JP2018196840A5 - - Google Patents
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- JP2018196840A5 JP2018196840A5 JP2018179247A JP2018179247A JP2018196840A5 JP 2018196840 A5 JP2018196840 A5 JP 2018196840A5 JP 2018179247 A JP2018179247 A JP 2018179247A JP 2018179247 A JP2018179247 A JP 2018179247A JP 2018196840 A5 JP2018196840 A5 JP 2018196840A5
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本発明の代表的な遊技機の一形態では、第1遊技状態と、該第1遊技状態とは異なる第2遊技状態とを含む複数の遊技状態を備える遊技機において、遊技領域内の第1入賞領域への遊技媒体の入賞に基づき第1抽選を実行可能な第1抽選実行手段と、遊技領域内の第2入賞領域への遊技媒体の入賞に基づき第2抽選を実行可能な第2抽選実行手段と、前記第1抽選又は前記第2抽選に基づき、遊技状態に応じて異なる確率にて遊技媒体を払出可能な第1特定遊技を実行可能な第1特定遊技実行手段と、遊技媒体の入賞が容易な第1状態と、遊技媒体の入賞が困難または不能な第2状態とに普図抽選の結果に基づいて変化可能な可変入賞手段と、前記第2抽選に基づき、遊技状態に拘らず一定確率にて遊技媒体を払出可能な第2特定遊技を実行可能な第2特定遊技実行手段と、前記第1特定遊技実行手段により前記第1特定遊技が実行された後に、前記複数の遊技状態のうち前記第2遊技状態に制御可能な遊技状態制御手段と、を備え、前記遊技状態制御手段により前記第2遊技状態に制御された状態における前記第2抽選実行手段による前記第2抽選は、単位時間当たりで実行される回数が多い高頻度状態と前記高頻度状態よりも単位時間当たりで前記第2抽選が実行される回数が少ない低頻度状態とで実行される抽選があり、前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達するまで前記第2抽選は前記低頻度状態で実行される一方、前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達したことを契機に前記第2抽選は前記低頻度状態で実行される抽選から単位時間当たりで実行される回数が前記低頻度状態よりも高められた前記高頻度状態で実行され、前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達した後は、前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達するまでに比べて、前記普図抽選の結果に基づいて前記可変入賞手段が遊技媒体の入賞が容易な前記第1状態に変化されにくくなることを特徴とする In one form of a representative gaming machine of the present invention, a gaming machine having a plurality of gaming states including a first gaming state and a second gaming state different from the first gaming state, the first in the gaming area The first lottery execution means capable of executing the first lottery based on the winning of the gaming medium in the winning area, and the second lottery capable of executing the second lottery based on the winning of the gaming medium in the second winning area within the gaming area Execution means, first specified game execution means capable of executing a first specified game capable of paying out game media with different probabilities according to the game state based on the first lottery or the second lottery; Based on the second lottery, variable winning means capable of changing the first state in which the winning is easy and the second state in which the winning of the game medium is difficult or impossible, based on the result of the drawing drawing lottery, Run a second specified game that can pay out game media with a certain probability Possible second specific game execution means, and game state control means capable of controlling the second game state among the plurality of game states after the first specific game is executed by the first specific game execution means , And the second lottery by the second lottery executing means in the state controlled to the second gaming state by the gaming state control means, the high frequency state and the high state in which the number of times executed per unit time is large There is a lottery performed in the low frequency state where the number of times the second lottery is performed per unit time is smaller than the frequency state, and the first gaming state is controlled by the gaming state control means to the first gaming state. The second lottery is executed in the low frequency state until the total number of times of execution of the lottery and the second lottery reaches a predetermined number of times, while the first lottery and the second lottery are performed after being controlled to the second gaming state 2 The number of times the second lottery is performed per unit time from the lottery performed in the low frequency state triggered by the total of the number of execution times of selection reaching the predetermined number is higher than the low frequency state After the sum of the number of executions of the first lottery and the second lottery reaches a predetermined number of times after being executed in a high frequency state and controlled to the second gaming state by the gaming state control means, the gaming state control The variable winning means based on the result of the common drawing lottery, compared to the time when the sum of the number of executions of the first lottery and the second lottery reaches a predetermined number of times after being controlled to the second gaming state by means Is characterized in that it becomes difficult to be changed to the first state where winning of game media is easy.
Claims (1)
遊技領域内の第1入賞領域への遊技媒体の入賞に基づき第1抽選を実行可能な第1抽選実行手段と、
遊技領域内の第2入賞領域への遊技媒体の入賞に基づき第2抽選を実行可能な第2抽選実行手段と、
前記第1抽選又は前記第2抽選に基づき、遊技状態に応じて異なる確率にて遊技媒体を払出可能な第1特定遊技を実行可能な第1特定遊技実行手段と、
遊技媒体の入賞が容易な第1状態と、遊技媒体の入賞が困難または不能な第2状態とに普図抽選の結果に基づいて変化可能な可変入賞手段と、
前記第2抽選に基づき、遊技状態に拘らず一定確率にて遊技媒体を払出可能な第2特定遊技を実行可能な第2特定遊技実行手段と、
前記第1特定遊技実行手段により前記第1特定遊技が実行された後に、前記複数の遊技状態のうち前記第2遊技状態に制御可能な遊技状態制御手段と、を備え、
前記遊技状態制御手段により前記第2遊技状態に制御された状態における前記第2抽選実行手段による前記第2抽選は、単位時間当たりで実行される回数が多い高頻度状態と前記高頻度状態よりも単位時間当たりで前記第2抽選が実行される回数が少ない低頻度状態とで実行される抽選があり、
前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達するまで前記第2抽選は前記低頻度状態で実行される一方、前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達したことを契機に前記第2抽選は前記低頻度状態で実行される抽選から単位時間当たりで実行される回数が前記低頻度状態よりも高められた前記高頻度状態で実行され、
前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達した後は、前記遊技状態制御手段により前記第2遊技状態に制御されてから前記第1抽選及び前記第2抽選の実行回数の合計が所定回数に到達するまでに比べて、前記普図抽選の結果に基づいて前記可変入賞手段が遊技媒体の入賞が容易な前記第1状態に変化されにくくなる
ことを特徴とする遊技機。 In a gaming machine having a plurality of gaming states including a first gaming state and a second gaming state different from the first gaming state,
First lottery execution means capable of executing a first lottery based on the winning of the game medium to the first pay area in the game area;
Second lottery execution means capable of executing a second lottery based on the winning of the game medium to the second pay area in the game area;
First specified game execution means capable of executing a first specified game capable of paying out game media with different probabilities according to the game state, based on the first lottery or the second lottery;
Variable winning means that can be changed based on the result of the common drawing lottery into a first state in which the game medium is easy to win and a second state in which the game medium is difficult or impossible to win.
Second specified game execution means capable of executing a second specified game capable of paying out game media with a certain probability regardless of the game state, based on the second lottery,
Game state control means capable of controlling the second game state among the plurality of game states after the first specified game is executed by the first specified game execution means;
The second lottery by the second lottery executing means in the state controlled to the second gaming state by the gaming state control means is higher than the high frequency state and the high frequency state in which the number of times executed per unit time is large There is a lottery performed in a low frequency state in which the number of times the second lottery is performed per unit time is small,
The second lottery is executed in the low frequency state until the total number of execution times of the first lottery and the second lottery reaches a predetermined number of times after being controlled to the second gaming state by the gaming state control means On the other hand, the second lottery is performed in the low frequency state when the total number of execution times of the first lottery and the second lottery reaches a predetermined number of times after being controlled to the second gaming state From the low frequency state to the high frequency state where the number of times performed per unit time is higher than the low frequency state,
After the sum of the number of executions of the first lottery and the second lottery reaches a predetermined number of times after being controlled to the second gaming state by the gaming state control means, the second gaming state is determined by the gaming state control means The variable winning means makes it easier to win game media based on the result of the common drawing lottery, as compared to the time when the sum of the number of times of execution of the first lottery and the second lottery reaches a predetermined number Game machine characterized in that it is difficult to be changed to the first state .
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JP2018179247A JP6559312B2 (en) | 2018-09-25 | 2018-09-25 | Game machine |
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JP2018179247A JP6559312B2 (en) | 2018-09-25 | 2018-09-25 | Game machine |
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JP2014209522A Division JP2016077386A (en) | 2014-10-10 | 2014-10-10 | Game machine |
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JP2018196840A JP2018196840A (en) | 2018-12-13 |
JP2018196840A5 true JP2018196840A5 (en) | 2019-06-27 |
JP6559312B2 JP6559312B2 (en) | 2019-08-14 |
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JP5194280B2 (en) * | 2009-12-15 | 2013-05-08 | 株式会社大都技研 | Amusement stand |
JP5558246B2 (en) * | 2010-07-22 | 2014-07-23 | 株式会社ニューギン | Game machine |
JP2013106810A (en) * | 2011-11-21 | 2013-06-06 | Daiichi Shokai Co Ltd | Game machine |
JP5941784B2 (en) * | 2012-08-07 | 2016-06-29 | 株式会社平和 | Game machine |
JP2014161643A (en) * | 2013-02-27 | 2014-09-08 | Fujishoji Co Ltd | Pinball game machine |
JP2014168667A (en) * | 2014-01-15 | 2014-09-18 | Daiichi Shokai Co Ltd | Game machine |
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