JP2019054999A5 - - Google Patents
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- JP2019054999A5 JP2019054999A5 JP2017180884A JP2017180884A JP2019054999A5 JP 2019054999 A5 JP2019054999 A5 JP 2019054999A5 JP 2017180884 A JP2017180884 A JP 2017180884A JP 2017180884 A JP2017180884 A JP 2017180884A JP 2019054999 A5 JP2019054999 A5 JP 2019054999A5
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- control means
- determination
- main control
- icon
- increased
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- 230000000694 effects Effects 0.000 claims description 5
- 230000001276 controlling effect Effects 0.000 claims description 4
- 238000004519 manufacturing process Methods 0.000 claims description 2
- 230000015654 memory Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 claims 2
Description
上記課題を解決するため、請求項1に係る発明は、遊技の進行を制御する主制御手段(主制御基板110)と、前記主制御手段からのコマンドに基づき遊技の演出を制御する従制御手段(演出制御基板130)と、を備えた遊技機において、前記主制御手段は、取得条件の成立(始動口への遊技球の入球)によって取得された判定情報(特図判定情報)に基づいて、遊技者に有利な特別遊技(大当たり遊技)を実行するか否かを判定可能な判定手段と、前記判定が未実行の前記判定情報を保留記憶として記憶可能な記憶手段と、を備え、前記従制御手段は、前記判定の結果に応じた変動演出と、前記保留記憶の数に応じた数のアイコン(保留アイコン)を表示させる保留表示と、を実行可能であり、前記アイコンを増加表示させる場合に、所定の報知音(発生報知音)を出力可能であり、前記変動演出が実行されない客待ち状態中に前記アイコンを1つ増加表示させる場合、前記アイコンの増加表示期間(1フレーム)よりも、前記所定の報知音の出力期間(10フレーム)の方が長くなることを特徴とする。 In order to solve the above problems, the invention according to claim 1 comprises a main control means (main control board 110) for controlling the progress of the game and a secondary control means for controlling the production of the game based on a command from the main control means. In the game machine provided with (effect control board 130), the main control means is based on the determination information (special figure determination information) acquired by the establishment of the acquisition condition (entry of the game ball into the starting port). A determination means capable of determining whether or not to execute a special game (big hit game) advantageous to the player, and a storage means capable of storing the determination information for which the determination has not been executed as hold storage are provided. The slave control means can execute a variation effect according to the result of the determination and a hold display for displaying a number of icons (hold icons) according to the number of hold memories , and the icons are increased and displayed. When a predetermined notification sound (generation notification sound) can be output and the icon is incremented by one during a customer waiting state in which the variation effect is not executed, the icon increase display period (1 frame). The output period (10 frames) of the predetermined notification sound is longer than that of the predetermined notification sound .
Claims (1)
前記主制御手段は、
取得条件の成立によって取得された判定情報に基づいて、遊技者に有利な特別遊技を実行するか否かを判定可能な判定手段と、
前記判定が未実行の前記判定情報を保留記憶として記憶可能な記憶手段と、を備え、
前記従制御手段は、
前記判定の結果に応じた変動演出と、
前記保留記憶の数に応じた数のアイコンを表示させる保留表示と、を実行可能であり、
前記アイコンを増加表示させる場合に、所定の報知音を出力可能であり、
前記変動演出が実行されない客待ち状態中に前記アイコンを1つ増加表示させる場合、前記アイコンの増加表示期間よりも、前記所定の報知音の出力期間の方が長くなることを特徴とする遊技機。 In a gaming machine provided with a main control means for controlling the progress of a game and a secondary control means for controlling the production of a game based on a command from the main control means.
The main control means
Based on the determination information acquired by the establishment of the acquisition condition, a determination means capable of determining whether or not to execute a special game advantageous to the player, and a determination means.
A storage means capable of storing the determination information for which the determination has not been executed as a hold storage is provided.
The slave control means
A fluctuation effect corresponding to the determination result,
It is possible to execute a hold display that displays a number of icons corresponding to the number of hold memories .
When the icon is increased and displayed, a predetermined notification sound can be output.
When the icon is increased by one during the customer waiting state in which the variable effect is not executed, the output period of the predetermined notification sound is longer than the increased display period of the icon. ..
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017180884A JP2019054999A (en) | 2017-09-21 | 2017-09-21 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017180884A JP2019054999A (en) | 2017-09-21 | 2017-09-21 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2019054999A JP2019054999A (en) | 2019-04-11 |
JP2019054999A5 true JP2019054999A5 (en) | 2021-02-04 |
Family
ID=66106169
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017180884A Pending JP2019054999A (en) | 2017-09-21 | 2017-09-21 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2019054999A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2875816B2 (en) * | 1989-07-05 | 1999-03-31 | 株式会社三共 | Gaming machine |
JP5923800B2 (en) * | 2013-03-31 | 2016-05-25 | 株式会社大都技研 | Amusement stand |
JP2017023388A (en) * | 2015-07-22 | 2017-02-02 | 株式会社三共 | Game machine |
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2017
- 2017-09-21 JP JP2017180884A patent/JP2019054999A/en active Pending