JP2020162833A - Game machine - Google Patents

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JP2020162833A
JP2020162833A JP2019065755A JP2019065755A JP2020162833A JP 2020162833 A JP2020162833 A JP 2020162833A JP 2019065755 A JP2019065755 A JP 2019065755A JP 2019065755 A JP2019065755 A JP 2019065755A JP 2020162833 A JP2020162833 A JP 2020162833A
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light
light emitting
game
liquid crystal
gaming machine
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JP7025028B2 (en
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松本 幸治
Koji Matsumoto
幸治 松本
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

To provide a game machine capable of performing a light presentation with high level amusing properties.SOLUTION: In a game machine 10 according to the present disclosure, an eyeball portion 34 includes: a first translucent member 34B having a dome-shaped bulging portion 34B2; and a dome-shaped second translucent member 34D covering the first translucent member 34B from the front. Further, the game machine 10 includes a shielding member 34A between the first and the second translucent members 34B, 34D and a light-emitting substrate 33D. Since the light from the light-emitting substrate 33D is directed through openings (a pupil 34E1 and a slit 34E2) of the shielding member 34A toward the side of a player, a sense of depth is created in the eyeball portion 34. Therefore, the pupil can be shown with high level amusing properties.SELECTED DRAWING: Figure 17

Description

本発明は、遊技機に関する。 The present invention relates to a game machine.

近年の遊技機では、様々な光演出を行っている(例えば、特許文献1参照)。 In recent game machines, various light effects are performed (see, for example, Patent Document 1).

特開2014−204764号公報(図5、段落[0026])Japanese Unexamined Patent Publication No. 2014-204764 (Fig. 5, paragraph [0026])

しかしながら、光演出の趣向性の向上が求められている。 However, there is a demand for improving the taste of light production.

上記課題を解決するためになされた請求項1の発明は、透光部材にて発光基板を前方から覆ってなる光演出部材を備える遊技機において、前記透光部材と前記発光基板との間に配置されると共に複数の開口を有し、それら開口以外の部分で光を遮蔽する遮蔽部材を備える遊技機である。 The invention according to claim 1 has been made to solve the above problems in a gaming machine including a light effect member in which a light emitting substrate is covered from the front with a light transmitting member, between the light transmitting member and the light emitting substrate. It is a gaming machine that is arranged and has a plurality of openings, and is provided with a shielding member that shields light in a portion other than those openings.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 遊技板の正面図Front view of the game board 遊技板及び後部ユニットの斜視図Perspective view of the game board and the rear unit 転動ステージの斜視図Perspective view of the rolling stage 遊技領域の一部の正面図Front view of a part of the game area 入賞役物部品の斜視図Perspective view of prize-winning accessory parts 入賞役物部品の側断面図Side sectional view of prize-winning accessory parts 入賞役物部品の側断面図Side sectional view of prize-winning accessory parts 入賞役物部品の正面図Front view of prize-winning accessory parts 第1と第2の始動入賞口及び転動ステージの斜視図Perspective view of the first and second starting winning openings and the rolling stage 後部ユニットの斜視図Perspective view of the rear unit 後部ユニットの一部破断の斜視図Perspective view of partial breakage of the rear unit 後部ユニットの分解斜視図An exploded perspective view of the rear unit 支持ボックス内の第1可動役物の斜視図Perspective view of the first movable accessory in the support box 第1可動役物の出現状態の正面図Front view of the appearance state of the first movable accessory 第1可動役物の分解正面図Disassembled front view of the first movable accessory 瞳部の一部破断の斜視図Perspective view of partial fracture of the pupil 瞳部の分解斜視図An exploded perspective view of the pupil 瞳部の一部破断の分解斜視図An exploded perspective view of a partial fracture of the pupil 瞳部の正面図Front view of the pupil 第2〜第4の可動役物の出現状態の正面図Front view of the appearance state of the second to fourth movable accessories 第2〜第4の可動役物の出現状態の正面図Front view of the appearance state of the second to fourth movable accessories 第2可動役物の後面図Rear view of the second movable accessory 第3及び第4の可動役物の分解斜視図An exploded perspective view of the third and fourth movable accessories 第4可動役物の正面図Front view of the 4th movable accessory 透過液晶ユニットの斜視図Perspective view of the transmissive liquid crystal unit 透過液晶ユニットの一部拡大の斜視図Partially enlarged perspective view of the transmissive liquid crystal unit 透過液晶ユニットの一部拡大、一部破断の斜視図Perspective view of partially enlarged and partially broken transmissive liquid crystal unit 第2発光パネルの分解斜視図An exploded perspective view of the second light emitting panel (A)第2透光板を外した第2発光パネルを下方から見た斜視図、(B)第2発光パネルを下方から見た斜視図(A) A perspective view of the second light emitting panel from which the second light transmitting plate has been removed, and (B) a perspective view of the second light emitting panel as viewed from below. 第2発光パネルの発光基板の下面図Bottom view of the light emitting substrate of the second light emitting panel 遊技機のブロック図Block diagram of the game machine 電断監視プログラムのフローチャートFlow chart of power failure monitoring program 瞬停監視プログラムのフローチャートFlowchart of momentary power failure monitoring program

以下、本開示の一実施形態を図1〜図34に基づいて説明する。本実施形態の遊技機10は、パチンコ遊技機であって、前面の図1に示したガラス窓10Wを通して図2に示した遊技板11の遊技領域R1を視認することができる。また、遊技機10の前面右下には、ハンドル10Hが備えられ、ガラス窓10Wの下隣の中央には、演出操作部10Sが設けられている。演出操作部10Sは、内部に図示しない駆動源であるモータを有し、そのモータの動力を受けて横方向又は前後方向に往復移動するようになっている。 Hereinafter, one embodiment of the present disclosure will be described with reference to FIGS. 1 to 34. The gaming machine 10 of the present embodiment is a pachinko gaming machine, and the gaming area R1 of the gaming plate 11 shown in FIG. 2 can be visually recognized through the glass window 10W shown in FIG. 1 on the front surface. Further, a handle 10H is provided at the lower right of the front surface of the game machine 10, and an effect operation unit 10S is provided at the center next to the lower side of the glass window 10W. The effect operation unit 10S has a motor which is a drive source (not shown) inside, and receives the power of the motor to reciprocate in the lateral direction or the front-rear direction.

遊技領域R1は、遊技板11の前面から突出したレール部材12によって囲まれている。レール部材12の左上部には、進入口12Aが設けられ、ハンドル10H(図1参照)を操作すると、その操作量に応じた強度で遊技球が進入口12Aから遊技領域R1内に打ち込まれて流下する。 The game area R1 is surrounded by a rail member 12 projecting from the front surface of the game plate 11. An entrance 12A is provided at the upper left portion of the rail member 12, and when the handle 10H (see FIG. 1) is operated, a game ball is driven into the game area R1 from the entrance 12A with a strength corresponding to the amount of operation. Flow down.

遊技領域R1内には、演出窓13が形成され、その演出窓13を通して後述する後側液晶画面41Gや第1〜第4の可動役物33,35〜37(図15参照)等を見ることができる。また、図3に示すように、演出窓13には、前方から装飾枠15が嵌め込まれ、その装飾枠15の一部である枠突壁14が、装飾枠15の左右の両側辺と上辺とから前方に突出し、遊技球が演出窓13内に進入することを規制している。 An effect window 13 is formed in the game area R1, and the rear liquid crystal screen 41G and the first to fourth movable accessories 33, 35 to 37 (see FIG. 15), which will be described later, are viewed through the effect window 13. Can be done. Further, as shown in FIG. 3, a decorative frame 15 is fitted into the effect window 13 from the front, and a frame protrusion wall 14 which is a part of the decorative frame 15 is formed on both left and right sides and an upper side of the decorative frame 15. It projects forward from the window 13 and restricts the game ball from entering the effect window 13.

詳細には、図2に示すように、枠突壁14の上辺部分は、略中央部でクランク状に屈曲して、左向きの段差面14Dを有する。そして、装飾枠15の上辺部分のうち段差面14Dより右側の枠突壁14とレール部材12との間が遊技球が1つずつ通過可能な幅の上辺通路R3になっている。 More specifically, as shown in FIG. 2, the upper side portion of the frame projecting wall 14 is bent in a crank shape at a substantially central portion and has a stepped surface 14D facing left. The upper side passage R3 having a width through which the game balls can pass one by one is formed between the frame protrusion wall 14 on the right side of the stepped surface 14D and the rail member 12 in the upper side portion of the decorative frame 15.

枠突壁14の右辺部分は、1対の対向壁14Bからなり、それらの間が遊技球が1つずつ通過可能な幅の右辺通路R2をなし、上辺通路R3に繋がっている。また、外側の対向壁14Bは、レール部材12の内面に重なり、右辺通路R2のうち上下方向の途中位置から下端寄り位置までの間は、左右に蛇行して全体的には上下方向に延びている。そして、右辺通路R2は、下端寄り位置で左側に略水平に屈曲してから鉛直下方に屈曲して鉛直下方へと遊技球を排出する。 The right side portion of the frame projecting wall 14 is composed of a pair of facing walls 14B, and between them forms a right side passage R2 having a width through which game balls can pass one by one, and is connected to an upper side passage R3. Further, the outer facing wall 14B overlaps the inner surface of the rail member 12, and meanders left and right from the middle position in the vertical direction to the position near the lower end of the right side passage R2, and extends in the vertical direction as a whole. There is. Then, the right-hand side passage R2 bends substantially horizontally to the left at a position near the lower end and then bends vertically downward to discharge the game ball vertically downward.

図2に示すように、枠突壁14の左辺部分の下部には、樋構造のワープ部14Wが備えられ、そこに入球した遊技球は次述する転動ステージ16の左端部に案内される。 As shown in FIG. 2, a warp portion 14W having a gutter structure is provided in the lower portion of the left side portion of the frame projecting wall 14, and the game ball entering the warp portion 14W is guided to the left end portion of the rolling stage 16 described below. To.

転動ステージ16は、装飾枠15のうち演出窓13の下辺内面に重なる部分によって形成され、下方に膨らむ湾曲形状をなしている。詳細には、転動ステージ16は、両端から両端寄り位置に向かって僅かに下るように傾斜している1対の第1傾斜部16Aと、両端寄り位置から中央寄り位置に亘って急勾配に下るように傾斜している1対の第2傾斜部16Bと、図4に示すように、1対の第2傾斜部16Bにそれぞれ連続して緩やかに湾曲した1対の湾曲部16Cとを有する。 The rolling stage 16 is formed by a portion of the decorative frame 15 that overlaps the inner surface of the lower side of the effect window 13, and has a curved shape that bulges downward. Specifically, the rolling stage 16 has a pair of first inclined portions 16A that are inclined so as to be slightly lowered from both ends toward both ends, and a steep slope from both ends toward the center. As shown in FIG. 4, it has a pair of second inclined portions 16B that are inclined downward, and a pair of curved portions 16C that are continuously and gently curved to each of the pair of second inclined portions 16B. ..

また、転動ステージ16の前縁部からは、前側規制壁16Fが起立する一方、転動ステージ16の後縁部からは、後側規制壁16Rが起立し、それら前側規制壁16Fと後側規制壁16Rとに挟まれた転動ステージ16の幅は、遊技球の1球以上、2球未満になっている。なお、図3に示すように、後側規制壁16Rの上部は、前方に折れ曲がって転動ステージ16を上方から覆う庇部16Hになっている。 Further, the front regulation wall 16F stands up from the front edge portion of the rolling stage 16, while the rear regulation wall 16R stands up from the rear edge portion of the rolling stage 16, and the front regulation wall 16F and the rear side thereof. The width of the rolling stage 16 sandwiched between the regulation wall 16R is one or more and less than two game balls. As shown in FIG. 3, the upper portion of the rear regulation wall 16R is an eaves portion 16H that bends forward and covers the rolling stage 16 from above.

転動ステージ16を転動した遊技球が、転動ステージ16の中央近傍で前側規制壁16Fを切り欠いてなる第1又は第2の排出口16X,16Yから排出される。 The game ball that has rolled the rolling stage 16 is discharged from the first or second discharge ports 16X and 16Y that cut out the front regulation wall 16F near the center of the rolling stage 16.

詳細には、図4に示すように、転動ステージ16の各湾曲部16Cは、それらの横方向の中間部に最下部を有し、それら最下部の前側規制壁16Fを切り欠いて1対の第2排出口16Yが形成されている。各第2排出口16Yは、遊技球が1度に2球通過可能な程度の開口幅をなしている。また、各第2排出口16Yの後方には、転動ステージ16の前端から後端寄り位置までの間を略四角形に僅かに陥没させて第2排出ガイド部16Tが形成されている。第2排出ガイド部16Tは、前下がりに僅かに傾斜している。また、第2排出ガイド部16Tの後辺部16T1は、例えば、転動ステージ16の前後方向の中央より後方でかつ後側規制壁16Rから遊技球の半径より僅かに前方に離れた位置に配置されている。そして、第2排出ガイド部16Tの後辺部16T1と後側規制壁16Rとの間が、遊技球の横方向への転動を許容された転動許容部16K2になっている。 In detail, as shown in FIG. 4, each curved portion 16C of the rolling stage 16 has a lowermost portion in the middle portion in the lateral direction thereof, and a pair of the lowermost front regulation wall 16F is cut out. The second discharge port 16Y is formed. Each second discharge port 16Y has an opening width such that two game balls can pass through at one time. Further, behind each of the second discharge ports 16Y, a second discharge guide portion 16T is formed by slightly sinking the space between the front end and the rear end of the rolling stage 16 into a substantially quadrangular shape. The second discharge guide portion 16T is slightly inclined downward. Further, the rear side portion 16T1 of the second discharge guide portion 16T is arranged at a position behind the center of the rolling stage 16 in the front-rear direction and slightly forward from the radius of the game ball from the rear regulation wall 16R, for example. Has been done. Then, between the rear side portion 16T1 of the second discharge guide portion 16T and the rear side regulation wall 16R, there is a roll allowance portion 16K2 that allows the game ball to roll in the lateral direction.

1対の湾曲部16C同士の接続部分は、それら湾曲部16Cの途中部分より僅かに高くなっている。また、1対の湾曲部16C同士の接続部分には、前側規制壁16Fを切り欠いて第1排出口16Xが形成されると共に、その後方に縦溝16Vが形成されている。第1排出口16Xは、遊技球が1度に1球通過可能な程度の開口幅をなしている。縦溝16Vは、転動ステージ16の前端から後端に亘って延びるV溝構造をなし、後方に向かって徐々に溝狭になりかつ浅くなって内面が前下がりに傾斜している。 The connecting portion between the pair of curved portions 16C is slightly higher than the intermediate portion of the curved portions 16C. Further, at the connecting portion between the pair of curved portions 16C, the front regulation wall 16F is cut out to form the first discharge port 16X, and the vertical groove 16V is formed behind the first discharge port 16X. The first discharge port 16X has an opening width that allows a game ball to pass through one ball at a time. The vertical groove 16V has a V-groove structure extending from the front end to the rear end of the rolling stage 16, and the groove gradually becomes narrower and shallower toward the rear, and the inner surface is inclined downward.

縦溝16Vには、その前後方向の途中位置を横切るように横断リブ16Pが設けられている。横断リブ16Pは、例えば、転動ステージ16の前後方向の中央より後方でかつ後側規制壁16Rから遊技球の半径より僅かに前方に離れた位置に配置されている。また、横断リブ16Pの上面は、縦溝16Vの上端に位置している。そして、横断リブ16Pより後方が、遊技球の横方向への転動を許容された転動許容部16K1をなし、縦溝16Vのうち横断リブ16Pより前側部分が、遊技球を第1排出口16Xに案内する第1排出ガイド部16Sになっている。また、第1排出口16Xは、次述する第1特図始動入賞口17Aの真上に位置し、第1排出口16Xから遊技球が排出されることで第1特図始動入賞口17Aに入賞し易くなる。 The vertical groove 16V is provided with a transverse rib 16P so as to cross an intermediate position in the front-rear direction thereof. The transverse rib 16P is arranged, for example, at a position behind the center of the rolling stage 16 in the front-rear direction and slightly forward from the radius of the game ball from the rear regulation wall 16R. Further, the upper surface of the transverse rib 16P is located at the upper end of the vertical groove 16V. Then, the rear part of the transverse rib 16P forms a rolling allowance portion 16K1 that allows the game ball to roll in the lateral direction, and the portion of the vertical groove 16V on the front side of the transverse rib 16P discharges the game ball to the first discharge port. It is the first discharge guide unit 16S that guides the 16X. Further, the first discharge port 16X is located directly above the first special figure start winning opening 17A described below, and when the game ball is discharged from the first discharge port 16X, it becomes the first special drawing start winning opening 17A. It will be easier to win a prize.

図5に示すように、遊技領域R1のうち演出窓13より下側の下方領域には、略中央に第1特図始動入賞口17Aと第2特図始動入賞口17Bとが設けられ、右側部に第1普図始動入賞口17Cと大入賞口22とが設けられ、図2に示すように、左側部に複数の普通入賞口18が設けられている。また、図5に示すように、大入賞口22と第2特図始動入賞口17Bの間には普通入賞口18と第2普図始動入賞口17Dとが設けられている。 As shown in FIG. 5, in the lower region of the game area R1 below the effect window 13, the first special figure start winning opening 17A and the second special drawing starting winning opening 17B are provided in the substantially center, and the right side. A first general drawing start winning opening 17C and a large winning opening 22 are provided in the portion, and as shown in FIG. 2, a plurality of ordinary winning openings 18 are provided in the left portion. Further, as shown in FIG. 5, between the large winning opening 22 and the second special drawing starting winning opening 17B, a normal winning opening 18 and a second general drawing starting winning opening 17D are provided.

また、遊技領域R1全体には、図示しない複数の障害釘が打ち込まれている。そして、遊技領域R1を流下する遊技球が各入賞口に遊技球が入賞すると、その入賞数に応じた賞球が遊技機10の前面の上皿10D(図1参照)に払い出される。その際の入賞球1球当りの賞球数は、大入賞口22が、他の入賞口より多くなっている。また、何れの入賞口にも入賞しなかった遊技球は、アウト口11Xに取り込まれる。 Further, a plurality of obstacle nails (not shown) are driven into the entire game area R1. Then, when the game ball flowing down the game area R1 wins a prize in each winning opening, the prize balls corresponding to the number of winnings are paid out to the upper plate 10D (see FIG. 1) on the front surface of the game machine 10. At that time, the number of prize balls per winning ball is larger in the large winning opening 22 than in the other winning openings. In addition, the game ball that does not win in any of the winning openings is taken into the out opening 11X.

図10に示すように、第1特図始動入賞口17Aは、遊技板11の前面から突出する入賞役物突部17Sの上面に開口した所謂ポケット構造をなしかつ、遊技球が1つずつ入賞する大きさをなしている。 As shown in FIG. 10, the first special figure start winning opening 17A has a so-called pocket structure opened on the upper surface of the winning accessory protrusion 17S protruding from the front surface of the game plate 11, and the game balls win one by one. It is the size to do.

図5に示すように、第1特図始動入賞口17Aに対して遊技球の1〜3つ分程度離れた斜め左下には第2特図始動入賞口17Bが配置される一方、第1特図始動入賞口17Aに対して遊技球の1〜3つ分程度離れた斜め右下には球受突部19Dが配置されている。また、遊技領域R1の最下部でもある第1特図始動入賞口17Aの真下には、アウト口11Xが開口している。 As shown in FIG. 5, the second special figure start winning opening 17B is arranged at the lower left diagonally about 1 to 3 distances from the first special drawing starting winning opening 17A, while the first special figure starting winning opening 17B is arranged. Fig. The ball receiving portion 19D is arranged at the lower right diagonally about 1 to 3 of the game balls with respect to the starting winning opening 17A. Further, an out opening 11X is opened directly below the first special drawing start winning opening 17A, which is also the lowermost part of the game area R1.

第2特図始動入賞口17Bは、遊技板11の前面から突出する入賞役物突部17Tの側面に開口して、水平方向に対して僅かに斜め右上を向きかつ、遊技球が1つずつ入賞する大きさをなしている。また、図2に示すように、第2特図始動入賞口17Bの入賞役物突部17Tは、レール部材12に隣接していて、その入賞役物突部の左横にもアウト口11Xが開口している。 The second special figure start winning opening 17B opens on the side surface of the winning accessory protrusion 17T protruding from the front surface of the game plate 11, faces slightly diagonally to the upper right with respect to the horizontal direction, and one game ball at a time. It is large enough to win a prize. Further, as shown in FIG. 2, the winning accessory protrusion 17T of the second special drawing starting winning opening 17B is adjacent to the rail member 12, and the out opening 11X is also on the left side of the winning accessory protrusion. It is open.

球受突部19Dの上面は、左下がりに傾斜した傾斜ガイド面19D1になっている。また、図5に示すように、第2特図始動入賞口17Bの下縁部と傾斜ガイド面19D1の下縁部との間には、可動部材19Aが前後に移動可能に備えられている。可動部材19Aは、連絡部材19Bと入賞規制突部19Cとを有する。連絡部材19Bは、左下がりに傾斜した上面を有する板状をなし、入賞規制突部19Cは、連絡部材19Bの左端の前端部から上方に起立している。 The upper surface of the ball receiving portion 19D is an inclined guide surface 19D1 inclined downward to the left. Further, as shown in FIG. 5, a movable member 19A is provided so as to be movable back and forth between the lower edge portion of the second special drawing start winning opening 17B and the lower edge portion of the inclined guide surface 19D1. The movable member 19A has a communication member 19B and a winning regulation protrusion 19C. The communication member 19B has a plate shape having an upper surface inclined downward to the left, and the winning regulation protrusion 19C stands upward from the front end portion of the left end of the communication member 19B.

そして、可動部材19Aが前端位置に配置されたときに、連絡部材19Bが第2特図始動入賞口17Bの下縁部と傾斜ガイド面19D1の下縁部との間を連絡し、傾斜ガイド面19D1を転動してきた遊技球を第2特図始動入賞口17Bへと案内する。このとき、入賞規制突部19Cは、第2特図始動入賞口17Bより前方にずれた位置に配置されて遊技球の第2特図始動入賞口17Bへの入賞の妨げにならない。一方、可動部材19Aが後端位置に配置されたときには、連絡部材19Bが、遊技板11の前面より後方に待避し、遊技球がアウト口11Xに向かうことを許容する。このとき、入賞規制突部19Cは、第2特図始動入賞口17Bと重なり、遊技球の第2特図始動入賞口17Bへの入賞を規制する。 Then, when the movable member 19A is arranged at the front end position, the connecting member 19B communicates between the lower edge portion of the second special drawing start winning opening 17B and the lower edge portion of the inclined guide surface 19D1, and the inclined guide surface. The game ball that has rolled 19D1 is guided to the second special figure start winning opening 17B. At this time, the winning regulation protrusion 19C is arranged at a position shifted forward from the second special drawing starting winning opening 17B and does not hinder the winning of the game ball into the second special drawing starting winning opening 17B. On the other hand, when the movable member 19A is arranged at the rear end position, the connecting member 19B retracts behind the front surface of the game plate 11 and allows the game ball to move toward the out port 11X. At this time, the winning regulation protrusion 19C overlaps with the second special drawing starting winning opening 17B, and regulates the winning of the game ball to the second special drawing starting winning opening 17B.

可動部材19Aは、通常は、後端位置(つまり、入賞を規制する位置)に配置されている。そして、可動部材19Aは、第1又は第2の普図始動入賞口17C,17Dへの入賞に起因して行われる当否判定(以下、これを「普図判定」という)で当りになったときに作動して、一定期間に亘って前端位置に配置されてから後端位置に戻る。具体的には、普図判定が行われると、後側液晶画面41G(図12参照)に、普通図柄と呼ばれる2種類の図柄(例えば、「任意の奇数」と「任意の偶数」の図柄)が、一定期間に亘って交互に切り替わるように変動表示されてから停止され、その停止図柄が、当りの図柄か外れの図柄かによって判定報知を行う。そして、普図判定の結果が当りであった場合に、一定期間に亘って可動部材19Aが前端位置に配置されてから後端位置に戻る。 The movable member 19A is usually arranged at the rear end position (that is, a position that restricts winning). Then, when the movable member 19A is hit by a hit / fail judgment (hereinafter, this is referred to as "normal figure judgment") performed due to winning a prize in the first or second normal drawing start winning opening 17C, 17D. After being placed in the front end position for a certain period of time, it returns to the rear end position. Specifically, when the normal symbol determination is performed, two types of symbols called ordinary symbols (for example, "arbitrary odd number" and "arbitrary even number" symbols) are displayed on the rear LCD screen 41G (see FIG. 12). However, it is stopped after being displayed in a variable manner so as to be switched alternately over a certain period of time, and a determination notification is performed depending on whether the stopped symbol is a hit symbol or a miss symbol. Then, when the result of the normal drawing determination is a hit, the movable member 19A is arranged at the front end position for a certain period of time and then returns to the rear end position.

図6に示すように、第1普図始動入賞口17Cは、大入賞口22と共に入賞役物部品23に備えられている。また、大入賞口22は、扉部材22Tによって通常は入賞を規制されている。入賞役物部品23の構造ついては、後に詳説する。 As shown in FIG. 6, the first general drawing start winning opening 17C is provided in the winning accessory component 23 together with the large winning opening 22. Further, the large winning opening 22 is usually regulated by the door member 22T. The structure of the prize-winning accessory component 23 will be described in detail later.

大入賞口22は、第1〜第3の何れかの始動入賞口17A,17Bへの遊技球の入賞に起因して行われる当否判定(以下、これを「特図判定」という)で当りになったときに作動して、一定期間に亘って開く。より具体的には、特図判定の判定結果は、後側液晶画面41G(図12参照)に表示される図示しない3つの特別図柄の図柄組み合わせによって報知される。そして、特図判定で当りになると、扉部材22Tが作動して、所定複数回に亘り大入賞口22が開く遊技(これを「大当り遊技」という)が実行される。 The large winning opening 22 is hit by a hit / fail judgment (hereinafter, this is referred to as "special figure judgment") performed due to the winning of the game ball into any of the first to third starting winning openings 17A and 17B. It operates when it becomes, and opens for a certain period of time. More specifically, the determination result of the special symbol determination is notified by a symbol combination of three special symbols (not shown) displayed on the rear liquid crystal screen 41G (see FIG. 12). Then, when a hit is made in the special figure determination, the door member 22T is activated, and a game in which the big winning opening 22 is opened a predetermined number of times (this is called a "big hit game") is executed.

なお、「特図判定」の当りには、「確率時短付き当り」と、「通常当り」とがあり、「確率時短付き当り」になると、大当り遊技の後から所定の終了条件が成立するまでの間に亘り、「確変状態」及び「時短状態」が維持される。その「確変状態」では、「特図判定」で当りになる確率が高くなる。また「時短状態」では、前述の普図判定の判定報知を行う際に、図柄の変動時間が通常時より短くなり、かつ、普図判定で当りになったときに可動部材19Aが前端位置に留まる時間が通常時により長くなる。 In addition, there are "probability time reduction hit" and "normal hit" in the hit of "special figure judgment", and when it becomes "probability time reduction hit", after the big hit game until the predetermined end condition is satisfied. In the meantime, the "probability change state" and the "time saving state" are maintained. In that "probability change state", the probability of winning in the "special figure judgment" increases. Further, in the "time saving state", when the above-mentioned judgment notification of the normal drawing judgment is performed, the fluctuation time of the symbol is shorter than the normal time, and the movable member 19A is set to the front end position when the normal drawing judgment is successful. The time to stay is longer than usual.

以下、入賞役物部品23の構造について詳説する。図6に示すように、入賞役物部品23は、遊技板11の前面に重ねられる前面取付壁23Aの前側に、下側突部24と上側突部25とを有する。下側突部24は、横方向に延び、その上面は左下がりに僅かに傾斜して横方向に延びる転動路24Rをなし、その転動路24Rの上流側部分に対して、遊技球1球以上、2球未満、離れた上方に上側突部25が配置されている。 Hereinafter, the structure of the prize-winning accessory component 23 will be described in detail. As shown in FIG. 6, the winning accessory component 23 has a lower protrusion 24 and an upper protrusion 25 on the front side of the front mounting wall 23A stacked on the front surface of the game plate 11. The lower protrusion 24 extends laterally, and its upper surface forms a rolling path 24R extending laterally with a slight downward inclination to the left, and the game ball 1 with respect to the upstream portion of the rolling path 24R. The upper protrusion 25 is arranged above the ball, less than two balls, and away from each other.

図9に示すように、下側突部24の下面は、湾曲してレール部材12の右下部に重ねられ、転動路24Rの右端部はレール部材12に突き合わされている。また、上側突部25は、遊技球が1つずつ通過可能な流路R4を挟んでレール部材12に対峙している。そして、レール部材12に沿って入賞役物部品23の上方から流下してくる遊技球が流路R4を通過して転動路24Rの右端部に受け止められて、その転動路24R上を転動する。 As shown in FIG. 9, the lower surface of the lower protrusion 24 is curved and overlapped with the lower right portion of the rail member 12, and the right end portion of the rolling path 24R is abutted against the rail member 12. Further, the upper protrusion 25 faces the rail member 12 with a flow path R4 through which the game balls can pass one by one. Then, the game ball flowing down from above the winning accessory component 23 along the rail member 12 passes through the flow path R4, is received by the right end portion of the rolling path 24R, and rolls on the rolling path 24R. Move.

転動路24Rのうち上側突部25より下流側の途中部分には、大入賞口22が形成され、その大入賞口22を閉塞する前述の扉部材22Tの上面によって転動路24Rの一部が形成されている。詳細には、転動路24Rは、右側から順番に、誘導部24A,第1転動斜面24B,中継斜面24C,第2転動斜面24D,第3転動斜面24Eを有する。 A large winning opening 22 is formed in the middle part of the rolling path 24R on the downstream side of the upper protrusion 25, and a part of the rolling path 24R is formed by the upper surface of the door member 22T that closes the large winning opening 22. Is formed. Specifically, the rolling path 24R has an induction portion 24A, a first rolling slope 24B, a relay slope 24C, a second rolling slope 24D, and a third rolling slope 24E in order from the right side.

誘導部24Aは、流路R4の真下に位置し、右上がりに傾斜している。第1転動斜面24Bは、上側突部25の真下位置の全体に亘って横方向に延び、緩やかに傾斜している。中継斜面24Cは、第1転動斜面24Bの終端部を僅かに勾配が急になるように屈曲させてなり、上側突部25の真下位置より僅かに左側にずれている。 The guide portion 24A is located directly below the flow path R4 and is inclined upward to the right. The first rolling slope 24B extends laterally over the entire position directly below the upper protrusion 25 and is gently inclined. The relay slope 24C is formed by bending the end portion of the first rolling slope 24B so that the slope becomes slightly steep, and is slightly shifted to the left side from the position directly below the upper protrusion 25.

第2転動斜面24Dは、扉部材22Tの上面によって形成されている。扉部材22Tは、平板状をなして、前面取付壁23Aに形成されるスリット23Sから突出して前端位置と後端位置との間を前後に移動する。そして、扉部材22Tは、通常は、前端位置に配置されてその上面によって前述の如く第2転動斜面24Dが形成され、大当り遊技が実行されると後端位置に移動し、第2転動斜面24Dが消失して大入賞口22が開口する。その第2転動斜面24Dの右端部は、中継斜面24Cより段付き状僅かに下方にずれた位置に配置されて、そこから第2転動斜面24Dの左端部に向かって第1転動斜面24Bと略同じ勾配で左下がりに傾斜している。 The second rolling slope 24D is formed by the upper surface of the door member 22T. The door member 22T has a flat plate shape, projects from the slit 23S formed in the front mounting wall 23A, and moves back and forth between the front end position and the rear end position. Then, the door member 22T is usually arranged at the front end position, the second rolling slope 24D is formed by the upper surface thereof as described above, and when the jackpot game is executed, the door member 22T moves to the rear end position and the second rolling. The slope 24D disappears and the large winning opening 22 opens. The right end of the second rolling slope 24D is arranged at a position slightly shifted downward from the relay slope 24C in a stepped manner, and from there, the first rolling slope toward the left end of the second rolling slope 24D. It has almost the same slope as 24B and slopes downward to the left.

第3転動斜面24Eは、大入賞口22を挟んで中継斜面24Cの対岸に位置し、第1及び第2の転動斜面24B,24Dと略同じ勾配で左下がりに傾斜している。また、第3転動斜面24Eの上流側端部(右側端部)は、第2転動斜面24Dの下流側端部(左側端部)に対し、上下方向では、遊技球、半球以上、1球未満、下方に離間し、水平方向では、遊技球、半球以上、1球未満、左側に離間している。 The third rolling slope 24E is located on the opposite bank of the relay slope 24C with the large winning opening 22 in between, and is inclined downward to the left with substantially the same slope as the first and second rolling slopes 24B and 24D. Further, the upstream end (right end) of the third rolling slope 24E is a game ball, a hemisphere or more, 1 in the vertical direction with respect to the downstream end (left end) of the second rolling slope 24D. Less than a ball, separated downward, and in the horizontal direction, a game ball, more than a hemisphere, less than one ball, separated to the left.

図6に示すように、上側突部25は、横並びに備えられた第1と第2のポケット部25A,25Bからなる。第1と第2のポケット部25A,25Bは、上面が開口したポケット構造をなし、それらの上面開口は、遊技球が1つずつ入賞可能な開口幅をなしている。また、右側の第1ポケット部25Aの上面開口は、前述の第1普図始動入賞口17Cになっていて、そこに入賞した遊技球は、遊技板11の後方に取り込まれる。また、第1普図始動入賞口17Cに入賞した遊技球の通路を確保するために、前面取付壁23Aのうち第1ポケット部25Aと転動路24Rとの間には、膨出部23Cが備えられている。膨出部23Cは、断面半円形をなして上下方向に延びている。そして、図8に示すように、前面取付壁23Aより後方で上下方向に延びる溝部材23Jと膨出部23Cとから流下樋23Tが形成されて、その内部を第1普図始動入賞口17Cに入賞した遊技球が流下するようになっている。なお、膨出部23Cを備えて流下樋23Tを前方にずらすことで、後述するL形ユニット42(図11参照)と流下樋23Tとの干渉が回避される。 As shown in FIG. 6, the upper protrusion 25 includes first and second pocket portions 25A and 25B provided side by side. The first and second pocket portions 25A and 25B have a pocket structure in which the upper surface is open, and the upper surface openings have an opening width in which a game ball can win one by one. Further, the upper opening of the first pocket portion 25A on the right side is the above-mentioned first normal drawing start winning opening 17C, and the winning game ball is taken in behind the game board 11. Further, in order to secure a passage for the game ball that has won the first normal drawing start winning opening 17C, a bulging portion 23C is provided between the first pocket portion 25A and the rolling path 24R of the front mounting wall 23A. It is equipped. The bulging portion 23C has a semicircular cross section and extends in the vertical direction. Then, as shown in FIG. 8, a downspout gutter 23T is formed from the groove member 23J extending in the vertical direction behind the front mounting wall 23A and the bulging portion 23C, and the inside thereof becomes the first general drawing start winning opening 17C. The winning game balls are flowing down. By providing the bulging portion 23C and shifting the downspout gutter 23T forward, interference between the L-shaped unit 42 (see FIG. 11) described later and the downspout gutter 23T can be avoided.

図7に示すように、第2ポケット部25Bの上面開口は、後方流路26の進入口26Aをなし、そこに入球した遊技球は、第2ポケット部25Bと転動路24Rとの間で前面取付壁23Aに開口する排出口26Bから転動路24R上に排出される。そのために、前面取付壁23Aの後方には、上下に延びる溝部材23Mが備えられて第2ポケット部25Bの後部と排出口26Bとの間を連絡している。 As shown in FIG. 7, the upper surface opening of the second pocket portion 25B forms the entrance 26A of the rear flow path 26, and the game ball entering there is between the second pocket portion 25B and the rolling path 24R. It is discharged onto the rolling path 24R from the discharge port 26B that opens in the front mounting wall 23A. Therefore, a groove member 23M extending vertically is provided behind the front mounting wall 23A to connect the rear portion of the second pocket portion 25B and the discharge port 26B.

図7及び図8に示すように、第1と第2のポケット部25A,25Bの内部には、遊技球を後方に案内する三角形のガイドリブ25G1,25G2が形成されている。図8に示された第1ポケット部25Aのガイドリブ25G1は、第1ポケット部25Aの底面の前端から後端寄りに亘って形成される一方、図7に示された第2ポケット部25Bのガイドリブ25G2は、第1ポケット部25Aの底面の前端部のみに形成されて、入球した遊技球を第2ポケット部25Bの底面で受け止めて後方に緩やかに案内する。 As shown in FIGS. 7 and 8, triangular guide ribs 25G1, 25G2 for guiding the game ball rearward are formed inside the first and second pocket portions 25A and 25B. The guide rib 25G1 of the first pocket portion 25A shown in FIG. 8 is formed from the front end to the rear end of the bottom surface of the first pocket portion 25A, while the guide rib 25B of the second pocket portion 25B shown in FIG. 7 is formed. The 25G2 is formed only at the front end portion of the bottom surface of the first pocket portion 25A, and receives the entered game ball at the bottom surface of the second pocket portion 25B and gently guides it rearward.

図6に示すように、後方流路26の進入口26Aの上面後縁部からは、遊技板11の前面に重ねられる後側突壁23Sが突出している。図9に示すように、後側突壁23Sは、第1ポケット部25A側に斜辺を有し、その反対側に鉛直辺を有する台形状をなしている。また、後側突壁23Sの外縁部のうち上辺と斜辺とには、遊技板11の前面に対して傾斜した斜面23Tが形成されている。また、図6に示すように、排出口26Bの上面前縁部における横方向の中央からは、前側突壁23Uが上方に突出し、その前側突壁23Uの後面は、遊技球を後方に案内する斜面23Vになっている。 As shown in FIG. 6, a rear protruding wall 23S that is overlapped with the front surface of the game plate 11 projects from the upper rear edge portion of the entrance 26A of the rear flow path 26. As shown in FIG. 9, the rear protruding wall 23S has a trapezoidal shape having a hypotenuse on the first pocket portion 25A side and a vertical side on the opposite side. Further, on the upper side and the hypotenuse of the outer edge portion of the rear protruding wall 23S, a slope 23T inclined with respect to the front surface of the game plate 11 is formed. Further, as shown in FIG. 6, the front protrusion wall 23U projects upward from the lateral center of the upper surface front edge portion of the discharge port 26B, and the rear surface of the front protrusion wall 23U guides the game ball rearward. The slope is 23V.

第1ポケット部25Aの右側外側面には、前後方向に延びる突条25Cが形成されると共に、前述の膨出部23Cの左右方向の中心部には、上下方向に延びる突条23Dが形成されている。また、転動路24Rの前縁部からは、起立壁23B1が起立している。起立壁23B1は、下側突部24の前面壁23Bから上方に延長されてなり、後方流路26の排出口26Bより僅かに左寄り位置から、扉部材22Tの下流側端部より僅かに右寄り位置までの間に配置されている。また、前面取付壁23Aと起立壁23B1には、第2転動斜面24Dの上流端部を狭めるように突部23R,23Fとが形成されている。さらに、大入賞口22の内部には、扉部材22Tの下方に、扉部材22Tと略平行な内部転動路が備えられ、その内部転動路上の遊技球を視認するための横長のスリット23B2が下側突部24の前面壁23Bに形成されている。 A ridge 25C extending in the front-rear direction is formed on the right outer surface of the first pocket portion 25A, and a ridge 23D extending in the vertical direction is formed at the center of the bulging portion 23C in the left-right direction. ing. Further, an upright wall 23B1 stands up from the front edge of the rolling path 24R. The upright wall 23B1 extends upward from the front wall 23B of the lower protrusion 24, and is located slightly to the left of the discharge port 26B of the rear flow path 26 and slightly to the right of the downstream end of the door member 22T. It is placed between. Further, the front mounting wall 23A and the upright wall 23B1 are formed with protrusions 23R and 23F so as to narrow the upstream end portion of the second rolling slope 24D. Further, inside the large winning opening 22, an internal rolling path substantially parallel to the door member 22T is provided below the door member 22T, and a horizontally long slit 23B2 for visually recognizing a game ball on the internal rolling path. Is formed on the front wall 23B of the lower protrusion 24.

図5に示すように、大入賞口22の上方には、装飾枠15の環状突部15Kが配置されている。環状突部15Kは、遊技板11の前面から突出しかつ閉じた環状のリブ構造をなしている。そして、環状突部15Kの右辺部分により、演出窓13の右側の右辺通路R2を通過した遊技球が、後方流路26か流路R4か第1普図始動入賞口17C以外を向かわないように規制している。また、環状突部15Kの右辺部分には、後側突壁23Sの上辺部を上方から覆う突部15Vが備えられ、その突部15Vと上側部分が傾斜部15Wをなし、その傾斜部の延長線上に後側突壁23Sの斜辺が位置している。また、前述した右辺通路R2の下端開口は、後側突壁23Sの斜辺の真上に位置している。なお、図4に示すように、環状突部15K内には、遊技板11の前面と平行でそれより僅かに先方にずれた奥壁15Lが備えられている。 As shown in FIG. 5, an annular protrusion 15K of the decorative frame 15 is arranged above the large winning opening 22. The annular protrusion 15K has an annular rib structure that protrudes and closes from the front surface of the game plate 11. Then, by the right side portion of the annular protrusion 15K, the game ball that has passed through the right side passage R2 on the right side of the effect window 13 does not face other than the rear flow path 26, the flow path R4, or the first general drawing start winning opening 17C. It regulates. Further, the right side portion of the annular protrusion 15K is provided with a protrusion 15V that covers the upper side of the rear protrusion wall 23S from above, and the protrusion 15V and the upper portion form an inclined portion 15W, which is an extension of the inclined portion. The hypotenuse of the rear protrusion wall 23S is located on the line. Further, the lower end opening of the right side passage R2 described above is located directly above the hypotenuse of the rear protrusion wall 23S. As shown in FIG. 4, the annular protrusion 15K is provided with a back wall 15L that is parallel to the front surface of the game plate 11 and slightly displaced forward.

ところで、本実施形態では、図9に示すように、第3転動斜面24Eの右側端部と中継斜面24Cの左側端部は、大入賞口22の左右の開口縁をなし、扉部材22Tが後方に移動すると、大入賞口22が左斜め上に向かって開口した状態になる。また、遊技領域R1内において、遊技板11の前面から突出して遊技領域R1を複数の流下経路に分ける部位を「経路振分突部」とすると、第1ポケット部25Aは「遊技領域R1内の複数の経路振分突部」の1つと認定することができる。ここで、大入賞口22の下端開口縁である第3転動斜面24Eの右側端部を基準開口縁P1とし、基準開口縁P1から大入賞口22の上端開口縁側に水平に延ばした直線を、基準開口縁P1を中心に上方に回動して最初に経路振分突部に接する線は、図9に示すように第1ポケット部25Aに接する基準線L1として定まると共に、基準線L1と下側突部24と間の入賞容易領域R5が定まり、その入賞容易領域は、1つ以上の遊技球が進入可能な大きになっている。また、入賞容易領域R5に進入した遊技球は、大入賞口22に容易に入賞することになるので、基準線L1のうち遊技領域R1の境界を特定するレール部材12との交点から基準開口縁P1までの線分の範囲は、大入賞口22への実質的な入賞口と捉えることができる。そして、そのような基準線L1に対し、後方流路26の排出口26Bが交差しているので、後方流路26の進入口26Aに入球すれば、略確実に入賞容易領域R5へと排出されて、大入賞口22への入賞が容易になる。 By the way, in the present embodiment, as shown in FIG. 9, the right end of the third rolling slope 24E and the left end of the relay slope 24C form the left and right opening edges of the large winning opening 22, and the door member 22T is formed. When moving backward, the large winning opening 22 opens diagonally upward to the left. Further, if the portion of the game area R1 that protrudes from the front surface of the game board 11 and divides the game area R1 into a plurality of flow paths is defined as a "path distribution protrusion", the first pocket portion 25A is "in the game area R1. It can be recognized as one of "multiple route distribution protrusions". Here, the right end of the third rolling slope 24E, which is the lower end opening edge of the large winning opening 22, is set as the reference opening edge P1, and a straight line extending horizontally from the reference opening edge P1 to the upper end opening edge side of the large winning opening 22 is drawn. The line that rotates upward around the reference opening edge P1 and first contacts the path distribution protrusion is determined as the reference line L1 that contacts the first pocket portion 25A as shown in FIG. The easy-to-win area R5 between the lower protrusion 24 and the easy-to-win area R5 is determined, and the easy-to-win area is large enough for one or more game balls to enter. Further, since the game ball that has entered the easy-to-win area R5 easily wins the large winning opening 22, the reference opening edge is from the intersection with the rail member 12 that specifies the boundary of the game area R1 in the reference line L1. The range of the line segment up to P1 can be regarded as a substantial winning opening to the large winning opening 22. Then, since the discharge port 26B of the rear flow path 26 intersects with such a reference line L1, if the ball enters the entrance 26A of the rear flow path 26, the ball is almost certainly discharged to the winning easy region R5. As a result, it becomes easy to win a prize in the large winning opening 22.

図3に示すように、遊技板11の後面には、後部ユニット28Uが取り付けられている。後部ユニット28Uは、遊技板11の演出窓13を通して視認可能な複数の部品を支持ボックス28に組み付けてなる。以下、後部ユニット28Uの構成について説明する。 As shown in FIG. 3, a rear unit 28U is attached to the rear surface of the game plate 11. The rear unit 28U is formed by assembling a plurality of parts visible through the effect window 13 of the game board 11 to the support box 28. Hereinafter, the configuration of the rear unit 28U will be described.

図11には、遊技板11から取り外された状態の後部ユニット28Uが示され、図12には、その後部ユニット28Uの断面が示され、さらに、図13には、後部ユニット28Uの前面側の一部を分解した状態が示されている。 FIG. 11 shows the rear unit 28U removed from the game plate 11, FIG. 12 shows a cross section of the rear unit 28U, and FIG. 13 shows the front side of the rear unit 28U. A partially disassembled state is shown.

図13に示すように、支持ボックス28は、前面が開口し、前後方向に偏平な箱形構造をなしている。また、図12に示すように、支持ボックス28の後面壁28Dには、四角形の後面窓28Wが形成され、その窓23Wを閉塞した状態に液晶パネル41が後面壁28Dに取り付けられている。そして、液晶パネル41の前面の後側液晶画面41Gが、演出窓13を通して視認可能になっている。また、支持ボックス28の後方には、図32に示したメイン制御基板90及びサブ制御基板91を含む複数の回路基板が重ねて組み付けられている。 As shown in FIG. 13, the support box 28 has an open front surface and has a box-shaped structure flat in the front-rear direction. Further, as shown in FIG. 12, a quadrangular rear window 28W is formed on the rear wall 28D of the support box 28, and the liquid crystal panel 41 is attached to the rear wall 28D in a state where the window 23W is closed. The rear liquid crystal screen 41G on the front surface of the liquid crystal panel 41 is visible through the effect window 13. Further, behind the support box 28, a plurality of circuit boards including the main control board 90 and the sub control board 91 shown in FIG. 32 are laminated and assembled.

図14に示すように、支持ボックス28内には、後面窓28Wの開口縁にボックス内フレーム29が重ねて固定されている。ボックス内フレーム29は、上下方向に延びる1対のサイド支持部30の上端部同士の間に上側支持盤31を差し渡すと共に、下端部同士の間に下側支持盤32を差し渡してなる。また、各サイド支持部30は、後面壁28Dのうち後面窓28Wの側方部分に重ねられて上下方向の延びる支持ベース30Cと、支持ベース30Cの上下の両端部が前方に直角曲げされて1対の突片の間に差し渡された第1と第2のポール30A,30Bとを有している。 As shown in FIG. 14, in the support box 28, the box inner frame 29 is overlapped and fixed to the opening edge of the rear window 28W. The box inner frame 29 is formed by passing the upper support plate 31 between the upper ends of a pair of side support portions 30 extending in the vertical direction and passing the lower support plate 32 between the lower ends. Further, in each side support portion 30, the support base 30C which is overlapped with the side portion of the rear window 28W in the rear wall 28D and extends in the vertical direction, and the upper and lower end portions of the support base 30C are bent at right angles to the front 1 It has first and second poles 30A and 30B passed between the pair of projectiles.

ボックス内フレーム29には、図15に示した第1〜第4の可動役物33,35〜37が取り付けられている。図16に示すように、第1可動役物33は、キャラクタの顔の1対の眼球部34を含んだ顔中構成部33Aと、顔中構成部33Aより上側部分である顔上構成部33Bと、顔中構成部33Aより下側部分である顔下構成部33Cとからなる。また、図14に示すように、左右のサイド支持部30の1対の第1ポール30Aに、顔中構成部33Aの両端部が上下動可能に支持されると共に、左右のサイド支持部30の1対の第2ポール30Bに顔下構成部33Cの両端部が上下動可能に支持されている。そして、顔中構成部33Aは、支持ボックス28おける上下方向の略中間より上側で上下にスライドする一方、顔下構成部33Cは、支持ボックス28おける上下方向の略中間より下側で上下にスライドする。 The first to fourth movable accessories 33, 35 to 37 shown in FIG. 15 are attached to the frame 29 in the box. As shown in FIG. 16, the first movable accessory 33 includes a face component 33A including a pair of eyeballs 34 of the character's face and a face component 33B which is an upper portion of the face component 33A. And the subface component 33C, which is a portion below the face component 33A. Further, as shown in FIG. 14, both ends of the facial component 33A are vertically movablely supported by a pair of first poles 30A of the left and right side support portions 30, and the left and right side support portions 30 are supported. Both ends of the subface component 33C are supported by a pair of second poles 30B so as to be vertically movable. Then, the in-face component 33A slides up and down above the substantially middle in the vertical direction in the support box 28, while the under-face component 33C slides up and down below the substantially middle in the vertical direction in the support box 28. To do.

また、顔中構成部33Aと顔下構成部33Cとは、連動して互いに接近及び離間するようにラックとピニオンとで連結され、図15に示すように、顔中構成部33Aが可動範囲の下端位置に配置されているときに、顔下構成部33Cが可動範囲の上端位置に配置され、図14に示すように、顔中構成部33Aが可動範囲の上端位置に配置されているときに、顔下構成部33Cが可動範囲の下端位置に配置される。つまり、顔中構成部33Aと顔下構成部33Cとは、支持ボックス28内の上下方向の中央で合体し、上下に分離する。また、顔中構成部33Aは、上端位置では後側液晶画面41Gより上方に待避して上側支持盤31の前面に重なる一方、顔下構成部33Cは、下端位置では後側液晶画面41Gより下方に待避して下側支持盤32の前面に重なる。 Further, the in-face component 33A and the in-face component 33C are connected by a rack and a pinion so as to approach and separate from each other in an interlocking manner, and as shown in FIG. 15, the in-face component 33A has a movable range. When the subface component 33C is arranged at the upper end position of the movable range when it is arranged at the lower end position, and when the in-face component 33A is arranged at the upper end position of the movable range as shown in FIG. , The subface component 33C is arranged at the lower end position of the movable range. That is, the in-face constituent portion 33A and the sub-face constituent portion 33C are united at the center in the vertical direction in the support box 28 and separated into upper and lower parts. Further, the in-face component 33A shunts above the rear liquid crystal screen 41G at the upper end position and overlaps the front surface of the upper support board 31, while the under-face component 33C is below the rear liquid crystal screen 41G at the lower end position. It evacuates to and overlaps the front surface of the lower support board 32.

顔上構成部33Bは、顔中構成部33Aの前面側に配置されかつ顔中構成部33Aに上下動可能に連結されている。そして、図14に示すように、顔上構成部33Bは、顔中構成部33Aが上端位置に配置されているときには顔中構成部33Aの1対の眼球部34を前方から覆い隠す。これにより、第1可動役物33を構成する全ての部品が後側液晶画面41Gの上と下とに分離して待避した待避状態になる。 The on-face component 33B is arranged on the front side of the face component 33A and is connected to the face component 33A so as to be vertically movable. Then, as shown in FIG. 14, the on-face component 33B covers the pair of eyeballs 34 of the face component 33A from the front when the face component 33A is arranged at the upper end position. As a result, all the parts constituting the first movable accessory 33 are separated into the upper and lower parts of the rear liquid crystal screen 41G to be in a shunting state.

また、顔上構成部33Bは、顔中構成部33Aが上端位置から下端位置に向かって降下する途中で図示しないストッパに当接して停止する。そして、顔中構成部33Aのみが更に降下して下端位置に至ったときには眼球部34が出現し、図15に示すように、前述の如く顔下構成部33Cが顔中構成部33Aに下方から合体した出現状態になり、液晶パネル41の下部を除いた全体を前方から覆う。 Further, the on-face component 33B comes into contact with a stopper (not shown) and stops while the in-face component 33A descends from the upper end position to the lower end position. Then, when only the facial component 33A further descends to reach the lower end position, the eyeball 34 appears, and as shown in FIG. 15, the subface component 33C is attached to the facial component 33A from below. It becomes a united appearance state and covers the whole except the lower part of the liquid crystal panel 41 from the front.

上側支持盤31の裏面には、顔中構成部33Aを上下に駆動するための図示しないリンク機構とそれを駆動するモータとが組み付けられている。また、顔上構成部33Bは、前記したラックとピニオンとを解して顔中構成部33Aからモータの動力を受けて動作する。 On the back surface of the upper support board 31, a link mechanism (not shown) for driving the facial component 33A up and down and a motor for driving the link mechanism are assembled. Further, the facial component 33B operates by unraveling the rack and the pinion described above and receiving the power of the motor from the facial component 33A.

前述の眼球部34を除き、第1〜第3の顔構成部33A〜33Cは、図12に示すように発光基板33Dを前方から装飾部材33Eで覆ってなる。それら装飾部材33Eは、透明な樹脂に金属色のメッキ層を施してなりかつ、メッキ層が施されてない複数の筋状の透光部(図示せず)を有する。また、第1〜第3の顔構成部33A〜33Cは、全体的には左右方向の中央部が最も前方に突出し、側方に向かうに従って徐々に後方に向かうように僅かに傾斜している。そして、発光基板33Dの発光によって透光部が光ると共に、第1可動役物33全体が、後述するL形ユニット42の発光基板44E(図26参照)からの光を側方から受けて光る。 Except for the above-mentioned eyeball portion 34, the first to third face constituent portions 33A to 33C cover the light emitting substrate 33D from the front with the decorative member 33E as shown in FIG. The decorative member 33E has a plurality of streaky translucent portions (not shown) in which a transparent resin is coated with a metal-colored plating layer and the plating layer is not applied. Further, in the first to third face constituents 33A to 33C, the central portion in the left-right direction protrudes most forward as a whole, and the face constituent portions 33A to 33C are slightly inclined so as to gradually move backward toward the side. Then, the translucent portion shines due to the light emission of the light emitting substrate 33D, and the entire first movable accessory 33 receives the light from the light emitting substrate 44E (see FIG. 26) of the L-shaped unit 42 described later and shines.

図17及び図18に示すように、眼球部34は、発光基板33Dの前側に、遮蔽部材34A、第1透光部材34B、枠部材34C、第2透光部材34D、を順番に重ねた構造をなしている。 As shown in FIGS. 17 and 18, the eyeball portion 34 has a structure in which a shielding member 34A, a first translucent member 34B, a frame member 34C, and a second translucent member 34D are sequentially stacked on the front side of the light emitting substrate 33D. Is doing.

遮蔽部材34Aは、例えば白色で非透過性の樹脂で形成され、図18に示すように、発光基板33Dに対向する後面壁34Eの外縁から包囲壁34Fを前方に突出させた構造をなしている。包囲壁34Fは、略半円状をなして、その一端が他端より下方に位置する下辺湾曲部34F1と、下辺湾曲部34F1の一端と他端との間を連絡し、途中部分が上方に僅かに屈曲した上辺屈曲部34F2とからなり、第1可動役物33の顔における瞳の輪郭を形成している。また、後面壁34Eには、上辺屈曲部34F2の中間位置を中心とした略半円状の瞳孔34E1と、円弧状のスリット34E2とが形成されている。スリット34E2は、瞳孔34E1の半円の中心より僅かに斜め上方にずれた位置に中心を有する円弧状をなして、両端部が上辺屈曲部34F2に突き合わされている。また、図17に示すように、スリット34E2のうち瞳孔34E1から離れた側が内面は、後方から前方に向かうに従って瞳孔34E1に近づくように傾斜している。 The shielding member 34A is formed of, for example, a white, impermeable resin, and has a structure in which the surrounding wall 34F projects forward from the outer edge of the rear wall 34E facing the light emitting substrate 33D, as shown in FIG. .. The surrounding wall 34F has a substantially semicircular shape, and one end thereof connects between the lower curved portion 34F1 located below the other end and one end and the other end of the lower curved portion 34F1, and the intermediate portion is upward. It is composed of a slightly bent upper side bent portion 34F2, and forms the contour of the pupil on the face of the first movable accessory 33. Further, the rear wall 34E is formed with a substantially semicircular pupil 34E1 centered on an intermediate position of the upper side bent portion 34F2 and an arc-shaped slit 34E2. The slit 34E2 has an arc shape having a center at a position slightly obliquely upward from the center of the semicircle of the pupil 34E1, and both ends thereof are abutted against the upper side bent portion 34F2. Further, as shown in FIG. 17, the inner surface of the slit 34E2 on the side away from the pupil 34E1 is inclined so as to approach the pupil 34E1 from the rear to the front.

第1透光部材34Bは、例えば、無色透明な樹脂で構成され、遮蔽部材34Aの後面壁34Eに重ねられて包囲壁34Fの内側に嵌合される平板部34B1と、図18及び図19に示すように平板部34B1から前側にドーム状に膨出して、遮蔽部材34Aのうち瞳孔34E1より一回り広い範囲を覆う膨出部34B2とを有する。また、膨出部34B2には、その中心部近傍を後方に膨出させてレンズ部34B3が形成されている。さらに、膨出部34B2の外縁部には、平板部34B1と平行な輪郭平面34B4が形成されている。 The first translucent member 34B is made of, for example, a colorless and transparent resin, and has a flat plate portion 34B1 which is overlapped with the rear wall 34E of the shielding member 34A and fitted inside the surrounding wall 34F, and FIGS. 18 and 19 show. As shown, it has a bulging portion 34B2 that bulges forward from the flat plate portion 34B1 in a dome shape and covers a range of the shielding member 34A that is slightly wider than the pupil 34E1. Further, the bulging portion 34B2 is formed with the lens portion 34B3 by bulging the vicinity of the central portion rearward. Further, a contour plane 34B4 parallel to the flat plate portion 34B1 is formed on the outer edge portion of the bulging portion 34B2.

枠部材34Cは、例えば白色で非透過性の樹脂で形成され、第1透光部材34Bの平板部34B1に重ねた状態で遮蔽部材34Aの包囲壁34F内側に嵌合される枠状をなしかつ、その上辺部の内側縁部から庇部34C1が突出した構造をなしている。そして、庇部34C1は、第1透光部材34Bの膨出部34B2の上面開口を覆いかつ膨出部34B2より前方に突出している。 The frame member 34C is formed of, for example, a white, non-transmissive resin, and has a frame shape that is fitted inside the surrounding wall 34F of the shielding member 34A in a state of being overlapped with the flat plate portion 34B1 of the first translucent member 34B. , The eaves portion 34C1 protrudes from the inner edge portion of the upper side portion thereof. The eaves portion 34C1 covers the upper surface opening of the bulging portion 34B2 of the first translucent member 34B and projects forward from the bulging portion 34B2.

第2透光部材34Dは、例えば無色透明な樹脂で構成され、枠部材34Cの内側開口の全体を覆いかつ前方に膨出すると共に庇部34C1によって丁度閉塞される上面開口34D1を備えている。また、第2透光部材34Dの下辺分部には、枠部材34Cの下辺部分に重なる平板部34D2が備えられている。 The second translucent member 34D is made of, for example, a colorless and transparent resin, and includes an upper surface opening 34D1 that covers the entire inner opening of the frame member 34C and bulges forward and is just closed by the eaves portion 34C1. Further, the lower side portion of the second translucent member 34D is provided with a flat plate portion 34D2 that overlaps the lower side portion of the frame member 34C.

上述した眼球部34は、第1可動役物33に対して後方から組み付けられて、第2透光部材34Dのうち平板部34D2を除く全体が露出している。
また、図17に示すように、発光基板33Dのうち眼球部34との対向部分には、眼球部34のレンズ部34B3の真後ろにLED33D1が対向配置されている。また、図20に示すように、スリット34E2の開口縁うち瞳孔34E1から離れた側に開口縁の真後ろに複数のLED33D2が配置され、それらLED33D2の光がスリット34E2を通して庇部34C1を照らし、眼球部34内全体を間接的に照明する。
The eyeball portion 34 described above is assembled from the rear to the first movable accessory 33, and the entire second translucent member 34D except the flat plate portion 34D2 is exposed.
Further, as shown in FIG. 17, the LED 33D1 is arranged on the light emitting substrate 33D facing the eyeball portion 34 directly behind the lens portion 34B3 of the eyeball portion 34. Further, as shown in FIG. 20, a plurality of LEDs 33D2 are arranged directly behind the opening edge on the side of the opening edge of the slit 34E2 away from the pupil 34E1, and the light of these LEDs 33D2 illuminates the eaves portion 34C1 through the slit 34E2, and the eyeball portion Indirectly illuminates the entire interior of 34.

なお、本実施形態では、「発光基板と透光部材との間に、開口を有する遮蔽部材を備えた構造」を眼球部34に適用していたが、眼球ではないもの、例えば、車のヘッドライトや、宝石、星等に適用してもよい。また、遮蔽部材に形成される開口の形状は、どのようなものであってもよい。 In the present embodiment, "a structure having a shielding member having an opening between the light emitting substrate and the translucent member" is applied to the eyeball portion 34, but a non-eyeball, for example, a car head. It may be applied to lights, jewels, stars, etc. Further, the shape of the opening formed in the shielding member may be any shape.

図21に示すように、第2〜第4の可動役物35〜37は、ボックス内フレーム29の下部に取り付けられ、それぞれが同図に示すように後側液晶画面41Gの前側に重なる出現状態と、図14及び図15に示すように、後側液晶画面41Gの外に待避した待避状態とに切り替え可能になっている。以下、特記しない限り、待避状態を前提として第2〜第4の可動役物35〜37の構造について説明する。 As shown in FIG. 21, the second to fourth movable accessories 35 to 37 are attached to the lower part of the frame 29 in the box, and each of them overlaps the front side of the rear liquid crystal screen 41G as shown in the figure. And, as shown in FIGS. 14 and 15, it is possible to switch to a shunting state in which the rear liquid crystal screen 41G is shunted outside. Hereinafter, unless otherwise specified, the structures of the second to fourth movable accessories 35 to 37 will be described on the premise of the shunting state.

図22に示すように、第2可動役物35は、左側のサイド支持部30の下端より位置に回動支点を有して、その回動支点から下方に直線状に延びるレバーベース35Aと、そのレバーベース35Aから側方に張り出す本体装飾部35Bと、本体装飾部35Bの先端に回動可能に支持された蓋体装飾部35Cとを有する。本体装飾部35Bは、ライターの本体を模した形状をなし、先端に炎を模した発光部35Dを有する。また、本体装飾部35Bは、レバーベース35Aと直交する右方向に張り出している。一方、蓋体装飾部35Cは、ライターの蓋を模した形状をなし、発光部35Dを前方から覆った閉位置と、発光部35Dを露出させる開位置との間で回動する。 As shown in FIG. 22, the second movable accessory 35 has a rotation fulcrum at a position from the lower end of the left side support portion 30, and has a lever base 35A extending linearly downward from the rotation fulcrum. It has a main body decorative portion 35B projecting laterally from the lever base 35A, and a lid decorative portion 35C rotatably supported at the tip of the main body decorative portion 35B. The main body decoration portion 35B has a shape that imitates the main body of a lighter, and has a light emitting portion 35D that imitates a flame at the tip. Further, the main body decorative portion 35B projects to the right orthogonal to the lever base 35A. On the other hand, the lid decoration portion 35C has a shape imitating the lid of a lighter, and rotates between a closed position that covers the light emitting portion 35D from the front and an open position that exposes the light emitting portion 35D.

そして、第2可動役物35は、待避状態では、図15に示すように、レバーベース35Aが回動支点から垂下し、本体装飾部35Bが後側液晶画面41Gの下方に待避し、蓋体装飾部35Cが閉位置に配置され、出現状態では、図21に示すように、レバーベース35Aか斜め右下略45度の角度まで回動して本体装飾部35Bが後側液晶画面41Gの前方に重なり、その出現状態に至る直前に蓋体装飾部35Cが閉位置から開位置へと回動する。そのための機構が図23に示されている。同図に示すように、本体装飾部35Bの後面には、シーソーレバー35Fの回動可能に支持されている。シーソーレバー35Fの一端部は、ギヤ35Gを介して蓋体装飾部35Cに連結されている。また、シーソーレバー35Fの他端部にはカムフォロア35Hが備えられて、サイド支持部30の支持ベース30Cに備えたカム溝35Eに係合している。カム溝35Eは、レバーベース35Aの回動中心と同じ中心を有する円弧部35E1の上端部から直線部35E2が屈曲している。これにより、シーソーレバー35Fは、第2可動役物35が出現状態に至る直前に回動して、前述の如く蓋体装飾部35Cが作動する。 Then, in the retracted state of the second movable accessory 35, as shown in FIG. 15, the lever base 35A hangs down from the rotation fulcrum, the main body decorative portion 35B retracts below the rear liquid crystal screen 41G, and the lid body. The decorative portion 35C is arranged in the closed position, and in the appearance state, as shown in FIG. 21, the lever base 35A or the main body decorative portion 35B is rotated to an angle of approximately 45 degrees diagonally to the lower right, and the main body decorative portion 35B is in front of the rear LCD screen 41G. The lid decorative portion 35C rotates from the closed position to the open position immediately before reaching the appearance state. The mechanism for this is shown in FIG. As shown in the figure, the seesaw lever 35F is rotatably supported on the rear surface of the main body decorative portion 35B. One end of the seesaw lever 35F is connected to the lid decoration portion 35C via a gear 35G. Further, a cam follower 35H is provided at the other end of the seesaw lever 35F, and is engaged with a cam groove 35E provided in the support base 30C of the side support portion 30. In the cam groove 35E, the straight portion 35E2 is bent from the upper end portion of the arc portion 35E1 having the same center as the rotation center of the lever base 35A. As a result, the seesaw lever 35F rotates just before the second movable accessory 35 reaches the appearance state, and the lid decoration portion 35C operates as described above.

図24に示すように、第3可動役物36は、下側支持盤32の横方向の中央より右より位置に回動支点を有して、その回動支点から左側方に延びるレバーベース36Aと、そのレバーベース36Aの先端から直角に曲がって上方に延びる装飾部36Bとを有する。装飾部36Bは、剣を模した形状をなし、その長手方向の途中部分に円弧状の鍔(つば)部36Cがクロスし、鍔部36Cより先端側が剣の柄(つか)部36Dになっている。そして、第3可動役物36は、待避状態では、図15に示すように、装飾部36Bが略水平姿勢になって後側液晶画面41Gの下方に待避し、出現状態では、図21に示すように、装飾部36Bが後側液晶画面41Gの下辺部分から右斜め上方に延びた状態になる。なお、図24に示すように、下側支持盤32の前面には第3可動役物36と摺接可能な突条36Tが形成されている。 As shown in FIG. 24, the third movable accessory 36 has a rotation fulcrum at a position from the right side of the center in the lateral direction of the lower support plate 32, and the lever base 36A extending to the left side from the rotation fulcrum. And a decorative portion 36B that bends at a right angle from the tip of the lever base 36A and extends upward. The decorative portion 36B has a shape imitating a sword, and an arcuate brim portion 36C crosses in the middle portion in the longitudinal direction thereof, and the tip side of the brim portion 36C becomes a sword handle portion 36D. There is. Then, as shown in FIG. 15, the third movable accessory 36 is retracted below the rear liquid crystal screen 41G with the decorative portion 36B in a substantially horizontal posture as shown in FIG. 15, and is retracted below the rear liquid crystal screen 41G in the appearance state, as shown in FIG. As described above, the decorative portion 36B is in a state of extending diagonally upward to the right from the lower side portion of the rear liquid crystal screen 41G. As shown in FIG. 24, a ridge 36T capable of sliding contact with the third movable accessory 36 is formed on the front surface of the lower support plate 32.

図24に示すように、第4可動役物37は、第3可動役物36の回動支点の右下に回動支点を有するレバーベース37Aを備える。レバーベース37Aは、横長の帯板の右上角部から右斜め上方にアーム部37Bが張り出すと共に、左上角部に円板部37Cを備え、その円板部37Cの上半分と左半分とが、レバーベース37Aの本体部分から上方と側方とに張り出している。また、アーム部37Bの先端に回動支点が配置されている。さらに、円板部37Cの前面には、円板部37Cより一回り小さい円形の可動演出部材38が横方向に往復移動可能に支持されている。 As shown in FIG. 24, the fourth movable accessory 37 includes a lever base 37A having a rotation fulcrum at the lower right of the rotation fulcrum of the third movable accessory 36. In the lever base 37A, the arm portion 37B projects diagonally upward to the right from the upper right corner of the horizontally long strip, and the disc portion 37C is provided at the upper left corner, and the upper half and the left half of the disc portion 37C are formed. , The lever base 37A projects upward and laterally from the main body. Further, a rotation fulcrum is arranged at the tip of the arm portion 37B. Further, on the front surface of the disc portion 37C, a circular movable effect member 38, which is one size smaller than the disc portion 37C, is supported so as to be reciprocally movable in the lateral direction.

可動演出部材38と、その外側で視認可能になっている円板部37Cの外縁部とは、共にエンブレムを模した形状をなしている。また、可動演出部材38から右下側に枠状の係合枠38Aが張り出し、その内側の係合孔38Bにカム38Cが収容されている。 Both the movable effect member 38 and the outer edge portion of the disk portion 37C that is visible on the outside thereof have a shape imitating an emblem. Further, a frame-shaped engaging frame 38A projects from the movable effect member 38 to the lower right side, and the cam 38C is housed in the engaging hole 38B inside the frame-shaped engaging frame 38A.

図25に示すように、カム38Cは、レバーベース37Aに回転可能に支持され、三角形の各辺が円弧状の膨出した形状をなしている。また、カム38Cの回転中心は、前記した三角形の図心からずらされて三角形の一辺の中央近傍に配置され、残り二辺に沿ってスリット38Dが形成されている。また、係合孔38Bは長方形をなし、その係合孔38Bのうち可動演出部材38の移動可能な方向で対向する1対の対向辺の間の距離は、カム38Cの外接円の直径と略同一であると共に、残りの対向辺間は、それより広くなっている。これらにより、カム38Cの回転によって可動演出部材38が往復移動する。なお、本実施形態では、可動演出部材38は、円板部37Cから側方にはみ出ない範囲で往復移動するようになっている。 As shown in FIG. 25, the cam 38C is rotatably supported by the lever base 37A, and each side of the triangle has an arcuate bulging shape. The center of rotation of the cam 38C is displaced from the centroid of the triangle and is arranged near the center of one side of the triangle, and a slit 38D is formed along the remaining two sides. Further, the engaging hole 38B has a rectangular shape, and the distance between the pair of opposing sides of the engaging hole 38B facing each other in the movable direction is approximately the diameter of the circumscribed circle of the cam 38C. It is the same, and the remaining opposite sides are wider than that. As a result, the movable effect member 38 reciprocates due to the rotation of the cam 38C. In the present embodiment, the movable effect member 38 reciprocates within a range that does not protrude laterally from the disk portion 37C.

ボックス内フレーム29及びそれに取り付けられている第1〜第4の可動役物33,35〜37の構造に関する説明は以上である。 The structure of the box inner frame 29 and the first to fourth movable accessories 33, 35 to 37 attached to the frame 29 has been described above.

図14に示すように、支持ボックス28の1対の側壁28Bの前端寄り位置には、それらの上端寄り位置に段差面28Gがそれぞれ形成されている。そして、図13に示した第1発光パネル51が、両端部を両側壁28Bの段差面28Gに固定され、1対の側壁28Bの間に差し渡されている。 As shown in FIG. 14, step surfaces 28G are formed at positions near the front ends of the pair of side walls 28B of the support box 28, respectively, at positions near the upper ends. Then, both ends of the first light emitting panel 51 shown in FIG. 13 are fixed to the stepped surfaces 28G of the side wall 28B, and are spread between the pair of side walls 28B.

図11に示すように、支持ボックス28の前端部の内側には、L形ユニット42が嵌め込まれている。図13に示すように、L形ユニット42は、僅かに横長の長方形をなした透過液晶パネル43を主要部として備える。透過液晶パネル43は、支持フレーム44にて包囲され、透過型の前側液晶画面43Gを備えている。また、支持フレーム44の上辺部分のうち両端部の除く全体から上方に上辺突部44Aが延設され、その上辺突部44Aの上端部を後方に直下曲げして基板収容部44Bが形成されている。そして、図26に示すように、基板収容部44B内に回路基板44Cが収容されて透過液晶パネル43に接続されている。また、図27に示すように基板収容部44Bの先端面には、複数の開口が備えられて回路基板44Cに実装された複数のコネクタ44Kが露出し、それらコネクタ44Kと図示しないケーブルとを介して44Cがサブ制御基板91に接続されている(図32参照)。 As shown in FIG. 11, the L-shaped unit 42 is fitted inside the front end portion of the support box 28. As shown in FIG. 13, the L-shaped unit 42 includes a transmissive liquid crystal panel 43 having a slightly elongated rectangular shape as a main portion. The transmissive liquid crystal panel 43 is surrounded by a support frame 44 and includes a transmissive front liquid crystal screen 43G. Further, the upper side protrusion 44A extends upward from the entire upper side portion of the support frame 44 excluding both ends, and the upper end portion of the upper side protrusion 44A is bent directly downward to form the substrate accommodating portion 44B. There is. Then, as shown in FIG. 26, the circuit board 44C is housed in the board housing portion 44B and connected to the transmissive liquid crystal panel 43. Further, as shown in FIG. 27, a plurality of openings are provided on the front end surface of the substrate accommodating portion 44B, and a plurality of connectors 44K mounted on the circuit board 44C are exposed, and the connectors 44K and a cable (not shown) are used. 44C is connected to the sub control board 91 (see FIG. 32).

基板収容部44Bを含む支持フレーム44は、金属製であって、図26に示すように、透過液晶パネル43の後面側及び基板収容部44Bの下面側と、それらの反対側とに分割可能なっていると共に、透過液晶パネル43の後面側及び基板収容部44Bの下面側の方が、それらの反対側より板厚が大きくなっている。また、図27及び図28に示すように、基板収容部44Bの下面側の壁部の一部をクランク状に上方に折り曲げて複数の台座部44Xが形成されていると共に、一部の台座部44Xに対応させて、基板収容部44Bの上面側の壁部の一部が溝状に下方に折り曲げられて基板押え部44Yが形成されている。そして、回路基板44Cが一部の台座部44Xに螺子Bにて固定されると共に、他の一部の台座部44Xと基板押え部44Yとの間に挟まれて基板収容部44Bの上下方向の中央に浮かせた状態に保持されている。 The support frame 44 including the substrate accommodating portion 44B is made of metal, and as shown in FIG. 26, it can be divided into the rear surface side of the transmissive liquid crystal panel 43, the lower surface side of the substrate accommodating portion 44B, and the opposite side thereof. At the same time, the thickness of the rear surface side of the transmissive liquid crystal panel 43 and the lower surface side of the substrate accommodating portion 44B is larger than that of the opposite side. Further, as shown in FIGS. 27 and 28, a part of the wall portion on the lower surface side of the substrate accommodating portion 44B is bent upward in a crank shape to form a plurality of pedestal portions 44X, and a part of the pedestal portions is formed. A part of the wall portion on the upper surface side of the substrate accommodating portion 44B is bent downward in a groove shape so as to correspond to 44X, and the substrate holding portion 44Y is formed. Then, the circuit board 44C is fixed to a part of the pedestal portion 44X with a screw B, and is sandwiched between the other part of the pedestal portion 44X and the substrate holding portion 44Y in the vertical direction of the substrate accommodating portion 44B. It is held in a floating state in the center.

また、図13及び図28に示すように、支持フレーム44の前面における複数箇所には、隙間形成突部44Hが形成されて後述するフレーム押え板28Tと支持フレーム44の前面との間に隙間が形成されるようになっている。さらに、支持フレーム44の上辺部分には、1対の横長の通気口44Jが前後方向に貫通していて、そこから放熱されるようになっている。 Further, as shown in FIGS. 13 and 28, gap forming protrusions 44H are formed at a plurality of locations on the front surface of the support frame 44, and gaps are formed between the frame holding plate 28T and the front surface of the support frame 44, which will be described later. It is supposed to be formed. Further, a pair of horizontally long vents 44J penetrate in the front-rear direction in the upper side portion of the support frame 44, and heat is dissipated from there.

図26に示すように、支持フレーム44のうち透過液晶パネル43の両側の1対のサイド支持部44Dは、透過液晶パネル43の後面より後方に突出していて、それら1対のサイド支持部44Dの対向面全体に、1対の発光基板44Eが重ねられかつ透明なカバー部材44Pで覆われている。また、それら発光基板44Eの上端部からケーブル44Zが延びて基板収容部44B内に引き込まれ、回路基板44Cに接続されている。 As shown in FIG. 26, the pair of side support portions 44D on both sides of the transmissive liquid crystal panel 43 of the support frame 44 protrudes rearward from the rear surface of the transmissive liquid crystal panel 43, and the pair of side support portions 44D of the support frame 44. A pair of light emitting substrates 44E are superposed on the entire facing surface and covered with a transparent cover member 44P. Further, the cable 44Z extends from the upper end portion of the light emitting substrate 44E, is drawn into the substrate accommodating portion 44B, and is connected to the circuit board 44C.

図28に示すように透過液晶パネル43は、本体部43Mの前面に偏光板43Jを有し、後面を保護シート44Fにて保護されている。保護シート44Fは、透過液晶パネル43より一回り大きな四角形をなし、図26に示すように、支持フレーム44の後面の上辺部と下辺部とに備えられた1対の係止爪44Gと、前述のカバー部材44Pとによって係止されている。また、図12に示すように、液晶パネル41の前面には、偏光板43Jに加え、光拡散シート41Sが重ねて備えられている。 As shown in FIG. 28, the transmissive liquid crystal panel 43 has a polarizing plate 43J on the front surface of the main body 43M, and the rear surface is protected by a protective sheet 44F. The protective sheet 44F has a quadrangle that is one size larger than the transmissive liquid crystal panel 43, and as shown in FIG. 26, the protective sheet 44F has a pair of locking claws 44G provided on the upper side and the lower side of the rear surface of the support frame 44, and the above-mentioned. It is locked by the cover member 44P of the above. Further, as shown in FIG. 12, a light diffusion sheet 41S is provided on the front surface of the liquid crystal panel 41 in addition to the polarizing plate 43J.

図11に示すように、L形ユニット42は、支持ボックス28の1対の側壁28Bの前端部の内側に嵌め込まれ、支持ボックス28の上端寄り位置から端寄り位置の範囲を前方から覆う。また、図12に示すように、L形ユニット42の基板収容部44Bは、ボックス内フレーム29の上部と支持ボックス28の上面壁28Aとの間に挿入される。そして、前述の如く回路基板44Cのコネクタ44K(図26参照)に接続されるケーブルが、サブ制御基板91のコネクタに接続される。 As shown in FIG. 11, the L-shaped unit 42 is fitted inside the front end portion of the pair of side walls 28B of the support box 28, and covers the range from the upper end position to the end side position of the support box 28 from the front. Further, as shown in FIG. 12, the substrate accommodating portion 44B of the L-shaped unit 42 is inserted between the upper portion of the box inner frame 29 and the upper surface wall 28A of the support box 28. Then, as described above, the cable connected to the connector 44K (see FIG. 26) of the circuit board 44C is connected to the connector of the sub control board 91.

図11に示すように、支持ボックス28の前面上部には、第2発光パネル52が取り付けられて、支持ボックス28の上面壁28AとL形ユニット42との間の開口を閉塞している。なお、支持ボックス28の下面壁28CとL形ユニット42との間の開口は、遊技板11によって閉塞される。 As shown in FIG. 11, a second light emitting panel 52 is attached to the upper front surface of the support box 28 to close the opening between the upper surface wall 28A of the support box 28 and the L-shaped unit 42. The opening between the lower surface wall 28C of the support box 28 and the L-shaped unit 42 is closed by the game plate 11.

図13に示すように、第2発光パネル52と前述した第1発光パネル51とは、前面から見た形状は異なるが、それ以外が概ね同じ構造をなしている。以下、第2発光パネル52に構造について詳説する。 As shown in FIG. 13, the second light emitting panel 52 and the above-mentioned first light emitting panel 51 have substantially the same structure except for the shape seen from the front surface. Hereinafter, the structure of the second light emitting panel 52 will be described in detail.

図29に示すように、第2発光パネル52は、バックボード52Aの前面に、第1透光板52Bと、第2透光板52Cとを順番に重ねて備える。第1及び第2の透光板52B,52Cは、例えば、無色透明になっていてい前面に部分的に不透明な装飾層が付されている。また、図30(B)に示すように、第1及び第2の透光板52B,52Cの後面には、複数の溝52Y,52Zが形成されている。詳細には、第1透光板52Bの後面には、全体に亘って略均一の波長の波形の凹凸が形成され、その凹凸の谷部が溝52Yになって延びている。第2透光板52Cの後面には、第1透光板52Bよりまばらに複数の溝52Zが形成されている。また、図には表れていないが、第2透光板52Cの溝52Zの溝幅は、第1透光板52Bの溝52Yの溝幅より大きい。また、第2透光板52Cには、貫通孔52Xが形成され、そこに嵌合する不透明な図示しない嵌合部材が第1透光板52Bの前面に固定されている。 As shown in FIG. 29, the second light emitting panel 52 includes a first light transmitting plate 52B and a second light transmitting plate 52C in this order on the front surface of the back board 52A. The first and second translucent plates 52B and 52C are, for example, colorless and transparent, and have a partially opaque decorative layer on the front surface. Further, as shown in FIG. 30B, a plurality of grooves 52Y and 52Z are formed on the rear surfaces of the first and second light transmitting plates 52B and 52C. Specifically, on the rear surface of the first light transmitting plate 52B, irregularities having a waveform having a substantially uniform wavelength are formed over the entire surface, and the valleys of the irregularities extend as grooves 52Y. A plurality of grooves 52Z are sparsely formed on the rear surface of the second light transmitting plate 52C as compared with the first light transmitting plate 52B. Although not shown in the figure, the groove width of the groove 52Z of the second light transmitting plate 52C is larger than the groove width of the groove 52Y of the first light transmitting plate 52B. Further, a through hole 52X is formed in the second translucent plate 52C, and an opaque fitting member (not shown) fitted therein is fixed to the front surface of the first translucent plate 52B.

バックボード52Aは、有色(例えば、白色)の不透明な部材で構成されている。また、図29に示すように、バックボード52Aには、上縁部を前方に直下曲げしてなる庇部52Dが備えられ、その下面に帯板状の発光基板52Eが重ねて取り付けられている。なお、庇部52Dは、発光基板52Eを取り付けるために幅方向の中央で2分割され、発光基板52Eの熱を逃がすために長手方向の複数位置に貫通孔52D1を備えている。 The backboard 52A is composed of colored (for example, white) opaque members. Further, as shown in FIG. 29, the backboard 52A is provided with an eaves portion 52D in which the upper edge portion is bent directly downward, and a strip-shaped light emitting substrate 52E is superposed on the lower surface thereof. .. The eaves portion 52D is divided into two at the center in the width direction in order to attach the light emitting substrate 52E, and through holes 52D1 are provided at a plurality of positions in the longitudinal direction in order to dissipate the heat of the light emitting substrate 52E.

図30(A)に示すように、発光基板52Eには、2種類のLED53A,53Bが、所謂、千鳥配置に並べられている。詳細には、図31に示すように複数のLED53Aを一列に並べてなる第1の発光素子列53A1の前側に、複数のLED53Bを一列に並べてなる第2の発光素子列53B1が配置されている。また、第1の発光素子列53A1のLED53Aは、所謂、白色系のLEDであり、第2の発光素子列53B1のLED53Bは、所謂、自然色系のLEDになっている。さらに、第2発光素子列53B1のLED53Bの1つ又は2つおきに、第1発光素子列53A1のLED53Aの1つずつ配置されて2種類のLED53A,53Bが千鳥配置になっている。また、第1及び第2の発光素子列53A1,53B1のLED同士は、第1及び第2の発光素子列53A1,53B1の列方向から見て部分的に重なっている。そして、第1透光板52Bの側面(詳細には、第1透光板52Bの側面のうち上方を向いた上面)に対しては、第1の発光素子列53A1のLED53Aのみが対向し、第2透光板52Cの側面に対しては、第1の発光素子列53A1のLED53Aの半分と、第2の発光素子列53B1のLED53Bの全体とが対向している。 As shown in FIG. 30A, two types of LEDs 53A and 53B are arranged in a so-called staggered arrangement on the light emitting substrate 52E. Specifically, as shown in FIG. 31, a second light emitting element row 53B1 having a plurality of LED 53Bs arranged in a row is arranged in front of the first light emitting element row 53A1 in which a plurality of LEDs 53A are arranged in a row. Further, the LED 53A of the first light emitting element row 53A1 is a so-called white LED, and the LED 53B of the second light emitting element row 53B1 is a so-called natural color LED. Further, every other one or two of the LEDs 53B of the second light emitting element row 53B1 are arranged one by one of the LEDs 53A of the first light emitting element row 53A1, and the two types of LEDs 53A and 53B are arranged in a staggered manner. Further, the LEDs of the first and second light emitting element rows 53A1 and 53B1 partially overlap each other when viewed from the row direction of the first and second light emitting element rows 53A1 and 53B1. Then, only the LED 53A of the first light emitting element row 53A1 faces the side surface of the first light transmitting plate 52B (specifically, the upper surface of the side surface of the first light transmitting plate 52B facing upward). Half of the LED 53A of the first light emitting element row 53A1 and the entire LED 53B of the second light emitting element row 53B1 face each other with respect to the side surface of the second light transmitting plate 52C.

図11に示すように、L形ユニット42は、その前面外縁部の四辺に重ねられるフレーム押え板28Tによって支持ボックス28に固定されている。また、第2発光パネル52の下辺部もL形ユニット42の上辺部に重ねられるフレーム押え板28Tにて支持ボックス28に固定されている。 As shown in FIG. 11, the L-shaped unit 42 is fixed to the support box 28 by the frame holding plates 28T stacked on the four sides of the front outer edge portion thereof. Further, the lower side portion of the second light emitting panel 52 is also fixed to the support box 28 by the frame holding plate 28T which is overlapped with the upper side portion of the L-shaped unit 42.

図32には、遊技機10の電気的な構成が示されている。遊技機10は、外部電源100に接続される電源回路99を有する。電源回路99は、変圧回路99A(例えば、分割回路、スイッチングレギュレータ等)を備え、第1〜第4の可動役物33,35〜37、液晶パネル41、透過液晶パネル43等を駆動制御する回路基板や、メイン制御基板90、サブ制御基板91等に対して、予め定められた電圧の電力を供給する。また、少なくとも、電源回路99からメイン制御基板90及びサブ制御基板91への給電ラインと、電源回路99から透過液晶パネル43の回路基板44Cへの給電ラインとには、バックアップ電源回路99X,99Yが備えられている。 FIG. 32 shows the electrical configuration of the gaming machine 10. The game machine 10 has a power supply circuit 99 connected to an external power supply 100. The power supply circuit 99 includes a transformer circuit 99A (for example, a dividing circuit, a switching regulator, etc.) and drives and controls the first to fourth movable accessories 33, 35 to 37, the liquid crystal panel 41, the transmissive liquid crystal panel 43, and the like. Power of a predetermined voltage is supplied to the board, the main control board 90, the sub control board 91, and the like. Further, at least, backup power supply circuits 99X and 99Y are provided in the power supply line from the power supply circuit 99 to the main control board 90 and the sub control board 91 and the power supply line from the power supply circuit 99 to the circuit board 44C of the transmissive liquid crystal panel 43. It is equipped.

メイン制御基板90及びサブ制御基板91には、マイコン90A,91Aと、電源回路99の出力電圧と予め設定された第1基準電圧とを比較する第1比較回路90B,91Bと、電源回路99の出力電圧と予め設定された第2基準電圧とを比較する第2比較回路90C,91Cとがそれぞれ実装されている。 The main control board 90 and the sub control board 91 include the microcomputers 90A and 91A, the first comparison circuits 90B and 91B for comparing the output voltage of the power supply circuit 99 with the preset first reference voltage, and the power supply circuit 99. The second comparison circuits 90C and 91C for comparing the output voltage and the preset second reference voltage are mounted, respectively.

第1比較回路90B,91Bは、電源回路99の出力電圧が第1基準電圧以上である場合にはマイコン90A,91Aにオン信号を付与し、そうでない場合にはオフ信号を付与する。また、第2比較回路90C,91Cは、電源回路99の出力電圧が第2基準電圧以上である場合にはマイコン90A,91Aにオン信号を付与し、そうでない場合にはオフ信号を付与する。 The first comparison circuits 90B and 91B give an on signal to the microcomputers 90A and 91A when the output voltage of the power supply circuit 99 is equal to or higher than the first reference voltage, and give an off signal when the output voltage is not. Further, the second comparison circuits 90C and 91C give an on signal to the microcomputers 90A and 91A when the output voltage of the power supply circuit 99 is equal to or higher than the second reference voltage, and give an off signal when the output voltage is not.

マイコン90A,91Aは、所定周期で電断監視プログラムPG1(図33参照)と瞬停監視プログラムPG2(図34参照)とを実行している。図33に示すように、電断監視プログラムPG1では、第1比較回路90B,91Bの出力信号がオン信号からオフ信号に切り替わるとタイマーT1が計測を開始し(S11のYES、S12)、その計測結果が予め設定された第1基準時間T11を超えた場合には(S13でYES)、電源遮断(所謂「電断」)が発生したと判断して電断処理(S16)を実行する。なお、タイマーT1による計測結果が第1基準時間T11を超える前に、第1比較回路90B,91Bの出力信号がオフ信号からオン信号に切り替わった場合は(S13でNO、S14でYES)、タイマーT1がリセットされる。 The microcomputers 90A and 91A execute the power interruption monitoring program PG1 (see FIG. 33) and the momentary power failure monitoring program PG2 (see FIG. 34) at predetermined cycles. As shown in FIG. 33, in the power failure monitoring program PG1, when the output signals of the first comparison circuits 90B and 91B are switched from the on signal to the off signal, the timer T1 starts measurement (YES in S11, S12), and the measurement is performed. When the result exceeds the preset first reference time T11 (YES in S13), it is determined that the power cutoff (so-called “power cut”) has occurred, and the power cut process (S16) is executed. If the output signals of the first comparison circuits 90B and 91B are switched from the off signal to the on signal before the measurement result by the timer T1 exceeds the first reference time T11 (NO in S13, YES in S14), the timer T1 is reset.

図34に示すように、瞬停監視プログラムPG2では、第2比較回路90C,91Cの出力信号がオン信号からオフ信号に切り替わるとタイマーT2が計測を開始し(S21、S22)、その計測結果が予め設定された第2基準時間T22以内にオン信号に戻った場合には(S23でYES、S24でYES)、電源瞬間停止(所謂「瞬停」)が発生したと判断して瞬停処理(S25)を行う。なお、本実施形態では、第1基準電圧と第2基電圧とが同じであると共に、第1基準時間T11と第2基準時間T22とが同じになっていて、タイマーT2による計測結果が第2基準時間T22を超えた場合に(S23でNO)は、瞬停監視プログラムPG2は終了し、電断監視プログラムPG1による電断処理(S16)が実行される。第1基準電圧と第2基電圧とが異なるか、又は、第1基準時間T11と第2基準時間T22とが異なる構成としてもよい。 As shown in FIG. 34, in the instantaneous power failure monitoring program PG2, when the output signals of the second comparison circuits 90C and 91C are switched from the on signal to the off signal, the timer T2 starts the measurement (S21, S22), and the measurement result is obtained. If the ON signal is returned within the preset second reference time T22 (YES in S23, YES in S24), it is determined that a momentary power stop (so-called "momentary power failure") has occurred and the momentary power failure process (so-called "momentary power failure") occurs. Perform S25). In this embodiment, the first reference voltage and the second reference voltage are the same, the first reference time T11 and the second reference time T22 are the same, and the measurement result by the timer T2 is the second. When the reference time T22 is exceeded (NO in S23), the instantaneous power failure monitoring program PG2 is terminated, and the power failure processing (S16) by the power failure monitoring program PG1 is executed. The first reference voltage and the second reference voltage may be different, or the first reference time T11 and the second reference time T22 may be different.

ここで、透過液晶パネル43は、停止させるためには、次の2つの処理が必要になる。即ち、透過液晶パネル43の電荷を抜ききるために、白表示を第1規定時間(例えば、50[msec])以上行うことと、その白表示に固定されないようにするために、白表示後、第2規定時間(例えば、1[min])以上、透過液晶パネル43への印加電圧を0.1[V]以下に維持すること、とが必要になる。これに対し、サブ制御基板91のマイコン91Aが実行する電断処理(S16)では、サブ制御基板91のマイコン91Aは、透過液晶パネル43の回路基板44Cに対し、電断を発生を意味する信号を出力するという停止処理を行う。すると、回路基板44Cの制御回路は、透過液晶パネル43がバックライトを消灯してから白表示を第1規定時間以上行うように制御する。なお、電断時には、透過液晶パネル43を停止後から第2規定時間(例えば、1[min])以内に再起動することはないので、上記処理よって対応することができる。 Here, in order to stop the transmissive liquid crystal panel 43, the following two processes are required. That is, in order to remove the electric charge of the transmissive liquid crystal panel 43, the white display is performed for the first specified time (for example, 50 [msec]) or more, and in order not to be fixed to the white display, after the white display, It is necessary to maintain the applied voltage to the transmissive liquid crystal panel 43 at 0.1 [V] or less for the second specified time (for example, 1 [min]) or more. On the other hand, in the power interruption process (S16) executed by the microcomputer 91A of the sub control board 91, the microcomputer 91A of the sub control board 91 sends a signal indicating that the power is cut to the circuit board 44C of the transmissive liquid crystal panel 43. Is stopped by outputting. Then, the control circuit of the circuit board 44C controls the transmissive liquid crystal panel 43 so that the white display is performed for the first specified time or longer after the backlight is turned off. At the time of power failure, the transmissive liquid crystal panel 43 is not restarted within the second specified time (for example, 1 [min]) after the stop, so that the above process can be used.

また、サブ制御基板91のマイコン91Aが実行する瞬停処理(S25)では、サブ制御基板91のマイコン91Aは、透過液晶パネル43の回路基板44Cに瞬停の発生を意味する信号を出力するというリセット処理を行う。すると、回路基板44Cの制御回路は、透過液晶パネル43がバックライトを消灯してから白表示を前記第1規定時間以上行い、さらに、その後、前記第2規定時間以上停止してから再起動するように制御する。 Further, in the instantaneous power failure process (S25) executed by the microcomputer 91A of the sub control board 91, the microcomputer 91A of the sub control board 91 outputs a signal indicating the occurrence of the momentary power failure to the circuit board 44C of the transmissive liquid crystal panel 43. Perform reset processing. Then, the control circuit of the circuit board 44C displays white for the first specified time or longer after the transmissive liquid crystal panel 43 turns off the backlight, and then restarts after stopping for the second specified time or longer. To control.

このように、透過液晶パネル43を制御するサブ制御基板91自体に備えたマイコン91A,第1比較回路91B,第2比較回路91Cによって電断と瞬停とを検出して、透過液晶パネル43の上記した停止処理及びリセット処理を行うので、電断後及び瞬停後の透過液晶パネル43が安定して正常に作動する。 In this way, the transmission and momentary power failure are detected by the microcomputer 91A, the first comparison circuit 91B, and the second comparison circuit 91C provided in the sub-control board 91 itself that controls the transmission liquid crystal panel 43, and the transmission liquid crystal panel 43 Since the above-mentioned stop processing and reset processing are performed, the transmissive liquid crystal panel 43 after the power failure and the momentary power failure operates stably and normally.

なお、メイン制御基板90のマイコン90Aが実行する電断処理や瞬停処理としては、例えば、確変状態か通常状態かの区別や、普図判定、特図判定を行う権利である保留球の数等、遊技を制御するためのデータの記憶処理が挙げられる。また、本実施形態では、第1比較回路91Bと電断監視プログラムPG1のステップS11〜S13の実効中のマイコン91Aとにより電断の発生を検出する電断検出手段が構成されると共に、電断処理(S16)の実効中のマイコン91Aにより透過液晶パネル43を停止するための停止処理手段が構成されている。また、第2比較回路91Cと瞬停監視プログラムPG2のステップS21〜S24の実効中のマイコン91Aとにより瞬停の発生を検出する瞬停検出手段が構成されると共に、瞬停処理(S25)の実効中のマイコン91Aにより透過液晶パネル43をリセットするためのリセット処理手段が構成されている。 The power interruption processing and the momentary power failure processing executed by the microcomputer 90A of the main control board 90 include, for example, the number of reserved balls which are the right to distinguish between the probabilistic state and the normal state, and to perform the normal figure judgment and the special figure judgment. Etc., data storage processing for controlling the game can be mentioned. Further, in the present embodiment, the first comparison circuit 91B and the microcomputer 91A in which the steps S11 to S13 of the power failure monitoring program PG1 are in effect constitute a power failure detection means for detecting the occurrence of the power failure, and the power failure is detected. A stop processing means for stopping the transmissive liquid crystal panel 43 is configured by the microcomputer 91A during the processing (S16). Further, the second comparison circuit 91C and the microcomputer 91A during the execution of steps S21 to S24 of the momentary power failure monitoring program PG2 configure the momentary power failure detecting means for detecting the occurrence of the momentary power failure, and the momentary power failure processing (S25) A reset processing means for resetting the transmissive liquid crystal panel 43 by the effective microcomputer 91A is configured.

また、前記実施形態では透過液晶パネル43の電断処理と瞬停処理を行っていたが、例えば第1〜第4の可動役物33,35〜37を電断又は瞬停時時に初期位置に戻す電断処理と瞬停処理を行ってもよい。また、前記実施形態では、サブ制御基板91のマイコン91Aが、透過液晶パネル43の回路基板44Cに電断及び瞬停を意味する信号を付与していたが、サブ制御基板91の第1比較回路91B及び第1比較回路91Cの出力を電断及び瞬停を意味する信号として透過液晶パネル43の回路基板44Cに付与する構成としてもよい。 Further, in the above-described embodiment, the transmissive liquid crystal panel 43 is subjected to the power interruption processing and the momentary power failure processing. For example, the first to fourth movable accessories 33, 35 to 37 are set to the initial positions at the time of power failure or momentary power failure. The power interruption process and the instantaneous power failure process may be performed. Further, in the above-described embodiment, the microcomputer 91A of the sub-control board 91 imparts a signal meaning power interruption and momentary power failure to the circuit board 44C of the transmissive liquid crystal panel 43, but the first comparison circuit of the sub-control board 91 The output of 91B and the first comparison circuit 91C may be applied to the circuit board 44C of the transmissive liquid crystal panel 43 as a signal indicating power interruption and momentary power failure.

本実施形態の遊技機10の構成に関する説明は以上である。次に、この遊技機10の作用効果について説明する。ハンドル10H(図1参照)の操作により、図2に示した遊技領域R1に遊技球が打ち込まれると、一部の遊技球は、ワープ部14Wを通過して転動ステージ16の左側端部に取り込まれる。そして、遊技球は、転動ステージ16の中央に向かって転動する。このとき遊技球は、ランダムに転動ステージ16の前側か後側かを転動し、一部の遊技球は、図4に示した第1又は第2の排出ガイド部16S,16Tに案内されて、第1又は第2の排出口16X,16Yから転動ステージ16の前方に排出される。また、別の一部の遊技球は、図4に示した第1及び第2の排出ガイド部16S,16Tの後方の転動許容部16K1,16K2を転動することで、第1及び第2の排出ガイド部16S,16Tによる影響を受けずに第1及び第2の排出口16X,16Yを通過して転動ステージ16の右側へと移動する。そして、そのような遊技球は、折り返して転動ステージ16の中央に向かい、再び、転動許容部16K1,16K2を転動するか、第1又は第2の排出ガイド部16S,16Tに案内されて第1又は第2の排出口16X,16Yから転動ステージ16の前方に排出される。そして、第1排出口16Xから遊技球が排出されると、その真下の第1特図始動入賞口17Aに入賞し易くなる。また、第2排出口16Yから遊技球が排出されると、第1特図始動入賞口17Aの両脇を通過して第2特図始動入賞口17Bに入賞し易くなる。そして、第1又は第2の特図始動入賞口17A,17Bに遊技球が入賞すると、特図判定が行われ、それで当りになると、前述した大当り遊技が実行されて、大入賞口22が所定回数、所定期間に亘り開く。 This concludes the description of the configuration of the gaming machine 10 of the present embodiment. Next, the operation and effect of the game machine 10 will be described. When a game ball is driven into the game area R1 shown in FIG. 2 by operating the handle 10H (see FIG. 1), some of the game balls pass through the warp portion 14W and reach the left end of the rolling stage 16. It is captured. Then, the game ball rolls toward the center of the rolling stage 16. At this time, the game ball randomly rolls on the front side or the rear side of the rolling stage 16, and some of the game balls are guided by the first or second discharge guide portions 16S and 16T shown in FIG. Then, it is discharged from the first or second discharge ports 16X and 16Y in front of the rolling stage 16. In addition, some of the other game balls roll the first and second discharge guide portions 16S and 16T shown in FIG. 4 by rolling the roll allowance portions 16K1 and 16K2 behind the first and second discharge guide portions 16S and 16T. It passes through the first and second discharge ports 16X and 16Y without being affected by the discharge guide portions 16S and 16T of the above, and moves to the right side of the rolling stage 16. Then, such a game ball turns back toward the center of the rolling stage 16 and rolls the rolling allowable portions 16K1 and 16K2 again, or is guided by the first or second discharge guide portions 16S and 16T. The first or second discharge ports 16X and 16Y are discharged in front of the rolling stage 16. Then, when the game ball is discharged from the first discharge port 16X, it becomes easy to win a prize in the first special figure start winning hole 17A directly below the game ball. Further, when the game ball is ejected from the second discharge port 16Y, it is easy to pass through both sides of the first special figure start winning opening 17A and win the second special drawing start winning opening 17B. Then, when the game ball wins in the first or second special drawing start winning opening 17A, 17B, the special drawing determination is performed, and when it hits, the above-mentioned big hit game is executed and the big winning opening 22 is predetermined. Open for a specified number of times.

このように本実施形態の遊技機10では、転動ステージ16のうち第1及び第2の排出ガイド部16S,16Tの後方に転動許容部16K1,16K2を備えたので、第1と第2の排出口16X,16Yを通過して転動する場合が多くなり、転動ステージ16における遊技球の転動距離及び転動時間が従来より長くてなって趣向性が向上する。また、転動許容部16K1,16K2を転動した遊技球は長く転動することで緩やかに減速して第1又は第2の排出ガイド部16S,16Tに向かうので、第1及び第2の排出口16X,16Yから排出されるときの位置が安定するという効果も期待することができる。また、第1及び第2の排出ガイド部16S,16Tと転動許容部16K1,16K2との境界位置が、転動ステージ16の前後方向の中央より後側に配置されているので、転動許容部16K1,16K2を転動したときのレア感が生じ、この点においても趣向性が向上する。 As described above, in the gaming machine 10 of the present embodiment, since the rolling allowance portions 16K1 and 16K2 are provided behind the first and second discharge guide portions 16S and 16T of the rolling stage 16, the first and second In many cases, the game balls pass through the discharge ports 16X and 16Y and roll, and the rolling distance and rolling time of the game ball in the rolling stage 16 become longer than before, and the taste is improved. Further, since the game ball that has rolled the rolling allowance portions 16K1 and 16K2 rolls for a long time, it gradually decelerates and heads for the first or second discharge guide parts 16S and 16T, so that the first and second discharges are discharged. It can also be expected to have the effect of stabilizing the position when discharged from the outlets 16X and 16Y. Further, since the boundary positions between the first and second discharge guide portions 16S and 16T and the rolling allowance portions 16K1 and 16K2 are arranged behind the center of the rolling stage 16 in the front-rear direction, the rolling allowance is allowed. A feeling of rareness occurs when the parts 16K1 and 16K2 are rolled, and the taste is improved in this respect as well.

さらには、本実施形態の遊技機10では、第1排出口16Xから転動ステージ16の後端まで延びる縦溝16Vを横断リブ16Pが横切り、横断リブ16Pとそれより後側部分とが転動許容部16K1をなす一方、横断リブ16Pより前側部分が第1排出ガイド部16Sをなしているので、横方向から転動してくる全ての遊技球が縦溝16Vにて前側に案内されるように見えるが、横断リブ16Pより後側部分では遊技球が縦溝16Vにて前側に案内されずに横方向に転動し続けるという意外性がある遊技球の転動態様を提供することができる。 Further, in the game machine 10 of the present embodiment, the transverse rib 16P crosses the vertical groove 16V extending from the first discharge port 16X to the rear end of the rolling stage 16, and the transverse rib 16P and the rear portion thereof roll. While forming the allowable portion 16K1, the portion on the front side of the transverse rib 16P forms the first discharge guide portion 16S, so that all the game balls rolling from the lateral direction are guided to the front side by the vertical groove 16V. However, it is possible to provide a rolling mode of the game ball having a surprising aspect that the game ball continues to roll in the lateral direction without being guided to the front side by the vertical groove 16V in the portion rearward from the transverse rib 16P. ..

なお、本実施形態では、縦溝16Vが、前方に向かって徐々に幅広になっていることと、その縦溝16Vの内側面が前下がりに傾斜していることとの両方により、遊技球を前側に案内しているが、何れか一方によって遊技球を前側に案内してもよい。また、本実施形態では、第1及び第2の排出口16X,16Yのそれぞれの後方に、第1及び第2の排出ガイド部16S,16Tと転動許容部16K1,16K2とが合わせて配置されているが、第1及び第2の排出口16X,16Yの何れか一方の後方から排出ガイド部又は転動許容部を排除してもよい。転動許容部を排除するには、排出ガイド部を転動ステージ16の後端まで延ばした構成でもよいし、排出ガイド部を転動ステージ16の後端から遊技球の変形未満の位置まで延ばした構成でもよい。また、縦溝16Vのうち横断リブ16Pより後ろ側全体を埋めてもよい。 In the present embodiment, the game ball is played by both that the vertical groove 16V is gradually widened toward the front and that the inner side surface of the vertical groove 16V is inclined downward. Although it is guided to the front side, the game ball may be guided to the front side by either one. Further, in the present embodiment, the first and second discharge guide portions 16S and 16T and the rolling allowance portions 16K1 and 16K2 are arranged behind the first and second discharge ports 16X and 16Y, respectively. However, the discharge guide portion or the roll allowance portion may be excluded from the rear of any one of the first and second discharge ports 16X and 16Y. In order to eliminate the roll allowance portion, the discharge guide portion may be extended to the rear end of the rolling stage 16, or the discharge guide portion may be extended from the rear end of the rolling stage 16 to a position less than the deformation of the game ball. The configuration may be used. Further, the entire vertical groove 16V behind the transverse rib 16P may be filled.

ハンドル10H(図1参照)の操作により遊技球の発射強度を高くすると、遊技球が演出窓13の右側を流下する右打ち状態になる。そして、上辺通路R3、右辺通路R2(図2参照)を通過した遊技球が入賞役物部品23に向かう。すると、図5に示すように、遊技球は、第1普図始動入賞口17Cに入賞するか、その側方の流路R4か後方流路26かに向かう。 When the firing intensity of the game ball is increased by operating the handle 10H (see FIG. 1), the game ball is in a right-handed state in which the game ball flows down the right side of the effect window 13. Then, the game ball that has passed through the upper passage R3 and the right side passage R2 (see FIG. 2) heads for the winning accessory component 23. Then, as shown in FIG. 5, the game ball either wins the first normal drawing start winning opening 17C, or goes to the side flow path R4 or the rear flow path 26.

第1普図始動入賞口17Cに遊技球が入賞すると特図判定が行われて、それで当りになると、前述した大当り遊技が実行されて、大入賞口22が所定回数、所定期間に亘り開く。 When a game ball wins a prize in the first general drawing start winning opening 17C, a special figure determination is made, and when it hits, the above-mentioned big hit game is executed and the big winning opening 22 is opened a predetermined number of times for a predetermined period.

後方流路26に入球した遊技球は、遊技板11の前面より後方に移動して降下してから遊技板11の前面に排出される。また、後方流路26の排出口26Bは転動路24Rに隣接しているので、後方流路26から転動路24R上にスムーズに移動する。そして、転動路24Rを転動し、このとき大入賞口22が開いていれば、大入賞口22に入賞する。即ち、大当り遊技中に後方流路26に進入した遊技球は、高い確率で大入賞口22に入賞する。これを別の観点から捉えると、図9に示すように、後方流路26の排出口26Bの一部は、大入賞口22に対する前述した入賞容易領域R5に位置しているので、後方流路26に進入した遊技球は、高い確率で大入賞口22に入賞することになる。これにより、後方流路26の進入口26Aに遊技球が入球すると、そこから離れた大入賞口22に高い確率で入賞するという今迄にない感覚を楽しむことができる。そして、遊技球が後方流路26の進入口26Aに入球してから大入賞口22に到達するまでの過程を楽しむことができる。また、後方流路26の進入口26Aは、遊技板11の前面から突出する第2ポケット部25Bの上面に開口し、その第2ポケット部25Bの真下に排出口26Bが配置されているので、遊技球の動きを目で追い易い。 The game ball that has entered the rear flow path 26 moves rearward from the front surface of the game board 11 and descends, and then is discharged to the front surface of the game board 11. Further, since the discharge port 26B of the rear flow path 26 is adjacent to the rolling path 24R, it smoothly moves from the rear flow path 26 onto the rolling path 24R. Then, the rolling path 24R is rolled, and if the large winning opening 22 is open at this time, the large winning opening 22 is won. That is, the game ball that has entered the rear flow path 26 during the big hit game has a high probability of winning the big winning opening 22. From another point of view, as shown in FIG. 9, a part of the discharge port 26B of the rear flow path 26 is located in the above-mentioned easy-to-win area R5 with respect to the large winning opening 22, so that the rear flow path The game ball that has entered 26 will have a high probability of winning in the large winning opening 22. As a result, when the game ball enters the entrance 26A of the rear flow path 26, it is possible to enjoy an unprecedented feeling of winning a prize at the large winning opening 22 away from the game ball with a high probability. Then, you can enjoy the process from when the game ball enters the entrance 26A of the rear flow path 26 to when it reaches the big winning opening 22. Further, the entrance 26A of the rear flow path 26 is opened on the upper surface of the second pocket portion 25B protruding from the front surface of the game plate 11, and the discharge port 26B is arranged directly below the second pocket portion 25B. It is easy to follow the movement of the game ball with your eyes.

しかも、大入賞口22は扉部材22Tによって開閉されるので、後方流路26の進入口26Aへの遊技球の入球タイミングが、大入賞口22に入賞させるために丁度よいタイミングであるか否かを楽しむこともできる。それに加え、第1ポケット部25Aの一側方の流路R4を流下する遊技球が、転動路24Rのうち後方流路26の排出口26Bよりさらに上流側部分で受け止められて、転動路24R上で後方流路26から排出される遊技球と合流して前記タイミングをずらすことがあるので、趣向性が高い遊技球の流下形態を提供することができる。 Moreover, since the large winning opening 22 is opened and closed by the door member 22T, whether or not the timing of entering the game ball into the entrance 26A of the rear flow path 26 is just the right timing for the large winning opening 22 to win a prize. You can also enjoy the door. In addition, the game ball flowing down the flow path R4 on one side of the first pocket portion 25A is received by the portion of the rolling path 24R on the upstream side of the discharge port 26B of the rear flow path 26, and the rolling path. Since the timing may be shifted by merging with the game ball discharged from the rear flow path 26 on the 24R, it is possible to provide a flow form of the game ball having a high taste.

なお、本実施形態では、後方流路26の排出口26Bの一部のみが入賞容易領域R5内に位置した構成になっているが、排出口26Bの全体が入賞容易領域R5内に位置していてもよい。また、本実施形態では、入賞容易領域R5内には、大入賞口22以外に遊技球が入球可能な入球部が備えられていないが、例えば、転動路24Rとレール部材12と間にアウト口に繋がる流路を設けて、流路R4からアウト口に向かい得る構成や、環状突部15Kを排除して、転動路24Rを転動せずつ入賞役物部品23を通過する構成としてもよい。さらに、後方流路26の全体を含んだ流路の通過に要する通過時間の示唆・表示を後側液晶画面41Gや前側液晶画面43Gや遊技板11の前面プリント等に設けてもよい。そうすれば、その通りの時間を使用して後方流路26の進入口26Aに入球した遊技球が大入賞口22に到達したときの達成感を楽しむことができる。特に、後方流路26が長いときに、その達成感が大きくなる。また、本実施形態では、入賞容易領域R5を基準線L1を以て定義していたが、転動路24Rのうち大入賞口22に遊技球を案内する部分及び大入賞口22の真上で、遊技板11の前面から突出する前面突部を有しない領域を入賞容易領域と見なすこともできる。さらに、大入賞口22は、転動路24Rに開口していなくてもよく、例えば、大入賞口が、遊技板11の前面に開口しかつ回動扉で通常は閉塞され、大当り遊技が実効されると回動扉が前に倒れて遊技球を大入賞口に案内するものにおいて、前倒れの回動扉の真上で、遊技板11の前面から突出する前面突部を有しない領域を入賞容易領域として、その入賞容易領域に向けて後方流路26から遊技球が排出されるようにしてもよい。 In the present embodiment, only a part of the discharge port 26B of the rear flow path 26 is located in the winning easy area R5, but the entire discharge port 26B is located in the winning easy area R5. You may. Further, in the present embodiment, the winning easy-to-win area R5 is not provided with a ball-entry portion in which a game ball can enter other than the large winning opening 22, but for example, between the rolling path 24R and the rail member 12. Is provided with a flow path connected to the out port, and a structure in which the flow path R4 can be directed to the out port, or a structure in which the annular protrusion 15K is eliminated and the rolling path 24R is rolled and passed through the winning accessory component 23 one by one. May be. Further, the suggestion / display of the passing time required for passing through the flow path including the entire rear flow path 26 may be provided on the rear liquid crystal screen 41G, the front liquid crystal screen 43G, the front print of the game board 11, or the like. Then, it is possible to enjoy the sense of accomplishment when the game ball that has entered the entrance 26A of the rear flow path 26 reaches the large winning opening 22 using the exact time. In particular, when the rear flow path 26 is long, the sense of accomplishment is increased. Further, in the present embodiment, the winning easy area R5 is defined by the reference line L1, but the game is played in the portion of the rolling path 24R that guides the game ball to the large winning opening 22 and directly above the large winning opening 22. A region having no front protrusion protruding from the front surface of the plate 11 can also be regarded as a winning easy region. Further, the big winning opening 22 does not have to be open to the rolling path 24R. For example, the big winning opening is opened in the front surface of the game plate 11 and is normally closed by the rotating door, so that the big hit game is effective. When this is done, the rotating door falls forward to guide the game ball to the big prize opening, and a region directly above the forward-falling rotating door that does not have a front protrusion protruding from the front of the game plate 11. As the easy-to-win area, the game ball may be discharged from the rear flow path 26 toward the easy-to-win area.

遊技機10では、大入賞口22、第1及び第2の特図始動入賞口17A,17B、第1及び第2の普図始動入賞口17C,17D及び普通入賞口18への入賞に応じて上皿10D(図1参照)に賞球が払い出される遊技や、第1及び第2の特図始動入賞口17A,17B、第1及び第2の普図始動入賞口17C,17D等への入賞又は入球に応じた当否判定等の遊技に加え、様々な遊技の演出が行われる。それら演出の1つのとして、第1と第2の発光パネル51,52による光装飾が行われる。 In the game machine 10, according to the winning of the large winning opening 22, the first and second special drawing starting winning openings 17A and 17B, the first and second general drawing starting winning openings 17C and 17D, and the normal winning opening 18 A game in which a prize ball is paid out to the upper plate 10D (see FIG. 1), and prizes in the first and second special drawing start winning openings 17A and 17B, the first and second general drawing starting winning openings 17C and 17D, etc. Alternatively, in addition to games such as winning / failing judgment according to the entry of a ball, various games are produced. As one of these effects, light decoration by the first and second light emitting panels 51 and 52 is performed.

図13に示すように、第1と第2の発光パネル51,52は、前側液晶画面43Gの後ろと前とに分かれて配置されている。また、第1と第2の発光パネル51,52は、前面から見た形状は異なるがそれ以外は同じ構造をなし、図30(B)と図31とに示すように、第1と第2の透光板52B,52Cを前後に積層した状態に備え、それらの上面に発光基板52Eからの光が入光して、第1と第2の透光板52B,52Cの凹凸が発光するようになっている。 As shown in FIG. 13, the first and second light emitting panels 51 and 52 are separately arranged behind and in front of the front liquid crystal screen 43G. Further, the first and second light emitting panels 51 and 52 have the same structure except for the shapes different from each other when viewed from the front surface, and as shown in FIGS. 30B and 31, the first and second light emitting panels 51 and 52 have the same structure. In preparation for a state in which the light-transmitting plates 52B and 52C of the above are laminated in the front-rear direction, light from the light-emitting substrate 52E enters the upper surface of the light-transmitting plates 52B and 52C, and the irregularities of the first and second light-transmitting plates 52B and 52C are emitted. It has become.

ここで、発光基板52Eには、第1と第2の透光板52B,52Cの側面に対向する第1と第2の発光素子列53A1,53B1が備えられているので、第1と第2の透光板52B,52Cのそれぞれを鮮明に光らせることができる。そして、それら複数の第1と第2の透光板52B,52Cの光った部分を重ねて遊技者に見せることができ、趣向性が高い光演出を提供することが可能になる。また、第1と第2の発光素子列53A1,53B1のLED53A,53B同士が所謂千鳥配置になっているので、第1と第2の透光板52B,52Cの両方にバランスよく光を付与することができる。さらに、第1と第2の発光素子列53A1,53B1のLED53A,53B同士が、第1と第2の発光素子列53A1,53B1の長手方向から見て部分的に重なっているので、第1と第2の透光板52B,52Cの板厚に比べて大きなLED53A,53Bを利用することができ、LED53A,53Bの選択の自由度が高くなる。しかも、第1と第2の透光板52B,52Cを発光させるLED53A,53Bの種類が異なるので、第1と第2の透光板52B,52Cの発光の趣が異なり、趣向性が高くなる。また、第1透光板52Bには、全体に亘って略均一の波長の波形の凹凸が形成され、第2透光板52Cには、前記波長より大きな溝幅の複数の溝52Zが形成されているので、第1と第2の透光板52B,52Cの発光の態様が明確に分かれ、奥行き感を有する光装飾を行うことができる。さらに、第1と第2の発光パネル51,52は、前側液晶画面43Gの前後に分けて配置されているので、この点においても奥行き感を有する光装飾を行うことができる。 Here, since the light emitting substrate 52E is provided with the first and second light emitting element rows 53A1 and 53B1 facing the side surfaces of the first and second light transmitting plates 52B and 52C, the first and second light emitting elements are provided. Each of the translucent plates 52B and 52C can be clearly illuminated. Then, the shining portions of the plurality of first and second translucent plates 52B and 52C can be overlapped and shown to the player, and it becomes possible to provide a highly tasteful light effect. Further, since the LEDs 53A and 53B of the first and second light emitting element rows 53A1 and 53B1 are arranged in a so-called staggered arrangement, light is applied to both the first and second light transmitting plates 52B and 52C in a well-balanced manner. be able to. Further, the LEDs 53A and 53B of the first and second light emitting element rows 53A1 and 53B1 partially overlap each other when viewed from the longitudinal direction of the first and second light emitting element rows 53A1 and 53B1. The LEDs 53A and 53B, which are larger than the thickness of the second translucent plates 52B and 52C, can be used, and the degree of freedom in selecting the LEDs 53A and 53B is increased. Moreover, since the types of LEDs 53A and 53B that cause the first and second translucent plates 52B and 52C to emit light are different, the taste of light emission of the first and second translucent plates 52B and 52C is different, and the taste is high. .. Further, the first translucent plate 52B is formed with irregularities having a waveform having a substantially uniform wavelength throughout, and the second translucent plate 52C is formed with a plurality of grooves 52Z having a groove width larger than the wavelength. Therefore, the modes of light emission of the first and second translucent plates 52B and 52C are clearly separated, and light decoration with a sense of depth can be performed. Further, since the first and second light emitting panels 51 and 52 are separately arranged in front of and behind the front liquid crystal screen 43G, it is possible to perform light decoration with a sense of depth in this respect as well.

また、第2透光板52Cの貫通孔52Xに、第1透光板52Bに固定された嵌合部材が嵌合されて、第2透光板52Cが異なる部材を部分的に含んだ構造となり、この点においても、趣向性が高い光装飾を提供することができると共に、そのような構造の第2透光板52Cを、例えば二色成形等によって製造する場合より容易に製造することができる。 Further, a fitting member fixed to the first light transmitting plate 52B is fitted into the through hole 52X of the second light transmitting plate 52C, so that the second light transmitting plate 52C has a structure in which different members are partially included. In this respect as well, it is possible to provide a highly tasteful light decoration, and it is possible to manufacture the second light transmitting plate 52C having such a structure more easily than when it is manufactured by, for example, two-color molding. ..

<第8グループの発明の変形例>
なお、本実施形態では、LED53A,53B同士が所謂千鳥配置になっていたが、千鳥配置とせずに、第1と第2の発光素子列53A1,53B1の間でLED53A,53B同士が、隣接して隣り合わないように、第1と第2の発光素子列53A1,53B1の長手方向でずらしてもよい。そのようにすれば、そうでないものに比べてLED53A,53B同士の間隔が広くなり、実装が容易になると共に発熱が抑えられる。また、第1と第2の発光素子列53A1,53B1のLED53A,53B同士が、第1と第2の発光素子列53A1,53B1の長手方向から見て重ならないように配置してもよい。さらには、第1と第2の発光素子列53A1,53B1のLED53A,53Bの種類は異なっていても良いし、同じであってもよい。LED53A,53Bの種類の相違は、色の相違以外に、輝度、明度、大きさ等の相違であってもよい。
<Modified examples of the invention of the 8th group>
In the present embodiment, the LEDs 53A and 53B are arranged in a so-called staggered arrangement, but the LEDs 53A and 53B are adjacent to each other between the first and second light emitting element rows 53A1 and 53B1 without the staggered arrangement. The first and second light emitting element rows 53A1 and 53B1 may be shifted in the longitudinal direction so as not to be adjacent to each other. By doing so, the distance between the LEDs 53A and 53B becomes wider as compared with those that do not, so that mounting becomes easier and heat generation is suppressed. Further, the LEDs 53A and 53B of the first and second light emitting element rows 53A1 and 53B1 may be arranged so as not to overlap each other when viewed from the longitudinal direction of the first and second light emitting element rows 53A1 and 53B1. Furthermore, the types of LEDs 53A and 53B in the first and second light emitting element rows 53A1 and 53B1 may be different or the same. The difference in the types of LEDs 53A and 53B may be a difference in brightness, brightness, size, etc., in addition to the difference in color.

また、演出のバリエーションの1つとして、遊技状態が変化するときに、図14に示すように、通常は、後側液晶画面41Gの上下に待避していた第1可動役物33が、図15に示すように、後側液晶画面41Gの前に出現する演出が行われる。 Further, as one of the variations of the effect, as shown in FIG. 14, when the gaming state changes, the first movable accessory 33, which is normally reserved above and below the rear liquid crystal screen 41G, is shown in FIG. As shown in, the effect of appearing in front of the rear liquid crystal screen 41G is performed.

具体的には、遊技状態が、通常状態から大当り遊技状態等の遊技者にとって有利な状態に移行しそうになると、L形ユニット42の両サイドの発光基板44E(図26参照)が発光し、顔中構成部33Aが、顔上構成部33Bによって眼球部34を隠された状態で顔上構成部33Bと共に降下すると共に顔下構成部33Cが上昇する。そして、途中で顔上構成部33Bの降下が底止して顔中構成部33Aの眼球部34が現われ、顔中構成部33Aと顔上構成部33Bとが合体して顔を模した形状になる。ここで、第1可動役物33は、平断面形状が前方に突出する略山形をなしているので、両側方から光が照射されると、第1可動役物33の前側全体が間接照明されて光る。また、第1可動役物33には、全体に複数の凹凸があるので、間接照明によって凹凸が際だち、趣向性が高い間接照明効果を得ることができる。 Specifically, when the gaming state is about to shift from the normal state to a state advantageous for the player such as a big hit gaming state, the light emitting boards 44E (see FIG. 26) on both sides of the L-shaped unit 42 emit light, and the face is emitted. The middle component 33A descends together with the face component 33B while the eyeball unit 34 is hidden by the face component 33B, and the subface component 33C rises. Then, the descent of the above-face component 33B stops on the way, and the eyeball portion 34 of the in-face component 33A appears, and the in-face component 33A and the above-face component 33B are united to form a shape imitating a face. .. Here, since the first movable accessory 33 has a substantially chevron shape in which the flat cross-sectional shape protrudes forward, when light is irradiated from both sides, the entire front side of the first movable accessory 33 is indirectly illuminated. Shines. Further, since the first movable accessory 33 has a plurality of irregularities as a whole, the irregularities are conspicuous due to the indirect lighting, and an indirect lighting effect having a high taste can be obtained.

また、例えば、第1可動役物33全体が顔を模した形状になり、眼球部34が出現したタイミングで、図20に示した眼球部34の後方の発光基板33DのLED33D1,33D2が発光する。これにより、第1可動役物33で構成される顔を有するキャラクタの眼力が増加した感覚を抱かせることができる。 Further, for example, the entire first movable accessory 33 has a shape imitating a face, and at the timing when the eyeball portion 34 appears, the LEDs 33D1 and 33D2 of the light emitting substrate 33D behind the eyeball portion 34 shown in FIG. 20 emit light. .. As a result, it is possible to give a feeling that the eyesight of the character having the face composed of the first movable accessory 33 has increased.

ここで、眼球部34は、図17に示すように、ドーム状の膨出部34B2を有する第1透光部材34Bと、その第1透光部材34Bを前方から覆うドーム状の第2透光部材34Dとを備える。そして、それら第1と第2の透光部材34B,34Dと発光基板33Dとの間に遮蔽部材34Aを備え、その遮蔽部材34Aの開口(瞳孔34E1、スリット34E2)を通して発光基板33Dの光が遊技者側に向かうので、眼球部34に奥行き感が生じ、趣向性が高い瞳に見せることができる。また、瞳孔34E1の周囲にスリット34E2が備えられ、それらが何れも光るので瞳孔34E1がスリット34E2によって際立ち、さらに、第1透光部材34Bの膨出部34B2の外縁に沿った輪郭平面34B4も発光するので、趣向性が高い光演出を提供することができる。 Here, as shown in FIG. 17, the eyeball portion 34 has a first translucent member 34B having a dome-shaped bulging portion 34B2 and a dome-shaped second translucent member 34B that covers the first translucent member 34B from the front. It includes a member 34D. Then, a shielding member 34A is provided between the first and second translucent members 34B and 34D and the light emitting substrate 33D, and the light of the light emitting substrate 33D is played through the openings (pupils 34E1 and slits 34E2) of the shielding member 34A. Since it faces the person side, the eyeball portion 34 has a sense of depth, and the pupil can be made to look highly tasteful. Further, slits 34E2 are provided around the pupil 34E1, and since they all shine, the pupil 34E1 stands out by the slit 34E2, and the contour plane 34B4 along the outer edge of the bulging portion 34B2 of the first translucent member 34B also emits light. Therefore, it is possible to provide a highly tasteful light effect.

また、瞳孔34E1に対して、その略中心部にLED33D1が位置し、しかも、第1透光部材34Bに備えたレンズ部34B3を通してLED33D1を視認することができるので瞳孔34E1の光が目立ち、鋭い眼光になる。一方、スリット34E2に対しては、その幅方向の中心との対向位置からずれた位置に複数のLED33D2が、スリット34E2に沿って並べられているので、眼球部34のうちスリット34E2より前側の部位がLED33D2の光により間接照明されて、趣向性が向上する。 Further, since the LED 33D1 is located substantially in the center of the pupil 34E1 and the LED 33D1 can be visually recognized through the lens portion 34B3 provided in the first translucent member 34B, the light of the pupil 34E1 is conspicuous and sharp eye light. become. On the other hand, with respect to the slit 34E2, since a plurality of LEDs 33D2 are arranged along the slit 34E2 at a position deviated from the position facing the center in the width direction, the portion of the eyeball portion 34 on the front side of the slit 34E2. Is indirectly illuminated by the light of the LED 33D2, and the taste is improved.

なお、遊技者にとって有利な状態に移行する信頼度が高くなると、第1可動役物33の後側の発光基板33Dの全体が発光して、第1可動役物33全体に形成されている前述の複数の筋状の透光部(図示せず)が発光する。さらに、信頼度が増すと、例えば、第1可動役物33に重なる画像が前側液晶画面43Gに表示される。 When the reliability of shifting to a state advantageous for the player becomes high, the entire light emitting substrate 33D on the rear side of the first movable accessory 33 emits light, and the entire first movable accessory 33 is formed as described above. A plurality of streaky translucent parts (not shown) emit light. Further, when the reliability is increased, for example, an image overlapping the first movable accessory 33 is displayed on the front liquid crystal screen 43G.

さらに、演出のバリエーションの別の1つとして、遊技状態が変化するときに、図15に示すように、通常は、後側液晶画面41Gの下方に待避していた第2〜第4の可動役物35〜37の何れかが、図21に示すように、後側液晶画面41Gの前に出現する演出が行われる。 Further, as another variation of the effect, as shown in FIG. 15, when the gaming state changes, the second to fourth movable roles that are normally shunted below the rear liquid crystal screen 41G are used. As shown in FIG. 21, any of the objects 35 to 37 appears in front of the rear liquid crystal screen 41G.

第2可動役物35は、ライターを模した形状をなし、出現したときには、第2可動役物35の蓋体装飾部35Cが開く。そして、発光部35Dが発光すると共に、前側液晶画面43Gに発光部35Dから燃え立つ炎が表示される。ここで、炎の表示は、後側液晶画面41Gにて行ってもよいが、第2可動役物35は後側液晶画面41Gより前側液晶画面43Gに近く、また、前側液晶画面43Gは、第2可動役物35の手前にあるので、前側液晶画面43Gにて炎の表示を行う方が趣向性が高くなる。 The second movable accessory 35 has a shape imitating a lighter, and when it appears, the lid decorative portion 35C of the second movable accessory 35 opens. Then, the light emitting unit 35D emits light, and the flame burning from the light emitting unit 35D is displayed on the front liquid crystal screen 43G. Here, the flame may be displayed on the rear liquid crystal screen 41G, but the second movable accessory 35 is closer to the front liquid crystal screen 43G than the rear liquid crystal screen 41G, and the front liquid crystal screen 43G is the second. 2 Since it is in front of the movable accessory 35, it is more plausible to display the flame on the front liquid crystal screen 43G.

図15に示すように第3と第4の可動役物36,37を、後側液晶画面41Gの下方に待避した状態から図21に示すように出現させるためには、例えば、演出操作部10Sの操作を要求され、その旨のメッセージが後側液晶画面41G又は前側液晶画面43Gに表示される。それに応じて演出操作部10Sを操作(例えば、連打)すると、第3と第4の可動役物36,37が例えば同時に回動し始める。ここで、第3と第4の可動役物36,37は、互いに異なる位置に回転軸を有するので、別々の軌道を描いて後側液晶画面41Gの前に出現するが、最終的には図21に示すように、第3と第4の可動役物36,37は重なって全体が剣の前にエンブレムを重ねた対称形状になる。そして、第4可動役物37に備えた可動演出部材38が往復移動し始め、その速度が徐々に上がっていく。これに同期して、演出操作部10Sもその内部に備えた駆動源によって往復移動し、その動力が遊技者の手に伝わる。 In order to make the third and fourth movable accessories 36 and 37 appear as shown in FIG. 21 from the state of being retracted below the rear liquid crystal screen 41G as shown in FIG. 15, for example, the effect operation unit 10S Is requested, and a message to that effect is displayed on the rear liquid crystal screen 41G or the front liquid crystal screen 43G. When the effect operation unit 10S is operated (for example, repeated hits) in response to this, the third and fourth movable accessories 36 and 37 start to rotate at the same time, for example. Here, since the third and fourth movable accessories 36 and 37 have rotation axes at different positions from each other, they draw different trajectories and appear in front of the rear liquid crystal screen 41G. As shown in 21, the third and fourth movable accessories 36 and 37 overlap to form a symmetrical shape in which the emblem is overlapped in front of the sword. Then, the movable effect member 38 provided in the fourth movable accessory 37 begins to reciprocate, and the speed thereof gradually increases. In synchronization with this, the effect operation unit 10S also reciprocates by the drive source provided inside, and the power is transmitted to the player's hand.

ここで、本実施形態では、図24に示すように、可動演出部材38は、その後方のレバーベース37Aに往復移動可能に支持されると共に、レバーベース37Aに回転可能に支持されたカム38Cを挟んで対向する1対のカム当接部(係合孔38Bの対向辺)を備えている。 Here, in the present embodiment, as shown in FIG. 24, the movable effect member 38 is supported by the lever base 37A behind the movable effect member 38 so as to be reciprocally movable, and the cam 38C rotatably supported by the lever base 37A is supported. It is provided with a pair of cam contact portions (opposing sides of the engaging holes 38B) that face each other across the sandwich.

これにより、カム38Cが回転すると、1対のカム当接部(係合孔38Bの対向辺)の一方と他方とがカム38Cに交互に押されて、可動演出部材38がスムーズに往復移動し、趣向性が高い可動演出を行うことができる。また、可動演出部材38の外縁部に対して大きな相似形の外縁部を有する円板部37Cがレバーベース37Aに設けられて可動演出部材38の後側に重なっているので、その円板部37Cによって可動演出部材38の動きが強調され、趣向性が高い可動演出を行うことができる。 As a result, when the cam 38C rotates, one and the other of the pair of cam contact portions (opposing sides of the engaging holes 38B) are alternately pushed by the cam 38C, and the movable effect member 38 smoothly reciprocates. , It is possible to perform a movable production with high taste. Further, since a disk portion 37C having an outer edge portion having a large similar shape to the outer edge portion of the movable effect member 38 is provided on the lever base 37A and overlaps the rear side of the movable effect member 38, the disk portion 37C The movement of the movable effect member 38 is emphasized by this, and it is possible to perform a movable effect with high taste.

しかも、本実施形態では、遊技者の手に演出操作部10Sの駆動源の動力が伝わるタイミングと、遊技者が、直接、操作不能な位置に配置されている可動演出部材38の移動のタイミングとが同期するので遊技者に不思議な感覚を抱かせることができる。 Moreover, in the present embodiment, the timing at which the power of the drive source of the effect operating unit 10S is transmitted to the player's hand and the timing of the movement of the movable effect member 38 arranged at a position where the player cannot directly operate. Is synchronized, so the player can have a mysterious feeling.

また、カム38Cは、多角形の各辺を外側に膨出させた形状をなしかつ多角形の図心からずれた位置に回転軸を有するので、往復のストロークが一定の単純な往復動作とは異なり、趣向性が高い動作を提供することができる。さらに、カム38Cには、外縁部を回転軸の軸方向に貫通するスリット38Dが形成されているので、カム38Cの軽量化が図られると共に、カム38Cのうちスリット38Dより外側部分が弾性変形し易くなり、カム38Cの耐久性が向上する。 Further, since the cam 38C has a shape in which each side of the polygon is bulged outward and has a rotation axis at a position deviated from the centroid of the polygon, it is different from a simple reciprocating operation in which the reciprocating stroke is constant. , Can provide highly tasteful movements. Further, since the cam 38C is formed with a slit 38D that penetrates the outer edge portion in the axial direction of the rotation axis, the weight of the cam 38C can be reduced and the outer portion of the cam 38C from the slit 38D is elastically deformed. This makes it easier and the durability of the cam 38C is improved.

なお、本実施形態では、カム38Cは、三角形をなしていたが、三角形以外の多角形であってもよい、また、カム38Cを円形とし、その図心(中心)からずれた位置に回転軸を有した構成にしてもよく、そうすれば、ストロークが一定の単純な往復動作を提供することができる。さらに、可動演出部材38がカム38Cの回転に伴って直線的に移動して往復動作する構成であったが、可動演出部材38がカム38Cの回転に伴って回動して往復動作する構成としてもよい。 In the present embodiment, the cam 38C has a triangular shape, but it may be a polygon other than the triangle, and the cam 38C has a circular shape and the rotation axis is located at a position deviated from the center of gravity (center) of the cam 38C. A simple reciprocating motion with a constant stroke can be provided. Further, the movable effect member 38 is configured to linearly move and reciprocate with the rotation of the cam 38C, but the movable effect member 38 is configured to rotate and reciprocate with the rotation of the cam 38C. May be good.

上記した第1〜第4の可動役物33,35〜37による可動演出に加え、液晶パネル41の後側液晶画面41Gと透過液晶パネル43の前側液晶画面43Gによる表示演出も行われる。液晶パネル41と透過液晶パネル43とは、間隔を空けて前後に並べられているので、遊技者に広い奥行き感を抱かせることができ、趣向性が高い演出を提供することができる。しかも、液晶パネル41と透過液晶パネル43との間には、第1〜第4の可動役物33,35〜37が配置されているので、それらと液晶パネル41及び/又は透過液晶パネル43とを組み合わせて多様な演出を行うことができる。 In addition to the movable effect by the first to fourth movable accessories 33, 35 to 37 described above, the display effect by the rear side liquid crystal screen 41G of the liquid crystal panel 41 and the front side liquid crystal screen 43G of the transmissive liquid crystal panel 43 is also performed. Since the liquid crystal panel 41 and the transmissive liquid crystal panel 43 are arranged in the front-rear direction at intervals, the player can have a wide sense of depth and can provide a highly tasteful effect. Moreover, since the first to fourth movable accessories 33, 35 to 37 are arranged between the liquid crystal panel 41 and the transmissive liquid crystal panel 43, they and the liquid crystal panel 41 and / or the transmissive liquid crystal panel 43 Can be combined to create a variety of effects.

ところで、液晶パネル41と透過液晶パネル43は、共に偏光板43Jを有するので、それら1対の偏光板43Jによってモアレ縞が生じることが懸念される。しかしながら、本実施形態の遊技機10では、1対の偏光板43Jの間に光拡散シート41S(図12参照)を備えて、液晶パネル41の光が拡散されるのでモアレ縞を目立たなくすることができ、モアレ縞による演出への影響が抑えられる。また、その光拡散シート41Sは、遊技者から離れた側の液晶パネル41の前面に配置されているので、透過液晶パネル43側に配置した場合に比べて光が広く拡散し、効果的にモアレ縞を目立たなくすることができる。 By the way, since the liquid crystal panel 41 and the transmissive liquid crystal panel 43 both have a polarizing plate 43J, there is a concern that moire fringes may occur due to the pair of polarizing plates 43J. However, in the gaming machine 10 of the present embodiment, the light diffusion sheet 41S (see FIG. 12) is provided between the pair of polarizing plates 43J, and the light of the liquid crystal panel 41 is diffused so that the moire fringes are not noticeable. The effect of moire fringes on the production can be suppressed. Further, since the light diffusing sheet 41S is arranged in front of the liquid crystal panel 41 on the side away from the player, the light is widely diffused as compared with the case where the light diffusing sheet 41S is arranged on the transmissive liquid crystal panel 43 side, and moire is effectively performed. The stripes can be made inconspicuous.

なお、透過液晶パネル43は、透過型であるので、組み付け時に後面を作業者に触れられる虞がある。これに対し、透過液晶パネル43の後面に保護シート44Fが重ね合わされているので、組み付け時における透過液晶パネル43の損傷が塞がれる。また、保護シート44Fの重ね合わせ面はエンボス加工されているので、保護シート44Fと透過液晶パネル43との密着による模様の発生が防がれる。 Since the transmissive liquid crystal panel 43 is a transmissive type, there is a risk that the rear surface may be touched by an operator during assembly. On the other hand, since the protective sheet 44F is superposed on the rear surface of the transmissive liquid crystal panel 43, damage to the transmissive liquid crystal panel 43 at the time of assembly is prevented. Further, since the overlapping surface of the protective sheet 44F is embossed, it is possible to prevent the occurrence of a pattern due to the close contact between the protective sheet 44F and the transmissive liquid crystal panel 43.

また、本実施形態では、液晶パネル41と透過液晶パネル43とに偏光板が組み込まれていたが、例えば、光拡散シート41Sを挟んで配置される1対の偏光板は、液晶以外の部品に組み込まれたものでもよく、例えば、光装飾用のパネルの一部を構成する偏光板や、他の部品に組み込まれていない偏光板単品であってもよい。 Further, in the present embodiment, the polarizing plate is incorporated in the liquid crystal panel 41 and the transmissive liquid crystal panel 43. For example, the pair of polarizing plates arranged so as to sandwich the light diffusion sheet 41S is a component other than the liquid crystal. It may be a built-in one, for example, a polarizing plate forming a part of a panel for optical decoration, or a single polarizing plate not incorporated in other parts.

ところで、透過液晶パネル43は回路基板44Cと共に支持フレーム44によって互いに直交したL字状に保持され、L形ユニット42の一部になっている。これにより、そのL形ユニット42の一方の板状電気部品である透過液晶パネル43を遊技板11と平行に配置して組み付けたときに、L形ユニット42の他方の板状電気部品である回路基板44Cを、支持ボックス28とその内側の第1可動役物33等の間の隙間に挿入することができ、デッドスペースの有効利用が図られる。そして、透過液晶パネル43と回路基板44Cとを前後に重ねた場合に比べて遊技機10の前後方向の厚さを抑えることができ、組み付け作業の簡素化も図られる。 By the way, the transmissive liquid crystal panel 43 is held together with the circuit board 44C in an L shape orthogonal to each other by the support frame 44, and is a part of the L-shaped unit 42. As a result, when the transmissive liquid crystal panel 43, which is one plate-shaped electric component of the L-shaped unit 42, is arranged and assembled in parallel with the game plate 11, the circuit which is the other plate-shaped electric component of the L-shaped unit 42. The substrate 44C can be inserted into the gap between the support box 28 and the first movable accessory 33 or the like inside the support box 28, and the dead space can be effectively used. Further, the thickness of the game machine 10 in the front-rear direction can be suppressed as compared with the case where the transmissive liquid crystal panel 43 and the circuit board 44C are stacked back and forth, and the assembling work can be simplified.

また、支持フレーム44は金属製でありかつ、回路基板44Cが支持フレーム44の基板収容部44Bに挟まれて保持されているので、回路基板44Cがシールドされて遊技機の誤動作が防がれる。また、透過液晶パネル43の両側部から後方に発光基板44Eが突出して対向しているので、前述の如く、透過液晶パネル43に重ねて配置される第1可動役物33等に対する間接照明を行うことができる。 Further, since the support frame 44 is made of metal and the circuit board 44C is sandwiched and held by the board accommodating portion 44B of the support frame 44, the circuit board 44C is shielded and malfunction of the game machine is prevented. Further, since the light emitting substrate 44E protrudes rearward from both side portions of the transmissive liquid crystal panel 43 and faces the transmissive liquid crystal panel 43, indirect illumination is performed on the first movable accessory 33 or the like arranged on the transmissive liquid crystal panel 43 as described above. be able to.

前記実施形態では、L形ユニット42が透過液晶パネル43と回路基板44CとをL形に突き合わせた構造になっていたが、1対の回路基板同士や、1対の発光パネル同士や、可動役物同士や、液晶パネル同士や、それらを任意に組み合わせたもの同士をL形に突き合わせた状態に保持してもL形ユニットを構成してもよい。また、前記実施形態では、L形ユニット42の1つの板状電気部品である回路基板44Cが隙間に収容される構成になっていたが、L形ユニット42の1つの板状電気部品が隙間ではなく、他の部品の側面に重ねられる構成としてもデッドスペースの有効利用が図られる。 In the above embodiment, the L-shaped unit 42 has a structure in which the transmissive liquid crystal panel 43 and the circuit board 44C are butted against each other in an L shape, but a pair of circuit boards, a pair of light emitting panels, or a movable combination. The L-shaped unit may be formed by holding objects, liquid crystal panels, or any combination thereof in an L-shaped abutting state. Further, in the above embodiment, the circuit board 44C, which is one plate-shaped electric component of the L-shaped unit 42, is accommodated in the gap, but one plate-shaped electric component of the L-shaped unit 42 is accommodated in the gap. The dead space can be effectively used even if it is stacked on the side surface of other parts.

<付記>
上記実施形態及び上記他の実施形態で例示したパチンコ遊技機には、以下の第1〜第8のグループの発明が含まれていると考えることができる。なお、以下の記載中の括弧内の符号は、前記実施形態において、各発明の構成要素に対応する部分の符号である。当然ではあるが、各構成要素の構造は、括弧内の符号で示された実施形態の構造に限定されない。
<Additional notes>
It can be considered that the pachinko gaming machines exemplified in the above-described embodiment and the above-mentioned other embodiments include the inventions of the following first to eighth groups. The reference numerals in parentheses in the following description are the reference numerals of the portions corresponding to the constituent elements of each invention in the above-described embodiment. As a matter of course, the structure of each component is not limited to the structure of the embodiment indicated by the reference numerals in parentheses.

<第1グループの発明>
[構成1]
遊技球が流下可能な遊技領域(R1)を前面に備える遊技板(11)と、前記遊技領域(R1)に設けられ、遊技球が入賞可能な第1入賞口(22)と、前記遊技板(11)の前面から突出する複数の前面突部(24,25A,25B)と、前記複数の前面突部(24,25A,25B)に含まれ、遊技球を前記第1入賞口(22)へと案内するガイド部(24R)を有する前記前面突部である入賞案内突部(24)と、前記遊技領域(R1)に進入口(26A)と排出口(26B)とを有し、前記進入口(26A)に入球した遊技球を前記遊技板(11)の前面の後方に移動しかつ前記排出口(26B)から前記遊技板(11)の前面に排出する後方流路(26)と、を備える遊技機(10)において、前記後方流路(26)の前記排出口(26B)は、遊技球が進入すると前記第1入賞口(22)に入賞し易くなる入賞容易領域(R5)に向けて遊技球を排出する遊技機(10)。
<Invention of the first group>
[Structure 1]
A game board (11) having a game area (R1) on which a game ball can flow down, a first winning opening (22) provided in the game area (R1) and capable of winning a game ball, and the game board. The game ball is included in the plurality of front protrusions (24, 25A, 25B) protruding from the front surface of (11) and the plurality of front protrusions (24, 25A, 25B), and the game ball is included in the first winning opening (22). The winning guide protrusion (24), which is the front protrusion having the guide portion (24R) for guiding to, and the game area (R1) having the entrance (26A) and the discharge port (26B). A rear flow path (26) that moves a game ball that has entered the entrance (26A) behind the front surface of the game board (11) and discharges the game ball from the discharge port (26B) to the front surface of the game board (11). In the game machine (10) provided with the above, the discharge port (26B) of the rear flow path (26) is a winning easy area (R5) in which a prize is easily entered into the first winning opening (22) when the game ball enters. ), A gaming machine (10) that ejects a gaming ball.

この構成では、遊技球を遊技板(11)の前面から取り込んで後方に移動する後方流路(26)を通過する遊技球が、高い確率で第1入賞口(22)に入賞する入賞容易領域(R5)に向けて排出されるので、後方流路(26)の進入口(26A)に遊技球が入球すると、そこから離れた第1入賞口(22)に高い確率で入賞するという今迄にない感覚を楽しむことができる。 In this configuration, the easy-to-win area in which the game ball passing through the rear flow path (26), which takes in the game ball from the front surface of the game board (11) and moves backward, wins the first winning opening (22) with high probability. Since it is discharged toward (R5), when a game ball enters the entrance (26A) of the rear flow path (26), the first winning opening (22) away from it is likely to win a prize. You can enjoy an unprecedented feeling.

[構成2]
前記入賞容易領域(R5)は、前記第1入賞口(22)及び前記ガイド部(24R)の真上でかつ前記第1入賞口(22)及び前記ガイド部(24R)迄の間に前記前面突部を有しない領域である構成1に記載の遊技機(10)。
[Structure 2]
The easy-to-win area (R5) is directly above the first winning opening (22) and the guide portion (24R) and between the first winning opening (22) and the guide portion (24R). The gaming machine (10) according to configuration 1, which is a region having no protrusion.

この構成によれば、後方流路(26)を通過した遊技球は、前面突部に邪魔されることなく、高い確率で第1入賞口(22)に入賞する。 According to this configuration, the game ball that has passed through the rear flow path (26) has a high probability of winning the first winning opening (22) without being disturbed by the front protrusion.

[構成3]
前記入賞案内突部(24)は、前記遊技板(11)に固定されると共に、遊技球が転動可能に傾斜した転動路(24R)を有し、前記第1入賞口(22)は、前記転動路(24R)の途中又は下流側端部に開口して、前記第1入賞口(22)より上流側の前記転動路(24R)が前記ガイド部(24R)をなし、通常は、前記第1入賞口(22)を閉状態にして前記転動路(24R)の少なくとも一部を構成し、所定の条件の成立に起因して前記第1入賞口(22)を開状態にする扉部材(22T)が備えられている構成1又は2に記載の遊技機(10)。
[Structure 3]
The winning guide protrusion (24) is fixed to the game plate (11) and has a rolling path (24R) in which the game ball is inclined so that the game ball can roll, and the first winning opening (22) is , The rolling path (24R) on the upstream side of the first winning opening (22) forms the guide portion (24R), which is usually opened in the middle of the rolling path (24R) or at the downstream end. Closes the first winning opening (22) to form at least a part of the rolling path (24R), and opens the first winning opening (22) due to the satisfaction of a predetermined condition. The gaming machine (10) according to the configuration 1 or 2, which is provided with a door member (22T).

この構成によれば、後方流路(26)の排出口(26B)から排出された遊技球は、転動路(24R)を転動して第1入賞口(22)に向かうので、遊技球が後方流路(26)の進入口(26A)に入球してから第1入賞口(22)に到達するまでの過程を楽しむことができる。しかも、第1入賞口(22)が扉部材(22T)によって開閉されるので、後方流路(26)の進入口(26A)への遊技球の入球タイミングが、第1入賞口(22)に入賞させるために丁度よいタイミングであるか否かを楽しむこともできる。 According to this configuration, the game ball discharged from the discharge port (26B) of the rear flow path (26) rolls on the rolling path (24R) and heads for the first winning port (22). You can enjoy the process from entering the entrance (26A) of the rear flow path (26) to reaching the first winning opening (22). Moreover, since the first winning opening (22) is opened and closed by the door member (22T), the timing of entering the game ball into the entrance (26A) of the rear flow path (26) is the first winning opening (22). You can also enjoy whether or not it is the right time to win the prize.

[構成4]
前記排出口(26B)は、前記転動路(24R)に隣接している構成3に記載の遊技機(10)。
[Structure 4]
The gaming machine (10) according to configuration 3, wherein the discharge port (26B) is adjacent to the rolling path (24R).

この構成では、後方流路(26)の排出口(26B)が転動路(24R)に隣接しているので、遊技球が排出口(26B)から転動路(24R)上にスムーズに移動する。 In this configuration, since the discharge port (26B) of the rear flow path (26) is adjacent to the rolling path (24R), the game ball moves smoothly from the discharging port (26B) onto the rolling path (24R). To do.

[構成5]
前記転動路(24R)のうち前記排出口(26B)より上流側部分へと遊技球を流下させる流下経路を有する構成4に記載の遊技機(10)。
[Structure 5]
The game machine (10) according to the configuration 4 having a flow path for flowing the game ball down to the upstream portion of the rolling path (24R) from the discharge port (26B).

この構成では、後方流路(26)とは別の流下経路(R4)を流下してきた遊技球が、転動路(24R)のうち後方流路(26)の排出口(26B)よりさらに上流側部分で受け止められて転動路(24R)上で遊技球が合流し、趣向性が高い遊技球の流下形態を提供することができる。 In this configuration, the game ball that has flowed down the flow path (R4) different from the rear flow path (26) is further upstream than the discharge port (26B) of the rear flow path (26) in the rolling path (24R). It is possible to provide a flow form of the game ball having a high taste by being received by the side portion and merging the game balls on the rolling path (24R).

[構成6]
前記複数の前面突部(24,25A,25B)に含まれ、前記遊技領域(R1)を複数の流下経路(26,R4)に分ける複数の経路振分突部(25A)を備え、前記入賞容易領域(R5)は、前記第1入賞口(22)の下端開口縁から上端開口縁側に水平に延ばした直線を、前記下端開口縁を中心に上方に回動して最初に前記経路振分突部(25A)に接する位置に定まる基準線(L1)と前記入賞役物突部との間の領域であり、前記入賞容易領域(R5)に前記排出口(26B)の少なくとも一部が開口している構成3乃至5の何れか1の構成に記載の遊技機(10)。
[Structure 6]
A plurality of path distribution protrusions (25A) included in the plurality of front protrusions (24, 25A, 25B) and dividing the game area (R1) into a plurality of flow paths (26, R4) are provided, and the prize is awarded. In the easy region (R5), a straight line extending horizontally from the lower end opening edge of the first winning opening (22) toward the upper end opening edge side is rotated upward around the lower end opening edge, and the path distribution is first performed. It is an area between the reference line (L1) determined at the position in contact with the protrusion (25A) and the winning accessory protrusion, and at least a part of the discharge port (26B) is opened in the winning easy area (R5). The gaming machine (10) according to any one of the configurations 3 to 5.

この構成によれば、後方流路(26)を通過した遊技球は、前面突部に邪魔されることなく、高い確率で第1入賞口(22)に入賞する。 According to this configuration, the game ball that has passed through the rear flow path (26) has a high probability of winning the first winning opening (22) without being disturbed by the front protrusion.

[構成7]
前記遊技板(11)の前面から突出し、前記遊技領域(R1)を囲む包囲壁(12)を備え、前記基準線(L1)は、前記包囲壁(12)又は前記包囲壁(12)に隣接する隣接部材かの何れかに交差し、前記入賞容易領域(R5)内には、前記第1入賞口(22)以外に遊技球が入球可能な入球部が備えられていない構成6に記載の遊技機(10)。
[Structure 7]
A siege wall (12) that protrudes from the front surface of the game board (11) and surrounds the game area (R1) is provided, and the reference line (L1) is adjacent to the siege wall (12) or the siege wall (12). In the configuration 6 which intersects with any of the adjacent members and does not have a ball entry portion where a game ball can enter other than the first winning opening (22) in the winning easy area (R5). The game machine (10) described.

この構成では、入賞容易領域(R5)内には、第1入賞口(22)以外に遊技球が入球可能な入球部が備えられていないので、後方流路(26)の進入口(26A)に進入して第1入賞口(22)に入賞する確率がより高くなる。 In this configuration, the easy-to-win area (R5) is not provided with a ball-entry portion other than the first winning opening (22) into which a game ball can enter, so that the entrance (26) of the rear flow path (26) ( The probability of entering 26A) and winning the first winning opening (22) is higher.

[構成8]
前記入賞案内突部は、遊技球を前記第1入賞口(22)へと案内する第1位置と、案内しない第2位置との間を移動可能に支持されている構成1又は2に記載の遊技機(10)。
[Structure 8]
The winning guide protrusion is described in the configuration 1 or 2 in which the winning guide protrusion is movably supported between a first position for guiding the game ball to the first winning opening (22) and a second position for not guiding the game ball. Game machine (10).

この構成によれば、入賞案内突部が遊技球を第1入賞口(22)へと案内する第1位置と、案内しない第2位置との間を移動するので、後方流路(26)の進入口(26A)への遊技球の入球タイミングが、第1入賞口(22)に入賞させるために丁度よいタイミングであるか否かを楽しむこともできる。 According to this configuration, the winning guide protrusion moves between the first position that guides the game ball to the first winning opening (22) and the second position that does not guide the game ball, so that the rear flow path (26) It is also possible to enjoy whether or not the timing of entering the game ball into the entrance (26A) is just right for the first winning opening (22) to win a prize.

[構成9]
前記進入口(26A)は、前記前面突部の上面に開口し、その前面突部(25B)の真下に前記排出口(26B)が配置されている構成1乃至8の何れか1の構成に記載の遊技機(10)。
[Structure 9]
The entrance (26A) has an opening on the upper surface of the front protrusion, and the discharge port (26B) is arranged directly below the front protrusion (25B) in any one of configurations 1 to 8. The game machine (10) described.

この構成では、後方流路(26)の進入口(26A)は、遊技板(11)の前面から突出する突部(25B)の上面に開口し、その突部(25B)の真下に排出口(26B)が配置されているので、遊技球の動きを目で追い易い。 In this configuration, the entrance (26A) of the rear flow path (26) is opened on the upper surface of the protrusion (25B) protruding from the front surface of the game plate (11), and the discharge port is directly below the protrusion (25B). Since (26B) is arranged, it is easy to follow the movement of the game ball with the eyes.

[構成10]
前記排出口(26B)の一部のみが前記入賞容易領域(R5)内に位置する構成1乃至9の何れか1の構成に記載の遊技機(10)。
[Structure 10]
The gaming machine (10) according to any one of configurations 1 to 9, wherein only a part of the discharge port (26B) is located in the winning easy area (R5).

この構成のように、排出口(26B)の一部のみが入賞容易領域(R5)内に位置した構成とすれば、排出口(26B)の配置の自由度が高くなる。 If only a part of the discharge port (26B) is located in the winning easy-to-win area (R5) as in this configuration, the degree of freedom in arranging the discharge port (26B) is high.

[構成11]
前記後方流路(26)の全体を含んだ流路の通過時間を示唆・表示する通過時間報知部を備える構成1乃至10の何れか1の構成に記載の遊技機(10)。
[Structure 11]
The gaming machine (10) according to any one of configurations 1 to 10, further comprising a transit time notification unit that suggests and displays the transit time of the channel including the entire rear channel (26).

この構成のように、後方流路(26)の通過に要する通過時間を示唆・表示すれば、その通りの時間を使用して後方流路(26)の進入口(26A)に入球した遊技球が第1入賞口(22)に到達したときの達成感を楽しむことができる。 If the passage time required for passing through the rear flow path (26) is suggested and displayed as in this configuration, a game in which the ball enters the entrance (26A) of the rear flow path (26) using that time. You can enjoy the sense of accomplishment when the ball reaches the first winning opening (22).

<第2グループの発明>
[構成1]
遊技板(11)の前面を流下する遊技球が取り込まれて横方向に転動する転動ステージ(16)と、前記転動ステージ(16)の後縁部から起立する後側規制壁(16R)と、前記転動ステージ(16)の前縁部から起立する前側規制壁(16F)と、前記前側規制壁(16F)を部分的に切除してなり、遊技球を前記転動ステージ(16)から排出するための少なくとも1つの排出口(16X,16Y)と、を備える遊技機(10)において、前記後側規制壁(16R)と前記排出口(16X,16Y)との間には、前記後側規制壁(16R)から遊技球の半径以上離れた境界位置より前側に形成され、横方向から転動してくる遊技球に対して前記横方向への転動を規制して前記排出口(16X,16Y)へと案内する排出ガイド部(16S,16T)と、前記境界位置より後側に形成されて、横方向から転動してくる遊技球に対して前記排出ガイド部(16S,16T)より容易に前記横方向に転動することを許容する転動許容部(16K1,16K2)とが、前後に並べて設けられている遊技機(10)。
<Invention of the second group>
[Structure 1]
A rolling stage (16) in which a game ball flowing down the front surface of the game board (11) is taken in and rolls in the lateral direction, and a rear regulation wall (16R) standing up from the trailing edge of the rolling stage (16). ), The front regulation wall (16F) standing up from the front edge of the rolling stage (16), and the front regulating wall (16F) are partially cut off, and the game ball is separated from the rolling stage (16). ), And in a gaming machine (10) including at least one discharge port (16X, 16Y), between the rear regulation wall (16R) and the discharge port (16X, 16Y). The game ball is formed on the front side of a boundary position separated from the rear regulation wall (16R) by a radius of or more than the radius of the game ball, and the game ball rolling from the lateral direction is restricted from rolling in the lateral direction and discharged. The discharge guide unit (16S, 16T) that guides the exit (16X, 16Y) and the discharge guide unit (16S) for a game ball that is formed on the rear side of the boundary position and rolls from the lateral direction. , 16T) A gaming machine (10) in which rolling allowances (16K1, 16K2) that allow rolling in the lateral direction more easily are provided side by side in the front-rear direction.

この構成では、転動ステージ(16)のうち排出ガイド部(16S,16T)の後方に転動許容部(16K1,16K2)を備えたので、排出口(16X,16Y)を通過して転動する場合が多くなり、転動ステージ(16)における遊技球の転動距離及び転動時間を従来より長くして趣向性を上げることができる。また、転動許容部(16K1,16K2)を転動した遊技球は長く転動することで緩やかに減速して排出ガイド部(16S,16T)に向かうので、排出口(16X,16Y)から排出されるときの位置が安定するという効果も期待することができる。 In this configuration, since the rolling allowance section (16K1, 16K2) is provided behind the discharge guide section (16S, 16T) of the rolling stage (16), the rolling stage (16) passes through the discharging port (16X, 16Y) and rolls. In many cases, the rolling distance and rolling time of the game ball in the rolling stage (16) can be made longer than before to improve the taste. Further, since the game ball that has rolled the rolling allowance section (16K1, 16K2) gently decelerates by rolling for a long time and heads for the discharge guide section (16S, 16T), it is discharged from the discharge port (16X, 16Y). You can also expect the effect of stabilizing the position when it is done.

[構成2]
前記境界位置は、前記転動ステージ(16)の前後方向の中央より後側に配置されている構成1に記載の遊技機(10)。
[Structure 2]
The gaming machine (10) according to the configuration 1, wherein the boundary position is arranged on the rear side of the center of the rolling stage (16) in the front-rear direction.

この構成では、排出ガイド部(16S,16T)と転動許容部(16K1,16K2)との境界位置が、転動ステージ(16)の前後方向の中央より後側に配置されているので、転動許容部(16K1,16K2)を転動したときのレア感が生じ、趣向性が向上する。 In this configuration, the boundary position between the discharge guide section (16S, 16T) and the rolling allowance section (16K1, 16K2) is located behind the center of the rolling stage (16) in the front-rear direction, so that the rolling stage (16) rolls. A feeling of rareness occurs when the motion allowance portion (16K1, 16K2) is rolled, and the taste is improved.

[構成3]
前記排出口(16X)から前記転動ステージ(16)の後端まで延びる縦溝(16V)と、前記境界位置に配置されて前記縦溝(16V)を横切る横断リブ(16P)とを備え、前記横断リブ(16P)及び前記横断リブ(16P)より後側部分が前記転動許容部(16K1)をなす一方、前記縦溝(16V)のうち前記横断リブ(16P)より前側部分が前記排出ガイド部(16S)をなしている構成1又は2に記載の遊技機(10)。
[Structure 3]
A vertical groove (16V) extending from the discharge port (16X) to the rear end of the rolling stage (16) and a transverse rib (16P) arranged at the boundary position and crossing the vertical groove (16V) are provided. The transverse rib (16P) and the portion rearward from the transverse rib (16P) form the rolling allowance portion (16K1), while the portion of the vertical groove (16V) in front of the transverse rib (16P) discharges. The gaming machine (10) according to the configuration 1 or 2 having a guide portion (16S).

この構成では、横方向から転動してくる全ての遊技球が縦溝(16V)にて前側に案内されるように見えるが、横断リブ(16P)より後側部分では遊技球が縦溝(16V)にて前側に案内されずに横方向に転動し続けるという意外性がある遊技球の転動態様を提供することができる。 In this configuration, all the game balls that roll from the lateral direction appear to be guided to the front side by the vertical groove (16V), but the game balls are guided to the front side by the vertical groove (16P), but the game ball is in the vertical groove (16P). It is possible to provide a rolling mode of a game ball having an unexpected rolling direction in the lateral direction without being guided to the front side at 16V).

[構成4]
前記縦溝(16V)は、前方に向かって徐々に幅広になっている構成3に記載の遊技機(10)。
[Structure 4]
The gaming machine (10) according to the configuration 3, wherein the vertical groove (16V) is gradually widened toward the front.

この構成によれば、前方に向かって徐々に幅広になっていることで、遊技球が前側に案内される。 According to this configuration, the game ball is guided to the front side by gradually widening toward the front.

[構成5]
前記縦溝(16V)は、V字形に交差する1対の内側面を有するV溝構造をなし、前記1対の内側面が前下がりに傾斜して遊技球を前記排出口(16X,16Y)へと案内する構成3又は4に記載の遊技機(10)。
[Structure 5]
The vertical groove (16V) has a V-groove structure having a pair of inner surfaces intersecting in a V shape, and the pair of inner surfaces are inclined forward and downward to allow a game ball to be ejected (16X, 16Y). The gaming machine (10) according to the configuration 3 or 4 for guiding to.

この構成によれば、縦溝(16V)がV溝構造をなし、その1対の内側面が前下がりに傾斜していることで、遊技球が前側に案内される。 According to this configuration, the vertical groove (16V) forms a V-groove structure, and the pair of inner side surfaces thereof are inclined forward downward, so that the game ball is guided to the front side.

[構成6]
前記排出口(16X,16Y)は、前記転動ステージ(16)の複数箇所に形成され、全ての前記排出口(16X,16Y)の後方に、前記排出ガイド部(16S,16T)と前記転動許容部(16K1,16K2)とが合わせて配置されている構成1乃至5の何れか1の構成に記載の遊技機(10)。
[Structure 6]
The discharge ports (16X, 16Y) are formed at a plurality of positions of the rolling stage (16), and behind all the discharge ports (16X, 16Y), the discharge guide portions (16S, 16T) and the rolling The gaming machine (10) according to any one of configurations 1 to 5, wherein the motion permitting portions (16K1, 16K2) are arranged together.

この構成によれば、全ての排出口(16X,16Y)の後方に、排出ガイド部(16S,16T)と転動許容部(16K1,16K2)とが合わせて配置されているので、転動ステージ(16)における遊技球の転動距離及び転動時間を長くすることができる。 According to this configuration, the discharge guide portions (16S, 16T) and the rolling allowance portions (16K1, 16K2) are arranged behind all the discharge ports (16X, 16Y), so that the rolling stage The rolling distance and rolling time of the game ball in (16) can be lengthened.

<第3グループの発明>
[構成1]
支持部材(37A)に回転可能に支持されるカム(38C)と、前記支持部材(37A)に前記カム(38C)の回転軸と直交する第1方向に移動可能に支持されると共に、前記第1方向でカム(38C)を挟んで対向する1対のカム当接部(係合孔38Bの対向辺)を有する可動演出部材(38)と、を有する遊技機(10)。
<Invention of the third group>
[Structure 1]
The cam (38C) rotatably supported by the support member (37A) and the support member (37A) are movably supported by the support member (37A) in the first direction orthogonal to the rotation axis of the cam (38C). A gaming machine (10) having a movable effect member (38) having a pair of cam contact portions (opposing sides of the engaging holes 38B) facing each other with the cam (38C) sandwiched in one direction.

この構成では、カム(38C)が回転すると、可動演出部材(38)の1対のカム当接部(係合孔38Bの対向辺)の一方と他方とがカム(38C)に交互に押されて、可動演出部材(38)がスムーズに往復移動し、趣向性が高い遊技演出を行うことが可能になる。 In this configuration, when the cam (38C) rotates, one and the other of the pair of cam contact portions (opposing sides of the engaging hole 38B) of the movable effect member (38) are alternately pushed by the cam (38C). As a result, the movable effect member (38) smoothly reciprocates, making it possible to perform a highly tasteful game effect.

[構成2]
前記カム(38C)は、多角形の各辺を外側に膨出させた形状をなしかつ前記多角形の図心からずれた位置に回転軸を有する構成1に記載の遊技機(10)。
[Structure 2]
The gaming machine (10) according to the configuration 1, wherein the cam (38C) has a shape in which each side of the polygon is bulged outward and has a rotation axis at a position deviated from the centroid of the polygon.

この構成では、カム(38C)は、多角形の各辺を外側に膨出させた形状をなしかつ多角形の図心からずれた位置に回転軸を有するので、往復のストロークが一定の単純な往復動作とは異なり、趣向性が高い動作を提供することができる。なお、カム(38C)が円形をなして、その図心(中心)からずれた位置に回転軸を有した構成にすれば、ストロークが一定の単純な往復動作を提供することができる。 In this configuration, the cam (38C) has a shape in which each side of the polygon is bulged outward and has a rotation axis at a position deviated from the centroid of the polygon, so that the reciprocating stroke is a simple reciprocation. Unlike the movement, it is possible to provide a highly tasteful movement. If the cam (38C) has a circular shape and has a rotation axis at a position deviated from the center of gravity (center) of the cam (38C), a simple reciprocating motion with a constant stroke can be provided.

[構成3]
前記カム(38C)には、外縁部を前記回転軸の軸方向に貫通するスリット(38D)が形成されている構成1又は2に記載の遊技機(10)。
[Structure 3]
The gaming machine (10) according to the configuration 1 or 2, wherein the cam (38C) is formed with a slit (38D) that penetrates the outer edge portion in the axial direction of the rotating shaft.

この構成では、カム(38C)には、外縁部を回転軸の軸方向に貫通するスリット(38D)が形成されているので、カム(38C)の軽量化が図2られると共に、カム(38C)のうちスリット(38D)より外側部分が弾性変形し易くなり、カム(38C)の耐久性が向上する。 In this configuration, the cam (38C) is formed with a slit (38D) that penetrates the outer edge portion in the axial direction of the rotation axis, so that the weight of the cam (38C) can be reduced and the cam (38C) can be reduced in weight. Of these, the outer portion of the slit (38D) is more likely to be elastically deformed, and the durability of the cam (38C) is improved.

[構成4]
前記支持部材(37A)は、ベース部材(32)に移動可能に支持されている構成1乃至3の何れか1の構成に記載の遊技機(10)。
[Structure 4]
The gaming machine (10) according to any one of configurations 1 to 3, wherein the support member (37A) is movably supported by the base member (32).

この構成では、ベース部材(32)に移動する支持部材(37A)に可動演出部材(38)が搭載されている状態で往復移動するので、支持部材(37A)の動きの趣向性が高くなる。 In this configuration, the support member (37A) that moves to the base member (32) reciprocates with the movable effect member (38) mounted on the support member (37A), so that the movement of the support member (37A) has a higher preference.

[構成5]
前記支持部材(37A)には、前記可動演出部材(38)の外縁部に対して略同一形状か又は大きな相似形の外縁部を有しかつ前記可動演出部材(38)の後側に重なる後方部材(37C)が備えられている構成1乃至4の何れか1の構成に記載の遊技機(10)。
[Structure 5]
The support member (37A) has an outer edge portion having substantially the same shape or a large similar shape as the outer edge portion of the movable effect member (38) and is overlapped with the rear side of the movable effect member (38). The gaming machine (10) according to any one of configurations 1 to 4, wherein the member (37C) is provided.

この構成によれば、可動演出部材(38)の外縁部に対して略同一形状か又は大きな相似形の外縁部を有する後方部材(37C)が支持部材(37A)に設けられて、可動演出部材(38)の後側に重なるので、その後方部材(37C)によって可動演出部材(38)の動きが強調され、趣向性が高い可動演出を行うことができる。 According to this configuration, the support member (37A) is provided with a rear member (37C) having an outer edge portion having substantially the same shape or a large similar shape with respect to the outer edge portion of the movable effect member (38). Since it overlaps with the rear side of (38), the movement of the movable effect member (38) is emphasized by the rear member (37C), and a highly tasteful movable effect can be performed.

[構成6]
操作可能な位置に配置されかつ駆動源から動力を受けて移動する操作部(10S)を備え、前記可動演出部材(38)は、操作不能な位置に配置され、前記駆動源から前記操作部(10S)への動力の伝達と、前記可動演出部材(38)の移動とが同期して行われる構成1乃至5の何れか1の構成に記載の遊技機(10)。
[Structure 6]
An operation unit (10S) that is arranged at an operable position and moves by receiving power from a drive source is provided, and the movable effect member (38) is arranged at an inoperable position, and the operation unit (from the drive source). The gaming machine (10) according to any one of configurations 1 to 5, wherein the transmission of power to the 10S) and the movement of the movable effect member (38) are performed in synchronization.

この構成では、遊技者の手に操作部(10S)の駆動源の動力が伝わるタイミングと、操作不能な位置に配置されている可動演出部材(38)の移動のタイミングとが同期するので遊技者に不思議な感覚を抱かせることができる。 In this configuration, the timing at which the power of the drive source of the operation unit (10S) is transmitted to the player's hand and the timing at which the movable effect member (38) arranged at the inoperable position are synchronized, so that the player Can give you a mysterious feeling.

<第4グループの発明>
[構成1]
透光部材(34B,34D)にて発光基板(33D)を前方から覆ってなる光演出部材(33,34)を備える遊技機(10)において、前記透光部材(34B,34D)と前記発光基板(33D)との間に配置されると共に複数の開口(34E1,34E2)を有し、それら開口(34E1,34E2)以外の部分で光を遮蔽する遮蔽部材(34A)を備える遊技機(10)。
<Invention of Group 4>
[Structure 1]
In a game machine (10) including a light effect member (33, 34) in which a light emitting substrate (33D) is covered from the front with a light transmitting member (34B, 34D), the light transmitting member (34B, 34D) and the light emitting A gaming machine (10) that is arranged between the substrate (33D) and has a plurality of openings (34E1, 34E2) and includes a shielding member (34A) that shields light at a portion other than the openings (34E1, 34E2). ).

この構成では、透光部材(34B,34D)と発光基板(33D)との間に遮蔽部材(34A)を備え、その遮蔽部材(34A)の開口(34E1,34E2)を通して発光基板(33D)の光が遊技者側に向かうので、光演出部材(33,34)に奥行き感が生じ、趣向性が向上する。 In this configuration, a shielding member (34A) is provided between the light transmitting members (34B, 34D) and the light emitting substrate (33D), and the light emitting substrate (33D) is provided through the openings (34E1, 34E2) of the shielding member (34A). Since the light is directed to the player side, the light effect members (33, 34) have a sense of depth and the taste is improved.

[構成2]
、前記複数の開口(34E1,34E2)には、湾曲形状又は環形状のスリット(34E2)と、前記スリット(34E2)の湾曲形状又は環形状の内側に配置される内側開口(34E1)とが含まれている構成1に記載の遊技機(10)。
[Structure 2]
The plurality of openings (34E1, 34E2) include a curved or ring-shaped slit (34E2) and an inner opening (34E1) arranged inside the curved or ring-shaped slit (34E2). The gaming machine (10) according to the configuration 1.

この構成では、内側開口(34E1)の周囲にスリット(34E2)が備えられ、それらが何れも光るので、内側開口(34E1)がスリット(34E2)によって際立たち、趣向性が高い光演出を提供することができる。 In this configuration, slits (34E2) are provided around the inner opening (34E1), and all of them shine, so that the inner opening (34E1) stands out by the slits (34E2) and provides a highly tasteful light effect. be able to.

[構成3]
前記透光部材(34B)には、前記内側開口(34E1)との対向位置に光を集光又は拡散するレンズ部(34B3)が備えられ、前記発光基板(33D)には、前記レンズ部(34B3)との対向位置に発光素子(33D1)が配置されている構成2に記載の遊技機(10)。
[Structure 3]
The translucent member (34B) is provided with a lens portion (34B3) that collects or diffuses light at a position facing the inner opening (34E1), and the light emitting substrate (33D) is provided with the lens portion (33D). The gaming machine (10) according to configuration 2, wherein the light emitting element (33D1) is arranged at a position facing the 34B3).

この構成では、透光部材(34B)に備えたレンズ部(34B3)を通して発光素子(33D1)を視認することができるので内側開口(34E1)の光を目立たせることができる。 In this configuration, the light emitting element (33D1) can be visually recognized through the lens portion (34B3) provided in the translucent member (34B), so that the light in the inner opening (34E1) can be conspicuous.

[構成4]
前記発光基板(33D)には、複数の発光素子(33D2)が、前記スリット(34E2)の幅方向の中心との対向位置からずれた位置で、前記スリット(34E2)に沿って並べられている構成2又は3に記載の遊技機(10)。
[Structure 4]
On the light emitting substrate (33D), a plurality of light emitting elements (33D2) are arranged along the slit (34E2) at positions deviated from the position facing the center in the width direction of the slit (34E2). The gaming machine (10) according to the configuration 2 or 3.

この構成によれば、光演出部材(33,34)のうちスリット(34E2)より前側の部位が発光素子(33D2)の光により間接照明されて、趣向性が向上する。 According to this configuration, the portion of the light effect member (33, 34) on the front side of the slit (34E2) is indirectly illuminated by the light of the light emitting element (33D2), and the taste is improved.

[構成5]
前記透光部材(34B)には、前記内側開口(34E1)を覆いかつ前方に向かって膨出する膨出部(34B2)が備えられている構成2乃至4の何れか1の構成に記載の遊技機(10)。
[Structure 5]
The configuration according to any one of configurations 2 to 4, wherein the translucent member (34B) is provided with a bulging portion (34B2) that covers the inner opening (34E1) and bulges forward. Game machine (10).

この構成では、透光部材(34B)に、内側開口(34E1)を覆う膨出部(34B2)が備えられているので光演出部材(33,34)の奥行き感が増す。 In this configuration, since the translucent member (34B) is provided with a bulging portion (34B2) that covers the inner opening (34E1), the sense of depth of the light effect member (33, 34) is increased.

[構成6]
前記膨出部(34B2)の外縁に沿って形成され、前方に向けて光を出射する輪郭発光部(34B4)を備える構成5に記載の遊技機(10)。
[Structure 6]
The gaming machine (10) according to the configuration 5, further comprising a contour light emitting portion (34B4) formed along the outer edge of the bulging portion (34B2) and emitting light toward the front.

この構成によれば、膨出部(34B2)の外縁に沿って輪郭発光部(34B4)が備えられているので、膨出部(34B2)を際立たせることができる。 According to this configuration, since the contour light emitting portion (34B4) is provided along the outer edge of the bulging portion (34B2), the bulging portion (34B2) can be made to stand out.

[構成7]
前記透光部材(34B,34D)は、前記膨出部(34B2)を有する第1の透光部材(34B)と、前記第1の透光部材(34B)を前方から覆うドーム形状の第2の透光部材(34D)とを含んでなる構成5又は6に記載の遊技機(10)。
[Structure 7]
The translucent member (34B, 34D) is a dome-shaped second member that covers the first translucent member (34B) having the bulging portion (34B2) and the first translucent member (34B) from the front. The gaming machine (10) according to the configuration 5 or 6, which includes the translucent member (34D) of the above.

この構成によれば、光演出部材(34)の趣向性が高くなる。 According to this configuration, the taste of the light effect member (34) is enhanced.

[構成8]
前記光演出部材(33,34)は、前記透光部材(34B,34D)を眼球として備える顔形状をなしている構成2乃至7の何れか1の構成に記載の遊技機(10)。
[Structure 8]
The gaming machine (10) according to any one of configurations 2 to 7, wherein the light effect member (33, 34) has a face shape including the translucent member (34B, 34D) as an eyeball.

この構成では、光演出部材(33,34)は、透光部材(34B,34D)を眼球として備える顔形状をなしているので、光演出部材(33,34)を発光させたときに、光演出部材(33,34)で構成される顔を有するキャラクタの眼力が増加した感覚を抱かせることができる。 In this configuration, the light effect member (33, 34) has a face shape including the light transmissive member (34B, 34D) as an eyeball, and therefore, when the light effect member (33, 34) emits light, light is emitted. It is possible to give a feeling that the eyesight of the character having a face composed of the effect members (33, 34) has increased.

[構成9]
前記光演出部材(33)は、平断面形状が前方に突出する略山形をなし、前記光演出部材(33)に両側方から光を照射する1対の間接照明手段(44E)が備えられている構成2乃至8の何れか1の構成に記載の遊技機(10)。
[Structure 9]
The light effect member (33) has a substantially chevron shape having a plan shape protruding forward, and is provided with a pair of indirect lighting means (44E) that irradiate the light effect member (33) with light from both sides. The gaming machine (10) according to any one of the configurations 2 to 8.

この構成によれば、光演出部材(33)の前側全体が、間接照明手段(44E)にて間接照明された状態で光演出部材(33)を光らせることができ、光演出部材(33)を際立たせることができる。なお、光演出部材(33)は、平断面形状が前方に突出する略山形をなしているので、間接照明によって光演出部材(33)の前面の略全体を光らせることができる。 According to this configuration, the light effect member (33) can be illuminated in a state where the entire front side of the light effect member (33) is indirectly illuminated by the indirect lighting means (44E), and the light effect member (33) can be illuminated. You can make it stand out. Since the light effect member (33) has a substantially chevron shape in which the flat cross-sectional shape projects forward, it is possible to illuminate substantially the entire front surface of the light effect member (33) by indirect lighting.

<第5グループの発明>
[構成1]
遊技の当否判定を行うメイン制御基板(90)と、遊技の演出を行う演出用電気部品(41,43)と、前記演出用電気部品(41,43)を制御するサブ制御基板(91)と、外部電源(100)から受電して、前記演出用電気部品(41,43)を含む複数の電気部品に給電する電源回路(99)と、前記サブ制御基板(91)に設けられ、前記給電の遮断である電断を検出する電断検出手段(91A,91B)と、を備える遊技機(10)。
<Invention of Group 5>
[Structure 1]
A main control board (90) for determining whether or not the game is successful, an effect electric component (41, 43) for producing the game, and a sub control board (91) for controlling the effect electric component (41, 43). , A power supply circuit (99) that receives power from an external power source (100) and supplies power to a plurality of electric components including the effect electric component (41, 43), and the sub control board (91) provided with the power supply. A gaming machine (10) including a power failure detecting means (91A, 91B) for detecting a power failure which is a interruption of the power supply.

この構成では、演出用電気部品(41,43)を制御するサブ制御基板(91)自体に、電断の発生を検出する電断検出手段(91A,91B)が備えられているので、サブ制御基板(91)が外部から電断発生の情報を取得する場合に比べて、電断発生時の迅速な対応をすることができ、従来より電断後に演出用電気部品(41,43)が安定して正常に動作するようになる。 In this configuration, the sub-control board (91) itself that controls the production electric components (41, 43) is provided with the power failure detecting means (91A, 91B) for detecting the occurrence of the power failure, so that the sub-control Compared to the case where the board (91) acquires information on the occurrence of a power failure from the outside, it is possible to respond quickly when a power failure occurs, and the electric components (41, 43) for directing are more stable than before. And it will work normally.

[構成2]
前記電断が検出されたときに、前記演出用電気部品(41,43)の停止処理を行う停止処理手段(91A)を備える請求項1に記載の遊技機(10)。
[Structure 2]
The gaming machine (10) according to claim 1, further comprising a stop processing means (91A) for stopping the effect electric components (41, 43) when the power failure is detected.

この構成によれば、演出用電気部品(41,43)の停止処理を迅速かつ容易に行うことができ、電断後の再起動時に演出用電気部品(41,43)が安定して正常に動作するようになる。 According to this configuration, it is possible to quickly and easily stop the production electric parts (41, 43), and the production electric parts (41, 43) are stable and normal at the time of restarting after the power failure. It will work.

[構成3]
前記演出用電気部品(41,43)は、透過液晶(43)であり、前記停止処理手段(91A)は、前記電断が検出されると、前記停止処理として前記透過液晶(43)のバックライトを消灯してから前記透過液晶(43)に予め定められた第1規定時間以上の白表示を行わせる構成2に記載の遊技機(10)。
[Structure 3]
The effect electric component (41, 43) is a transmissive liquid crystal (43), and the stop processing means (91A) backs the transmissive liquid crystal (43) as the stop process when the power failure is detected. The gaming machine (10) according to the configuration 2, wherein the transmissive liquid crystal (43) is displayed in white for a predetermined time or longer after the light is turned off.

この構成のように演出用電気部品(41,43)の1つのとして透過液晶(43)が挙げられ、電断が検出されたときには、透過液晶(43)のバックライトを消灯してから白表示を第1規定時間以上行うので、電断後の透過液晶(43)の異常表示の発生が防がれる。 A transmissive liquid crystal (43) is mentioned as one of the directing electric components (41, 43) as in this configuration, and when a power failure is detected, the backlight of the transmissive liquid crystal (43) is turned off and then displayed in white. Is performed for the first specified time or longer, so that the occurrence of abnormal display of the transmissive liquid crystal (43) after the power failure is prevented.

[構成4]
前記サブ制御基板(91)に設けられ、前記給電の瞬間停止である瞬停を検出する瞬停検出手段(91A,91C)を備える構成1乃至3の何れか1の請求項に記載の遊技機(10)。
[Structure 4]
The gaming machine according to any one of configurations 1 to 3, which is provided on the sub-control board (91) and includes instantaneous power failure detecting means (91A, 91C) for detecting a momentary power failure which is a momentary stop of power supply. (10).

この構成によれば、演出用電気部品(41,43)を制御するサブ制御基板(91)自体に、瞬停の発生を検出する瞬停検出手段(91A,91C)が備えられているので、サブ制御基板(91)が外部から瞬停発生の情報を取得する場合に比べて前記瞬停の発生時に迅速な対応が可能になり、従来より瞬停後に演出用電気部品(41,43)が安定して正常に動作するようになる。 According to this configuration, the sub-control board (91) itself that controls the production electric components (41, 43) is provided with the momentary power failure detecting means (91A, 91C) for detecting the occurrence of the momentary power failure. Compared to the case where the sub-control board (91) acquires information on the occurrence of a momentary power failure, it is possible to respond more quickly when the momentary power failure occurs, and the electric components (41, 43) for directing after the momentary power failure are more than before. It will be stable and operate normally.

[構成5]
前記瞬停が検出されたときに、前記演出用電気部品(41,43)への制御信号をリセットするリセット処理手段(91A)と、を備える構成4に記載の遊技機(10)。
[Structure 5]
The gaming machine (10) according to configuration 4, further comprising a reset processing means (91A) for resetting a control signal to the effect electric components (41, 43) when the momentary power failure is detected.

この構成によれば、瞬停発生時の演出用電気部品(41,43)のリセットを迅速かつ容易に行うことができる。これにより、従来より瞬停後に演出用電気部品(41,43)が安定して正常に動作するようになる。 According to this configuration, it is possible to quickly and easily reset the effect electric components (41, 43) when a momentary power failure occurs. As a result, the production electric components (41, 43) will operate stably and normally after a momentary power failure.

[構成6]
前記演出用電気部品(41,43)は、透過液晶(43)であり、前記リセット処理手段(91A)は、前記瞬停が検出されると、前記透過液晶(43)に対し、バックライトが消灯した状態で予め定められた第1規定時間以上の白表示を行わせた後、予め定められた第2規定時間以上、給電を停止してから再起動する構成3に記載の遊技機(10)。
[Structure 6]
The effect electric component (41, 43) is a transmissive liquid crystal (43), and when the momentary power failure is detected, the reset processing means (91A) has a backlight for the transmissive liquid crystal (43). The gaming machine (10) according to the configuration 3 in which the power supply is stopped and then restarted for the predetermined second specified time or longer after the white display is performed for the predetermined first specified time or longer in the off state. ).

この構成のように演出用電気部品(41,43)の1つのとして透過液晶(43)が挙げられ、瞬停が検出されたときには、透過液晶(43)のバックライトを消灯してから第1規定時間以上の白表示を行ってから、透過液晶(43)への給電を第2規定時間以上停止する瞬停後の透過液晶(43)の異常表示の発生が防がれる。 A transmissive liquid crystal (43) is mentioned as one of the directing electric components (41, 43) as in this configuration, and when a momentary power failure is detected, the backlight of the transmissive liquid crystal (43) is turned off and then the first. It is possible to prevent the occurrence of an abnormal display of the transmissive liquid crystal (43) after a momentary power failure in which the power supply to the transmissive liquid crystal (43) is stopped for the second specified time or more after the white display is performed for the specified time or longer.

<第6グループの発明>
[構成1]
1対の偏光板(43J)が、遊技機構成部材(33,35,36,37)を間に挟んで前後方向に対向配置されると共に、1対の偏光板(43J)の少なくとも一部を前後方向から重ねて視認可能な遊技機(10)において、1対の偏光板(43J)の間に、透過性の光拡散シート(41S)が配置されている遊技機(10)。
<Invention of Group 6>
[Structure 1]
A pair of polarizing plates (43J) are arranged facing each other in the front-rear direction with a gaming machine component (33, 35, 36, 37) in between, and at least a part of the pair of polarizing plates (43J) is placed. A gaming machine (10) in which a transmissive light diffusing sheet (41S) is arranged between a pair of polarizing plates (43J) in a gaming machine (10) that can be visually recognized by being stacked from the front-rear direction.

この構成では、1対の偏光板(43J)によって生じるモアレ縞を光拡散シート(41S)によって目立たなくすることができ、モアレ縞による演出への影響が抑えられる。 In this configuration, the moire fringes generated by the pair of polarizing plates (43J) can be made inconspicuous by the light diffusion sheet (41S), and the influence of the moire fringes on the effect can be suppressed.

[構成2]
前記光拡散シート(41S)は、前記1対の偏光板(43J)のうち後側の偏光板(43J)寄りに配置されている構成1に記載の遊技機(10)。
[Structure 2]
The gaming machine (10) according to configuration 1, wherein the light diffusion sheet (41S) is arranged closer to the rear polarizing plate (43J) of the pair of polarizing plates (43J).

モアレ縞を目立たなくするには、この構成のように、光拡散シート(41S)を1対の偏光板(43J)のうち後側の偏光板(43J)寄りに配置することが好ましい。 In order to make the moire fringes inconspicuous, it is preferable to arrange the light diffusion sheet (41S) closer to the rear polarizing plate (43J) of the pair of polarizing plates (43J) as in this configuration.

[構成3]
透過型の第1液晶(43)と、前記第1液晶(43)の後方に配置される第2液晶(41)とを備え、前記1対の偏光板(43J)の一方が前記第1液晶(43)に含まれる一方、他方が前記第2液晶(41)に含まれている構成1又は2に記載の遊技機(10)。
[Structure 3]
A transmissive first liquid crystal (43) and a second liquid crystal (41) arranged behind the first liquid crystal (43) are provided, and one of the pair of polarizing plates (43J) is the first liquid crystal. The gaming machine (10) according to configuration 1 or 2, which is included in (43) while the other is included in the second liquid crystal (41).

この構成によれば、透過型の第1液晶(43)と、その後方の第2液晶(41)との間に生じるモアレ縞を目立たなくすることができる。 According to this configuration, the moire fringes generated between the transmissive first liquid crystal (43) and the second liquid crystal (41) behind the transmissive first liquid crystal (43) can be made inconspicuous.

[構成4]
前記第1液晶(43)の後面に重ね合わされ、その重ね合わせ面がエンボス加工されている透明な保護シート(44F)を有する構成3に記載の遊技機(10)。
[Structure 4]
The gaming machine (10) according to configuration 3, which has a transparent protective sheet (44F) that is overlapped with the rear surface of the first liquid crystal (43) and the overlapped surface is embossed.

この構成によれば、第1液晶(43)の後面に保護シート(44F)が重ね合わされているので、組み付け時における第1液晶(43)の損傷が塞がれる。また、保護シート(44F)の重ね合わせ面はエンボス加工されているので、保護シート(44F)と第1液晶(43)との密着による模様の発生が防がれる。 According to this configuration, since the protective sheet (44F) is superposed on the rear surface of the first liquid crystal (43), damage to the first liquid crystal (43) at the time of assembly is blocked. Further, since the overlapping surface of the protective sheet (44F) is embossed, it is possible to prevent the generation of patterns due to the close contact between the protective sheet (44F) and the first liquid crystal (43).

<第7グループの発明>
[構成1]
遊技球が前面を流下する遊技板(11)と、1対の板状電気部品(43,44C)が直交した状態に保持されてなるL形ユニット(42)と、を有し、一方の前記板状電気部品(43)が前記遊技板(11)と平行に配置され、他方の前記板状電気部品(44C)が、遊技機構成部品(28,33)の隙間に収容されるか、前記遊技機構成部品(33)の側面に重ねられている遊技機(10)。
<Invention of Group 7>
[Structure 1]
It has a game plate (11) on which a game ball flows down the front surface and an L-shaped unit (42) in which a pair of plate-shaped electric components (43,44C) are held in an orthogonal state. The plate-shaped electric component (43) is arranged in parallel with the game plate (11), and the other plate-shaped electric component (44C) is accommodated in the gap between the game machine components (28, 33). A game machine (10) stacked on a side surface of a game machine component (33).

この構成では、1対の板状電気部品(43,44C)が直交してなるL形ユニット(42)の一方の板状電気部品(43)を遊技板(11)と平行に配置される一方、他方の板状電気部品(44C)が遊技機構成部品(28,33)の隙間に収容されるか、前記遊技機構成部品(33)の側面に重ねられて、デッドスペースの有効利用が図られる。これにより、1対の板状電気部品(43,44C)を前後に重ねた場合に比べて遊技機(10)の前後方向の厚さを抑えることができる。 In this configuration, one plate-shaped electric component (43) of the L-shaped unit (42) in which a pair of plate-shaped electric components (43, 44C) are orthogonal to each other is arranged in parallel with the game plate (11). The other plate-shaped electric component (44C) is accommodated in the gap between the game machine components (28, 33) or is overlapped on the side surface of the game machine component (33) so that the dead space can be effectively used. Be done. As a result, the thickness of the game machine (10) in the front-rear direction can be suppressed as compared with the case where a pair of plate-shaped electric parts (43, 44C) are stacked back and forth.

[構成2]
一方の前記板状電気部品(43)は、液晶パネル(43)であって前記遊技板(11)と平行に配置され、他方の前記板状電気部品(44C)は、前記液晶パネル(43)を制御する回路基板(44C)であり、前記液晶パネル(43)を支持する支持フレーム(44)から基板支持部(44B)が突出し、その基板支持部(44B)に前記回路基板(44C)が支持されている構成1に記載の遊技機(10)。
[Structure 2]
One of the plate-shaped electric components (43) is a liquid crystal panel (43) and is arranged in parallel with the game plate (11), and the other plate-shaped electric component (44C) is the liquid crystal panel (43). The circuit board (44C) controls the above, and the substrate support portion (44B) protrudes from the support frame (44) that supports the liquid crystal panel (43), and the circuit board (44C) is attached to the substrate support portion (44B). The gaming machine (10) according to the supported configuration 1.

この構成では、液晶パネル(43)を支持する支持フレーム(44)から基板支持部(44B)が突出し、その基板支持部(44B)に回路基板(44C)が支持されているので、遊技機(10)における液晶パネル(43)の組み付け作業が容易になる。 In this configuration, the substrate support portion (44B) protrudes from the support frame (44) that supports the liquid crystal panel (43), and the circuit board (44C) is supported by the substrate support portion (44B). The assembly work of the liquid crystal panel (43) in 10) becomes easy.

[構成3]
前記液晶パネル(43)は、透過型である構成2に記載の遊技機(10)。
[Structure 3]
The game machine (10) according to the configuration 2, wherein the liquid crystal panel (43) is a transmissive type.

この構成では、液晶パネル(43)は、透過型であるので、その後方に遊技演出用の部品を配置することができ、遊技演出用の部品の周囲のスペースに液晶パネル(43)に直交する回路基板(44C)を配置することができる。
In this configuration, since the liquid crystal panel (43) is a transmissive type, parts for game production can be arranged behind the liquid crystal panel (43), and the space around the parts for game production is orthogonal to the liquid crystal panel (43). A circuit board (44C) can be arranged.
..

[構成4]
前記基板支持部(44B)は、金属製でありかつ、前記回路基板(44C)を挟んでシールドする二重壁構造をなしている構成2又は3に記載の遊技機(10)。
[Structure 4]
The gaming machine (10) according to the configuration 2 or 3, wherein the substrate support portion (44B) is made of metal and has a double wall structure that shields the circuit board (44C) by sandwiching the circuit board (44C).

この構成では、基板支持部(44B)にて回路基板(44C)をシールドして遊技機の誤動作を防ぐことができる。 In this configuration, the circuit board (44C) can be shielded by the board support portion (44B) to prevent malfunction of the gaming machine.

[構成5]
一方の前記板状電気部品(43)のうち他方の前記板状電気部品(44C)が直交しない外縁部に発光基板(44E)が直交した状態に保持されて他方の前記板状電気部品(44C)より小さく突出している構成1乃至4の何れか1の構成に記載の遊技機(10)。
[Structure 5]
The light emitting substrate (44E) is held in a state of being orthogonal to the outer edge portion of one of the plate-shaped electric components (43) where the other plate-shaped electric component (44C) is not orthogonal to each other, and the other plate-shaped electric component (44C) is held. ) The gaming machine (10) according to any one of the configurations 1 to 4, which protrudes smaller than the above.

この構成では、一方の板状電気部品(43)に重ねて配置される部位に対する間接照明を発光基板(44E)によって行うことができる。 In this configuration, the light emitting substrate (44E) can perform indirect illumination on the portion arranged on one of the plate-shaped electric components (43).

[構成6]
前記遊技板(11)に形成された演出窓(13)と、前面開放の箱形をなし、前記遊技板(11)の後面に重ねて取り付けられる支持ボックス(28)と、前記支持ボックス(28)の内部に支持されて、前記演出窓(13)を通して前方から視認可能な第1遊技演出部材(33)とを備え、一方の前記板状電気部品(43)は、前記第1遊技演出部材(33)の少なくとも一部に前方から重ねて配置され、他方の前記板状電気部品(44C)は、前記支持ボックス(28)と前記第1遊技演出部材(33)との間の隙間に収容されている構成1乃至5の何れか1の構成に記載の遊技機(10)。
[Structure 6]
An effect window (13) formed on the game board (11), a support box (28) having a box shape with an open front surface and mounted on the rear surface of the game board (11), and the support box (28). ) Is supported inside and is provided with a first game effect member (33) that can be visually recognized from the front through the effect window (13), while the plate-shaped electric component (43) is the first game effect member. The plate-shaped electric component (44C), which is arranged so as to be overlapped with at least a part of (33) from the front, is housed in a gap between the support box (28) and the first game effect member (33). The gaming machine (10) according to any one of the configurations 1 to 5 described above.

この構成では、遊技板(11)の後面に重ねて取り付けられる支持ボックス(28)と第1遊技演出部材(33)との間の隙間にL形ユニット(42)の他方の前記板状電気部品(44C)が収容され、デッドスペースの有効利用が図られる。 In this configuration, the other plate-shaped electric component of the L-shaped unit (42) is in the gap between the support box (28) mounted on the rear surface of the game plate (11) and the first game effect member (33). (44C) is accommodated, and the dead space can be effectively used.

<第8グループの発明>
[構成1]
凹凸(52Y,52Z)を有する複数の透光板(52B,52C)を積層してなる透光パネル(51,52)と、前記透光パネル(51,52)の側面が突き合わされる発光基板(52E)と、前記発光基板(52E)に実装され、前記複数の透光板(52B,52C)の各側面に対向する列状に複数の発光素子(53A,53B)を並べてなる複数列の発光素子列(53A1,53B1)と、を備えて前記凹凸(52Y,52Z)を光らせる演出を行う遊技機(10)。
<Invention of Group 8>
[Structure 1]
A light-emitting substrate (51, 52) formed by laminating a plurality of light-transmitting plates (52B, 52C) having irregularities (52Y, 52Z) and a light-emitting substrate in which the side surfaces of the light-transmitting panel (51, 52) are butted against each other. (52E) and a plurality of rows of light emitting elements (53A, 53B) mounted on the light emitting substrate (52E) and having a plurality of light emitting elements (53A, 53B) arranged in a row facing each side surface of the plurality of light transmitting plates (52B, 52C). A gaming machine (10) provided with a row of light emitting elements (53A1, 53B1) to make the unevenness (52Y, 52Z) shine.

この構成では、積層されている複数の透光板(52B,52C)のそれぞれの側面に、発光基板(52E)の発光素子列(53A1,53B1)が対向しているので、各透光板(52B,52C)の凹凸(52Y,52Z)をそれぞれ鮮明に光らせることができる。そして、それら複数の透光板(52B,52C)の光った凹凸(52Y,52Z)を重ねて遊技者に見せることができ、趣向性が高い光演出を提供することが可能になる。これらにより、光演出の趣向性が向上する。 In this configuration, since the light emitting element rows (53A1, 53B1) of the light emitting substrate (52E) face each side surface of the plurality of laminated light transmitting plates (52B, 52C), each light transmitting plate (52B, 53B1) The unevenness (52Y, 52Z) of 52B, 52C) can be clearly illuminated. Then, the shining irregularities (52Y, 52Z) of the plurality of translucent plates (52B, 52C) can be overlapped and shown to the player, and it becomes possible to provide a highly tasteful light effect. As a result, the taste of light production is improved.

[構成2]
隣合う前記発光素子列(53A1,53B1)の前記発光素子(53A,53B)同士が、それら発光素子列(53A1,53B1)の長手方向でずらして配置されている構成1に記載の遊技機(10)。
[Structure 2]
The gaming machine according to configuration 1, wherein the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) are arranged so as to be offset in the longitudinal direction of the light emitting element rows (53A1, 53B1). 10).

この構成では、隣合う発光素子列(53A1,53B1)の発光素子(53A,53B)同士が、それら発光素子列(53A1,53B1)の長手方向でずれているので、そうでないものに比べて発光素子(53A,53B)同士の間隔が広くなり、実装が容易になると共に発熱が抑えられる。 In this configuration, the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) are displaced in the longitudinal direction of the light emitting element rows (53A1, 53B1), so that light is emitted as compared with the other light emitting element rows (53A1, 53B1). The distance between the elements (53A, 53B) is widened, which facilitates mounting and suppresses heat generation.

[構成3]
隣合う前記発光素子列(53A1,53B1)の前記発光素子(53A,53B)同士が千鳥配置になっている構成2に記載の遊技機(10)。
[Structure 3]
The gaming machine (10) according to the configuration 2, wherein the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) are arranged in a staggered manner.

この構成では、隣合う発光素子列(53A1,53B1)の発光素子(53A,53B)同士が千鳥配置になっているので、それら発光素子列(53A1,53B1)に対応して隣合う透光板(52B,52C)の両方にバランスよく光を付与することができる。 In this configuration, since the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) are arranged in a staggered arrangement, the light transmitting plates adjacent to each other corresponding to the light emitting element rows (53A1, 53B1) are arranged. Light can be applied to both (52B and 52C) in a well-balanced manner.

[構成4]
隣合う前記発光素子列(53A1,53B1)の前記発光素子(53A,53B)同士が、前記発光素子列(53A1,53B1)の長手方向から見て部分的に重なっている構成2又は3に記載の遊技機(10)。
[Structure 4]
The configuration 2 or 3 in which the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) partially overlap each other when viewed from the longitudinal direction of the light emitting element rows (53A1, 53B1). Game machine (10).

この構成では、隣合う発光素子列(53A1,53B1)の発光素子(53A,53B)同士が、発光素子列(53A1,53B1)の長手方向から見て部分的に重なっているので、透光板(52B,52C)の板厚に比べて大きな発光素子(53A,53B)を利用することができ、発光素子(53A,53B)の選択の自由度が高くなる。 In this configuration, the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) partially overlap each other when viewed from the longitudinal direction of the light emitting element rows (53A1, 53B1). A light emitting element (53A, 53B) larger than the plate thickness of (52B, 52C) can be used, and the degree of freedom in selecting the light emitting element (53A, 53B) is increased.

[構成5]
隣合う前記発光素子列(53A1,53B1)の前記発光素子(53A,53B)同士の種類が異なる構成1乃至4の何れか1の構成に記載の遊技機(10)。
[Structure 5]
The gaming machine (10) according to any one of configurations 1 to 4, wherein the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) have different types.

この構成では、隣合う発光素子列(53A1,53B1)の発光素子(53A,53B)同士の種類が異なるので、透光板(52B,52C)毎に発光の趣が異なり、趣向性が高くなる。 In this configuration, since the types of the light emitting elements (53A, 53B) of the adjacent light emitting element rows (53A1, 53B1) are different, the taste of light emission is different for each light transmitting plate (52B, 52C), and the taste is high. ..

[構成6]
異なる種類の前記発光素子(53A,53B)には、フルカラーLEDとホワイトLEDとが含まれる構成5に記載の遊技機(10)。
[Structure 6]
The gaming machine (10) according to the configuration 5, wherein the light emitting elements (53A, 53B) of different types include a full-color LED and a white LED.

この構成のように、異なる種類の発光素子(53A,53B)として、フルカラーLEDとホワイトLEDとを使用してもよいし、赤と青等のように色が異なるLEDや、輝度が異なるLEDを使用してもよい。 As in this configuration, full-color LEDs and white LEDs may be used as different types of light emitting elements (53A, 53B), LEDs having different colors such as red and blue, and LEDs having different brightness. You may use it.

[構成7]
隣合う前記透光板(52B,52C)の一方の透光板(52C)には、貫通孔(52X)が形成され、他方の透光板(52B)には、前記貫通孔(52X)に嵌合される嵌合部材が重ねて固定されている構成1乃至6の何れか1の構成に記載の遊技機(10)。
[Structure 7]
A through hole (52X) is formed in one of the light transmitting plates (52B, 52C) adjacent to each other, and the through hole (52X) is formed in the other light transmitting plate (52B). The gaming machine (10) according to any one of configurations 1 to 6, wherein the fitting members to be fitted are overlapped and fixed.

この構成のように、一方の透光板(52C)の貫通孔(52X)に、他方の透光板(52B)に固定された嵌合部材が嵌合するので、一方の透光板(52C)が、異なる部材を部分的に含んだ構造となり、趣向性が高い光装飾を提供することができると共に、そのような構造の透光板(52C)を、例えば二色成形等によって製造する場合より容易に製造することができる。 As in this configuration, since the fitting member fixed to the other light transmitting plate (52B) is fitted into the through hole (52X) of one light transmitting plate (52C), one of the light transmitting plates (52C) is fitted. ) Has a structure that partially includes different members, and can provide a highly tasteful optical decoration, and a translucent plate (52C) having such a structure is manufactured by, for example, two-color molding or the like. It can be manufactured more easily.

[構成8]
隣合う前記透光板(52B,52C)の一方の透光板(52B)には、全体に亘って略均一の波長の波形の凹凸(52Y,52Z)が形成され、他方の透光板(52C)には、前記波長より大きな溝幅の複数の溝(52Z)が形成されている構成1乃至7の何れか1の構成に記載の遊技機(10)。
[Structure 8]
One of the light-transmitting plates (52B) of the adjacent light-transmitting plates (52B, 52C) is formed with irregularities (52Y, 52Z) having a waveform having a substantially uniform wavelength throughout, and the other light-transmitting plate (52Y, 52Z) is formed. The gaming machine (10) according to any one of configurations 1 to 7, wherein a plurality of grooves (52Z) having a groove width larger than the wavelength are formed in the 52C).

この構成によれば、隣合う透光板(52B,52C)の発光の態様が明確に分かれ、奥行き感を有する光装飾を行うことができる。
<上記第1〜8のグループ以外の発明>
[構成1]
遊技球が前面を流下する遊技板(11)と、1対の遊技機構成部品(43,44C)が直交した状態に保持されてなるL形ユニット(42)と、を有し、一方の前記遊技機構成部品(43)が前記遊技板(11)と平行に配置され、他方の前記遊技機構成部品(44C)が、隙間に収容されている遊技機(10)である。
According to this configuration, the modes of light emission of the adjacent light transmitting plates (52B, 52C) are clearly separated, and light decoration with a sense of depth can be performed.
<Inventions other than the above groups 1 to 8>
[Structure 1]
It has a game board (11) on which a game ball flows down the front surface and an L-shaped unit (42) in which a pair of game machine components (43,44C) are held in an orthogonal state, and one of the above. The game machine component (43) is arranged in parallel with the game board (11), and the other game machine component (44C) is a game machine (10) housed in a gap.

この構成では、1対の板状電気部品(43,44C)が直交してなるL形ユニット(42)の他方の板状電気部品(44C)が隙間に収容されるか、前記遊技機構成部品(33)の側面に重ねられて、デッドスペースの有効利用が図られる。これにより、遊技機(10)の前後方向の厚さを抑えることができる。 In this configuration, the other plate-shaped electric component (44C) of the L-shaped unit (42) in which a pair of plate-shaped electric components (43, 44C) are orthogonal to each other is accommodated in the gap, or the game machine component It is overlapped on the side surface of (33) to effectively utilize the dead space. As a result, the thickness of the game machine (10) in the front-rear direction can be suppressed.

[構成2]
遊技の当否判定を行うメイン制御基板(90)と、遊技の演出を行う演出用電気部品(41,43)と、前記演出用電気部品(41,43)を制御するサブ制御基板(91)と、外部電源(100)から受電して、前記演出用電気部品(41,43)を含む複数の電気部品に給電する電源回路(99)と、前記サブ制御基板(91)に設けられ、前記サブ制御基板(91)に設けられ、前記給電の瞬間停止である瞬停を検出する瞬停検出手段(91A,91C)を備える遊技機(10)。
[Structure 2]
A main control board (90) for determining whether or not the game is successful, an effect electric component (41, 43) for producing the game, and a sub control board (91) for controlling the effect electric component (41, 43). A power supply circuit (99) that receives power from an external power source (100) and supplies power to a plurality of electric components including the effect electric component (41, 43), and a sub control board (91) provided with the sub. A gaming machine (10) provided on a control board (91) and provided with momentary power failure detecting means (91A, 91C) for detecting a momentary power failure which is a momentary stop of power supply.

この構成によれば、演出用電気部品(41,43)を制御するサブ制御基板(91)自体に、瞬停の発生を検出する瞬停検出手段(91A,91C)が備えられているので、サブ制御基板(91)が外部から瞬停発生の情報を取得する場合に比べて前記瞬停の発生時に迅速な対応が可能になり、従来より瞬停後に演出用電気部品(41,43)が安定して正常に動作するようになる。
[構成3]
支持部材(37A)に回転可能に支持されるカム(38C)に当接して、そのカム(38C)に従動する可動演出部材(38)を有する遊技機(10)。
According to this configuration, the sub-control board (91) itself that controls the production electric components (41, 43) is provided with the momentary power failure detecting means (91A, 91C) for detecting the occurrence of the momentary power failure. Compared to the case where the sub-control board (91) acquires information on the occurrence of a momentary power failure, it is possible to respond more quickly when the momentary power failure occurs, and the electric components (41, 43) for directing after the momentary power failure are more than before. It will be stable and operate normally.
[Structure 3]
A gaming machine (10) having a movable effect member (38) that abuts on a cam (38C) rotatably supported by a support member (37A) and follows the cam (38C).

この構成では、カム(38C)が回転すると、そのカムの外周面の形状に応じたスムーズな動作を繰り返し、趣向性が高い遊技演出を行うことが可能になる。 In this configuration, when the cam (38C) rotates, smooth operation is repeated according to the shape of the outer peripheral surface of the cam, and it is possible to perform a highly tasteful game effect.

10 遊技機
10S 演出操作部(操作部)
11 遊技板
12 レール部材(包囲壁)
13 演出窓
16 転動ステージ
16F 前側規制壁
16K1,16K2 転動許容部
16P 横断リブ
16R 後側規制壁
16S,16T 排出ガイド部
16V 縦溝
16X,16Y 排出口
17S,17T 入賞役物突部(経路振分突部)
22 大入賞口(第1入賞口)
22T 扉部材
24 下側突部(入賞役物突部)
24R 転動路
25A 第1ポケット部(経路振分突部)
26 後方流路
26A 進入口
26B 排出口
28 支持ボックス
32 下側支持盤(ベース部材)
33 第1可動役物(光演出部材)
33D1,33D2,53A,53B LED(発光素子)
34 眼球部(光演出部材)
34A 遮蔽部材
34B,34D 透光部材
34B2 膨出部
34B3 レンズ部
34B4 輪郭平面(輪郭発光部)
34C 枠部材
34E1 瞳孔(内側開口)
34E2 スリット
37A レバーベース(支持部材)
37C 円板部(後方部材)
38 可動演出部材
38C カム
38D スリット
41 液晶パネル(演出用電気部品)
41G 後側液晶画面
42 L形ユニット
43 透過液晶パネル(液晶パネル,第1液晶,板状電気部品,演出用電気部品)
43G 前側液晶画面
43J 偏光板
44 支持フレーム
44B 基板収容部(基板支持部)
44C 回路基板
44E 発光基板(間接照明手段)
44F 保護シート
51,52 発光パネル
52B,52C 透光板
52E 発光基板
52X 貫通孔
52Y,52Z 溝(凹凸)
53A1,53B1 発光素子列
90 メイン制御基板
90A,91A マイコン
91B 第1比較回路(電断検出手段)
91C 第2比較回路(瞬停検出手段)
91 サブ制御基板
91A マイコン(リセット処理手段,停止処理手段,電断検出手段,瞬停検出手段)
99 電源回路
100 外部電源
L1 基準線
P1 基準開口縁(下端開口縁)
PG1 電断監視プログラム
PG2 瞬停監視プログラム
R1 遊技領域
R4 流路(流下経路)
R5 入賞容易領域
S16 電断処理(停止処理)
S25 瞬停処理(リセット処理)
10 Game machine 10S Production operation unit (operation unit)
11 Game board 12 Rail member (surrounding wall)
13 Direction window 16 Rolling stage 16F Front regulation wall 16K1, 16K2 Rolling allowance 16P Crossing rib 16R Rear regulation wall 16S, 16T Discharge guide 16V Vertical groove 16X, 16Y Discharge port 17S, 17T Winning accessory protrusion (path) Sorting protrusion)
22 Grand prize opening (1st winning opening)
22T Door member 24 Lower protrusion (winning accessory protrusion)
24R Rolling path 25A 1st pocket (path distribution protrusion)
26 Rear flow path 26A Entrance 26B Discharge port 28 Support box 32 Lower support board (base member)
33 First movable accessory (light production member)
33D1, 33D2, 53A, 53B LED (light emitting element)
34 Eyeball part (light production member)
34A Shielding member 34B, 34D Translucent member 34B2 Protruding part 34B3 Lens part 34B4 Contour plane (contour light emitting part)
34C frame member 34E1 pupil (inner opening)
34E2 Slit 37A Lever base (support member)
37C disk part (rear member)
38 Movable production member 38C Cam 38D Slit 41 Liquid crystal panel (electrical parts for production)
41G Rear LCD screen 42 L-shaped unit 43 Transmissive LCD panel (LCD panel, first LCD, plate-shaped electrical components, production electrical components)
43G Front LCD screen 43J Polarizing plate 44 Support frame 44B Board housing (board support)
44C circuit board 44E light emitting board (indirect lighting means)
44F Protective sheet 51, 52 Light emitting panel 52B, 52C Light transmitting plate 52E Light emitting board 52X Through hole 52Y, 52Z Groove (unevenness)
53A1, 53B1 Light emitting element row 90 Main control board 90A, 91A Microcomputer 91B First comparison circuit (power failure detection means)
91C second comparison circuit (instantaneous power failure detection means)
91 Sub-control board 91A Microcomputer (reset processing means, stop processing means, power failure detecting means, momentary power failure detecting means)
99 Power supply circuit 100 External power supply L1 Reference line P1 Reference opening edge (lower end opening edge)
PG1 Power interruption monitoring program PG2 Instantaneous power failure monitoring program R1 Game area R4 Flow path (flow path)
R5 Easy to win area S16 Power failure processing (stop processing)
S25 Instantaneous power failure processing (reset processing)

Claims (9)

透光部材にて発光基板を前方から覆ってなる光演出部材を備える遊技機において、
前記透光部材と前記発光基板との間に配置されると共に複数の開口を有し、それら開口以外の部分で光を遮蔽する遮蔽部材を備える遊技機。
In a game machine provided with a light effect member that covers a light emitting substrate from the front with a light transmissive member.
A gaming machine that is arranged between the translucent member and the light emitting substrate, has a plurality of openings, and has a shielding member that shields light at a portion other than the openings.
前記複数の開口には、湾曲形状又は環形状のスリットと、前記スリットの湾曲形状又は環形状の内側に配置される内側開口とが含まれている請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the plurality of openings include a curved or ring-shaped slit and an inner opening arranged inside the curved or ring-shaped slit. 前記透光部材には、前記内側開口との対向位置に光を集光又は拡散するレンズ部が備えられ、
前記発光基板には、前記レンズ部との対向位置に発光素子が配置されている請求項2に記載の遊技機。
The translucent member is provided with a lens portion that collects or diffuses light at a position facing the inner opening.
The gaming machine according to claim 2, wherein a light emitting element is arranged on the light emitting substrate at a position facing the lens portion.
前記発光基板には、複数の発光素子が、前記スリットの幅方向の中心との対向位置からずれた位置で、前記スリットに沿って並べられている請求項2又は3に記載の遊技機。 The gaming machine according to claim 2 or 3, wherein a plurality of light emitting elements are arranged along the slit at a position deviated from a position facing the center in the width direction of the slit on the light emitting substrate. 前記透光部材には、前記内側開口を覆いかつ前方に向かって膨出する膨出部が備えられている請求項2乃至4の何れか1の請求項に記載の遊技機。 The gaming machine according to any one of claims 2 to 4, wherein the translucent member is provided with a bulging portion that covers the inner opening and bulges forward. 前記膨出部の外縁に沿って形成され、前方に向けて光を出射する輪郭発光部を備える請求項5に記載の遊技機。 The gaming machine according to claim 5, further comprising a contour light emitting portion formed along the outer edge of the bulging portion and emitting light toward the front. 前記透光部材は、前記膨出部を有する第1の透光部材と、前記第1の透光部材を前方から覆うドーム形状の第2の透光部材とを含んでなる請求項5又は6に記載の遊技機。 5. The game machine described in. 前記光演出部材は、前記透光部材を眼球として備える顔形状をなしている請求項2乃至7の何れか1の請求項に記載の遊技機。 The gaming machine according to any one of claims 2 to 7, wherein the light effect member has a face shape including the light transmissive member as an eyeball. 前記光演出部材は、平断面形状が前方に突出する略山形をなし、
前記光演出部材に両側方から光を照射する1対の間接照明手段が備えられている請求項8に記載の遊技機。
The light effect member has a substantially chevron shape in which the flat cross-sectional shape protrudes forward.
The gaming machine according to claim 8, wherein the light effect member is provided with a pair of indirect lighting means for irradiating light from both sides.
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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006122430A (en) * 2004-10-29 2006-05-18 Sansei R & D:Kk Game machine
JP2008125905A (en) * 2006-11-22 2008-06-05 Daiichi Shokai Co Ltd Game machine
JP2008125674A (en) * 2006-11-17 2008-06-05 Newgin Corp Game performance device of game machine
JP2008167880A (en) * 2007-01-10 2008-07-24 Kyoraku Sangyo Kk Illumination device, game board and game machine
JP2013034504A (en) * 2011-08-03 2013-02-21 Daiichi Shokai Co Ltd Game machine
JP2016214416A (en) * 2015-05-15 2016-12-22 株式会社ニューギン Game machine
JP2018201986A (en) * 2017-06-07 2018-12-27 株式会社ユニバーサルエンターテインメント Game machine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006122430A (en) * 2004-10-29 2006-05-18 Sansei R & D:Kk Game machine
JP2008125674A (en) * 2006-11-17 2008-06-05 Newgin Corp Game performance device of game machine
JP2008125905A (en) * 2006-11-22 2008-06-05 Daiichi Shokai Co Ltd Game machine
JP2008167880A (en) * 2007-01-10 2008-07-24 Kyoraku Sangyo Kk Illumination device, game board and game machine
JP2013034504A (en) * 2011-08-03 2013-02-21 Daiichi Shokai Co Ltd Game machine
JP2016214416A (en) * 2015-05-15 2016-12-22 株式会社ニューギン Game machine
JP2018201986A (en) * 2017-06-07 2018-12-27 株式会社ユニバーサルエンターテインメント Game machine

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