JP2019216912A5 - - Google Patents

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JP2019216912A5
JP2019216912A5 JP2018115836A JP2018115836A JP2019216912A5 JP 2019216912 A5 JP2019216912 A5 JP 2019216912A5 JP 2018115836 A JP2018115836 A JP 2018115836A JP 2018115836 A JP2018115836 A JP 2018115836A JP 2019216912 A5 JP2019216912 A5 JP 2019216912A5
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Japan
Prior art keywords
suggestion effect
change suggestion
mode
variable display
change
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JP2018115836A
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Japanese (ja)
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JP2019216912A (en
JP6878356B2 (en
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Priority claimed from JP2018115836A external-priority patent/JP6878356B2/en
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Description

手段Aの遊技機は、可変表示を実行可能な遊技機であって、
可変表示に対応した対応表示を表示可能な表示制御手段と、
対応表示の態様が変化することを示唆する変化示唆演出を実行可能な変化示唆演出実行手段と、を備え、
前記変化示唆演出実行手段は、
変化示唆演出として、成功態様の変化示唆演出と、失敗態様の変化示唆演出を実行可能であり、
複数種類の変化示唆演出を実行可能であり、変化示唆演出の種類に応じて、成功態様の変化示唆演出が実行される割合が異なり、
当該可変表示の所定期間に成功態様の変化示唆演出が実行された回数が所定回数のときは、所定回数より少ないときよりも、当該可変表示の所定期間よりも後の期間である特定期間において変化示唆演出が実行される割合が高い、
ことを特徴とする。
さらに、手段M1の遊技機は、可変表示(特別図柄の変動表示、飾り図柄の変動表示)を実行可能な遊技機(パチンコ遊技機1)であって、
可変表示に対応した対応表示(アクティブ表示30TM003)を表示可能な表示制御手段(演出制御用CPU120)と、
対応表示の態様が変化することを示唆する変化示唆演出を実行可能な変化示唆演出実行手段(演出制御用CPU120)と、を備え、
前記変化示唆演出実行手段は、変化示唆演出として、成功態様の変化示唆演出(図11−18(1)、(2)に示すように、キャラクタが投げたボールがアクティブ表示30TM003に命中して表示態様を変化させる演出)と、失敗態様の変化示唆演出(図11−19(10)、(20)に示すように、キャラクタが投げたボールがアクティブ表示30TM003に弾かれて表示態様を変化させない演出)を実行可能であり、
成功態様の変化示唆演出の実行回数に応じて、所定期間内(例えば、変動開始からリーチ状態が成立するまでの期間内、変動開始から飾り図柄(仮停止後に再変動(擬似連)が行われることになる飾り図柄の組み合わせ又は擬似連図柄)が仮停止するまでの期間内、変動開始から左中右の何れかの飾り図柄が最初に停止するまでの期間内)に次の変化示唆演出が実行される割合が異なる(例えば、図11−16に示すように、2回目の変化示唆演出が実行された段階において、2回とも成功態様だった場合には100%の割合で3回目の変化示唆演出が実行され、1回が成功態様であり1回が失敗態様だった場合には3回目の変化示唆演出が実行されない場合がある)ことを特徴とする。
The gaming machine of the means A is a gaming machine capable of performing variable display,
Display control means capable of displaying a corresponding display corresponding to the variable display;
A change suggestion effect execution means capable of executing a change suggestion effect indicating that the mode of the corresponding display changes,
The change suggestion effect execution means,
As a change suggestion effect, a change suggestion effect of a success mode and a change suggestion effect of a failure mode can be executed,
A plurality of types of change suggestion effects can be executed, and depending on the type of change suggestion effect, the ratio at which the change suggestion effect of the successful mode is executed is different,
When the number of times that the success mode change suggestion effect has been executed during the predetermined period of the variable display is the predetermined number of times, the change is performed in a specific period that is a period later than the predetermined period of the variable display than when the number is less than the predetermined number of times. The rate at which suggestions are performed is high,
It is characterized by the following.
Further, the gaming machine of the means M1 is a gaming machine (pachinko gaming machine 1) capable of performing variable display (variable display of special symbols, variable display of decorative symbols).
Display control means (production control CPU 120) capable of displaying a corresponding display (active display 30TM003) corresponding to the variable display;
Change suggestion effect execution means (effect control CPU 120) capable of executing a change suggestion effect indicating that the mode of the corresponding display changes,
The change suggestion effect executing means, as a change suggestion effect, displays a ball thrown by the character hitting the active display 30TM003 as shown in FIGS. 11-18 (1) and (2). An effect in which the ball is thrown by the active display 30TM003 and the display mode is not changed as shown in FIGS. 11-19 (10) and (20). ) Is possible,
Depending on the number of executions of the change suggestion effect of the success mode, within a predetermined period (for example, during the period from the start of the change to the establishment of the reach state, the decoration symbol is started from the start of the change (re-change (pseudo-run) after the temporary stop). The next change suggestion effect is during the period from the start of the change until the first of the left, middle, and right decorative symbols stops first) during the period until the temporary stop of the combination of the decorative symbols or the pseudo continuous symbol). The execution ratio is different (for example, as shown in FIGS. 11 to 16, when the second change suggestion effect is executed, if both are successful, the third change is performed at a rate of 100%) When the suggestion effect is executed and one time is the success mode and one time is the failure mode, the third change suggestion effect may not be executed).

Claims (1)

可変表示を実行可能な遊技機であって、
可変表示に対応した対応表示を表示可能な表示制御手段と、
対応表示の態様が変化することを示唆する変化示唆演出を実行可能な変化示唆演出実行手段と、を備え、
前記変化示唆演出実行手段は、
変化示唆演出として、成功態様の変化示唆演出と、失敗態様の変化示唆演出を実行可能であり、
複数種類の変化示唆演出を実行可能であり、変化示唆演出の種類に応じて、成功態様の変化示唆演出が実行される割合が異なり、
当該可変表示の所定期間に成功態様の変化示唆演出実行された回数が所定回数のときは、所定回数より少ないときよりも、当該可変表示の所定期間よりも後の期間である特定期間において変化示唆演出が実行される割合が高い、
ことを特徴とする遊技機。
A gaming machine capable of performing variable display,
Display control means capable of displaying a corresponding display corresponding to the variable display;
Change suggestion effect execution means capable of executing a change suggestion effect suggesting that the mode of the corresponding display changes,
The change suggestion effect execution means,
As a change suggestion effect, a change suggestion effect of a success mode and a change suggestion effect of a failure mode can be executed,
A plurality of types of change suggestion effects can be executed, and depending on the type of change suggestion effect, the ratio at which the change suggestion effect of the successful mode is executed is different,
When the number of times that the success mode change suggestion effect has been performed during the predetermined period of the variable display is the predetermined number, the change is performed in a specific period that is a period later than the predetermined period of the variable display, than when the number of times is smaller than the predetermined number. The rate at which suggestions are performed is high,
A gaming machine characterized by that:
JP2018115836A 2018-06-19 2018-06-19 Pachinko machine Active JP6878356B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018115836A JP6878356B2 (en) 2018-06-19 2018-06-19 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018115836A JP6878356B2 (en) 2018-06-19 2018-06-19 Pachinko machine

Publications (3)

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JP2019216912A JP2019216912A (en) 2019-12-26
JP2019216912A5 true JP2019216912A5 (en) 2020-02-13
JP6878356B2 JP6878356B2 (en) 2021-05-26

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JP2018115836A Active JP6878356B2 (en) 2018-06-19 2018-06-19 Pachinko machine

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JP (1) JP6878356B2 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6521597B2 (en) * 2014-09-25 2019-05-29 株式会社三共 Gaming machine
JP6509918B2 (en) * 2017-01-19 2019-05-08 株式会社三共 Gaming machine
JP6703515B2 (en) * 2017-12-28 2020-06-03 株式会社三共 Amusement machine

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