JP2019048062A5 - - Google Patents

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JP2019048062A5
JP2019048062A5 JP2018180447A JP2018180447A JP2019048062A5 JP 2019048062 A5 JP2019048062 A5 JP 2019048062A5 JP 2018180447 A JP2018180447 A JP 2018180447A JP 2018180447 A JP2018180447 A JP 2018180447A JP 2019048062 A5 JP2019048062 A5 JP 2019048062A5
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Japan
Prior art keywords
character
player
arbitrarily selected
lottery
information processing
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JP2018180447A
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Japanese (ja)
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JP2019048062A (en
JP7301515B2 (en
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Priority claimed from JP2017173827A external-priority patent/JP6513155B2/en
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Priority to JP2018180447A priority Critical patent/JP7301515B2/en
Priority claimed from JP2018180447A external-priority patent/JP7301515B2/en
Publication of JP2019048062A publication Critical patent/JP2019048062A/en
Publication of JP2019048062A5 publication Critical patent/JP2019048062A5/ja
Priority to JP2021180046A priority patent/JP2022009986A/en
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Publication of JP7301515B2 publication Critical patent/JP7301515B2/en
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Description

上記した課題を解決するため、本願請求項1の情報処理装置は、有料の抽選によってプレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、当該プレイヤが無料で入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける合成指示受付手段と、前記第1のキャラクタと前記第2のキャラクタを合成して、当該第1のキャラクタ及び当該第2のキャラクタとは異なる第3のキャラクタを生成する合成処理手段と、を備え、前記第3のキャラクタと同一のキャラクタは、有料の抽選によっても入手可能である、ことを特徴とする。

In order to solve the above-mentioned problems, the information processing apparatus according to claim 1 of the present application is a character obtained by a player through a paid lottery, the first character arbitrarily selected by the player, and the player obtained it for free. A combination instruction receiving unit that receives a combination instruction of a second character which is a character arbitrarily selected by the player, and the first character and the second character by combining the first character and the second character. And a synthesizing processing unit for generating a third character different from the second character, wherein the same character as the third character can be obtained by a pay lottery .

Claims (7)

有料の抽選によってプレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、当該プレイヤが無料で入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける合成指示受付手段と、 A synthesis instruction of a first character that is arbitrarily selected by the player and obtained by a pay lottery, and a second character that is freely selected by the player and arbitrarily selected by the player. A composition instruction receiving means for receiving
前記第1のキャラクタと前記第2のキャラクタを合成して、当該第1のキャラクタ及び当該第2のキャラクタとは異なる第3のキャラクタを生成する合成処理手段と、 Combining processing means for combining the first character and the second character to generate a third character different from the first character and the second character;
を備え、 Equipped with
前記第3のキャラクタと同一のキャラクタは、有料の抽選によっても入手可能である、 The same character as the third character can be obtained by a paid lottery,
情報処理装置。 Information processing device.
前記合成指示受付手段は、有料の抽選によってプレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、ゲームの進行によって当該プレイヤが無料で入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける、 The composition instruction receiving means is a character obtained by the player through a paid lottery, which is arbitrarily selected by the player, and a character obtained by the player free of charge as the game progresses. Accepts a synthesis instruction of the second character arbitrarily selected,
請求項1に記載の情報処理装置。 The information processing apparatus according to claim 1.
前記合成指示受付手段は、有料の抽選によってプレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、ゲームへのログインによって当該プレイヤが無料で入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける、 The composition instruction receiving means is a character obtained by the player through a paid lottery, the first character arbitrarily selected by the player, and a character freely obtained by the player by logging in to the game. Accepts a synthesis instruction of the second character arbitrarily selected,
請求項1に記載の情報処理装置。 The information processing apparatus according to claim 1.
前記合成指示受付手段は、有料の抽選によってプレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、無料の抽選によって当該プレイヤが入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける、 The composition instruction receiving means is a character obtained by the player through a paid lottery, which is arbitrarily selected by the player, and a character obtained by the player through free lottery, which is arbitrarily selected by the player. Accepts a synthesis instruction of the selected second character,
請求項1に記載の情報処理装置。 The information processing apparatus according to claim 1.
前記合成処理手段は、前記第1のキャラクタと前記第2のキャラクタの組合せから特定された前記第3のキャラクタを生成する、 The combination processing means generates the third character specified from a combination of the first character and the second character,
請求項1−4のいずれか1項に記載の情報処理装置。 The information processing apparatus according to claim 1.
前記合成処理手段は、前記合成指示受付手段において、前記プレイヤが前記第1のキャラクタとして選択できる前記第3のキャラクタを生成する、 The synthesizing processing means, in the synthesizing instruction receiving means, generates the third character that the player can select as the first character,
請求項1−5のいずれか1項に記載の情報処理装置。 The information processing apparatus according to claim 1.
コンピュータを、 Computer,
プレイヤが有料の抽選によって入手したキャラクタであって当該プレイヤが任意に選択した第1のキャラクタと、当該プレイヤが無料で入手したキャラクタであって当該プレイヤが任意に選択した第2のキャラクタの合成指示を受け付ける合成指示受付手段、 A synthesis instruction of a first character arbitrarily selected by the player by a pay lottery and a second character arbitrarily selected by the player and freely selected by the player. A synthetic instruction receiving means for receiving
前記第1のキャラクタと前記第2のキャラクタを合成して、当該第1のキャラクタ及び当該第2のキャラクタとは異なる第3のキャラクタを生成する合成処理手段、 Combining processing means for combining the first character and the second character to generate a third character different from the first character and the second character,
として機能させ、 Function as
前記第3のキャラクタと同一のキャラクタは、有料の抽選によっても入手可能である、 The same character as the third character can be obtained by a paid lottery,
プログラム。 program.
JP2018180447A 2017-09-11 2018-09-26 Information processing device and program Active JP7301515B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2018180447A JP7301515B2 (en) 2017-09-11 2018-09-26 Information processing device and program
JP2021180046A JP2022009986A (en) 2017-09-11 2021-11-04 Information processor and program

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017173827A JP6513155B2 (en) 2017-09-11 2017-09-11 Information processing apparatus and program
JP2018180447A JP7301515B2 (en) 2017-09-11 2018-09-26 Information processing device and program

Related Parent Applications (1)

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JP2017173827A Division JP6513155B2 (en) 2017-09-11 2017-09-11 Information processing apparatus and program

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021180046A Division JP2022009986A (en) 2017-09-11 2021-11-04 Information processor and program

Publications (3)

Publication Number Publication Date
JP2019048062A JP2019048062A (en) 2019-03-28
JP2019048062A5 true JP2019048062A5 (en) 2020-07-09
JP7301515B2 JP7301515B2 (en) 2023-07-03

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Family Applications (2)

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JP2018180447A Active JP7301515B2 (en) 2017-09-11 2018-09-26 Information processing device and program
JP2021180046A Pending JP2022009986A (en) 2017-09-11 2021-11-04 Information processor and program

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JP2021180046A Pending JP2022009986A (en) 2017-09-11 2021-11-04 Information processor and program

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JP (2) JP7301515B2 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5174209B2 (en) * 2011-05-11 2013-04-03 株式会社コナミデジタルエンタテインメント GAME OPERATING DEVICE, GAME OPERATING METHOD, AND GAME OPERATING PROGRAM
JP2017148302A (en) * 2016-02-25 2017-08-31 株式会社バンダイナムコエンターテインメント Program and game system

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