JP2018143612A5 - - Google Patents
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- JP2018143612A5 JP2018143612A5 JP2017043362A JP2017043362A JP2018143612A5 JP 2018143612 A5 JP2018143612 A5 JP 2018143612A5 JP 2017043362 A JP2017043362 A JP 2017043362A JP 2017043362 A JP2017043362 A JP 2017043362A JP 2018143612 A5 JP2018143612 A5 JP 2018143612A5
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- 239000000758 substrate Substances 0.000 claims description 28
Description
従来より、図柄、各種背景画像、文字、キャラクタなどの画像データが記憶されるROM、種々の画像を表示する表示装置を制御するCPU等が実装される演出制御基板等を備える遊技機が提案されている(例えば、特許文献1)。
Conventionally, design, various background images, characters, ROM in which image data such as a character is stored, the gaming machine CPU such as the Ru with the performance control board or the like is mounted for controlling the display device that displays various images proposed (For example, Patent Document 1).
ところで、表示装置に入力される映像信号の方式には複数種類のものがある。このため、特許文献1に記載される遊技機においては、表示装置に入力される映像信号に合わせて演出制御基板を改変して製造する必要があり、演出制御基板のコストを抑制することが困難であった。
Where, in the system of the video signal input to the display device there is a plurality of types. For this reason, in the gaming machine described in Patent Document 1, it is necessary to modify the production control board in accordance with the video signal input to the display device, and it is difficult to suppress the cost of the production control board. It was.
本発明は、このような事情に鑑みてなされたものであり、その目的とするところは、演出制御基板のコストを抑制することができる遊技機を提供することにある。
The present invention has been made in view of such circumstances, and its object is to provide a gaming machine capable you to suppress the cost of the performance control board.
(解決手段1)
所定の始動条件により抽選を行い、前記抽選の結果に従って遊技を制御する主制御部と、前記主制御部からのコマンドに基づき演出を制御する演出制御部を備える遊技機であって、前記演出制御部は少なくとも、遊技演出に用いられる画像データが予め記憶されるROMを有する第1基板と、映像情報を作成し、複数種類の方式の映像信号を出力する第2基板と、表示装置に映像を表示させるために必要な映像信号を前記表示装置へ出力する第3基板と、を含み、前記第1基板と前記第2基板は第1コネクタで接続され、前記第1コネクタを通じて前記第1基板の前記画像データを前記第2基板に送信し、前記第2基板は前記第1基板の前記画像データから映像情報を作成し複数種類の方式の映像信号を出力し、前記第2基板と前記第3基板は第2コネクタで接続され、前記第2コネクタを通じて前記第2基板で作成された前記複数種類の方式の映像信号を前記第3基板に送信し、前記第3基板は、前記第2基板から受信した前記複数種類の方式の映像信号の中から前記表示装置に映像を表示させるために必要な映像信号の方式と適合する信号のみを前記表示装置に出力し、前記第1コネクタと前記第2コネクタはハーネスを用いず基板を直接接続する基板間コネクタであることを特徴とした遊技機。
(Solution 1)
A game machine comprising: a main control unit that performs a lottery according to a predetermined start condition and controls a game according to a result of the lottery; and an effect control unit that controls an effect based on a command from the main control unit, wherein the effect control The unit includes at least a first board having a ROM in which image data used for game effects is stored in advance, a second board that creates video information and outputs a plurality of types of video signals, and displays video on the display device. A third substrate that outputs a video signal necessary for display to the display device, wherein the first substrate and the second substrate are connected by a first connector, and the first substrate is connected to the first substrate through the first connector. The image data is transmitted to the second substrate, the second substrate creates video information from the image data of the first substrate, outputs a plurality of types of video signals, and the second substrate and the third substrate substrate The plurality of types of video signals connected to the second connector and generated on the second substrate through the second connector are transmitted to the third substrate, and the third substrate is received from the second substrate. From the plurality of types of video signals, only a signal compatible with a video signal system required for displaying video on the display device is output to the display device, and the first connector and the second connector are A gaming machine that is a board-to-board connector that directly connects boards without using a harness.
本発明の遊技機においては、演出制御基板のコストを抑制することができる。
In the gaming machine of the present invention, the cost of the production control board can be suppressed .
Claims (1)
前記演出制御部は少なくとも、The production control unit is at least
遊技演出に用いられる画像データが予め記憶されるROMを有する第1基板と、A first board having a ROM in which image data used for game effects is stored;
映像情報を作成し、複数種類の方式の映像信号を出力する第2基板と、A second board for generating video information and outputting video signals of a plurality of types;
表示装置に映像を表示させるために必要な映像信号を前記表示装置へ出力する第3基板と、A third substrate for outputting to the display device a video signal necessary for displaying a video on the display device;
を含み、Including
前記第1基板と前記第2基板は第1コネクタで接続され、前記第1コネクタを通じて前記第1基板の前記画像データを前記第2基板に送信し、The first substrate and the second substrate are connected by a first connector, and the image data of the first substrate is transmitted to the second substrate through the first connector,
前記第2基板は前記第1基板の前記画像データから映像情報を作成し複数種類の方式の映像信号を出力し、 The second substrate creates video information from the image data of the first substrate and outputs a plurality of types of video signals,
前記第2基板と前記第3基板は第2コネクタで接続され、前記第2コネクタを通じて前記第2基板で作成された前記複数種類の方式の映像信号を前記第3基板に送信し、The second substrate and the third substrate are connected by a second connector, and the plurality of types of video signals created by the second substrate are transmitted to the third substrate through the second connector,
前記第3基板は、前記第2基板から受信した前記複数種類の方式の映像信号の中から前記表示装置に映像を表示させるために必要な映像信号の方式と適合する信号のみを前記表示装置に出力し、The third substrate receives, from the plurality of types of video signals received from the second substrate, only signals that are compatible with a video signal system necessary for displaying video on the display device. Output,
前記第1コネクタと前記第2コネクタはハーネスを用いず基板を直接接続する基板間コネクタであるThe first connector and the second connector are board-to-board connectors that directly connect boards without using a harness.
ことを特徴とした遊技機。A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017043362A JP2018143612A (en) | 2017-03-08 | 2017-03-08 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017043362A JP2018143612A (en) | 2017-03-08 | 2017-03-08 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018100494A Division JP6593937B2 (en) | 2018-05-25 | 2018-05-25 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2018143612A JP2018143612A (en) | 2018-09-20 |
JP2018143612A5 true JP2018143612A5 (en) | 2019-09-19 |
Family
ID=63589177
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017043362A Withdrawn JP2018143612A (en) | 2017-03-08 | 2017-03-08 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2018143612A (en) |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008194174A (en) * | 2007-02-09 | 2008-08-28 | Seiko Epson Corp | Fixing structure of circuit board, display machine for game machine and game machine using the same |
JP5083754B2 (en) * | 2007-03-09 | 2012-11-28 | 豊丸産業株式会社 | Gaming machine control device and gaming machine equipped with the gaming machine control device |
JP4890303B2 (en) * | 2007-03-12 | 2012-03-07 | 株式会社ソフイア | Game machine |
JP2014147611A (en) * | 2013-02-04 | 2014-08-21 | Sammy Corp | Board case unit |
JP5932899B2 (en) * | 2014-07-09 | 2016-06-08 | 株式会社藤商事 | Game machine |
JP5944475B2 (en) * | 2014-12-17 | 2016-07-05 | 京楽産業.株式会社 | Game machine |
-
2017
- 2017-03-08 JP JP2017043362A patent/JP2018143612A/en not_active Withdrawn
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