JP2019024802A5 - - Google Patents

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JP2019024802A5
JP2019024802A5 JP2017146115A JP2017146115A JP2019024802A5 JP 2019024802 A5 JP2019024802 A5 JP 2019024802A5 JP 2017146115 A JP2017146115 A JP 2017146115A JP 2017146115 A JP2017146115 A JP 2017146115A JP 2019024802 A5 JP2019024802 A5 JP 2019024802A5
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variable display
identification information
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(手段A)本発明による遊技機は、識別情報の可変表示を行い、識別情報の可変表示の表示結果として特定表示結果が導出表示されるという所定条件の成立にもとづいて遊技者にとって有利な有利状態に制御可能な遊技機であって、遊技媒体が通過可能な特別領域と、遊技媒体が通過可能な通過有利状態と遊技媒体が通過不能な通過不利状態とに変化可能な可変始動手段と、可変始動手段の下流側に設けられ、通過有利状態と通過不利状態とに変化可能な所定可変手段と、特別領域を遊技媒体が通過したことにもとづいて普通識別情報の可変表示を実行可能な普通可変表示実行手段と、普通識別情報の可変表示にもとづいて可変始動手段を通過有利状態に変化させることが可能な可変始動制御手段と、可変始動手段を遊技媒体が通過したことにもとづいて識別情報の可変表示を実行可能な可変表示実行手段と、識別情報の可変表示の表示結果として所定表示結果が導出表示されたことにもとづいて、所定可変手段を通過有利状態に変化させる所定状態に制御可能な所定状態制御手段と、所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段と、を備え、遊技機の電源が投入されたときに所定条件が成立している場合に、所定指示報知が実行され、特別状態制御手段は、特別状態として、第1特別状態と、所定状態に制御された際に該第1特別状態よりも所定可変手段を遊技媒体が通過しやすい第2特別状態とに制御可能であり、第1特別状態において、普通識別情報の可変表示が行われていないときに特別領域を通過した遊技媒体が可変始動手段を通過可能となることを特徴とする。
(手段1)他の遊技機は、識別情報(例えば、第1特別図柄、第2特別図柄)の可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体(例えば、遊技球)が通過可能な特別領域(例えば、ゲート32)と、遊技媒体が進入可能な進入有利状態(例えば、開状態)と遊技媒体が進入不能または困難な進入不利状態(例えば、閉状態)とに変化可能な可変始動装置(例えば、可変入賞球装置15)と、可変始動装置の下流側に設けられ、進入有利状態と進入不利状態とに変化可能な所定可変装置(例えば、特殊可変入賞球装置22)と、特別領域を遊技媒体が通過したことにもとづいて普通識別情報(例えば、普通図柄)の可変表示を実行可能な普通可変表示実行手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS5100〜S5102を実行する部分)と、普通識別情報の可変表示にもとづいて可変始動装置を進入有利状態に変化させることが可能な可変始動装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS5103を実行する部分)と、可変始動装置に遊技媒体が進入したことにもとづいて識別情報の可変表示を実行可能な可変表示実行手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS26Bを実行する部分)と、識別情報の可変表示の表示結果が所定表示結果(例えば、小当り図柄)となったことにもとづいて、所定可変装置を進入有利状態に変化させる所定状態(例えば、小当り遊技状態)に制御可能な所定状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS358〜S360を実行する部分)と、所定状態に制御される頻度を高めた特別状態(例えば、KT状態)に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS2208A,S2211A,S2209B,S2210B,S2213B,S2214Bを実行する部分)とを備え、特別状態制御手段は、特別状態として、第1特別状態(例えば、高確率/第1KT状態)と、該第1特別状態よりも有利度合いが高い第2特別状態(例えば、高確率/第2KT状態)とに制御可能であり、可変始動装置制御手段は、第1特別状態では、普通識別情報の可変表示が行われていないときに特別領域を通過した遊技媒体が可変始動装置に進入可能となるように可変始動装置を制御する(例えば、遊技球がゲート32を通過してから可変入賞球装置15に到達するまでの最短所要時間が0.6秒であり、第1KT状態では遊技球がゲート32を通過してから0.5秒後に可変入賞球装置15を開放状態に制御することにより、第1KT状態において一の遊技球がゲート32を通過した場合に可変入賞球装置15が開放状態に制御された場合、該一の遊技球がそのまま可変入賞球装置15に入賞可能となっている)ことを特徴とする。そのような構成によれば、特別状態における興趣を向上させることができる。
(Means A) The gaming machine according to the present invention has an advantage for the player based on the establishment of a predetermined condition that the identification information is variablely displayed and the specific display result is derived and displayed as the display result of the variable display of the identification information. A game machine that can be controlled to a state, and a variable starting means that can be changed into a special area through which the game medium can pass, a pass advantage state in which the game medium can pass, and a pass disadvantage state in which the game medium cannot pass. A predetermined variable means provided on the downstream side of the variable starting means and capable of changing between a passing advantageous state and a passing disadvantageous state, and a normal variable display of normal identification information based on the passage of a game medium through a special area. The variable display execution means, the variable start control means capable of changing the variable start means to a passing advantageous state based on the variable display of the ordinary identification information, and the identification information based on the passage of the game medium through the variable start means. Based on the variable display execution means capable of executing the variable display of the above and the predetermined display result derived and displayed as the display result of the variable display of the identification information, it is possible to control the predetermined variable state to change the predetermined variable display to the passing advantageous state. When the predetermined condition is satisfied when the power of the game machine is turned on, the predetermined state control means and the special state control means capable of controlling the special state in which the frequency of being controlled to the predetermined state is increased. In addition, the predetermined instruction notification is executed, and as a special state, the game medium is more likely to pass through the first special state and the predetermined variable state than the first special state when controlled to the predetermined state. It is possible to control to the second special state, and in the first special state, the game medium that has passed through the special area can pass through the variable starting means when the variable display of the normal identification information is not performed. To do.
(Means 1) Another game machine performs variable display of identification information (for example, a first special symbol and a second special symbol), and can control a game in an advantageous state (for example, a jackpot game state) that is advantageous to the player. A special area (for example, gate 32) through which a game medium (for example, a game ball) can pass, an approach advantageous state (for example, an open state) in which the game medium can enter, and a game medium cannot or are difficult to enter. A variable starting device (for example, a variable winning ball device 15) that can be changed to an approach disadvantageous state (for example, a closed state) and a variable starting device that is provided on the downstream side and can be changed into an approach advantageous state and an approach disadvantageous state. A predetermined variable device (for example, a special variable winning ball device 22) and a normal variable display executing means (for example, a normal variable display executing means) capable of performing variable display of normal identification information (for example, a normal symbol) based on the passage of a game medium through a special area. For example, a variable starting device control means (for example, a portion that executes steps S5100 to S5102 in the game control microcomputer 560) and a variable starting device that can change the variable starting device to an approach advantageous state based on the variable display of ordinary identification information (for example). , A portion of the game control microcomputer 560 that executes step S5103) and a variable display execution means (for example, a game control micro) capable of executing variable display of identification information based on the entry of the game medium into the variable starter. Based on the part where step S26B is executed in the computer 560) and the display result of the variable display of the identification information become the predetermined display result (for example, the small hit symbol), the predetermined variable device is changed to the approach advantageous state. A predetermined state control means that can be controlled to a state (for example, a small hit game state) (for example, a portion that executes steps S358 to S360 in the game control microcomputer 560) and a special state in which the frequency of being controlled to the predetermined state is increased. The special state control means (for example, a portion that executes steps S2208A, S2211A, S2209B, S2210B, S2213B, S2214B in the game control microcomputer 560) is provided as a controllable special state control means (for example, a KT state). , The special state can be controlled into a first special state (for example, high probability / first KT state) and a second special state (for example, high probability / second KT state) having a higher degree of advantage than the first special state. In the first special state, the variable starting device control means advances the game medium that has passed through the special area to the variable starting device when the variable display of the identification information is not normally performed. The variable starting device is controlled so that it can be entered (for example, the shortest time required from the game ball passing through the gate 32 to reaching the variable winning ball device 15 is 0.6 seconds, and in the first KT state. By controlling the variable winning ball device 15 to the open state 0.5 seconds after the game ball passes through the gate 32, the variable winning ball device 15 is used when one game ball passes through the gate 32 in the first KT state. Is controlled to the open state, the one game ball can be won in the variable winning ball device 15 as it is). With such a configuration, it is possible to improve the interest in a special situation.

Claims (1)

識別情報の可変表示を行い、識別情報の可変表示の表示結果として特定表示結果が導出表示されるという所定条件の成立にもとづいて遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体が通過可能な特別領域と、
遊技媒体が通過可能な通過有利状態と遊技媒体が通過不能な通過不利状態とに変化可能な可変始動手段と、
前記可変始動手段の下流側に設けられ、通過有利状態と通過不利状態とに変化可能な所定可変手段と、
前記特別領域を遊技媒体が通過したことにもとづいて普通識別情報の可変表示を実行可能な普通可変表示実行手段と
普通識別情報の可変表示にもとづいて前記可変始動手段を通過有利状態に変化させることが可能な可変始動制御手段と、
前記可変始動手段を遊技媒体が通過したことにもとづいて識別情報の可変表示を実行可能な可変表示実行手段と、
識別情報の可変表示の表示結果として所定表示結果が導出表示されたことにもとづいて、前記所定可変手段通過有利状態に変化させる所定状態に制御可能な所定状態制御手段と、
前記所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段とを備え、
遊技機の電源が投入されたときに前記所定条件が成立している場合に、所定指示報知が実行され、
前記特別状態制御手段は、前記特別状態として、第1特別状態と、前記所定状態に制御された際に該第1特別状態よりも前記所定可変手段を遊技媒体が通過しやすい第2特別状態とに制御可能であり、
前記第1特別状態において、普通識別情報の可変表示が行われていないときに前記特別領域を通過した遊技媒体が前記可変始動手段を通過可能となる
ことを特徴とする遊技機。
It is a gaming machine that can be controlled to an advantageous state that is advantageous to the player based on the establishment of a predetermined condition that the identification information is variablely displayed and the specific display result is derived and displayed as the display result of the variable display of the identification information .
A special area through which game media can pass,
And change, variable starting means passing game media can pass advantageous conditions and game media to the non-passing unfavorable conditions pass,
A predetermined variable means provided on the downstream side of the variable starting means and capable of changing between a passing advantageous state and a passing disadvantageous state,
An ordinary variable display executing means capable of executing a variable display of ordinary identification information based on the passage of the game medium through the special area, and an ordinary variable display executing means .
A variable start Dosei control means capable of normally identification information based on the variable display of changing to an advantageous state passes through the variable starting means,
A variable display executing means capable of executing variable display of identification information based on the passage of the game medium through the variable starting means , and
Based on the fact that the predetermined display result is derived and displayed as the display result of the variable display of the identification information, the predetermined state control means capable of controlling the predetermined state to change the predetermined variable means into a passing advantageous state, and
And a special state control means capable of controlling the special state with increased frequency to be controlled to the predetermined state,
When the predetermined condition is satisfied when the power of the game machine is turned on, the predetermined instruction notification is executed, and the predetermined instruction notification is executed.
The special state control means includes, as the special state, a first special state and a second special state in which the game medium is more likely to pass through the predetermined variable means than the first special state when controlled to the predetermined state . Is controllable and
A gaming machine characterized in that, in the first special state, a gaming medium that has passed through the special region can pass through the variable starting means when the variable display of the ordinary identification information is not performed .
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JP5934674B2 (en) * 2013-05-23 2016-06-15 京楽産業.株式会社 Game machine
JP2017080392A (en) * 2015-10-26 2017-05-18 株式会社高尾 Pinball game machine
JP6315846B2 (en) * 2016-11-17 2018-04-25 株式会社平和 Game machine

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