JP2018171533A5 - - Google Patents
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- JP2018171533A5 JP2018171533A5 JP2018154001A JP2018154001A JP2018171533A5 JP 2018171533 A5 JP2018171533 A5 JP 2018171533A5 JP 2018154001 A JP2018154001 A JP 2018154001A JP 2018154001 A JP2018154001 A JP 2018154001A JP 2018171533 A5 JP2018171533 A5 JP 2018171533A5
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- 238000001514 detection method Methods 0.000 claims description 41
- 238000005096 rolling process Methods 0.000 claims description 3
- 230000002159 abnormal effect Effects 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 239000000428 dust Substances 0.000 description 1
- 238000011144 upstream manufacturing Methods 0.000 description 1
Description
遊技領域に向けて遊技球を打ち込み、遊技領域において打ち込まれた遊技球を転動流下させることで遊技を行う遊技機(例えば、所謂パチンコ機)が広く知られている。このような遊技機の遊技盤には、入賞口(始動口や大入賞口や普通入賞口等)への遊技球の入賞を検出する入賞検出センサや、遊技盤に対する不正な遊技行為を検出するためのセンサ(例えば、振動検出センサや磁気検出センサ)などの検出センサが多数配設されている(例えば、特許文献1)。2. Description of the Related Art A gaming machine (for example, a so-called pachinko machine) that plays a game by driving a game ball toward the game area and rolling down the game ball that is driven in the game area is widely known. The gaming board of such a gaming machine detects a winning detection sensor that detects a winning of a game ball at a winning opening (a start opening, a large winning opening, a normal winning opening, etc.), and an illegal gaming act on the gaming board. Many detection sensors such as sensors (for example, vibration detection sensors and magnetic detection sensors) are provided (for example, Patent Document 1).
遊技機では、検出センサは遊技領域内の複数箇所(例えば、始動口、入賞口、大入賞口、アウト口等の近傍にそれぞれ配置させる)を設置対象とする事情がある。そのため、検出センサと検出センサからの検出信号を検出する検出回路部(例えば、パネル中継基板のトランジスタ等)との電気的接続にはコネクタ部材を用いて接続することが一般的に行われている。In gaming machines, there are circumstances where the detection sensors are installed at a plurality of locations in the game area (for example, arranged in the vicinity of a start opening, a winning opening, a big winning opening, an out opening, etc.). For this reason, a connector member is generally used for electrical connection between a detection sensor and a detection circuit unit (for example, a transistor on a panel relay board) that detects a detection signal from the detection sensor. .
ところで、コネクタ部材によって信号伝達を行っている場合、コネクタ部材が腐食したり、コネクタ接続部分に塵埃が入り込むと、接触抵抗が発生する。また、コネクタ部材に振動が加わる場合も同様に接触抵抗が発生する。例えば、右打ちをして遊技しているとき等、多数の遊技球が連続的に集中して流下する遊技領域の特定部分からの振動がコネクタ部材に加わった場合、これによって接触抵抗が発生する虞がある。このようなことが原因となって発生した接触抵抗に電流が流れると、接触抵抗の上流側の電位が持ち上がってしまい、本来の正常な状態とは異なる異常な電圧が検知回路部に入り込む虞がある。即ち、検出センサの信号を誤検知する虞がある。By the way, when signal transmission is performed by the connector member, when the connector member is corroded or dust enters the connector connecting portion, contact resistance is generated. Similarly, contact resistance occurs when vibration is applied to the connector member. For example, when playing a right-handed game, when vibration is applied to the connector member from a specific part of the game area where a large number of game balls continuously concentrate and flow down, this causes contact resistance. There is a fear. If a current flows through the contact resistance generated due to this, the potential on the upstream side of the contact resistance will rise, and an abnormal voltage different from the original normal state may enter the detection circuit unit. is there. That is, there is a possibility that the signal of the detection sensor is erroneously detected.
そこで、本発明は、このような事情に鑑みてなされたものであり、その目的は、接触抵抗による検出センサからの信号の誤検知を防止できる遊技機を提供することにある。Therefore, the present invention has been made in view of such circumstances, and an object thereof is to provide a gaming machine that can prevent erroneous detection of a signal from a detection sensor due to contact resistance.
請求項1に係る遊技機は、遊技領域の右側領域に、遊技球が衝突可能であって、衝突した前記遊技球の転動方向を下方へと流下させる衝止部材が設けられるとともに所定の位置に検出手段が設けられた遊技盤と、遊技の進行を制御する主制御基板と、前記検出手段の検出信号を前記主制御基板に中継する遊技盤中継基板とを備え、前記主制御基板、前記遊技盤中継基板および前記検出手段の少なくとも一つがコネクタ部材を有し、当該コネクタ部材を介して前記検出手段と前記主制御基板とが電気的に接続される遊技機において、前記検出手段が検出状態のときは第1の電圧とする一方、前記検出手段が非検出状態のときは前記第1の電圧よりも低い電圧である第2の電圧とする電圧出力部と、前記電圧出力部からの前記第1の電圧または前記第2の電圧に対応して検出信号の出力のオンオフを切り換える検知回路部とを備え、前記主制御基板と前記遊技盤中継基板との何れか一方に、前記検出手段が非検出状態のときに前記コネクタ部材に流れる電流と、当該コネクタ部材に起因して発生する接触抵抗による前記第2の電圧よりも高く前記第1の電圧よりも低い所定の電圧の電圧加算作用を回避する回避部が設けられ、前記回避部を介して前記電圧出力部と前記検知回路部とが電気的に接続されていることを特徴とする遊技機である。
In the gaming machine according to claim 1, a game ball can collide with a right side region of the game region, and an impact member is provided to flow down the rolling direction of the game ball that has collided and at a predetermined position. A game board provided with detection means, a main control board for controlling the progress of the game, and a game board relay board for relaying detection signals of the detection means to the main control board, the main control board, In a gaming machine in which at least one of the game board relay board and the detection means has a connector member, and the detection means and the main control board are electrically connected via the connector member, the detection means is in a detection state. When the detection means is a first voltage, while the detection means is in a non-detection state, a voltage output unit that is a second voltage that is lower than the first voltage, and the voltage output unit from the voltage output unit 1st voltage or before A detection circuit unit that switches on / off of the output of the detection signal in response to the second voltage, and when either of the main control board and the game board relay board is in a non-detection state An avoidance unit is provided for avoiding a voltage addition action of a predetermined voltage that is higher than the second voltage and lower than the first voltage due to a current flowing through the connector member and a contact resistance generated due to the connector member. The voltage output unit and the detection circuit unit are electrically connected via the avoidance unit .
本発明の遊技機によれば、コネクタ部材の接触抵抗が発生したときに起因する検出センAccording to the gaming machine of the present invention, the detection center caused when the contact resistance of the connector member occurs.
サからの信号の誤検知を防止することができる。It is possible to prevent erroneous detection of signals from the signal.
Claims (1)
遊技の進行を制御する主制御基板と、A main control board for controlling the progress of the game;
前記検出手段の検出信号を前記主制御基板に中継する遊技盤中継基板と、A game board relay board for relaying the detection signal of the detection means to the main control board;
を備え、With
前記主制御基板、前記遊技盤中継基板および前記検出手段の少なくとも一つがコネクタ部材を有し、当該コネクタ部材を介して前記検出手段と前記主制御基板とが電気的に接続される遊技機において、In a gaming machine in which at least one of the main control board, the game board relay board and the detection means has a connector member, and the detection means and the main control board are electrically connected via the connector member,
前記検出手段が検出状態のときは第1の電圧とする一方、前記検出手段が非検出状態のときは前記第1の電圧よりも低い電圧である第2の電圧とする電圧出力部と、A voltage output unit configured as a first voltage when the detection unit is in a detection state, and a second voltage that is lower than the first voltage when the detection unit is in a non-detection state;
前記電圧出力部からの前記第1の電圧または前記第2の電圧に対応して検出信号の出力のオンオフを切り換える検知回路部と、A detection circuit unit that switches on and off the output of a detection signal in response to the first voltage or the second voltage from the voltage output unit;
を備え、With
前記主制御基板と前記遊技盤中継基板との何れか一方に、前記検出手段が非検出状態のときに前記コネクタ部材に流れる電流と、当該コネクタ部材に起因して発生する接触抵抗による前記第2の電圧よりも高く前記第1の電圧よりも低い所定の電圧の電圧加算作用を回避する回避部が設けられ、Either the main control board or the game board relay board has the second due to a current flowing through the connector member when the detecting means is in a non-detection state and a contact resistance generated due to the connector member. An avoiding unit for avoiding a voltage adding action of a predetermined voltage that is higher than the first voltage and lower than the first voltage;
前記回避部を介して前記電圧出力部と前記検知回路部とが電気的に接続されている、The voltage output unit and the detection circuit unit are electrically connected via the avoidance unit,
ことを特徴とする遊技機。A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018154001A JP2018171533A (en) | 2018-08-20 | 2018-08-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018154001A JP2018171533A (en) | 2018-08-20 | 2018-08-20 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016114899A Division JP2017217280A (en) | 2016-06-08 | 2016-06-08 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020215437A Division JP7158057B2 (en) | 2020-12-24 | 2020-12-24 | game machine |
Publications (2)
Publication Number | Publication Date |
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JP2018171533A JP2018171533A (en) | 2018-11-08 |
JP2018171533A5 true JP2018171533A5 (en) | 2019-03-28 |
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Family Applications (1)
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JP2018154001A Pending JP2018171533A (en) | 2018-08-20 | 2018-08-20 | Game machine |
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JP (1) | JP2018171533A (en) |
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Publication number | Priority date | Publication date | Assignee | Title |
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JP7017795B2 (en) * | 2019-11-20 | 2022-02-09 | 株式会社ニューギン | Pachinko machine |
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