JP2019051214A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2019051214A5 JP2019051214A5 JP2017178692A JP2017178692A JP2019051214A5 JP 2019051214 A5 JP2019051214 A5 JP 2019051214A5 JP 2017178692 A JP2017178692 A JP 2017178692A JP 2017178692 A JP2017178692 A JP 2017178692A JP 2019051214 A5 JP2019051214 A5 JP 2019051214A5
- Authority
- JP
- Japan
- Prior art keywords
- display
- special
- variable display
- mode
- state
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000000694 effects Effects 0.000 claims description 9
- 230000002349 favourable Effects 0.000 claims description 2
Description
本発明は、始動条件の成立に基づいて複数列の図柄の変動表示を行い、前記変動表示の結果が予め定められた特別表示結果(例えば、当り)になると遊技者に有利な特別遊技(例えば、大当り遊技)を実行することが可能な遊技機において、前記図柄を視認し難い第1態様(例えば、高速変動で表示)と前記第1態様よりも視認し易い第2態様(例えば、3つの図柄が揃って表示)の何れかの態様で変動表示可能な表示制御手段を備え、前記表示制御手段は、前記図柄を前記第1態様にて変動表示させた後に、前記第2態様にて変動表示させ、前記第2態様の変動表示を、変化可能な変化可能表示状態(例えば、3つの図柄が揃って揺動状態で表示(仮停止))から確定停止表示状態(例えば、3つの図柄が揃って静止状態で表示(本停止、確定停止))とすることが可能であり、前記特別表示結果となる特別表示態様(例えば、当り目)と前記特別表示結果とならない非特別表示態様(例えば、ハズレ目)の何れが表示される場合であっても、前記第2態様の変動表示が前記変化可能表示状態から前記確定停止表示状態に移行することを示唆する所定演出(図54〜図56の停止示唆演出(例えば、図柄の色が変わる、図柄が光る、図柄が拡大する、図柄が自転にて一回転する、図柄以外の表示場面転換))を実行可能であり、前記変動表示において、前記特別遊技が実行される可能性が高いことを示唆する特別演出(例えば、リーチ演出)が実行されない場合よりも前記特別演出が実行される場合の方が前記所定演出を実行し易いことを特徴とする。 The present invention performs variable display of symbols in the multi-column on the basis of the establishment of starting conditions, the variable display results special display result which is determined in advance (for example, per) favorable special game to the player becomes a (e.g. , in the gaming machine capable of performing the jackpot gaming), first embodiment have difficulty to sure viewing the previous SL view pattern (e.g., displayed at a high speed variation) with the previous SL second not easily visually recognized than the first aspect The display control means is capable of performing variable display in any of the modes (for example, three symbols aligned and displayed) , and the display control means is configured to display the symbols in the first mode after the variable display. In the second mode, the variable display is performed, and the variable display of the second mode is displayed in the changeable display state (for example, three symbols are aligned and displayed in a swing state (temporary stop)) to a decision stop display state ( for example, it displayed in a stationary state equipped with three symbols (the stop, confirm stop) and) DOO are possible, the special display result a special display form comprising (e.g., per second) non-special display mode does not become the special display result (e.g., losing eye) even if one is displayed, The predetermined effect which suggests that the variable display of the second aspect shifts to the fixed stop display state from the changeable display state (the stop suggestion effect of FIG. 54 to FIG. 56 (for example, the color of the symbol changes, the symbol glows The symbol expands, the symbol rotates once, the display scene changes other than the symbol)) can be executed, and the special display is highly likely to be executed in the variable display. effect (e.g., reach demonstration) you wherein the easily perform the said predetermined effect towards the case of the execution of said special effect than when not executed.
本発明によれば、遊技進行の節度を保ち、遊技興趣の向上を図ることができる。
According to the present invention, maintaining the moderation of progression Yu technique, it is possible to improve the game playability.
Claims (1)
前記図柄を視認し難い第1態様と前記第1態様よりも視認し易い第2態様の何れかの態様で変動表示可能な表示制御手段を備え、
前記表示制御手段は、
前記図柄を前記第1態様にて変動表示させた後に、前記第2態様にて変動表示させ、
前記第2態様の変動表示を、変化可能な変化可能表示状態から確定停止表示状態とすることが可能であり、
前記特別表示結果となる特別表示態様と前記特別表示結果とならない非特別表示態様の何れが表示される場合であっても、前記第2態様の変動表示が前記変化可能表示状態から前記確定停止表示状態に移行することを示唆する所定演出を実行可能であり、
前記変動表示において、前記特別遊技が実行される可能性が高いことを示唆する特別演出が実行されない場合よりも前記特別演出が実行される場合の方が前記所定演出を実行し易いことを特徴とする遊技機。 Performs variable display of symbols in the multi-column on the basis of the establishment of starting conditions, in particular the display result becomes the player can be performed favorable special game gaming machine where the variable display results were predetermined,
Comprising a variable display capable of displaying control unit in any of the embodiments of the second aspect have easily visually recognized than the first embodiment and the prior SL first aspect have difficulty with certification viewing the previous SL view pattern,
The display control means
After the symbol is variably displayed in the first mode, the symbol is variably displayed in the second mode,
Variable display of the second embodiment, is from a change can changeable display state can be a definite stop display state,
The variable display of the second aspect changes from the changeable display state to the determined stop display regardless of whether the special display mode as the special display result or the non-special display mode not the special display result is displayed. It is possible to execute a predetermined effect that suggests transition to the state ,
In the variable display, it is easier to execute the predetermined effect when the special effect is performed than when the special effect that indicates that the special game is highly likely to be performed is not performed. Gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017178692A JP2019051214A (en) | 2017-09-19 | 2017-09-19 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017178692A JP2019051214A (en) | 2017-09-19 | 2017-09-19 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2019051214A JP2019051214A (en) | 2019-04-04 |
JP2019051214A5 true JP2019051214A5 (en) | 2019-06-27 |
Family
ID=66013387
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017178692A Pending JP2019051214A (en) | 2017-09-19 | 2017-09-19 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2019051214A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7142932B2 (en) * | 2019-09-14 | 2022-09-28 | 京楽産業.株式会社 | game machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000070462A (en) * | 1998-08-27 | 2000-03-07 | Sophia Co Ltd | Game machine |
JP5341308B2 (en) * | 2006-11-24 | 2013-11-13 | 株式会社平和 | Game machine |
JP5454973B2 (en) * | 2012-04-24 | 2014-03-26 | サミー株式会社 | Bullet ball machine |
JP2016158728A (en) * | 2015-02-27 | 2016-09-05 | タイヨーエレック株式会社 | Game machine |
JP5966046B1 (en) * | 2015-04-06 | 2016-08-10 | 京楽産業.株式会社 | Game machine |
JP5966057B1 (en) * | 2015-05-08 | 2016-08-10 | 京楽産業.株式会社 | Game machine |
-
2017
- 2017-09-19 JP JP2017178692A patent/JP2019051214A/en active Pending