JP2019025165A5 - - Google Patents
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- JP2019025165A5 JP2019025165A5 JP2017149516A JP2017149516A JP2019025165A5 JP 2019025165 A5 JP2019025165 A5 JP 2019025165A5 JP 2017149516 A JP2017149516 A JP 2017149516A JP 2017149516 A JP2017149516 A JP 2017149516A JP 2019025165 A5 JP2019025165 A5 JP 2019025165A5
- Authority
- JP
- Japan
- Prior art keywords
- restoration
- movable decorative
- decorative body
- restoration operation
- symbol variation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000875 corresponding Effects 0.000 claims description 10
- 230000001960 triggered Effects 0.000 claims description 6
- 230000002159 abnormal effect Effects 0.000 claims description 4
- 238000005034 decoration Methods 0.000 claims description 2
Description
このような従来の遊技機では、遊技興趣の低下が懸念される。 In the conventional gaming machines such as this, reduction of the gaming interest is concerned.
手段1:判定の結果に基づいて図柄変動を行う図柄変動手段と、
前記図柄変動にて所定の態様が現れると、遊技者に特典を付与しうる特典付与手段と、
演出動作しうる可動装飾体と、
前記図柄変動に対応する復元時期が到来したことを契機として正常状態にない可動装飾体に復元動作を行わせうる復元実行手段と
を備え、
前記可動装飾体として、第1可動装飾体及び第2可動装飾体を含む複数の可動装飾体が用意されており、
前記第1可動装飾体が復元動作を実行しており且つ前記第2可動装飾体が正常状態ではないが前記復元動作を未だ開始していない状況にあるときに前記図柄変動に対応する復元時期が新たに到来した場合、前記復元動作を実行している状態にある前記第1可動装飾体については、該新たに到来した復元時期を復元動作の実行開始にかかる契機とせず該復元時期を跨ぐかたちでこれを継続実行させるが、前記復元動作を実行していない状態にある前記第2可動装飾体については、該新たに到来した復元時期を契機とし、該復元時期で復元動作を開始しうるようになっており、
さらに、
前記復元実行手段は、
前記図柄変動に対応する復元時期が到来したことを契機として正常状態にない可動装飾体に復元動作を行わせた結果、該可動装飾体を正常状態に復帰させることに失敗した場合、該可動装飾体については、前記図柄変動に対応する復元時期が再び到来したとしてもこれを契機として復元動作を再び行わせることはなく、
さらに、
前記第1可動装飾体は、発光可能に設けられるものであり、
前記第1可動装飾体が復元動作を実行している状態にある場合であっても、該第1可動装飾体を演出発光させることは可能であり、
さらに、
前記第2可動装飾体は、復元動作を実行している状態にある前記第1可動装飾体が復元動作の実行開始にかかる契機としない復元時期を契機とし、該復元時期で復元動作を開始しうるものであるが、当該第2可動装飾体であっても、これが復元動作を実行している状態にあるときに新たな復元時期が到来した場合は、該新たに到来した復元時期を復元動作の実行開始にかかる契機とせず該復元時期を跨ぐかたちで前記復元動作を継続実行するようになっており、
さらに、
前記第1可動装飾体が復元動作を実行しているときに特定の演出制限が生じる特定異常状態が発生した場合、該第1可動装飾体は、該特定の演出制限が生じているなかで前記復元動作を継続実行するものであり、該復元動作を継続実行している状態にあり且つ前記特定異常状態において前記図柄変動に対応する復元時期が新たに到来したとしても、該新たに到来した復元時期を跨ぐかたちで前記復元動作を継続実行するものである
ことを特徴とする遊技機。
Means 1: Symbol variation means for performing symbol variation based on the determination result;
When a predetermined mode appears in the symbol variation, a privilege granting means that can grant a privilege to the player;
A movable decorative body that can be staged,
Restoration executing means capable of causing a movable decorative body that is not in a normal state to perform a restoration operation when the restoration time corresponding to the symbol variation has arrived;
With
A plurality of movable decorative bodies including a first movable decorative body and a second movable decorative body are prepared as the movable decorative body,
When the first movable decorative body is performing a restoration operation and the second movable decorative body is not in a normal state but has not yet started the restoration operation, a restoration time corresponding to the symbol variation is present. For the first movable decorative body that is in a state in which the restoration operation is executed when newly arrived, the restoration time that has arrived is not triggered by the start of execution of the restoration operation. The second movable decorative body that is in a state in which the restoration operation is not executed is triggered by the newly arrived restoration time, and the restoration operation can be started at the restoration time. And
further,
The restoration execution means
As a result of causing the movable decorative body that is not in a normal state to perform a restoring operation when the restoration time corresponding to the symbol variation has arrived, if the movable decorative body fails to return to the normal state, the movable decorative body For the body, even if the restoration time corresponding to the symbol variation comes again, this will not cause the restoration operation to be performed again,
further,
The first movable decorative body is provided so as to emit light,
Even when the first movable decorative body is in a state of executing the restoration operation, it is possible to cause the first movable decorative body to emit light.
further,
The second movable decorative body starts the restoration operation at the restoration time triggered by the restoration time when the first movable decoration body in the state of executing the restoration operation does not trigger the execution of the restoration operation. Although it is possible, even if it is the second movable decorative body, when the new restoration time comes when this is in the state of executing the restoration operation, the restoration operation that has arrived newly is restored. The restoration operation is continuously executed in a form that crosses the restoration time without triggering the execution start of
further,
When a specific abnormal state in which a specific performance restriction occurs when the first movable decorative body is performing a restoration operation, the first movable decorative body has the above-described specific performance restriction. The restoration operation is continuously executed, and even when the restoration operation is continuously executed and the restoration time corresponding to the symbol variation has newly arrived in the specific abnormal state, the restoration that has newly arrived A gaming machine characterized in that the restoration operation is continuously executed in a timed manner.
Claims (1)
前記図柄変動にて所定の態様が現れると、遊技者に特典を付与しうる特典付与手段と、
演出動作しうる可動装飾体と、
前記図柄変動に対応する復元時期が到来したことを契機として正常状態にない可動装飾体に復元動作を行わせうる復元実行手段と
を備え、
前記可動装飾体として、第1可動装飾体及び第2可動装飾体を含む複数の可動装飾体が用意されており、
前記第1可動装飾体が復元動作を実行しており且つ前記第2可動装飾体が正常状態ではないが前記復元動作を未だ開始していない状況にあるときに前記図柄変動に対応する復元時期が新たに到来した場合、前記復元動作を実行している状態にある前記第1可動装飾体については、該新たに到来した復元時期を復元動作の実行開始にかかる契機とせず該復元時期を跨ぐかたちでこれを継続実行させるが、前記復元動作を実行していない状態にある前記第2可動装飾体については、該新たに到来した復元時期を契機とし、該復元時期で復元動作を開始しうるようになっており、
さらに、
前記復元実行手段は、
前記図柄変動に対応する復元時期が到来したことを契機として正常状態にない可動装飾体に復元動作を行わせた結果、該可動装飾体を正常状態に復帰させることに失敗した場合、該可動装飾体については、前記図柄変動に対応する復元時期が再び到来したとしてもこれを契機として復元動作を再び行わせることはなく、
さらに、
前記第1可動装飾体は、発光可能に設けられるものであり、
前記第1可動装飾体が復元動作を実行している状態にある場合であっても、該第1可動装飾体を演出発光させることは可能であり、
さらに、
前記第2可動装飾体は、復元動作を実行している状態にある前記第1可動装飾体が復元動作の実行開始にかかる契機としない復元時期を契機とし、該復元時期で復元動作を開始しうるものであるが、当該第2可動装飾体であっても、これが復元動作を実行している状態にあるときに新たな復元時期が到来した場合は、該新たに到来した復元時期を復元動作の実行開始にかかる契機とせず該復元時期を跨ぐかたちで前記復元動作を継続実行するようになっており、
さらに、
前記第1可動装飾体が復元動作を実行しているときに特定の演出制限が生じる特定異常状態が発生した場合、該第1可動装飾体は、該特定の演出制限が生じているなかで前記復元動作を継続実行するものであり、該復元動作を継続実行している状態にあり且つ前記特定異常状態において前記図柄変動に対応する復元時期が新たに到来したとしても、該新たに到来した復元時期を跨ぐかたちで前記復元動作を継続実行するものである
ことを特徴とする遊技機。 Symbol variation means for performing symbol variation based on the determination result;
When a predetermined mode appears in the symbol variation, a privilege granting means that can grant a privilege to the player;
A movable decorative body that can be staged,
Restoration executing means capable of causing a movable decorative body that is not in a normal state to perform a restoration operation when the restoration time corresponding to the symbol variation has arrived;
With
A plurality of movable decorative bodies including a first movable decorative body and a second movable decorative body are prepared as the movable decorative body,
When the first movable decorative body is performing a restoration operation and the second movable decorative body is not in a normal state but has not yet started the restoration operation, a restoration time corresponding to the symbol variation is present. For the first movable decorative body that is in a state in which the restoration operation is executed when newly arrived, the restoration time that has arrived is not triggered by the start of execution of the restoration operation. The second movable decorative body that is in a state in which the restoration operation is not executed is triggered by the newly arrived restoration time, and the restoration operation can be started at the restoration time. And
further,
The restoration execution means
As a result of causing the movable decorative body that is not in a normal state to perform a restoring operation when the restoration time corresponding to the symbol variation has arrived, if the movable decorative body fails to return to the normal state, the movable decorative body For the body, even if the restoration time corresponding to the symbol variation comes again, this will not cause the restoration operation to be performed again,
further,
The first movable decorative body is provided so as to emit light,
Even when the first movable decorative body is in a state of executing the restoration operation, it is possible to cause the first movable decorative body to emit light.
further,
The second movable decorative body starts the restoration operation at the restoration time triggered by the restoration time when the first movable decoration body in the state of executing the restoration operation does not trigger the execution of the restoration operation. Although it is possible, even if it is the second movable decorative body, when the new restoration time comes when this is in the state of executing the restoration operation, the restoration operation that has arrived newly is restored. The restoration operation is continuously executed in a form that crosses the restoration time without triggering the execution start of
further,
When a specific abnormal state in which a specific performance restriction occurs when the first movable decorative body is performing a restoration operation, the first movable decorative body has the above-described specific performance restriction. The restoration operation is continuously executed, and even when the restoration operation is continuously executed and the restoration time corresponding to the symbol variation has newly arrived in the specific abnormal state, the restoration that has newly arrived A gaming machine characterized in that the restoration operation is continuously executed in a timed manner.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017149516A JP6802765B2 (en) | 2017-08-01 | 2017-08-01 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017149516A JP6802765B2 (en) | 2017-08-01 | 2017-08-01 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019025165A JP2019025165A (en) | 2019-02-21 |
JP2019025165A5 true JP2019025165A5 (en) | 2019-04-04 |
JP6802765B2 JP6802765B2 (en) | 2020-12-23 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017149516A Active JP6802765B2 (en) | 2017-08-01 | 2017-08-01 | Game machine |
Country Status (1)
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JP (1) | JP6802765B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2021029577A (en) * | 2019-08-23 | 2021-03-01 | サミー株式会社 | Game machine |
JP2021029576A (en) * | 2019-08-23 | 2021-03-01 | サミー株式会社 | Game machine |
JP2021029575A (en) * | 2019-08-23 | 2021-03-01 | サミー株式会社 | Game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2017035201A (en) * | 2015-08-07 | 2017-02-16 | 株式会社大都技研 | Game machine |
JP2017149514A (en) * | 2016-02-23 | 2017-08-31 | 新明和工業株式会社 | Dust drum |
JP6153641B1 (en) * | 2016-04-27 | 2017-06-28 | 株式会社大一商会 | Game machine |
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2017
- 2017-08-01 JP JP2017149516A patent/JP6802765B2/en active Active