JP2019063164A - Game device and game system - Google Patents

Game device and game system Download PDF

Info

Publication number
JP2019063164A
JP2019063164A JP2017190385A JP2017190385A JP2019063164A JP 2019063164 A JP2019063164 A JP 2019063164A JP 2017190385 A JP2017190385 A JP 2017190385A JP 2017190385 A JP2017190385 A JP 2017190385A JP 2019063164 A JP2019063164 A JP 2019063164A
Authority
JP
Japan
Prior art keywords
game
information
player
gaming
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2017190385A
Other languages
Japanese (ja)
Inventor
秀樹 藤▲崎▼
Hideki Fujisaki
秀樹 藤▲崎▼
譲 舩越
Yuzuru Funakoshi
譲 舩越
祐輔 泉田
Yusuke Izumida
祐輔 泉田
Original Assignee
株式会社ユニバーサルエンターテインメント
Universal Entertainment Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ユニバーサルエンターテインメント, Universal Entertainment Corp filed Critical 株式会社ユニバーサルエンターテインメント
Priority to JP2017190385A priority Critical patent/JP2019063164A/en
Publication of JP2019063164A publication Critical patent/JP2019063164A/en
Pending legal-status Critical Current

Links

Images

Abstract

To provide a game device and a game system which can prevent a player from being totally absorbed in a game.SOLUTION: When a player inputs game restriction declaration information to a game medium handling device 1, the game medium handling device 1 transmits the game restriction declaration information to a server device 2. The game medium handling device 1 transmits visit information or game information to the server device 2 together with facial data in accordance with a game by a player. When the server device 2 receives the visit information or game information from the game medium handling device 1, the server device 2 determines whether or not to perform a process to prevent the player from being totally absorbed to the game, based on the game restriction declaration information of the player.SELECTED DRAWING: Figure 41

Description

  The present invention relates to a gaming apparatus and gaming system used for gaming machines such as pachinko machines and pachislot machines.
  A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described game, a predetermined number of pachinko balls or medals are loaned in exchange for a loan fee, and the game is started using the pachinko balls or medals lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislo dependence which is absorbed in pachinko / pachislot gaming has come to be noted.
  At present, some measures are taken against this problem. For example, as the first measure, a non-profit consultation organization that supports recovery from pachinko and pachislot reliance, the Pachinko dependency problem consultation organization “Recovery Support Network” has been established, and this organization provides free telephone consultations. There is. If the player is aware of a symptom that exceeds the "moderate" way of enjoying the game, the player can consult with the organization, and such consultation is handled anonymously.
  The second measure is the "self-reporting program" provided at a predetermined game arcade. This is because, for example, when a game arcade receives a declaration of a set amount set as a game amount for one day from a player who wants to tackle a pachinko / pachislot dependent problem, that effect is exceeded when the set amount is exceeded. It is a service that staff in the game arcade communicates to the player. In order to receive such services, the player fills in the necessary items such as the set amount in the “self-report program application form” and submits it to the reception counter. When such an application is made, it is managed by the hall computer or the like of the game arcade whether or not the gaming amount of the player has exceeded the set amount. However, since management of the game amount by the hall computer is performed by batch processing etc., it is the next visit of the game arcade staff to notify the player that the game amount of the player has exceeded the set amount. It will be the day.
  In addition, efforts on such pachinko / pachislot dependency issues are being conducted in other countries. For example, the “self exclusion program” is a mechanism in which only a target player can apply, and is a highly arbitrary program by the player himself. That is, since players who have problems with pachinko / pachislot dependence are also usually calm, they persuade themselves at a time of calm and agree to be excluded from entering the game arcade as their own discretion. It is a program.
  Once the player agrees, personal information such as photos is distributed to various places in the game arcade, entry and entry into the game arcade are prohibited, and when entry is found, they are subject to forced removal. All winnings will be seized. Although the intention to participate in the program is entirely up to the discretion of the person, although it is a highly voluntary program, a certain deterrent effect is recognized, and it is possible to position the program itself as a system in various states of the United States and Generalization is taking place in other developed countries.
  There are, for example, the following variations regarding the implementation of such a self exclusion program. The first variation is to position the self exclusion program as a system, and there is an idea that individual game arcade managers require that such programs be developed and provided to customers. Providing the program to the customer is an obligation for the game arcade manager, but it does not specify the content of the program as a system, it is an approach that takes an idea not to enforce it as an arbitrary program for the customer. . It becomes a program implemented by the player's intention, and it is impossible for a family member or the like to represent it. In addition, in the case where the player applies through a counselor or the like of a third party organization, a system may be adopted in which this is accepted.
  The second variation of the implementation of the self exclusion program positions the self exclusion program as a system, and if the player is found to have gone into the game ground contrary to his commitment, he / she will set off the warning. Required If the player does not leave the house, he shall apply the house intrusion crime and prescribe the punishment.
  On the other hand, there are some countries that have developed a self-exclusion program and, in combination with the self-exclusion program, a compulsory "family exclusion program" as a system. It is similar to the self exclusion program in that it excludes players who have the problem of pachinko / pachislot dependency, but the applicant is not a person, but a direct family, and a system that maintains the compulsory exclusion aspect. It has become.
  For example, in one example, the player's immediate family can be the direct applicant. The subject to receive the application will be the treatment counseling center which is a non-profit corporation designated by the government, and the family member who is the applicant must go directly to the office, receive an interview, and apply in writing. When the player directly harms the family (money, violence, etc.), the victim's family directly seeks relief.
  A feature of the family exclusion program is that it does not necessarily require the player's consent for application and exclusion decision in order to protect the family and the player from further harm. Because of this, with a specialist, a third party evaluates and judges from a neutral position and makes a decision.
  As mentioned above, although the approach to the problem of pachinko / pachislot dependency is being carried out in Japan and other countries, the following gaming system has been proposed as a gaming system proposed in connection with a gaming machine that causes a player to make a declaration. (See Patent Document 1).
  In this gaming system, when a game is played on a gaming machine, if it becomes a prize requiring tax payment, the gaming machine can make a declaration of tax payment by the player.
JP 2005-168755 A
  However, the above-mentioned gaming system does not judge the player's behavior under the condition declared by the player, but can effectively eliminate the player having the pachinko / pachislot-dependent problem. There is none. Of course, it is not something that can be judged immediately (for example, in real time or near real time) on the conditions declared by the player.
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
(1) A gaming apparatus (for example, the server device 2) according to the present invention,
Receive declaration information (for example, information that sets conditions regarding the number of visits to the store, game time, etc.) provided by the player together with player information (for example, facial data) for identifying the player (for example, game media First receiving means (for example, the CPU of the server device 2) for receiving data from the handling device 1;
Declaration information storage means (for example, a game regulator / reporter management table) for storing the declaration information in association with the player information;
Visit information (for example, the number of visits to the store) representing that the player has come to the store or game information (for example, game time, consumption amount, number of uses) for representing the game contents of the player's game machine together with the player information Second receiving means (for example, the CPU of the server device 2) for receiving (for example, receiving from the game medium handling apparatus 1);
Determining means (for example, the CPU of the server device 2) for determining whether or not to perform processing (for example, warning display, prohibition of lending, member card collection, etc.) for preventing the game from being absorbed;
The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
The declaration information and the player information received by the first receiving means may be input to a predetermined device (for example, the gaming medium handling device 1) based on the operation or instruction of the player, and the determination When it is determined by the means that the process is to be performed, an instruction to perform the process is transmitted to the predetermined device.
  According to such a configuration of the present invention, the gaming apparatus determines the player's visit information and gaming information based on the condition declared by the player, and determines whether or not to execute the processing associated with the condition. can do.
(2) A gaming system according to the present invention (for example, the gaming system shown in FIG. 1)
First receiving means for receiving report information provided by a player together with player information for identifying the player;
Declaration information storage means for storing the declaration information in association with the player information;
Second receiving means for receiving, together with the player information, visit information representing that the player has arrived at the store, or game information representing a game content of the game machine of the player,
And determining means for determining whether or not to perform processing to prevent the game from being absorbed.
The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
The report information and the player information received by the first receiving means can be input to a predetermined device based on an operation or an instruction of the player, and the determination means determines that the process is to be performed. In this case, an instruction to perform the processing is transmitted to the predetermined device when it is determined.
  According to such a configuration of the present invention, the gaming system determines the player's visit information and game information based on the condition declared by the player, and determines whether or not to execute the processing associated with the condition. be able to. In addition, although this game system has the same means as the said game device as a component, each means in the said game system may be implemented by what kind of apparatus (or different apparatus).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
FIG. 1 is a diagram showing a basic outline of a gaming system including a gaming device according to the present invention. It is a block diagram showing composition of a game media handling device. It is a block diagram which shows the structure of a server apparatus. It is a block diagram showing composition of a pachinko machine. It is a block diagram showing composition of a pachislot machine. It is a block diagram which shows the structure of each stand display. It is a block diagram which shows the connection of a game medium handling apparatus, a pachinko machine, and each stand display. It is a block diagram which shows the connection of a game media handling apparatus, a pachislot machine, and each stand display. FIG. 2 is an external view of a gaming medium handling device used for a pachinko machine. FIG. 1 is an external view of a gaming medium handling device used in a pachislot machine. It is a front view which shows each stand display typically. FIG. 1 is a system configuration diagram of a gaming system including a gaming device according to the present invention. It is a front view which shows a settlement apparatus typically. It is a front view which shows the example of a display displayed in a prize management device. It is an explanatory view showing an example of composition of a system for managing a consumption amount of money of a player, game time, and the number of visits to a store. It is an explanatory view showing a customer-visit management table. It is an explanatory view showing an example of composition of a game system concerning the present invention. 5 is a flowchart showing processing for displaying a warning in the first embodiment. 5 is a flowchart showing processing for displaying a warning in the first embodiment. FIG. 7 is an explanatory view showing an example of a warning display in the first embodiment. FIG. 7 is an explanatory view showing an example of a warning display in the first embodiment. 10 is a flowchart showing processing for displaying a warning in the second embodiment. FIG. 14 is an explanatory view showing an example of a warning display in the second embodiment. FIG. 16 is a flowchart showing a process for displaying a warning in Example 3. FIG. FIG. 16 is a flowchart showing a process for displaying a warning in Example 3. FIG. FIG. 18 is an explanatory view showing a display example of a mobile terminal device in the third embodiment. FIG. 16 is a flowchart showing processing for displaying a warning in the fourth embodiment. FIG. 16 is a flowchart showing processing for displaying a warning in the fourth embodiment. FIG. 18 is a diagram showing the concept of a warning process for giving a warning of prevention of indentation in the fifth embodiment. FIG. 18 is a diagram showing an example of a method of grasping the number of times of coming to the store in the fifth embodiment. FIG. 18 is a diagram showing an example of a method of grasping the number of times of coming to the store in the fifth embodiment. FIG. 18 is a diagram showing an example of a method of grasping the number of times of coming to the store in the fifth embodiment. FIG. 18 is a diagram illustrating an example of a warning process in the fifth embodiment. FIG. 18 is a diagram showing the concept of a warning process for giving a warning of prevention of indentation according to the sixth embodiment. FIG. 18 is a diagram showing an example of a warning process in the sixth embodiment. FIG. 18 is a diagram showing an outline of processing such as game control to prevent stagnation in the seventh embodiment. FIG. 18 is a diagram illustrating an example of processing such as game restriction in a seventh embodiment. It is a figure which shows the structure of a game regulation filer management table. FIG. 21 is a view showing the configuration of a game regulation input screen according to the eighth embodiment. FIG. 40 is a diagram showing an outline of processing such as game control to prevent the ingestion in the eighth embodiment. FIG. 35 is an explanatory view showing an example of processing such as game restriction in the eighth embodiment. FIG. 21 is a view showing a game restriction input screen for game restriction and the like according to the game restriction and the like in the eighth embodiment.
  First, a basic outline of a gaming system including a gaming apparatus according to the present invention will be described with reference to FIG. As shown in the figure, the gaming system according to the present embodiment includes at least a gaming medium handling device 1, a server device 2, a gaming machine 3, a respective display device 4, a monitoring device 10, and an entrance / exit device 30. And each is connected as shown in the figure. The gaming apparatus according to the present invention includes the gaming media handling apparatus 1, the server apparatus 2 and each stand display 4.
  In the present embodiment, although the card is described as an example of the “storage medium”, the present invention is not limited to this, and a coin, a token, etc. on which an IC chip or the like is mounted according to the present embodiment. It is intended to include all that is applicable to the invention.
  Moreover, in this embodiment, although it demonstrates using a banknote as an example of "money", it is not restricted to this, All things applicable to the invention which concerns on this embodiment, such as a banknote, a coin, a coin, etc. Shall be included.
  Further, in the present embodiment, when simply described as “card”, a member card lent to a player who is a member of a game arcade store, and a counting card lent temporarily by the game arcade (visitor Card) shall be included. Further, in the present embodiment, the mobile terminal device is configured to function as a membership card by using hardware or software installed in the mobile terminal device possessed by the player. It is also possible to use in place of a membership card. In addition, when “card is accepted” is described, it is possible to assume various cases (states) when the card is recognized without contact even when the card is inserted, when the mobile member is recognized, etc. is there.
  Further, in the present embodiment, when simply described as "balls", it is assumed that both balls stored corresponding to the membership card and count balls stored corresponding to the counting card are included, When "ball-bearing information" is described, ball-bearing information (hereinafter referred to as "ball-holding information") indicating a ball is referred to as ball-bearing information (hereinafter referred to as "counted-ball information") indicating ball-counting. Shall be included. Further, in the case where information on the amount of money inserted by the player is referred to as "money information" and is particularly shown, it is assumed that "ball information" may include "money information". In addition, the "monetary information" includes "payment amount information" indicating the total amount of money inserted by the player, "consumption amount information" indicating the amount of payment amount consumed as a game medium, and insertion by the player "Remaining amount information" indicating the remaining amount of money that has been In the following description, balance information may be referred to as remaining frequency. Further, it is assumed that the membership card can separately store the ball storage information, the counting ball information and the money information. Furthermore, for convenience of explanation, although the expression “ball” is usually used to indicate information on gaming balls held by the player, the present invention is not limited to this, and the player is not limited to this “ball”. It is assumed that the information on the held medals, the information on the game value held by the player by the electromagnetic method, and all the other similar information.
  Further, in the present embodiment, although the description is made using a personal identification number as an example of “authentication information”, the present invention is not limited to this, and the present embodiment may use facial data etc. acquired by the camera unit 17 described later. It is intended to include all that is applicable to the invention.
(Lending function of gaming media)
The game medium handling apparatus 1 is connected to the server device 2 via a switching hub, a controller, etc., and when a card is inserted by a player, the card ID, member ID, etc. added to the IC chip etc. of the card. The identification information (hereinafter simply referred to as "identification information") of the game is transmitted to the server device 2, and the server device 2 stores game information of the player stored in association with the received identification information. Send to 1. Then, when there is a payout instruction from the player, the server device 2 updates the ball-bearing information, and the gaming medium handling device 1 drives a payout device 106 described later to execute payout control of gaming media. . In addition, when a bill is inserted by the player, balance information according to the amount of the bill (the inserted amount) is transmitted to the server device 2. Then, when there is a payout instruction from the player, the server device 2 updates the remaining amount information, and the gaming media handling device 1 similarly executes payout control of gaming media. As described above, the gaming medium handling apparatus 1 functions as an apparatus for lending gaming media installed between the gaming machines 3, so-called “sand”.
(Counting function of gaming media)
In addition, when the gaming medium is inserted into the counting device 107 described later by the operation of the player or directly from the gaming machine 3, the gaming medium handling device 1 counts the number of inserted gaming media, and the counting result Is transmitted to the server device 2 as the player's counted ball information, and the server device 2 stores the received counted ball information in association with the identification information added to the card. Further, when no card is inserted, the received count ball information is stored in association with the identification information previously added to the visitor card stored in the gaming medium handling device 1.
(Card lock function)
The card lock function is intended to prevent the card from being stolen, and is a function to invalidate the card return function so that the card is not ejected from the gaming media handling apparatus 1. When instructed by the player to the card lock, the gaming medium handling device 1 requests the player to set a personal identification number. When the player sets a personal identification number, the gaming medium handling apparatus 1 can not return the card or switch from enabling to disabling the card lock function unless the personal identification number is input.
  In the present embodiment, although the server device 2 manages the ball-playing information and the money information of the player, the game medium handling device 1 may manage these pieces of information. In addition to the identification information being added to the card, a storage area may be provided, and the information may be stored in the storage area to manage the information. Then, the server device 2 or the game medium handling device 1 may update the information. Furthermore, the ball device information may be managed by the server device 2 or the game medium handling device 1, and the money information may be directly stored in the storage area of the card.
  That is, as long as the identification information, the ball information and the money information are appropriately managed and updated, all the aspects are applicable to the present invention.
  In addition, in the present embodiment, when no card is inserted, counting ball information and money information are correlated with identification information previously added to the visitor card stored in the gaming media handling apparatus 1. Is stored, but when there is a request for returning the card, the gaming media handling apparatus 1 or the server device 2 newly adds identification information to the visitor card stored in the gaming media handling apparatus 1 In this case, the newly added identification information may be stored in association with the count ball information or money information.
  That is, the "information corresponding to the ball information" in the present embodiment refers to only the identification information added to the card, the identification information added to and stored in the card and the ball information, or In the case of a mode including ball information and money information as an embodiment of “ball information”, identification information to be added and stored in a card, those pointing to ball information and money information, all of these modes are included. means.
  In addition, when the gaming machine 3 is provided with a game ball connection device connection terminal board (hereinafter referred to as a “rental terminal board”), the gaming medium handling apparatus 1 is also connected to a rental terminal board 307 described later. Based on the receipt of the lending request signal, the return request signal, and the like output from the lending terminal board 307, transmission of a payout request signal to the gaming machine 3 and return of the card are performed.
  That is, “to execute the payout control of game media” in the present embodiment is not limited to the case where the game media is directly paid out from the game media handling apparatus 1, but the game machine is based on the signal from the game machine 3. 3 is meant to include those that cause payout of gaming media.
  The game medium handling apparatus 1 is also connected to each stand display 4 via a converter or the like, and a game information signal or an error signal etc. output from an external terminal board 308 described later provided in the game machine 3 And the ball display information of the player is transmitted to each stand display 4.
  As described above, the server device 2 is connected to the gaming medium handling device 1 as well as to each of the stand display devices 4 and gaming result management information managed by the server device 2 (for example, the past several days It outputs to each stand display unit 4 the ball withdrawal history information including the minutes, the fraud detection information, etc.) and the information on the game arcade (for example, new stand information, vacant stand information, etc.).
  In addition, the server device 2 is also connected to an external management device (not shown) managed by a center company who is a third party other than the game arcade, and identifies card identification information, membership information, and ball-playing information of the player. It transmits every predetermined period (for example, once every day). The external management device backs up each transmitted information. When the connection with the external management device is interrupted for a predetermined number of days (for example, 15 days), the server device 2 stops updating the ball-playing information of the player. In addition, the server device 2 can be connected to the Internet, and can transmit e-mail to, for example, a terminal device owned by a member.
  As described above, the gaming machine 3 may be connected to the gaming medium handling apparatus 1 and also connected to each stand display 4, and there has been a change in one internal game or internal state. In this case, a game information signal, an error signal and the like are output to each stand display 4 from an external terminal board 308 described later.
  As described above, each stand display 4 is connected to the gaming medium handling device 1, the server device 2, and the gaming machine 3, and based on the input signal or the received signal, or based on the operation of the player. Display various information on the display screen.
  The monitoring apparatus 10 includes a plurality of cameras 10a for capturing moving images, a camera 10b for capturing still images, a monitor 10c for displaying an image captured by the camera 10a, and images captured by the cameras 10a and 10b. And a monitor computer 10e. Specifically, the camera 10a is installed at an appropriate place in the game arcade, such as an entrance of a game arcade, a game island, a prize exchange counter, and the like. In addition, the camera 10a is installed outside the game arcade in a parking lot, a purchase shop for buying special prizes, and the like. It is desirable that the camera 10a have a resolution sufficient to identify the customer's face. The camera 10b is installed at the entrance of the game arcade or the entrance of the parking lot. The camera 10b shoots the faces of the customers entering the game arcade and the driver's face of the car paused at the entrance of the parking lot and the license plate. For example, when the entrance / exit device 30 described later is installed in the game arcade, the face of the player when passing through the entrance / exit device 30 is photographed. When the opening / closing gate 32 is installed at the entrance of the parking lot, the driver's face and the license plate are photographed when the opening / closing gate 32 is closed, and then the opening / closing gate 32 is opened. .
  Preferably, the monitoring computer 10e has a function of creating facial data and license plate data obtained by extracting facial feature points based on a still image captured by the camera 10b for each customer. The facial data and the data of the license plate are transmitted from the monitoring device 10 to the server device 2 and stored in the customer management device 280 (see FIG. 3). If the monitoring computer 10e can create facial data and license plate data from a moving image captured by the camera 10a, the camera 10b can be omitted. In addition, when the server device 2 has a function of creating facial data and license plate data, a still image taken by the camera 10b is transmitted to the server device 2, and the facial data and license plate are transmitted to the server device 2. The data of may be created.
  The entry and exit apparatus 30 is installed at a store entrance of the game arcade, and always allows a customer to pass when entering and exiting. The entry / exit device 30 has a function of inserting a membership card into a predetermined insertion slot and enabling passage when it is recognized as a legitimate member. In the case where the member card is not possessed, the entrance card is issued using a card issuing machine disposed near the entrance / exit device 30, and the entrance card 30 is inserted by inserting the entrance card into the insertion slot. It becomes possible to pass. In addition, the entrance / exit device 30 is in a passable state also when the visitor card is inserted. As a result, when a non-member temporarily goes out of the game arcade, it is not necessary to issue a new admission card at the time of re-entry by using the visitor card. In addition, when the entrance card is inserted into the entrance and exit apparatus 30 when the customer leaves the store, the entrance card is collected as it is.
  The entry / exit device 30 reads the card ID stored in the card and transmits it to the server device 2. The card number of the membership card or entrance card transmitted to the server device 2 is stored in the customer visit management device 280 (see FIG. 3).
  It should be noted that, by inserting any one of a membership card, a visitor's card, and an entrance card into the game medium handling apparatus 1, the game medium handling apparatus 1 allows the game medium handling apparatus 1 to borrow game media. If the entry / exit device 30 is installed in the game arcade, this function may be enabled. In other words, if you do not have a card, you may not be able to play a game. Thus, for example, a player plays a game with one gaming machine using cash (bills), then changes the gaming machine and plays a game using cash (bills) or a visitor card with two gaming machines. In this case, it is possible to determine that the game in one gaming machine and the game in the second gaming machine are from the same player. Therefore, it becomes possible to manage the playing time and the consumption amount of the non-member player. It is to be noted that the entrance card is returned to the player after the card number has been read by the gaming medium handling apparatus 1 since the entrance card is necessary when the shop is left.
  Here, according to the present embodiment, since the gaming media handling apparatus 1 is provided with a facial recognition function, the entry / exit device 30 can be omitted. That is, even if the player moves from one gaming machine to two gaming machines, it becomes possible to distinguish between the game in one gaming machine and the game in two gaming machines by the same player, and non-members It becomes possible to manage the gaming time and the amount of money consumed by the player of
  In FIG. 1, the connection system of the game medium handling apparatus 1, the server device 2, the game machine 3, each stand display device 4, and the monitoring device 10 is not limited to the above. For example, only the game medium handling device 1 is connected to the server device 2, and the game medium handling device 1 and each stand display device 4 are connected by USB so that each information described above can be transmitted and received mutually. It may be configured. Further, in this case, the control unit 100 of the game medium handling apparatus 1 described later may control the display content displayed on each stand display, and in this case, the DVI method or HDMI for image output is further used. The connection may be made by (registered trademark) method.
  As described above, when the player enters the game arcade, he or she first sits on the desired gaming machine 3 while looking at various information displayed on the respective display devices 4. Next, if the player is a member of the game arcade, the member card is inserted into the gaming media handling apparatus 1, and after identity verification (for example, entry of a registered PIN or the like), the server device If the ball information is stored in 2, the ball is used, and if the ball information is not stored, or if the ball information is the number of balls that can not be rented by the gaming machine 3, A bill is inserted, a lending request is made to receive lending of gaming media, and gaming is started by inserting gaming media into the gaming machine 3. Alternatively, when the player is not a member of the game arcade, a bill is inserted, a lending request is made, a gaming medium is loaned, and a gaming medium is inserted into the gaming machine 3 to start a game. At this time, the ball bearing information and the balance information stored in the server device 2 are updated (subtracted) by the amount of the lent out.
  Then, when continuing the game without being able to receive the payout of game media from the gaming machine 3, the ball information and balance information stored in the server device 2 are stored each time a lending request is made. , Will be sequentially updated (subtracted) by the amount that was lent out. On the other hand, if it is possible to receive the payout of gaming media from the gaming machine 3, when the paid gaming media is inserted into the gaming media handling apparatus 1, the number of inserted gaming media is counted, and the counting result is Based on the ball content information stored in the server device 2 is updated (added).
  Thereafter, when the game in the gaming machine 3 is ended, the player makes a card return request. Here, when the membership card is inserted into the gaming medium handling apparatus 1, the membership card is returned as it is after identity verification (for example, input of a registered personal identification number or the like). When the member card is not inserted into the gaming medium handling device 1, the game device 2 is stored in the case where the count ball information is stored in the server device 2, or when there is the remaining amount information. Return (issue) the visitor card.
  When a visitor card is returned (issued) and when it is desired to play a game on another game machine 3, the visitor card is provided to the game medium handling device 1 provided corresponding to the other game machine 3. By inserting, the game can be started (replayed) in the same procedure as the membership card (except for the identification of the person). In the above case, the replay based on the ball information is referred to as "replay of balls", and the replay based on the ball-count information is referred to as "replay of balls".
<Game Media Handling Device 1>
FIG. 2 is a block diagram showing the configuration of the gaming medium handling apparatus 1. The game medium handling apparatus 1 includes components described later, a CPU 101 for controlling the components, a control unit 100 including a ROM 102, and a storage unit (RAM) 103.
  The control unit 100 causes the CPU 101 to read a control program stored in the ROM 102, and the CPU 101 executes control based on the control program to control each component, the server device 2, the game machine 3, and each machine. Communication control with the display unit 4 is performed. In addition, the control unit 100 causes the storage unit 103 to store these control results. Further, the CPU 101 calculates remaining balance information and consumed amount information, and associates identification information with other information (for example, a personal identification number, remaining amount information, and consumed amount information). In addition, a calculation unit that calculates remaining amount information and consumption amount information, and an association unit that associates identification information with other information are separately provided, and the CPU 101 controls the calculation unit and the association unit. It is also good.
  When a card is inserted from the card insertion slot 14, the card reader / writer 104 performs the authenticity determination and the usability determination. If it is determined that the card is a legitimate card and it is determined that the card is usable, the type and identification information of the card is read. Then, the read information is transmitted by the control unit 100 to the server device 2 via the IF 110. On the other hand, when it is determined that the card is a non-authorized card or it is determined that the card is unusable, the control unit 100 notifies that effect on the touch panel LCD 16 or the like, and is transmitted to the server device 2 via the IF 110. Ru. In this case, the inserted card may be returned (discharged), or a predetermined authentication operation (for example, authentication operation of the IC card for the store clerk to the noncontact IC card reader / writer 18) or a predetermined operation may be performed. The card may not be returned until an authentication signal (for example, an authentication signal from the server device 2) is transmitted.
  When a bill is inserted from the bill insertion slot 15, the bill burr 105 determines its authenticity. If it is determined that the bill is a legitimate bill, the type (denomination information) of the bill is read. Then, the read information is transmitted by the control unit 100 to the server device 2 via the IF 110 as money information. On the other hand, when it is determined that the banknote is a non-regular (or unreadable) banknote, the control unit 100 notifies that effect on the touch panel LCD 16 or the like and transmits the notification to the server device 2 via the IF 110. In this case, the inserted bill may be returned, or a predetermined authentication operation (for example, authentication operation of the IC card for the store clerk to the noncontact IC card reader / writer 18) or a predetermined authentication signal (for example, For example, the banknotes may not be returned until there is transmission of the authentication signal from the server device 2.
  The touch panel LCD 16 has a function of serving both as display means for displaying various information to the player and reception means for receiving various operations from the player. Various information displayed on the touch panel LCD 16 and various operations received will be described later.
  The camera unit 17 shoots the front of the gaming machine 3 and detects whether or not the player in the shooting range is seated (seated result information). In addition, the camera unit 17 detects facial data of the player who is in the seated state. The seating result information and the facial data are transmitted to the server device 2 by the control unit 100 via the IF 110.
  By detecting the seating result information by the camera unit 17, for example, when there is a forgotten removal of a card with ball information or money information remaining, the touch panel LCD 16 or a status indicator light 13 described later is used. It can also be used to notify a staff member of a game arcade or a player. This makes it possible to prevent a card from being left behind.
  Further, by detecting the facial data by the camera unit 17, for example, when moving the table, it can be determined whether or not the player is the same player, and if it is a different player. It is also possible to notify the attendants of the game arcade and the player by using the touch panel LCD 16 and the status indicator light 13 described later. This can prevent the possibility of fraud.
  Here, the camera unit 17 receives an infrared LED substrate 17A (not shown) that emits infrared light, and a reflected light obtained by reflecting infrared light on a subject (player), thereby the subject It has a CMOS camera 17B (not shown) for capturing an image, and a filter 17C (not shown). The infrared LED substrate 17A emits infrared light based on the control of the control unit 100 by the infrared LED. The CMOS camera 17 B sends facial data to the control unit 100. The filter 17C is a filter that transmits infrared light and does not transmit light of other wavelengths, transmits only reflected light of infrared light emitted to the subject from the infrared LED substrate 17A, and transmits the light to the CMOS camera 17B. It is designed to receive light. Thereby, the influence of the effect light of the game arcade where the gaming machine 3 is installed can be suppressed, and the image of the subject (player) can be clearly imaged.
  In addition, the facial data described above may be used at the time of the ball replay or the ball replay. Specifically, even if it is determined that the ball replay or the ball replay is possible, if the facial data do not match, control is performed by the control unit 100 so that these replays can not be performed. You may do it. This makes it possible, for example, to prevent fraudulent persons who intend to play a game illegally using another person's card at the stage of these replays.
The contactless IC card reader / writer 18 reads identification information stored in the IC card or ball-bearing information stored in the IC card itself by holding the corresponding IC card by the player. Then, the read information is transmitted by the control unit 100 to the server device 2 via the IF 110. That is, in addition to the above-described insertion of a card and insertion of a bill, it is possible to lend game media. Alternatively, at the end of the game, by holding the corresponding IC card by the player, the identification information stored in the IC card is associated with the current ball information, and stored in the server device 2, or the IC card itself By making it memorize in, it is possible to return the balls.
Note that if identification information is read from the IC card and it is determined that the game has ended with respect to the read identification information, or a situation occurs such as discarding the identification information, the card is inserted from the card insertion slot 14 A process may be performed that is performed when the issued card is returned to the player. In any situation, it is considered that a situation such as a player leaving or temporarily stopping the game has occurred, and the same process can be performed.
In addition, when the card inserted in the card insertion slot 14 can not be discharged, other identification information (for example, information of one member) is read when the identification information (for example, information of one member) of 1 is read from the IC card. This process is similar to the process of prohibiting reception of information of other members.
  Further, the noncontact IC card reader / writer 18 enables the cancellation of various error states in the control unit 100 and other authentication by holding up the IC card for the clerk corresponding to the staff of the game arcade.
  The non-contact IC card reader / writer 18 may further transmit and receive data with a mobile phone owned by a player, a smartphone and other information communication devices (hereinafter referred to as a “mobile terminal device”), etc. . For example, when the player holds the mobile terminal device owned by the player in front of the non-contact IC card reader / writer 18, the control unit 100 transmits the URL of the game arcade store's home page or the mail member registration page to the mobile terminal. It may be In addition, the mobile terminal device itself may function as a membership card by using hardware or software installed in the mobile terminal device. In the following description, a member using a member card may be referred to as a card member, and a member using a mobile terminal device may be referred to as a mobile member. Furthermore, when the electronic payment function is implemented in the portable terminal device, the remaining amount information may be updated (added) by the function as in the case of inserting a bill. In the following description, when the portable terminal device itself is made to function as a member card, identification information of a player read by the noncontact IC card reader / writer 18 may be referred to as a user ID.
  In the payout device 106, when there is a payout instruction from the player (for example, a lending request operation to the reception unit of the touch panel LCD 16), the control unit 100 drives and controls the drive circuit 106a, and gaming media of the quantity based on the payout instruction. Pay out. The control unit 100 transmits, to the server device 2, ball content information and balance information for the paid out amount.
  Further, when the gaming medium handling device 1 is connected to the lending terminal plate 307 of the gaming machine 3 described later, the payout device 106 instructs payout from the player (for example, the lending request operation on the gaming machine 3 side) ), The controller 100 controls the controller 100 to transmit a payout request signal to the gaming machine 3.
  In the counting device 107, when the gaming medium paid out from the gaming machine 3 is inserted by the player, the control unit 100 drives and controls the drive circuit 107a to count the number of inserted gaming media. The control unit 100 transmits to the server device 2 count ball information based on the count result.
  The speaker 108 responds to the change of the operation state of each component in the gaming medium handling apparatus 1 (for example, according to the display of the display unit of the touch panel LCD 16 or the operation to the reception unit) Control unit 100 drives and controls the drive circuit 108 a to output a sound. However, regardless of the change in the operation state of each component in the gaming medium handling device 1 (for example, according to the result of time counting by the RTC built in the gaming media handling device 1 or externally added), the sound is output You may do it.
  A sensor group 109 is provided in the payout device 106, and is provided in the counting device 107, or a plurality of sensors provided on predetermined portions of the front face portion 11 and the housing 12 described later, and is accurate for gaming media. It is a sensor provided to detect a payout result or a counting result, or a sensor provided to detect a fraud.
  The status display lamp 13 is a lamp for notifying the current status in the gaming medium handling apparatus 1 to the outside. A full color LED is built in, and the control unit 100 drives and controls the drive circuit 109a based on the current state, and emits the full color LED in the lighting color and lighting mode (light emission mode) according to the current state. Let
<Server device 2>
FIG. 3 is a block diagram showing the configuration of the server device 2. The server device 2 includes a ball management device 200, a member management device 210, a game information management device 220, a display device management device 230, an input unit 240, an output unit 250, a display unit 260, an IF 270, a customer management device 280, facial data It comprises a management device 290, a game regulation filer management device 300, and a communication unit 310. Furthermore, the ball management device 200 comprises a control unit 201 and a storage unit 202, the member management device 210 comprises a control unit 211 and a storage unit 212, and the game information management device 220 comprises a control unit 221 and a storage unit. 222, the display management device 230 comprises a control unit 231 and a storage unit 232, the customer management device 280 comprises a control unit 281 and a storage unit 282, and the facial data management device 290 comprises a control unit The gaming regulation filer management device 300 comprises a control unit 301 and a storage unit 302. In addition, the function which manages the ball included in the server apparatus 2, for example. The ball management device 200, the membership management device 210, and the gaming information management device 220 may be collectively referred to as a hall computer.
  The ball holding management device 200 manages the player's ball holding information and money information by the control unit 201 and the storage unit 202. Specifically, in the gaming medium handling apparatus 1, when there is a change in ball information, money information, etc. owned by the player, identification information of the card transmitted via the IF 110 of the gaming medium handling apparatus 1, Information such as ball information and money information is received via the IF 270, and the information is stored in the storage unit 202 in association with each other (updated). In addition, when the game arcade is capable of playing a game at different rates, the storage unit 202 stores ball information at each of the different rates. For example, the number of types of lending rates that can be set to the number of types of ball information (for example, two types of ball information and counting ball information) (for example, 1 yen rate and 4 yen rate in pachinko machine 3a, pachislot machine 3b The ball information (for example, eight types) and the money information of the number multiplied by 4 types of 5 yen rate and 20 yen rate in are separately stored so as to be able to be stored. The amount of money (in the present embodiment, a bill) may be stored as it is for money information, and may be converted into a predetermined frequency (for example, "10" for 1,000 yen). It may be stored, or may be converted to the number of game media according to the set rate and stored. In the present embodiment, the case of converting the amount of inserted money into a frequency and storing it will be described as an example.
  In addition, based on the information input from the input unit 240, the ball bearing management device 200 performs various settings (for example, setting of a lending rate, setting of permission or refusal of replay, etc.) of the gaming medium handling device 1. Do. The set information is transmitted to the game medium handling apparatus 1 via the IF 270 and the IF 110, and is stored in the storage unit 103. However, these various settings may be performed on the game medium handling apparatus 1 side, and the set information may be transmitted to the ball holding management apparatus 200 via the IF 110 and the IF 270 and stored in the storage unit 202. In this case, the setting screen may be displayed on the touch panel LCD 16 by holding the above-mentioned salesclerk IC card over the non-contact IC card reader / writer 18 so that various settings can be made.
  The member management device 210 manages member information of a player who is a member, by the control unit 211 and the storage unit 212. Specifically, the control unit 211 determines whether identification information (member card ID) added to the member card of the member and various member information (e.g. The member database is created by storing the name, the address, the date of birth, the personal identification number and the like in the storage unit 212. In addition, if the member is a game regulation filer to be described later, the fact is linked to the member card ID and stored.
  When facial data corresponding to the membership card ID can be acquired, the identification number of the facial data is added to the membership information. For example, when the gaming media handling apparatus 1 has a function of creating facial data, the gaming media handling apparatus 1 shoots facial data by photographing the face of the player who has sat in front of the gaming machine 3. By creating and further issuing a new card and inserting a membership card into the gaming media handling apparatus 1, it becomes possible to associate a membership card ID with facial data. Further, the member information may be associated with a store visit point provided for each store visit. Depending on the game arcade, each time a member visits, a member card is inserted into the gaming media handling device 1 or the settlement device 6 (see FIG. 12) or presented to the prize exchange counter to be referred to the prize exchange management device 7 (see FIG. 12). The predetermined store visit point (for example, 1 point) is given once a day by inserting into the The player can obtain predetermined benefits by accumulating visit points. In the case where the control unit 211 is a member card possessed by a player registered in the game regulation filer management device 300 (hereinafter referred to as a game regulation filer), the provision of visit points increases the number of visits. It is also possible not to give because it is not connected.
  The game information management device 220 manages information related to a game by the control unit 221 and the storage unit 222. Specifically, when various types of information to be described later in the description of FIGS. 7 and 8 are transmitted via the IF 410 of each display unit 4 and received via the IF 270, the storage unit associates these pieces of information with each other. Store (update) in 222.
  Also, based on the information input from the input unit 240, the game information management device 220 outputs various information stored in the storage unit 222 as sales form data, sales analysis data or error history data from the output unit 250. It outputs or displays on the display unit 260.
  The display management device 230 manages the display content displayed on each stand display 4 by the control unit 231 and the storage unit 232. Specifically, information such as model information and model image of the gaming machine 3 installed corresponding to each display unit 4 is transmitted to each display unit 4 via IF 270 and IF 410, and each display It manages so that such information is displayed in machine 4.
  Further, the display management device 230 sets various settings of each display 4 based on the information input from the input unit 240 (for example, setting of information information, telop information, and home screen other than the above example). Etc.). The set information is transmitted to each stand display 4 via the IF 270 and the IF 410, and is stored in the RAM (storage unit) 403. However, these various settings may be performed on each display 4 side, and the set information may be transmitted to the display management device 230 via the IF 410 and the IF 270 and stored in the storage unit 232. In this case, the setting screen may be displayed on the liquid crystal display unit 405 by operating a remote controller (not shown) attached to each stand display 4, and various settings may be made possible.
  The customer visit managing device 280 manages a customer visiting the game arcade by the control unit 281 and the storage unit 282. Specifically, a controller for storing a customer visit is stored in the control unit 281, and a card ID of a member card or a visitor card and the game medium handling apparatus 1 in which the card is inserted are attached to the customer visitor management table. A process of associating the registered unique identification number (hereinafter referred to as a sand ID) and registering it is performed. The card ID also includes a user ID corresponding to a portable terminal device that functions as a membership card. Furthermore, when information related to a game, for example, the number of uses, is transmitted to the server device 2 from the game medium handling device 1, the number of uses is registered in the visiting customer management table in association with the card ID and the sand ID. . Although the details of the number of uses will be described later, according to the present embodiment, the number of uses is the number of game media used in the game, and the number of outs in the pachinko machine 3a and the number of medals in the pachislot machine 3b correspond. . The game medium handling apparatus 1 may also include lending and holding balls and balls.
  Furthermore, when facial data matching the facial data transmitted from the gaming medium handling device 1 is stored in the facial data management device 290, identification information of the facial data is stored in association with the card ID and the sand ID. It is stored in the unit 282. Thus, the customer ID management device 280 stores the card ID and the sand ID, and further stores information associated with the player who holds the card. Note that when storing the card ID and the sand ID, date and time information may be associated. In addition, in the game arcade where the entry and exit apparatus 30 is installed, the entry and exit apparatus 30 may store the card ID in the storage unit 282 by transmitting the card ID of the member card to the server 2.
  The facial data management device 290 manages facial data of the customer by the control unit 291 and the storage unit 292. Facial data is stored in the storage unit 292 with a unique identification number. The storage unit 292 includes a face information database including an identification number unique to the visitor's facial data including the past, facial data acquired by the camera unit 17 of the gaming medium handling apparatus 1 at this time, and this facial data. And a seating information database for storing in association with the sand ID of the gaming medium handling apparatus 1 that created the.
  Here, when storing facial data in the face information database, control unit 291 determines whether or not the same facial data is stored in storage unit 292, and the same facial data is not stored in storage unit 292. If it is determined that the facial data is a new identification number, it is stored in the storage unit 292. In addition, each time the control unit 291 receives facial data from the gaming medium handling apparatus 1, the control unit 291 updates facial data corresponding to the sand ID of the gaming medium handling apparatus 1 in the seating information database.
  The facial data can be acquired from the gaming medium handling device 1 and the monitoring device 10 if the gaming media handling device 1 and the monitoring device 10 have a function of analyzing facial image data and creating facial data. It is also possible to transmit image data from the cameras 10a and 10b and the camera unit 17 of the gaming medium handling device 1 to the server device 2, and the server device 2 creates facial data. It is also possible to analyze the image data of the monitoring record by the monitoring device 10 with another computer and to additionally register it in the face information database in the storage unit 292 of the facial data management device 290 later.
  The game regulation filer management device 300 manages the regulation contents of each game regulation filer by the control unit 301 and the storage unit 302. The control unit 301 causes the player control table stored in the storage unit 302 to store the player information, the card ID of the membership card, the facial data, the control content, and the like based on the game control application by the player. sign up. The contents of restrictions include game time, amount of money consumed, number of visits to the store, etc. Then, the above-mentioned customer management device 280 judges in real time whether or not the game regulation file registered in the game regulation filer management device 300 has played a game exceeding the upper limit, and the upper limit is exceeded. In this case, the peripheral device (game media handling device 1, each stand display 4, settlement device 6 etc.) is used to warn by voice or screen display, or the gaming media handling device 1 forcibly recovers a membership card, or membership card Control for use restrictions such as making it impossible to use for a fixed period of time. In addition, when the game regulation filer declares the restriction of the consumption amount, and there is a reservoir corresponding to the amount exceeding the upper limit, the number of withdrawals of the reservoir may be limited. For example, in the case where 10,000 yen is set as the upper limit amount and pachinko balls have a rate of 4 yen per ball and 5,000 balls are stored, it may be possible to dispense up to 2,500 balls.
  In addition, the customer visit management device 280 may perform control to prevent the game by the gaming machine 3 from being performed when it is determined that the game regulation filer has played a game that exceeds the upper limit. For example, in the case of a pachislot machine, it may be controlled not to be able to continue the game, such as making it impossible to bet medals or making a launcher not to be driven in case of a pachinko machine. In addition, as a method of making it impossible to continue the game, for example, providing means for opening and closing a path for transporting pachinko balls to the launcher or providing means for switching to a state where medals can not be inserted can be provided. It can be mentioned. In addition, it is possible not to perform lending from the sand, replay, counting, etc., to prevent the CR signal from being output, to prevent the use of gaming media in the gaming machine, etc. It can be mentioned. In this way, it does not ask the means if it makes it impossible to continue the game.
  In addition, there may be a game state where a large amount of game media can be acquired such as in the big hit game state or the bonus game state when the game continuation is restricted. Therefore, when the jackpot gaming state or the bonus gaming state exceeds the upper limit, the gaming may not be continued at the end of the jackpot gaming state or the bonus gaming state.
  The control to prevent the game by the gaming machine 3 may be executed when playing a game exceeding the upper limit, or may be executed from the next day in a specific period. In addition, when only warning to the player is sufficient, it is not necessary to execute control to prevent the game by the gaming machine 3 from being performed.
  The application for the game regulation is made by the player making a request to the clerk and filling in the application form in the shop. Here, according to the present embodiment, since being a member of the game arcade is a condition of the application, if it is not a member, it is necessary to separately perform a member registration. If it is a member, the application form may be taken back, and the required items may be described and mailed, or may be registered from the WEB screen via the Internet.
  Here, since the player's dependence on gaming may cause trouble to persons other than the player, for example, the family of the player, the family of the player having a high degree of dependence on the game can apply for the restriction of the game You may In the case of family application, there is no problem if the player agrees, but if there is no consent, trouble may occur between the player and the family. It is necessary to decide. Therefore, based on the gaming record of the gaming regulation filer stored in the gaming information management device 220 and the customer management device 280, a function for proposing the regulation content optimal for the player and the family thereof is disclosed in the gaming regulation file management device 300. You may give it to
  Communication unit 310 receives a predetermined request from a portable terminal device owned by a member of the game arcade, for example, via network 50 (see FIG. 1) consisting of the Internet and a wireless public network, and thus received Various information corresponding to the request is transmitted to the portable terminal device via the network 50.
  As described above, in the present embodiment, the server device 2 includes the ball management device 200, the member management device 210, the game information management device 220, the display device management device 230, the input unit 240, the output unit 250, and the display unit 260. , IF 270, a customer management device 280, a facial data management device 290, and a game regulation filer management device 300, but the ball management device 200, the member management device 210, the gaming information management device 220, the display device Each of the management device 230, the customer management device 280, the facial data management device 290, and the gaming regulation filer management device 300 is configured as an independent server device (for example, the ball management device 200 is configured as the server device 2a. A membership management device 210 is configured as the device 2b, and a game information management device is configured as the server device 2c. 20 is configured, the display device management device 230 is configured as the server device 2 d, the customer management device 280 is configured as the server device 2 e, the facial data management device 290 is configured as the server device 2 f, and game regulation is performed as the server device 2 g The ballot management device 200 and the membership management device 210 may be configured as the same server device, and the game information management device 220, the display device management device 230, the customer management device 280, and so on. The facial data management device 290 and the game regulation filer management device 300 may be configured as separate server devices. It goes without saying that these can be a combination of various configurations. In addition, when configuring as another server device as described above, each server device is provided with an IF (communication interface) to transmit and receive information between the servers or other devices configuring the gaming system. It can be configured to be able to
  In this case, the input unit 240, the output unit 250, and the display unit 260 may be functions carried by the ball management device 200, or may be carried by the game information management device 220. Alternatively, a device (for example, the game information using device 2h) having the functions of the input unit 240, the output unit 250, and the display unit 260 may be separately configured.
  Further, in this case, the server device 2 is configured as a high-level integrated management device (for example, integrated management device), and the server device 2a (ball holding device management device 200), server device 2b (member management device 210), server device 2c (server device 2c). Game information management device 220), server device 2d (display device management device 230), server device 2e (visit customer management device 280), server device 2f (facial data management device 290), server device 2g (game regulation filer management device 300) and the gaming information utilization device 2h may be configured to exert their respective functions under the control of the integrated management device. Furthermore, the function of the game information using device 2h may be a function of the integrated management device.
  When the gaming information utilization device 2h is separately configured, it may be configured by installing a dedicated application on a general-purpose personal computer. In this case, a mouse, a keyboard, a touch panel or the like is the input unit 240, a printer or the like is the output unit 250, and a monitor or the like is the display unit 260.
  Further, in the present embodiment, the functions of the ball holding device 200 and the member management device 210 are different from each other, but they may have exactly the same function. In particular, the member management device 210 may be configured to be responsible for the function related to balls among the functions of the ball management device 200.
<Pachinko machine 3a>
FIG. 4 is a block diagram showing the configuration of the pachinko machine 3a. The pachinko machine 3a includes a main control unit 301a that controls the main device group 303a, a sub control unit 302a that controls the sub device group 304a, and a payout control unit 305 that controls the payout device group 306, and the main control unit 301a. The sub-control unit 302a is connected to the sub-control unit 302a by one-way communication, and the main control unit 301a and the payout control unit 305 are connected so as to allow two-way communication. Further, the lending terminal plate 307 is connected to the payout control unit 305 so as to allow two-way communication, and the external terminal plate 308a is connected by one-way communication. Each of the main control unit 301a and the sub control unit 302a includes a CPU, a ROM in which a program and the like are stored, and an RWM in which information on games and effects is stored.
  The main device group 303a includes, for example, a starting opening switch, a count switch, a winning opening switch, a normal motor combination solenoid, a winning opening solenoid, and the like, and the main control unit 301a controls these devices. The progress of the game in the pachinko machine 3a is controlled. In addition, the main control unit 301a transmits a command corresponding to a change in the gaming state or the like to the sub control unit 302a and the payout control unit 305.
  The sub device group 304a includes, for example, a liquid crystal module, an effect button sensor, an accessory control circuit, an electric decoration control circuit, a speaker control circuit, and the like. The sub control unit 302a is a command transmitted from the main control unit 301a. Based on the above, by controlling these devices, the effect in the pachinko machine 3a is controlled.
  The payout device group 306 includes, for example, a payout control circuit, a payout ball detection switch, a launch control circuit, a touch switch, and the like, and the payout control unit 305 performs these operations based on commands transmitted from the main control unit 301a. By controlling these devices or automatically controlling these devices, the launch and the payout of the gaming ball in the pachinko machine 3a is controlled.
  Further, the payout control unit 305 is connected to the game medium handling apparatus 1 via the lending terminal plate 307, and outputs a lending request signal and a return request signal based on the operation of the player.
  As described above, when the payout control unit 305 is connected to the game medium handling apparatus 1 and the predetermined permission (permission of the output of the CR connection signal described later) is made, the game medium handling apparatus 1 The CR connection signal is output to the payout control unit 305. The pachinko machine 3a is in a state capable of controlling the launch and the payout of the gaming ball on condition of the input of the CR connection signal from the gaming medium handling apparatus 1. That is, in the pachinko machine 3a, when the CR connection signal is not input, the game ball is not fired even if the launch handle is operated, and the prize ball (game ball (game ball) ) Is not made. As described above, the CR connection signal is a signal relating to the game progress of the pachinko machine 3a, and the pachinko machine 3a can not play a game when the CR connection signal is not input. It should be noted that as a function limited when the CR connection is not performed, only the function related to the progress of the game (the firing of the game medium, the insertion of the game medium, etc.) may be disabled, and the game medium may be lent. In addition, the server device 2 can also transmit a command signal to the game medium handling device 1 so as not to output a CR connection signal.
  In addition, the payout control unit 305 is connected to each stand display 4 via the external terminal board 308a, and when there is a change in the internal state for each game, a game information signal or an error signal Output etc.
  FIG. 5 is a block diagram showing the configuration of the pachi-slot machine 3b. The pachislot machine 3b includes a main control unit 301b for controlling the main device group 303b and a sub control unit 302b for controlling the sub device group 304b, and the main control unit 301b is connected to the sub control unit 302b by one-way communication. ing. Further, an external terminal plate 308 b is connected to the main control unit 301 b by one-way communication. Each of the main control unit 301 b and the sub control unit 302 b includes a CPU, a ROM in which a program and the like are stored, and an RWM in which information on games and effects is stored.
  The main device group 303b includes, for example, a reel control circuit, a medal sensor, a start lever sensor, a stop button sensor, a hopper control circuit, and the like. The main control unit 301b controls these devices to provide a pachislot machine. Control the progress of the game in 3b. Further, the main control unit 301a transmits a command corresponding to a change in the gaming state or the like to the sub control unit 302b.
  The sub device group 304b includes, for example, a liquid crystal module, an effect button sensor, an accessory control circuit, an electric decoration control circuit, a speaker control circuit, and the like, and the sub control unit 302b is a command transmitted from the main control unit 301b. Based on the above, by controlling these devices, the rendering on the pachi-slot machine 3b is controlled.
  The main control unit 301b is connected to each stand display 4 via the external terminal board 308b, and when there is a change in one's game or when the internal state changes, a game information signal, an error signal, etc. Output.
  As described above, also in the pachislot machine 3b, the main control unit 301b is connected to the game medium handling apparatus 1 via the lending terminal plate 307, and the lending request signal and the return request are based on the player's operation. It may be configured to output a signal. In such a configuration, main control unit 301b is connected to gaming media handling apparatus 1 through rental terminal plate 307, and predetermined permission (permission of output of CR connection signal described later) When the game is done, the game medium handling apparatus 1 outputs a CR connection signal to the main control unit 301b. The pachislot machine 3b can control the progress of the game on condition of the input of the CR connection signal from the game medium handling device 1. That is, when the CR connection signal is not input, the pachislot machine 3b does not proceed with the game. As described above, the CR connection signal is a signal relating to the game progress of the pachislot machine 3b, and the pachislot machine 3b can not play a game when the CR connection signal is not input. In addition, the server device 2 can also transmit a command signal to the game medium handling device 1 so as not to output a CR connection signal.
  FIG. 6 is a block diagram showing the configuration of each stand display 4. Each stand display 4 includes respective components to be described later, a CPU 401 that controls them, a control unit 400 configured from a ROM 402, and a RAM (storage unit) 403.
  The control unit 400 causes the CPU 401 to read a control program stored in the ROM 402, and the CPU 401 executes control based on the control program to control each component, the game medium handling device 1, the server device 2, and the like. Communication control with the gaming machine 3 is performed. Further, the control unit 400 causes the RAM (storage unit) 403 to store these control results.
  The button sensor group 404 is a plurality of sensors for detecting an operation on a plurality of buttons 902 to 908 described later. When an operation is detected by these sensors, the control unit 400 responds to the operation to display the display content on the liquid crystal display unit 405, the light emission mode on the lamp 406, and the sound output mode on the speaker 407, respectively. It controls by driving 406a and 407a. When the liquid crystal display unit 405 further functions as the touch panel 924, the button sensor group 404 includes a sensor for detecting a touch operation on the touch panel 924.
  The IF 410 is an interface for communicating with the game medium handling device 1, the server device 2 and the game machine 3, and is also a conversion module for converting the input information into an optimal system when outputting the information. A harness is connected between the IF 410 and the IF 110 in the game medium handling device 1 in a contact point input / output mode, enabling bidirectional communication. Further, the IF 410 and the IF 270 in the server device 2 are connected by a coaxial cable in a wired LAN system, and are connected by a harness in a contact output system, enabling bidirectional communication. The IF 410 and the external terminal board 308 in the gaming machine 3 are connected by a contact point input method, and one-way communication of each gaming machine display 3 from the gaming machine 3 is performed. The connection method is not limited to these methods. For each connection, a wireless LAN method may be used, or an optical communication method using an optical cable may be used. Furthermore, these combined methods may be used.
  FIG. 7 is a block diagram showing the connection of the game medium handling apparatus 1, the pachinko machine 3a and the display devices 4. As shown in FIG. In FIG. 7, for convenience of explanation, only the IF 110 in the game medium handling apparatus 1, the external terminal board 308a in the pachinko machine 3a, and the IF 410 in each platform display 4 are shown, and the other components are not shown. ing. Further, in FIG. 7, the pachinko machine 3a (external terminal board 308a) and the server device 2 are connected via each stand display 4 (IF 410), but they are connected directly (not via IF 410). It may be In such a case, the signal output from the pachinko machine 3 a can be input to the server device 2 without passing through the IF 410. Also, the signal output from the server device 2 can be input to the pachinko machine 3 a without passing through the IF 410.
  From the IF 110 in the gaming medium handling apparatus 1 to the IF 410 in each stand display 4, a "card issuance" signal indicating that the card has been issued (returned), "gaming" that the gaming ball has been lent out (paid out) "Ball lending" signal, "pool replay" signal indicating that the replay of the ball was performed, "ball information" signal indicating the current ball-count information, and "pool information" signal indicating the current ball information The “calling information” to the effect that the call button 902 described later has been operated is input from the IF 410 in each stand display 4 to the IF 110 in the gaming medium handling apparatus 1.
  In addition, from the external terminal board 308a in the pachinko machine 3a to the IF 410 in each stand display 4, the "prize ball signal" indicating the number of gaming balls paid out to the player, it has become a big hit in the pachinko machine 3a The "external information 1" signal indicating that a big hit is in progress, the "external information 2" signal indicating that the pachinko machine 3a has become a definite change or a definite change has been made, the special symbol game has started in the pachinko machine 3a "External information 3" signal indicating that, the "external information 4" signal indicating that the gaming ball fired in the pachinko machine 3a has won the starting opening, indicating that some error (abnormality) has occurred in the pachinko machine 3a “Security signal”, “door / frame” indicating that the base door (door) or glass door (frame) is open in the pachinko machine 3a Release signal "is input. The contents of “External information 1” signal to “External information 7” signal should be changed according to the specifications of the pachinko machine 3a on the transmission side and the specifications of each display 4 on the reception side. Can. In addition, the "out ball information" signal indicating that the game ball fired in the pachinko machine 3a did not win any winning opening and entered the out port (not shown) is an out ball sensor not shown. Although the out-of-ball sensor is controlled by the control of the pachinko machine 3a based on the detection result, it may be output from the external terminal board 308a in the pachinko machine 3a.
  Further, from the IF 410 in each stand display unit 4 to the IF 270 in the server device 2, the “out information” based on the “out ball information” signal, the “safe information” based on the “prize ball signal” and the “external information 1” described above "Big hit information" based on the signal, "probability change information" based on the "external information 2" signal, "start signal" based on the "external information 3" signal, "starting opening information" based on the "external information 4" signal, " The "door open information" based on the door / frame open signal "and the" error 1 information "based on the" security signal "are input. As for the "security signal", when the type of error (abnormality) can be determined from the output time, "error 1 information", "error 2 information" or "error information" according to the type of error (abnormality). It may be converted into “abnormal 3 information” and output to the server device 2. Further, as described later, it is also possible to add predetermined information under the control of the control unit 400 and output the information to the server device 2. In addition, the IF 410 may receive each signal input from the external terminal board 308 a by itself and may output each input signal as it is to the server device 2 (through signal).
  As the type of error (abnormality) indicated by the "security signal" in the pachinko machine 3a, the starting opening switch is turned on even though the gaming ball has not entered the ball due to improper means or other factors. Start port switch error indicating that it has become a count switch error which indicates that the count switch has been counted despite the fact that the winning opening solenoid has not been driven (the winning opening has been opened) due to improper means or other factors. A sensor detection error (for example, a magnetic sensor error) or the like, which indicates that various sensors (for example, magnetic sensors) provided in the pachinko machine 3a are in a detection state for preventing fraud, can be mentioned as an example.
  FIG. 8 is a block diagram showing the connection of the game medium handling device 1, the pachislot machine 3b and the display devices 4. As shown in FIG. In FIG. 8, for convenience of explanation, only the IF 110 in the gaming media handling apparatus 1, the external terminal board 308b in the pachislot machine 3b, and the IF 410 in each stand display 4 are shown, and the other components are not shown. ing. Further, in FIG. 8, the pachi-slot machine 3 b (external terminal board 308 b) and the server device 2 are connected via each stand display 4 (IF 410), but are connected directly (not via IF 410) It may be In such a case, the signal output from the pachislot machine 3 b can be input to the server device 2 without passing through the IF 410. In addition, the signal output from the server device 2 can be input to the pachi-slot machine 3 b without passing through the IF 410.
  From the IF 110 in the gaming medium handling apparatus 1 to the IF 410 in each stand display 4, a "card issuance" signal indicating that the card has been issued (returned), "medal lending that a medal has been lent out (disbursed) Signal, "Reserved ball replay" signal indicating that a replay of a stored ball was performed, "ball information" signal indicating current ball counting information, "pool information" signal indicating current ball information, and each From the IF 410 in the table display 4 to the IF 110 in the gaming medium handling apparatus 1, "calling information" indicating that a calling button 902 described later has been operated is input.
Also, from the external terminal board 308b in the pachislot machine 3b to the IF 410 in each stand display 4, "the medal insertion signal" indicating the number of medals inserted by the player, and "the number of medals paid out to the player""Petal disbursing signal", "External signal 2" indicating that AT described later occurs in pachislot machine 3b, "External signal 1" indicating that pseudo bonus described later occurs in pachislot machine 3b or pseudo bonus is in progress A signal, "security signal" indicating that an error (abnormality) has occurred in the pachislot machine 3b is input.
In the pachislot machine 3b, the fact that the front door is in the open state is input to each stand display 4 by the "security signal", but, for example, "external signal 4" as in the pachinko machine 3a. May be output separately from the "security signal" to output a signal indicating that the front door described later is in an open state. The contents of “external signal 1” to “external signal 4” can be changed as appropriate according to the specifications of the pachislot machine 3b on the transmission side and the specifications of each display 4 on the reception side. .
  Further, from the IF 410 in each stand display device 4 to the IF 270 in the server device 2, the above-mentioned "IN information" based on the "medal insertion signal", "OUT information" based on the "medal payout signal", "external signal 2" And “error information” based on “AT information”, “pseudo bonus information” based on “external signal 1”, and “security signal”. When the type of error (abnormality) can be determined from the output time of the “security signal”, “error information”, “abnormal 1 information”, “abnormality” according to the type of error (abnormality) It may be converted to 2 information or “abnormal 3 information” and output to the server device 2. Further, as described later, it is also possible to add predetermined information under the control of the control unit 400 and output the information to the server device 2. In addition, the IF 410 may receive each signal input from the external terminal board 308 b by itself and may output each input signal as it is to the server device 2 (through signal).
  The types of errors (abnormality) indicated by the "security signal" in the pachislot machine 3b include the door opening error indicating that the front door is in the open state, and the fact that RWM read and write were not performed normally. RWM error indicating, selector error indicating that the normal detection can not be performed due to an illegal means or other factor (for example, medal clogging), an error means or other factor for the hopper (for example, medals) Because of the empty) hopper error indicating that normal payout has not been performed, and in the medal assistant that accommodates the surplus medals that can not be accommodated in the hopper, the medals accommodated in the medal assistant are full. For example, a medal assistant error indicating that it has become can be mentioned.
  Further, although illustration is omitted, in FIG. 7 and FIG. 8, “call information” indicating that a call button 902 described later has been operated is transmitted from the IF 410 in each stand display 4 to the IF 270 in the server device 2 The server device 2 (in particular, the game information management device 220), such as the operation data of each game in the game arcade and the ball game data, is managed from the IF 270 in the server device 2 to the IF 410 in each game display 4 Data is sent.
  FIG. 9 is an external view of the game medium handling apparatus 1a used in the pachinko machine 3a. In FIG. 9, the pachinko machine 3a is omitted. As shown in FIG. 9, the gaming medium handling apparatus 1a comprises a front face portion 11a and a housing 12a, and on the front face portion 11a, a status indicator light 13a, a card insertion slot 14a, and a bill insertion slot capable of inserting bills. A touch panel LCD 16a, a camera unit 17a, a noncontact IC card reader / writer 18a, a speaker cover 19a, a counting insertion slot 20, a fraction dispensing outlet 21 and the like are provided.
  Further, as shown in FIG. 9, the gaming medium handling device 1a is provided with a guiding device 120 in a removable manner. The guiding device 120 is mounted such that the mounting portion 121 provided at a part of the guiding device 120 covers the counting input port 20 and the number outlet 21. The gaming balls dropped from the lower tray of the pachinko machine 3a to the guide plate 123 of the guide device 120 are inserted into the counting slot 20 through the counting passage provided in the guide device 120. Further, the game balls of the fraction paid out from the payout opening 21 for a number are paid out via the passage for the number provided in the guiding device 120 to the payout tray 124 provided exclusively for the fraction. The player can move the game balls of the fraction paid out to the payout tray 124 to the upper tray of the pachinko machine 3a and use it for the game. Then, on the upper surface portion of the casing 122 of the guiding device 120, a hand placement portion 125 for placing a hand to be operated when the player operates the handle of the pachinko machine 3a is provided.
  It should be noted that the gaming medium handling device 1a in the present embodiment receives the lending request signal from the lending terminal plate 307 of the pachinko machine 3a, or receives a payout instruction from the player for the gaming media handling device 1a, Control for paying out the ball number (for example, 125 balls) corresponding to the lending request signal directly to the upper plate of the pachinko machine 3a from the pachinko machine 3a via a supply passage (not shown) inside the pachinko machine 3a But it is not limited to this. For example, while providing a ball outlet in the front portion 11a and at a position above the upper plate of the pachinko machine 3a, the ball outlet is also discharged A nozzle for guiding the game ball to the upper tray of the pachinko machine 3a may be detachably provided, and control may be performed to pay out the number of balls corresponding to the lending request signal from the ball payment outlet. That is, the game ball may be paid out indirectly to the pachinko machine 3a by the nozzle. In addition, it may be configured to selectively perform either of the above-mentioned direct payout or indirect payout.
  FIG. 10 is an external view of a game medium handling apparatus 1b used in the pachislot machine 3b. In FIG. 10, the pachislot machine 3b is omitted. As shown in FIG. 10, the gaming medium handling apparatus 1b comprises a front surface portion 11b and a housing 12b, and the front surface portion 11b is provided with a status indicator light 13b, a card insertion slot 14b, and a bill insertion slot capable of inserting bills. A touch panel LCD 16b, a camera unit 17b, a noncontact IC card reader / writer 18b, a speaker cover 19b, a front panel 22, a medal payout slot 23, a medal counting slot 24, a medal guide member 25 and the like are provided.
  Further, as shown in FIG. 10, the game medium handling apparatus 1b is provided with a medal payout section 130 in a removable manner. The medal payout unit 130 can be switched between a use state (use position) as shown in FIG. 10 and a storage state (storage position). In the use state, the medal paid out from the medal payout opening 23 is set to slide down the inclined surface by its own weight, and the medal slid down the inclined surface is the front side of the pachislot machine 3b and the medal is inserted. It is stored at the height position between the mouth and the lower tray. The inclined surface of the medal payout portion 130 is configured to be extensible and contractible so as to draw a circular arc, and the medal payout portion 130 is configured to be rotatable upward, thereby contracting the inclined surface and discharging the contracted medal. By rotating the portion 130 upward, a transition from the use state (use position) to the storage state (storage position) is performed.
  In the gaming medium handling apparatus 1b according to the present embodiment, the medal is received when an instruction for payout from the player to the gaming medium handling apparatus 1b is received, or a lending request signal from the lending terminal plate 307 of the pachislot machine 3b is received. Although it is decided to pay out a predetermined number of medals (for example, 50) to the payout section 130, the present invention is not limited to this. For example, as in the game medium handling apparatus 1a, the medals are directly sent to the pachislot machine 3b. It is good also as performing control to pay out. Also, instead of the medal payout section 130 or alternatively, a nozzle for guiding the medal paid out from the medal payout opening 23 to the lower plate of the pachislot machine 3b is detachably provided, and the pachislot machine indirectly It may be configured to pay out medals to 3b. Further, according to the gaming media handling apparatus 1 in the present embodiment, the functions as a card unit, replay device, and each machine counter in the sand are provided, but each function may be made independent, for example, gaming The medium handling means 1 may be a card unit in the sand
  Next, the structure of each stand display 4 will be described with reference to FIG. FIG. 11 is a front view schematically showing each stand display 4.
  Each stand display 4 has a main body case 911 having a liquid crystal display unit 405 on the front surface, and is installed above the gaming machine 3. A table number display unit 901 for displaying a table number is provided above the liquid crystal display unit 405, and lamps 406 are provided around the liquid crystal display unit 405 on the left and right of the table number display unit 901.
  Further, on the front lower side of the main body housing 911, a plurality of buttons 902 to 908 are arranged side by side. Specifically, from the left side, a call button 902, a "go" button 903, an enter button 904, a "back" button 905, a "past" button 906, a "history" button 907 and a "graph switch" button 908 are provided. There is. Further, on the right side thereof, a remote control communication unit 909 for receiving instruction data from the remote control described above is provided. In addition, on the lower right side of the front surface of the main body case 911, a sound transmission hole 910 for transmitting the sound emitted from the speaker 407 is provided.
  The call button 902 is a button for calling an attendant of the game arcade. Also, a “forward” button 903, a “decision” button 904, and a “return” button 905 are buttons for selecting and determining display data. A "past" button 906 is a button for displaying past game history (for example, weekly data for one week). Also, a "history" button 907 is a button for displaying today's game history. Also, a "graph switching" button 908 is a button for instructing to switch the display of the slump graph.
  FIG. 12 is a system configuration diagram of the gaming machine according to the present invention. A plurality of island controllers 8 and HUBs 9 are connected to the server unit 2 via LAN, and the island end counting unit 5, the settlement unit 6, the prize management unit 7, the monitoring unit 10, and the entry / exit units 30 are LANs via the HUB 9. It is connected.
  In addition, when the gaming media handling device 1a, the pachinko machine 3a and each stand display 4 are one unit in the server device 2 (hereinafter referred to as "pachinko gaming units"), pachinko gaming units for every predetermined number are provided. , LAN connected via the island controller 8 and the HUB 9. Similarly, when the gaming medium handling apparatus 1b, the pachislot machine 3b and each stand display 4 are one unit (hereinafter referred to as "pachislot gaming unit"), a predetermined number of pachislot gaming units are the island controller 8 and the island controller 8 and LAN connection is made via HUB9. A unit to which these pachinko gaming units or pachislot gaming units are connected is called an island unit.
  The server device 2 is usually configured to set rate information for each island unit. For example, a 4-yen rate is set to the pachinko gaming units represented in parallel directly below the island end counting device 5 in FIG. 12, and further to the pachinko gaming units represented in parallel therebelow, Set 1 yen rate.
  The island end counting device 5 is provided at a game island end or the like, counts the game balls and medals acquired by the player, and associates the count value with the rate information and the identification information of the card. In addition, the island end counting device 5 prints the information indicating the count value and the lending rate on the receipt and issues it. The island end counting device 5 may be provided for each lending rate, or may be capable of selecting a lending rate to be associated when counting game balls and medals.
  When the balance information is associated with the identification information of the card, the settlement apparatus 6 inserts the card, and pays out cash corresponding to the balance information when the card is received. In addition, the settlement apparatus 6 may pay out cash corresponding to the information based on not only the remaining amount information but also ball-count information by rate associated with the identification information of the card.
  FIG. 13 is an explanatory view showing the appearance of the settlement apparatus 6. The settlement apparatus 6 has a main body 6a, a card insertion slot 6b, a bill ejection slot 6c, a coin ejection slot 6d, a liquid crystal display device 6e, And the call button 6f. When the player inserts a membership card or a visitor card into the card insertion slot 6b, money corresponding to the frequency stored in the card is ejected from the bill ejection slot 6c and the coin ejection slot 6d. At this time, an image is displayed on the liquid crystal display 6e to notify that the card has been returned, and an audio output is performed. Although details will be described later, a warning screen is displayed on the liquid crystal display device 6e when the player registered in the game regulation filer management device 300 plays a game exceeding the upper limit of the declared contents. In some cases (see FIGS. 20 and 21), the membership card may be collected by the settlement apparatus 6.
  The prize management device 7 is a terminal apparatus for prize exchange called POS, which is attached to a prize exchange counter in the game arcade, and uses the exchange game medium number management information (not shown) to obtain the number of acquired game media and the like. Manage exchanges with prizes. The exchange game medium number management information is information in which the number of game media required to exchange for a prize is associated with each prize. For example, in the case of the four yen rate, two balls are associated as the number of game media requiring replacement with the lowest unit price premium, and in the case of the one yen rate, eight balls are as the number of gaming media requiring replacement with the lowest unit price prize. It is associated. Note that the number of game media requiring exchange with the lowest unit price prize is not limited to the above example, and can be set as appropriate.
  Here, when the player brings a card associated with ball information, and inserts the card into a card insertion slot of a card processing machine (not shown), a prize according to ball information by rate Shall be able to receive Further, in the prize management device 7, it is also possible for the player to bring a receipt and exchange the prize by the information indicating the count value and the lending rate printed on the brought-in receipt.
  At that time, a clerk in the prize exchange counter presses an exchange button (not shown) corresponding to the prize designated by the player. The prize management device 7 that has received the pressing of the exchange button executes exchange control that subtracts the number of gaming media corresponding to the specified prize from the count value. Thereafter, the clerk manually delivers the prize designated to the player. The special prize may be automatically paid out from a prize dispenser (not shown) connected to the prize management device 7.
  In the present embodiment, since ball content information is stored separately for each rate, the prize management device 7 sums up the ball content information and executes prize exchange when executing exchange control. It may be possible to
  FIG. 14 shows a display example of the liquid crystal display 7a in the prize management device 7. When a membership card or a visitor card is inserted into a predetermined reading device, and the reading device receives the card, data reading is performed. As shown in FIG. 14A, the liquid crystal display 7a displays the total number of balls and balls stored in the membership card and the number of balls stored in the visitor card. Then, when the player designates a prize, the count value displayed on the liquid crystal display 7a is reduced by the number of game media corresponding to the prize. For example, as shown in FIG. 14B, when the player designates a special prize, the number of exchangeable special prizes and the count value obtained by subtracting the number of game media corresponding to the special prize are: It is displayed on the liquid crystal display 7a. Here, when a fraction is out, the player can also exchange for a prize with a small number of exchanges, but if he selects a ball, he can also store a member card. Then, after the count value displayed on the liquid crystal display device 7a becomes "0", the store clerk in the prize exchange counter hands over the prize to the player, and the prize exchange is completed. Although details will be described later, when the player registered in the gaming regulation filer management device 300 plays a game exceeding the upper limit of the declared contents, as shown in FIGS. 14 (c) and 14 (d). As shown, a warning screen may be displayed on the liquid crystal display 7a, and a member of the membership card may be collected by a clerk in the prize exchange counter.
  In addition, when the prize management device 7 includes a reading device of a membership card, a warning screen may be displayed on the display device of the reading device. For example, a warning screen may be displayed on a liquid crystal display device prompting the user to input the password of the card provided in the member card reading device.
  By the way, the gaming apparatus of the present invention has any one of the gaming medium handling apparatus 1, the server apparatus 2 and each stand display 4, and the following problems are dealt with in order to cope with the problems associated with the game dependency of the player. It has five functions. In the present embodiment, it is assumed that the server device 2 (hole computer) has the following five functions.
(1) Consumption Amount Management The gaming apparatus manages the amount of consumption of the player, thereby suppressing the amount of consumption of the player and suppressing the gambling. The amount of money consumed by the player can be managed by obtaining the amount of change in frequency corresponding to the amount inserted into the gaming medium handling device 1, the amount of consumption of balls, and the number of gaming media lent out.
(2) Management of gaming time The gaming apparatus manages the gaming time of the player, thereby suppressing the amount of money consumed by the player and the pleasure.
The game time can be estimated based on the number of balls hit by the player (the number of medals used, the number of balls, the number of game media converted into electronic data, etc.). The number of outs and the number of uses in the pachinko gaming machine may be output from the gaming machine or may be counted by the out box. The pachislot machine and the IN number and use number in the slot game machine may be output from the game machine or may be the number of medals supplied.
The number of game media used to calculate the game time is not limited to the number of INs and the number of OUTs, and may be calculated using various values such as the number of payouts and counting. In addition, calculation may be performed by providing clocking means in units, servers, or other devices, such as the total of a series of gaming times from when the card lock is executed to when the card is returned, or until the game is stopped for a predetermined time. .
Further, the upper limit game time of the player targeted by the player himself or his family or the like may be set in the unit, or by the Internet, verbal declaration, setting on the server, or the like. In that case, when the game time calculated by the above means reaches the upper limit game time, an alert is output, the game is disabled, or it is notified to the game arcade manager that the upper limit is reached. You may do so.
In addition, it is possible to control so that the player can set the upper limit value of the game time.
(3) Number-of-times-of-visits management The gaming apparatus controls the amount of money consumed by the player and the irritability by managing the number of times the player has visited the store.
The number of visits of the player is calculated from the amount of money consumed by the player at the game arcade (date of consumption, time of consumption, etc.). Besides, facial authentication may be used to manage the player's visit, may be calculated from use of a visitor card, use of a membership card, use of an application function, position information (use of a navigation system, etc.) The number of visits to the store may be calculated by the number of visits by short distance wireless communication. In the present embodiment, the visit may be managed by the number of times of passing through the entry / exit device 30.
Further, the upper limit number of visits to the player targeted by the player himself or his family or the like may be made in the unit, or by the Internet, verbal declaration, setting on the server, or the like. In that case, an alert is output when the number of visits calculated by the above-described means reaches the upper limit number of visits, the game is disabled, entrance is restricted, or the administrator of the game arcade is notified, etc. It may be notified that it has reached.
In addition, it is possible to control so that the player can set the value which is the upper limit of the number of times of coming to the store.
(4) Problem game condition automatic detection The game machine gives the player the game machine by using the consumption amount, the game time, and the number of visits to the game machine in addition to the number of payouts, the number of outs and the number of INs in the game machine. By analyzing the gambling or digitizing the degree of the player's dependence, control is performed so as to make it possible to identify the problematic gaming machine and the player by setting various conditions.
(5) Notification to Third-Party Organization etc. The gaming machine is a gaming machine and / or game that meets the conditions set from the above-mentioned various elements (consumption amount, gaming time, number of visits to store, problem gaming conditions, etc.) Control to notify the third party.
FIG. 15 is an explanatory view showing a configuration example of a system for managing the amount of money consumed by the player, the game time, and the number of visits to the store.
In the system shown in FIG. 15 (a), the hall computer A (server apparatus 2) calculates the amount of money consumed by the player, the game time, and the number of visits to the store, and stores it together with game medium information and identification information (card ID) It is.
For example, gaming media information (the number of medals inserted and the number of payouts) and security information from the pachislot machine 3b are transmitted to the peripheral device A (the gaming medium handling device 1), and the peripheral device A (for example, the gaming media handling device 1) Game media information obtained by adding the number of stored balls to the game media information (the number of medals inserted and the number of payouts) transmitted from the pachislot machine 3b is added to the hall computer A (server device 2) together with the player identification information (card ID). Send. The hall computer A (server device 2) calculates the amount of money consumed by the player, the game time, and the number of visits to the store based on the received information, and stores it together with the game medium information and the identification information (card ID).
In the system shown in FIG. 15B, the peripheral device B (for example, the game medium handling device 1) calculates the consumption amount, the game time, and the number of visits to the store, and stores these in the hall computer (server device 2). is there.
For example, gaming media information (the number of loans, the number of payouts, the number of outs) and security information from the pachinko machine 3a are transmitted to the peripheral device B (the gaming media handling device 1), and the peripheral device B (the gaming media handling device 1) Based on the game medium information from the pachinko machine 3a, the consumption amount of the player, the game time, and the number of visits to the store are calculated. Then, the peripheral device (game medium handling device 1), information obtained by adding the number of balls to the game medium information, the identification information of the player (card ID), the calculated consumption amount of the player, game time, visit count Transmit to the hall computer (server device 2). The hall computer (server apparatus 2) stores the received information.
The system shown in FIG. 15 (c) is a peripheral device C (unit for managing gaming media), calculates the amount of money consumed, and the hall computer (server device 2) calculates the game time and the number of visits to the store. These are stored in the server device 2).
For example, game media information (the number of loans, the number of payouts, the number of balls out), and the peripheral devices (game media management units) such as enclosed pachinko and pachislot machines and peripheral devices (game media management units) and Security information is transmitted and received, the peripheral device C (game media management unit) calculates the consumption amount, and along with the consumption amount, the game media information (the number of loans, the number of payouts, the number of outs, the number of balls) and the identification information (personal Information and CPUID are transmitted to the hall computer (server apparatus 2). The hall computer (server device 2) calculates the gaming time of the player and the number of visits to the store based on the received information, and the consumption amount, gaming medium information, and the like transmitted from the peripheral device (game media management unit) Store with identification information.
  Then, the hall computer (server device 2), game media handling device when the calculated consumption amount, gaming time, the number of visits exceeds the upper limit of the consumption amount, gaming time, the number of visits set in the game regulation filer 1. It outputs a signal instructing the settlement device 6 and the prize management device 7 to display a warning or collecting a membership card, or a signal instructing the gaming machine 3 to restrict the game.
  As described above, even if the hall computer calculates all of the player's consumption amount, the game time, and the number of visits to the store, the peripheral device may perform some of the calculation processing. The consumption amount acquired or calculated by the hall computer (server device 2), the game time, the number of visits to the store, the game medium information, and the identification information are stored in the visitor management table of the storage unit 282.
[Visitor management table]
FIG. 16 is an explanatory diagram of an example of the customer-visit management table stored in the storage unit 282. As shown in FIG. 16, the visitor management table includes a visitor number (visitor No.), date and time, membership card ID, entrance card number, visitor card ID, sand ID, number of uses, facial data identification number, number plate number, Card insertion time, card return time, consumption amount, gaming time, number of visits to the store, filer registration, regulation content 1, warning / attention based on regulation content 1, alert / attention based on regulation content 2, regulation content 2 ing. The visitor management table shown in FIG. 16 is an example, and items can be added or deleted. For example, when the entry / exit device 30 is not installed, the entry card number can be omitted. It is.
  The visitor number is newly assigned when the entrance card number or the membership card ID received from the entrance / exit device 30 is not stored in the customer visit management table. When the entry / exit device 30 is not installed, when the member card ID or the visitor card ID received from the gaming medium handling device 1 is not stored in the visiting customer management table, a visitor number is newly assigned. Then, the data transmitted from the game medium handling device 1 is stored in the items of date and time, entrance card number, member card ID, visitor card ID and sand ID associated with the visitor number.
  The entry card number received from the entry / exit device 30 is stored in the entry card number field. In the item of membership card ID, a membership card ID is stored. Visitor card ID is stored in the item of visitor card ID. A sand ID is stored in the item of sand ID. Since the gaming media handling apparatus 1 transmits to the server device 2 the entrance card, member card ID or sand ID in which the card is inserted when the visitor card is inserted, the card number or card ID and the sand ID The player is associated with the gaming machine by being stored in the customer visit management table.
  In the item of the number of uses, the number of game media used for the game in the game machine 3 that forms a unit with the game medium handling device 1 corresponding to the sand ID is stored. The item of the number of uses is updated every time the number of uses is transmitted from the gaming machine 3 to the server device 2 via the game medium handling device 1.
  In the item of the facial data identification number, the identification number of the facial data of the player in the sitting state is stored in association with the sand ID. When a membership card is inserted into the gaming medium handling device 1, the control unit 281 of the customer shopping controller 280 reads facial data corresponding to the membership card ID from the storage unit 212 of the membership management device 210, and also manages facial data. Facial data corresponding to the sand ID is read out from the seating information database in the storage unit 292 of the device 290, and the two are compared. Then, if it is determined that they match, the identification number of the facial data corresponding to the membership card ID is read out from the storage unit 212 and stored in the item of the facial data identification number in the customer visit management table. If it is not determined that there is a match, there is a possibility that the membership card is being used illegally, so that the gaming media shooting device is not allowed to allow the gaming media to be borrowed by the gaming media handling apparatus 1. A person in charge is directed to the place where the handling device 1 is installed.
  When a visitor card or a bill is inserted into the gaming medium handling device 1, the control unit 281 of the visitor management device 280 reads facial data corresponding to the sand ID in the seating information database of the storage unit 292, and this facial The identification number associated with the data is obtained from the face information database and stored in the item of the facial data identification number in the customer visit management table. Here, the control unit 281 determines whether or not the member associated with the facial data identification number is included in the member information stored in the member management device 210. If it is determined that there is a member associated with a facial data identification number, the member card ID of the member is stored in the item of member card ID in the customer visit management table.
  In addition, when the member card ID is stored in the item of the member card ID in the customer visit management table, the control unit 281 of the customer visit management device 280 requests the player for the item of registrar registration and regulation content described later. Items preset as game-dependent measures are stored.
  The item of card insertion time stores the time when the server device 2 receives the card ID. At the card return time, the time at the time of receiving a signal indicating that the card eject button has been pressed from the gaming medium handling device 1 is stored.
  The consumption amount item stores a value obtained by adding an initial value to the consumption amount calculated based on the data stored in the usage number item. For example, it can be calculated by multiplying the number of used balls minus the number of used balls for the game media rate. In addition, the consumption amount of money can also be calculated by the amount of change in the frequency stored in the card or the amount of decrease in storage balls.
  In the item of game time, a value obtained by adding an initial value to the game time calculated based on the data stored in the item of the number of uses is stored. In the case of the pachislot machine 3b, it takes 4.1 seconds from the end of the game to the start of the next game, so in the case of MAX, the output of three IN signals corresponds to 4.1 seconds. It can be considered. Further, in the case of the pachinko machine 3a, since about 100 balls are fired per minute, it can be considered that receiving an out signal 100 times corresponds to one minute.
  In the item of the number of times of arrival, a value obtained by adding “1” to the initial value is stored. The number of visits is updated as the game player passes through the entry / exit device 30. If the entry / exit device 30 is not installed, for example, every time facial data is created by the gaming medium handling device 1, the number of times the player visits corresponding to the facial data is updated. The number of visits may be updated each time a membership card or a visitor card is inserted into the gaming media handling apparatus 1.
  Here, the initial value of the consumption amount, the initial value of the gaming time, and the initial value of the number of visits are the values of the consumption amount, the gaming time, and the number of visits corresponding to the same card ID in the previous customer management table. Equivalent to. In the example shown in FIG. 16, the value of the consumption amount corresponding to the visitor number 700, the value of the gaming time, and the value of the number of visits are the initial values of the gaming time and the number of visits corresponding to the visitor number 1. . When there is no data corresponding to the same card ID in the customer visit management table, “0” is set as an initial value of the value of the consumption amount, the value of the game time, and the value of the number of visits.
  Information indicating whether or not the player has declared game restrictions is stored in the item of the filer registration. When the information indicating that the player is declaring a game restriction is stored in the item of a plurality of restriction contents items, the specific restriction contents are stored. For example, the upper limit value of game time is stored in the item of restriction content 1, the upper limit value of the number of visits is stored in the item of restriction content 2, and the upper limit value of consumption amount is stored in the item of restriction content 3. . The information indicating whether or not the player has declared a game restriction, and restriction contents 1 to 3 can be read out from the storage unit 302 of the game restriction filer management device 300 and stored. Further, although not shown, for example, a day on which a game can be played in one week may be stored as the restriction content.
  In the item of warning / attention, data is stored when the game by the player exceeds the content of regulation. Specifically, data is stored in the item of declarator registration, and "warning" is stored in the item of warning / attention when the game by the player exceeds the content of restriction. If data is not stored in the item of declarator registration, and the game by the player exceeds the preset restriction content on the game arcade side, “Warning” is stored in the item of warning / attention. When "Warning" or "Warning" is stored in the warning / attention item, a warning or warning is displayed on the corresponding gaming medium handling device 1, each stand display 4, the settlement device 6 or the prize management device 7 Display.
  As a specific example, the visitor No. in FIG. In the first player, identification information of facial data is stored first, and then data is stored in the item of member card ID, the item of sand ID, and the item of card insertion time. Next, if the facial data corresponding to the identification information and the facial data stored in the seating information database in association with the sand ID are compared and match, whether the member has registered as a filer or not judge. Visitor No. Since the player 1 is registered as a declarator, data is stored in the declarator registration items and the restriction content items. Thereafter, every time the player plays a game using the gaming machine 3, the data of the item of usage number is updated, and accordingly, the data of the item of consumption amount and the data of the item of gaming time are updated. The visitor No. in FIG. In the 1st player, the gaming time is set to 3 hours, and the gaming time exceeds 3 hours. A warning will be given to one player.
  Also, the visitor No. in FIG. In the third player, data is first stored in the item of facial data identification number, and then data is stored in the item of visitor card ID, the item of sand ID, and the item of card insertion time. Next, when there is a membership card ID associated with the facial data identification number, the membership card ID is stored in the item of membership card ID. Next, when the member registers as a declarator, the data of the game control content is stored in the item of the control content. Data is not stored because the player of 3 is not targeted. Thereafter, every time the player plays a game using the gaming machine 3, the data of the item of usage number is updated, and accordingly, the data of the item of consumption amount and the data of the item of gaming time are updated.
  In addition, regardless of whether or not the player declares a game restriction, for example, when the game time exceeds a certain time or the consumption amount exceeds a certain amount, an event is generated to draw attention to the stagnation. May be For example, even if a clerk comes to take an order for coffee, or even causes the liquid crystal display unit 405 of each stand display 4 or the touch panel LCD 16b of the gaming medium handling apparatus 1 to output an advertisement image and sound to draw attention. Good.
  Also, depending on the player, when there is no ball in the membership card, a bill may be inserted to play a game as a visitor without inserting the membership card into the gaming media handling apparatus 1. In this case, it is possible to determine whether the player is a member or not by the facial data, and it is determined that the game control filer is a member, so it is also determined whether the player is a game control filer It is possible. For this reason, the game information when the member plays a game as a visitor may be added to the game information of the game regulation filer, which is stored in association with the membership card, such as the game time, the amount spent, and the number of visits to the store. It will be possible.
  Temporarily, when there is no facial recognition function in the game medium handling device 1, when exchanging the ball of the visitor card for a prize and storing the rest in the membership card, a predetermined reading installed in the prize exchange counter In some cases, a membership card may be inserted into the device. At this time, since it is possible to associate the visitor card ID with the member card ID, it is possible to determine whether or not the player possessing the visitor card ID is a game regulation filer. Thereby, it becomes possible to determine whether or not the game played above the upper limit declared by the game regulation filer can be determined, and in the case of exceeding the upper limit, in the premium exchange counter, it is possible to It is possible to warn that the upper limit has been exceeded.
  In the customer visit management table shown in FIG. 16, time information is stored in the item of prescribed content (gaming time), but the number of uses corresponding to the upper limit time may be stored. For example, in FIG. The upper limit of the game time of 1 is set to three hours, but 100 × 60 × 3 = 18,000 (pieces) may be set as the number of use of pachinko balls for three hours. In this case, if the number of uses exceeds 18,000, the upper limit of the game time declared by the game regulation declarer will be exceeded, and therefore, it is possible to omit the item of game time in the customer visit management table. It is possible to similarly use the number of consumption money. However, since pachinko machine 3a and pachislot machine 3b have different calculation methods for the game time and the amount of money spent, the pachinko machine's visitor management table and pachislot machine's visitor management table are prepared separately, It is desirable to calculate the total of both at the end time and so on.
  In addition, server device 2 (hall computer), game information regarding the game regulation filer which is stored in the game regulation filer management table, namely, game time, consumption amount, the number of visits, whether or not the upper limit has been exceeded etc The game information of is updated to the game information on the game regulation filer stored in the customer visit management table from the end of business to the start of business the next day. Thereby, when the game regulation filer enters the game arcade on a later day and inserts the membership card into the game medium handling apparatus 1, the server apparatus 2 (hall computer) plays a game so as to execute warning display and game regulation. It becomes possible to control the machine or its peripherals.
(Form of gaming system)
Note that, as described above, since each management device of the server device 2 can be independent of each other, for example, it is possible to share the customer visit management device 280 and the game restriction filer management device 300. . For example, as shown in FIG. 17A, in the case of an affiliated store consisting of a plurality of game arcades, the server device 2 of the main store has the functions of the customer management device 280 and the game regulation filer management device 300. And connect the server device 2 of the head office and the server device 2 of the branch offices A to C so that they can communicate with each other via the Internet, and the head office performs customer management of branch offices AC and game regulation filer management You may Thereby, for example, when the game regulation filer plays at any of the main store or the branch A to C, the game time, the consumption amount and the number of visits to each game are counted.
  Alternatively, as shown in FIG. 17 (b), for example, an external server device that fulfills the functions of the customer management device 280 and the game regulation filer management device 300 is established in cooperation with neighboring amusement arcades A to C. By connecting the external server device and the server device 2 of the game arcades A to C in a communicable manner via the Internet, respectively, the game arcades A to C use the common external server device to manage customer visits and games Regulatory filer management may be performed. Thus, as in the case of FIG. 17A, when the game regulation reporter plays a game at any of the game arcades A to C, the game time, the consumption amount and the number of visits to each game arcade are counted. It will be.
  Thus, for example, when the game regulation filer performs admission to one game arcade and plays a game by sharing the customer shop managing device 280 and the game regulation filer managing device 300 in a plurality of game arcades, When the upper limit is exceeded by the entrance and the game, it becomes possible to perform the entrance restriction to the other game place and the game restriction.
Hereinafter, examples of the present invention will be described.
Example 1
In the first embodiment, the player is warned of the intrusion prevention based on the game time. In the first embodiment, the game regulation declarer of the card member is a target of warning, and whenever the player plays a game, the game medium handling device 1 transmits game medium number information to the server device 2. Then, the server device 2 obtains the game time or the consumption amount based on the use number information of the game medium included in the game medium number information, and the game time or the consumption amount for 1 day which this game time or consumption amount declared in advance It is determined whether it exceeds or not, and it is determined based on the determination result whether or not to give a warning. When it is determined that the warning is to be given, the fact is sent to the device having the function of giving a warning to warn the player. In the first embodiment, it is assumed that the entry / exit device 30 is not installed in the game arcade.
  FIG. 18 is an explanatory drawing showing the flow of processing for giving warning of intrusion prevention in the first embodiment.
  As shown in FIG. 18, from the gaming machine 3, gaming media information is output to the gaming media handling apparatus 1 (S10). The information related to the game medium information corresponds to, for example, in information corresponding to medal insertion in the case of the pachislot machine 3b, and out information corresponding to the number of game balls thrown in in the case of the pachinko machine 3a. The game medium information may include information such as lending (frequency), balls, balls, etc., in addition to the in / out information.
  In game media handling apparatus 1, when a card is inserted by a player, card authentication processing is performed, and when it is determined that the card is a legitimate card, the sand ID attached to game media handling apparatus 1 And the card ID attached to the card are transmitted to the server device 2 (S11). Then, when any of the information on the balls, the balls, and the degree of the remaining amount is stored in the card, the game media can be lent using the information. It should be noted that the fact that information on the number of balls, balls and balances is stored in the card is stored in the server device 2 in association with the card ID, in addition to the case where the information is stored directly in the card. Also includes
  After that, every time the gaming media handling apparatus 1 receives gaming media information from the gaming machine 3, the gaming media handling apparatus 1 transmits usage number information to the server device 2 (S12). In the usage information, it is necessary to include at least in-out information in the game medium information transmitted from the gaming machine 3. In addition, information on lending (count), balls, balls is added. May be sent to the server device 2. The use number information is used by the server device 2 to calculate the game time. Further, the server apparatus 2 can accurately grasp the amount of money actually consumed by the player by adding information on lending (frequency), balls, and balls. When gaming media handling device 1 transmits usage number information to server device 2, even when the usage number information is directly transmitted to server device 2 when gaming media information is received from gaming machine 3, the predetermined number It may be transmitted at timing. The predetermined timing may be, for example, when the in / out information has reached a predetermined value, or every predetermined time.
  Here, as described above, the cards include a member card to be lent to a player who is a member of a game arcade, and a visitor card to be lent temporarily by the game arcade. In the case of a member card, when the member card is inserted into the gaming medium handling device 1, the member ID and the sanding ID are stored in the server device 2 in association with each other. When the visitor card is inserted into the game medium handling device 1, the visitor card is associated with the visitor card ID and the sand ID, and is stored in the server device 2 (S13). The visitor card can be issued by pressing the return button in a state where there is a frequency after inserting a bill into the gaming medium handling apparatus 1, so a non-member player bills the gaming medium handling apparatus 1. Inserting can be considered as having inserted a visitor card. In the case of a member card, it is possible to determine in the server device 2 whether or not the player is a game regulation filer based on the member ID. In the case of a visitor card, it is possible to determine in the server device 2 whether or not the player is a game regulation filer based on facial data.
  In addition, in the gaming medium handling device 1, processing for giving a card ID to a visitor card is carried out with the insertion of a bill. Here, the card ID is given at the time of card insertion, and at the time of return. If the gaming medium handling device 1 is to implement card ID assignment at the time of card insertion, the card ID and sand ID assigned at the time of card insertion are transmitted to the server device 2. If the gaming medium handling device 1 is to implement card ID assignment at the time of card return, the card ID to be assigned and the sand ID are transmitted to the server device 2.
  When the server device 2 receives the usage number information from the gaming medium handling device 1, the server device 2 associates the card ID, the sand ID, and the usage number information, and stores them in the customer management table of the storage unit 282 (S14).
  Next, when the player instructs to return the card, the gaming medium handling device 1 performs a process of ejecting the card or a process of collecting the card. If the card inserted in the gaming medium handling apparatus 1 is a membership card or a visitor card having a frequency or balls, processing for discharging the card is performed, and the inserted card has no frequency or balls. In the case where it is a visitor card or a member card of a player who does not have balls, balls, balls, and the game time exceeds the upper limit, processing for collecting the card is performed.
The gaming medium handling apparatus 1 performs a process of ejecting a card based on a card return instruction from a player. In this process, when the card is a membership card or a visitor card having a frequency or balls, the game medium handling device 1 ejects the card and transmits the ejected card ID and the sand ID to the server device 2 (S15) ).
In addition, the gaming medium handling device 1 plays the game when the card is the card of the player who has no frequency, no visitor card, no visitor card or frequency, no balls, no balls, and the game time exceeds the upper limit. The medium handling device 1 carries out the process of collecting the card. Furthermore, when collecting the card, the game medium handling device 1 performs processing to transmit the card ID and the sand ID of the collected card to the server device 2 (S18).
  On the other hand, the server device 2 performs a process of determining whether or not a card has been collected by the gaming medium handling device 1 (S16). When it is determined that the card has been collected, the server device 2 transmits a signal instructing to transmit the information of the card collected by the game medium handling device 1 to the game medium handling device 1 (S17). If it is not determined that card collection is to be performed, the process proceeds to the process shown in step S23 of FIG. Having received the signal instructing to transmit the information of the card collected from the server device 2, the game medium handling device 1 transmits the collected card ID and the sand ID to the server device 2 (S18).
  When the server device 2 receives the card ID and the sand ID of the card collected from the gaming medium handling device 1, the server device 2 cancels the association between the sand ID, the card ID, and the number of uses (S19). Here, releasing the association between the sand ID, the card ID, and the number of uses means that the player corresponding to the card ID ends the game in the gaming machine 3 in which the game medium handling device 1 corresponding to the sand ID is installed. Means that the server device 2 has judged.
  Next, the server device 2 determines whether the card is a member card of the game regulation declarer and the consumption amount and the game time calculated based on the usage count information exceed the upper limit value (S20). When it is determined that the upper limit is exceeded, the server device 2 transmits warning information to the gaming media handling device 1 (S21), and the main processing in the server device 2 is ended. If it is not determined that the upper limit value is exceeded, the process proceeds to the process shown in step S23 of FIG. As shown in FIG. 20, the gaming medium handling apparatus 1 having received the warning information displays a warning screen A1 indicating that the card is to be collected because the upper limit amount of money has been reached, as shown in FIG. 20 (S22). In the process of step S20, the usage number information is converted into the consumption amount and the game time, but it is determined whether the consumption amount and the game time exceed the upper limit value using the value of the usage number information as it is. You may judge.
  In FIG. 19, the server device 2 determines whether the card corresponding to the card ID received from the gaming medium handling device 1 is to be collected by the settlement device 6 or the prize exchange counter (S23). In this process, when at least one of balls, balls and remaining frequency is stored in the membership card or the visitor card, the server device 2 determines in the settlement device 6 or the prize exchange counter to collect. Further, the server device 2 determines that the prize exchange counter is to collect the card when the gaming time exceeds the upper limit for a member card in which balls and balls are stored and the remaining frequency is not stored. When it is not determined that the card is to be collected, the present processing in the server device 2 is ended. The case where it is not determined that the card is to be collected corresponds to the case where the player brings back a ball having balls (a ball) and a membership card having no frequency as it is.
  When the server device 2 determines that the card is to be collected in the settlement device 6 or the prize exchange counter (YES in S23), the card ID (S24) transmitted to the server device 2 when the settlement device 6 collects the card is Wait for reception. Then, when receiving the card ID of the collected card from the settlement apparatus 6 or the prize exchange management device 7, the server device 2 cancels the association between the sand ID, the card ID, and the number of uses (S25). It is determined whether the number of uses exceeds the upper limit (S26). When it is determined that the number of daily use exceeds the upper limit, the server device 2 transmits warning information to the settlement apparatus 6 (S27), and ends the processing of the server device 2. If it is not determined that it has exceeded, the processing of the server device 2 is ended. The settlement device 6 that has received the warning information receives the warning information to the liquid crystal display device 6e, and the prize management device 7 receives the warning information to the liquid crystal display device 7a. As shown in “card collection”, warning screens A2 to A5 are displayed to notify that the upper limit amount of money has been reached (S28).
Next, a warning screen in the case where the upper limit declared by the game regulation filer is exceeded in the first embodiment will be described.
When the player is seated at a seat in front of the gaming machine 3, the gaming medium handling device 1 captures an image of the player's face, and facial data is acquired. This facial data is transmitted to the server device 2 together with a unique identification number (hereinafter referred to as a sand ID) given to the gaming medium handling device 1. When the player inserts any one of a membership card, a visitor card, and a bill into the gaming medium handling apparatus 1, the gaming medium handling apparatus 1 transmits a membership card ID and a visitor card ID to the server device 2. The server device 2 registers the membership card ID or the visitor card ID, the sand ID, the facial data, and other related data in the visitor management table in association with each other. In addition, the server device 2 refers to the game regulation filer management table, determines whether or not the player is a game regulation filer based on the membership card ID and facial data, and determines the determination result as the member card ID or It associates with facial data and additionally stores it.
FIG. 20 is a diagram showing the contents of a warning when the game regulation filer plays a game using a membership card.
In the case where the player is a game regulation declarer, when the player inserts a membership card into the gaming medium handling device 1 and plays a game exceeding the upper limit of the game time allocated to the game regulation declarer, If none of the frequency, balls, or the number of balls is stored, the membership card is collected by the gaming medium handling device 1 and the upper limit of the gaming time is exceeded by the liquid crystal display 6e, so the membership card is collected. A warning screen A1 notifying that effect is displayed. Otherwise, the membership card is ejected from the gaming medium handling device 1 and collected by the player.
  Further, when only the remaining frequency remains in the discharged membership card, and the membership card is inserted into the settlement device 6 and the balance corresponding to the remaining frequency is settled, the membership card is collected to the settlement device 6 At the same time, the liquid crystal display 6e displays a warning screen A2 notifying that the upper limit of the game time has been exceeded. Note that the warning screen A2 may include an indication that the membership card has been collected.
  In the case where the remaining frequency, the number of stored balls, and the number of remaining balls are stored in the discharged membership card, first, when the membership card is inserted into the settlement apparatus 6 and the balance corresponding to the frequency is settled, The membership card is returned. At this time, the liquid crystal display device 6e of the settlement apparatus 6 notifies that there are balls and balls, and a guide image B1 is displayed to urge all possessed balls and balls to be replaced with a prize. . Next, the player holds a membership card and goes to a prize exchange counter to exchange balls, balls and prizes. At this time, the liquid crystal display 7a of the prize management device 7 displays a warning screen A3 notifying that the member card can not be used because the upper limit of the game time has been exceeded. At this time, it is desirable that the prize counter clerk verbally explain that the membership card can not be used and that all stored balls and balls possessed are exchanged for the prize. Further, the warning screen A3 may include an indication that the membership card is to be collected.
  In addition, in the case where the remaining frequency is not stored in the discharged membership card and the stored balls and the number of balls are stored, the player holds the membership card and goes to the prize exchange counter to store the balls and balls. When exchanging the prize with the prize, a warning screen A4 is displayed on the liquid crystal display 7a of the prize management device 7 to notify that the upper limit of the game time has been exceeded. At this time, it is desirable that the prize counter clerk verbally explain that the membership card can not be used and that all stored balls and balls possessed are exchanged for the prize. In addition, the warning screen A4 may include an indication that the membership card is to be collected.
  Also, in the case where the number, the number of balls, and the number of balls are stored in the discharged membership card, the player first carries the membership card and goes to the prize exchange counter to store the balls, balls and prizes. When the exchange is to be performed, the liquid crystal display 7a of the prize management device 7 displays a guide image B2 prompting the user to settle all remaining frequencies. Next, with the membership card, it goes to the settlement apparatus 6 to make a settlement. At this time, the membership card is collected by the settlement apparatus 6, and the liquid crystal display 6e of the settlement apparatus 6 displays a warning screen A5 notifying that the upper limit of the game time has been exceeded. Note that the warning screen A5 may include an indication that the membership card is to be collected.
  Temporarily, the game regulation filer returns the membership card without performing balance adjustment of the remaining count and storing balls, balls, and later playing the remaining count or playing the ball by using the member card. It is assumed that the media handling device 1 is inserted. In this case, the membership card is immediately returned from the gaming medium handling device 1, and the upper limit of the gaming time is exceeded on the touch panel LCD 16 of the gaming media handling device 1, and the lending of gaming media is restricted. In addition to notifying that the card is to be collected, a warning screen is displayed that prompts the user to exchange all the possessed balls and balls for a prize and to settle the remaining frequency.
  FIG. 21 is a diagram showing the contents of a warning when a game control filer plays a game using a visitor card or cash (bills).
  When the game regulation declarer inserts a visitor card or a bill into the gaming media handling device 1 and plays a game exceeding the upper limit of the game time allocated to the game regulation declarer, the visitor card counts If none of the number of balls is stored, the visitor card is collected by the game medium handling device 1. When at least one of the frequency and the number of balls is stored in the visitor card, the visitor card is ejected from the game medium handling device 1. When the visitor card is collected by the game medium handling apparatus 1, a warning screen is not displayed on the LCD touch panel 16.
  In addition, when there is remaining frequency in the discharged visitor card and the visitor card is inserted into the settlement device 6 and the balance equivalent to the frequency is settled, the visitor card is collected by the settlement device 6, A warning screen C1 is displayed on the liquid crystal display 6e of the settlement apparatus 6 to notify that the upper limit of the game time has been exceeded.
  In addition, when the frequency and the number of balls are stored in the discharged visitor card, the visitor card is first inserted into the settlement apparatus 6 and the balance corresponding to the remaining frequency is settled. The card is returned. At this time, the liquid crystal display 6e of the settlement apparatus 6 notifies that there is a ball, and also displays a guide image D1 prompting that all the balls possessed are exchanged for a prize. Next, with the visitor card, the player goes to the prize exchange counter to exchange balls and prizes. At this time, the liquid crystal display 7a of the prize management device 7 displays a warning screen C2 notifying that the upper limit of the game time has been exceeded.
  In addition, only the balls are stored in the discharged visitor card, and when the visitor card is carried to the prize exchange counter to exchange the balls and the prize, the liquid crystal display 7a of the prize management device 7 A warning screen C3 notifying that the upper limit of the game time has been exceeded is displayed.
  In addition, when the number and the number of balls are stored in the discharged visitor card, first, when the visitor card is held to go to the prize exchange counter to exchange the balls and the prize, the prize management The liquid crystal display device 7a of the device 7 prompts the settlement of the remaining frequency, and a guidance image D2 notifying that the upper limit of the game time has been exceeded is displayed. After the gift exchange, the visitor card is returned. Next, when the visitor card is inserted into the settlement apparatus 6 and the balance equivalent to the frequency is settled, a warning screen informs the liquid crystal display 6e of the settlement apparatus 6 that the upper limit of the game time has been exceeded. C4 is displayed.
  By the way, although it is recommended to settle the remaining frequency of the visitor card during the business day, there is also a play field where the frequency of the visitor card can be used for a fixed period (for example, 5 days). It is assumed that the game regulation declarer inserts the visitor card back into the game medium handling apparatus 1 in order to carry out the play using the frequency stored in the visitor card later, without taking account of the frequency. At this time, the server device 2 determines from the facial data that the player is a game regulation declarer and exceeds the upper limit of the game time, and the touch panel LCD 16 of the game medium handling device 1 exceeds the upper limit of the game time. In addition to notifying that the lending of gaming media is restricted, an image prompting the user to settle the remaining frequency is displayed.
  As described above, in the first embodiment, when the game time of the player who is the game regulation declarer exceeds the upper limit of the declared game time, the member card of the player is the game medium handling device 1, It is collected at either the settlement apparatus 6 or the prize exchange counter. For this reason, the player who is the game regulation declarer can not receive the member benefits such as the ball replay. Moreover, in any one of the gaming medium handling apparatus 1, the settlement apparatus 6, and the prize management apparatus 7, the player regulates his or her own game to warn that the game time has exceeded the upper limit of the applied game time. It is possible to understand that it has been applied. In addition, when a warning display indicating that the upper limit of the game time has been exceeded is displayed in any of the gaming medium handling device 1, the settlement device 6, and the prize management device 7, the warning display is not performed in the other devices, It is possible to prevent the player from being warned more than necessary.
  According to the first embodiment described above, although there are cases where the membership card is collected in the settlement apparatus 6 or the prize exchange counter, all membership cards may be returned. Under the present circumstances, if it is a game regulation filer who played the game which exceeded the declared upper limit, paying out game media from game media handling device 1 making use of the member card (for example, reservoir replay) is regulated You may display a message. In this way, it is possible to have a sense of exchanging the balls of membership card for a prize.
  In addition, although the first embodiment described above relates to the case where the entry / exit device 30 shown in FIG. 1 is not installed, when the entry / exit device 30 is installed, the game time limit by the game regulation filer is upper limit If the game media handling device 1 ejects the membership card without collecting it and causes the game regulation filer to collect it, and the member card is inserted into the entry / exit device 30 when leaving the store, the entry / exit device You may make it collect to 30. Also, when the membership card is collected by the checkout device 6 or the prize exchange counter, the exit card is discharged from the checkout device 6 and held by the game regulation filer, or the clerk at the prize exchange counter regulates the exit card The game regulation filer may be allowed to leave through the entry / exit device 30 by handing over to the filer. In addition, when a member card is inserted into the entrance / exit device 30 at the time of exit, it may be notified that the game time has exceeded the upper limit by displaying only a warning without collecting the entrance / exit device 30. . Thereby, the player comes to understand that the game using the membership card is restricted. Temporarily, when the remaining frequency and storage balls are stored in the membership card, it will be sent to the game arcade for settlement and prize exchange. As a result, the membership card is collected by the settlement apparatus 6 or the prize exchange counter. Further, even if the membership card is inserted into the gaming media handling device 1, the gaming media handling device 1 recovers the membership card in order to determine that the server device 2 should be recovered. It should be noted that even if the game regulation declarer puts cash (bills) into the gaming medium handling apparatus 1 and tries to receive the payout of the game medium, it is determined that the game regulation declarer is based on the facial data, so The cash (banknote) is returned. At this time, a warning may be displayed on the gaming medium handling device 1 to the effect that the upper limit of the gaming time has been exceeded.
  Further, according to the first embodiment described above, the warning display is performed when the game time exceeds the upper limit, but the present invention is not limited thereto, and the warning display may be performed when the consumption amount exceeds the upper limit. The consumption amount may be calculated based on the number of uses, or may be calculated based on the amount of reduction or the number of stored balls. If the consumption amount exceeds the upper limit, for example, instead of the warning screen A1, “The customer today used the game ball for ○ yen using this card, so the declared maximum amount Therefore, a warning screen may be displayed that includes text information such as “The card will be collected.” Further, according to the first embodiment described above, with regard to the timing of displaying the warning screen and the timing of making the determination regarding the warning, the gaming medium handling apparatus 1 (sand), the settlement apparatus 6, the prize exchange counter (prize management apparatus 7), etc. Although the case of performing the procedure has been described as an example, in addition, for example, the rate of the number of balls or balls stored in the card does not match the lending rate of gaming media in the gaming machine to be played In this case, at various timings, such as confirming the intention of changing the number of balls or balls to match the lending rate of game media, transitioning the game medium handling apparatus 1 (sand) from the offline state to the online state, etc. It is possible to display a warning screen or to make a warning determination.
Example 2
In the second embodiment, the player is warned of the prevention of immersion based on the game time and the number of visits to the store. In addition, about the process same as the process in Example 1 shown to FIG. 18, FIG. 19, the detailed description is abbreviate | omitted by attaching the same step number.
  FIG. 22 is an explanatory view showing a flow of processing for giving warning of intrusion prevention in the second embodiment.
  As shown in FIG. 22, from the gaming machine 3, gaming media information is output to the gaming media handling apparatus 1 (S10).
  In the gaming medium handling device 1, when a card is inserted by a player, acceptance processing and authentication processing of the card are performed, and when it is determined that the card is a legitimate card, the gaming media handling device 1 is attached The sand card ID and the card ID attached to the card are transmitted to the server device 2 (S11).
  When the server device 2 receives the card ID and the sand ID from the gaming medium handling device 1, the server device 2 stores the card ID and the sand ID in the customer management table of the storage unit 282 and the items associated with the card ID. The information is stored in (S13). Next, the server device 2 performs processing to determine whether the number of visits of the player corresponding to the card ID exceeds the upper limit with reference to the customer visit management table (S31), and it is determined that the upper limit has been exceeded. If so, the warning information is transmitted to the gaming medium handling apparatus 1 (S32), and this processing in the server device 2 is ended. When it is not determined that the upper limit has been exceeded, the server device 2 associates the card ID, the sand ID, and the number-of-use information when the number-of-use information is received from the gaming medium handling device 1 and manages the customers in the storage unit 282 It stores in the table (S14).
  On the other hand, the gaming medium handling device 1 performs processing to determine whether or not warning information has been received from the server device 2 (S33). If it is determined that the warning information has been received, as shown in FIG. 23 (a), it is possible to prevent the intrusion by the text information that "The number of visits has reached the upper limit, and we will restrict the use of the card." A warning screen is displayed (S34), and the processing at the time of card insertion in the gaming media handling apparatus 1 is ended. When it is determined that the warning information is not received, the usage number information is transmitted to the server device 2 each time the game medium information is received from the gaming machine 3 (S12).
  In the second embodiment, when the number of visits exceeds the upper limit, the use of the card is restricted, but the game itself can be implemented. When a member card is inserted into the gaming medium handling device 1, a warning screen is displayed on the LCD touch panel 16, but after being displayed for a while, the warning screen disappears, and the process shifts to step S12.
  Limiting the use of a card (membership card) in the display content shown in FIG. 23A includes making it impossible to pay out game media by holding balls, replaying with balls, and remaining frequency. In addition to prohibiting replay by balls, the number of playable game media may be limited, for example, from unlimited to 2500 balls.
  Thereafter, as in the first embodiment, the gaming medium handling apparatus 1 and the server apparatus 2 perform the processes of steps S15 to S28 shown in FIGS. 18 and 19.
  As described above, in the second embodiment, use of the membership card is restricted by the number of visits at the start of the game, and a warning display indicating that the membership card is collected when the game time or the consumption amount exceeds the upper limit at the end of the game is displayed. , And the game medium handling apparatus 1, the settlement apparatus 6, and the prize management apparatus 7 are performed. Therefore, by showing a warning display to the game regulation filer at the start of the game, it becomes possible to re-recognize that the player is the game regulation filer, and it is possible to stop the concentration on the game. .
  In the second embodiment, when the number of visits exceeds the upper limit, the player can not pay out game media by holding balls, replaying with balls, and remaining frequency, so cash (bills) is required when playing a game. The game media handling apparatus 1 receives payouts of game media by the insertion of. For this reason, it becomes possible to make the user feel a struggle for throwing in cash (bills), and it is possible to stop the concentration on the game. Temporarily, in the state where the member card is inserted in the game media handling device 1, after the game regulation declaration person starts the game by the insertion of cash (the bill), when the game time or the consumption amount exceeds the upper limit, execution While the same warning display as in Example 1 is performed, the membership card is collected by the game medium handling device 1.
  In the second embodiment, as in the first embodiment, it is possible to determine whether or not the player is a game regulation reporter by facial data, so the game regulation reporter uses cash (bills) Even if a game is played, it is possible to determine whether or not it is a game regulation filer. Therefore, for example, after the game regulation filer presses the return button to eject the membership card from the gaming media handling apparatus 1 and collect the membership card, the player plays a game by cash, and the gaming time or the consumption amount exceeds the upper limit. Do. In this case, for example, as shown in FIG. 23 (b), a warning screen for preventing entanglement is displayed by the character information "The amount of money spent has reached the upper limit, so we will restrict the use of the customer's membership card." Then, it may be suggested to the game regulation filer that the membership card has become practically unusable.
  In addition, in the case of using facial authentication, it is possible to determine whether or not the player is a game regulation reporter, so even if the game regulation filer uses a visitor card, the number of visits must be determined Is possible. Also, even if facial authentication is not used, if it is the number of times of card insertion determined based on the information obtained by flow line analysis, or the number of times of coming to the store is the number of times of card insertion If it is the number of times that insertion and ejection are repeated, etc., it may be considered that it is the number of insertions of the visitor card. As described above, the number of visits to the store is not limited to the number of insertions of the membership card in the gaming medium handling apparatus 1 and may be, for example, a visitor card.
  As described above, in the second embodiment, it is possible to warn by the number of visits to the store at the start of the game and warn by the game time or the consumption amount at the end of the game, thereby suppressing the player's involvement in the game .
[Example 3]
FIG. 24 is an explanatory drawing showing the flow of processing for giving warning of intrusion prevention in the third embodiment. In the third embodiment, the warning content is notified to the mobile member by displaying a warning screen when the game time and the number of visits to the store exceed the upper limit via the mobile terminal device.
  A predetermined application is introduced to the portable terminal device possessed by the player, and by activating this application, display of a warning screen, display of remaining time, display of the number of uses and the number of visits to the store are performed. Also, by activating this application at the start and end of the game, the portable terminal device can communicate with the game medium handling device 1 via the non-contact IC card reader / writer 18.
  At the start of the game, as shown in FIG. 24, the player holds his portable terminal over the non-contact IC card reader / writer 18 of the gaming medium handling apparatus 1 to allow the portable terminal to play the game medium handling apparatus 1 Mobile member information is transmitted (S40). The mobile member information includes information on the user ID and the balls. Further, when the display of the warning screen shown in FIGS. 26 (b) to 26 (d) has been performed, the portable terminal device transmits information to that effect in the portable member information to the gaming medium handling apparatus 1 .
  Having received the mobile member information, the gaming medium handling apparatus 1 executes the processing at the time of reception of the mobile terminal, and first transmits the sanding ID and the user ID to the server device 2 (S42). Next, the gaming medium handling apparatus 1 determines whether the portable terminal that has transmitted the portable member information is a terminal on which the display of the warning screen shown in FIG. 26C is performed (S44). When it is determined that the gaming medium handling device 1 is a terminal for which a warning has been issued, the game media handling device 1 prohibits replaying using a ball (S45), and ends the processing when accepting a portable terminal in the gaming media handling device 1 . When it is not determined that the terminal is a terminal to which a warning has been issued, the gaming medium handling device 1 transmits usage number information to the server device 2 each time it receives gaming medium information from the gaming machine 3 (S46). Note that the display regarding the determination result in the process of S44 and the prohibition of the replay in the process of S45 may be performed by the game medium handling apparatus 1 (sand) or the portable terminal apparatus.
  When the server device 2 receives the card ID and the sand ID from the gaming medium handling device 1, the server device 2 stores the card ID and the sand ID in the customer management table of the storage unit 282 and the items associated with the card ID. The information is stored in (S43). Thereafter, when the server device 2 receives the usage number information from the gaming medium handling device 1, it associates the card ID, the sand ID, and the usage number information and stores it in the customer management table of the storage unit 282 (S47).
  At the end of the game, as shown in FIG. 25, the player holds his portable terminal over the non-contact IC card reader / writer 18 of the gaming medium handling apparatus 1 so that the portable terminal can Mobile member information is transmitted (S48).
  Having received the mobile member information, the gaming medium handling apparatus 1 transmits the sanding ID and the user ID to the server device 2 (S49). Next, the server device 2 determines whether the game is over (S50). If it is determined that the game is over, the server device 2 transmits information on the number of uses and the number of visits to the gaming medium handling device 1 (S51). At this time, when the number of uses or the number of visits exceeds the upper limit declared by the game regulation filer, the server device 2 adds information to that effect to the information of the number of uses and the number of visits and handles gaming media Send to device 1
  In the case where the server device 2 determines that the game is over, after receiving the sand ID and the user ID to be transmitted when the gaming medium handling device 1 receives the portable terminal device, the sand ID and the previous reception from the same gaming medium handling device 1 When the same user ID as the selected user ID is received, or after the sand ID and the user ID are received, the business is ended without receiving the sand ID and the user ID from the game medium handling apparatus 1, and further the sand ID and the user After receiving the ID, there may be a case where the sand ID and another user ID are received from the game medium handling apparatus 1, and the like.
  When the gaming medium handling device 1 receives information on the number of uses and the number of visits from the server device 2 (S52), it determines whether the number of uses (game time) exceeds the upper limit based on the received information. A process is performed (S53). If it is not determined that the upper limit is exceeded, it is determined whether the number of times the player has come to the store exceeds the upper limit (S57). If it is determined that the player's number of uses (game time) exceeds the upper limit, the gaming medium handling device 1 pushes and notifies the portable terminal device of warning information indicating that the number of uses exceeds the upper limit ( S54) A process is performed to determine whether the number of times the player has come to the store exceeds the upper limit (S57). In addition, about the number of use, when using as game time, time conversion may be used and you may use as game time with the number of game media remaining. Also, it is possible to simply use it as the number of game media.
  If it is not determined that the number of times the player has come to the store exceeds the upper limit, the usage number information is pushed and notified to the portable terminal device (S61). If it is determined that the number of times the player has come to the store exceeds the upper limit, the gaming medium handling apparatus 1 is notified of the push of warning information to the effect that the number of visits to the store exceeds the upper limit (S58). Push notification of the number information to the portable terminal device (S61).
  When the mobile terminal device receives warning information indicating that the number of uses (game time) exceeds the upper limit from the gaming medium handling device 1, as shown in FIG. The warning screen is displayed to notify that the warning has been exceeded (S55, S56). When warning information indicating that the number of visits from the gaming medium handling device 1 exceeds the upper limit is received, as shown in FIG. 26 (c), a warning that notifies that the number of visits exceeds the declared upper limit The screen is displayed (S59, S60). Next, when the number-of-use information is received from the gaming medium handling apparatus 1, the portable terminal device calculates the remaining time available for gaming based on the received number-of-use information, and the remaining time shown in FIG. Screen display of the game available time is performed (S62). Although the remaining game playable time is displayed in the fourth embodiment, the remaining usable number (such as the number of game media) may be displayed.
  As described above, in the third embodiment, on the condition that the gaming medium handling apparatus 1 receives the portable member information from the portable terminal device, the sand ID is associated with the user ID, and counting of the number of uses is started. Then, when the player ends the game, information on the number of uses (game time) and the number of visits to the store is transmitted to the portable terminal device of the player. When transmitting the information of the number of uses (game time) to the mobile terminal device, if the number of use (game time) exceeds the upper limit value, warning information for notifying that effect is sent to the mobile terminal device. As a result, the warning screen shown in FIG. 26B is displayed on the portable terminal device. Further, when transmitting the information on the number of visits to the mobile terminal, if the number of visits exceeds the upper limit value, warning information is transmitted to the mobile terminal device. As a result, the warning screen shown in FIG. 26C is displayed on the portable terminal device. If both the number of uses (game time) and the number of visits to the store exceed the upper limit, two warning screens are displayed on the portable terminal device as shown in FIG. 26 (d). When the gaming medium handling apparatus 1 receives the mobile member information from the portable terminal device, if it is a portable terminal device on which the warning screen shown in FIG. Replay is prohibited.
  As a result, the gaming regulation filer displays the warning screen on the portable terminal device by holding the portable terminal device from the gaming medium handling device 1 to the non-contact IC card reader / writer 18 after the game is over, so the declared upper limit We can know quickly that we have exceeded.
  In the above-described third embodiment, the gaming medium handling apparatus 1 performs the display determination of the warning screen (determination as to whether or not the display in FIGS. 26B to 26D has been made). The application in the mobile terminal device may perform display determination of the warning screen. Further, in the third embodiment described above, it is determined whether the warning information is transmitted from the portable terminal device to which the warning has been issued to the gaming medium handling device 1 and the gaming medium handling device 1 is the portable terminal device to which the warning has been issued. It controlled to judge, but it is not something which is limited to this, portable terminal where warning was done by the fact that it associates with user ID and is remembered the display history of the warning screen with server device 2 (hall computer) It may be determined whether or not it is an apparatus.
Example 4
The fourth embodiment determines the first game time by measuring the time from the insertion of a membership card, a visitor card or a bill to the return of the card, while the second embodiment based on the number-of-uses information as in the first embodiment. The game time is calculated, and the second game time is displayed on the LCD touch panel 16 of the game medium handling device 1.
FIG. 27 and FIG. 28 are explanatory diagrams showing the flow of processing for giving warning of intrusion prevention in the fourth embodiment.
In game media handling apparatus 1, when a card is inserted by a player, card authentication processing is performed, and when it is determined that the card is a legitimate card, the sand ID attached to game media handling apparatus 1 And the card ID attached to the card is transmitted to the server device 2 (S71).
  Thereafter, every time the gaming medium handling apparatus 1 receives gaming medium information transmitted from the gaming machine 3, the gaming medium handling apparatus 1 transmits usage number information to the server device 2 (S70, S72). In the usage information, it is necessary to include at least in-out information in the game medium information transmitted from the gaming machine 3. In addition, information on lending (count), balls, balls is added. May be sent to the server device 2.
  When the server device 2 receives the sand ID and the card ID from the game medium handling device 1, the server device 2 associates the sand ID with the card ID and stores the associated data in the customer management table of the storage unit 282 (S73). At this time, the time when the sand ID and the card ID are received is stored in the item as the card insertion time. When the member card is inserted into the gaming medium handling apparatus 1, the member card ID and the sanding ID are associated with each other and stored in the visiting customer management table of the storage unit 282. When the visitor card is inserted into the game medium handling device 1, the visitor card is associated with the visitor card ID and the sand ID, and is stored in the visitor management table of the storage unit 282. Further, when the server device 2 receives the usage number information from the gaming medium handling device 1, the server device 2 associates the card ID, the sand ID, and the usage number information and stores it in the customer management table of the storage unit 282 (S74).
  Further, in response to the reception of the sand ID and the card ID from the game medium handling device 1, the server device 2 starts measuring the first game time (S75). Here, the first game time is the time from when any one of the membership card, the visitor card and the bill is inserted into the gaming media handling apparatus 1 until the membership card or the visitor card is returned, or the visitor card It is a time from the point when the number of balls and the frequency become 0 after one of the bills is inserted into the game medium handling apparatus 1 and the state where the usage number information is not received continues for a certain time. The control unit 281 of the server device 2 includes an RTC (Real Time Clock), and determines the time from the time stored at the card insertion time in the customer management table to the time clocked by the RTC. Game time is required.
  In addition, every time the server device 2 receives the number-of-uses information from the gaming medium handling device 1, the game time is calculated based on the number-of-used information (S76). This time is referred to as second game time. The second gaming time is transmitted from the server device 2 to the gaming media handling device 1, and the gaming media handling device 1 displays the second gaming time on the LCD touch panel 16 (S77). Here, when the second game time has reached a predetermined time, the game medium handling device 1 displays a screen calling a wagon service that provides drinks and snacks in exchange for game medium, for example, at intervals of 20 minutes. The second game time may be displayed together with the second game time. As a result, it is possible to give a player who is willing to play a game with an opportunity to take a breath, and it is possible to prevent the player from being overwhelmed. The first game time is used in the process of analyzing the operating status of each gaming machine, which is performed by the hall computer after the end of the game arcade operation.
  The gaming medium handling apparatus 1 performs a process of ejecting a card based on a card return instruction from a player. In this process, when the card is a membership card or a visitor card having a frequency or balls, the gaming medium handling device 1 ejects the card and transmits the ejected card ID and the sand ID to the server device 2 (see FIG. 28 S78).
  On the other hand, the server device 2 performs processing to determine whether or not a card has been collected by the gaming medium handling device 1 (S80). If it is determined that the card has been collected, the server device 2 transmits a signal instructing to transmit information on the card collected by the game medium handling device 1 to the game medium handling device 1 (S81). If it is not determined that card collection is to be performed, the present process ends. Having received the signal instructing to transmit the information of the card collected from the server device 2, the gaming medium handling device 1 transmits the collected card ID and the sand ID to the server device 2.
  Next, the server device 2 determines whether the game time until the card is collected by the player or the game medium handling device 1 exceeds the upper limit value (S82). If it is determined that the upper limit value is exceeded, the server device 2 transmits warning information to the gaming media handling device 1 (S83), and ends the present processing in the server device 2. When it is not determined that the upper limit value is exceeded, the present process in the server device 2 is ended. Here, the gaming medium handling device 1 can use either the first gaming time or the second gaming time as gaming time, and determines which one to use appropriately based on the contents of declaration by the player. For example, the second game time is adopted when regulating the time during which the game is played by operating the gaming machine, and the first game time is adopted when regulating the time in the game arcade.
  In addition, the gaming medium handling device 1 plays the game when the card is the card of the player who has no frequency, no visitor card, no visitor card or frequency, no balls, no balls, and the game time exceeds the upper limit. The medium handling device 1 carries out the process of collecting the card. Since the membership card information to be collected is instructed to the gaming media handling device 1 by the processing of step S81 of the server device 2, the gaming media handling device 1 recovers the membership card when this instruction is received. Furthermore, since warning information is transmitted to the gaming medium handling device 1 by the processing of step S83 of the server device 2, the gaming media handling device 1 displays a warning screen for preventing intrusion on the touch panel LCD 16 based on the warning information. To do (S79).
  As the warning screen, for example, if the player is not a game regulation declarer, the character information "You are playing a game for 00 minutes." Is displayed, and if the player is a game regulation declarer, The character information "Customer is playing for 00 minutes. Remaining to the upper limit is x minutes." Is displayed. Note that the display of “remaining ×× minutes” may be displayed stepwise, for example, 60 minutes, 30 minutes, 15 minutes, 10 minutes, and 5 minutes before the upper limit.
  As described above, according to the fourth embodiment, since the gaming time during which the player actually operates the gaming machine and playing a game is displayed on the gaming medium handling apparatus 1, the player is obliged to play the game You can give a guideline to judge whether you are According to the first to fourth embodiments, since it is possible to give a warning while the game regulation filer is in the game arcade, it is possible to more effectively suppress the stagnation in the game.
[Example 5]
In the fifth embodiment, the player is warned of the prevention of immersion and the like based on the number of times the player visits the game arcade. In the fifth embodiment, for example, the game medium handling device 1, the passage gate of the entry / exit device 30, the opening / closing gate 32 of the parking lot, etc. detect the player's game start or entering / entering, and the result of the detection It transmits to the server apparatus 2 as arrival information. Then, the server apparatus 2 grasps the number of visits to the store based on the visit information received in real time or near the real time, decides whether to give a warning based on the number of visits to the store, and decides to give a warning In this case, the fact is sent to a device having a function of giving a warning to warn the player.
  In the fifth embodiment, the player's visit timing is grasped for each of a plurality of divided periods, and it is determined whether the result of totaling the grasped number of visits satisfies the predetermined condition.
  For example, the server device 2 receives, from the gaming medium handling device 1 or the like, visit information representing that a player has come to a store, and divides the first period (for example, business hours of one day) into two or more second periods The number of times the player has come to the store during a predetermined period (third period, for example, one day or several days) based on the visit information (for example, two periods from 10 o'clock to 17 o'clock, 17 o'clock to 22:50) The number of visits to the store determined on the basis of the results thus tabulated is determined based on the results thus tabulated.
  Here, when the server apparatus 2 counts the number of visits, the count result can be set to the number of times equal to or less than the number of times the visit information is received. Then, as a result of the determination, when a predetermined condition is satisfied (for example, the number of visits exceeds the predetermined number), the device that transmits the warning information to the device having the function to issue a warning and receives the warning information And displaying a warning or the like based on the warning information.
  FIG. 29 is a view showing the concept of a warning process for giving a warning of intrusion prevention in the fifth embodiment.
  In FIG. 29A, period 1 is, for example, the business hours (10 o'clock to 22:50) of the day at the game arcade. And period 1 is divided into four period 2 here. For example, it is four periods of 1 am (10 o'clock to 11 o'clock), 2 am (11 o'clock to 12 o'clock), 1 pm (12 o'clock to 13 o'clock) and 2 pm (13 o'clock to 22:50).
  Here, if one player visits twice during period 2 (1 am) and 4 times during period 2 (2 pm), in this embodiment, only one time in each period 2 is given in this embodiment. Store the number of visits, other visits are not counted as the number of visits. Therefore, in the case of the example shown in FIG. 29 (a), the number of times the player has visited the store is once in period 2 (one in the morning) and once in period 2 (the two in the afternoon), for a total of six visits. doing. Then, the number of visits to the store as the aggregation result of the day is grasped as "2". That is, visits (1) and visits (3) are counted (an arrow is shown by a solid line for counted visits and an arrow is shown by a dotted line for visits that are not counted).
  Such aggregation is performed over period 3 (for example, 3 days (DAY 1 to DAY 3 in FIG. 29A)), and it is determined whether the aggregated number of visits exceeds a predetermined number, and according to the determination result , And controls the player to display a warning or the like.
  With such a configuration in the fifth embodiment of the present invention, a player who comes to the store evenly and plays a game in each of a plurality of time zones set within business hours of one day is grasped as a player having a high degree of penetration. And a predetermined warning display etc. is performed for the player. This method of grasping the number of visits simply counts the number of visits per day, and more specifically and effectively grasps the actual situation of the player's enthusiasm as compared with a system in which a warning etc. is issued according to the number of visits. Can lead to more effective prevention of depression.
  For example, by grasping the number of visits to such a store, for example, to effectively prevent the player who frequently goes to a bank ATM outside the game arcade to obtain funds for the game. become able to.
  In the example shown in FIG. 29A, period 1 is divided into four periods 2, but it may be divided into two periods 2 or may be divided into five or more periods 2. It is also good. Moreover, although the period 3 which is a total period is made into 3 days here, this can also be set as various periods. For example, the counting period may be one day.
  In the above description, although “the number of visits is stored once in each period 2 and other visits are not counted as the number of visits”, all visit information is counted in each period 2, The processing method may be such that “1” is finally obtained for the period 2 in which even one visit was made.
  Furthermore, all visit information is counted in each period 2, and for the period 2 in which there is even one visit, the number is finally a predetermined number equal to or less than the counted number, or less than the counted number. The number of times of counting may be a predetermined percentage of the counted number of times.
  FIG. 29 (b) shows another example regarding the count of the number of visits. Here, the period 3 is one day, and the periods 1 and 2 are set in the same manner as in FIG. The player is twice in period 2 (1 am), twice in period 2 (2 am), twice in period 2 (1 pm) and 2 in period 2 (2 pm). I have visited the store eight times in total. Then, the number of visits to the store is grasped as "4" as the count result of the day. That is, visits (1), visits (3), visits (5), visits (7) are counted (for the visits counted, the arrows are shown by solid lines, and for visits not counted, the arrows are dotted It is shown).
  FIG. 29 (c) shows still another example of counting the number of visits. Here, the period 3 is one day, and the periods 1 and 2 are set in the same manner as in FIG. The player has visited the shop ten times, three times in period 2 (1 am), 3 times in period 2 (2 am), and 4 times in period 2 (2 pm), for a total of 10 times. Then, the number of visits to the store is grasped as "3" as the aggregation result of that day. That is, visits (1), visits (4), and visits (5) are counted (the arrow is shown by a solid line for counted visits and the arrow is shown by a dotted line for visits that are not counted) .
  Thus, in FIG. 29 (b) and FIG. 29 (c), the case of FIG. 29 (c) has a substantial number of visits to players by the player (i.e., eight times in FIG. 29 (b)). In FIG. 29 (c), the number of visits grasped as the aggregation result is greater in the case of FIG. 29 (b) visiting all of the set period 2 (10 times in FIG. 29) (ie, FIG. 29 (b)) In the case of FIG. 29 (b), which comes four times, three times in FIG. 29 (c), and all time zones, it is judged that the degree of penetration is higher.
  Next, with reference to FIG. 30 to FIG. 32, an example of a method of grasping the number of times of coming to the store in the fifth embodiment will be described.
  In FIG. 30 (a), when a player trying to play a game in the gaming machine 3 inserts (or holds up) his membership card into the gaming media handling apparatus 1, visit information is transmitted to the server device 2 The server device 2 grasps the number of visits to the store according to the received visit information. When the game is over, the player performs an operation for returning the membership card to the gaming media handling apparatus 1, and as a result, the membership card is discharged from the gaming media handling apparatus 1 and returned to the player.
  In this example, the visit information includes identification information (for example, a sand ID) for identifying the gaming medium handling apparatus 1 and a member card ID of the player (for example, a UID of a member card which is an IC card).
  The sand ID can identify the gaming machine 3 as it is when the sand which is the gaming medium handling apparatus 1 is connected to the gaming machine 3 on a one-on-one basis. When the sand is shared by a plurality of gaming machines 3, in addition to the sand ID, an identification ID for identifying the gaming machine 3 of the connection destination is added. Such correspondence between the sand ID and the gaming machine 3 is the same as for the subsequent shop visit information.
  When receiving the visit information, the server device 2 associates the sand card ID with the membership card ID and stores them in the visit customer management table stored in the storage unit 282 described above.
  If the number of visits to the store is grasped by such a method, the visit information is transmitted to the server device 2 every time the player plays a game by replacing the gaming machine, but for a short period (for example, 30 minutes) If the same membership card is inserted into another game medium handling apparatus 1 or the like, it is regarded as a series of games of the same player (that is, not considered as a new visit), and a visit by the game medium handling apparatus 1 is made. It is possible to suppress transmission of information. In addition, the server apparatus 2 can be configured to ignore the visit information transmitted at such short intervals.
  In addition, it is possible not to regard as coming to the store when the number of use, the amount of money consumed, the game time, etc. is less than a predetermined value at the timing when the membership card is ejected from the gaming medium handling device 1 or the like.
  In FIG. 30 (b), when a player trying to play a game with the gaming machine 3 inserts (or holds up) a visitor card into the gaming media handling device 1, visit information is transmitted to the server device 2, The server device 2 grasps the number of visits to the store according to the received visit information. When the game is over, the player performs an operation for returning the visitor card to the game medium handling apparatus 1, and as a result, the visitor card is discharged from the game medium handling apparatus 1 and returned to the player. Also, in general, when the visitor card has no frequency or balls, the visitor card is collected without being ejected from the game medium handling device 1.
  In this example, the visit information includes identification information (for example, a sand ID) for identifying the gaming medium handling apparatus 1 and a visitor card ID (for example, a UID of a visitor card which is an IC card). In addition, for non-member players who are about to play a game into which a bill has been inserted, a visitor card ID which is numbered / detected beforehand by the gaming medium handling device 1 or the like at the stage of the bill being inserted A temporary number may be used instead of the visitor card ID.
  Further, when the gaming medium handling apparatus 1 can capture a face image of a player by the above-described camera unit 17, it may be configured to include a sand ID and facial data of the player as visit information. . The camera unit 17 of the gaming medium handling device 1 extracts feature points from the face image data of the player, generates facial data, and transmits the facial data and the sand ID to the server device 2 as visit information.
  In addition, the gaming medium handling device 1 transmits the player's face image data and the sanding ID to the server device 2 as visit information, and the server device 2 extracts feature points from the player's face image data and performs a facial It can also generate data.
  When receiving the visit information including the sand ID and the visitor card ID, the server device 2 stores the sand ID and the visitor card ID in association with the visit customer management table stored in the storage unit 282 described above.
  In addition, when the server apparatus 2 receives the visit information including the sand ID and the facial data, the facial data is the same as one of the facial data stored in the face information database stored in the storage unit 292 described above. If it is new facial data, the facial data is stored, and a facial data ID for identifying the facial data is assigned. If facial data is already stored in the face information database, the facial data ID is acquired.
  After that, in order to manage the seating information at the current time, the sanding ID and the facial data ID are associated and stored in the seating information database stored in the storage unit 292. After that, the server device 2 associates and stores the sand ID and the facial data ID in the customer visit management table.
  In this manner, by identifying the player using the facial data, the number of visits to the store can be grasped also for a player who does not play a game with a membership card or a visitor card (for example, a player who plays a game using a bill). It can be configured.
  In addition, when the server device 2 receives visit information including a sand ID, a visitor card ID, and facial data, each game of the player can be linked to each other by the visitor card ID and the facial data. For example, linking the game by which a visitor card in another gaming machine (no facial data) or a game in which facial data (visitor card non-use) could be acquired is associated with a difference as a game of the player specified in the visit information. Can.
  If the number of visits to the store is grasped by such a method, the visit information is transmitted to the server device 2 every time the player plays a game by replacing the gaming machine, but for a short period (for example, 30 minutes) If the game with the same visitor card ID or the game by the player with the same facial data is finished in another game medium handling apparatus 1, it is regarded as a series of games of the same player (ie, it is regarded as a new visit) (Not), transmission of visit information by the gaming media handling apparatus 1 can be suppressed. In addition, the server apparatus 2 can be configured to ignore the visit information transmitted at such short intervals.
  In addition, the number of times used, the amount of money spent, the game time, etc. at the timing when the visitor card is ejected from the gaming medium handling device 1, the timing when leaving is determined by the face image data of the player photographed by the camera unit 17, etc. It is possible not to be considered as coming to the store if etc. is below a predetermined value.
  In FIG. 30 (c), when the entry / exit device 30 is installed in the game arcade, the player who tries to play a game in the gaming machine 3 has inserted a member card into the passage gate of the entry / exit device 30 (or When the user walks over the store, visit information is transmitted from the entry / exit device 30 to the server device 2, and the server device 2 grasps the number of visits according to the received visit information. The pass gate reads the UID of the membership card when the membership card is inserted, etc., and immediately discharges the UID, and the player receives this.
  In addition, when the game is over, the player reinserts (or holds) the membership card into the passage gate of the entry / exit device 30, whereby it is managed that the player relating to the membership card has left the store. .
  In this example, the visit information includes identification information (for example, a gate ID) for identifying a passing gate of the entry / exit device 30, and a player's membership card ID (for example, UID of a membership card which is an IC card). . When the visitor card is inserted into the passage gate of the entry / exit device 30, the visitor card ID is transmitted to the server device 2 as visit information.
  When receiving the visit information, the server device 2 stores the gate ID and the member card ID in association with each other in the visit customer management table stored in the storage unit 282 described above.
  When the number of visits to the store is grasped by such a method, visit information is transmitted when the player passes through the passage gate of the entrance / exit device 30, and compared with the method shown in FIG. 30 (a) or 30 (b). It is possible to grasp the more realistic number of times the player has come to the store.
  In FIG. 31 (a), when the entry / exit device 30 is installed in the game arcade, a player who wants to play a game in the gaming machine 3 issues an entrance card by the entrance card issuing machine. The entry card is, for example, an IC card, and when the player issues an entry card with the entry card issuing machine, the UID (entry card ID) of the IC card (entry card) indicates the UID of the member card presented. The ID is associated with the membership card ID), and these IDs are transmitted to the server device 2 as association information.
  When the player enters the game arcade, the player inserts (or holds up) an entry card into the passage gate of the entry / exit device 30 and enters. When an admission card is inserted or the like, the passage gate reads the admission card ID of the admission card and immediately discharges it, and the player receives this.
  At this time, the passage gate transmits the read entry card ID as visit information to the server device 2 via the entry / exit device 30. In addition, gate ID for identifying a passage gate may be included as visit information. The server device 2 grasps the number of visits to the store according to the received visit information.
  When receiving the association information, the server device 2 stores the association information in a predetermined storage unit. Thus, the admission card ID is associated with the membership card ID.
  When receiving the visit information, the server device 2 acquires a membership card ID corresponding to the received admission card ID based on the stored association information, and stores these in the storage unit 282 described above. It stores in the customer management table.
  When the game is over, the player reinserts (or holds) the entry card into the passage gate of the entry / exit device 30, and it is managed that the player relating to the entry card has left the store. If it is necessary to issue an entry card each time the player enters the game arcade, the player does not have to insert the entry card into the passage gate of the entry / exit device 30 when leaving the store.
  When the number of visits to the store is grasped by such a method, visit information is transmitted when the player passes through the passage gate of the entrance / exit device 30, and compared with the method shown in FIG. 30 (a) or 30 (b). It is possible to grasp the more realistic number of times the player has come to the store.
  In addition, when the admission card is issued by the admission card issuing machine, the admission card ID and the membership card ID are transmitted to the server device 2 as visit information, and the server device 2 grasps the number of visits based on the visit information. It can also be configured.
  Also, in this example, the admission card is issued by presenting a membership card ID, but for non-members, by presenting a certificate such as a driver's license, a health insurance card, and a my number card, etc. It can be operated to be issued. The identification number of the driver's license and the health insurance card is transmitted to the server device 2 together with the entrance card ID as the association information. Also, instead of the entrance card, a my number card may be used.
  In FIG. 31 (b), when a player trying to play a game in the gaming machine 3 holds his portable terminal device (for example, a mobile phone or a smartphone) over the game medium handling device 1, the visit information is a server device. 2 and the server apparatus 2 grasps the number of visits according to the received visit information. A portable terminal device can function as a substitute for a membership card, and game media can be lent out using the portable terminal device.
  In this example, the portable terminal device includes a non-contact IC chip based on near field communication (NFC: Near Field Communication), and the gaming medium handling device 1 uses the portable terminal device to make an ID of the non-contact IC chip. Acquire as card ID. The visit information includes identification information (for example, a sand ID) for identifying the gaming medium handling apparatus 1 and the member card ID.
  When receiving the visit information, the server device 2 associates the sand card ID with the membership card ID and stores them in the visit customer management table stored in the storage unit 282 described above.
  If the number of visits is determined from such visit information, visit information is transmitted to the server device 2 each time a player plays a game by replacing a gaming machine, but for a short time (for example, 30 minutes) If the same membership card is inserted into another game medium handling apparatus 1 during that time, it is regarded as a series of games of the same player (that is, it is not considered as a new visit) and the game medium handling apparatus 1 It is possible to suppress transmission of visit information. In addition, the server apparatus 2 can be configured to ignore the visit information transmitted at such short intervals.
  In addition, at the timing when the player performs the game end operation in the game medium handling device 1, etc., if the number of uses, the amount of money spent, the game time, etc. is less than a predetermined value, it is not considered as coming to the store. It can also be done.
  In FIG. 32 (a), when a player who wants to play a game in the gaming machine 3 visits the game arcade with a vehicle, a member card is inserted into the parking lot of the game arcade or the opening / closing gate 32 of the contract parking lot ( Or, in the case of holding up, the visit information is transmitted to the server device 2, and the server device 2 grasps the number of visits according to the received visit information.
  When the membership card is inserted or the like, the opening / closing gate 32 reads the UID of the membership card and immediately discharges it, and the player receives this.
  Also, when the game is over, the player inserts (or holds) the membership card back into the opening / closing gate 32, whereby it is managed that the player relating to the membership card has left the store.
  In this example, the visit information includes the player's membership card ID (for example, the UID of a membership card which is an IC card), and identification information (for example, gate ID) for identifying the opening / closing gate 32 as needed. Including. When the visitor card is inserted into the opening / closing gate 32, the visitor card ID is transmitted to the server device 2 as visit information.
  When receiving the visit information, the server device 2 stores the membership card ID in the visit customer management table stored in the storage unit 282 described above.
  When the number of visits to the store is grasped by such a method, visit information is transmitted when the player passes through the opening / closing gate 32, and this is compared to the method shown in FIGS. 30 (a), 30 (b) and 31 (b). Thus, it is possible to grasp the more realistic number of times the player has come to the store.
  In FIG. 32 (b), when a player who wants to play a game with the gaming machine 3 visits the game arcade with a vehicle, a parking ticket is issued at the parking lot of the game arcade or the opening / closing gate 32 of the contract parking lot. In addition, the visit information is transmitted to the server device 2, and the server device 2 grasps the number of visits according to the received visit information. The parking ticket is, for example, an IC card, and is issued when the player passes through the opening / closing gate 32.
  In addition, the opening / closing gate 32 of the parking lot has a camera unit (not shown), photographs the license plate of the vehicle, and recognizes car identification information (for example, vehicle number) about the player's vehicle from the acquired image data. be able to. Furthermore, the facial image of the player who is the driver of the vehicle can be photographed, and facial data can be extracted from the acquired facial image data of the player. In addition, when there is a passenger in the vehicle, facial data of the passenger can also be acquired and managed.
  Further, when the game is over, the player inserts (or holds) a parking ticket into the opening / closing gate 32, whereby it is managed that the player relating to the parking ticket has left the store.
  In this example, the visit information includes a parking ticket ID and the above-mentioned facial data (or car identification information) and, if necessary, identification information (for example, gate ID) for identifying the opening / closing gate 32.
  When receiving the visit information, the server device 2 stores the parking ticket ID and the facial data or the car identification information in association with the visited customer management table stored in the storage unit 282 described above. Further, the server device 2 can obtain the member card ID of the player associated with the facial data or the car identification information from the past game information, and store it in association with the data.
  When the number of visits to the store is grasped by such a method, visit information is transmitted when the player passes through the opening / closing gate 32, and this is compared to the method shown in FIGS. 30 (a), 30 (b) and 31 (b). Thus, it is possible to grasp the more realistic number of times the player has come to the store.
  Next, with reference to FIG. 33, the process flow of an example of the warning process in the fifth embodiment will be described. On the left side of FIG. 33, processing of the game medium handling apparatus 1 (sand in this example) is shown in time series, and on the right side of FIG. 33, processing by the CPU of the server device 2 is shown in time series.
  Further, the processing of the gaming media handling apparatus 1 on the left and the processing of the server device 2 on the right are performed in two periods 2 (10 o'clock to 17 o'clock and two periods from 17 o'clock to 22:50). The process at the time of card insertion is shown, and further, the common process related to the warning process is shown at the bottom.
  As card insertion processing, in the first period 2 (that is, 10 o'clock to 17 o'clock), in the gaming medium handling apparatus 1, visit information (sand ID and member card ID) when the player A inserts a member card ) To the server device 2 (S201). In addition, as processing at the time of card insertion, when the player A inserts a membership card during the first period 2 (ie, 10 o'clock to 17 o'clock), the gaming medium handling device 1 visits information (sand ID and membership) The card ID) is again transmitted to the server device 2 (S202).
  When the server apparatus 2 receives the visit information from the gaming medium handling apparatus 1, the server apparatus 2 stores the visit information (sand ID and member card ID), for example, in the visit customer management table of the storage unit 282 (S203). After that, the server device 2 determines whether or not the member card ID is already stored in the customer visit management table in the first period 2 (S204). If the member card ID is already stored in the customer visit management table in the first period 2 (YES in S204), the process is ended. On the other hand, when the member card ID is not stored in the customer visit management table in the first period 2 (NO in S204), the number of visits to the member card ID is updated (S205).
  The card insertion processing of the server device 2 in the first period 2 (that is, 10 o'clock to 17 o'clock) is the case where the first visit information (visit information based on the transmission processing of S201) is received from the gaming medium handling device 1 Since it is determined in the first period 2 that the member card ID of the player A is not stored in the customer visit management table in the determination of S204 (NO in S204), the customer visit management table of the storage unit 282 Then, the number of visits to the store corresponding to the membership card ID of the player A is updated, and "0" to "1" are set (S205).
  Next, when the card insertion processing of the server device 2 receives the next visit information (visit information based on the transmission processing of S202) from the gaming medium handling device 1, the member card ID of the player A in the determination of S204. Since it is determined in the first period 2 that the customer management table has already been stored (YES in S204), the customer shop management table of the storage unit 282 corresponds to the member card ID of the player A. The number of visits is not updated, and is maintained from "1" to "1".
  That is, if it is determined that the same player has visited the store more than once in the same period 2, the second and subsequent visits are not counted up as the number of visits. As described above, when the server device 2 counts the number of visits, the server 2 can set the counting result to the number of times equal to or less than the number of times the visit information is received. Moreover, according to the period 2, the tabulation method of the number of visits can also be made to differ. For example, in the morning period 2, the second and subsequent visits may not be counted up as the number of visits, and in the afternoon period 2, the third and subsequent visits may not be counted as the number of visits.
  As processing at the time of card insertion, in the second period 2 (that is, 17:00 to 22:50), in the gaming medium handling device 1, visit information (Sand ID and member) when the player A inserts a member card The card ID) is transmitted to the server device 2 (S206). In addition, the game medium handling device 1 visits the store information (Sand ID) when the player A inserts a membership card in the second period 2 (that is, 17:00 to 22:50) as the card insertion processing. And the membership card ID) again to the server device 2 (S207).
  When the server apparatus 2 receives the visit information from the gaming medium handling apparatus 1, the server apparatus 2 stores the visit information (sand ID and member card ID) in the visiting customer management table of the storage unit 282 (S208). Thereafter, the server device 2 determines whether or not the member card ID is already stored in the customer visit management table in the second period 2 (S209). If the member card ID is already stored in the customer visit management table in the second period 2 (YES in S209), the process is ended. On the other hand, when the member card ID is not stored in the customer visit management table in the second period 2 (NO in S209), the number of visits to the member card ID is updated (S210).
  The card insertion processing of the server device 2 in the second period 2 (that is, 17:00 to 22:50) received the first visit information (visit information based on the transmission process of S206) from the gaming medium handling device 1 In this case, since it is determined in the second period 2 that the membership card ID of the player A is not stored in the customer visit management table in the determination of S209 (NO in S209), the customer visit management in the storage unit 282 is performed. The number of visits to the store corresponding to the member card ID of the player A is updated on the table, and is set from "1" to "2" (S210).
  Next, when the card insertion processing of the server device 2 receives the next visit information (visit information based on the transmission processing of S207) from the gaming medium handling device 1, the member card ID of the player A in the determination of S209. Since it is determined in the second period 2 that the customer management table has already been stored (YES in S209), the customer management table of the storage unit 282 corresponds to the member card ID of the player A. The number of visits to the store is not updated and is maintained from "2" to "2".
  That is, if it is determined that the same player has visited the store more than once in the same period 2, the second and subsequent visits are not counted up as the number of visits. As described above, when the server device 2 counts the number of visits, the server 2 can set the counting result to the number of times equal to or less than the number of times the visit information is received. Moreover, according to the period 2, the tabulation method of the number of visits can also be made to differ. For example, in the morning period 2, the second and subsequent visits may not be counted up as the number of visits, and in the afternoon period 2, the third and subsequent visits may not be counted as the number of visits.
  Next, as a common process, in the server device 2, a warning determination of the number of times of coming to the store is made. First, it is determined whether the number of visits exceeds a predetermined number (S211). The number of visits is the number of visits to the store management table of the storage unit 282 managed and updated by the server device 2 and is the number of visits corresponding to the member card ID of the player A. At this time, "2" is stored as the number of visits corresponding to the membership card ID of the gaming machine A in the visit customer management table, and if the number of visits is greater than the predetermined number (YES in S211), gaming media handling device The predetermined warning information is transmitted to 1 (S212).
  If the number of visits to the store is equal to or less than the predetermined number (NO in S211), the common processing is ended. In the fifth embodiment, as shown in FIG. 29A, the number of visits to be compared with a predetermined number is totaled over a period 3, but in this example, the number of visits is totaled in units of one day, and the number of visits is predetermined. Compare with.
  In the gaming medium handling apparatus 1, warning processing is performed as common processing. In the server device 2, when the predetermined warning information is transmitted in S212, the gaming medium handling device 1 receives the warning information, and the touch panel LCD 16 of the gaming medium handling device 1 displays a display based on the received warning information. Perform (S213).
  In the example shown in FIG. 33, updating of the number of visits and determination regarding the number of visits are performed in the server device 2. However, the processing in the server device 2 is performed using the game media handling device 1 in the game arcade or the like. The device of the invention may be performed, or another server installed outside the game arcade may be performed.
  Such common processing between the server device 2 and the gaming medium handling device 1 is performed in real time or near real time timing, so it is determined immediately when the player A inserts a membership card into the gaming media handling device 1. If it is determined that the number of visits exceeds the predetermined number, predetermined warning information is immediately displayed on the touch panel LCD 16 of the gaming medium handling device 1.
  In FIG. 33, as shown in FIG. 30 (a), the player inserts the membership card into the game medium handling device 1 to grasp the number of times the player has come to the store. b) The number of times of coming to the store can be grasped by various patterns as shown in FIG. Further, grasping the number of visits to the store shown in FIGS. 30 to 33 is only an example, and the number of visits to the player of the player can be grasped by various other devices and methods.
  When the player grasps the number of visits to the store in response to an operation such as inserting a membership card or a visitor card into the gaming medium handling device 1 as shown in FIGS. 30 (a) and 30 (b), the warning is: It is displayed immediately on the touch panel LCD 16 of the gaming medium handling device 1 at the timing when the number of visits exceeds the predetermined number. Therefore, a warning is displayed as soon as the player inserts a membership card or the like, but a warning may be displayed when the membership card or the like is discharged.
  Further, when the player is identified by the facial data, the display of the warning is at the time of insertion of the bill or at the start of the play, but here, the warning may be displayed at the end of the play, etc. .
  As a warning displayed at the time of discharging the member card or the like, or at the end of the play, a preliminary warning may be displayed, such as reaching a predetermined number of times once.
  Furthermore, the warning can be controlled to be displayed not only on the touch panel LCD 16 of the game medium handling device 1 but also on the display device of the game machine 3 or each stand display 4. Further, predetermined display devices of the game medium handling device 1, the game machine 3, and the respective display devices 4 can be turned on, or voice can be output by a predetermined voice output device. It is preferable that voice control be performed together with, for example, display of a warning. In addition, outputting a sound prepared for warning is not preferable because it is known to other players and the like that a warning has been made. In order to avoid such a situation, it is conceivable to output a sound (for example, card ejection, other guidance sound, etc.) used in the normal processing as well as displaying a warning. Such audio output can be directed to focus attention on the display of the alert. In addition, when displaying a warning or the like, it is also conceivable to call attention by an odd feeling different from a normal situation by not outputting voice.
  Further, the warning is not limited to such display, and for example, it may be controlled to take measures such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards and the like.
  Furthermore, as shown in FIG. 30 (c) and FIG. 31 (a), when the number of visits to the store is grasped by passing through the pass gate of the entrance / exit device 30, the warning is at the timing when the number of visits exceeds the predetermined number. For example, it is displayed on a display installed at the passing gate or a display installed near the passing gate. Therefore, the warning is displayed as soon as the player tries to enter the passage gate and wants to enter, but the warning may be displayed at the timing of passing the passage gate at the time of leaving the store.
  As a warning issued at the timing of passing through the pass gate at the time of leaving the store, a preliminary warning that the predetermined number of times is reached may be displayed one more time.
  Furthermore, the warning is not limited to the one displayed on the display, and a predetermined display device can be turned on or sound can be output by a predetermined sound output device. Further, the warning is not limited to such a display, and for example, it may be controlled to take a measure to prohibit entry into the store without opening the passing gate. You can also take measures such as prohibiting the issue of admission cards.
  Also, as shown in FIG. 31 (b), when the gaming medium handling device 1 is accessed by the player's portable terminal device to play a game in the gaming machine 3, the warning is at the timing when the number of visits exceeds a predetermined number. , And is immediately displayed on the touch panel LCD 16 of the gaming medium handling apparatus 1. Therefore, although a warning is displayed as soon as the player uses the portable terminal device as a membership card, the warning may be displayed at the end of play or the like.
  As a warning to be displayed at the end of play or the like, a preliminary warning that the predetermined number of times is reached may be displayed one more time.
  Furthermore, the warning can be controlled to be displayed not only on the touch panel LCD 16 of the game medium handling device 1 but also on the display device of the game machine 3 or each stand display 4. Further, predetermined display devices of the game medium handling device 1, the game machine 3, and the respective display devices 4 can be turned on, or voice can be output by a predetermined voice output device. Further, the warning is not limited to such display, and for example, it may be controlled to take measures such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards and the like.
  In addition, a warning can be displayed on the display of the player's portable terminal device, a warning sound can be output to a speaker, and control can be made to vibrate. In this case, the portable terminal device may receive warning information from the server device 2 via the gaming medium handling device 1 by predetermined wireless communication, or via the Internet and the wireless LAN communication function of the portable terminal device. It may be received from the server device 2.
  At this time, a specific application may be installed in the mobile terminal device, and the above-described warning may be displayed by the function of the application. In addition, a warning message can be transmitted from the server device 2 to the player's e-mail address, and can be browsed by the e-mail application of the portable terminal device.
  Also, as shown in FIG. 32 (a) and FIG. 32 (b), when the vehicle driven by the player grasps the number of visits by passing through the opening / closing gate 32, the warning is that the number of visits exceeds the predetermined number. At this timing, for example, the display is displayed on the display installed in the opening / closing gate 32 or the display installed in the vicinity of the opening / closing gate 32. Therefore, a warning is displayed as soon as the player's vehicle passes through the opening / closing gate 32 and tries to enter, but the warning may be displayed at the timing of passing the opening / closing gate 32 at the time of leaving the store.
  As a warning issued at the timing when the member card or the parking ticket is inserted and passed through the opening / closing gate 32 at the time of leaving the store, a preliminary warning that the predetermined number of times is reached may be displayed one more time.
  Furthermore, the warning is not limited to the one displayed on the display, and a predetermined display device can be turned on or sound can be output by a predetermined sound output device. Further, the warning is not limited to such a display, and for example, it is possible to control to take a measure to prohibit entry into the store without opening the open / close gate 32 or the like.
  In the fifth embodiment, in order to identify a player, a membership card ID, a visitor card ID, facial data and the like are used, but other identifiers can also be used. For example, it is possible to use a my number (personal number) which is an identifier of a my number card, or to use a driver's license or a health insurance card number.
  Although the example of the method of grasping the number of visits to the store has been described above with reference to FIGS. 30 to 33, the grasping method of these is only an example, and the number of visits to the player of the player can be It can be grasped. In addition, here, the game medium handling device 1, the passing gate, and the opening / closing gate 32 transmit the visit information to the server device 2 according to the operation of the player, and the server device 2 that has received the visit information indicates the visit information. Although the number of visits to the store is known based on the above, each of these devices can be realized by any device as long as it is possible to grasp the number of visits to the store based on visit information.
  For example, the processing in the server device 2 described above may be performed by the game medium handling device 1 or another device in the game arcade, or may be performed by another server installed outside the game arcade. .
  Further, as shown in FIG. 17A, in affiliated shops consisting of a plurality of game arcades, the server apparatus 2 of each branch and the server apparatus 2 of the game arcade main shop cooperate with each other to make the number of visits at the affiliated shops. Can be managed collectively. In addition, as shown in FIG. 17 (b), the server devices 2 of the respective game arcades are connected to an external server and cooperated with each other regardless of the group relationship, thereby collectively managing the number of visits to each game arcade. it can.
  In the example shown in FIG. 33 described above, the number of visits to the store is counted in the first period 2 (10 o'clock to 17 o'clock) and the second period 2 (17 o'clock to 22:50), and twice in the same period 2 It is configured not to count up the number of visits even if the visit is made to the above. That is, no matter how the player visits the store, the number of visits to the store is up to twice within one day. By adopting such a configuration, the score (here, the number of visits to the store) of the player who visits the store evenly (here, the number of visits to the store) increases in the course of one day, and such a player depends on the degree Can be effectively given a warning to the player.
  On the other hand, it is determined that such a player has a high degree of dependence (degree of depression) by increasing the score of the player who visits many times during a specific period such as morning, and it is effective for the player Can also be warned. In this case, for example, the number of visits is counted in the first period 2 (morning (10 o'clock to 12 o'clock)) and the second period 2 (afternoon (12 o'clock to 22:50)), and the first period The visits in 2 are counted up as the number of visits as they are, and the visits in the second period 2 are configured not to count up the second and subsequent visits.
  In addition to the number of visits (frequency of visits), in addition to the number of visits (frequency of visits), other factors such as visit intervals and visit time zones are considered to give a warning or the like in comparison with a predetermined numerical value in scoring of the dependency degree It can be configured. Furthermore, it is possible to score in consideration of information related to the game result such as the game time and the number of uses.
  In the fifth embodiment, as described in connection with FIGS. 30 to 32, when the same membership card is inserted into another game medium handling device 1 in a short period of time, a series of the same player can be read. Although it can be regarded as a game (that is, not regarded as a new visit) and transmission of visit information by the gaming media handling apparatus 1 can be inhibited, such an exceptional case of skipping the count of the number of visits It is also conceivable that the player leaves the seat for a relatively long time for lunch or the like.
  In the fifth embodiment, when the player leaves the seat by lunch etc., for example, a predetermined operation on the gaming medium handling apparatus 1 or the gaming machine 3 by the staff of the game arcade is detected, and in this case, the player for the reason It can be considered that the visit information is not transmitted when playing a game with the same gaming machine again. In addition, it is possible to decide not to leave the seat due to lunch or the like according to the time zone and the interruption time, and not to transmit the visit information when playing a game again.
  In the fifth embodiment, the predetermined number of times used as a condition for displaying a warning or the like (comparison target with the counted number of visits to the store) or a warning method Etc.) can be set. The player or the like is connected to the server device 2 via the Internet, for example, by a portable terminal device or a personal computer, and then enters a member card ID and a password to log in and display a warning setting screen (not shown). In the warning setting screen, specify a predetermined number of times, an aggregation period of the number of visits (period 3), and a method of warning (a device for displaying a warning display message or a warning display). Also, it can be specified how to set the period 2 (how to divide the period 1). The content designated by the player or the like is transmitted to the server device 2 and stored, for example, in the game regulation filer management table of the storage unit 302.
  Further, in the fifth embodiment, which range of player-related persons can designate is dependent on the operation of the system. In this system, in order to confirm the relationship between the player-related person and the player himself, the server device 2 is required to submit necessary documents, copy a document for certifying the relationship, a code, etc. It can be obliged to send.
  The game medium handling apparatus 1, the server apparatus 2, the game machine 3, each stand display machine 4, the passing gate of the entry / exit apparatus 30, the opening / closing gate 32 of the parking lot, etc. Various devices can function as the gaming device of the present invention, and the gaming system is configured of at least one of these gaming devices.
[Example 6]
In the sixth embodiment, the player is warned of the prevention of immersion and the like based on the number of times the player visits the game arcade. In the sixth embodiment, for example, the game medium handling device 1, the passage gate of the entry / exit device 30, the opening / closing gate 32 of the parking lot, etc. detect the player's game start and entrance / receipt, and the result of the detection It transmits to the server apparatus 2 as arrival information. Then, the server apparatus 2 grasps the number of visits to the store based on the visit information received in real time or near the real time, decides whether to give a warning based on the number of visits to the store, and decides to give a warning In this case, the fact is sent to a device having a function of giving a warning to warn the player.
  In the sixth embodiment, the player's visit timing is grasped for each of a plurality of divided periods, and it is determined whether the result of counting the grasped number of visits satisfies the predetermined condition.
  For example, the server device 2 receives, from the gaming medium handling device 1 or the like, visit information representing that a player has come to the store, and divides the first period (for example, one week) into two or more second periods (for example, The number of times the player has visited the store in two periods of different concepts such as weekdays, holidays and holidays, for a predetermined period (third period, for example, one week, several weeks, one month, or several months) based on the above visit information. Each count is performed, and it is determined whether the number of visits to the store determined on the basis of the count result satisfies the predetermined condition.
  Here, the server device 2 determines whether or not the number of visits counted for the second period satisfies the predetermined condition, and the above-mentioned predetermined condition can be set to be different depending on the second period. Then, as a result of the determination, a predetermined condition is satisfied (for example, when the number of visits exceeds the predetermined number, the device that transmits the warning information to the device having the function to issue a warning and receives the warning information A warning is displayed based on the warning information.
  FIG. 34 is a view showing the concept of a warning process for giving a warning of intrusion prevention in the sixth embodiment.
  In FIG. 34 (a), period 1 corresponds to, for example, a one week date. And period 1 is divided into two periods 2 according to the concept of each day which constitutes one week. For example, here, there are two periods, period 2 (weekday) consisting of weekdays, and period 2 (holiday and holidays) consisting of holidays and holidays. In addition, the period of each day becomes business hours (10 o'clock to 22:50) of one day.
  Moreover, in FIG. 34 (a), period 3 is shown as an aggregation unit of the number of visits, and three weeks (WEEK1 to WEEK3) are set here. Here, since period 2 is divided according to the concept of each day constituting one week as described above, the division mode of period 2 in each week is not necessarily the same. For example, in WEEK1 and WEEK3 in FIG. 34 (a), five consecutive days (Monday to Friday) are period 2 (weekdays), and two consecutive days (Saturday and Sunday) are period 2 (holiday and public holidays) However, in WEEK2, Wednesday is a public holiday, and due date 2 (weekdays) is Monday, Tuesday, Thursday, Friday the 4th, due date 2 (holidays and holidays) is Wednesday, Saturday, Sunday 3rd It becomes.
  Here, assuming that only WEEK 1 is the period 3 of the aggregation unit, one player is a period 4 (weekday) once in period 2 (weekday) (ie once on Tuesday, once on Tuesday, twice on Friday), period In the case of two visits (that is, once on Saturday and once on Sunday) during the period 2 (holiday / holiday), in this embodiment, the calculation is performed for each period 2 and visits during period 2 (weekdays) The number of visits is 4 times (visit (1), visit (2), visit (3), visit (4)), period 2 (holiday / holiday) visits are 2 times (visits (5), visits (6)) It becomes.
  The count result for each period 2 is compared with the predetermined number of times corresponding to each period 2 to determine whether each number of visits exceeds the predetermined number. Then, in accordance with the determination result, control is performed to display a warning or the like to the player.
  According to such a configuration in the sixth embodiment of the present invention, it is determined that the player who visits many stores on a specific attribute day has a high degree of immersion and focuses on such a player and gives a warning. be able to. For example, with regard to players who come to the store on holidays and holidays, a warning is displayed when they come to the store 11 times or more in four weeks, considering that the day is a day without work, and for players who come to the store on weekdays Set the judgment criteria more strictly than on holidays and holidays, and control to display a warning when visiting a store eight or more times in four weeks.
  By grasping the number of visits to the store and alerting the player, it is possible to grasp the actual situation of the stagnation in the player more specifically and effectively, which leads to the prevention of the stagnation more effectively.
  In the example shown in FIG. 34 (a), each day of period 1 is divided into two periods 2 according to the attribute of whether it is a weekday, holiday or holiday, but based on other criteria It may be divided into any number. For example, it is possible to divide a specific day of the week separately from other days or to divide a specific day (Friday end of the end of the month) such as premium fly data from the other days. Furthermore, when it is set that only a specific day of the week may play a game as an addiction countermeasure, period 2 is individually set for the specific day of the week, and the store visit for the period 2 is It is also possible to set the upper limit of the number loosely.
  Moreover, although the period 3 which is a total period is made into 3 weeks here, this can also be set as various periods.
  Further, in the example shown in FIG. 34 (a), the same player visits a plurality of times a day as in WEEK1 Friday, and the visit is counted twice. In the method as shown, the second and subsequent counts may be omitted, or two visits may be counted as one when the predetermined condition is satisfied.
  FIG. 34 (b) shows another example regarding the count of the number of visits. Here, period 3 and period 1 are one week, and period 2 is divided into three period 2 of period 2 (weekday morning), period 2 (weekday afternoon) and period (holiday / holiday). The player has come to the store 11 times, 5 times in period 2 (weekday morning), 4 times in period 2 (weekday afternoon), and twice in period 2 (holiday and public holidays). In this embodiment, the number of visits during period 2 (weekday morning) is 5 times (visit (1), visit (2), visit (5), visit (6), visit (6), visit (6) 7)), visit number in period 2 (weekday afternoon) is 4 times (visit (3), visit (4), visit (8), visit (9)), visit number in period 2 (holiday / holiday) is 2 It will be the visit (visit (10), visit (11)).
  Next, with reference to FIG. 35, the process flow of an example of the warning process in the sixth embodiment will be described. On the left side of FIG. 35, processing of the game medium handling apparatus 1 (sand in this example) is shown in time series, and on the right side of FIG. 35, processing by the CPU of the server device 2 is shown in time series.
  In addition, the processing at the time of card insertion performed in two periods 2 (weekdays and two periods of holidays and holidays) is shown for the processing of the gaming medium handling device 1 on the left and the processing of the server device 2 on the right. ing. Further, the method of grasping the number of visits and the variation of the transmission mode of the visit information are the same as the fifth embodiment.
  As processing at the time of card insertion, in the first period 2 (that is, weekdays), in the gaming medium handling device 1, when the player A inserts a membership card, the server information is used as visiting information (sand ID and membership card ID). Send to 2 (S221).
  When the server apparatus 2 receives the visit information from the gaming medium handling apparatus 1, the server apparatus 2 stores the visit information (sand ID and member card ID) in the visit customer management table of the storage unit 282 (S224). Thereafter, the server device 2 adds 1 to the number of visits to the store in the first period 2 (that is, weekdays) with respect to the member card ID (S225). Next, it is determined whether the number of visits to the store in the first period 2 exceeds a predetermined number of times 1 for the first period 2 (i.e., weekdays) (S226).
  If the predetermined number of times 1 for the first period 2 (i.e., weekdays) has not been exceeded (NO at S226), the process ends. If it is determined that the predetermined number of times 1 for the first period 2 (that is, weekdays) is exceeded (YES in S226), the server device 2 transmits predetermined warning information to the gaming medium handling device 1 (S227) .
  As shown in FIG. 34 (a), the number of visits to be compared with the predetermined number is counted over period 3 (for example, 3 weeks), but in such aggregation of period 3, if the predetermined number is exceeded, Warning information is sent immediately. In the example of FIG. 35, the predetermined number of times is 1 = 2, and the warning information is transmitted when the number of times of coming to the store is three.
  When the gaming medium handling device 1 receives the warning information from the server device 2, the gaming medium handling device 1 displays a display based on the received warning information on the touch panel LCD 16 of the gaming medium handling device 1 (S222). Further, the gaming medium handling apparatus 1 returns the membership card inserted by the player A (S223).
  In the example shown in FIG. 35, updating of the number of visits and determination regarding the number of visits are performed in the server device 2. However, the processing in the server device 2 is performed using the game medium handling device 1 in the game arcade or the like. The device of the invention may be performed, or another server installed outside the game arcade may be performed.
  Such processing of the server device 2 and the game medium handling device 1 is performed in real time or near real time, so it is determined immediately when the player A inserts a membership card into the game medium handling device 1, If it is determined that the number of visits to the store exceeds a predetermined number of times, predetermined warning information is immediately displayed on the touch panel LCD 16 of the gaming medium handling device 1, and the membership card is ejected.
  Next, as processing at the time of card insertion, in the second period 2 (that is, holiday / holiday), in the gaming medium handling apparatus 1, visit information (sand ID and member card) when the player A inserts a member card ID) to the server device 2 (S231).
  When the server apparatus 2 receives the visit information from the gaming medium handling apparatus 1, the server apparatus 2 stores the visit information (sand ID and member card ID) in the visit customer management table of the storage unit 282 (S234). After that, the server device 2 adds 1 to the number of visits to the store in the second period 2 (that is, holidays and holidays) with respect to the member card ID (S235). Next, it is determined whether the number of visits to the store in the second period 2 exceeds a predetermined number 2 for the second period 2 (i.e., holidays / holidays) (S236).
  If the predetermined number of times 2 for the second period 2 (i.e., holidays / holidays) has not been exceeded (NO at S236), the process is ended. If it is determined that the predetermined number of times 2 has been exceeded for the second period 2 (that is, holidays and holidays) (YES in S236), the server device 2 transmits predetermined warning information to the gaming medium handling device 1 ( S 237).
  As shown in FIG. 34 (a), the number of visits to the store to be compared with the predetermined number is counted over period 3 (for example, 3 weeks or 4 weeks), but in such aggregation of period 3, the predetermined number is exceeded. If this happens, warning information will be sent immediately. In the example of FIG. 35, the predetermined number of times is 2 = 5, and the warning information is transmitted when the number of times of coming to the store is six.
  When the gaming medium handling device 1 receives the warning information from the server device 2, the gaming medium handling device 1 displays a display based on the received warning information on the touch panel LCD 16 of the gaming medium handling device 1 (S232). Further, the gaming medium handling apparatus 1 returns the membership card inserted by the player A (S233).
  Such processing of the server device 2 and the game medium handling device 1 is performed in real time or near real time, so it is determined immediately when the player A inserts a membership card into the game medium handling device 1, If it is determined that the number of visits to the store exceeds the predetermined number 2, predetermined warning information is immediately displayed on the touch panel LCD 16 of the gaming medium handling apparatus 1, and the membership card is discharged.
  Thus, when the player A visits a store on a weekday, a warning is given when it is three times in an aggregation period of, for example, three weeks or four weeks, and the membership card is discharged, substantially It will be in the state which can not play a game. On the other hand, when the player A visits a holiday or a holiday, for example, a warning is given when the number reaches six times in the same counting period such as three weeks or four weeks, and the membership card is discharged. The game can not be played, and the limit is somewhat less than the number of visits on weekdays.
  The warning is not limited to the display of the warning as in the fifth embodiment, and includes the passage gate of the entry / exit device 30, the portable terminal device, the opening / closing gate 32 of the parking lot, etc. It can be realized as processing such as display, lighting, voice output, gate opening and the like by various devices, and furthermore, it may be controlled to take measures such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards, etc. it can. The warning is basically performed at the timing when the number of visits exceeds the predetermined number, but can be implemented at various timings as in the fifth embodiment.
  In the sixth embodiment, a membership card ID is used to identify a player, but in addition to that, a visitor card ID, facial data, or another identifier may be used. For example, it is possible to use a my number (personal number) which is an identifier of a my number card, or to use a driver's license or a health insurance card number.
  Further, as shown in FIG. 17A, in affiliated shops consisting of a plurality of game arcades, the server apparatus 2 of each branch and the server apparatus 2 of the game arcade main shop cooperate with each other to make the number of visits at the affiliated shops. Can be managed collectively. In addition, as shown in FIG. 17 (b), the server devices 2 of the respective game arcades are connected to an external server and cooperated with each other regardless of the group relationship, thereby collectively managing the number of visits to each game arcade. it can.
  In the example shown in FIG. 35 described above, the number of visits to the store is counted in the first period 2 (weekday) and the second period 2 (holiday / holiday), and the number of times for warning for each period 2 is set. Ru. By this, it is possible to effectively grasp a player having a high degree of dependence (degree of depression) assumed to have many visits on weekdays, and to effectively warn such a player.
  In addition to the number of visits (frequency of visits), in addition to the number of visits (frequency of visits), other factors such as visit intervals and visit time zones are considered to give a warning or the like in comparison with a predetermined numerical value in scoring of the dependency degree It can be configured. Furthermore, it is possible to score in consideration of information related to the game result such as the game time and the number of uses.
  In the sixth embodiment, as described in relation to the fifth embodiment, when the same membership card is inserted into another game medium handling device 1 in a short period of time, a series of games of the same player is performed. Although it can be regarded (that is, not regarded as a new visit) that transmission of visit information by the gaming media handling device 1 can be suppressed, such an exceptional case of skipping the count of the number of visits It is also possible that a person will be away for a relatively long time by lunch etc.
  In the sixth embodiment, when the player leaves the seat by lunch etc., for example, a predetermined operation on the gaming medium handling apparatus 1 or the gaming machine 3 by the staff of the game arcade is detected, and in this case, the player for the reason It can be considered that the visit information is not transmitted when playing a game with the same gaming machine again. In addition, it is possible to decide not to leave the seat due to lunch or the like according to the time zone and the interruption time, and not to transmit the visit information when playing a game again.
  In the sixth embodiment, the predetermined number of times 1, the predetermined number of times 2 (target to be compared with the counted number of visits to the store) or the method of warning used as conditions for displaying a warning, etc. It can also be configured so that the family's family, relatives, etc. can be set. The player or the like is connected to the server device 2 via the Internet, for example, by a portable terminal device or a personal computer, and then enters a member card ID and a password to log in and display a warning setting screen (not shown). In the warning setting screen, a predetermined number of times 1, a predetermined number of times 2, an aggregation period of the number of visits (period 3), and a method of warning (a device for displaying a warning display message or a warning display) are specified. It is also possible to specify how to set period 2 (how to divide period 1), and in accordance with this, the corresponding predetermined number can be specified. The content designated by the player or the like is transmitted to the server device 2 and stored, for example, in the game regulation filer management table of the storage unit 302.
  Further, in the sixth embodiment, the range in which designation by a player-related person is possible depends on the operation of the system. In this system, in order to confirm the relationship between the player-related person and the player himself, the server device 2 is required to submit necessary documents, copy a document for certifying the relationship, a code, etc. It can be obliged to send.
  The game medium handling apparatus 1, the server apparatus 2, the game machine 3, each stand display machine 4, the passing gate of the entry and exit apparatus 30, the opening and closing gate 32 of the parking lot, and others are described above with reference to the sixth embodiment. Various devices can function as the gaming device of the present invention, and the gaming system is configured of at least one of these gaming devices.
[Example 7]
In the seventh embodiment, when processing for restricting the game of the player or displaying a warning is set by the player's self-report etc., processing based on the conditions set in the report is set. It is controlled to perform the processing specified for the player.
  In this case, not only the self-reporting by the player, but also reporting by staff of the family or relatives of the player, a third party organization performing counseling, support, care management, etc. Etc. can be set. A party other than such a player who can make a report on the player is referred to as a "player party".
  Furthermore, in the above declaration, not only measures for gaming restrictions such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards, but also display of warnings and lighting of display devices, voice by predetermined voice output devices Various measures such as output, message transmission to the game arcade manager terminal (game regulation notification), closing of passing gate of entry / exit device 30, prohibition of entry card entry, closing of opening / closing gate 32 of parking lot, etc. Can be set as a process for preventing the
  In addition, as a process for preventing the game from being absorbed, the third party organization (external organization) is informed that the player has played the game until the setting condition is reached, based on the condition set in the declaration. Control may be performed. Also, in place of such notification to a third party organization or in addition to notification to a third party organization, the notification is made to the contact address (for example, e-mail address) of a family or relative registered in advance. You may do so. In addition, it is possible to take measures such as time limit (or indefinitely) access to the game arcade or confiscation of acquired game media. Here, these processes are comprehensively expressed as the "game regulation etc." process.
  FIG. 36 is a diagram showing an outline of processing such as a game restriction to prevent the depression in the seventh embodiment. The processing such as the game restriction is largely divided into a registration phase and a determination phase. First, the registration phase will be described.
  The player or a player-related person, for example, presents an application form for declaration of game restrictions and the like to the staff of the game arcade, and makes a declaration of game restrictions and the like. Even in the normal state, it is possible for the player itself to judge the calmness, and in the state where the player is not playing such a game, it is necessary to set the conditions for performing the game restriction and the warning for the player. It is extremely effective in terms of prevention of swallowing (so-called self-reporting program). The player-related persons are, for example, family members and relatives. An increased reliance on gaming can lead to violence and economic collapse, and the player's family and relatives are directly victims in such a case. Therefore, the submission of the application form for declaration of gaming regulations by the family or relatives of the player can be made secretly to the player if there is proof that the presenter is the family or relatives of the player. ) It is also conceivable to operate it so that it can be set.
  Also, the player-related person may be an expert of a third party organization (for example, "recovery support network" which is a pachinko dependency problem consultation agency). They can make an application for declaration of game regulation etc., with the player's agreement, while responding to the player's consultation as necessary.
  The application form for declaration of game restrictions and the like is a document that describes that processing such as predetermined game restrictions is performed when, for example, visit information, game information and the like exceed a predetermined set value. The visit information is information indicating that the player has visited, as described in the fifth embodiment and the like, and includes the number of visits here. The game information is, for example, game time, the amount of money spent, the number of uses, etc., but may be an index relating to other games.
  In addition, along with the application form for declaration of game restrictions, etc., a picture of the player is submitted to identify the player. After the picture of the player is scanned, image processing (face authentication processing) is performed to generate facial data. In the present embodiment, this facial data is player information for identifying a player. In addition, various information other than facial data can be used as player information. For example, biometric information of the player, card ID, etc. can be considered. However, the player information must be able to identify the player in comparison with the player information submitted in the declaration of the game restriction etc. when the player visits the game arcade or plays a game. You must.
  Also, in the example of FIG. 36, facial data is generated by the submission of a photo, but image data may be provided from a player or the like. In addition, the staff at the game arcade separately shoots the player's face with a camera or shoots the player's face with the camera unit 17 of the gaming medium handling apparatus 1 (for example, sand), and the image of the player's face image Data may be acquired.
  When the player or player-related person submits an application form and a picture of declaration of game restrictions etc. to the staff (at the game arcade), the staff operates the application device to input a report such as game restrictions etc. 39), where the contents of the application form are input, and photo scan facial data are generated. Here, the application device is, for example, the prize management device 7 or the settlement device 6 disposed in the game arcade.
  The application device transmits the contents of the received application form and facial data to the server device 2 as declaration information such as game restriction and player information, respectively. When the server device 2 receives the game regulation declaration information and the player information, the server device 2 associates them with each other and stores and manages them in the storage unit. In the above explanation, the game regulation or the like and the player information are registered in the server device 2 by the player or a player-related person submitting an application form and a picture of the game regulation or the like to the staff. However, as shown in the upper right of FIG. 36, the player or player-related person uses a personal computer or a portable terminal device (for example, a mobile phone or a smartphone) to Image data of a face image of a player may be input, and declaration information such as game restrictions and player information may be registered in the server device 2 via a network such as the Internet.
  Also, depending on the operation, a personal computer is installed in a third party organization, where the player etc. and an expert of the third party organization enter the contents etc. It can be done.
  Next, the determination phase will be described.
  The player goes to the game arcade, operates the game medium handling apparatus 1 to lend game media, and then starts playing a game in the game machine 3. At this time, for example, the game medium handling apparatus 1 (for example, sand) acquires a face image of the player by the camera unit 17 and generates facial data. Then, the player information including the sand ID and the facial data is transmitted to the server device 2. The player information is information for identifying the player, but here, since the player information provided by the player or the like is facial data, the player information is generated / transmitted accordingly. Be done. That is, the player information transmitted from the game medium handling apparatus 1 must be the same type of information that can be compared with the player information declared by the player or the like.
  Further, the gaming medium handling device 1 further transmits visit information and gaming information to the server device 2. The visit information includes the number of visits as described above, but the number of visits is grasped by the gaming medium handling device 1 according to the game situation of the player as described in the fifth embodiment and the like, and as described above In addition, it may be grasped by other devices such as the passing gate of the entrance / exit device 30 and the opening / closing gate 32 of the parking lot.
  The game information is, for example, game time, amount of money spent, number of uses, etc. As described above, the game time may be a time estimated from the number of game media related to the game, such as the number of inserted balls of the player. Also, the actual timed game time (for example, the time from lending of gaming media (or sitting, insertion of gaming media, etc.) to absence (or card ejection), etc.) may be used.
  Further, as described above, the consumption amount can be grasped by obtaining the amount of change in frequency corresponding to the amount inserted into the gaming medium handling device 1, the consumption amount of balls, and the number of gaming media lent out. it can. The use number is the number of game media used for the game, and corresponds to the number of outs in the pachinko machine 3a and the number of medals in the pachislot machine 3b. The game medium handling apparatus 1 may also include lending and holding balls and balls.
  When the server device 2 receives visit information and game information from the game medium handling device 1, the server device 2 refers to declaration information such as game restrictions regarding the corresponding player based on the facial data, and the received visit information and the game information It is determined whether or not the conditions set in the regulatory declaration information are exceeded, and if the conditions are exceeded, it is determined that the predetermined measures specified in the gaming regulatory declaration information, such as a warning, are taken. .
  In the example of FIG. 36, the server device 2 transmits warning information to the gaming medium handling device 1, and the gaming media handling device 1 having received the warning information displays a warning on the touch panel LCD 16 based on the received warning information. Do.
  As described above, in the seventh embodiment, each of the game arcades is configured to take measures corresponding to the conditions set in advance according to the game situation of the player based on the declaration of the game regulation etc. set by the player or the player-related person. The device can be controlled and effective anti-burden measures can be taken in real time.
  In addition, since such anti-intrusion measures are executed under the conditions set by the player himself or the player-related person, it can be an effective measure that is effective according to the player's symptoms.
  Next, with reference to FIG. 37, a flow of processing will be described with respect to an example of processing such as game restriction in the seventh embodiment. On the left side of FIG. 37, processing of the game medium handling apparatus 1 (sand in this example) is shown in time series, and on the upper right of FIG. 37, processing of the application device is shown in time series. In the lower right, processing by the CPU of the server device 2 is shown in time series.
  First, processing of the application device will be described. The processing of the application device is the registration phase shown in FIG.
  First, the application for declaration of restrictions on gaming regulations etc. from the player etc., and the staff of the game arcade that has received the photograph perform operation / input relating to the declaration of gaming restrictions etc. to the application device (S251). Although the game regulation etc. declaration is performed by operating and inputting to the game regulation etc. declaration input screen displayed on the display of the application device, for the configuration of the game regulation etc. declaration input screen, refer to FIG. 39. I will mention later. In response to the operation of the staff, the application device receives the contents of declarations such as game restrictions. Further, the photograph received from the player or the like is scanned, and thereafter facial data is generated from the face image data by the face recognition program (S251).
  The staff at the game arcade may acquire the face image data of the player's face by the camera of the application apparatus or the camera unit 17 of the gaming medium handling apparatus 1 or by another imaging apparatus. Alternatively, face image data may be received directly from the player or the like.
  Next, the application device transmits player information and declaration information such as game restrictions to the server device 2 (S252). Here, the player information is facial data generated in S251 to identify the player, and the game regulation etc. declaration information is inputted based on the application form of the game regulation etc. from the player etc. , Including the contents of declarations such as gaming restrictions.
  The processing of the server device 2 that receives player information and declaration information such as game restrictions from the application device is a registration phase shown in FIG.
  When the server device 2 receives the player information and the declaration information such as the game restriction, the server device 2 associates the declaration information such as the game restriction with the player information and stores it in the game restriction filer management table (S257). The configuration of the gaming regulation filer management table will be described later with reference to FIG.
  Next, processing of gaming media handling device 1 in the determination phase shown in FIG. 36 will be described. The processing of the gaming medium handling apparatus 1 is processing such as when a game is started.
  When the player starts playing a game, the gaming medium handling device 1 shoots a face image of the player with the camera unit 17, and generates facial data from the acquired face image data (S253).
  Next, when the player starts playing a game, the gaming medium handling device 1 transmits the sand ID and the player information to the server device 2 (S254). The player information is facial data generated in S253 to identify the player. Further, in S254, when the player plays a game, visit information and game information are transmitted to the server device 2 at a predetermined timing.
  Thereafter, when the gaming medium handling device 1 receives the warning information from the server device 2, the gaming medium handling device 1 determines whether to issue a warning such as a game restriction (S255), and determines to give a warning (YES in S255). And display the warning on the touch panel LCD 16 based on the received warning information (S256). In the example shown in FIG. 37, the server device 2 displays a warning based on the declaration information of the game restriction set by the player etc., but based on the specification of the declaration information of the game restriction etc. Various measures (processing such as game regulation to prevent the stagnation) can be performed.
  If it is determined that a warning is not to be issued (NO at S255), the process ends. In this example, when the warning information is received from the server device 2, it is determined whether to issue a warning such as a game restriction, etc. However, when the warning information is received from the server device 2, the condition is unconditional. Can be configured to display a warning message.
  Next, processing of the server device 2 in the determination phase shown in FIG. 36 will be described. The process of the server device 2 is a process of determining whether a game is restricted or the like.
  When the server device 2 receives the sand ID and the player information from the gaming medium handling device 1, for example, the facial data is stored in the face information database of the storage unit 292, and the facial data ID corresponding to the facial data is stored. Numbering Furthermore, the received seat ID and the facial ID are associated with each other and stored in the seating information database.
  Furthermore, the server device 2 inserts, for example, a new record including a facial data ID as a new visitor in the customer visit management table stored in the storage unit 282 (S258). At this time, if the membership card ID, the visitor card ID, the vehicle number, and the like are known, such information is also included in the record.
  Then, when the visit information or the game information is received from the gaming medium handling apparatus 1, for example, the number of visits to the store, the game time, the consumption amount, the number of uses, etc. in the corresponding record of the visit customer management table. The item is updated (added) (S258).
  Next, the server device 2 refers to the record of the gaming regulation filer management table determined as the same facial data of the player as the facial data received from the gaming media handling device 1 and is accumulated and managed in the customer management table It is determined whether the present visit information or the game information exceeds the condition set in the game regulation declaration information according to the record in the game regulation filer management table, and if the condition is exceeded, a warning etc. , It is determined that the predetermined measures specified in the game regulation etc. declaration information are taken.
  That is, the server device 2 performs measures (stored in the game regulation filer management table) for each item such as the number of visits cumulatively managed in the customer visit management table, the game time, the consumption amount, and the number of uses. The conditions are compared (S259).
  The server device 2 determines whether each item such as the number of visits to the store, the game time, the amount of money consumed, the number of uses, etc. fulfills the measure implementation condition for performing the game restriction etc. (S260), the measure for performing the game restriction etc. If the conditions for implementation are satisfied (YES in S260), a warning is displayed based on the number of visits, game time, consumption amount, number of items used, etc., and the contents of measures specified in declaration information such as game regulation etc. It is determined that the measure of (1) is to be performed, and the warning information is transmitted to the gaming media handling apparatus 1 (S261).
  If the condition for performing the game restriction or the like is not satisfied (NO in S260), the server device 2 ends the processing.
  In this example, depending on the player's game, items such as the number of visits to the store, gaming time, consumption amount, number of uses, etc. are updated (added), but the cumulative period specified in the game regulation declaration information It is cleared at each timing according to.
  In the example shown in FIG. 37, storage of declaration information and the like for game restrictions and determination regarding visit information and game information are performed in server device 2, but such processing in server device 2 is in the game arcade. The game medium handling device 1 or another device may perform it, or another server installed outside the game arcade may do it.
  In addition, at least a series of processing of S258 to S260 is executed immediately (that is, in real time, or near real time) each time when visit information or game information is received from the game medium handling apparatus 1. Therefore, a warning display or the like for the player is immediately realized during the game or at the start of the game.
  Next, with reference to FIG. 38, an example of the game control filer management table used in the seventh embodiment will be described. Each data shown in the gaming regulation filer management table of FIG. 38 is stored as a result of operation / input from the application device based on the application for filing gaming regulation declarations from the player etc. and the photograph.
  The gaming regulation filer management table of FIG. 38 includes a facial data ID, a determination target, an action implementation condition, action contents, action contents (details), an accumulation period, an application term, an applicant, and an application date. The facial data ID is an ID assigned in association with the facial data as described above. The determination target is a target to be determined in order to perform processing such as a game restriction, and as described above, includes the number of visits to the store, the game time, the consumed amount, the number of uses, and the like. The action implementation condition is to set a condition as to which action should be taken when the value of the judgment object becomes, and in this example, the upper limit of the value is stored.
  The contents of the action are, for example, definitions such as warning display, prohibition of lending, membership card collection and the like, and various other processes can be adopted as such action. The action content (details) is an item used when the above-mentioned action content needs further detailed setting. In this example, a warning display message is stored. In this manner, the player etc. can set by itself what message is displayed when the upper limit is exceeded for each determination target in the application form for declaration of game restrictions and the like. An expert such as a counselor can set an effective message according to the situation.
  A display destination (which device is to be displayed) or a display mode (font, size of characters, display color of characters, etc.) can be set as action contents (details) in the warning display.
  The cumulative period indicates in which unit the determination targets are to be aggregated, and is related to the condition for implementing measures indicating the upper limit. A player or the like can set how many visits to a store, game times, consumption amounts, number of uses, etc. are possible within which period.
  The application period indicates a period in which processing such as a game restriction is performed. Depending on the application period, processing such as various game restrictions can be set according to the application period. For example, every January, control such as gradually tightening or loosening conditions can be easily realized.
  The applicant indicates a player, a family, a relative, and a third party (predetermined organization). In addition, the application date and time indicates, for example, the date and time when the server device 2 receives the corresponding gaming regulation declaration information.
  As in the gaming regulation filer management table of FIG. 38, a plurality of records can be set for one player (ie, the same facial data ID), which means that a plurality of records can be made for one player. It means that processing such as game regulation can be set.
  Next, with reference to FIG. 39, the game regulation etc. declaration input screen according to the game regulation etc. declaration in the seventh embodiment will be described.
  The game regulation report input screen 800 shown in FIG. 39 is a display of the application device when the game arcade staff performs a game regulation report input based on the application and the photograph of the game regulation report from the player etc. It is a screen displayed on a device (for example, a touch panel display).
  A photo reading button 801 and a facial data generation instruction button 802 are disposed at the top of the game regulation etc. declaration input screen 800. The application device includes, for example, an image scanner, and when the staff sets a photo in the reading unit of the image scanner and touches the read photo button 801, the photo is read and a face image image (for example, in bitmap format) Data is acquired.
  Thereafter, when the staff touches the facial data generation instruction button 802, facial data obtained by analyzing the feature points of the face image or the like is generated based on the acquired face image data.
  Below the facial data generation instruction button 802, a game regulation etc. declaration content input unit 803 is arranged. In the game regulation declaration content input unit 803, there are arranged areas for inputting an object to be judged, an action implementation condition (upper limit), action contents, action contents (details), an accumulation period to be judged, an application period, and an applicant. As shown in these figures, these areas are input by radio button selection, pull-down menu selection, or direct input of values or characters. The staff members perform these inputs by touch on the touch panel of the application apparatus (including touch on a keyboard (software keyboard) displayed on the touch panel).
  A setting button 804 for setting the next restriction is disposed under the game restriction etc. declaration content input unit 803, and processing such as a plurality of game restrictions can be set for one facial data.
  The staff touches the registration button 805 when the setting of processing such as all game restrictions is finished. Then, the content input on the game regulation declaration input screen 800 is transmitted to the server device 2 as player information (facial data) and game regulation declaration information (content input on the game regulation declaration content input unit 803). (S252 in FIG. 37).
  With regard to the seventh embodiment, as shown in FIG. 17A, in the affiliated store comprising a plurality of game arcades, the server device 2 of each branch and the server device 2 of the game arcade main office cooperate with each other to The game regulation etc. in the affiliated stores can be managed collectively, and the player carries out the game regulation etc. based on the game regulation etc set in the said players etc. Be done. In addition, the player or the like can distinguish and set the judgment target, the measure implementation condition, the measure content, and the like for each affiliated store at the stage of making a declaration on the game regulation or the like.
  Furthermore, as shown in FIG. 17 (b), the server devices 2 of the respective game arcades are connected to an external server and cooperated with each other regardless of the group relationship, thereby collectively managing the game regulation information etc. in each game arcade. Even if the player plays a game at any game arcade of any series, the game regulation etc. is implemented based on the game regulation etc. notification information set by the player etc. In addition, the player or the like can distinguish and set the determination target, the measure implementation condition, the measure content, and the like for each game arcade at the stage of making a declaration such as a game regulation.
  Game media handling apparatus 1, server apparatus 2, game machine 3, each stand display machine 4, passing gate of entry and exit apparatus 30, opening and closing gate 32 of parking lot, application apparatus, prize management apparatus 7, and settlement of accounts described above with reference to the seventh embodiment. The device 6 and various other devices disposed in the game arcade can function as the gaming device of the present invention, and the gaming system is configured of at least one of these gaming devices.
[Example 8]
In the eighth embodiment, when processing for restricting a game of the player or displaying a warning by self-reporting by the player is set (processing for a game restriction or the like), the game is played based on the conditions set in the declaration. Control to perform the specified process for the person.
  In the present embodiment, basically, the so-called self-reporting, which the player himself declares and sets, is targeted, but in part of the declaration and setting, the player's family or relatives, the counseling and support of the player , Staff of third party organizations that perform care management, etc. may be involved. In the same manner as in the seventh embodiment, a party capable of making a declaration regarding the player other than such a player is referred to as a "player related person".
  Furthermore, in the above declaration, not only measures for gaming restrictions such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards, but also display of warnings and lighting of display devices, voice by predetermined voice output devices Various measures such as output, message transmission to the game arcade manager terminal (game regulation notification), closing of passing gate of entry / exit device 30, prohibition of entry card entry, closing of opening / closing gate 32 of parking lot, etc. Can be set as a process for preventing the
  In addition, as a process for preventing the game from being absorbed, the third party organization (external organization) is informed that the player has played the game until the setting condition is reached, based on the condition set in the declaration. Control may be performed. Also, in place of such notification to a third party organization or in addition to notification to a third party organization, the notification is made to the contact address (for example, e-mail address) of a family or relative registered in advance. You may do so. In addition, it is possible to take measures such as time limit (or indefinitely) access to the game arcade or confiscation of acquired game media. Here, these processes are comprehensively expressed as the "game regulation etc." process.
  FIG. 40 is a diagram showing an outline of processing such as a game restriction to prevent depression in the eighth embodiment. The processing such as the game restriction is largely divided into a registration phase and a determination phase. First, the registration phase will be described.
  The player performs, for example, the setting relating to the game regulation declaration by performing the operation / input to the game medium handling apparatus 1 (for example, the sand). Even in the normal state, it is possible for the player itself to judge the calmness, and in the state where the player is not playing such a game, it is necessary to set the conditions for performing the game restriction and the warning for the player. It is extremely effective from the viewpoint of prevention of swallowing (so-called self-reporting program).
  The contents of declaration of game regulation etc. define that processing such as predetermined game regulation etc. is carried out, for example, when visit information, game information, etc. exceed a predetermined set value. The visit information is information indicating that the player has visited, as described in the fifth embodiment and the like, and includes the number of visits here. The game information is, for example, game time, the amount of money spent, the number of uses, etc., but may be an index relating to other games.
  The game regulation etc., for example, operates the game medium handling apparatus 1 and displays the game regulation etc. declaration input screen (see FIG. 42 described later) on the touch panel LCD 16, where the player himself gives the contents of the game regulation etc. It is done by typing. Also, in order to identify the player, face image registration of the player is performed. In the face image registration, for example, the camera unit 17 is controlled by operating the declaration input screen of the game medium handling apparatus 1 to capture the face image of the player, and then the image processing is performed on the captured image (face authentication process ) And facial data are generated. In this embodiment, such facial data registered by the player's operation is player information for identifying the player.
  In addition, although operations and inputs for such game regulation declaration and face image registration are based on the player's intention, the staff etc. of the game arcade may provide predetermined support for the operations and inputs. it can.
  Moreover, various information other than facial data can be used as player information. For example, biometric information of the player, card ID, etc. can be considered. However, the player information must be able to identify the player in comparison with the player information submitted in the declaration of the game restriction etc. when the player visits the game arcade or plays a game. You must.
  Further, although the game medium handling apparatus 1 is used in the example of FIG. 40, another apparatus (for example, the prize management apparatus 7, the settlement apparatus 6, etc.) disposed in the game arcade can be used.
  The gaming medium handling device 1 transmits the received contents of declaration of game regulation etc. and facial data to the server device 2 as declaration information of game regulation etc. and player information, respectively. When the server device 2 receives the game regulation declaration information and the player information, the server device 2 associates them with each other and stores and manages them in the storage means.
  Next, the determination phase will be described.
  The player goes to the game arcade, operates the game medium handling apparatus 1 to lend game media, and then starts playing a game in the game machine 3. At this time, for example, the game medium handling apparatus 1 (for example, sand) acquires a face image of the player by the camera unit 17 and generates facial data. Then, the player information including the sand ID and the facial data is transmitted to the server device 2. The player information is information for identifying the player. Here, since the player information provided by the player is facial data, the player information is generated and transmitted in accordance with this. Ru. That is, the player information transmitted from the game medium handling apparatus 1 must be the same type of information that can be compared with the player information registered in advance by the player or the like.
  Further, the gaming medium handling device 1 further transmits visit information and gaming information to the server device 2. The visit information includes the number of visits as described above, but the number of visits is grasped by the gaming medium handling device 1 according to the game situation of the player as described in the fifth embodiment and the like, and as described above In addition, it may be grasped by other devices such as the passing gate of the entrance / exit device 30 and the opening / closing gate 32 of the parking lot.
  The game information is, for example, game time, amount of money spent, number of uses, etc. As described above, the game time may be a time estimated from the number of game media related to the game, such as the number of inserted balls of the player. Also, the actual timed game time (for example, the time from lending of gaming media (or sitting, insertion of gaming media, etc.) to absence (or card ejection), etc.) may be used.
  Further, as described above, the consumption amount can be grasped by obtaining the amount of change in frequency corresponding to the amount inserted into the gaming medium handling device 1, the consumption amount of balls, and the number of gaming media lent out. it can. The use number is the number of game media used for the game, and corresponds to the number of outs in the pachinko machine 3a and the number of medals in the pachislot machine 3b. The game medium handling apparatus 1 may also include lending and holding balls and balls.
  When the server device 2 receives visit information and game information from the game medium handling device 1, the server device 2 refers to declaration information such as game restrictions regarding the corresponding player based on the facial data, and the received visit information and the game information It is determined whether or not the conditions set in the regulatory declaration information are exceeded, and if the conditions are exceeded, it is determined that the predetermined measures specified in the gaming regulatory declaration information, such as a warning, are taken. .
  In the example of FIG. 40, the server device 2 transmits warning information to the gaming medium handling device 1, and the gaming medium handling device 1 having received the warning information displays a warning on the touch panel LCD 16 based on the received warning information. Do.
  As described above, in the eighth embodiment, the game arcade is configured to take measures in accordance with the conditions set in advance according to the game situation of the player based on the declaration of the game regulation etc. registered by the player himself in the game medium handling apparatus 1 Each device can be controlled, and effective anti-burden measures can be taken in real time.
  Further, since such anti-burden measures are executed under the conditions set by the player itself, it can be an effective measure that is effective according to the player's symptoms.
  Further, as facial data for specifying a player, face image data is acquired by the camera unit 17 of the gaming medium handling apparatus 1 basically having the same specification in the registration phase and the determination phase, and the face of the same specification is obtained. Since facial data are generated by the image program, it is expected that the facial data can identify the player with higher accuracy.
  Next, with reference to FIG. 41, a flow of processing will be described with respect to an example of processing such as game restriction in the eighth embodiment. On the left side of FIG. 41, processing of the game medium handling apparatus 1 (sand in this example) is shown in time series, and on the right side of FIG. 41, processing by the CPU of the server device 2 is shown in time series.
  First, the registration phase shown in FIG. 40 will be described. The processing of the related game medium handling apparatus 1 is processing upon receipt of a declaration for gaming regulation and the like.
  First, the game medium handling apparatus 1 receives the contents of the declaration of the game regulation etc. in response to the operation / input relating to the declaration of the game regulation etc from the player (S271). Although the game regulation etc. declaration is performed by operating and inputting to the game regulation etc. declaration input screen displayed on the touch panel LCD 16 of the game medium handling apparatus 1, the structure of the game regulation etc. declaration input screen is shown in FIG. Will be described later. Here, when the camera unit 17 is activated based on the player's operation, there, the player is photographed to acquire face image data, and thereafter, facial data from facial image data to facial data by the face authentication program. Are generated (S271).
  Next, the gaming medium handling apparatus 1 transmits player information and declaration information such as game restrictions to the server device 2 (S252). Here, the player information is facial data generated in S271 to identify the player, and the game regulation etc. declaration information includes the contents of the game regulation etc. declaration input from the player.
  The process of the server device 2 receiving the player information and the game regulation etc. declaration information from the gaming medium handling apparatus 1 also constitutes the registration phase shown in FIG. 40, and this process is a process when the declaration information etc. is received. is there.
  When the server device 2 receives the player information and the declaration information such as the game restriction, the server device 2 associates the declaration information such as the game restriction with the player information, and stores it in the game restriction filer management table (S277). The configuration of the game regulation reporter management table is the same as that of the seventh embodiment, as shown in FIG.
  Next, processing of gaming media handling device 1 in the determination phase shown in FIG. 40 will be described. The processing of the gaming medium handling apparatus 1 is processing such as when a game is started.
  When the player starts playing a game, the gaming medium handling device 1 shoots a face image of the player with the camera unit 17, and generates facial data from the acquired face image image data (S273).
  Next, when the player starts playing a game, the gaming medium handling device 1 transmits the sand ID and the player information to the server device 2 (S274). The player information is facial data generated in S273 to identify the player. Further, in S274, when the player plays a game, visit information and game information are transmitted to the server device 2 at a predetermined timing.
  Thereafter, when the gaming medium handling device 1 receives the warning information from the server device 2, the gaming medium handling device 1 determines whether to issue a warning such as a game restriction (S275) and determines to give a warning (YES in S275) And display the warning on the touch panel LCD 16 based on the received warning information (S276). In the example shown in FIG. 41, the server device 2 displays a warning based on the game regulation etc. notification information set by the player, but other various types of notification are specified based on the game regulation etc. declaration information. Can be performed (processing such as a game regulation to prevent depression).
  If it is determined that a warning is not to be issued (NO in S275), the process ends. In this example, when the warning information is received from the server device 2, it is determined whether to issue a warning such as a game restriction, etc. However, when the warning information is received from the server device 2, the condition is unconditional. Can be configured to display a warning message.
  Next, processing of the server device 2 in the determination phase shown in FIG. 41 will be described. The process of the server device 2 is a process of determining whether a game is restricted or the like.
  When the server device 2 receives the sand ID and the player information from the gaming medium handling device 1, for example, the facial data is stored in the face information database of the storage unit 292, and the facial data ID corresponding to the facial data is stored. Numbering Furthermore, the received seat ID and the facial ID are associated with each other and stored in the seating information database.
  Furthermore, the server device 2 inserts, for example, a new record including a facial data ID as a new visitor in the customer visit management table stored in the storage unit 282 (S278). At this time, if the membership card ID, the visitor card ID, the vehicle number, and the like are known, such information is also included in the record.
  Then, when the visit information or the game information is received from the gaming medium handling apparatus 1, for example, the number of visits to the store, the game time, the consumption amount, the number of uses, etc. in the corresponding record of the visit customer management table. The item is updated (added) (S278).
  Next, the server device 2 refers to the record of the gaming regulation filer management table determined as the same facial data of the player as the facial data received from the gaming media handling device 1 and is accumulated and managed in the customer management table It is determined whether the present visit information or the game information exceeds the condition set in the game regulation declaration information according to the record in the game regulation filer management table, and if the condition is exceeded, a warning etc. , It is determined that the predetermined measures specified in the game regulation etc. declaration information are taken.
  That is, the server device 2 performs measures (stored in the game regulation filer management table) for each item such as the number of visits cumulatively managed in the customer visit management table, the game time, the consumption amount, and the number of uses. The conditions are compared (S279).
  The server device 2 determines whether each item such as the number of visits to the store, the game time, the amount of money consumed, the number of uses, etc. fulfills the measure implementation conditions for performing the game restriction etc. (S280) and measures for performing the game restriction etc. If the conditions for implementation are satisfied (YES at S280), a warning is displayed based on the number of visits, game time, consumption amount, number of items used, etc., and the contents of measures specified in declaration information such as game regulation etc. It is determined that the measure of (1) is to be performed, and the warning information is transmitted to the gaming media handling apparatus 1 (S281).
  If the condition for performing the game restriction or the like is not satisfied (NO in S280), the server device 2 ends the processing.
  In this example, depending on the player's game, items such as the number of visits to the store, gaming time, consumption amount, number of uses, etc. are updated (added), but the cumulative period specified in the game regulation declaration information It is cleared at each timing according to.
  In the example shown in FIG. 41, the server device 2 stores the declaration information etc. of the game restriction, etc., and determines the visit information / game information, but the processing in the server device 2 is in the game arcade The game medium handling device 1 or another device may perform it, or another server installed outside the game arcade may do it.
  In addition, at least a series of processing of S278 to S280 is executed immediately (that is, in real time or near real time) each time arrival information or game information is received from the game medium handling apparatus 1. Therefore, a warning display or the like for the player is immediately realized during the game or at the start of the game.
  Next, with reference to FIG. 42, the game regulation etc. declaration input screen according to the game regulation etc. declaration in the eighth embodiment will be described.
  The game regulation etc. declaration input screen 820 shown in FIG. 42 is a screen displayed on the touch panel LCD 16 of the gaming medium handling apparatus 1 when the player makes a declaration such as a game regulation.
  A face image acquisition button 821, a face image monitor 822, and a facial data generation instruction button 823 are disposed at the top of the game regulation and the like declaration input screen 820. An image captured by the camera unit 17 of the gaming medium handling device 1 is displayed on the face image monitor 822. Here, the player adjusts the position of the face so that the face of the player is properly displayed on the face image monitor 822, and touching the face image acquisition button 821 causes the image displayed on the face image monitor 822 to be displayed. Face image data is acquired (eg, in bitmap format) and read.
  Thereafter, when the player touches the facial data generation instruction button 823, facial data obtained by analyzing the feature points of the face image or the like is generated based on the acquired face image data. In addition, even if there is no instruction to generate facial data, it is automatically generated after shooting, and if you do not press the registration button 826 at the end (if it is canceled), the data up to that point (facial data or until then) Control may be performed to clear information input to the
  Under the facial data generation instruction button 823, a game regulation and the like declaration content input unit 824 is disposed. The game regulation declaration content input unit 824 corresponds to the game regulation declaration content input unit 803 of the game regulation declaration input screen 800 shown in FIG. 39 and has substantially the same configuration.
  A setting button 825 for setting the next restriction is disposed under the game restriction etc. declared content input portion 824, and processing such as a plurality of game restrictions can be set for one facial data.
  The player touches the registration button 826 when the setting of processing such as all game restrictions is finished. Then, the content input on the game regulation declaration input screen 820 is transmitted to the server device 2 as player information (facial data) and game regulation declaration information (content input on the game regulation declaration content input unit 824). (S272 in FIG. 41).
(Application to parking lot system)
Here, in the eighth embodiment, the realization of the player's depression prevention will be examined in association with the parking lot system.
  A description will be given of an intrusion prevention measure that can be adopted in the case where the opening and closing gate 32 is disposed in the parking lot and the parking management is performed by the parking ticket issued by the opening and closing gate 32. The opening / closing gate 32 includes a computer system including a gate opening / closing control device, a parking lot ticket issuing device, a checkout device, a communication control device, a display device, an IC card reader, a camera, a facial data generating device, etc. It is connected and performs data transmission / reception between the server devices 2.
  Control is performed so that the parking ticket ID is transmitted from the opening / closing gate 32 to the server device 2 when the opening / closing gate 32 opens the gate to allow the player's vehicle to enter and when the gate is opened to exit the vehicle. When it is determined, the server device 2 can manage the parking time of the vehicle. Then, in the display device near the opening / closing gate 32, when the opening / closing gate 32 is opened when the detected parking time is regarded as the game time of the player and the predetermined game time is exceeded, It is possible to display that the predetermined game time has been exceeded.
  By further expanding the above-described configuration, when the vehicle passes through the opening / closing gate 32 (at the time of entrance and / or exit), the camera (which may be the camera 10a or the camera 10b of the monitoring apparatus 10) It is conceivable to configure to acquire facial data or a license plate of a vehicle and transmit it to the server device 2. In this case, the server device 2 can identify the player who is the driver of the vehicle and the license plate of the vehicle based on the facial data. When the parking time for the player (vehicle) is regarded as the game time of the player and the predetermined game time is exceeded, the opening / closing gate 32 is opened when the vehicle is released, the opening / closing gate In the display device in the vicinity of 32, it can be displayed that the predetermined game time has been exceeded.
  Further, in the above configuration, since the player (vehicle) is specified by the facial data, the number of times the player (vehicle) visits in two or more second periods obtained by dividing the first period is counted, Whether or not to display a warning on the display device can be changed depending on whether the number of visits to the store obtained based on the counting result satisfies the predetermined condition, and the content of the warning to be displayed can be changed.
  In addition, when the game restriction or the like is registered by the player or the player-related person, a warning may be given in the display device near the opening / closing gate 32 based on the conditions set in the game restriction or the like. .
  In addition, it is possible to control not to open the opening and closing gate 32 based on the number of visits to the store and the game regulation, etc., and the facial data and license plate information acquired by the camera at the entrance of the vehicle. . For example, when the same player or vehicle tries to store goods again after leaving the parking lot once, the situation can be grasped, and various effective measures can be taken against this.
  It is conceivable that the above configuration is further expanded, and the facial data of the player is acquired by the camera unit 17 or the like of the gaming medium handling device 1 and transmitted to the server device 2. In this case, the server device 2 can associate the driver of the vehicle with the player according to the facial data. Then, when the gaming information (for example, the gaming time (the time counted or estimated for the actual gaming by the gaming machine 3), the consumption amount, the number of uses, etc.) grasped regarding the player exceeds a predetermined value, At the time of leaving the vehicle, when the opening / closing gate 32 is opened, it is possible to display on the display device near the opening / closing gate 32 that the predetermined game time has been exceeded. Also in this case, as described above, it is possible to change whether or not to display a warning based on the result of counting the game time, the consumption amount, etc. in a predetermined period, and to change the content of the displayed warning. A warning can be issued based on the set conditions, and the open / close gate 32 can be controlled not to open.
  With such a configuration, it is possible to identify a user of a vehicle that is not substantially playing a game, and to apply the anti-glare measure to the target person appropriately. This mechanism is particularly effective in an environment where a game arcade and another store can use a common parking lot.
  Further, in the above configuration where the parking ticket is issued, when the parking ticket ID and the membership card ID are correlated, visit information (for example, the number of visits to the store) or game information (for example, visits) which is grasped in association with the membership card ID. A warning display or the like on the open / close gate 32 can be controlled based on the game time, the amount of money consumed, the number of uses, and the like. Associating parking ticket ID and membership card ID, for example, is realized and promoted by implementing a service such as making the parking fee free, discounting, and giving a bonus by presenting the parking ticket and the membership card on the reception counter. be able to. In addition, the parking ticket ID and the membership card ID can be associated with each other via facial data or the like (as for the same player).
  When the parking ticket ID and the membership card ID are correlated, the server device 2 can grasp the player's e-mail address, and therefore, when the player's e-mail address is known, the opening / closing gate at the time of leaving the player's vehicle When making 32 open, it is possible to send an e-mail with a content including a warning to the player's portable terminal device. In addition, when the player has installed an application of the game arcade, a warning can be transmitted to the player ID in the application.
  Next, an intrusion prevention measure that can be adopted when the opening / closing gate 32 is disposed in the parking lot and the parking is managed by the membership card will be described. The opening / closing gate 32 includes a computer system including a gate opening / closing control device, a parking lot ticket issuing device, a checkout device, a communication control device, a display device, an IC card reader, a camera, a facial data generating device, etc. It is connected and performs data transmission / reception between the server devices 2.
  When the opening / closing gate 32 is controlled to read a membership card at the opening / closing gate 32 when the gate is opened to enter the player's vehicle and when the gate is opened to exit the vehicle, the server apparatus The member card ID thus read is transmitted to the terminal 2, and the parking time of the vehicle relating to the player can be managed. Then, in the display device near the opening / closing gate 32, when the opening / closing gate 32 is opened when the detected parking time is regarded as the game time of the player and the predetermined game time is exceeded, It is possible to display that the predetermined game time has been exceeded.
  Further, since the receipt of the vehicle is associated with the member card ID, visit information (for example, the number of visits to the store) or game information (for example, game time, consumption amount, number of uses) which is grasped in association with the member card ID The warning display etc. in the opening / closing gate 32 can be controlled based on the etc.).
  With such a configuration, it is possible to identify a user of a vehicle that is not substantially playing a game, and to apply the anti-glare measure to the target person appropriately. This mechanism is particularly effective in an environment where a game arcade and another store can use a common parking lot.
  Furthermore, since the server device 2 can grasp the player's e-mail address, when the player's e-mail address is known, when the player's vehicle is released, the opening / closing gate 32 is opened when the player's vehicle is released. It is possible to send an e-mail with contents including a warning to the terminal device. In addition, when the player has installed an application of the game arcade, a warning can be transmitted to the player ID in the application.
  Next, an anti-stagnation measure that can be adopted when the opening and closing gate 32 is not disposed in the parking lot will be described.
  A camera (for example, cameras 10a and 10b of the monitoring apparatus 10) is provided in the vicinity of the entrance to manage entry and exit of vehicles and players, and when the vehicle passes through the entrance (at entry and / or exit) It may be considered that the camera acquires facial data of the player or the license plate of the vehicle and transmits it to the server device 2. In this case, the server device 2 can identify the player who is the driver of the vehicle and the license plate of the vehicle based on the facial data. And when the parking time grasped about the player (vehicle) is regarded as the game time of the player and the predetermined game time is exceeded, the predetermined game time is displayed on the display device near the entrance when the vehicle exits. Can be displayed.
  Also in this case, as described above, it is possible to change whether or not to display a warning based on the result of counting the game time in a predetermined period, and to change the content of the warning to be displayed. Warning can be issued based on the conditions.
  It is conceivable that the above configuration is further expanded, and the facial data of the player is acquired by the camera unit 17 or the like of the gaming medium handling device 1 and transmitted to the server device 2. In this case, the server device 2 can associate the driver of the vehicle with the player according to the facial data. Then, when the gaming information (for example, the gaming time (the time counted or estimated for the actual gaming by the gaming machine 3), the consumption amount, the number of uses, etc.) grasped regarding the player exceeds a predetermined value, At the time of leaving the vehicle, it is possible to display on the display device near the entrance that the predetermined game time has been exceeded. Also in this case, as described above, it is possible to change whether or not to display a warning based on the result of counting the gaming time, the consumption amount, etc. in a predetermined period, and to change the content of the warning to be displayed. A warning can be issued based on the conditions set in the declaration.
  In addition, when it is correlated with the member ID by facial data etc., it is based on visit information (for example, the number of visits to the store) or game information (for example, game time, consumption amount, number of uses, etc.) Thus, it is possible to control warning display and the like on the open / close gate 32.
  Further, in this case, since the server device 2 can grasp the player's e-mail address, when the player's e-mail address is known, when the player of the facial data corresponding by the camera leaves the vehicle, etc. It is possible to send an e-mail with a content including a warning to the portable terminal device of the person. In addition, when the player has installed an application of the game arcade, a warning can be transmitted to the player ID in the application.
  In the parking lot system described so far, when trying to grasp facial data of a player by a camera image, there may be a case where a plurality of players get on one vehicle. Can be grasped as a player one by one) (as long as it is possible to obtain facial data).
  In addition, when the parking time or the game time exceeds a certain time, control may be performed to charge the parking fee for all or a part of the parking time or the excess, or to increase the fee per hour. it can.
  Game media handling apparatus 1, server apparatus 2, game machine 3, each stand display machine 4, passing gate of entry and exit apparatus 30, opening and closing gate 32 of parking lot, application apparatus, prize management apparatus 7, settlement of accounts described above regarding Example 8 The device 6 and various other devices disposed in the game arcade can function as the gaming device of the present invention, and the gaming system is configured of at least one of these gaming devices.
(Use of my number card)
For each embodiment, it is conceivable to use a my number to identify a player. For example, the membership card can be used instead of the membership card, or when the membership card is issued, the presentation of the my number card can be obliged to associate and manage the membership card ID and the my number. In addition, it enables passage by inserting my number card in passage gate of entrance / exit device 30, etc., and obliging to present my number card at the time of issuance of the entry card to be inserted in passage gate, admission card ID and my number Can be linked and managed. Furthermore, when it is possible to loan game media and the like by the portable terminal device, registration of the my number may be required by an application installed in the portable terminal device. Furthermore, it is possible to pass by inserting a my number card into the opening / closing gate 32 of the parking lot or when issuing a parking ticket at the opening / closing gate 32, the parking ticket ID and my number are obliged to present my number card. It can be linked and managed.
  In this manner, by linking the player and the my number, it is possible to configure a system for providing the player with a predetermined warning or the like by using the information linked to the mine number.
  As information linked to the main number, for example, name, address, date of birth, gender, income / income information, employment insurance information, health insurance / pension information, deposit information, debt information, welfare information etc. are assumed. Ru. These pieces of information can be obtained by performing predetermined public procedures (for example, making a request for information through a public organization such as a police station or a government office).
  Therefore, the upper limit of the number of uses and the upper limit of the number of visits to the store (for example, in the fifth and sixth embodiments) may be used according to the amount of income, the amount of debt, etc. And a predetermined number of times to compare with the aggregated number of visits can be set.
  With regard to the eighth embodiment, as shown in FIG. 17A, in the affiliated store consisting of a plurality of game arcades, the server device 2 of each branch and the server device 2 of the game arcade main office cooperate with each other. The game regulation etc. in the affiliated stores can be collectively managed and the player can play the game regulation etc. on the basis of the declaration information of the game regulation etc set by the player regardless of which affiliated store plays the game. Ru. In addition, at the stage of making a game regulation declaration, the player can distinguish and set the judgment target, the measure implementation condition, the measure content, and the like for each affiliated store.
  Furthermore, as shown in FIG. 17 (b), the server devices 2 of the respective game arcades are connected to an external server and cooperated with each other regardless of the group relationship, thereby collectively managing the game regulation information etc. in each game arcade. Even if the player plays a game at any game arcade of any series, the game regulation etc. is implemented based on the game regulation declaration information set by the player. In addition, at the stage of making a game regulation declaration, the player can distinguish and set the judgment target, the measure implementation condition, the measure content, and the like for each game arcade.
  Although the gaming apparatus and gaming system of the present invention have been illustrated above using a specific apparatus, a specific table, etc., the description so far is merely an embodiment, and various other forms are possible. Can realize the characteristic computer system of the present invention.
(Other measures to prevent the game from getting stuck)
As described above, in each of the embodiments of the present invention, in order to prevent the game from being buried, not only measures for gaming restrictions such as prohibition of lending of gaming media, prohibition of replaying, collection of membership cards, but also warning Display and lighting of the display device, output of voice by a predetermined voice output device, message transmission to the game arcade manager terminal (game restriction notification), closing of the passage gate of the entrance / exit device 30, prohibition of entry card entry, parking lot Various measures such as closing of the opening / closing gate 32 can be set as processing for preventing the game from being absorbed, but it is also conceivable to take the following measures.
  The first measure is to store the number of visits of the player corresponding to the membership card from the usage record of the membership card etc., and the player is a member of the gaming media handling apparatus 1 (eg, sand) for playing a game. When the card is inserted, the processing is performed so as to decrease the acceptance rate of the membership card as the number of times of store visits stored above increases. By configuring in this manner, as the number of visits counted within the predetermined period increases, the probability that the gaming medium handling device 1 returns the member card without being accepted increases. Also, here, instead of (or together with) the number of visits to the store, game time, the amount of money spent, etc. may be used.
  For example, in the case where there are two consecutive weeks of five visits a week, the gaming medium handling device 1 returns the membership card inserted from the player without receiving it with a probability of 1/3, and continues for three weeks. In addition, the game medium handling device 1 controls to return the membership card inserted from the player without accepting it with a probability of 1/2.
  By such control of the game medium handling apparatus 1, the interest of the player's game is reduced, the number of visits to the store is suppressed, and as a result, the player's interest in the game is prevented.
  The next measure is to associate the membership card etc., and when the game time of the player exceeds a predetermined time, refuse acceptance of the membership card etc. in the gaming media handling apparatus 1 (eg sand) (locked state) In order to enable reception of a membership card in the gaming medium handling apparatus 1 (release of the lock state), it is processed so that the game can not be resumed unless it can be accepted by an apparatus such as the settlement apparatus 6 or the reception counter. It is to be. Further, here, instead of (or together with) the game time, the number of visits to the store, the amount of money spent, etc. may be used.
  Also, control the reference value for determining the game time (the number of visits to the store, the amount of money consumed, etc.) until the lock state becomes smaller as the time to release the lock state becomes shorter. You can also.
  By such control of the game medium handling apparatus 1, the interest of the player in the game is reduced to suppress the game time, and as a result, the player is prevented from getting into the game.
  The next step is to make the surface of the membership card a rewritable sheet (for example, a silver sheet), and process the card surface to be replaced with another color (for example, black) as the consumption amount increases. It is. In order to rewrite the surface of the membership card many times, for example, the surface of the membership card is made of a material containing leuco dye, and this surface is heated by a thermal head or the like. Also, here, instead of (or together with) the consumption amount, the number of visits to the store, the game time, etc. may be used.
  By such control of the game medium handling apparatus 1, the appearance of the membership card is clearly changed so that it can be seen at a glance, thereby reducing the interest of the player in the game and suppressing the consumption amount, and as a result, , Prevent the player from getting into the game.
  The next measure is to manage the amount of money consumed by the player in a predetermined period in association with the member card etc., and the larger the amount of money consumed, the more the member card etc. is accepted by the game medium handling device 1 (eg sand) , It is to control so that time (period) until it becomes possible to play becomes long. Also, here, instead of (or together with) the consumption amount, the number of visits to the store, the game time, etc. may be used.
  By the control by the game medium handling apparatus 1 as described above, the longer the time until the next game runs, the less the player spends in the game, the more the player enjoys the game, and as a result, Prevent the player from getting into the game.
  In each of the above-mentioned devices (for example, game medium handling device 1, server device 2, game machine 3, each stand display device 4), other devices, peripheral devices, etc. The memory may include ROM, RAM, registers, I / F circuits, drivers, storage areas inside the CPU or GPU, VRAM, EPROM, etc. regardless of volatility and non-volatility.
  In addition, for transmission and reception of various signals and data in each device (for example, game medium handling device 1, server device 2, game machine 3, game console 4), other devices, peripheral devices, etc. The present invention is not limited to the aspect of the example, and may include, for example, a case where one device individually transmits and receives to and from each device, and a case where a device always transmits and receives to and from each device via a server. The communication method is not limited to wired and wireless transmission and reception methods.
  In addition, as peripheral devices, sand (sand with counting device, replaying machine, lending machine, etc.), counting machine, out-box, elevator, data opener, data display (with / without liquid crystal) And peripheral devices with a master & slave configuration, for example, since server devices 2 (for example, hall computers), other server devices, etc. are included. Ru.
  Furthermore, the game information may include information indicating the gaming state of the gaming machine in addition to the information of the game medium, or only the information of the game medium may be simply used as the game information. In addition to physical game media such as balls and medals, the game media may include electronic game media (for example, electronically managed game media).
  The personal information may include personal information such as a card ID, a user ID, and a mobile number, in addition to a face picture, an address, and a name of the player who photographed the player.
  Although visitor card ID and member card ID are assumed as card ID, it is not restricted to this, and if it is information for managing a storage medium, it will not be limited in particular.
  Further, the identification information is not limited as long as it is, for example, information for identifying each device, and may be fixed information or information randomly distributed, and may be partially overlapped. Even if the information exists, it is not particularly limited as long as it is possible to identify an individual or plural bodies in some form.
  Also, “when accepted (accepted)” may include the case where some process (for example, settlement) is executed in the accepted (accepted) state.
  In addition, “to obtain (the number of game media or time)” may include processing such as grasping from received data, calculating from some data, and the like.
  The association includes the association of data (for example, form etc.) that can be visually confirmed, the association of data in the storage area, and the like, but is not particularly limited as long as it is an act of associating data. For example, when extracting information from a database, information to be a main column (or item) is determined, and in order to acquire data linked to it, it can be said that each table is corresponded by looking at the column.
  In addition, even if there is a rule such as key data in which duplicate information does not exist in the table and sub data in which duplicate information exists, it is possible to finally extract items by linking items. Therefore, if information is finally associated (visually), it can also be associated as data. On the other hand, releasing the association means releasing the relationship on the database or releasing the visual association (as a result, since the association as form data has been released, Although it may be considered that the association has been cancelled, it is possible to consider that the association has been canceled in any case. Therefore, regardless of the presence or absence of data, there are cases where the data is deleted and the correspondence relationship is canceled, and there is also a case where the correspondence relationship is released by not linking the data.
  Moreover, in the above-mentioned example, although the expression "time", such as at the time of card reception, for example, is used, it is also possible to interpret it as "time", and the situation other than just that time (timing) It may also include the meaning such as, timing, and case.
[Scalability of gaming machine according to the other embodiment]
In the pachislot machine 3b of the present embodiment, the player's medal insertion operation (i.e., an operation of inserting a hand-held medal into the medal insertion slot, or an operation of a MAX bet button or 1 bet button for a credited medal). ) The game is started by the operation of inserting and inserting, and when there is a payout of the medal when the game is over, the hopper device is driven and the medal is paid out from the medal payout outlet, or it is credited Although explained, it is not limited to this.
  For example, the game medium necessary for the game is inserted by the player, the game is performed based thereon, and the present invention is applied to all the modes in which a privilege is given (for example, medals are paid out) based on the result of the game. be able to. That is, not only the game medium is inserted (hanged) by the action of a physical player, and the game medium is paid out, but the main control portion 301b (main control board 71) itself is a game medium owned by the player. May be electromagnetically managed to enable games without medals. In addition, the game medium management device which is attached (connected) to the main control unit 301 b and manages game media may be used to electromagnetically manage game media held by the player.
  In this case, the gaming media management device is a device provided in the gaming machine, having ROM and RWM (or RAM), and is bidirectional with the external gaming media handling device 1 (not shown) via a predetermined interface. It is connected communicably, and the game media lending operation (that is, the operation of providing a necessary game media when the player performs the game media insertion operation) or the prize associated with the payout of the game media is awarded. A game media payout operation (that is, an operation for acquiring a game media necessary to pay a game media to a player when the role is established) or a game media to be used for gaming It is sufficient to be able to perform an operation of recording electromagnetically. In addition, the gaming media management device displays the number of gaming media held on the front of the pachislot machine 3b based on not only management of the actual number of gaming media but also, for example, management results of the number of gaming media. A medium number display device may be provided, and the number of game media displayed on the owned game medium number display device may be managed. That is, the gaming media management device may be capable of recording and displaying the total number of gaming media that the player can use for gaming by an electromagnetic method.
  Also, in this case, the gaming media management device has the capability of allowing the player to freely transmit a signal indicating the number of gaming media recorded to the external gaming media handling device 1, and also playing a game. In addition to the case where the player directly operates, the case where the external connection terminal board 308b is provided between the external game medium handling apparatus 1 and the external game terminal 1 has the performance that the number of recorded game media can not be reduced. It is desirable that the player can not transmit a signal indicating the number of recorded game media unless the player is connected via the external connection terminal board 308b.
  In addition to the above, the gaming machine is provided with a lending operation means operable by the player, a return (settlement) operation means, an external connection terminal board 308b, and the gaming medium handling device 1 is an insertion slot for a valuable value such as a bill. An insertion slot of a recording medium (for example, an IC card), a non-contact communication antenna for receiving electronic money etc. from a portable terminal, etc., other operation means for lending, return operation means, various operation means, game medium handling device side external connection terminal A plate may be provided.
  As the flow of the game at that time, for example, the player deposits a valuable value to the game medium handling apparatus 1 by any method, and a predetermined number of valuable values are input based on the operation of any one of the lending operation means. The game media corresponding to the valuable value subtracted from the game media handling device 1 to the game media management device 1 is subtracted and increased. Then, the player plays a game, and when the game medium is required, the above operation is repeated. Thereafter, a predetermined number of game media are obtained as a result of the game, and the game media management device transmits the number of game media from the game media management device to the game media handling device 1 by operating any return operation means when ending the game. The game medium handling apparatus 1 discharges the recording medium recording the number of game media. The gaming media management device clears the number of gaming media stored by itself when transmitting the number of gaming media. The player brings the discharged recording medium to a prize counter or the like to exchange prizes, or moves the game platform to play a game based on the game medium recorded on another platform.
  In the above example, all game media are transmitted to the game medium handling apparatus 1, but the game machine or game medium handling apparatus 1 transmits only the number of game media desired by the player and the game carried by the player The medium may be divided and processed. In addition to discharging the recording medium, cash or cash equivalents may be discharged, or may be stored in a portable terminal or the like. In addition, the gaming medium handling apparatus 1 may insert a member recording medium of the game arcade, and store the member recording medium in the member recording medium so as to make it possible to play again later.
  Further, in the gaming machine or game medium handling apparatus 1, a lock operation is performed to lock the data communication of the game medium or the valuable value to the game medium handling apparatus 1 or the game medium management apparatus by operating predetermined operation means not shown. It may be possible. At this time, the player may be stored by setting information which can be known only to the player, such as a one-time password, or by an imaging means provided in the gaming machine or the gaming medium handling apparatus 1.
  In addition, as described above, this gaming media management device may be capable of playing a game only without medals, or gaming media may be inserted (hanged) by the action of a physical player. It may be possible to play the game in a form in which money is paid out, and a form in which the game can be made without medals, or in both forms. In this case, the game medium management device may adopt a method of directly controlling the selector 66 and the hopper device 51 described above, which are controlled by the main control unit 301b (main control board 71), Adopting a method that enables control to perform control to record and display the total number of game media that the player can use for gaming based on the transmission of the control result by an electromagnetic method. You can also.
  Further, although the above describes the case where the gaming media management device is applied to the pachislot machine 3b, the gaming media management device is similarly provided in the slot machine and the enclosed type gaming machine using the gaming balls described above, It is also possible for the player's game media to be managed.
  Thus, by providing the above-described gaming medium management device, it is possible to reduce the number of selectors, hopper devices, etc. inside the gaming machine compared to when the gaming medium is physically provided for gaming, and the cost of the gaming machine can be reduced. Not only can the manufacturing cost be reduced, but also the player can be prevented from directly contacting the game media, the gaming environment can be improved, the noise can be reduced, and the consumption of the gaming machine is reduced by reducing the number of devices. It will also reduce power. In addition, it is possible to prevent fraudulent acts through the insertion slot and the payout opening of the game media and the game media. That is, it is possible to provide a gaming machine capable of improving various environments surrounding the gaming machine.
  In addition, communication is performed on an enclosed type gaming machine configured to be playable without gaming media being discharged to the outside, and data relating to increase and decrease of gaming media accompanying consumption, lending and payout of gaming media to the gaming machine. When the present invention is applied to a gaming system having a gaming medium management device connected via a cable so as to be capable of transmission and reception by an optical signal, the gaming system may be configured as follows.
  Hereinafter, an outline of an enclosed type pachinko machine will be described as an example of the enclosed type game machine. In the enclosed type pachinko machine, the launcher is located above the game area and shoots a game ball as a game medium from above the game area. When the player operates the launch handle, the payout control circuit drives the ball feeding solenoid, and the ball feeding rod pushes the waiting game ball toward the launch pad. Thereby, the game ball moves to the launch pad. In addition, a subtractive sensor is provided on the path from the standby position to the launch pad to detect gaming balls moving to the launch pad. When the gaming ball is detected by the subtraction sensor, the number of holding balls is decremented by one. As described above, since the game ball as the game medium is fired from above the game area, a so-called return ball (fall ball) can be avoided in the enclosed type pachinko machine. Then, the game balls discharged from the game area after rolling the game area are polished by the ball polishing apparatus. The game balls polished by the ball-shine device are transported upward by the transport device and guided to the launch device. The gaming balls are not discharged to the outside of the enclosed pachinko machine, and a predetermined number (for example, 50) of gaming balls are circulated in a series of paths in the pachinko machine.
  In the case of the enclosed type pachinko machine, since the gaming ball is not discharged to the outside of the pachinko machine, the upper plate and the lower plate for temporarily holding the gaming ball are not provided. In the enclosed type pachinko machine, since the gaming balls are not discharged to the outside, the gaming balls are not actually present at the hand of the player, and the gaming balls do not actually increase or decrease by playing a game. In the enclosed type pachinko machine, the player starts playing the game after obtaining a ball by lending from the gaming media management device. Here, to obtain a holding ball means that the player obtains a game medium in data management. Then, the ball is consumed by the game ball being fired from the launcher, and the number of balls decreases. In addition, as the game balls pass through the respective winning openings and the like provided in the gaming area, the payout is performed by the number according to the conditions set according to the winning openings, and the number of balls increases. Furthermore, the number of balls held is also increased by lending from the gaming media management device. Note that "consumption, lending and payout of game media" indicates that balls are consumed, borrowed and dispensed. Also, "increase or decrease in game media" indicates that the number of balls increases or decreases due to consumption, lending, and payout. Further, "data relating to the increase or decrease of game media accompanying consumption, lending and payout of game media" is data relating to a decrease in balls due to the game ball being fired and an increase in balls due to lending and payout.
  The enclosed type pachinko machine may have a payout control circuit and operation means (for example, a liquid crystal display device of touch panel type, which may be provided separately or integrally with the pachinko machine). The gaming media management device may have an operating means (for example, a touch panel type liquid crystal display device, which may be provided separately or integrally with the gaming media management device). . The payout control circuit is connected to various sensors that detect the passage of the game balls such as each winning opening. The payout control circuit manages the number of balls held. For example, when the game ball passes each winning opening, the number of game balls paid out due to that is added to the number of balls held. In addition, when the game ball is fired, the number of balls is subtracted. The payout control circuit transmits data on the number of balls held to the gaming media management device according to the operation of the player. Also, the liquid crystal display device (or the touch panel or the like) described above is not particularly limited in its installation position, but is mainly located below the pachinko machine and is managed from the gaming value managed by the gaming media management device to balls Accept requests for conversion (ball lending) and ball counting (return). Then, these requests are transmitted to the payout control circuit via the gaming media management device, and the payout control circuit instructs the gaming media management device to transmit data on the current number of balls held. Here, “game value” refers to money, bills, prepaid media, tokens, electronic money, tickets, etc., and can be converted into balls by the game media management device. In the present embodiment, the gaming media management device is a so-called CR unit, and is configured to be able to receive bills, prepaid media, and the like. In addition, the balls possessed by counting can be used for prize exchange or the like in a game arcade or the like in which a gaming system is installed.
  Further, the enclosed type pachinko machine has a pack-up power supply. As a result, even when the power is turned off at night or the like, data immediately before turning off can be held. Also, with this pack-up power supply, for example, detection of door frame opening by a door opening sensor may be continuously performed. In this way, it is also possible to prevent fraudulent acts at night. In this case, information such as the number of times the door frame is opened may be stored. Furthermore, when the power is turned on, information such as the number of times the door frame is opened may be output to a liquid product display device or the like of the pachinko machine.
  The gaming medium management device has a gaming machine connection board. The gaming medium management device is configured to transmit and receive data (transmission signal) with the gaming machine via the gaming machine connection board. The data to be transmitted / received is the unique ID of the CPU provided in the main control circuit, the unique ID of the CPU provided in the payout control circuit, the game machine manufacturer code stored in the game machine, the manufacturer code of the security chip, the game Information such as the machine model code. Then, when one of the gaming machine and the gaming medium management device is the transmission source and the other is the transmission destination, when the transmission source transmits the transmission signal, the transmission destination having received the transmission signal is the same signal as the transmission signal. The confirmation signal is transmitted to the transmission source, and the transmission source compares the transmission signal with the confirmation signal to determine whether they are the same or not.
  As described above, by comparing the confirmation signal transmitted from the transmission destination with the transmission signal at the transmission source and determining whether they are the same, the signal transmitted from the transmission source is not falsified, It can be confirmed that it has been sent to the sender. In this way, it is possible to suppress fraudulent acts such as falsifying transmission / reception signals between the gaming machine and the gaming media management device.
  Further, in the gaming system, the transmission source has a modulation unit that modulates a signal, transmits the signal modulated by the modulation unit as the transmission signal, and the transmission destination is the signal modulated by the modulation unit. It is possible to have a demodulation unit that demodulates.
  Thus, even if the transmission / reception signal between the gaming machine and the gaming media management device is read, it is difficult to decipher this signal, and the transmission / reception signal between the gaming machine and the gaming media management device is It is possible to suppress fraudulent acts such as falsification.
  Further, in the gaming system, when the transmission destination receives the transmission signal from the transmission source, the transmission destination receives an approval signal indicating that the transmission signal has been received, separately from the confirmation signal. It may be transmitted to the transmission source.
  Thus, by comparing the transmission signal with the confirmation signal, not only confirmation that the transmission and reception of the normal signal has been performed but also confirmation that the transmission and reception of the normal signal has been performed based on the approval signal It is possible to further strengthen the control of fraud since it is possible.
  The gaming apparatus and gaming system of the present invention basically disclose that the following features and effects are obtained.
[Supplementary Note A]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming machine, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals that have been lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. With respect to this problem, conventionally, based on the image captured by the camera, it is determined whether or not the player is a game-restricting person, and the game restriction information management device restricts the game set by the customer. For example, when it is determined that the conditions such as not limiting the game time period or exceeding the gameable upper limit amount are satisfied, the game restriction information for the mobile phone carried by the player is restricted There has been proposed a technology that urges the user to suppress the impulse to play a game by sending an e-mail message indicating that he or she is visiting a game arcade with a key being put (Japanese Patent Application Laid-Open No. 2008 -021 106)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like. In the technology described in Patent Document 1, depending on the game arcade, the player will be sent an e-mail to the player on the next day that the game restriction has been put on the next day. Is difficult. Even if the player is e-mailed in real time to the player that the game restriction has been applied, it may not notice or may ignore the e-mail while he is devoted to the game. .
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
  [A-1] A gaming apparatus according to the present invention is characterized in that the gaming apparatus according to the present invention comprises: unique identification information (for example, membership card ID, visitor card ID), valuable value information (for example, remaining frequency) Insertion and ejection of an information storage medium (eg, membership card, visitor card) capable of storing at least one of game medium information (eg, balls, balls) corresponding to the number of game media possessed by the player In the case where the information storage medium is inserted in the game medium handling means (for example, the game medium handling device 1) which is capable of executing payout of game media in exchange for any of the valuable value information and the game medium information Correlating means for correlating the identification information with the unique information (for example, a sand ID) uniquely attached to the gaming medium handling means (for example, the server device 2 (see FIG. 18) S12) and management means (for example, server device 2) for managing usage number information, which is the usage number of gaming media from various information transmitted from the gaming machine, the gaming media handling means While the information storage medium can be discharged based on an instruction from the player, a specific condition (for example, a remaining frequency, a visitor card without balls, a remaining frequency, balls, balls without all balls) It is possible to collect the information storage medium when the gaming time exceeds the upper limit), and the identification information and the unique information can be stored when the information storage medium is discharged in the gaming medium handling means. A first solution for canceling the correspondence between the identification information, the unique information, and the use number information when the information storage medium is collected by the gaming medium handling means without releasing the correspondence between the information and the use number information. Means (for example, server device 2 (step S19 in FIG. 18)), the identification information, the unique information, and the number-of-uses information when the information storage medium is received by an external device other than the gaming medium handling means Comparison means for comparing the second release means (for example, the server device 2 (step S25 in FIG. 19)) for releasing the correspondence, the number-of-use information, and the limit value set in advance to limit the player's game When, for example, the server device 2 (step S20 in FIG. 18) and the identification information, the unique information, and the number-of-uses information are released from correspondence, warning is executed based on the comparison result by the comparison means Warning execution means (for example, server apparatus 2 (step S21 in FIG. 18, step S21 in FIG. 19)), and the warning execution means performs the identification by the second release means When releasing the correspondence between the information, the unique information, and the usage number information, the warning is executed when the usage number information exceeds the limit value, and the identification information and the unique information are executed by the first release means When releasing the correspondence between the information and the number-of-use information, the warning is not executed (for example, the server device 2 (steps S19 to 21 in FIG. 18)).
  [A-2] A gaming system according to the present invention includes unique identification information (eg, membership card ID, visitor card ID), valuable value information (eg, remaining frequency), and the number of game media possessed by the player. A game medium capable of inserting and discharging an information storage medium capable of storing at least one of corresponding game medium information, and executing payout of game medium in exchange for any of the valuable value information and the game medium information When the information storage medium (for example, a membership card, a visitor card) is inserted in the handling means (for example, the game medium handling apparatus 1) and the game medium handling means, the identification information and the game medium handling means Association means (for example, the server apparatus 2 (step S12 in FIG. 18)) for associating unique information (for example, a sand ID) attached uniquely Management means (for example, the server device 2) for managing usage number information which is the usage number of gaming media from various information transmitted from the game machine, and the gaming media handling means is based on an instruction from the player While the information storage medium can be discharged, a specific condition (for example, a remaining frequency, a visitor card without balls, a remaining frequency, a ball without balls, a membership card without all balls, and an upper limit of game time) Collection of the information storage medium is possible, and the identification information, the unique information, and the number-of-use information are corresponded when the information storage medium is discharged in the game medium handling means First release means (for example, a server) for releasing the association between the identification information, the unique information, and the number-of-use information at the time of collection of the information storage medium in the game medium handling means without releasing the attachment. Device 2 (step S19 in FIG. 18)) and when the information storage medium is received by an external device other than the game medium handling means, the identification information, the unique information, and the usage number information are released from the association. Comparison means (for example, server device) which compares the second release means (for example, server device 2 (step S25 in FIG. 19)), the number-of-uses information, and the limit value set in advance to limit the player's game A warning execution unit (for example, a warning execution unit that causes a warning to be executed based on the comparison result by the comparison unit when the association of the identification information, the unique information, and the number-of-use information) is cancelled. , And the server device 2 (step S21 in FIG. 18, step S21 in FIG. 19)), and the warning execution means uses the identification information and the unique information by the second release means. When the correspondence with the usage number information is released, the warning is executed when the usage number information exceeds the limit value, and the first release means performs the identification information, the unique information, and the usage number information. When releasing the association of the above, the warning is not executed (for example, the server device 2 (steps S19 to 21 in FIG. 18)).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Supplementary Note B]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming machine, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals that have been lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. With respect to this problem, conventionally, based on the image captured by the camera, it is determined whether or not the player is a game-restricting person, and the game restriction information management device restricts the game set by the customer. For example, when it is determined that the conditions such as not limiting the game time period or exceeding the gameable upper limit amount are satisfied, the game restriction information for the mobile phone carried by the player is restricted There has been proposed a technology that urges the user to suppress the impulse to play a game by sending an e-mail message indicating that he or she is visiting a game arcade with a key being put (Japanese Patent Application Laid-Open No. 2008 -021 106)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like. In the technology described in Patent Document 1, depending on the game arcade, the player will be sent an e-mail to the player on the next day that the game restriction has been put on the next day. Is difficult. Even if the player is e-mailed in real time to the player that the game restriction has been applied, it may not notice or may ignore the e-mail while he is devoted to the game. .
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
  [B-1] A gaming apparatus according to the present invention has unique identification information (for example, membership card ID, visitor card ID), valuable value information (for example, remaining frequency), and the number of game media possessed by the player. It is possible to insert and eject an information storage medium capable of storing at least one of game medium information (for example, balls and balls) corresponding to a game medium information, and in exchange for any of the valuable value information and the game medium information When the information storage medium is inserted in the gaming medium handling means (for example, the gaming medium handling device 1) which executes payout of gaming media, the identification information and the unique information uniquely attached to the gaming medium handling means Correlating means (eg, server device 2 (step S12 in FIG. 22)) for correlating (eg, a sand ID), and various information transmitted from the gaming machine Management means (for example, server device 2) which manages usage number information which is the usage number, and measurement means (for example, server device 2 (for example, customer visit management device in FIG. 3, visits in FIG. 16) which measures the number of visits of the player Customer management table), and the gaming medium handling means can eject the information storage medium based on an instruction from the player, while a specific condition (for example, a remaining frequency, a visitor without balls) It is possible to collect the information storage medium when the card, the remaining frequency, the membership card without balls and balls, and the game time exceeding the upper limit are satisfied, and the game medium can be collected. The association between the identification information, the unique information and the number-of-use information is not released when the information storage medium is discharged in the handling means, and the information storage medium is collected in the game medium handling means or the external device. Release means (for example, server device 2 (step S19 in FIG. 22, step S25 in FIG. 22)) for releasing the association between the separate information, the unique information, and the usage number information, and the number of visits to the store measured by the measuring means First comparing means (for example, the server device 2 (step S31 in FIG. 22)) which compares the value of the threshold with the first limit value preset to limit the player's game, the number-of-use information, and the player Of the second comparison means (for example, the server device 2 (step S20 in FIG. 22)) for comparing the second comparison value set in advance to limit the game of the second game, and the first comparison means and the second comparison means The warning execution means (for example, server apparatus 2 (for example, step S32 of FIG. 22, S21) which performs a warning based on one of comparison results is further provided, The said warning execution means is said 1st corresponding means. Identification information When associating the information with the unique information, a first warning is executed when the value of the number of visits exceeds the first limit value, and the release means uses the identification information, the unique information, and the number of uses. A second warning is executed when the game result value exceeds the second limit value when releasing the association with the information.
  [B-2] The gaming system according to the present invention includes unique identification information (eg, membership card ID, visitor card ID), valuable value information (eg, remaining frequency), and the number of game media possessed by the player. It is possible to insert and discharge an information storage medium capable of storing at least one of the corresponding game medium information (for example, balls and balls), and in exchange for any of the valuable value information and the game medium information, the game Game media handling means (for example, the game media handling device 1) for executing the payout of the medium, and the identification information and the game media handling means specific to the case where the information storage medium is inserted in the game media handling means Means (for example, server device 2 (step S12 in FIG. 22)) for associating unique information (for example, a sand ID) attached to the Management means (for example, server device 2) which manages usage number information which is the usage number of gaming media from various information, and measurement means (for example, server device 2 (for example, customer customers in FIG. 3) which measures the number of visits Management device (visit customer management table in FIG. 16)), and the game medium handling means can eject the information storage medium based on an instruction from the player, while a specific condition (for example, the rest) If the visitor card has no frequency, no ball, no remaining card, no ball, no membership ball, and the game time exceeds the upper limit), the information storage medium is collected. In the game medium handling means or the external device, the identification information, the unique information, and the number-of-use information are not released when the information storage medium is discharged in the game medium handling means. Releasing means (for example, server device 2 (step S19 in FIG. 22, step S25 in FIG. 22)) for releasing the association between the identification information, the unique information, and the number-of-use information at the time of collecting the information storage medium First comparison means (for example, server device 2 (step S31 in FIG. 22)) which compares the value of the number of visits measured by the means with a first limit value preset to limit the player's game; Second comparison means (for example, server device 2 (step S20 in FIG. 22)) for comparing the number-of-uses information with a second limit value preset to limit the player's game, and the first comparison means And warning execution means (for example, server device 2 (steps S32 and S21 in FIG. 22) for executing a warning based on the comparison result of any one of the second comparison means), the warning execution means comprising When the first association means associates the identification information with the unique information, the first warning is executed when the value of the number of visits exceeds the first limit value, and the release means performs the identification A second warning is executed when the game result value exceeds the second limit value when releasing the association between the information, the unique information, and the usage number information.
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Appendix C]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming machine, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals that have been lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. With respect to this problem, conventionally, based on the image captured by the camera, it is determined whether or not the player is a game-restricting person, and the game restriction information management device restricts the game set by the customer. For example, when it is determined that the conditions such as not limiting the game time period or exceeding the gameable upper limit amount are satisfied, the game restriction information for the mobile phone carried by the player is restricted There has been proposed a technology that urges the user to suppress the impulse to play a game by sending an e-mail message indicating that he or she is visiting a game arcade with a key being put (Japanese Patent Application Laid-Open No. 2008 -021 106)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like. In the technology described in Patent Document 1, depending on the game arcade, the player will be sent an e-mail to the player on the next day that the game restriction has been put on the next day. Is difficult. Even if the player is e-mailed in real time to the player that the game restriction has been applied, it may not notice or may ignore the e-mail while he is devoted to the game. .
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
  [C-1] A game apparatus according to the present invention is a game medium corresponding to unique identification information (for example, user ID), valuable value information (for example, remaining frequency), and the number of game media possessed by a player. A communication unit (for example, non-contact IC card reader / writer 18a) that enables transmission and reception with a terminal device capable of storing at least one of information (for example, balls and balls); When the terminal device is accepted in the gaming medium handling means (for example, the gaming medium handling device 1) which executes payout of gaming medium in exchange for any of the gaming medium information, the identification information and the gaming medium handling means Correspondence means (for example, server device 2 (step S43 in FIG. 24)) for correlating unique information (for example, sand ID) uniquely attached, and the correspondence means Management means (for example, server device 2) that manages usage number information consisting of the total number of usages of gaming media by the player from various information transmitted from the gaming machine when identification information and the unique information are associated ), Measuring means for measuring the number of visits by the player (for example, server device 2 (visitor managing device in FIG. 3, visitor visiting table in FIG. 16)), and the value of the number of visits measured by the measuring means First comparing means (for example, server device 2 (step S57 in FIG. 25)) for comparing with the first limit value preset to limit the player's game, the number-of-uses information, and the player's game A second comparison unit (for example, server device 2 (step S53 in FIG. 25)) for comparing with a second limit value set in advance to limit the number of visits to the terminal device; The number of visits is said If the limit value is exceeded, the warning information is sent to the terminal device to cause the terminal device to execute the first warning, and when the number-of-uses information is sent to the terminal device, the game result value is If the second limit value is exceeded, warning information is sent to the terminal device, and a warning execution unit (for example, server device 2 (steps S54 and S61 in FIG. 25) that causes the terminal device to execute the second warning And.).
  [C-2] A gaming system according to the present invention includes unique identification information (for example, user ID), valuable value information (for example, remaining frequency), and game medium information corresponding to the number of game media possessed by the player. (A non-contact IC card reader / writer 18a) capable of transmitting / receiving to / from a terminal device capable of storing at least one of (for example, balls and balls); Game medium handling means (for example, game medium handling apparatus 1) which executes payout of game medium in exchange for any of the medium information, and the identification information when the terminal device is accepted in the game medium handling means; Correspondence means (for example, server device 2 (step S43 in FIG. 24) for correlating with the unique information (for example, sand ID) uniquely attached to the gaming medium handling means And managing the number-of-uses information, which is the total number of game media used by the player from various information transmitted from the gaming machine, when the association means associates the identification information with the unique information. Management means (for example, the server device 2), measurement means for measuring the number of visits of the player (for example, the server device 2 (visit customer management apparatus in FIG. 3, visit customer management table in FIG. 16)) First comparison means (for example, server device 2 (step S57 in FIG. 25)) which compares the value of the number of visits measured by the means with a first limit value preset to limit the player's game; Second comparison means (for example, server device 2 (step S53 in FIG. 25)) which compares the usage number information with a second limit value preset to limit the player's game, and visit the terminal device When sending count information If the number of visits to the store exceeds the first limit value, warning information is sent to the terminal device, the first warning is executed by the terminal device, and usage number information is sent to the terminal device When the game result value exceeds the second limit value, warning information is sent to the terminal device, and a warning execution unit (for example, a server device that causes the terminal device to execute a second warning) 2 (steps S54 and S61 in FIG. 25).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Appendix D]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming machine, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals that have been lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. With respect to this problem, conventionally, based on the image captured by the camera, it is determined whether or not the player is a game-restricting person, and the game restriction information management device restricts the game set by the customer. For example, when it is determined that the conditions such as not limiting the game time period or exceeding the gameable upper limit amount are satisfied, the game restriction information for the mobile phone carried by the player is restricted There has been proposed a technology that urges the user to suppress the impulse to play a game by sending an e-mail message indicating that he or she is visiting a game arcade with a key being put (Japanese Patent Application Laid-Open No. 2008 -021 106)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like. In the technology described in Patent Document 1, depending on the game arcade, the player will be sent an e-mail to the player on the next day that the game restriction has been put on the next day. Is difficult. Even if the player is e-mailed in real time to the player that the game restriction has been applied, it may not notice or may ignore the e-mail while he is devoted to the game. .
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
  [D-1] A gaming apparatus according to the present invention has unique identification information (for example, membership card ID, visitor card ID), valuable value information (for example, remaining frequency), and the number of game media possessed by the player. The information storage medium capable of storing at least one of game media information (for example, balls and balls) corresponding to a game can be inserted and discharged, and it is exchanged for either the value-for-use information or the game media information Or when the information storage medium is inserted in a game medium handling unit (eg, game medium handling apparatus 1) that executes payout of game media in response to insertion of a valuable value (eg, bill) , Association means for associating unique information (for example, a sand ID) uniquely attached to the gaming medium handling means, and the information storage medium for the gaming medium handling means The first time from when the time is entered or when the value of value is entered, until the information storage medium or the information storage medium storing the value of the value corresponding to the remaining value of the information is discharged Timekeeping means (for example, server device 2 (step S75 in FIG. 27)) for counting gaming time, and management means (for example, for managing usage number information which is the usage number of gaming media from various information transmitted from the gaming machine) , Server device 2), calculation means (for example, server device 2 (step S76 in FIG. 27)) for calculating the second game time based on the usage number information, and the player is notified of the second game time The notification execution means (for example, the server device 2 (step S76 in FIG. 27)) for causing the player to perform notification does not notify the player of the first game time.
  [D-2] The gaming system according to the present invention includes unique identification information (eg, membership card ID, visitor card ID), valuable value information (eg, remaining frequency), and the number of game media possessed by the player. It is possible to insert and discharge an information storage medium capable of storing at least one of the corresponding game medium information (for example, balls and balls), and it is possible to exchange the value information and the game medium information. Alternatively, when the information storage medium is inserted in the gaming medium handling means (for example, the gaming medium handling device 1) which executes payout of gaming media according to the insertion of a valuable value (for example, a bill), Means for correlating the identification information with unique information (for example, a sand ID) uniquely attached to the game medium handling means, and the game medium handling means Then, the timing is started when the information storage medium is inserted or when the valuable value is input, and the information storage medium or the information storage medium in which the valuable value information corresponding to the remaining valuable value is stored is The clocking means (for example, server device 2 (step S75 in FIG. 27)) which counts the first game time until it is discharged, and the number of uses which is the number of use of game media from various information transmitted from the game machine Management means (for example, server device 2) which manages information, calculation means (for example, server device 2 (step S76 in FIG. 27)) which calculates the second game time based on the number-of-uses information, and the second And the notification execution means (for example, the server apparatus 2 (step S76 in FIG. 27)) for notifying the player of the game time of the game time, the notification execution means notifies the player of the first game time And characterized by the absence.
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Appendix E]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming state, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. In response to this problem, the amount of use spent by the player for playing a game in the gaming machine is totaled, and it is judged whether the amount of use reached a predetermined amount and it is determined that the predetermined amount is reached. In addition, there has been proposed a gaming apparatus for notifying of that (see Patent Document (Japanese Patent Application Laid-Open No. 10-127907)). Further, Patent Document 1 describes that when the number of entrances to the game arcade is too large, notification of that is notified.
  In addition, it is a game customer information management system for counting customers coming to the game arcade with high precision, but in this system, a camera provided near the game machine captures a face image of the player and The face information is stored, and the game player is identified based on the face information so that the same game player is not counted redundantly (see Patent Document (Japanese Patent Application Laid-Open No. 2004-33573)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like.
  Also, there has been no idea to count the number of times a player visits a game arcade in consideration of the meaning of each visit period (for example, time zone).
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[E-1] A game device (for example, the server device 2) according to the present invention,
Visit information reception means (eg, server device 2) for receiving visit information (for example, the number of visits grasped in relation to the passing gate of the game medium handling device 1 and the entry / exit device 30) indicating that the player has visited CPU),
In two or more second periods (period 2: FIG. 30, for example, 1: 1 am, 2: 2 pm, 1: 2 pm, etc.) obtained by dividing the first period (period 1: FIG. 30, for example, 1 day) Visiting number counting means (for example, CPU of the server device 2) for counting the number of times the player has come to the store based on the visiting information over a predetermined period (period 3: for example, 3 days in FIG. 30);
The number of visits in the predetermined period determined from the number of visits calculated for the second period by the number-of-visits aggregation means is a predetermined condition (for example, the total of the aggregation results in each second period exceeds the predetermined number) And a determination unit (for example, the CPU of the server device 2) that determines whether or not
The gaming number counting means sets the counting result to a number equal to or less than the number of times the visiting information is received (for example, counting only the first visiting (ie, MAX number is 1)) apparatus.
  According to such a configuration of the present invention, the gaming device can determine whether or not the predetermined condition is satisfied, based on the number of visits to the store, which is totaled with respect to the second period obtained by dividing the first period.
[E-2] A gaming system according to the present invention (for example, the gaming system shown in FIG. 1),
Visit information reception means for receiving visit information indicating that the player has visited the store;
Visit count means for counting the number of visits by the player over a predetermined period based on the visit information in two or more second periods obtained by dividing the first period;
Determining means for determining whether or not the number of visits to the store in the predetermined period determined from the number of visits calculated for the second period by the visit count aggregation means satisfies a predetermined condition;
The gaming system according to claim 1, wherein the number-of-visits counting means sets the counting result to a number equal to or less than the number of times the visit information is received.
  According to such a configuration of the present invention, the gaming system can determine whether or not the predetermined condition is satisfied, based on the number of visits to the store which is totaled with respect to the second period obtained by dividing the first period. In addition, although this game system has the same means as the said game device as a component, each means in the said game system may be implemented by what kind of apparatus (or different apparatus).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Supplementary Note F]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described gaming state, a predetermined number of pachinko balls or medals are borrowed in exchange for a lending fee, and a game is started using the pachinko balls or medals lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislot addiction, which is devoted to pachinko / pachislot games, has come to be noted. In response to this problem, the amount of use spent by the player for playing a game in the gaming machine is totaled, and it is judged whether the amount of use reached a predetermined amount and it is determined that the predetermined amount is reached. In addition, there has been proposed a gaming apparatus for notifying of that (see Patent Document (Japanese Patent Application Laid-Open No. 10-127907)). Further, Patent Document 1 describes that when the number of entrances to the game arcade is too large, notification of that is notified.
  In addition, it is a game customer information management system for counting customers coming to the game arcade with high precision, but in this system, a camera provided near the game machine captures a face image of the player and The face information is stored, and the game player is identified based on the face information so that the same game player is not counted redundantly (see Patent Document (Japanese Patent Application Laid-Open No. 2004-33573)).
  By the way, in game arcades, data aggregation in sales on a day is often performed by a hall computer at night. For this reason, in the current gaming system, it is difficult to track in real time the amount of money the player spends on one day, the game time, the number of visits to the store, and the like.
  Also, there has been no idea to count the number of times a player visits a game arcade in consideration of the meaning of each visit period (for example, day of the week).
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[F-1] A game device (for example, the server device 2) according to the present invention,
Visit information reception means (eg, server device 2) for receiving visit information (for example, the number of visits grasped in relation to the passing gate of the game medium handling device 1 and the entry / exit device 30) indicating that the player has visited CPU),
The player came to a store during two or more second periods (period 2: FIG. 35: for example, two days such as weekdays, holidays and holidays) obtained by dividing the first period (period 1: FIG. 35: eg 1 week). Visit number counting means (for example, CPU of the server device 2) for counting the number of times based on the visit information over a predetermined period (period 3: for example, three weeks in FIG. 35);
Determining means for determining whether or not the number of visits counted for the second period by the number of visits counting means satisfies a predetermined condition (for example, the counting result in each second period exceeds the predetermined number) For example, the CPU of the server device 2)
The predetermined condition is different depending on the second period (for example, whether or not a predetermined number of times 1 is exceeded for a weekday period, a predetermined number of times 2 for holidays and holidays) A game apparatus characterized by being settable.
  According to such a configuration of the present invention, the gaming system can determine whether or not the predetermined condition is satisfied, based on the number of visits to the store, which is totaled for the second period obtained by dividing the first period.
[F-2] visiting information receiving means for receiving visiting information indicating that the player has visited the store;
Visit count means for counting the number of visits by the player over a predetermined period based on the visit information in two or more second periods obtained by dividing the first period;
And determining means for determining whether or not the number of visits counted for the second period by the number of visits counting means satisfies a predetermined condition.
The gaming system, wherein the predetermined condition can be set differently depending on the second period.
  According to such a configuration of the present invention, the gaming system can determine whether or not the predetermined condition is satisfied, based on the number of visits to the store, which is totaled for the second period obtained by dividing the first period. In addition, although this game system has the same means as the said game device as a component, each means in the said game system may be implemented by what kind of apparatus (or different apparatus).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Appendix G]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described game, a predetermined number of pachinko balls or medals are loaned in exchange for a loan fee, and the game is started using the pachinko balls or medals lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislo dependence which is absorbed in pachinko / pachislot gaming has come to be noted.
  At present, some measures are taken against this problem. For example, as the first measure, a non-profit consultation organization that supports recovery from pachinko and pachislot reliance, the Pachinko dependency problem consultation organization “Recovery Support Network” has been established, and this organization provides free telephone consultations. There is. If the player is aware of a symptom that exceeds the "moderate" way of enjoying the game, the player can consult with the organization, and such consultation is handled anonymously.
  The second measure is the "self-reporting program" provided at a predetermined game arcade. This is because, for example, when a game arcade receives a declaration of a set amount set as a game amount for one day from a player who wants to tackle a pachinko / pachislot dependent problem, that effect is exceeded when the set amount is exceeded. It is a service that staff in the game arcade communicates to the player. In order to receive such services, the player fills in the necessary items such as the set amount in the “self-report program application form” and submits it to the reception counter. When such an application is made, it is managed by the hall computer or the like of the game arcade whether or not the gaming amount of the player has exceeded the set amount. However, since management of the game amount by the hall computer is performed by batch processing etc., it is the next visit of the game arcade staff to notify the player that the game amount of the player has exceeded the set amount. It will be the day.
  In addition, efforts on such pachinko / pachislot dependency issues are being conducted in other countries. For example, the “self exclusion program” is a mechanism in which only a target player can apply, and is a highly arbitrary program by the player himself. That is, since players who have problems with pachinko / pachislot dependence are also usually calm, they persuade themselves at a time of calm and agree to be excluded from entering the game arcade as their own discretion. It is a program.
  Once the player agrees, personal information such as photos is distributed to various places in the game arcade, entry and entry into the game arcade is prohibited, and when entry is found, it is subject to forced removal. All winnings will be seized. Although the intention to participate in the program is entirely up to the discretion of the person, although it is a highly voluntary program, a certain deterrent effect can be recognized, and the program itself can be positioned as a system in various states of the United States and Generalization is taking place in other developed countries.
  There are, for example, the following variations regarding the implementation of such a self exclusion program. The first variation is to position the self exclusion program as a system, and there is an idea that individual game arcade managers require that such programs be developed and provided to customers. Providing the program to the customer is an obligation for the game arcade manager, but it does not specify the content of the program as a system, it is an approach that takes an idea not to enforce it as an arbitrary program for the customer. . It becomes a program implemented by the player's intention, and it is impossible for a family member or the like to represent it. In addition, in the case where the player applies through a counselor or the like of a third party organization, a system may be adopted in which this is accepted.
  The second variation of the implementation of the self exclusion program positions the self exclusion program as a system, and if the player is found to have gone into the game ground contrary to his commitment, he / she will set off the warning. Required If the player does not leave the house, he shall apply the house intrusion crime and prescribe the punishment.
  On the other hand, there are some countries that have developed a self-exclusion program and, in combination with the self-exclusion program, a compulsory "family exclusion program" as a system. It is similar to the self exclusion program in that it excludes players who have the problem of pachinko / pachislot dependency, but the applicant is not a person, but a direct family, and a system that maintains the compulsory exclusion aspect. It has become.
  For example, in one example, the player's immediate family can be the direct applicant. The subject to receive the application will be the treatment counseling center which is a non-profit corporation designated by the government, and the family member who is the applicant must go directly to the office, receive an interview, and apply in writing. When the player directly harms the family (money, violence, etc.), the victim's family directly seeks relief.
  A feature of the family exclusion program is that it does not necessarily require the player's consent for application and exclusion decision in order to protect the family and the player from further harm. Because of this, with a specialist, a third party evaluates and judges from a neutral position and makes a decision.
  As mentioned above, although the approach to the problem of pachinko / pachislot dependency is being carried out in Japan and other countries, the following gaming system has been proposed as a gaming system proposed in connection with a gaming machine that causes a player to make a declaration. There is a thing (refer patent document (Unexamined-Japanese-Patent No. 2005-168755)).
  In this gaming system, when a game is played on a gaming machine, if it becomes a prize requiring tax payment, the gaming machine can make a declaration of tax payment by the player.
  However, the above-mentioned gaming system does not judge the player's behavior under the condition declared by the player etc., and can effectively eliminate the player having the problem of pachinko / pachislot dependency. It is not. Of course, it is not possible to make an immediate judgment (for example, in real time or near real time) on the conditions declared by the player or the like.
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[G-1] A game device (for example, the server device 2) according to the present invention,
Receive declaration information (for example, information that sets conditions regarding the number of visits to a store, game time, etc.) provided by a player or player related party together with player information (for example, facial data) for identifying the player (E.g., the first receiving unit (e.g., the CPU of the server device 2) for receiving (e.g., receiving from the application device);
Declaration information storage means (for example, a game regulator / reporter management table) for storing the declaration information in association with the player information;
Visit information (for example, the number of visits to the store) representing that the player has come to the store or game information (for example, game time, consumption amount, number of uses) for representing the game contents of the player's game machine together with the player information Second receiving means (for example, the CPU of the server device 2) for receiving (for example, receiving from the game medium handling apparatus 1);
Determining means (for example, the CPU of the server device 2) for determining whether or not to perform processing (for example, warning display, prohibition of lending, member card collection, etc.) for preventing the game from being absorbed;
The report information includes the condition regarding the visit information or the game information, and the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. Determine if
  According to such a configuration of the present invention, the gaming apparatus determines whether the player visits the store or the gaming information based on the condition declared by the player or the like, and determines whether or not the process associated with the condition is to be performed. It can be determined.
[G-2] A gaming system according to the present invention (for example, the gaming system shown in FIG. 1),
First receiving means for receiving, together with player information for identifying the player, report information provided by the player or player-related person;
Declaration information storage means for storing the declaration information in association with the player information;
Second receiving means for receiving, together with the player information, visit information representing that the player has arrived at the store, or game information representing a game content of the game machine of the player,
And determining means for determining whether or not to perform processing to prevent the game from being absorbed.
The report information includes the condition regarding the visit information or the game information, and the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. Determine if
  With such a configuration of the present invention, the gaming system determines the player's visit information and game information based on the conditions declared by the player or the like, and determines whether or not to execute the processing associated with the conditions. can do. In addition, although this game system has the same means as the said game device as a component, each means in the said game system may be implemented by what kind of apparatus (or different apparatus).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[Supplementary Note H]
A game arcade where a game machine such as a pachinko machine or a pachislot machine is installed as one of the game arcades, a game is performed using these game machines, and the player is provided with an opportunity to obtain a prize according to the game result. There is. In the case of a pachinko machine, the player plays a game using pachinko balls, and in the case of a pachislot machine, plays a game using the number of medals to increase the number of pachinko balls possessed or the number of medals. Pachinko balls or medals can be exchanged for prizes. For this reason, since it becomes possible to obtain many prizes by acquiring more pachinko balls or medals, it is possible to play a game aiming to acquire a large number of pachinko balls or medals.
  In the above-described game, a predetermined number of pachinko balls or medals are loaned in exchange for a loan fee, and the game is started using the pachinko balls or medals lent out. Then, as a result of the game, transition to an advantageous gaming state where a large amount of pachinko balls or medals can be obtained, and if pachinko balls or medals can be obtained, the game can be continued using that. Conversely, if pachinko balls or medals are consumed without shifting to the advantageous gaming state, either the game will be abandoned or the new lending will be received and continued.
  By the way, in recent years, the problem of so-called pachinko / pachislo dependence which is absorbed in pachinko / pachislot gaming has come to be noted.
  At present, some measures are taken against this problem. For example, as the first measure, a non-profit consultation organization that supports recovery from pachinko and pachislot reliance, the Pachinko dependency problem consultation organization “Recovery Support Network” has been established, and this organization provides free telephone consultations. There is. If the player is aware of a symptom that exceeds the "moderate" way of enjoying the game, the player can consult with the organization, and such consultation is handled anonymously.
  The second measure is the "self-reporting program" provided at a predetermined game arcade. This is because, for example, when a game arcade receives a declaration of a set amount set as a game amount for one day from a player who wants to tackle a pachinko / pachislot dependent problem, that effect is exceeded when the set amount is exceeded. It is a service that staff in the game arcade communicates to the player. In order to receive such services, the player fills in the necessary items such as the set amount in the “self-report program application form” and submits it to the reception counter. When such an application is made, it is managed by the hall computer or the like of the game arcade whether or not the gaming amount of the player has exceeded the set amount. However, since management of the game amount by the hall computer is performed by batch processing etc., it is the next visit of the game arcade staff to notify the player that the game amount of the player has exceeded the set amount. It will be the day.
  In addition, efforts on such pachinko / pachislot dependency issues are being conducted in other countries. For example, the “self exclusion program” is a mechanism in which only a target player can apply, and is a highly arbitrary program by the player himself. That is, since players who have problems with pachinko / pachislot dependence are also usually calm, they persuade themselves at a time of calm and agree to be excluded from entering the game arcade as their own discretion. It is a program.
  Once the player agrees, personal information such as photos is distributed to various places in the game arcade, entry and entry into the game arcade is prohibited, and when entry is found, it is subject to forced removal. All winnings will be seized. Although the intention to participate in the program is entirely up to the discretion of the person, although it is a highly voluntary program, a certain deterrent effect can be recognized, and the program itself can be positioned as a system in various states of the United States and Generalization is taking place in other developed countries.
  There are, for example, the following variations regarding the implementation of such a self exclusion program. The first variation is to position the self exclusion program as a system, and there is an idea that individual game arcade managers require that such programs be developed and provided to customers. Providing the program to the customer is an obligation for the game arcade manager, but it does not specify the content of the program as a system, it is an approach that takes an idea not to enforce it as an arbitrary program for the customer. . It becomes a program implemented by the player's intention, and it is impossible for a family member or the like to represent it. In addition, in the case where the player applies through a counselor or the like of a third party organization, a system may be adopted in which this is accepted.
  The second variation of the implementation of the self exclusion program positions the self exclusion program as a system, and if the player is found to have gone into the game ground contrary to his commitment, he / she will set off the warning. Required If the player does not leave the house, he shall apply the house intrusion crime and prescribe the punishment.
  On the other hand, there are some countries that have developed a self-exclusion program and, in combination with the self-exclusion program, a compulsory "family exclusion program" as a system. It is similar to the self exclusion program in that it excludes players who have the problem of pachinko / pachislot dependency, but the applicant is not a person, but a direct family, and a system that maintains the compulsory exclusion aspect. It has become.
  For example, in one example, the player's immediate family can be the direct applicant. The subject to receive the application will be the treatment counseling center which is a non-profit corporation designated by the government, and the family member who is the applicant must go directly to the office, receive an interview, and apply in writing. When the player directly harms the family (money, violence, etc.), the victim's family directly seeks relief.
  A feature of the family exclusion program is that it does not necessarily require the player's consent for application and exclusion decision in order to protect the family and the player from further harm. Because of this, with a specialist, a third party evaluates and judges from a neutral position and makes a decision.
  As mentioned above, although the approach to the problem of pachinko / pachislot dependency is being carried out in Japan and other countries, the following gaming system has been proposed as a gaming system proposed in connection with a gaming machine that causes a player to make a declaration. There is a thing (refer patent document (Unexamined-Japanese-Patent No. 2005-168755)).
  In this gaming system, when a game is played on a gaming machine, if it becomes a prize requiring tax payment, the gaming machine can make a declaration of tax payment by the player.
  However, the above-mentioned gaming system does not judge the player's behavior under the condition declared by the player, but can effectively eliminate the player having the pachinko / pachislot-dependent problem. There is none. Of course, it is not something that can be judged immediately (for example, in real time or near real time) on the conditions declared by the player.
  The present invention has been made in view of the problems described above, and it is an object of the present invention to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
[H-1] A game device (for example, the server device 2) according to the present invention,
Receive declaration information (for example, information that sets conditions regarding the number of visits to the store, game time, etc.) provided by the player together with player information (for example, facial data) for identifying the player (for example, game media First receiving means (for example, the CPU of the server device 2) for receiving data from the handling device 1;
Declaration information storage means (for example, a game regulator / reporter management table) for storing the declaration information in association with the player information;
Visit information (for example, the number of visits to the store) representing that the player has come to the store or game information (for example, game time, consumption amount, number of uses) for representing the game contents of the player's game machine together with the player information Second receiving means (for example, the CPU of the server device 2) for receiving (for example, receiving from the game medium handling apparatus 1);
Determining means (for example, the CPU of the server device 2) for determining whether or not to perform processing (for example, warning display, prohibition of lending, member card collection, etc.) for preventing the game from being absorbed;
The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
The declaration information and the player information received by the first receiving means may be input to a predetermined device (for example, the gaming medium handling device 1) based on the operation or instruction of the player, and the determination When it is determined by the means that the process is to be performed, an instruction to perform the process is transmitted to the predetermined device.
  According to such a configuration of the present invention, the gaming apparatus determines the player's visit information and gaming information based on the condition declared by the player, and determines whether or not to execute the processing associated with the condition. can do.
[H-2] A gaming system according to the present invention (for example, the gaming system shown in FIG. 1),
First receiving means for receiving report information provided by a player together with player information for identifying the player;
Declaration information storage means for storing the declaration information in association with the player information;
Second receiving means for receiving, together with the player information, visit information representing that the player has arrived at the store, or game information representing a game content of the game machine of the player,
And determining means for determining whether or not to perform processing to prevent the game from being absorbed.
The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
The report information and the player information received by the first receiving means can be input to a predetermined device based on an operation or an instruction of the player, and the determination means determines that the process is to be performed. In this case, an instruction to perform the processing is transmitted to the predetermined device when it is determined.
  According to such a configuration of the present invention, the gaming system determines the player's visit information and game information based on the condition declared by the player, and determines whether or not to execute the processing associated with the condition. be able to. In addition, although this game system has the same means as the said game device as a component, each means in the said game system may be implemented by what kind of apparatus (or different apparatus).
  According to the present invention, it is possible to provide a gaming apparatus and a gaming system capable of preventing a player from getting stuck in a game.
DESCRIPTION OF SYMBOLS 1 game medium handling apparatus 2 server apparatus 3 game machine 3a pachinko machine 3b pachislot machine 6 settlement apparatus 7 prize management apparatus 10 monitoring apparatus 30 entry and exit apparatus

Claims (2)

  1. First receiving means for receiving report information provided by a player together with player information for identifying the player;
    Declaration information storage means for storing the declaration information in association with the player information;
    Second receiving means for receiving, together with the player information, visit information representing that the player has arrived at the store, or game information representing a game content of the game machine of the player,
    And determining means for determining whether or not to perform processing to prevent the game from being absorbed.
    The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
    The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
    The report information and the player information received by the first receiving means can be input to a predetermined device based on an operation or an instruction of the player, and the determination means determines that the process is to be performed. In this case, an instruction to perform the processing is transmitted to the predetermined device when it is determined.
  2. First receiving means for receiving report information provided by a player together with player information for identifying the player;
    Declaration information storage means for storing the declaration information in association with the player information;
    Second receiving means for receiving, together with the player information, visit information representing that the player has arrived at the store, or game information representing a game content of the game machine of the player,
    And determining means for determining whether or not to perform processing to prevent the game from being absorbed.
    The report information includes the condition regarding the visit information or the game information, and the definition of the process associated with the condition,
    The determination means determines whether or not to perform the process regarding the player identified by the player information based on the condition of the report information when the second reception means receives the visit information or the game information. To determine
    The report information and the player information received by the first receiving means can be input to a predetermined device based on an operation or an instruction of the player, and the determination means determines that the process is to be performed. In this case, an instruction to perform the processing is transmitted to the predetermined device when it is determined.

JP2017190385A 2017-09-29 2017-09-29 Game device and game system Pending JP2019063164A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017190385A JP2019063164A (en) 2017-09-29 2017-09-29 Game device and game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017190385A JP2019063164A (en) 2017-09-29 2017-09-29 Game device and game system

Publications (1)

Publication Number Publication Date
JP2019063164A true JP2019063164A (en) 2019-04-25

Family

ID=66338233

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017190385A Pending JP2019063164A (en) 2017-09-29 2017-09-29 Game device and game system

Country Status (1)

Country Link
JP (1) JP2019063164A (en)

Similar Documents

Publication Publication Date Title
JP2005013465A (en) System for game
JP6268393B2 (en) GAME MEDIUM HANDLING DEVICE AND GAME SYSTEM
JP6672206B2 (en) Management system
JP4208242B2 (en) Game system
JP4254952B2 (en) Game system
JP2019063164A (en) Game device and game system
JP2019063160A (en) Game device and game system
JP2019063159A (en) Game device and game system
JP2019063161A (en) Game device and game system
JP2019063157A (en) Game device and game system
JP2019063158A (en) Game device and game system
JP2019063163A (en) Game device and game system
JP2019063162A (en) Game device and game system
JP6177732B2 (en) GAME MEDIUM HANDLING DEVICE AND GAME SYSTEM
JP4507055B2 (en) Game system
JP6567634B2 (en) Game system
JP6445626B2 (en) Game system
JP6710080B2 (en) Management device for amusement hall
JP4254951B2 (en) Game system
JP6710081B2 (en) Gaming system
JP6710082B2 (en) Management device for amusement hall
JP6445627B2 (en) Game system
JP6710079B2 (en) Management device for amusement hall
JP2018068865A (en) Device and program for games
JP6250487B2 (en) Server device and game system