JP2019166079A5 - - Google Patents

Download PDF

Info

Publication number
JP2019166079A5
JP2019166079A5 JP2018056261A JP2018056261A JP2019166079A5 JP 2019166079 A5 JP2019166079 A5 JP 2019166079A5 JP 2018056261 A JP2018056261 A JP 2018056261A JP 2018056261 A JP2018056261 A JP 2018056261A JP 2019166079 A5 JP2019166079 A5 JP 2019166079A5
Authority
JP
Japan
Prior art keywords
electrical connection
connection line
contained
game machine
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018056261A
Other languages
Japanese (ja)
Other versions
JP6933171B2 (en
JP2019166079A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018056261A priority Critical patent/JP6933171B2/en
Priority claimed from JP2018056261A external-priority patent/JP6933171B2/en
Publication of JP2019166079A publication Critical patent/JP2019166079A/en
Publication of JP2019166079A5 publication Critical patent/JP2019166079A5/ja
Priority to JP2021134321A priority patent/JP2021178247A/en
Application granted granted Critical
Publication of JP6933171B2 publication Critical patent/JP6933171B2/en
Priority to JP2023075560A priority patent/JP2023086996A/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

被収容物を収容する収体を備えた遊技機が知られている(特許文献1)。 Gaming machine having a that yield capacity body to accommodate the contained object is known (Patent Document 1).

しかしながら、上述した従来の遊技機では、被収容物に配設された操作手段の操作について改良の余地があった。 However, in the conventional gaming machine described above, there is room for improvement in the operation of the operating means arranged on the object to be contained.

本発明は、上記例示した問題点を解決するためになされたものであり、操作手段を好適に操作できる遊技機を提供することを目的とする。 The present invention has been made to solve the above-exemplified problems, and an object of the present invention is to provide a game machine capable of suitably operating the operating means.

この目的を達成するために請求項1記載の遊技機は、被収容物を収容し所定の枠部材に対して相対変位可能に構成される収容体を備えたものであり、前記被収容物に配設され操作可能に構成される操作手段と、その操作手段の操作に関する情報を遊技機前面側へ向けて報知可能とされ遊技機前面側に配設される報知手段と、第1の電気的接続線により前記被収容物に接続され前記報知手段を制御する制御手段と、第2の電気的接続線により前記被収容物に接続される電源手段と、を備え、前記被収容物には、前記第1の電気的接続線と、前記第2の電気的接続線と、1又は複数の他の電気的接続線とが接続され、前記電気的接続線の内の少なくとも前記第1の電気的接続線および前記第2の電気的接続線が前記被収容物に接続され、少なくとも1の前記他の電気的接続線が非接続とされた状態において、前記操作手段の操作に関する情報が報知可能に構成され、前記第1の電気的接続線および前記第2の電気的接続線は、遊技機背面側から前記被収容物に接続され、前記報知手段は、少なくとも2種以上の態様で報知可能に構成され、前記第1の電気的接続線、前記第2の電気的接続線、及び、前記他の電気的接続線が前記被収容物に接続される状態において、遊技に関する情報が報知可能に構成される。 Gaming machine of claim 1, wherein in order to achieve this purpose are those having a relative displaceably constructed container with respect to a predetermined frame member accommodating the contained object, the contained object An operating means that is arranged and operable, and a notification means that can notify information about the operation of the operating means toward the front side of the game machine and is arranged on the front side of the game machine, and a first electric The contained object includes a control means connected to the contained object by a connecting line to control the notification means, and a power supply means connected to the contained object by a second electrical connecting line. The first electrical connection line, the second electrical connection line, and one or more other electrical connection lines are connected, and at least the first electrical connection line of the electrical connection lines is connected. Information about the operation of the operating means can be broadcast in a state where the connecting line and the second electrical connecting line are connected to the contained object and at least one of the other electrical connecting lines is disconnected. The first electrical connection line and the second electrical connection line are connected to the object to be contained from the back side of the game machine, and the notification means can be notified in at least two or more modes. It is configured so that information about the game can be notified in a state where the first electrical connection line, the second electrical connection line, and the other electrical connection line are connected to the contained object. Will be done.

請求項1記載の遊技機によれば、操作手段を好適に操作できる。 According to the gaming machine according to claim 1, the operating means can be suitably operated.

遊技機A1からA11、B1からB8、C1からC10、D1からD8、E1からE6、F1からF10、G0からG5、H1からH6、I0からI3、J0からJ5、K1からK10、L0、M1からM19、N1からN11、O1からO8、P1からP5、Q1からQ4及びR1からR4のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機X3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
制御基板(対象物)を収容する基板ボックス(収容体)を備えた遊技機が知られている(特開2015−205029号公報)。しかしながら、上述した従来の遊技機では、制御基板(対象物)に操作手段を配設した場合、その操作手段の操作性が不十分であるという問題点があった。本技術的思想は、上記例示した問題点を解決するためになされたものであり、操作手段の操作性を向上できる遊技機を提供することを目的とする。
<手段>
この目的を達成するために技術的思想1の遊技機は、対象物を収容する収容体を備えたものであり、前記対象物に配設され操作可能に形成される操作手段とを備え、前記収容体は、変位可能に形成され、遊技時に配設される位置よりも前記操作手段が操作しやすい位置に変位可能とされる。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、前記収容体は、回転可能に軸支され、その軸支された部分を回転中心とする回転により変位される。
技術的思想3の遊技機は、技術的思想1又は2に記載の遊技機において、前記収容体は、前記遊技時に配設される位置では、前記操作手段に別部材が対面される。
<効果>
技術的思想1記載の遊技機によれば、操作手段の操作性を向上できる。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、製品コストを低減できる。
技術的思想3記載の遊技機によれば、技術的思想1又は2に記載の遊技機の奏する効果に加え、操作手段が不正に操作されることを抑制できる。
<符号>
10 パチンコ機(遊技機)
13 遊技盤(領域構成手段の一部)
18 ヒンジ(支持軸の一部)
19 ヒンジ(支持軸の一部)
65a 特定入賞口(利益付与手段の一部)
81 第3図柄表示装置(注目手段の一部、表示手段)
86 センターフレーム(枠手段)
150 球流下ユニット(流下手段の一部)
152 第1受入流路(第1構成部、第2構成部)
153 第2受入流路部材(第2構成部)
154 突条部(減速手段の一部)
161 導光板(注目手段の一部)
166 横置き基板ユニット(所定基板)
170 装飾手段(被配置手段)
171a 横長溝部(低透過手段)
171b 反射形状部(方向変化手段)
180 変位規制装置(制限手段)
181 当接部材(案内手段の一部)
181b 筒状保持部(案内手段の一部)
183 操作部材(操作部)
183f 係合部
184 コイルスプリング(付勢手段)
221 MPU(防止報知手段)
310 区画部材(補助手段の一部、案内手段、箱状手段)
312 湾曲板部(第1案内部)
314 背面区画下部(第2案内部)
315 異形貫通部(開放部)
320 粒状部材(変位手段の一部、配置手段の一部)
362 軸部(規制部)
410 直動部材(変位手段の一部、第2部材)
413 台形突設部(第2当接部)
414 突条部(第2対象部)
420 衝突部材(作用手段の一部、当接手段、第1手段)
424 緩衝部材(第2当接部)
430 当接部材(変位手段の一部、第1部材、規制手段)
432 突設部(第1対象部)
440 前側伝達部材(伝達手段の一部)
442 溝形成部(第2伝達部、判別関与手段)
446 伝達突部(第1伝達部、当接部)
470 伝達アーム部材(伝達手段)
480 蓋部材(作用手段の一部、当接手段、進退手段)
482 張出部(代表先端部)
489a 第1当接面(当接面)
489b 第2当接面(当接面)
489c 第3当接面(当接面)
510 背面ケース(領域構成手段の一部)
630 下アーム部材(作用手段の一部)
633 支持孔(主支持手段)
634 円弧状孔(補助支持手段、案内手段)
700 演出部材(変位手段)
730 回転板(負荷発生手段、変位発生手段)
740 伸縮変位部材(第1部材の一部、第2部材の一部)
743b 第1被案内突部(第1被負荷部)
744b 第2被案内突部(第2被負荷部)
760 遮蔽意匠部材(第1部材の一部、第2部材の一部)
820 縦スライド部材(変位手段の一部)
840 横スライド部材(変位手段の一部)
870 長尺アーム部材(電気配線変位手段)
882a 壁部(停留手段の一部)
886 案内凹部(対応変化手段)
887 円柱突設部(停留手段の一部)
DK2 電気配線
DK2b 下側巻き部(第2所定部)
LM1 中間流路(流下手段の一部、第1構成部)
MT1 駆動モータ(駆動手段)
IE1 内部空間(範囲)
SC4 検出センサ(検出手段)
SP1 コイルスプリング(負荷発生手段の一部、付勢手段)
A10,A3010,A4010 パチンコ機(遊技機)
11 外枠
12 内枠(ベース体)
18 ヒンジ(回転軸)
A100,A2100,A3100,A4100 基板ボックス(収容体)
A110 主制御装置(対象物)
A119 プリント基板(対象物、制御基板)
A120 スイッチ装置(操作手段)
A122 操作部(操作子)
A123b 突部(第1面)
A130 キー装置(操作手段)
A133b 突部(受入部)
A133c 端部(第1面)
A140 鍵(操作子)
A200,A3200 ボックスカバー(収容体)
A203 下壁部(立設壁)
A210 操作用壁部(対向部)
A211 第1突条(突条)
A212 第2突条(突条)
A220 第1接続壁部(接続面)
A230 第2接続壁部(接続面、他の接続面)
A240 第3接続壁部(接続面、他の接続面)
A250 開口
A260 開口
A270,A2270 被覆部
A271 周壁部(被覆部)
A271a 基部(被覆部)
A271b 突部(膨出部)
A272,A2272 端面壁部(被覆部、対向部)
A272a 円環部(対向部)
A272b 角形部(対向部)
A2273 突条(突部)
A280,A290 立設壁
A280a,A290a テーパ面
A281,A291 第1立設壁(立設壁)
A282,A292 第2立設壁(立設壁)
A283,A293 第3立設壁(立設壁)
A284 第4立設壁(立設壁)
A300 ボックスベース(収容体)
A410,A4410 回転軸
From game machines A1 to A11, B1 to B8, C1 to C10, D1 to D8, E1 to E6, F1 to F10, G0 to G5, H1 to H6, I0 to I3, J0 to J5, K1 to K10, L0, M1 In any of M19, N1 to N11, O1 to O8, P1 to P5, Q1 to Q4, and R1 to R4, the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Machine X3. Among them, as a basic configuration of the fused gaming machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming and displaying the identification information is provided, and a starting operation means (for example, an operation lever). The variation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time elapses. A special game state generating means for generating a special game state advantageous to the player is provided on the condition that the definite identification information at the time of stopping is the specific identification information, the ball is used as the game medium, and the identification information is described. A game machine that requires a predetermined number of balls to start the dynamic display of the game, and is configured to pay out a large number of balls when a special game state occurs. "
<Others>
A gaming machine including a substrate box (accommodating body) for accommodating a control substrate (object) is known (Japanese Patent Laid-Open No. 2015-205029). However, in the above-mentioned conventional game machine, when the operating means is arranged on the control board (object), there is a problem that the operability of the operating means is insufficient. The technical idea has been made to solve the above-exemplified problems, and an object of the present invention is to provide a game machine capable of improving the operability of the operating means.
<Means>
In order to achieve this object, the gaming machine of the technical idea 1 includes an accommodating body for accommodating an object, and includes an operating means arranged on the object and operably formed. The accommodating body is formed so as to be displaceable, and can be displaced to a position where the operating means can be easily operated rather than a position arranged during the game.
The gaming machine of the technical idea 2 is the gaming machine described in the technical idea 1. The accommodating body is rotatably supported by an axis, and is displaced by rotation about the axis-supported portion as a rotation center.
The gaming machine of the technical idea 3 is the gaming machine according to the technical idea 1 or 2, in which the accommodating body faces the operating means at a position where the housing is arranged at the time of the game.
<Effect>
According to the gaming machine described in Technical Idea 1, the operability of the operating means can be improved.
According to the game machine described in the technical idea 2, the product cost can be reduced in addition to the effect of the game machine described in the technical idea 1.
According to the game machine described in the technical idea 3, in addition to the effect of the game machine described in the technical idea 1 or 2, it is possible to suppress the operation means from being illegally operated.
<Code>
10 Pachinko machines (game machines)
13 Game board (part of area construction means)
18 hinges (part of support shaft)
19 hinges (part of support shaft)
65a Specified winning opening (part of profit-giving means)
81 Third symbol display device (part of the means of interest, display means)
86 center frame (frame means)
150 ball flow unit (part of flow means)
152 1st receiving flow path (1st component, 2nd component)
153 Second receiving flow path member (second component)
154 ridges (part of deceleration means)
161 light guide plate (part of the means of interest)
166 Horizontal board unit (predetermined board)
170 Decorative means (placed means)
171a Horizontal groove (low transmission means)
171b Reflective shape part (direction changing means)
180 Displacement regulation device (restriction means)
181 contact member (part of guide means)
181b Cylindrical holding part (part of guiding means)
183 Operation member (operation unit)
183f engaging part
184 coil spring (biasing means)
221 MPU (prevention notification means)
310 compartment members (part of auxiliary means, guide means, box-shaped means)
312 Curved plate part (1st guide part)
314 Lower part of back compartment (2nd guide)
315 Deformed penetration (open part)
320 Granular member (part of displacement means, part of placement means)
362 shaft part (regulation part)
410 Linear moving member (part of displacement means, second member)
413 Trapezoidal protrusion (second contact part)
414 ridge part (second target part)
420 Collision member (part of action means, contact means, first means)
424 buffer member (second contact part)
430 contact member (part of displacement means, first member, regulatory means)
432 protruding part (first target part)
440 Front transmission member (part of transmission means)
442 groove forming part (second transmission part, discrimination involvement means)
446 Transmission protrusion (first transmission part, contact part)
470 transmission arm member (transmission means)
480 lid member (part of action means, contact means, advancing / retreating means)
482 overhang (representative tip)
489a First contact surface (contact surface)
489b Second contact surface (contact surface)
489c Third contact surface (contact surface)
510 rear case (part of area construction means)
630 Lower arm member (part of the means of action)
633 Support hole (main support means)
634 Arc-shaped hole (auxiliary support means, guide means)
700 directing member (displacement means)
730 rotating plate (load generating means, displacement generating means)
740 Telescopic displacement member (part of the first member, part of the second member)
743b 1st guided protrusion (1st loaded portion)
744b Second guided protrusion (second loaded portion)
760 shielding design member (part of the first member, part of the second member)
820 Vertical slide member (part of displacement means)
840 horizontal slide member (part of displacement means)
870 long arm member (electrical wiring displacement means)
882a wall (part of stopping means)
886 Guide recess (corresponding change means)
887 Cylindrical protrusion (part of stopping means)
DK2 electrical wiring
DK2b lower winding part (second predetermined part)
LM1 intermediate flow path (part of flow-down means, first component)
MT1 drive motor (drive means)
IE1 internal space (range)
SC4 detection sensor (detection means)
SP1 coil spring (part of load generating means, urging means)
A10, A3010, A4010 Pachinko machines (game machines)
11 outer frame
12 Inner frame (base body)
18 hinges (rotating shaft)
A100, A2100, A3100, A4100 board box (accommodation)
A110 main controller (object)
A119 Printed circuit board (object, control board)
A120 switch device (operating means)
A122 operation unit (operator)
A123b protrusion (first surface)
A130 key device (operating means)
A133b protrusion (reception part)
A133c end (first surface)
A140 key (operator)
A200, A3200 box cover (containment body)
A203 Lower wall (standing wall)
A210 Operation wall (opposing part)
A211 1st ridge (ridge)
A212 2nd ridge (ridge)
A220 1st connection wall (connection surface)
A230 2nd connection wall (connection surface, other connection surface)
A240 3rd connection wall (connection surface, other connection surface)
A250 opening
A260 opening
A270, A2270 Cover
A271 Peripheral wall part (covering part)
A271a base (cover)
A271b protrusion (bulging part)
A272, A2272 End face wall part (covering part, facing part)
A272a annular part (opposing part)
A272b square part (opposing part)
A2273 ridge (protrusion)
A280, A290 standing wall
A280a, A290a tapered surface
A281, A291 1st standing wall (standing wall)
A282, A292 2nd standing wall (standing wall)
A283, A293 3rd standing wall (standing wall)
A284 4th standing wall (standing wall)
A300 box base (containment body)
A410, A4410 rotating shaft

10 パチンコ機(遊技機
1 第3図柄表示装置(報知手段)
113 音声ランプ基板(制御手段)
115 電源装置(電源手段)
12 内枠(所定の枠部材)
226 音声出力装置(報知手段)
100,A2100,A310基板ボックス(収容体)
A110 主制御装置(被収容
120 スイッチ装置(操作手段)
10 Pachinko machine (game machine )
8 1 Third symbol display device ( notification means)
113 Audio lamp board (control means)
115 Power supply (power supply means)
12 Inner frame ( predetermined frame member)
226 Audio output device (notification means)
A 100, A2100, A310 0 substrate box (container)
A110 Main controller ( contained object )
A 120 switch device (operating means)

Claims (1)

被収容物を収容し所定の枠部材に対して相対変位可能に構成される収容体を備えた遊技機において、
前記被収容物に配設され操作可能に構成される操作手段と、
その操作手段の操作に関する情報を遊技機前面側へ向けて報知可能とされ遊技機前面側に配設される報知手段と、
第1の電気的接続線により前記被収容物に接続され前記報知手段を制御する制御手段と、
第2の電気的接続線により前記被収容物に接続される電源手段と、を備え、
前記被収容物には、前記第1の電気的接続線と、前記第2の電気的接続線と、1又は複数の他の電気的接続線とが接続され、
前記電気的接続線の内の少なくとも前記第1の電気的接続線および前記第2の電気的接続線が前記被収容物に接続され、少なくとも1の前記他の電気的接続線が非接続とされた状態において、前記操作手段の操作に関する情報が報知可能に構成され、
前記第1の電気的接続線および前記第2の電気的接続線は、遊技機背面側から前記被収容物に接続され、
前記報知手段は、少なくとも2種以上の態様で報知可能に構成され、前記第1の電気的接続線、前記第2の電気的接続線、及び、前記他の電気的接続線が前記被収容物に接続される状態において、遊技に関する情報が報知可能に構成されることを特徴とする遊技機。
In a game machine equipped with an accommodating body that accommodates an object to be accommodated and is configured to be relatively displaceable with respect to a predetermined frame member
An operating means disposed on the object to be contained and configured to be operable,
Information regarding the operation of the operating means can be notified toward the front side of the game machine, and the notification means arranged on the front side of the game machine.
A control means connected to the object to be contained by the first electrical connection line and controlling the notification means, and a control means.
A power supply means connected to the object to be contained by a second electrical connection line is provided.
The first electrical connection line, the second electrical connection line, and one or more other electrical connection lines are connected to the contained object.
At least the first electrical connection line and the second electrical connection line of the electrical connection lines are connected to the contained object, and at least one other electrical connection line is disconnected. In this state, information about the operation of the operating means can be notified.
The first electrical connection line and the second electrical connection line are connected to the contained object from the back side of the game machine.
The notification means is configured to be able to notify in at least two or more modes, and the first electrical connection line, the second electrical connection line, and the other electrical connection line are the objects to be contained. A gaming machine characterized in that information about a game can be notified while being connected to.
JP2018056261A 2018-03-23 2018-03-23 Pachinko machine Active JP6933171B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2018056261A JP6933171B2 (en) 2018-03-23 2018-03-23 Pachinko machine
JP2021134321A JP2021178247A (en) 2018-03-23 2021-08-19 Game machine
JP2023075560A JP2023086996A (en) 2018-03-23 2023-05-01 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018056261A JP6933171B2 (en) 2018-03-23 2018-03-23 Pachinko machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021134321A Division JP2021178247A (en) 2018-03-23 2021-08-19 Game machine

Publications (3)

Publication Number Publication Date
JP2019166079A JP2019166079A (en) 2019-10-03
JP2019166079A5 true JP2019166079A5 (en) 2021-05-06
JP6933171B2 JP6933171B2 (en) 2021-09-08

Family

ID=68105914

Family Applications (3)

Application Number Title Priority Date Filing Date
JP2018056261A Active JP6933171B2 (en) 2018-03-23 2018-03-23 Pachinko machine
JP2021134321A Withdrawn JP2021178247A (en) 2018-03-23 2021-08-19 Game machine
JP2023075560A Pending JP2023086996A (en) 2018-03-23 2023-05-01 game machine

Family Applications After (2)

Application Number Title Priority Date Filing Date
JP2021134321A Withdrawn JP2021178247A (en) 2018-03-23 2021-08-19 Game machine
JP2023075560A Pending JP2023086996A (en) 2018-03-23 2023-05-01 game machine

Country Status (1)

Country Link
JP (3) JP6933171B2 (en)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7235153B2 (en) * 2017-12-29 2023-03-08 株式会社三洋物産 game machine
JP7235154B2 (en) * 2018-02-15 2023-03-08 株式会社三洋物産 game machine
JP7231076B2 (en) * 2018-03-08 2023-03-01 株式会社三洋物産 game machine
JP2020130466A (en) * 2019-02-15 2020-08-31 株式会社三洋物産 Game machine
JP7234741B2 (en) * 2019-03-28 2023-03-08 株式会社三洋物産 game machine
JP7234740B2 (en) * 2019-03-28 2023-03-08 株式会社三洋物産 game machine
JP7234760B2 (en) * 2019-04-11 2023-03-08 株式会社三洋物産 game machine
JP7234761B2 (en) * 2019-04-11 2023-03-08 株式会社三洋物産 game machine
JP2023063369A (en) * 2022-01-07 2023-05-09 株式会社三洋物産 game machine
JP2023053387A (en) * 2022-02-04 2023-04-12 株式会社三洋物産 game machine
JP2023060270A (en) * 2022-04-01 2023-04-27 株式会社三洋物産 game machine
JP2023060269A (en) * 2022-04-01 2023-04-27 株式会社三洋物産 game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4870181B2 (en) * 2009-03-02 2012-02-08 株式会社藤商事 Game machine
JP6057636B2 (en) * 2012-09-14 2017-01-11 株式会社三共 Game machine
JP6228892B2 (en) * 2014-05-28 2017-11-08 株式会社ニューギン Game machine
JP6748627B2 (en) * 2017-11-30 2020-09-02 株式会社ソフイア Amusement machine
JP6787308B2 (en) * 2017-12-29 2020-11-18 株式会社三洋物産 Game machine
JP2022033179A (en) * 2020-12-14 2022-02-28 株式会社三洋物産 Game machine

Similar Documents

Publication Publication Date Title
JP2019166079A5 (en)
JP2019166074A5 (en)
JP2019166076A5 (en)
JP2019177120A5 (en)
JP2019177125A5 (en)
JP2019177117A5 (en)
JP2019177127A5 (en)
JP2019177118A5 (en)
JP2019177122A5 (en)
JP2019177126A5 (en)
JP2019177119A5 (en)
JP2019177123A5 (en)
JP2019177121A5 (en)
JP2019177124A5 (en)
JP2024105455A5 (en)
JP2023058729A5 (en)
JP2019166087A5 (en)
JP2024096392A5 (en)
JP2019166078A5 (en)
JP2019166080A5 (en)
JP2019166084A5 (en)
JP2019166082A5 (en)
JP2019166090A5 (en)
JP2019166081A5 (en)
JP2023057182A5 (en)