JP2020142055A5 - Game support device - Google Patents

Game support device Download PDF

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Publication number
JP2020142055A5
JP2020142055A5 JP2019225096A JP2019225096A JP2020142055A5 JP 2020142055 A5 JP2020142055 A5 JP 2020142055A5 JP 2019225096 A JP2019225096 A JP 2019225096A JP 2019225096 A JP2019225096 A JP 2019225096A JP 2020142055 A5 JP2020142055 A5 JP 2020142055A5
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player
game
acquired
game device
executes
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JP2019225096A
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Japanese (ja)
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JP7322690B2 (en
JP2020142055A (en
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Priority claimed from JP2019042864A external-priority patent/JP6645603B1/en
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Priority to JP2019225096A priority Critical patent/JP7322690B2/en
Priority claimed from JP2019225096A external-priority patent/JP7322690B2/en
Publication of JP2020142055A publication Critical patent/JP2020142055A/en
Publication of JP2020142055A5 publication Critical patent/JP2020142055A5/en
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第1のゲームを実行する第1のゲーム装置および第2のゲームを実行する第2のゲーム装置の双方と通信回線を介して接続され、
プレイヤID、第1のゲームのプレイヤデータ、第2のゲームのプレイヤデータおよびプレイヤの生体情報であるマスタ情報を対応づけて管理するプレイヤ管理部と、
前記第1のゲーム装置から第1のプレイヤのプレイヤIDを取得するID取得部と、
前記取得されたプレイヤIDに対応する第1のゲームのプレイヤデータに基づいて、前記第1のゲーム装置において前記第1のゲームを実行させるゲーム制御部と、
生体認証を実行する生体認証部と、を備え、
前記プレイヤ管理部は、前記第1のゲーム装置において取得された前記第1のプレイヤの生体情報を前記取得されたプレイヤIDのマスタ情報として登録し、
前記生体認証部は、前記第2のゲーム装置から前記第1のプレイヤの生体情報が取得されたときには、前記取得された生体情報を前記マスタ情報と照合して生体認証を実行することにより前記第1のプレイヤのプレイヤIDを特定し、
前記第2のゲーム装置から取得された生体情報についての生体認証に成功したときには、
前記ゲーム制御部は、前記第2のゲーム装置からプレイヤIDが取得されていなくても、前記特定されたプレイヤIDに対応する第2のゲームのプレイヤデータに基づいて、前記第2のゲーム装置において前記第2のゲームを実行させ、
前記第2のゲーム装置から取得された生体情報についての生体認証に失敗したときには、
前記ID取得部は、前記第2のゲーム装置からプレイヤIDを取得し、
前記ゲーム制御部は、前記第2のゲーム装置において取得されたプレイヤIDに対応する第2のゲームのプレイヤデータに基づいて前記第2のゲームを実行し、更に、
前記生体認証部は、前記第2のゲーム装置において取得されたプレイヤIDに対応づけられるマスタ情報と前記第2のゲーム装置において取得された生体情報の類似度を判定し、類似度が所定の閾値以下となるとき、前記入力されたプレイヤIDを不正なプレイヤIDと判定することを特徴とするゲーム支援装置。
It is connected to both the first game device that executes the first game and the second game device that executes the second game via a communication line.
A player management unit that manages the player ID, the player data of the first game, the player data of the second game, and the master information, which is the biometric information of the player, in association with each other.
An ID acquisition unit that acquires the player ID of the first player from the first game device, and
A game control unit that executes the first game on the first game device based on the player data of the first game corresponding to the acquired player ID.
Equipped with a biometric authentication unit that executes biometric authentication,
The player management unit registers the biometric information of the first player acquired in the first game device as the master information of the acquired player ID.
When the biometric information of the first player is acquired from the second game device, the biometric authentication unit collates the acquired biometric information with the master information and executes biometric authentication. Identify the player ID of one player and
When the biometric authentication for the biometric information acquired from the second game device is successful,
Even if the player ID is not acquired from the second game device, the game control unit may use the second game device based on the player data of the second game corresponding to the specified player ID. Let the second game run
When the biometric authentication for the biometric information acquired from the second game device fails,
The ID acquisition unit acquires a player ID from the second game device, and obtains a player ID.
The game control unit executes the second game based on the player data of the second game corresponding to the player ID acquired in the second game device, and further.
The biometric authentication unit determines the degree of similarity between the master information associated with the player ID acquired in the second game device and the biometric information acquired in the second game device, and the degree of similarity is a predetermined threshold value. A game support device characterized in that the input player ID is determined to be an invalid player ID when the following is true.
第1のゲームを実行する第1のゲーム装置および第2のゲームを実行する第2のゲーム装置の双方と通信回線を介して接続され、
プレイヤID、第1のゲームのプレイヤデータ、第2のゲームのプレイヤデータおよびプレイヤの生体情報であるマスタ情報を対応づけて管理するプレイヤ管理部と、
前記第1のゲーム装置から第1のプレイヤのプレイヤIDを取得するID取得部と、
前記取得されたプレイヤIDに対応する第1のゲームのプレイヤデータに基づいて、前記第1のゲーム装置において前記第1のゲームを実行させるゲーム制御部と、
生体認証を実行する生体認証部と、を備え、
前記プレイヤ管理部は、前記第1のゲーム装置において取得された前記第1のプレイヤの生体情報を前記取得されたプレイヤIDのマスタ情報として登録し、
前記生体認証部は、前記第2のゲーム装置から前記第1のプレイヤの生体情報が取得されたときには、前記取得された生体情報を前記マスタ情報と照合して生体認証を実行することにより前記第1のプレイヤのプレイヤIDを特定し、
前記ゲーム制御部は、前記第2のゲーム装置からプレイヤIDが取得されていなくても、前記特定されたプレイヤIDに対応する第2のゲームのプレイヤデータに基づいて、前記第2のゲーム装置において前記第2のゲームを実行させ、更に、
前記ゲーム制御部は、前記第2のゲーム装置において取得された生体情報により特定されたプレイヤIDに複数種類のプレイヤデータが対応づけられているときには、前記複数種類のプレイヤデータのうち、プレイヤに選択されたプレイヤデータに基づいて前記第2のゲームの進行を制御することを特徴とするゲーム支援装置。
It is connected to both the first game device that executes the first game and the second game device that executes the second game via a communication line.
A player management unit that manages the player ID, the player data of the first game, the player data of the second game, and the master information, which is the biometric information of the player, in association with each other.
An ID acquisition unit that acquires the player ID of the first player from the first game device, and
A game control unit that executes the first game on the first game device based on the player data of the first game corresponding to the acquired player ID.
Equipped with a biometric authentication unit that executes biometric authentication,
The player management unit registers the biometric information of the first player acquired in the first game device as the master information of the acquired player ID.
When the biometric information of the first player is acquired from the second game device, the biometric authentication unit collates the acquired biometric information with the master information and executes biometric authentication. Identify the player ID of one player and
Even if the player ID is not acquired from the second game device, the game control unit may use the second game device based on the player data of the second game corresponding to the specified player ID. The second game is executed, and further,
When a plurality of types of player data are associated with the player ID specified by the biometric information acquired in the second game device, the game control unit selects the player from among the plurality of types of player data. A game support device characterized in that the progress of the second game is controlled based on the generated player data.
JP2019225096A 2019-03-08 2019-12-13 game support device Active JP7322690B2 (en)

Priority Applications (1)

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JP2019225096A JP7322690B2 (en) 2019-03-08 2019-12-13 game support device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019042864A JP6645603B1 (en) 2019-03-08 2019-03-08 Game system and game support device
JP2019225096A JP7322690B2 (en) 2019-03-08 2019-12-13 game support device

Related Parent Applications (1)

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JP2019042864A Division JP6645603B1 (en) 2019-03-08 2019-03-08 Game system and game support device

Publications (3)

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JP2020142055A JP2020142055A (en) 2020-09-10
JP2020142055A5 true JP2020142055A5 (en) 2022-03-11
JP7322690B2 JP7322690B2 (en) 2023-08-08

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AU2021204616A1 (en) 2021-06-23 2023-01-19 Sensetime International Pte. Ltd. Game image processing method and apparatus, electronic device, and computer storage medium, and computer program

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* Cited by examiner, † Cited by third party
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JP2001337928A (en) 2000-05-25 2001-12-07 Oki Electric Ind Co Ltd Data preserving/calling system
JP3982195B2 (en) 2001-03-28 2007-09-26 オムロン株式会社 Target person verification device and target person verification system
JP4671196B2 (en) 2006-10-31 2011-04-13 株式会社スクウェア・エニックス NETWORK GAME SYSTEM, NETWORK GAME TERMINAL DEVICE, GAME SCREEN DISPLAY METHOD, PROGRAM, AND RECORDING MEDIUM
JP6025690B2 (en) * 2013-11-01 2016-11-16 ソニー株式会社 Information processing apparatus and information processing method
JP6327376B1 (en) 2017-03-30 2018-05-23 株式会社セガゲームス Game support device

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