JP2020068856A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020068856A5 JP2020068856A5 JP2018202645A JP2018202645A JP2020068856A5 JP 2020068856 A5 JP2020068856 A5 JP 2020068856A5 JP 2018202645 A JP2018202645 A JP 2018202645A JP 2018202645 A JP2018202645 A JP 2018202645A JP 2020068856 A5 JP2020068856 A5 JP 2020068856A5
- Authority
- JP
- Japan
- Prior art keywords
- state
- game
- game medium
- enter
- entry area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000903 blocking Effects 0.000 claims description 6
- 238000007906 compression Methods 0.000 description 1
Description
手段Aの遊技機は、
遊技領域に遊技媒体を発射することにより遊技が可能な遊技機であって、
前記遊技領域は、
遊技媒体が進入可能な進入領域と、
遊技媒体が進入不能または進入困難な第1状態と進入し易い第2状態とに変化可能な非電動可変手段と、を有し、
前記非電動可変手段は、
前記進入領域に進入した遊技媒体が作動部材に作用して該作動部材が作動することにより前記第1状態から前記第2状態に変化し、
外力により前記作動部材が作動することにより前記第1状態から前記第2状態に変化することを阻止する阻止手段と、
遊技媒体が進入可能な特定進入領域を開閉する可動部材と、を備え、
前記第1状態において前記作動部材が作動することにより前記可動部材が前記特定進入領域を開放することで前記第2状態に変化し、
前記阻止手段は、遊技媒体が前記作動部材に作用することによらず外力により前記作動部材が作動することを阻止する
ことを特徴としている。
手段1の遊技機は、
遊技領域に遊技媒体(例えば、遊技球P等)を発射することにより遊技が可能な遊技機(例えば、パチンコ遊技機1)であって、
前記遊技領域は、
遊技媒体が進入可能な進入領域{例えば、普電入賞口(第4カウントスイッチ23D)、第3分岐路711f、第1作動口(第5カウントスイッチ23E)、第2作動口(第6カウントスイッチ23F)等}と、
遊技媒体が進入不能または進入困難な第1状態(例えば、閉鎖状態(図11(A)参照))と進入し易い第2状態(例えば、開放状態(図11(B)参照))とに変化可能な非電動可変手段(例えば、非電動可変入賞球装置600A,600B等)と、
を有し、
前記非電動可変手段は、
前記進入領域に進入した遊技媒体が作動部材(例えば、第1リンク部材721〜第3リンク部材723(第1リンク部材731〜第3リンク部材733)、作動部材604、回転軸部材603等)に作用して該作動部材が作動することにより前記第1状態から前記第2状態に変化し(例えば、図7(B)、図11(B)参照)、
外力(例えば、パチンコ遊技機1を製造メーカら遊技場等に輸送する際など搬送する際に生じる振動や、パチンコ遊技機1による遊技に伴い発生する振動や、パチンコ遊技機1に外力が加えられることにより発生する振動等)により前記作動部材が作動することにより前記第1状態から前記第2状態に変化することを阻止する阻止手段(例えば、第2リンク部材722の荷重G3、規制部材605、トーションバネ647、トーションバネ637/圧縮ばね等)を備える
ことを特徴としている。
この特徴によれば、作動部材により非電動可変手段の配置自由度が向上するとともに、意図せずに非電動可変手段が第2状態に変化することを抑制できる。
The game machine of means A is
A gaming machine capable of playing a game by launching a game medium into a game area,
The game area is
An entry area where game media can enter,
A non-electric variable means capable of changing between a first state in which the game medium cannot enter or difficult to enter and a second state in which it easily enters,
The non-electric variable means,
The game medium entering the entry area acts on the actuating member to actuate the actuating member to change from the first state to the second state,
Blocking means for blocking the change from the first state to the second state due to the actuation of the actuating member by an external force;
A movable member that opens and closes a specific entry area into which the game medium can enter,
When the operating member operates in the first state, the movable member opens the specific entry area to change to the second state,
The blocking means blocks the actuation member from being actuated by an external force regardless of the action of the game medium on the actuation member.
It is characterized by
The gaming machine of means 1 is
A gaming machine (for example, a pachinko gaming machine 1) capable of playing a game by shooting a game medium (for example, a game ball P or the like) in a gaming area,
The game area is
Entry area where game media can enter (for example, Poden entrance (4th count switch 23D), 3rd branch 711f, 1st operation opening (5th count switch 23E), 2nd operation opening (6th count switch) 23F) etc.},
Change to a first state (for example, a closed state (see FIG. 11A)) in which the game medium is inaccessible or difficult to enter and a second state (for example, an open state (see FIG. 11B)) where it is easy to enter. Possible non-electric variable means (for example, non-electric variable winning ball device 600A, 600B, etc.),
Have
The non-electric variable means,
The game medium that has entered the entry area is used as an operating member (for example, first link member 721 to third link member 723 (first link member 731 to third link member 733), operating member 604, rotating shaft member 603, etc.). When the actuating member is actuated to act, the first state is changed to the second state (see, for example, FIGS. 7B and 11B),
External force (for example, vibration that occurs when the pachinko gaming machine 1 is transported, such as when the pachinko gaming machine 1 is transported to a game hall or the like, vibration that occurs when the pachinko gaming machine 1 plays a game, or external force is applied to the pachinko gaming machine 1. (For example, the load G3 of the second link member 722, the restriction member 605, and the like) that prevents the operating member from changing from the first state to the second state due to the actuation of the operating member due to the vibration. A torsion spring 647, a torsion spring 637/compression spring, etc.) are provided.
According to this feature, the actuating member improves the degree of freedom in arranging the non-electric variable unit, and can prevent unintentional change of the non-electric variable unit to the second state.
Claims (1)
前記遊技領域は、
遊技媒体が進入可能な進入領域と、
遊技媒体が進入不能または進入困難な第1状態と進入し易い第2状態とに変化可能な非電動可変手段と、を有し、
前記非電動可変手段は、
前記進入領域に進入した遊技媒体が作動部材に作用して該作動部材が作動することにより前記第1状態から前記第2状態に変化し、
外力により前記作動部材が作動することにより前記第1状態から前記第2状態に変化することを阻止する阻止手段と、
遊技媒体が進入可能な特定進入領域を開閉する可動部材と、を備え、
前記第1状態において前記作動部材が作動することにより前記可動部材が前記特定進入領域を開放することで前記第2状態に変化し、
前記阻止手段は、遊技媒体が前記作動部材に作用することによらず外力により前記作動部材が作動することを阻止する
ことを特徴とする遊技機。 A gaming machine capable of playing a game by launching a game medium to a game area,
The game area is
An entry area where game media can enter,
The game medium has a non-electric variable means capable of changing between a first state in which the game medium is inaccessible or difficult to enter and a second state in which it is easy to enter,
The non-electric variable means,
The game medium entering the entry area acts on the actuating member to actuate the actuating member to change from the first state to the second state,
Blocking means for blocking the change from the first state to the second state due to the actuation of the actuating member by an external force ;
A movable member that opens and closes a specific entry area into which the game medium can enter ,
When the operating member operates in the first state, the movable member opens the specific entry area to change to the second state,
A game machine characterized in that the blocking means blocks the actuation member from being actuated by an external force regardless of the action of the game medium on the actuation member .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018202645A JP6940467B2 (en) | 2018-10-29 | 2018-10-29 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018202645A JP6940467B2 (en) | 2018-10-29 | 2018-10-29 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020068856A JP2020068856A (en) | 2020-05-07 |
JP2020068856A5 true JP2020068856A5 (en) | 2020-06-18 |
JP6940467B2 JP6940467B2 (en) | 2021-09-29 |
Family
ID=70548327
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018202645A Active JP6940467B2 (en) | 2018-10-29 | 2018-10-29 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6940467B2 (en) |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008104527A (en) * | 2006-10-23 | 2008-05-08 | Dairitsu:Kk | Pachinko game machine using non-electric accessory and the non-electric accessory |
-
2018
- 2018-10-29 JP JP2018202645A patent/JP6940467B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4724683B2 (en) | Bullet ball machine | |
JP2017123941A5 (en) | ||
JP2020068856A5 (en) | ||
JP2017123939A5 (en) | ||
JP2014004090A5 (en) | ||
JP2016087443A5 (en) | ||
JP5978618B2 (en) | Game machine | |
JP2017029851A5 (en) | ||
JP2008110044A5 (en) | ||
JP2018171158A5 (en) | ||
JP2013128597A (en) | Game machine | |
JP5208015B2 (en) | Bullet ball machine | |
JP2013128598A (en) | Game machine | |
JP5978619B2 (en) | Game machine | |
JP2017202413A5 (en) | ||
JP2008110038A5 (en) | ||
JP2020078518A5 (en) | ||
JP7391325B2 (en) | Braking devices and sliding doors with braking devices | |
JP2006230518A5 (en) | ||
JP6376185B2 (en) | Game machine | |
JP2019141127A5 (en) | ||
US1029448A (en) | Game. | |
JP6008080B2 (en) | Game machine | |
JP6311754B2 (en) | Game machine | |
JP2018164629A5 (en) |