JP2020151401A5 - - Google Patents

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JP2020151401A5
JP2020151401A5 JP2019055679A JP2019055679A JP2020151401A5 JP 2020151401 A5 JP2020151401 A5 JP 2020151401A5 JP 2019055679 A JP2019055679 A JP 2019055679A JP 2019055679 A JP2019055679 A JP 2019055679A JP 2020151401 A5 JP2020151401 A5 JP 2020151401A5
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specific
game ball
predetermined
gaming state
state
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JP2019055679A
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Japanese (ja)
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JP2020151401A (en
JP7298230B2 (en
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Priority claimed from JP2019055679A external-priority patent/JP7298230B2/en
Publication of JP2020151401A publication Critical patent/JP2020151401A/en
Publication of JP2020151401A5 publication Critical patent/JP2020151401A5/ja
Priority to JP2023097666A priority patent/JP2023107933A/en
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Description

本発明は、
所定の発射操作に基づいて遊技球を発射可能な発射手段と、
予め定められた判定契機に基づいて特定判定を実行する特定判定手段と、
前記特定判定の結果が特定結果となった場合、遊技状態を第1遊技状態よりも遊技者に有利な第2遊技状態に移行させることが可能な第1移行手段と、
前記第2遊技状態の終了より後、前記第1遊技状態よりも遊技者に有利なものであって前記第2遊技状態とは異なる第3遊技状態に移行させることが可能な第2移行手段と、
を備えた遊技機であって、
前記発射手段により発射された遊技球が通過可能な特定領域が設けられており、
遊技球が前記特定領域を通過したことを特定可能な特定手段を備え、
前記特定手段により遊技球が前記特定領域を通過したことの特定が行われた場合又は前記特定手段により前記特定が行われたことに基づく特定事象が発生した場合、前第3遊技状態よりも遊技者に不利なものであって前記第1遊技状態とは異なる第4遊技状態又は前記第1遊技状態に移行させることが可能な第3移行手段を備えていることを特徴とする。
The present invention
A launching means that can launch a game ball based on a predetermined launch operation,
A specific judgment means that executes a specific judgment based on a predetermined judgment trigger, and
When the result of the specific determination becomes a specific result, a first transition means capable of shifting the gaming state to a second gaming state that is more advantageous to the player than the first gaming state, and
After the end of the second gaming state, a second transition means that is more advantageous to the player than the first gaming state and can shift to a third gaming state different from the second gaming state. ,
It is a gaming machine equipped with
A specific area through which the game ball launched by the launching means can pass is provided.
A specific means capable of identifying that the game ball has passed through the specific area is provided.
When it is specified that the game ball has passed through the specific area by the specific means, or when a specific event occurs based on the specification by the specific means , the third game state is higher than that of the third game state. It is characterized by having a third transition means which is disadvantageous to the player and can be transitioned to a fourth gaming state different from the first gaming state or the first gaming state.

Claims (5)

所定の発射操作に基づいて遊技球を発射可能な発射手段と、
予め定められた判定契機に基づいて特定判定を実行する特定判定手段と、
前記特定判定の結果が特定結果となった場合、遊技状態を第1遊技状態よりも遊技者に有利な第2遊技状態に移行させることが可能な第1移行手段と、
前記第2遊技状態の終了より後、前記第1遊技状態よりも遊技者に有利なものであって前記第2遊技状態とは異なる第3遊技状態に移行させることが可能な第2移行手段と、
を備えた遊技機であって、
前記発射手段により発射された遊技球が通過可能な特定領域が設けられており、
遊技球が前記特定領域を通過したことを特定可能な特定手段を備え、
前記特定手段により遊技球が前記特定領域を通過したことの特定が行われた場合又は前記特定手段により前記特定が行われたことに基づく特定事象が発生した場合、前第3遊技状態よりも遊技者に不利なものであって前記第1遊技状態とは異なる第4遊技状態又は前記第1遊技状態に移行させることが可能な第3移行手段を備えていることを特徴とする遊技機。
A launching means that can launch a game ball based on a predetermined launch operation,
A specific judgment means that executes a specific judgment based on a predetermined judgment trigger, and
When the result of the specific determination becomes a specific result, a first transition means capable of shifting the gaming state to a second gaming state that is more advantageous to the player than the first gaming state, and
After the end of the second gaming state, a second transition means that is more advantageous to the player than the first gaming state and can shift to a third gaming state different from the second gaming state. ,
It is a gaming machine equipped with
A specific area through which the game ball launched by the launching means can pass is provided.
A specific means capable of identifying that the game ball has passed through the specific area is provided.
When it is specified that the gaming ball has passed through the specific area by the specific means, or when a specific event occurs based on the identification by the specific means , the third gaming state is higher than that of the third gaming state. A gaming machine that is disadvantageous to a player and is provided with a third transition means capable of transitioning to a fourth gaming state different from the first gaming state or the first gaming state.
前記特定領域に対応して設けられ、遊技球が前記特定領域を通過することを許容する又は許容しやすい第1態様と、遊技球が前記特定領域を通過することを許容しない又は前記第1態様よりも許容しにくい第2態様とに切り換わり可能な切換手段と、The first aspect, which is provided corresponding to the specific area and allows or easily allows the game ball to pass through the specific area, and the first aspect which does not allow the game ball to pass through the specific area. A switching means that can be switched to the second mode, which is less tolerable than
予め定められた特定契機に基づいて、前記切換手段を前記第2態様から前記第1態様とし、その後、前記第2態様とする切換制御を少なくとも1回実行する切換制御手段と、A switching control means that changes the switching means from the second aspect to the first aspect based on a predetermined specific opportunity, and then executes the switching control according to the second aspect at least once.
を備えていることを特徴とする請求項1に記載の遊技機。The gaming machine according to claim 1, wherein the gaming machine is provided with.
遊技球が所定通過部を通過したことに基づいて前記特定契機が成立し得るように構成されており、It is configured so that the specific opportunity can be established based on the fact that the game ball has passed the predetermined passing portion.
前記発射手段により発射された遊技球が流下可能な遊技領域に設けられ、遊技球が入球可能な所定入球手段と、A predetermined ball entry means, which is provided in a game area where the game ball launched by the launch means can flow down and allows the game ball to enter,
前記所定入球手段に遊技球が入球した場合に所定の遊技価値を付与可能な遊技価値付与手段と、A game value-giving means that can add a predetermined game value when a game ball enters the predetermined ball-entry means, and
を備え、Equipped with
前記遊技領域において前記所定入球手段の上流側又は下流側に前記所定通過部が設けられ、前記所定入球手段に到達可能な態様で発射された遊技球が前記所定通過部に到達可能なように構成されていることを特徴とする請求項2に記載の遊技機。In the game area, the predetermined passing portion is provided on the upstream side or the downstream side of the predetermined ball entering means so that the game ball launched in a manner that can reach the predetermined ball entering means can reach the predetermined passing portion. The gaming machine according to claim 2, wherein the gaming machine is configured in.
遊技球が入球可能又は入球しやすい第1状態と、遊技球が入球不可又は前記第1状態よりも入球しにくい第2状態とに切り換わり可能な可変入球手段と、A variable ball entry means that can switch between the first state in which the game ball can enter or is easy to enter, and the second state in which the game ball cannot enter or is harder to enter than the first state.
前記第2遊技状態において、前記可変入球手段を前記第2状態から前記第1状態とし、その後、前記第2状態とする可変入球制御を少なくとも1回実行する可変入球制御手段と、In the second gaming state, the variable ball entry control means for changing the variable ball entry means from the second state to the first state and then executing the variable ball entry control for the second state at least once.
を備え、Equipped with
前記可変入球手段に到達可能な態様で発射された遊技球が前記特定領域に到達可能なように構成されていることを特徴とする請求項1乃至請求項3のいずれかに記載の遊技機。The gaming machine according to any one of claims 1 to 3, wherein the gaming ball launched in a manner that can reach the variable ball entry means is configured to reach the specific area. ..
前記特定領域に対応して設けられ、遊技球が前記特定領域を通過することを許容する又は許容しやすい第1態様と、遊技球が前記特定領域を通過することを許容しない又は前記第1態様よりも許容しにくい第2態様とに切り換わり可能な切換手段と、The first aspect, which is provided corresponding to the specific area and allows or easily allows the game ball to pass through the specific area, and the first aspect which does not allow the game ball to pass through the specific area. A switching means that can be switched to the second mode, which is less tolerable than
所定の遊技開始タイミングより後、前記切換手段が前記第2態様から前記第1態様に切り換えられる切換タイミングが第1タイミングとなるようにする第1手段と、After the predetermined game start timing, the first means for switching the switching means from the second aspect to the first aspect becomes the first timing.
前記所定の遊技開始タイミングより後、前記切換タイミングが前記第1タイミングとは異なる第2タイミングとなるようにする第2手段と、A second means for ensuring that the switching timing is a second timing different from the first timing after the predetermined game start timing.
を備えていることを特徴とする請求項1乃至請求項4のいずれかに記載の遊技機。The gaming machine according to any one of claims 1 to 4, wherein the gaming machine is provided with.
JP2019055679A 2019-03-22 2019-03-22 game machine Active JP7298230B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019055679A JP7298230B2 (en) 2019-03-22 2019-03-22 game machine
JP2023097666A JP2023107933A (en) 2019-03-22 2023-06-14 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019055679A JP7298230B2 (en) 2019-03-22 2019-03-22 game machine

Related Child Applications (1)

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JP2023097666A Division JP2023107933A (en) 2019-03-22 2023-06-14 game machine

Publications (3)

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JP2020151401A JP2020151401A (en) 2020-09-24
JP2020151401A5 true JP2020151401A5 (en) 2022-05-17
JP7298230B2 JP7298230B2 (en) 2023-06-27

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JP2023097666A Pending JP2023107933A (en) 2019-03-22 2023-06-14 game machine

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JP7460158B2 (en) 2021-01-15 2024-04-02 株式会社ユニバーサルエンターテインメント gaming machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
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JP2008000454A (en) 2006-06-23 2008-01-10 Aruze Corp Game machine
JP6281044B2 (en) 2013-09-12 2018-02-21 株式会社高尾 Bullet ball machine
JP6383374B2 (en) 2016-02-04 2018-08-29 株式会社ニューギン Game machine
JP6249380B2 (en) 2016-09-29 2017-12-20 株式会社サンセイアールアンドディ Game machine
JP6354998B2 (en) 2016-11-30 2018-07-11 株式会社サンセイアールアンドディ Game machine

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