JP2018161197A5 - - Google Patents

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Publication number
JP2018161197A5
JP2018161197A5 JP2017059198A JP2017059198A JP2018161197A5 JP 2018161197 A5 JP2018161197 A5 JP 2018161197A5 JP 2017059198 A JP2017059198 A JP 2017059198A JP 2017059198 A JP2017059198 A JP 2017059198A JP 2018161197 A5 JP2018161197 A5 JP 2018161197A5
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JP
Japan
Prior art keywords
effect
movable
image
game state
suggestion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2017059198A
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Japanese (ja)
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JP2018161197A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2017059198A priority Critical patent/JP2018161197A/en
Priority claimed from JP2017059198A external-priority patent/JP2018161197A/en
Publication of JP2018161197A publication Critical patent/JP2018161197A/en
Publication of JP2018161197A5 publication Critical patent/JP2018161197A5/ja
Pending legal-status Critical Current

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Description

本発明の遊技機は、上記課題を解決するために、
通常よりも遊技者に有利な有利遊技状態になることがある遊技機であって、
画像を表示可能な画像表示部と、
作動可能な可動部と、
所定の演出を実行することが可能な演出制御手段と、を備え、
前記演出制御手段は、
前記画像表示部において、前記有利遊技状態になる期待度を所定の画像の色で示唆する画像色示唆演出を実行すると共に、前記可動部を作動させる可動演出を実行することがあり、
前記画像色示唆演出が終了した後、演出に係る所定の分岐点にて、第1示唆演出、または、前記第1示唆演出よりも前記有利遊技状態になる期待度が高いことを示唆する第2示唆演出に分岐させて実行することがあり、
前記画像色示唆演出が終了した後も前記可動演出を継続して実行させ、前記分岐点の到来を契機に当該可動演出を終了させることを特徴とする。
A gaming machine of the present invention, in order to solve the above problems,
A gaming machine that may be in an advantageous game state that is more advantageous to the player than usual,
An image display unit that can display images,
An operable movable part,
And a production control means capable of executing a predetermined production,
The effect control means,
In the image display unit, while performing an image color suggestion effect that suggests the degree of expectation of becoming the advantageous game state with a color of a predetermined image, a movable effect that operates the movable unit may be executed,
After the image color suggestion effect is finished, at a predetermined branch point related to the effect, a first suggestion effect or a second suggestion that the expectation of the advantageous game state is higher than the first suggestion effect. It may be executed by branching to suggestive production,
It is characterized in that the movable effect is continuously executed even after the image color suggestion effect is ended, and the movable effect is ended at the arrival of the branch point .

Claims (1)

通常よりも遊技者に有利な有利遊技状態になることがある遊技機であって、
画像を表示可能な画像表示部と、
作動可能な可動部と、
所定の演出を実行することが可能な演出制御手段と、を備え、
前記演出制御手段は、
前記画像表示部において、前記有利遊技状態になる期待度を所定の画像の色で示唆する画像色示唆演出を実行すると共に、前記可動部を作動させる可動演出を実行することがあり、
前記画像色示唆演出が終了した後、演出に係る所定の分岐点にて、第1示唆演出、または、前記第1示唆演出よりも前記有利遊技状態になる期待度が高いことを示唆する第2示唆演出に分岐させて実行することがあり、
前記画像色示唆演出が終了した後も前記可動演出を継続して実行させ、前記分岐点の到来を契機に当該可動演出を終了させることを特徴とする遊技機。
A gaming machine that may be in an advantageous game state that is more advantageous to the player than usual,
An image display unit that can display images,
An operable movable part,
And a production control means capable of executing a predetermined production,
The effect control means,
In the image display unit, while performing an image color suggestion effect that suggests the degree of expectation of becoming the advantageous game state with a color of a predetermined image, a movable effect that operates the movable unit may be executed,
After the image color suggestion effect is finished, at a predetermined branch point related to the effect, a first suggestion effect or a second suggestion that the expectation of the advantageous game state is higher than the first suggestion effect. It may be executed by branching to suggestive production,
A game machine characterized in that the movable effect is continuously executed even after the image color suggesting effect is ended, and the movable effect is ended at the arrival of the branch point .
JP2017059198A 2017-03-24 2017-03-24 Game machine Pending JP2018161197A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017059198A JP2018161197A (en) 2017-03-24 2017-03-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017059198A JP2018161197A (en) 2017-03-24 2017-03-24 Game machine

Publications (2)

Publication Number Publication Date
JP2018161197A JP2018161197A (en) 2018-10-18
JP2018161197A5 true JP2018161197A5 (en) 2020-04-30

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ID=63860589

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017059198A Pending JP2018161197A (en) 2017-03-24 2017-03-24 Game machine

Country Status (1)

Country Link
JP (1) JP2018161197A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7217989B2 (en) * 2020-07-23 2023-02-06 株式会社サンセイアールアンドディ game machine
JP7396676B2 (en) 2020-11-30 2023-12-12 株式会社大都技研 game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007296166A (en) * 2006-05-01 2007-11-15 Newgin Corp Game machine
JP5747221B2 (en) * 2012-03-30 2015-07-08 株式会社大都技研 Amusement stand
JP5951868B1 (en) * 2015-09-30 2016-07-13 株式会社大都技研 Amusement stand

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