する第1初期化手段と、第2の情報記憶領域を初期化する第2初期化手段とを含み、所定条件が成立した場合に、前記第1初期化手段により前記第1の情報記憶領域を初期化するものの、前記第2の情報記憶領域については初期化することなく、前記所定条件とは異なる特定条件が成立した場合に、前記第2初期化手段により前記第2の情報記憶領域を初期化するものの、前記第1の情報記憶領域については初期化せず、前記第2の情報記憶領域には、前記表示手段に遊技の出玉に関する情報を表示するための情報が記憶されているものの、前記第1の領域に記憶された遊技ゲームの進行に関する処理の実行による情報は記憶せず、前記主制御装置(CPU)と前記表示手段と前記駆動手段とは、前記主制御手段(主基板)の同一平面上に配置されているものの、それぞれが、重複することなく離間した位置に配置され、前記主制御装置と前記駆動手段とは第1配線手段により電気的に接続されるとともに、前記駆動手段と前記表示手段とは第2配線手段により電気的に接続され、前記第2配線手段の配線長は、前記第1配線手段の配線長より長いことを特徴とする。
An example of the invention disclosed in the present specification is as follows. That is, in a gaming machine provided with a main control means capable of executing control related to the progress of a game, the main control means stores a main control device and a program executed by the main control device. A second storage means that stores information based on the execution of the program stored in the first storage means, an initialization means that can initialize the information stored in the second storage means, and the progress of the game game. The program includes a display means for displaying information regarding the output of a game different from the above, and a drive means for driving the display means, and the program includes a process and a game for executing control regarding the progress of the game game. The process for executing the control regarding the progress of the game game, including the process of counting the information regarding the ball ejection of the game, is stored in the first area of the first storage means, and the information regarding the ball ejection of the game is counted. The processing is stored in a second area different from the first area of the first storage means, and the second storage means has a first information storage area and a second information storage area different from the first information storage area. The initialization means includes a first initialization means for initializing a first information storage area and a second initialization means for initializing a second information storage area, and is predetermined. When the condition is satisfied, the first information storage area is initialized by the first initialization means, but the second information storage area is not initialized and is a specific condition different from the predetermined condition. When is satisfied, the second information storage area is initialized by the second initialization means, but the first information storage area is not initialized, and the second information storage area is set to. Although the display means stores information for displaying information related to the payout of the game, the information stored in the first area due to the execution of the process related to the progress of the game game is not stored, and the main control Although the device (CPU), the display means, and the drive means are arranged on the same plane of the main control means (main board), they are arranged at positions separated from each other without overlapping, and the main is the main. The control device and the drive means are electrically connected by the first wiring means, and the drive means and the display means are electrically connected by the second wiring means. It is characterized in that it is longer than the wiring length of the first wiring means.

本発明の一形態によれば、稼働中の遊技機の正確な出玉率を確認することができる。
According to one embodiment of the present invention, it is possible to confirm the accurate ball output rate of the gaming machine in operation.

Claims (1)

遊技の進行に係る制御を実行可能な主制御手段を備えた遊技機において、
前記主制御手段には、
主制御装置と、
前記主制御装置が実行するプログラムが記憶された第1記憶手段と、
前記第1記憶手段に記憶されたプログラムの実行にもとづく情報を記憶する第2記憶手段と、
前記第2記憶手段に記憶された情報を初期化可能な初期化手段と、
遊技ゲームの進行とは異なる遊技の出玉に関する情報を表示する表示手段と、
前記表示手段を駆動するための駆動手段と、
を備え、
前記プログラムには、遊技ゲームの進行に関する制御を実行するための処理と遊技の出玉に関する情報を計数する処理とを含み、
遊技ゲームの進行に関する制御を実行するための処理は、前記第1記憶手段の第1の領域に記憶され、
遊技の出玉に関する情報を計数する処理は、前記第1記憶手段の第1の領域とは異なる第2の領域に記憶され、
前記第2記憶手段は、第1の情報記憶領域と、第1の情報記憶領域とは異なる第2の情報記憶領域を備え、
前記初期化手段は、第1の情報記憶領域を初期化する第1初期化手段と、第2の情報記憶領域を初期化する第2初期化手段とを含み、
所定条件が成立した場合に、前記第1初期化手段により前記第1の情報記憶領域を初期化するものの、前記第2の情報記憶領域については初期化することなく、前記所定条件とは異なる特定条件が成立した場合に、前記第2初期化手段により前記第2の情報記憶領域を初期化するものの、前記第1の情報記憶領域については初期化せず、
前記第2の情報記憶領域には、前記表示手段に遊技の出玉に関する情報を表示するための情報が記憶されているものの、前記第1の領域に記憶された遊技ゲームの進行に関する処理の実行による情報は記憶せず、
前記主制御装置と前記表示手段と前記駆動手段とは、前記主制御手段の同一平面上に配置されているものの、それぞれが、重複することなく離間した位置に配置され、
前記主制御装置と前記駆動手段とは第1配線手段により電気的に接続されるとともに、前記駆動手段と前記表示手段とは第2配線手段により電気的に接続され、
前記第2配線手段の配線長は、前記第1配線手段の配線長より長い
ことを特徴とする遊技機。
In a game machine equipped with a main control means capable of executing control related to the progress of the game
The main control means
Main controller and
A first storage means in which a program executed by the main control unit is stored, and
A second storage means for storing information based on the execution of the program stored in the first storage means, and a second storage means.
An initialization means capable of initializing the information stored in the second storage means, and
A display means for displaying information about the ball output of the game, which is different from the progress of the game game,
A driving means for driving the display means and
With
The program includes a process for executing control regarding the progress of the game game and a process for counting information regarding the payout of the game.
The process for executing the control regarding the progress of the game game is stored in the first area of the first storage means.
The process of counting the information regarding the payout of the game is stored in a second area different from the first area of the first storage means.
The second storage means includes a first information storage area and a second information storage area different from the first information storage area.
The initialization means includes a first initialization means for initializing a first information storage area and a second initialization means for initializing a second information storage area.
When the predetermined condition is satisfied, the first information storage area is initialized by the first initialization means, but the second information storage area is not initialized and is specified differently from the predetermined condition. When the condition is satisfied, the second information storage area is initialized by the second initialization means, but the first information storage area is not initialized.
In the second information storage area, although the display means stores information for displaying information regarding the output of the game, the execution of the process related to the progress of the game game stored in the first area. Does not memorize the information by
Although the main control device, the display means, and the drive means are arranged on the same plane of the main control means, they are arranged at positions separated from each other without overlapping.
The main control device and the drive means are electrically connected by the first wiring means, and the drive means and the display means are electrically connected by the second wiring means.
A gaming machine characterized in that the wiring length of the second wiring means is longer than the wiring length of the first wiring means.
JP2020135222A 2016-06-29 2020-08-07 Pachinko machine Active JP6974555B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020135222A JP6974555B2 (en) 2016-06-29 2020-08-07 Pachinko machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2016128807A JP2018000359A (en) 2016-06-29 2016-06-29 Game machine
JP2020135222A JP6974555B2 (en) 2016-06-29 2020-08-07 Pachinko machine

Related Parent Applications (1)

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JP2016128807A Division JP2018000359A (en) 2016-06-29 2016-06-29 Game machine

Publications (3)

Publication Number Publication Date
JP2020175291A JP2020175291A (en) 2020-10-29
JP2020175291A5 true JP2020175291A5 (en) 2021-04-22
JP6974555B2 JP6974555B2 (en) 2021-12-01

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Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006326202A (en) * 2005-05-30 2006-12-07 Daito Giken:Kk Game table

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