JP2019076610A5 - - Google Patents
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- JP2019076610A5 JP2019076610A5 JP2017207400A JP2017207400A JP2019076610A5 JP 2019076610 A5 JP2019076610 A5 JP 2019076610A5 JP 2017207400 A JP2017207400 A JP 2017207400A JP 2017207400 A JP2017207400 A JP 2017207400A JP 2019076610 A5 JP2019076610 A5 JP 2019076610A5
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- movable body
- specific
- state
- symbol variation
- movable
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- 230000000875 corresponding Effects 0.000 claims description 8
- 238000000034 method Methods 0.000 claims description 6
- 230000002159 abnormal effect Effects 0.000 claims description 4
- 230000000694 effects Effects 0.000 claims description 4
- 230000001960 triggered Effects 0.000 claims description 4
Description
このような従来の遊技機では、遊技興趣をより一層向上させるようにすることが求められる。
In such a conventional gaming machine, it is required to make further improve the game playability.
手段1:遊技機本体に対して着脱可能に設けられる遊技盤と、
前記遊技盤に設けられる始動口への遊技媒体の受け入れに基づいて判定を行う判定手段と、
前記判定手段による判定の結果に基づいて図柄変動を行う図柄変動手段と、
前記図柄変動にて所定の態様が現れると、遊技者に特典を付与しうる特典付与手段と、
演出に関わる制御を行う演出制御手段と、
前記演出制御手段による制御によって動作可能な複数の可動体と
を備え、
前記複数の可動体には、遊技者が接触し得ない位置に設けられる第一可動体及び第二可動体と、遊技者が接触可能な位置に設けられる第三可動体とが少なくとも含まれており、
前記演出制御手段は、
前記第一可動体、前記第二可動体、及び前記第三可動体のそれぞれが動作可能となる可動体動作時期が予め設定されている特定状態を、前記判定手段による判定の結果とは関わりのない特定条件が成立したことに基づいて発生可能な特定状態発生手段
を有しており、
前記特定状態内で前記可動体動作時期が到来すると、前記複数の可動体のうち遊技者が接触し得ない位置に設けられる前記第一可動体及び前記第二可動体についてはこれらを順次動作させるが、前記複数の可動体のうち遊技者が接触可能な位置に設けられる前記第三可動体については、前記第一可動体及び前記第二可動体による順次動作とは独立した動作を実行しうるようになっており、
前記特定状態内で前記可動体動作時期が到来したときに前記第三可動体が正常位置にないときには、前記図柄変動の実行期間内にあったとしても、前記第一可動体及び前記第二可動体を順次動作させる処理が正常に行われるのに並行するかたちで前記第三可動体に対して復元動作を行わせる処理を実行可能であり、
さらに、
前記第三可動体に対して復元動作を行わせる処理は、前記特定状態にないときには、前記図柄変動に対応する特定時期が到来したときにこれを契機として実行されうるが、前記特定状態にあるときには、前記図柄変動に対応する特定時期が到来したときにこれを契機として実行されることはないものであり、
さらに、
前記図柄変動に対応する特定時期が到来したことを契機として正常状態にない可動体が復元動作を行った結果、正常状態に復帰することに失敗した場合であっても、正常状態に復帰することに失敗した状態にある可動体を演出発光させることは可能であり、
さらに、
前記第一可動体、前記第二可動体、及び前記第三可動体のいずれかの可動体が復元動作を実行しているときに特定の演出制限が生じる特定異常状態が発生した場合、該可動体は、該特定の演出制限が生じているなかで前記復元動作を継続実行するものであり、該復元動作を継続実行している状態にあり且つ前記特定異常状態において前記図柄変動に対応する復元時期が新たに到来したとしても、該新たに到来した復元時期を跨ぐかたちで前記復元動作を継続実行するものである
ことを特徴とする遊技機。
Means 1: a game board provided detachably with respect to the gaming machine main body,
Determination means for performing determination based on acceptance of a game medium at a start port provided in the game board;
Symbol variation means for performing symbol variation based on a result of determination by the determination means;
When a predetermined mode appears in the symbol variation, a privilege granting means that can grant a privilege to the player;
Production control means for performing control related to production,
A plurality of movable bodies operable by control by the effect control means;
With
The plurality of movable bodies include at least a first movable body and a second movable body provided at positions where the player cannot contact, and a third movable body provided at a position where the player can contact. And
The production control means includes
The specific state in which the movable body operation timing at which each of the first movable body, the second movable body, and the third movable body is operable is set in advance is related to the determination result by the determination means. Specific state generation means that can be generated based on the absence of specific conditions
Have
When the movable body operation time comes within the specific state, the first movable body and the second movable body, which are provided at positions where the player cannot contact, are sequentially operated among the plurality of movable bodies. However, with respect to the third movable body provided at a position where the player can contact among the plurality of movable bodies, an operation independent of the sequential operation by the first movable body and the second movable body can be executed. And
If the third movable body is not in a normal position when the movable body operation time comes within the specific state, the first movable body and the second movable body even if they are within the symbol variation execution period. It is possible to execute a process of performing a restoring operation on the third movable body in parallel with the process of sequentially operating the body,
further,
The process for causing the third movable body to perform a restoring operation can be executed when a specific time corresponding to the symbol variation has arrived when the specific movable state is not in the specific state, but is in the specific state. Sometimes, when a specific time corresponding to the symbol variation arrives, it will not be triggered by this,
further,
Even if the movable body that is not in the normal state fails to return to the normal state as a result of the restoration operation triggered by the arrival of the specific time corresponding to the symbol variation, it returns to the normal state. It is possible to produce direct light on a movable body that has failed
further,
When a specific abnormal state occurs in which a specific effect restriction occurs when any one of the first movable body, the second movable body, and the third movable body is performing a restoration operation, the movable body The body continuously executes the restoration operation in a state where the specific performance restriction occurs, and the body is in a state in which the restoration operation is continuously executed and the restoration corresponding to the symbol variation in the specific abnormal state A gaming machine characterized in that, even when a new time arrives, the restoration operation is continuously executed in a manner straddling the newly arrived restoration time .
Claims (1)
前記遊技盤に設けられる始動口への遊技媒体の受け入れに基づいて判定を行う判定手段と、
前記判定手段による判定の結果に基づいて図柄変動を行う図柄変動手段と、
前記図柄変動にて所定の態様が現れると、遊技者に特典を付与しうる特典付与手段と、
演出に関わる制御を行う演出制御手段と、
前記演出制御手段による制御によって動作可能な複数の可動体と
を備え、
前記複数の可動体には、遊技者が接触し得ない位置に設けられる第一可動体及び第二可動体と、遊技者が接触可能な位置に設けられる第三可動体とが少なくとも含まれており、
前記演出制御手段は、
前記第一可動体、前記第二可動体、及び前記第三可動体のそれぞれが動作可能となる可動体動作時期が予め設定されている特定状態を、前記判定手段による判定の結果とは関わりのない特定条件が成立したことに基づいて発生可能な特定状態発生手段
を有しており、
前記特定状態内で前記可動体動作時期が到来すると、前記複数の可動体のうち遊技者が接触し得ない位置に設けられる前記第一可動体及び前記第二可動体についてはこれらを順次動作させるが、前記複数の可動体のうち遊技者が接触可能な位置に設けられる前記第三可動体については、前記第一可動体及び前記第二可動体による順次動作とは独立した動作を実行しうるようになっており、
前記特定状態内で前記可動体動作時期が到来したときに前記第三可動体が正常位置にないときには、前記図柄変動の実行期間内にあったとしても、前記第一可動体及び前記第二可動体を順次動作させる処理が正常に行われるのに並行するかたちで前記第三可動体に対して復元動作を行わせる処理を実行可能であり、
さらに、
前記第三可動体に対して復元動作を行わせる処理は、前記特定状態にないときには、前記図柄変動に対応する特定時期が到来したときにこれを契機として実行されうるが、前記特定状態にあるときには、前記図柄変動に対応する特定時期が到来したときにこれを契機として実行されることはないものであり、
さらに、
前記図柄変動に対応する特定時期が到来したことを契機として正常状態にない可動体が復元動作を行った結果、正常状態に復帰することに失敗した場合であっても、正常状態に復帰することに失敗した状態にある可動体を演出発光させることは可能であり、
さらに、
前記第一可動体、前記第二可動体、及び前記第三可動体のいずれかの可動体が復元動作を実行しているときに特定の演出制限が生じる特定異常状態が発生した場合、該可動体は、該特定の演出制限が生じているなかで前記復元動作を継続実行するものであり、該復元動作を継続実行している状態にあり且つ前記特定異常状態において前記図柄変動に対応する復元時期が新たに到来したとしても、該新たに到来した復元時期を跨ぐかたちで前記復元動作を継続実行するものである
ことを特徴とする遊技機。 A game board that is detachably attached to the gaming machine body;
Determination means for performing determination based on acceptance of a game medium at a start port provided in the game board;
Symbol variation means for performing symbol variation based on a result of determination by the determination means;
When a predetermined mode appears in the symbol variation, a privilege granting means that can grant a privilege to the player;
Production control means for performing control related to production,
A plurality of movable bodies operable by control by the effect control means;
With
The plurality of movable bodies include at least a first movable body and a second movable body provided at positions where the player cannot contact, and a third movable body provided at a position where the player can contact. And
The production control means includes
The specific state in which the movable body operation timing at which each of the first movable body, the second movable body, and the third movable body is operable is set in advance is related to the determination result by the determination means. Specific state generation means that can be generated based on the absence of specific conditions
Have
When the movable body operation time comes within the specific state, the first movable body and the second movable body, which are provided at positions where the player cannot contact, are sequentially operated among the plurality of movable bodies. However, with respect to the third movable body provided at a position where the player can contact among the plurality of movable bodies, an operation independent of the sequential operation by the first movable body and the second movable body can be executed. And
If the third movable body is not in a normal position when the movable body operation time comes within the specific state, the first movable body and the second movable body even if they are within the symbol variation execution period. It is possible to execute a process of performing a restoring operation on the third movable body in parallel with the process of sequentially operating the body,
further,
The process for causing the third movable body to perform a restoring operation can be executed when a specific time corresponding to the symbol variation has arrived when the specific movable state is not in the specific state, but is in the specific state. Sometimes, when a specific time corresponding to the symbol variation arrives, it will not be triggered by this,
further,
Even if the movable body that is not in the normal state fails to return to the normal state as a result of the restoration operation triggered by the arrival of the specific time corresponding to the symbol variation, it returns to the normal state. It is possible to produce direct light on a movable body that has failed
further,
When a specific abnormal state occurs in which a specific effect restriction occurs when any one of the first movable body, the second movable body, and the third movable body is performing a restoration operation, the movable body The body continuously executes the restoration operation in a state where the specific performance restriction occurs, and the body is in a state in which the restoration operation is continuously executed and the restoration corresponding to the symbol variation in the specific abnormal state A gaming machine characterized in that, even when a new time arrives, the restoration operation is continuously executed in a manner straddling the newly arrived restoration time .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017207400A JP6674718B2 (en) | 2017-10-26 | 2017-10-26 | Gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017207400A JP6674718B2 (en) | 2017-10-26 | 2017-10-26 | Gaming machine |
Publications (3)
Publication Number | Publication Date |
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JP2019076610A JP2019076610A (en) | 2019-05-23 |
JP2019076610A5 true JP2019076610A5 (en) | 2019-08-15 |
JP6674718B2 JP6674718B2 (en) | 2020-04-01 |
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JP2017207400A Active JP6674718B2 (en) | 2017-10-26 | 2017-10-26 | Gaming machine |
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JP6674722B2 (en) * | 2017-10-26 | 2020-04-01 | 株式会社大一商会 | Gaming machine |
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JP6500272B2 (en) * | 2015-04-28 | 2019-04-17 | 株式会社大都技研 | Game console |
JP2016209023A (en) * | 2015-04-28 | 2016-12-15 | 株式会社大都技研 | Game machine |
JP6139734B1 (en) * | 2016-03-31 | 2017-05-31 | 株式会社大一商会 | Game machine |
JP6153641B1 (en) * | 2016-04-27 | 2017-06-28 | 株式会社大一商会 | Game machine |
JP6674722B2 (en) * | 2017-10-26 | 2020-04-01 | 株式会社大一商会 | Gaming machine |
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