JP2019098046A5 - - Google Patents

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JP2019098046A5
JP2019098046A5 JP2017234769A JP2017234769A JP2019098046A5 JP 2019098046 A5 JP2019098046 A5 JP 2019098046A5 JP 2017234769 A JP2017234769 A JP 2017234769A JP 2017234769 A JP2017234769 A JP 2017234769A JP 2019098046 A5 JP2019098046 A5 JP 2019098046A5
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stop
specific effect
specific
effect
execution
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JP2019098046A (en
JP6959126B2 (en
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Description

(A) 遊技が可能な遊技機であって、
演出を実行可能な演出実行手段を備え、
前記演出実行手段は、
所定期間に亘って特定演出を実行可能であり、
前記特定演出の実行中に停止条件が成立したときに該特定演出の実行を停止し、その後に再実行条件が成立したときは、前記所定期間における該停止の時点よりも前の特定の時点から前記特定演出を再実行し、
前記停止前における前記特定の時点から停止の時点までの期間において、前記特定演出を構成する音を出力するとともに、前記特定演出を構成する文字情報の表示を所定態様で実行し、
前記停止後において前記特定の時点から前記特定演出を再実行するときに、前記特定演出を構成する音を前記停止前における前記特定の時点から停止の時点までの期間と共通の態様で出力する一方、前記特定演出を構成する文字情報の表示を前記所定態様とは異なる特定態様で実行することが可能であり、
前記停止後において前記特定の時点から前記特定演出を再実行するときに、前記再実行条件が成立したことを報知する、
ことを特徴とする遊技機。
また、前記課題を解決するために、本発明の手段1の遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1)であって、
所定期間に亘って特定演出を実行可能な演出実行手段(例えば、演出制御用CPU120が、確変制御が実行されている期間中において背景演出Bを実行可能な部分)を備え、
前記演出実行手段は、 前記所定期間中において前記特定演出を停止可能であるとともに、該停止後において前記特定演出を再度実行するときには、該停止の時点の態様にかかわらず、前記所定期間における該停止の時点の態様よりも前の共通の時点の態様から前記特定演出を実行し(例えば、演出制御用CPU120が、図20−18(C)に示すように、段落n+1のセリフの音声再生しているときにパターン1のようにタイミングtb2や、パターン2のようにタイミングtb2とは異なるタイミングtb3などを含む段落n+1のセリフの音声再生期間における任意のタイミングで中断条件が成立した場合であっても、背景演出Bにおけるセリフの音声再生を再度実行(再開)するときには、中断したタイミングにかかわらず、段落n+1に対応する全ての文字を含むセリフ画像を再度表示するとともに、中断したタイミングtb2やタイミングtb3よりも前のタイミング、つまり、複数のパターン1やパターン2に共通なタイミングtb1である段落n+1の冒頭からセリフの音声再生を再度実行する部分)、
前記停止の時点の態様よりも前の共通の時点の態様から前記特定演出を実行するときに、該特定演出を構成する第1要素の態様(例えば、音声再生するセリフ内容)を前記停止の時点の態様よりも前と共通の態様とする一方で、前記第1要素と異なる第2要素の態様(例えば、セリフ画像の文字色)を前記停止の時点の態様よりも前と異なる態様とすることが可能である(例えば、演出制御用CPU120は、中断条件が成立したタイミングよりも前の段落冒頭から背景演出Bを実行するときに、該背景演出Bを構成する第1要素の態様(例えば、音声再生するセリフ内容)を中断条件が成立したタイミングよりも前と共通の態様とする(音声再生するセリフ内容を中断前と中断後とで変えない)一方で、前記第1要素と異なる第2要素の態様(例えば、セリフ画像の文字色)を中断条件が成立したタイミングよりも前と異なる態様とする(例えば、中断前に音声再生されたセリフ文字の文字色を黄色に変える)ことが可能である。図20−19(F)参照)
ことを特徴としている。
この特徴によれば、停止された時点の態様よりも前の共通の時点の態様から特定演出が再度実行されるので、遊技興趣が低下してしまうことを防ぐことができる。
(A) A game machine capable of playing games
Equipped with a production execution means that can execute the production
The effect executing means is
It is possible to execute a specific effect over a predetermined period of time,
When the stop condition is satisfied during the execution of the specific effect, the execution of the specific effect is stopped, and when the re-execution condition is satisfied thereafter, from a specific time point prior to the stop time in the predetermined period. Re-execute the specific effect
During the period from the specific time point to the stop time before the stop, the sound constituting the specific effect is output, and the character information constituting the specific effect is displayed in a predetermined mode.
When the specific effect is re-executed from the specific point after the stop, the sound constituting the specific effect is output in the same manner as the period from the specific point to the stop point before the stop. , It is possible to display the character information constituting the specific effect in a specific mode different from the predetermined mode.
When the specific effect is re-executed from the specific time point after the stop, it is notified that the re-execution condition is satisfied.
A gaming machine characterized by that.
Further, in order to solve the above-mentioned problems, the gaming machine of the means 1 of the present invention is
A gaming machine capable of playing (for example, pachinko gaming machine 1).
It is provided with an effect executing means (for example, a portion where the effect control CPU 120 can execute the background effect B during the period in which the probability variation control is executed) capable of executing the specific effect over a predetermined period.
The effect executing means can stop the specific effect during the predetermined period, and when the specific effect is executed again after the stop, the stop is performed during the predetermined period regardless of the mode at the time of the stop. The specific effect is executed from the aspect of the common time point prior to the aspect of the time point (for example, the effect control CPU 120 reproduces the voice of the dialogue of paragraph n + 1 as shown in FIG. 20-18 (C). Even if the interruption condition is satisfied at an arbitrary timing in the voice reproduction period of the paragraph n + 1 including the timing tb2 as in pattern 1 and the timing tb3 different from the timing tb2 as in pattern 2. When the voice reproduction of the dialogue in the background effect B is executed (restarted) again, the dialogue image including all the characters corresponding to the paragraph n + 1 is displayed again regardless of the interrupted timing, and the interrupted timing tb2 and timing tb3 are displayed again. The timing before that, that is, the part where the voice reproduction of the dialogue is executed again from the beginning of paragraph n + 1, which is the timing tb1 common to a plurality of patterns 1 and 2).
When the specific effect is executed from the aspect of the common time point prior to the aspect at the time of the stop, the aspect of the first element constituting the specific effect (for example, the content of the dialogue to reproduce the voice) is set at the time of the stop. The aspect of the second element different from the first element (for example, the character color of the serif image) is different from the aspect at the time of the stop, while the aspect is the same as that before the aspect of the above. (For example, when the effect control CPU 120 executes the background effect B from the beginning of the paragraph before the timing when the interruption condition is satisfied, the mode of the first element constituting the background effect B (for example, The content of the dialogue to be reproduced by voice) is set to the same mode as before the timing when the interruption condition is satisfied (the content of the dialogue to be reproduced by voice is not changed between before and after the interruption), while the second element is different from the first element. It is possible to make the aspect of the element (for example, the character color of the serif image) different from that before the timing when the interruption condition is satisfied (for example, change the character color of the serif character reproduced by voice before the interruption to yellow). (See Fig. 20-19 (F))
It is characterized by that.
According to this feature, since the specific effect is executed again from the mode at the common time point before the mode at the time when the game is stopped, it is possible to prevent the game entertainment from being deteriorated.

Claims (1)

遊技が可能な遊技機であって、
出を実行可能な演出実行手段を備え、
前記演出実行手段は、
所定期間に亘って特定演出を実行可能であり、
前記特定演出の実行中に停止条件が成立したときに該特定演出の実行を停止し、その後に再実行条件が成立したときは、前記所定期間における該停止の時点よりも前の特定の時点から前記特定演出を再実行し、
前記停止前における前記特定の時点から停止の時点までの期間において、前記特定演出を構成する音を出力するとともに、前記特定演出を構成する文字情報の表示を所定態様で実行し、
前記停止後において前記特定の時点から前記特定演出を再実行するときに、前記特定演出を構成する音を前記停止前における前記特定の時点から停止の時点までの期間と共通の態様で出力する一方、前記特定演出を構成する文字情報の表示を前記所定態様とは異なる特定態様で実行することが可能であり、
前記停止後において前記特定の時点から前記特定演出を再実行するときに、前記再実行条件が成立したことを報知する、
ことを特徴とする遊技機。
It is a game machine that can play games
Equipped with a demonstration execution means capable of executing Starring and out,
The effect executing means is
It is possible to execute a specific effect over a predetermined period of time,
When the stop condition is satisfied during the execution of the specific effect, the execution of the specific effect is stopped, and when the re-execution condition is satisfied thereafter, from a specific time point prior to the stop time in the predetermined period. Re-execute the specific effect
During the period from the specific time point to the stop time before the stop, the sound constituting the specific effect is output, and the character information constituting the specific effect is displayed in a predetermined mode.
When the specific effect is re-executed from the specific point after the stop, the sound constituting the specific effect is output in the same manner as the period from the specific point to the stop point before the stop. , It is possible to display the character information constituting the specific effect in a specific mode different from the predetermined mode.
When the specific effect is re-executed from the specific time point after the stop, it is notified that the re-execution condition is satisfied.
A gaming machine characterized by that.
JP2017234769A 2017-12-07 2017-12-07 Pachinko machine Active JP6959126B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017234769A JP6959126B2 (en) 2017-12-07 2017-12-07 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017234769A JP6959126B2 (en) 2017-12-07 2017-12-07 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2019098046A JP2019098046A (en) 2019-06-24
JP2019098046A5 true JP2019098046A5 (en) 2021-05-13
JP6959126B2 JP6959126B2 (en) 2021-11-02

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JP2017234769A Active JP6959126B2 (en) 2017-12-07 2017-12-07 Pachinko machine

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Publication number Priority date Publication date Assignee Title
JP7415124B2 (en) * 2019-07-31 2024-01-17 サミー株式会社 gaming machine

Family Cites Families (3)

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JP2007111444A (en) * 2005-10-24 2007-05-10 Aruze Corp Game machine
JP6056066B2 (en) * 2015-02-27 2017-01-11 株式会社大都技研 Amusement stand
JP6546226B2 (en) * 2017-07-26 2019-07-17 株式会社ニューギン Gaming machine

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