JP2020043896A5 - - Google Patents

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JP2020043896A5
JP2020043896A5 JP2018172390A JP2018172390A JP2020043896A5 JP 2020043896 A5 JP2020043896 A5 JP 2020043896A5 JP 2018172390 A JP2018172390 A JP 2018172390A JP 2018172390 A JP2018172390 A JP 2018172390A JP 2020043896 A5 JP2020043896 A5 JP 2020043896A5
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state
setting change
operation unit
change operation
registered
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JP2018172390A
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JP2020043896A (en
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Priority to JP2018172390A priority Critical patent/JP2020043896A/en
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Description

本発明は、登録設定値が記憶される記憶部が設けられた遊技機に関する。 The present invention relates to a gaming machine provided with a storage unit for storing registered set values.

上記課題を解決するために、本発明の遊技機は、第1状態と第2状態とに操作可能な設定変更操作部と、設定値が登録設定値として記憶される記憶部と、前記登録設定値に応じて遊技の進行を制御する遊技制御部と、を備え、前記設定変更操作部が前記第1状態であることに基づいて設定変更状態に設定され、前記設定変更操作部が前記第2状態であることに基づいて前記設定変更状態が解除され、前記設定変更操作部が前記第1状態である場合には、前記登録設定値に対応するコマンドを出力する出力処理を不実行とし、前記設定変更操作部が前記第1状態から前記第2状態に変更された場合には、前記登録設定値に対応するコマンドを出力する出力処理を実行するコマンド出力部をさらに備える。 In order to solve the above problems, the gaming machine of the present invention includes a setting change operation unit that can be operated in the first state and the second state, a storage unit in which the set value is stored as a registered set value, and the registered setting. A game control unit that controls the progress of the game according to the value is provided, the setting change operation unit is set to the setting change state based on the first state, and the setting change operation unit is set to the second state. When the setting change state is released based on the state and the setting change operation unit is in the first state, the output process for outputting the command corresponding to the registered setting value is not executed, and the above When the setting change operation unit is changed from the first state to the second state, a command output unit that executes an output process for outputting a command corresponding to the registered setting value is further provided.

さらに、遊技盤108の背面には、設定変更スイッチ180s(設定変更操作部)が設けられている。設定変更スイッチ180sは、専用の鍵によってアクセス可能に構成されている。設定変更スイッチ180sがオンしている(第1状態である)ことを条件として、設定値を変更、確認する操作が可能となる。詳しくは後述するが、本実施形態の遊技機100は、有利度合いが異なる6段階の設定値のいずれかが設定値バッファに登録設定値として記憶され、記憶されている登録設定値に応じて遊技が進行する。 Further, a setting change switch 180s (setting change operation unit) is provided on the back surface of the game board 108. The setting change switch 180s is configured to be accessible by a dedicated key. The operation of changing and confirming the set value is possible on condition that the setting change switch 180s is turned on (in the first state). As will be described in detail later, in the gaming machine 100 of the present embodiment, any one of the six levels of setting values having different degrees of advantage is stored as a registered setting value in the setting value buffer, and the game is played according to the stored registered setting value. Progresses.

(ステップS450−15)
メインCPU300aは、設定変更スイッチ180sがオンしているかを判定する。その結果、設定変更スイッチ180sがオンしている(第1状態である)と判定した場合には当該設定関連処理を終了し、設定変更スイッチ180sはオンしていない(第2状態である)と判定した場合にはステップS450−17に処理を移す。
(Step S450-15)
The main CPU 300a determines whether the setting change switch 180s is on. As a result, when it is determined that the setting change switch 180s is on (in the first state) , the setting-related processing is terminated, and the setting change switch 180s is not on (in the second state) . If it is determined, the process is moved to step S450-17.

Claims (1)

第1状態と第2状態とに操作可能な設定変更操作部と、
設定値が登録設定値として記憶される記憶部と、
前記登録設定値に応じて遊技の進行を制御する遊技制御部と、
を備え、
前記設定変更操作部が前記第1状態であることに基づいて設定変更状態に設定され、前記設定変更操作部が前記第2状態であることに基づいて前記設定変更状態が解除され、
前記設定変更操作部が前記第1状態である場合には、前記登録設定値に対応するコマンドを出力する出力処理を不実行とし、前記設定変更操作部が前記第1状態から前記第2状態に変更された場合には、前記登録設定値に対応するコマンドを出力する出力処理を実行するコマンド出力部をさらに備える遊技機。
A setting change operation unit that can be operated in the first state and the second state,
A storage unit in which the set value is stored as a registered set value, and
A game control unit that controls the progress of the game according to the registered set value,
With
The setting change operation unit is set to the setting change state based on the first state, and the setting change operation unit is released from the setting change state based on the second state.
When the setting change operation unit is in the first state, the output process for outputting the command corresponding to the registered setting value is not executed, and the setting change operation unit changes from the first state to the second state. A gaming machine further provided with a command output unit that executes an output process for outputting a command corresponding to the registered set value when changed.
JP2018172390A 2018-09-14 2018-09-14 Game machine Pending JP2020043896A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018172390A JP2020043896A (en) 2018-09-14 2018-09-14 Game machine

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Application Number Priority Date Filing Date Title
JP2018172390A JP2020043896A (en) 2018-09-14 2018-09-14 Game machine

Publications (2)

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JP2020043896A JP2020043896A (en) 2020-03-26
JP2020043896A5 true JP2020043896A5 (en) 2021-07-26

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JP2018172390A Pending JP2020043896A (en) 2018-09-14 2018-09-14 Game machine

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Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6788434B2 (en) * 2016-08-25 2020-11-25 株式会社三共 Game machine
JP6768605B2 (en) * 2017-07-06 2020-10-14 株式会社藤商事 Game machine

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